… | |
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3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
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… | |
62 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
63 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
63 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
64 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
64 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
65 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
65 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
66 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
66 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
67 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
67 | }; |
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68 | |
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69 | static char numbers[21][20] = { |
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70 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
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71 | "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen", |
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72 | "eighteen", "nineteen", "twenty" |
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73 | }; |
68 | }; |
74 | |
69 | |
75 | static char numbers_10[10][20] = { |
70 | static char numbers_10[10][20] = { |
76 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
71 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
77 | "eighty", "ninety" |
72 | "eighty", "ninety" |
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169 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
164 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
170 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
165 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
171 | {SPINNER, "spinner", "spinners", 0, 0}, |
166 | {SPINNER, "spinner", "spinners", 0, 0}, |
172 | {GATE, "gate", "gates", 0, 0}, |
167 | {GATE, "gate", "gates", 0, 0}, |
173 | {BUTTON, "button", "buttons", 0, 0}, |
168 | {BUTTON, "button", "buttons", 0, 0}, |
174 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
169 | {T_HANDLE, "cf handle", "cf handles", 0, 0}, |
175 | {HOLE, "hole", "holes", 0, 0}, |
170 | {HOLE, "hole", "holes", 0, 0}, |
176 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
171 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
177 | {SIGN, "sign", "signs", 0, 0}, |
172 | {SIGN, "sign", "signs", 0, 0}, |
178 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
173 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
179 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
174 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
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206 | {BUILDER, "item builder", "item builders", 0, 0}, |
201 | {BUILDER, "item builder", "item builders", 0, 0}, |
207 | {MATERIAL, "building material", "building materials", 0, 0}, |
202 | {MATERIAL, "building material", "building materials", 0, 0}, |
208 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
203 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
209 | }; |
204 | }; |
210 | |
205 | |
211 | const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
206 | static const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
212 | |
207 | |
213 | materialtype_t *materialt; |
208 | materialtype_t *materialt; |
214 | |
209 | |
215 | /* |
210 | /* |
216 | materialtype material[NROFMATERIALS] = { |
211 | materialtype material[NROFMATERIALS] = { |
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318 | |
313 | |
319 | enc += op->stats.luck; |
314 | enc += op->stats.luck; |
320 | |
315 | |
321 | /* Do spell paths now */ |
316 | /* Do spell paths now */ |
322 | for (i = 1; i < NRSPELLPATHS; i++) |
317 | for (i = 1; i < NRSPELLPATHS; i++) |
323 | { |
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324 | if (op->path_attuned & (1 << i)) |
318 | if (op->path_attuned & (1 << i)) |
325 | enc++; |
319 | enc++; |
326 | else if (op->path_denied & (1 << i)) |
320 | else if (op->path_denied & (1 << i)) |
327 | enc -= 2; |
321 | enc -= 2; |
328 | else if (op->path_repelled & (1 << i)) |
322 | else if (op->path_repelled & (1 << i)) |
329 | enc--; |
323 | enc--; |
330 | } |
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331 | |
324 | |
332 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
325 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
333 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
326 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
334 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
327 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
335 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
328 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
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380 | * but do put a newline at the end. Useful when dumping to files |
373 | * but do put a newline at the end. Useful when dumping to files |
381 | */ |
374 | */ |
382 | const char * |
375 | const char * |
383 | describe_resistance (const object *op, int newline) |
376 | describe_resistance (const object *op, int newline) |
384 | { |
377 | { |
385 | static char buf[VERY_BIG_BUF]; |
378 | static dynbuf_text buf; buf.clear (); |
386 | char buf1[VERY_BIG_BUF]; |
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387 | int tmpvar; |
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388 | |
379 | |
389 | buf[0] = 0; |
380 | for (int i = 0; i < NROFATTACKS; i++) |
390 | for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++) |
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391 | { |
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392 | if (op->resist[tmpvar] && (op->type != FLESH || atnr_is_dragon_enabled (tmpvar) == 1)) |
381 | if (op->resist[i] && (op->type != FLESH || atnr_is_dragon_enabled (i) == 1)) |
393 | { |
382 | buf.printf (newline ? "%s %d\n" : "(%s %+d)", resist_plus[i], op->resist[i]); |
394 | if (!newline) |
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395 | sprintf (buf1, "(%s %+d)", resist_plus[tmpvar], op->resist[tmpvar]); |
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396 | else |
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397 | sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); |
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398 | |
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399 | strcat (buf, buf1); |
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400 | } |
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401 | } |
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402 | |
383 | |
403 | return buf; |
384 | return buf; |
404 | } |
385 | } |
405 | |
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406 | |
386 | |
407 | /* |
387 | /* |
408 | * query_weight(object) returns a character pointer to a static buffer |
388 | * query_weight(object) returns a character pointer to a static buffer |
409 | * containing the text-representation of the weight of the given object. |
389 | * containing the text-representation of the weight of the given object. |
410 | * The buffer will be overwritten by the next call to query_weight(). |
390 | * The buffer will be overwritten by the next call to query_weight(). |
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450 | return levelnumbers_10[i / 10]; |
430 | return levelnumbers_10[i / 10]; |
451 | |
431 | |
452 | strcpy (buf, numbers_10[i / 10]); |
432 | strcpy (buf, numbers_10[i / 10]); |
453 | strcat (buf, levelnumbers[i % 10]); |
433 | strcat (buf, levelnumbers[i % 10]); |
454 | return buf; |
434 | return buf; |
455 | } |
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456 | |
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457 | /* |
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458 | * get_number(integer) returns the text-representation of the given number |
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459 | * in a static buffer. The buffer might be overwritten at the next |
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460 | * call to get_number(). |
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461 | * It is currently only used by the query_name() function. |
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462 | */ |
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463 | const char * |
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464 | get_number (int i) |
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465 | { |
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466 | if (i <= 20) |
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467 | return numbers[i]; |
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468 | else |
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469 | { |
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470 | static char buf[MAX_BUF]; |
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471 | |
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472 | sprintf (buf, "%d", i); |
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473 | return buf; |
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474 | } |
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475 | } |
435 | } |
476 | |
436 | |
477 | /* |
437 | /* |
478 | * Returns pointer to static buffer containing ring's or amulet's |
438 | * Returns pointer to static buffer containing ring's or amulet's |
479 | * abilities |
439 | * abilities |
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… | |
485 | */ |
445 | */ |
486 | |
446 | |
487 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
447 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
488 | * from stats.sp - b.t. |
448 | * from stats.sp - b.t. |
489 | */ |
449 | */ |
490 | const char * |
450 | static const char * |
491 | ring_desc (const object *op) |
451 | ring_desc (const object *op) |
492 | { |
452 | { |
493 | static dynbuf_text buf; buf.clear (); |
453 | static dynbuf_text buf; buf.clear (); |
494 | int attr, val, len; |
454 | int attr, val, len; |
495 | |
455 | |
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… | |
648 | |
608 | |
649 | buf << query_short_name (op); |
609 | buf << query_short_name (op); |
650 | |
610 | |
651 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
611 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
652 | buf << " *"; |
612 | buf << " *"; |
653 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
613 | if (op->is_open_container ()) |
654 | buf << " (open)"; |
614 | buf << " (open)"; |
655 | |
615 | |
656 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
616 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
657 | { |
617 | { |
658 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
618 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
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826 | /* Note that the resolution this provides for players really isn't |
786 | /* Note that the resolution this provides for players really isn't |
827 | * very good. Any player with a speed greater than .67 will |
787 | * very good. Any player with a speed greater than .67 will |
828 | * fall into the 'lightning fast movement' category. |
788 | * fall into the 'lightning fast movement' category. |
829 | */ |
789 | */ |
830 | if (op->has_active_speed ()) |
790 | if (op->has_active_speed ()) |
831 | switch ((int) ((FABS (op->speed)) * 15)) |
791 | switch ((int)((fabs (op->speed)) * 15.)) |
832 | { |
792 | { |
833 | case 0: |
793 | case 0: |
834 | buf << "(very slow movement)"; |
794 | buf << "(very slow movement)"; |
835 | break; |
795 | break; |
836 | case 1: |
796 | case 1: |