1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <funcpoint.h> |
25 | #include <funcpoint.h> |
26 | #include <living.h> |
26 | #include <living.h> |
27 | #include <spells.h> |
27 | #include <spells.h> |
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|
28 | |
|
|
29 | const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; |
28 | |
30 | |
29 | /* the ordering of this is actually doesn't make a difference |
31 | /* the ordering of this is actually doesn't make a difference |
30 | * However, for ease of use, new entries should go at the end |
32 | * However, for ease of use, new entries should go at the end |
31 | * so those people that debug the code that get used to something |
33 | * so those people that debug the code that get used to something |
32 | * being in the location 4 don't get confused. |
34 | * being in the location 4 don't get confused. |
… | |
… | |
46 | * may be better. |
48 | * may be better. |
47 | * Basically, for the use/nonuse, the code does something like: |
49 | * Basically, for the use/nonuse, the code does something like: |
48 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
49 | */ |
51 | */ |
50 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
52 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
51 | {"body_range", "in your range slot", "in a human's range slot"} |
53 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
52 | , |
54 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
53 | {"body_arm", "on your arm", "on a human's arm"} |
55 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
54 | , |
56 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
55 | {"body_torso", "on your body", "on a human's torso"} |
57 | {KW_body_arm , "You can put it on your arm" , "It goes on a human's arm"}, |
56 | , |
58 | {KW_body_torso , "You can wear it on your body" , "It goes on a human's torso"}, |
57 | {"body_head", "on your head", "on a human's head"} |
59 | {KW_body_head , "You can wear it on your head" , "It goes on a human's head"}, |
58 | , |
60 | {KW_body_neck , "You can wear it around your neck" , "It goes around a human's neck"}, |
59 | {"body_neck", "around your neck", "around a humans neck"} |
61 | {KW_body_finger , "You can wear it on your finger" , "It goes on a human's finger"} , |
60 | , |
|
|
61 | {"body_skill", "in your skill slot", "in a human's skill slot"} |
|
|
62 | , |
|
|
63 | {"body_finger", "on your finger", "on a human's finger"} |
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|
64 | , |
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|
65 | {"body_shoulder", "around your shoulders", "around a human's shoulders"} |
62 | {KW_body_shoulder, "You can wear it around your shoulders", "It goes around a human's shoulders"}, |
66 | , |
63 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
67 | {"body_foot", "on your feet", "on a human's feet"} |
64 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
68 | , |
65 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
69 | {"body_hand", "on your hands", "on a human's hands"} |
66 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
70 | , |
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|
71 | {"body_wrist", "around your wrists", "around a human's wrist"} |
|
|
72 | , |
|
|
73 | {"body_waist", "around your waist", "around a human's waist"} |
|
|
74 | , |
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|
75 | |
|
|
76 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
67 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
77 | }; |
68 | }; |
78 | |
69 | |
79 | static char numbers[21][20] = { |
70 | static char numbers[21][20] = { |
80 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
71 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
… | |
… | |
112 | {POTION, "potion", "potions", SK_ALCHEMY, 0}, |
103 | {POTION, "potion", "potions", SK_ALCHEMY, 0}, |
113 | {FOOD, "food", "food", SK_WOODSMAN, 0}, |
104 | {FOOD, "food", "food", SK_WOODSMAN, 0}, |
114 | {POISON, "poison", "poisons", SK_ALCHEMY, 0}, |
105 | {POISON, "poison", "poisons", SK_ALCHEMY, 0}, |
115 | {BOOK, "book", "books", SK_LITERACY, 0}, |
106 | {BOOK, "book", "books", SK_LITERACY, 0}, |
116 | {CLOCK, "clock", "clocks", 0, 0}, |
107 | {CLOCK, "clock", "clocks", 0, 0}, |
117 | {LIGHTNING, "lightning", "lightning", 0, 0}, |
|
|
118 | {ARROW, "arrow", "arrows", SK_BOWYER, 0}, |
108 | {ARROW, "arrow", "arrows", SK_BOWYER, 0}, |
119 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
109 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
120 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
110 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
121 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
111 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
122 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
112 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
… | |
… | |
142 | {AMULET, "amulet", "amulets", SK_JEWELER, 0}, |
132 | {AMULET, "amulet", "amulets", SK_JEWELER, 0}, |
143 | {PLAYERMOVER, "player mover", "player movers", 0, 0}, |
133 | {PLAYERMOVER, "player mover", "player movers", 0, 0}, |
144 | {TELEPORTER, "teleporter", "teleporters", 0, 0}, |
134 | {TELEPORTER, "teleporter", "teleporters", 0, 0}, |
145 | {CREATOR, "creator", "creators", 0, 0}, |
135 | {CREATOR, "creator", "creators", 0, 0}, |
146 | {SKILL, "skill", "skills", 0, 0}, |
136 | {SKILL, "skill", "skills", 0, 0}, |
147 | {EXPERIENCE, "experience", "experience", 0, 0}, |
|
|
148 | {EARTHWALL, "earthwall", "earthwalls", 0, 0}, |
137 | {EARTHWALL, "earthwall", "earthwalls", 0, 0}, |
149 | {GOLEM, "golem", "golems", 0, 0}, |
138 | {GOLEM, "golem", "golems", 0, 0}, |
150 | {THROWN_OBJ, "projectile", "projectiles", 0, 0}, |
139 | {THROWN_OBJ, "projectile", "projectiles", 0, 0}, |
151 | {BLINDNESS, "blindness", "blindness", 0, 0}, |
140 | {BLINDNESS, "blindness", "blindness", 0, 0}, |
152 | {GOD, "god", "gods", 0, 0}, |
141 | {GOD, "god", "gods", 0, 0}, |
… | |
… | |
172 | {FLOOR, "floor", "floors", 0, 0}, |
161 | {FLOOR, "floor", "floors", 0, 0}, |
173 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
162 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
174 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
163 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
175 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
164 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
176 | {LIGHTER, "lighter", "lighters", 0, 0}, |
165 | {LIGHTER, "lighter", "lighters", 0, 0}, |
177 | {TRAP_PART, "trap part", "trap parts", 0, 0}, |
166 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
178 | {WALL, "wall", "walls", 0, 0}, |
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|
179 | {LIGHT_SOURCE, "light source", "light sources", 0, 0}, |
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|
180 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
167 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
181 | {MONSTER, "monster", "monsters", 0, 0}, |
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|
182 | {SPAWN_GENERATOR, "monster generator", "monster generators", 0, 0}, |
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|
183 | {LAMP, "lamp", "lamps", 0, 0}, |
168 | {LAMP, "lamp", "lamps", 0, 0}, |
184 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
169 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
185 | {TOOL, "tool", "tools", 0, 0}, |
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|
186 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
170 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
187 | {BUILDFAC, "building facility", "building facilities", 0, 0}, |
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|
188 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
171 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
189 | {SPINNER, "spinner", "spinners", 0, 0}, |
172 | {SPINNER, "spinner", "spinners", 0, 0}, |
190 | {GATE, "gate", "gates", 0, 0}, |
173 | {GATE, "gate", "gates", 0, 0}, |
191 | {BUTTON, "button", "buttons", 0, 0}, |
174 | {BUTTON, "button", "buttons", 0, 0}, |
192 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
175 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
… | |
… | |
199 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
182 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
200 | {CONVERTER, "converter", "converters", 0, 0}, |
183 | {CONVERTER, "converter", "converters", 0, 0}, |
201 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
184 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
202 | {POISONING, "poisoning", "poisonings", 0, 0}, |
185 | {POISONING, "poisoning", "poisonings", 0, 0}, |
203 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
186 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
204 | {POISONCLOUD, "poison cloud", "poison clouds", 0, 0}, |
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|
205 | {FIREHOLES, "fireholes", "fireholes", 0, 0}, |
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|
206 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
187 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
207 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
188 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
208 | {DIRECTOR, "director", "directors", 0, 0}, |
189 | {DIRECTOR, "director", "directors", 0, 0}, |
209 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
190 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
210 | {FORCE, "force", "forces", 0, 0}, |
191 | {FORCE, "force", "forces", 0, 0}, |
… | |
… | |
272 | }; |
253 | }; |
273 | |
254 | |
274 | int |
255 | int |
275 | get_power_from_ench (int ench) |
256 | get_power_from_ench (int ench) |
276 | { |
257 | { |
277 | if (ench < 0) |
258 | if (ench < 0) ench = 0; |
278 | ench = 0; |
259 | if (ench > 20) ench = 20; |
279 | if (ench > 20) |
260 | |
280 | ench = 20; |
|
|
281 | return enc_to_item_power[ench]; |
261 | return enc_to_item_power[ench]; |
282 | } |
262 | } |
283 | |
263 | |
284 | /* This takes an object 'op' and figures out what its item_power |
264 | /* This takes an object 'op' and figures out what its item_power |
285 | * rating should be. This should only really be used by the treasure |
265 | * rating should be. This should only really be used by the treasure |
… | |
… | |
293 | { |
273 | { |
294 | int i, tmp, enc; |
274 | int i, tmp, enc; |
295 | |
275 | |
296 | enc = 0; |
276 | enc = 0; |
297 | for (i = 0; i < NUM_STATS; i++) |
277 | for (i = 0; i < NUM_STATS; i++) |
298 | enc += get_attr_value (&op->stats, i); |
278 | enc += op->stats.stat (i); |
299 | |
279 | |
300 | /* This protection logic is pretty flawed. 20% fire resistance |
280 | /* This protection logic is pretty flawed. 20% fire resistance |
301 | * is much more valuable than 20% confusion, or 20% slow, or |
281 | * is much more valuable than 20% confusion, or 20% slow, or |
302 | * several others. Start at 1 - ignore physical - all that normal |
282 | * several others. Start at 1 - ignore physical - all that normal |
303 | * armour shouldn't be counted against |
283 | * armour shouldn't be counted against |
… | |
… | |
364 | enc += 1; |
344 | enc += 1; |
365 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
345 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
366 | enc += 1; |
346 | enc += 1; |
367 | |
347 | |
368 | return get_power_from_ench (enc); |
348 | return get_power_from_ench (enc); |
369 | |
|
|
370 | } |
349 | } |
371 | |
350 | |
372 | /* returns the typedata that has a number equal to itemtype, if there |
351 | /* returns the typedata that has a number equal to itemtype, if there |
373 | * isn't one, returns NULL */ |
352 | * isn't one, returns NULL */ |
374 | |
|
|
375 | const typedata * |
353 | const typedata * |
376 | get_typedata (int itemtype) |
354 | get_typedata (int itemtype) |
377 | { |
355 | { |
378 | int i; |
356 | int i; |
379 | |
357 | |
… | |
… | |
384 | } |
362 | } |
385 | |
363 | |
386 | /* returns the typedata that has a name equal to itemtype, if there |
364 | /* returns the typedata that has a name equal to itemtype, if there |
387 | * isn't one, return the plural name that matches, if there still isn't |
365 | * isn't one, return the plural name that matches, if there still isn't |
388 | * one return NULL */ |
366 | * one return NULL */ |
389 | |
|
|
390 | const typedata * |
367 | const typedata * |
391 | get_typedata_by_name (const char *name) |
368 | get_typedata_by_name (const char *name) |
392 | { |
369 | { |
393 | int i; |
370 | int i; |
394 | |
371 | |
… | |
… | |
409 | * returns a static array of the description. This can return |
386 | * returns a static array of the description. This can return |
410 | * a big buffer. |
387 | * a big buffer. |
411 | * if newline is true, we don't put parens around the description |
388 | * if newline is true, we don't put parens around the description |
412 | * but do put a newline at the end. Useful when dumping to files |
389 | * but do put a newline at the end. Useful when dumping to files |
413 | */ |
390 | */ |
414 | char * |
391 | const char * |
415 | describe_resistance (const object *op, int newline) |
392 | describe_resistance (const object *op, int newline) |
416 | { |
393 | { |
417 | static char buf[VERY_BIG_BUF]; |
394 | static char buf[VERY_BIG_BUF]; |
418 | char buf1[VERY_BIG_BUF]; |
395 | char buf1[VERY_BIG_BUF]; |
419 | int tmpvar; |
396 | int tmpvar; |
… | |
… | |
438 | /* |
415 | /* |
439 | * query_weight(object) returns a character pointer to a static buffer |
416 | * query_weight(object) returns a character pointer to a static buffer |
440 | * containing the text-representation of the weight of the given object. |
417 | * containing the text-representation of the weight of the given object. |
441 | * The buffer will be overwritten by the next call to query_weight(). |
418 | * The buffer will be overwritten by the next call to query_weight(). |
442 | */ |
419 | */ |
443 | |
420 | const char * |
444 | char * |
|
|
445 | query_weight (const object *op) |
421 | query_weight (const object *op) |
446 | { |
422 | { |
447 | static char buf[10]; |
423 | static char buf[10]; |
448 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
424 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
449 | |
425 | |
450 | if (op->weight < 0) |
426 | if (op->weight < 0) |
451 | return " "; |
427 | return " "; |
|
|
428 | |
452 | if (i % 1000) |
429 | if (i % 1000) |
453 | sprintf (buf, "%6.1f", i / 1000.0); |
430 | sprintf (buf, "%6.1f", i / 1000.0); |
454 | else |
431 | else |
455 | sprintf (buf, "%4d ", i / 1000); |
432 | sprintf (buf, "%4d ", i / 1000); |
|
|
433 | |
456 | return buf; |
434 | return buf; |
457 | } |
435 | } |
458 | |
436 | |
459 | /* |
437 | /* |
460 | * Returns the pointer to a static buffer containing |
438 | * Returns the pointer to a static buffer containing |
461 | * the number requested (of the form first, second, third...) |
439 | * the number requested (of the form first, second, third...) |
462 | */ |
440 | */ |
463 | |
441 | const char * |
464 | char * |
|
|
465 | get_levelnumber (int i) |
442 | get_levelnumber (int i) |
466 | { |
443 | { |
467 | static char buf[MAX_BUF]; |
444 | static char buf[MAX_BUF]; |
468 | |
445 | |
469 | if (i > 99) |
446 | if (i > 99) |
470 | { |
447 | { |
471 | sprintf (buf, "%d.", i); |
448 | sprintf (buf, "%d.", i); |
472 | return buf; |
449 | return buf; |
473 | } |
450 | } |
|
|
451 | |
474 | if (i < 21) |
452 | if (i < 21) |
475 | return levelnumbers[i]; |
453 | return levelnumbers[i]; |
476 | if (!(i % 10)) |
454 | if (!(i % 10)) |
477 | return levelnumbers_10[i / 10]; |
455 | return levelnumbers_10[i / 10]; |
|
|
456 | |
478 | strcpy (buf, numbers_10[i / 10]); |
457 | strcpy (buf, numbers_10[i / 10]); |
479 | strcat (buf, levelnumbers[i % 10]); |
458 | strcat (buf, levelnumbers[i % 10]); |
480 | return buf; |
459 | return buf; |
481 | } |
460 | } |
482 | |
|
|
483 | |
461 | |
484 | /* |
462 | /* |
485 | * get_number(integer) returns the text-representation of the given number |
463 | * get_number(integer) returns the text-representation of the given number |
486 | * in a static buffer. The buffer might be overwritten at the next |
464 | * in a static buffer. The buffer might be overwritten at the next |
487 | * call to get_number(). |
465 | * call to get_number(). |
488 | * It is currently only used by the query_name() function. |
466 | * It is currently only used by the query_name() function. |
489 | */ |
467 | */ |
490 | |
468 | const char * |
491 | char * |
|
|
492 | get_number (int i) |
469 | get_number (int i) |
493 | { |
470 | { |
494 | if (i <= 20) |
471 | if (i <= 20) |
495 | return numbers[i]; |
472 | return numbers[i]; |
496 | else |
473 | else |
… | |
… | |
513 | */ |
490 | */ |
514 | |
491 | |
515 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
492 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
516 | * from stats.sp - b.t. |
493 | * from stats.sp - b.t. |
517 | */ |
494 | */ |
518 | char * |
495 | const char * |
519 | ring_desc (const object *op) |
496 | ring_desc (const object *op) |
520 | { |
497 | { |
521 | static char buf[VERY_BIG_BUF]; |
498 | static dynbuf_text buf; buf.clear (); |
522 | int attr, val, len; |
499 | int attr, val, len; |
523 | |
500 | |
524 | buf[0] = 0; |
|
|
525 | |
|
|
526 | if (!QUERY_FLAG (op, FLAG_IDENTIFIED)) |
501 | if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
527 | return buf; |
502 | { |
528 | |
|
|
529 | for (attr = 0; attr < NUM_STATS; attr++) |
503 | for (attr = 0; attr < NUM_STATS; attr++) |
530 | { |
504 | if ((val = op->stats.stat (attr))) |
531 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
|
|
532 | { |
|
|
533 | sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); |
505 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
534 | } |
|
|
535 | } |
|
|
536 | if (op->stats.exp) |
|
|
537 | sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp); |
|
|
538 | if (op->stats.wc) |
|
|
539 | sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc); |
|
|
540 | if (op->stats.dam) |
|
|
541 | sprintf (buf + strlen (buf), "(dam%+d)", op->stats.dam); |
|
|
542 | if (op->stats.ac) |
|
|
543 | sprintf (buf + strlen (buf), "(ac%+d)", op->stats.ac); |
|
|
544 | |
506 | |
|
|
507 | if (op->stats.exp) buf.printf ("(speed %+lld)", (long long)op->stats.exp); |
|
|
508 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
|
|
509 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
|
|
510 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
|
|
511 | |
545 | strcat (buf, describe_resistance (op, 0)); |
512 | buf << describe_resistance (op, 0); |
546 | |
513 | |
547 | if (op->stats.food != 0) |
514 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
548 | sprintf (buf + strlen (buf), "(sustenance%+d)", op->stats.food); |
515 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
549 | /* else if (op->stats.food < 0) |
516 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
550 | sprintf(buf+strlen(buf), "(hunger%+d)", op->stats.food); */ |
517 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
551 | if (op->stats.grace) |
518 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
552 | sprintf (buf + strlen (buf), "(grace%+d)", op->stats.grace); |
|
|
553 | if (op->stats.sp && op->type != SKILL) |
|
|
554 | sprintf (buf + strlen (buf), "(magic%+d)", op->stats.sp); |
|
|
555 | if (op->stats.hp) |
|
|
556 | sprintf (buf + strlen (buf), "(regeneration%+d)", op->stats.hp); |
|
|
557 | if (op->stats.luck) |
|
|
558 | sprintf (buf + strlen (buf), "(luck%+d)", op->stats.luck); |
|
|
559 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
|
|
560 | strcat (buf, "(lifesaving)"); |
|
|
561 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
|
|
562 | strcat (buf, "(reflect spells)"); |
|
|
563 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
|
|
564 | strcat (buf, "(reflect missiles)"); |
|
|
565 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
566 | strcat (buf, "(stealth)"); |
|
|
567 | /* Shorten some of the names, so they appear better in the windows */ |
|
|
568 | len = strlen (buf); |
|
|
569 | DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF); |
|
|
570 | DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF); |
|
|
571 | DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF); |
|
|
572 | |
519 | |
573 | /* if(op->item_power) |
520 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
574 | sprintf(buf+strlen(buf), "(item_power %+d)",op->item_power); |
521 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
575 | */ |
522 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
576 | if (buf[0] == 0 && op->type != SKILL) |
523 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
577 | strcpy (buf, "of adornment"); |
|
|
578 | |
524 | |
|
|
525 | buf.add_paths ("Attuned" , op->path_attuned); |
|
|
526 | buf.add_paths ("Repelled", op->path_repelled); |
|
|
527 | buf.add_paths ("Denied" , op->path_denied); |
|
|
528 | |
|
|
529 | if (buf.empty ()) |
|
|
530 | buf << "of adornment"; |
|
|
531 | } |
579 | |
532 | |
580 | return buf; |
533 | return buf; |
581 | } |
534 | } |
582 | |
535 | |
583 | /* |
536 | /* |
… | |
… | |
585 | * contain any information about object status (worn/cursed/etc.) |
538 | * contain any information about object status (worn/cursed/etc.) |
586 | */ |
539 | */ |
587 | const char * |
540 | const char * |
588 | query_short_name (const object *op) |
541 | query_short_name (const object *op) |
589 | { |
542 | { |
590 | static char buf[HUGE_BUF]; |
|
|
591 | char buf2[HUGE_BUF]; |
|
|
592 | int len = 0; |
|
|
593 | |
|
|
594 | if (op->name == NULL) |
543 | if (op->name == 0) |
595 | return "(null)"; |
544 | return "(null)"; |
596 | |
545 | |
597 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
546 | if (!op->nrof |
|
|
547 | && !op->weight |
|
|
548 | && !op->title |
|
|
549 | && !is_magical (op) |
|
|
550 | && op->slaying != shstr_money) |
598 | return op->name; /* To speed things up (or make things slower?) */ |
551 | return op->name; /* To speed things up (or make things slower?) */ |
599 | |
552 | |
600 | if (op->nrof <= 1) |
553 | static dynbuf_text buf; buf.clear (); |
601 | safe_strcat (buf, op->name, &len, HUGE_BUF); |
554 | |
602 | else |
555 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
603 | safe_strcat (buf, op->name_pl, &len, HUGE_BUF); |
|
|
604 | |
556 | |
605 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
557 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
606 | { |
558 | buf << ' ' << op->title; |
607 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
608 | safe_strcat (buf, op->title, &len, HUGE_BUF); |
|
|
609 | } |
|
|
610 | |
559 | |
611 | switch (op->type) |
560 | switch (op->type) |
612 | { |
561 | { |
613 | case SPELLBOOK: |
562 | case SPELLBOOK: |
614 | case SCROLL: |
563 | case SCROLL: |
615 | case WAND: |
564 | case WAND: |
616 | case ROD: |
565 | case ROD: |
617 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
566 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
|
|
567 | { |
|
|
568 | if (!op->title) |
|
|
569 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
|
|
570 | |
|
|
571 | if (op->type != SPELLBOOK) |
|
|
572 | buf.printf (" (lvl %d)", op->level); |
|
|
573 | } |
|
|
574 | break; |
|
|
575 | |
|
|
576 | case ALTAR: |
|
|
577 | case TRIGGER_ALTAR: |
|
|
578 | case IDENTIFY_ALTAR: |
|
|
579 | case CONVERTER: |
|
|
580 | if (op->slaying == shstr_money) |
618 | { |
581 | { |
619 | if (!op->title) |
582 | bool wrap = !!buf.size (); |
620 | { |
583 | |
621 | safe_strcat (buf, " of ", &len, HUGE_BUF); |
584 | if (wrap) buf << " ["; |
622 | if (op->inv) |
585 | |
623 | safe_strcat (buf, op->inv->name, &len, HUGE_BUF); |
586 | archetype *coin = 0; |
|
|
587 | |
|
|
588 | for (char const *const *c = coins; *coins; ++c) |
|
|
589 | if ((coin = archetype::find (*c))) |
|
|
590 | if (op->stats.food % coin->value == 0) |
624 | else |
591 | break; |
625 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
592 | |
626 | } |
593 | sint32 coins = op->stats.food / coin->value; |
627 | if (op->type != SPELLBOOK) |
594 | |
628 | { |
595 | buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); |
629 | sprintf (buf2, " (lvl %d)", op->level); |
596 | |
630 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
597 | if (wrap) buf << ']'; |
631 | } |
|
|
632 | } |
598 | } |
633 | break; |
599 | break; |
634 | |
600 | |
635 | case SKILL: |
601 | case SKILL: |
636 | case AMULET: |
602 | case AMULET: |
637 | case RING: |
603 | case RING: |
638 | if (!op->title) |
604 | if (!op->title) |
639 | { |
605 | { |
640 | /* If ring has a title, full description isn't so useful */ |
606 | /* If ring has a title, full description isn't so useful */ |
641 | char *s = ring_desc (op); |
607 | const char *s = ring_desc (op); |
642 | |
608 | |
643 | if (s[0]) |
609 | if (s && *s) |
644 | { |
610 | buf << " " << s; |
645 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
646 | safe_strcat (buf, s, &len, HUGE_BUF); |
|
|
647 | } |
|
|
648 | } |
611 | } |
649 | break; |
612 | break; |
|
|
613 | |
650 | default: |
614 | default: |
651 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
615 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
652 | { |
|
|
653 | sprintf (buf2, " %+d", op->magic); |
616 | buf.printf (" %+d", op->magic); |
654 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
|
|
655 | } |
|
|
656 | } |
617 | } |
|
|
618 | |
657 | return buf; |
619 | return buf; |
658 | } |
620 | } |
659 | |
621 | |
660 | /* |
622 | /* |
661 | * query_name(object) returns a character pointer pointing to a static |
623 | * query_name(object) returns a character pointer pointing to a static |
… | |
… | |
666 | * overwritten. This may be a bad thing (it may be easier to assume the value |
628 | * overwritten. This may be a bad thing (it may be easier to assume the value |
667 | * returned is good forever.) However, it makes printing statements that |
629 | * returned is good forever.) However, it makes printing statements that |
668 | * use several names much easier (don't need to store them to temp variables.) |
630 | * use several names much easier (don't need to store them to temp variables.) |
669 | * |
631 | * |
670 | */ |
632 | */ |
671 | char * |
633 | const char * |
672 | query_name (const object *op) |
634 | query_name (const object *op) |
673 | { |
635 | { |
674 | static char buf[5][HUGE_BUF]; |
636 | int len = 0; |
|
|
637 | static dynbuf_text bufs[5]; |
675 | static int use_buf = 0; |
638 | static int use_buf = 0; |
676 | int len = 0; |
|
|
677 | |
|
|
678 | #ifdef NEW_MATERIAL_CODE |
|
|
679 | materialtype_t *mt; |
|
|
680 | #endif |
|
|
681 | |
639 | |
682 | use_buf++; |
640 | use_buf++; |
683 | use_buf %= 5; |
641 | use_buf %= 5; |
684 | |
642 | |
685 | #ifdef NEW_MATERIAL_CODE |
643 | dynbuf_text &buf = bufs [use_buf]; |
686 | if ((IS_ARMOR (op) || IS_WEAPON (op)) && op->materialname) |
644 | buf.clear (); |
687 | { |
645 | |
|
|
646 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
688 | mt = name_to_material (op->materialname); |
647 | if (materialtype_t *mt = name_to_material (op->materialname)) |
689 | if (mt) |
648 | buf << mt->description << ' '; |
690 | { |
|
|
691 | safe_strcat (buf[use_buf], mt->description, &len, HUGE_BUF); |
|
|
692 | safe_strcat (buf[use_buf], " ", &len, HUGE_BUF); |
|
|
693 | } |
|
|
694 | } |
|
|
695 | #endif |
|
|
696 | |
649 | |
697 | safe_strcat (buf[use_buf], query_short_name (op), &len, HUGE_BUF); |
650 | buf << query_short_name (op); |
698 | |
651 | |
699 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
652 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
700 | safe_strcat (buf[use_buf], " *", &len, HUGE_BUF); |
653 | buf << " *"; |
701 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
654 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
702 | safe_strcat (buf[use_buf], " (open)", &len, HUGE_BUF); |
655 | buf << " (open)"; |
703 | |
656 | |
704 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
657 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
705 | { |
658 | { |
706 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
659 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
707 | safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); |
660 | buf << " (damned)"; |
708 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
661 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
709 | safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); |
662 | buf << " (cursed)"; |
710 | } |
663 | } |
|
|
664 | |
711 | /* Basically, if the object is known magical (detect magic spell on it), |
665 | /* Basically, if the object is known magical (detect magic spell on it), |
712 | * and it isn't identified, print out the fact that |
666 | * and it isn't identified, print out the fact that |
713 | * it is magical. Assume that the detect magical spell will only set |
667 | * it is magical. Assume that the detect magical spell will only set |
714 | * KNOWN_MAGICAL if the item actually is magical. |
668 | * KNOWN_MAGICAL if the item actually is magical. |
715 | * |
669 | * |
716 | * Changed in V 0.91.4 - still print that the object is magical even |
670 | * Changed in V 0.91.4 - still print that the object is magical even |
717 | * if it has been applied. Equipping an item does not tell full |
671 | * if it has been applied. Equipping an item does not tell full |
718 | * abilities, especially for artifact items. |
672 | * abilities, especially for artifact items. |
719 | */ |
673 | */ |
720 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
674 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
721 | safe_strcat (buf[use_buf], " (magic)", &len, HUGE_BUF); |
675 | buf << " (magic)"; |
722 | |
676 | |
723 | #if 0 |
677 | #if 0 |
724 | /* item_power will be returned in desribe_item - it shouldn't really |
678 | /* item_power will be returned in desribe_item - it shouldn't really |
725 | * be returned in the name. |
679 | * be returned in the name. |
726 | */ |
680 | */ |
… | |
… | |
731 | |
685 | |
732 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
686 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
733 | { |
687 | { |
734 | switch (op->type) |
688 | switch (op->type) |
735 | { |
689 | { |
736 | case BOW: |
690 | case BOW: |
737 | case WAND: |
691 | case WAND: |
738 | case ROD: |
692 | case ROD: |
739 | case HORN: |
693 | case HORN: |
740 | safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); |
694 | buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)"); |
741 | break; |
695 | break; |
742 | case WEAPON: |
696 | case WEAPON: |
743 | safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); |
697 | buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)"); |
744 | break; |
698 | break; |
745 | case ARMOUR: |
699 | case ARMOUR: |
746 | case HELMET: |
700 | case HELMET: |
747 | case SHIELD: |
701 | case SHIELD: |
748 | case RING: |
702 | case RING: |
749 | case BOOTS: |
703 | case BOOTS: |
750 | case GLOVES: |
704 | case GLOVES: |
751 | case AMULET: |
705 | case AMULET: |
752 | case GIRDLE: |
706 | case GIRDLE: |
753 | case BRACERS: |
707 | case BRACERS: |
754 | case CLOAK: |
708 | case CLOAK: |
755 | safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); |
709 | buf << " (worn)"; |
756 | break; |
710 | break; |
757 | case CONTAINER: |
711 | case CONTAINER: |
758 | safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); |
712 | buf << " (active)"; |
759 | break; |
713 | break; |
760 | case SKILL: |
714 | case SKILL: |
761 | default: |
715 | default: |
762 | safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); |
716 | buf << " (applied)"; |
763 | } |
717 | } |
764 | } |
718 | } |
|
|
719 | |
765 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
720 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
766 | safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); |
721 | buf << " (unpaid)"; |
767 | |
722 | |
768 | return buf[use_buf]; |
723 | return buf; |
769 | } |
724 | } |
770 | |
725 | |
771 | /* |
726 | /* |
772 | * query_base_name(object) returns a character pointer pointing to a static |
727 | * query_base_name(object) returns a character pointer pointing to a static |
773 | * buffer which contains a verbose textual representation of the name |
728 | * buffer which contains a verbose textual representation of the name |
… | |
… | |
778 | * If plural is set, we generate the plural name of this. |
733 | * If plural is set, we generate the plural name of this. |
779 | */ |
734 | */ |
780 | const char * |
735 | const char * |
781 | query_base_name (const object *op, int plural) |
736 | query_base_name (const object *op, int plural) |
782 | { |
737 | { |
783 | static char buf[MAX_BUF], buf2[MAX_BUF]; |
|
|
784 | int len; |
|
|
785 | materialtype_t *mt; |
|
|
786 | |
|
|
787 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
738 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
788 | return "(null)"; |
739 | return "(null)"; |
789 | |
740 | |
790 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
741 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
791 | return op->name; /* To speed things up (or make things slower?) */ |
742 | return op->name; /* To speed things up (or make things slower?) */ |
792 | |
743 | |
793 | if ((IS_ARMOR (op) || IS_WEAPON (op)) && op->materialname) |
744 | static dynbuf_text buf; buf.clear (); |
|
|
745 | |
|
|
746 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
794 | mt = name_to_material (op->materialname); |
747 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
748 | if (op->arch->materialname != mt->name) |
|
|
749 | buf << mt->description << ' '; |
795 | |
750 | |
796 | #ifdef NEW_MATERIAL_CODE |
751 | buf << (plural ? op->name_pl : op->name); |
797 | if ((IS_ARMOR (op) || IS_WEAPON (op)) && op->materialname && mt && |
|
|
798 | op->arch->clone.materialname != mt->name && !(op->material & M_SPECIAL)) |
|
|
799 | { |
|
|
800 | strcpy (buf, mt->description); |
|
|
801 | len = strlen (buf); |
|
|
802 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
803 | if (!plural) |
|
|
804 | safe_strcat (buf, op->name, &len, MAX_BUF); |
|
|
805 | else |
|
|
806 | safe_strcat (buf, op->name_pl, &len, MAX_BUF); |
|
|
807 | } |
|
|
808 | else |
|
|
809 | { |
|
|
810 | #endif |
|
|
811 | if (!plural) |
|
|
812 | strcpy (buf, op->name); |
|
|
813 | else |
|
|
814 | strcpy (buf, op->name_pl); |
|
|
815 | len = strlen (buf); |
|
|
816 | #ifdef NEW_MATERIAL_CODE |
|
|
817 | } |
|
|
818 | #endif |
|
|
819 | |
752 | |
820 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
753 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
821 | { |
754 | buf << ' ' << op->title; |
822 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
823 | safe_strcat (buf, op->title, &len, MAX_BUF); |
|
|
824 | } |
|
|
825 | |
755 | |
826 | switch (op->type) |
756 | switch (op->type) |
827 | { |
757 | { |
828 | case SPELLBOOK: |
758 | case SPELLBOOK: |
829 | case SCROLL: |
759 | case SCROLL: |
830 | case WAND: |
760 | case WAND: |
831 | case ROD: |
761 | case ROD: |
832 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
762 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
833 | { |
763 | { |
834 | if (!op->title) |
764 | if (!op->title) |
835 | { |
765 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
836 | safe_strcat (buf, " of ", &len, MAX_BUF); |
766 | |
837 | if (op->inv) |
|
|
838 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
|
|
839 | else |
|
|
840 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
|
|
841 | } |
|
|
842 | if (op->type != SPELLBOOK) |
767 | if (op->type != SPELLBOOK) |
843 | { |
|
|
844 | sprintf (buf2, " (lvl %d)", op->level); |
768 | buf.printf (" (lvl %d)", op->level); |
845 | safe_strcat (buf, buf2, &len, MAX_BUF); |
|
|
846 | } |
|
|
847 | } |
769 | } |
848 | break; |
770 | break; |
849 | |
771 | |
850 | |
772 | |
851 | case SKILL: |
773 | case SKILL: |
852 | case AMULET: |
774 | case AMULET: |
853 | case RING: |
775 | case RING: |
854 | if (!op->title) |
776 | if (!op->title) |
855 | { |
777 | { |
856 | /* If ring has a title, full description isn't so useful */ |
778 | /* If ring has a title, full description isn't so useful */ |
857 | char *s = ring_desc (op); |
779 | const char *s = ring_desc (op); |
858 | |
780 | |
859 | if (s[0]) |
781 | if (s && *s) |
860 | { |
782 | buf << ' ' << s; |
861 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
862 | safe_strcat (buf, s, &len, MAX_BUF); |
|
|
863 | } |
|
|
864 | } |
783 | } |
865 | break; |
784 | break; |
|
|
785 | |
866 | default: |
786 | default: |
867 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
787 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
868 | { |
788 | buf.printf (" %+d", op->magic); |
869 | sprintf (buf + strlen (buf), " %+d", op->magic); |
|
|
870 | } |
|
|
871 | } |
789 | } |
|
|
790 | |
872 | return buf; |
791 | return buf; |
873 | } |
792 | } |
874 | |
793 | |
875 | /* Break this off from describe_item - that function was way |
794 | /* Break this off from describe_item - that function was way |
876 | * too long, making it difficult to read. This function deals |
795 | * too long, making it difficult to read. This function deals |
877 | * with describing the monsters & players abilities. It should only |
796 | * with describing the monsters & players abilities. It should only |
878 | * be called with monster & player objects. Returns a description |
797 | * be called with monster & player objects. Returns a description |
879 | * in a static buffer. |
798 | * in a static buffer. |
880 | */ |
799 | */ |
881 | |
|
|
882 | static char * |
800 | static const char * |
883 | describe_monster (const object *op) |
801 | describe_monster (const object *op) |
884 | { |
802 | { |
885 | char buf[MAX_BUF]; |
803 | static dynbuf_text buf; buf.clear (); |
886 | static char retbuf[VERY_BIG_BUF]; |
|
|
887 | int i; |
|
|
888 | |
|
|
889 | retbuf[0] = '\0'; |
|
|
890 | |
804 | |
891 | /* Note that the resolution this provides for players really isn't |
805 | /* Note that the resolution this provides for players really isn't |
892 | * very good. Any player with a speed greater than .67 will |
806 | * very good. Any player with a speed greater than .67 will |
893 | * fall into the 'lightning fast movement' category. |
807 | * fall into the 'lightning fast movement' category. |
894 | */ |
808 | */ |
895 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
809 | if (op->has_active_speed ()) |
896 | { |
|
|
897 | switch ((int) ((FABS (op->speed)) * 15)) |
810 | switch ((int) ((FABS (op->speed)) * 15)) |
898 | { |
811 | { |
899 | case 0: |
812 | case 0: |
900 | strcat (retbuf, "(very slow movement)"); |
813 | buf << "(very slow movement"; |
901 | break; |
814 | break; |
902 | case 1: |
815 | case 1: |
903 | strcat (retbuf, "(slow movement)"); |
816 | buf << "(slow movement)"; |
904 | break; |
817 | break; |
905 | case 2: |
818 | case 2: |
906 | strcat (retbuf, "(normal movement)"); |
819 | buf << "(normal movement)"; |
907 | break; |
820 | break; |
908 | case 3: |
821 | case 3: |
909 | case 4: |
822 | case 4: |
910 | strcat (retbuf, "(fast movement)"); |
823 | buf << "(fast movement)"; |
911 | break; |
824 | break; |
912 | case 5: |
825 | case 5: |
913 | case 6: |
826 | case 6: |
914 | strcat (retbuf, "(very fast movement)"); |
827 | buf << "(very fast movement)"; |
915 | break; |
828 | break; |
916 | case 7: |
829 | case 7: |
917 | case 8: |
830 | case 8: |
918 | case 9: |
831 | case 9: |
919 | case 10: |
832 | case 10: |
920 | strcat (retbuf, "(extremely fast movement)"); |
833 | buf << "(extremely fast movement)"; |
921 | break; |
834 | break; |
922 | default: |
835 | default: |
923 | strcat (retbuf, "(lightning fast movement)"); |
836 | buf << "(lightning fast movement)"; |
924 | break; |
837 | break; |
925 | } |
838 | } |
926 | } |
839 | |
927 | if (QUERY_FLAG (op, FLAG_UNDEAD)) |
840 | if (QUERY_FLAG (op, FLAG_UNDEAD)) buf << "(undead)"; |
928 | strcat (retbuf, "(undead)"); |
|
|
929 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) |
841 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) buf << "(see invisible)"; |
930 | strcat (retbuf, "(see invisible)"); |
842 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) buf << "(wield weapon)"; |
931 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) |
843 | if (QUERY_FLAG (op, FLAG_USE_BOW)) buf << "(archer)"; |
932 | strcat (retbuf, "(wield weapon)"); |
844 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) buf << "(wear armour)"; |
933 | if (QUERY_FLAG (op, FLAG_USE_BOW)) |
845 | if (QUERY_FLAG (op, FLAG_USE_RING)) buf << "(wear ring)"; |
934 | strcat (retbuf, "(archer)"); |
846 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) buf << "(read scroll)"; |
935 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) |
847 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) buf << "(fires wand/rod/horn)"; |
936 | strcat (retbuf, "(wear armour)"); |
|
|
937 | if (QUERY_FLAG (op, FLAG_USE_RING)) |
|
|
938 | strcat (retbuf, "(wear ring)"); |
|
|
939 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) |
|
|
940 | strcat (retbuf, "(read scroll)"); |
|
|
941 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) |
|
|
942 | strcat (retbuf, "(fires wand/rod/horn)"); |
|
|
943 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) |
848 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) buf << "(skill user)"; |
944 | strcat (retbuf, "(skill user)"); |
849 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) buf << "(spellcaster)"; |
945 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) |
850 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) buf << "(friendly)"; |
946 | strcat (retbuf, "(spellcaster)"); |
|
|
947 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
948 | strcat (retbuf, "(friendly)"); |
|
|
949 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
851 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) buf << "(unaggressive)"; |
950 | strcat (retbuf, "(unaggressive)"); |
852 | if (QUERY_FLAG (op, FLAG_HITBACK)) buf << "(hitback)"; |
951 | if (QUERY_FLAG (op, FLAG_HITBACK)) |
853 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealthy)"; |
952 | strcat (retbuf, "(hitback)"); |
854 | |
953 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
954 | strcat (retbuf, "(stealthy)"); |
|
|
955 | if (op->randomitems != NULL) |
855 | if (op->randomitems) |
956 | { |
856 | { |
957 | treasure *t; |
|
|
958 | int first = 1; |
857 | bool first = 1; |
959 | |
858 | |
960 | for (t = op->randomitems->items; t != NULL; t = t->next) |
859 | for (treasure *t = op->randomitems->items; t; t = t->next) |
961 | if (t->item && (t->item->clone.type == SPELL)) |
860 | if (t->item && t->item->type == SPELL) |
962 | { |
861 | { |
963 | if (first) |
862 | if (first) |
964 | { |
863 | buf << "(Spell abilities:)"; |
|
|
864 | |
965 | first = 0; |
865 | first = 0; |
966 | strcat (retbuf, "(Spell abilities:)"); |
866 | |
967 | } |
867 | buf << '(' << t->item->object::name << ')'; |
968 | strcat (retbuf, "("); |
|
|
969 | strcat (retbuf, t->item->clone.name); |
|
|
970 | strcat (retbuf, ")"); |
|
|
971 | } |
868 | } |
972 | } |
869 | } |
|
|
870 | |
973 | if (op->type == PLAYER) |
871 | if (op->type == PLAYER) |
974 | { |
872 | { |
975 | if (op->contr->digestion) |
873 | if (op->contr->digestion) |
976 | { |
|
|
977 | if (op->contr->digestion != 0) |
|
|
978 | sprintf (buf, "(sustenance%+d)", op->contr->digestion); |
874 | buf.printf ("(sustenance%+d)", op->contr->digestion); |
979 | strcat (retbuf, buf); |
875 | |
980 | } |
|
|
981 | if (op->contr->gen_grace) |
876 | if (op->contr->gen_grace) |
982 | { |
|
|
983 | sprintf (buf, "(grace%+d)", op->contr->gen_grace); |
877 | buf.printf ("(grace%+d)", op->contr->gen_grace); |
984 | strcat (retbuf, buf); |
878 | |
985 | } |
|
|
986 | if (op->contr->gen_sp) |
879 | if (op->contr->gen_sp) |
987 | { |
|
|
988 | sprintf (buf, "(magic%+d)", op->contr->gen_sp); |
880 | buf.printf ("(magic%+d)", op->contr->gen_sp); |
989 | strcat (retbuf, buf); |
881 | |
990 | } |
|
|
991 | if (op->contr->gen_hp) |
882 | if (op->contr->gen_hp) |
992 | { |
|
|
993 | sprintf (buf, "(regeneration%+d)", op->contr->gen_hp); |
883 | buf.printf ("(regeneration%+d)", op->contr->gen_hp); |
994 | strcat (retbuf, buf); |
884 | |
995 | } |
|
|
996 | if (op->stats.luck) |
885 | if (op->stats.luck) |
997 | { |
|
|
998 | sprintf (buf, "(luck%+d)", op->stats.luck); |
886 | buf.printf ("(luck%+d)", op->stats.luck); |
999 | strcat (retbuf, buf); |
|
|
1000 | } |
|
|
1001 | } |
887 | } |
1002 | |
888 | |
1003 | /* describe attacktypes */ |
889 | /* describe attacktypes */ |
1004 | if (is_dragon_pl (op)) |
890 | if (is_dragon_pl (op)) |
1005 | { |
891 | { |
… | |
… | |
1007 | * Break apart the for loop - move the comparison checking down - |
893 | * Break apart the for loop - move the comparison checking down - |
1008 | * this makes it more readable. |
894 | * this makes it more readable. |
1009 | */ |
895 | */ |
1010 | object *tmp; |
896 | object *tmp; |
1011 | |
897 | |
1012 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
898 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1013 | if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) |
899 | if (tmp->type == SKILL && tmp->name == shstr_clawing) |
1014 | break; |
900 | break; |
1015 | |
901 | |
1016 | if (tmp && tmp->attacktype != 0) |
902 | if (tmp && tmp->attacktype) |
1017 | { |
903 | buf.add_abilities ("Claws", tmp->attacktype); |
1018 | DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws"); |
|
|
1019 | } |
|
|
1020 | else |
904 | else |
1021 | { |
905 | buf.add_abilities ("Attacks", op->attacktype); |
1022 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
|
|
1023 | } |
|
|
1024 | } |
906 | } |
1025 | else |
907 | else |
1026 | { |
908 | buf.add_abilities ("Attacks", op->attacktype); |
1027 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
909 | |
1028 | } |
910 | buf.add_paths ("Attuned" , op->path_attuned); |
1029 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
911 | buf.add_paths ("Repelled", op->path_repelled); |
1030 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
912 | buf.add_paths ("Denied" , op->path_denied); |
1031 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
913 | |
1032 | for (i = 0; i < NROFATTACKS; i++) |
914 | for (int i = 0; i < NROFATTACKS; i++) |
1033 | { |
|
|
1034 | if (op->resist[i]) |
915 | if (op->resist[i]) |
1035 | { |
|
|
1036 | sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); |
916 | buf.printf ("(%s %+d)", resist_plus[i], op->resist[i]); |
1037 | strcat (retbuf, buf); |
917 | |
1038 | } |
|
|
1039 | } |
|
|
1040 | return retbuf; |
918 | return buf; |
1041 | } |
919 | } |
1042 | |
|
|
1043 | |
920 | |
1044 | /* |
921 | /* |
1045 | * Returns a pointer to a static buffer which contains a |
922 | * Returns a pointer to a static buffer which contains a |
1046 | * description of the given object. |
923 | * description of the given object. |
1047 | * If it is a monster, lots of information about its abilities |
924 | * If it is a monster, lots of information about its abilities |
… | |
… | |
1065 | * |
942 | * |
1066 | * Add 'owner' who is the person examining this object. |
943 | * Add 'owner' who is the person examining this object. |
1067 | * owner can be null if no one is being associated with this |
944 | * owner can be null if no one is being associated with this |
1068 | * item (eg, debug dump or the like) |
945 | * item (eg, debug dump or the like) |
1069 | */ |
946 | */ |
1070 | |
947 | const char * |
1071 | char * |
|
|
1072 | describe_item (const object *op, object *owner) |
948 | describe_item (const object *op, object *owner) |
1073 | { |
949 | { |
1074 | char buf[MAX_BUF]; |
950 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
1075 | static char retbuf[VERY_BIG_BUF]; |
951 | return describe_monster (op); |
|
|
952 | |
|
|
953 | static dynbuf_text buf; buf.clear (); |
1076 | int identified, i; |
954 | int identified, i; |
1077 | |
955 | |
1078 | retbuf[0] = '\0'; |
|
|
1079 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
|
|
1080 | { |
|
|
1081 | return describe_monster (op); |
|
|
1082 | } |
|
|
1083 | /* figure this out once, instead of making multiple calls to need_identify. |
956 | /* figure this out once, instead of making multiple calls to need_identify. |
1084 | * also makes the code easier to read. |
957 | * also makes the code easier to read. |
1085 | */ |
958 | */ |
1086 | if (!need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED)) |
959 | identified = !need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED); |
1087 | identified = 1; |
960 | if (!identified) |
1088 | else |
961 | buf << "(unidentified)"; |
1089 | { |
962 | |
1090 | strcpy (retbuf, "(unidentified)"); |
|
|
1091 | identified = 0; |
|
|
1092 | } |
|
|
1093 | switch (op->type) |
963 | switch (op->type) |
1094 | { |
964 | { |
1095 | case BOW: |
965 | case BOW: |
1096 | case ARROW: |
966 | case ARROW: |
1097 | case WAND: |
967 | case WAND: |
1098 | case ROD: |
968 | case ROD: |
1099 | case HORN: |
969 | case HORN: |
1100 | case WEAPON: |
970 | case WEAPON: |
1101 | case ARMOUR: |
971 | case ARMOUR: |
1102 | case HELMET: |
972 | case HELMET: |
1103 | case SHIELD: |
973 | case SHIELD: |
1104 | case BOOTS: |
974 | case BOOTS: |
1105 | case GLOVES: |
975 | case GLOVES: |
1106 | case GIRDLE: |
976 | case GIRDLE: |
1107 | case BRACERS: |
977 | case BRACERS: |
1108 | case CLOAK: |
978 | case CLOAK: |
1109 | case SKILL_TOOL: |
979 | case SKILL_TOOL: |
1110 | break; /* We have more information to do below this switch */ |
980 | break; /* We have more information to do below this switch */ |
1111 | |
981 | |
1112 | case POWER_CRYSTAL: |
982 | case POWER_CRYSTAL: |
1113 | if (op->stats.maxsp > 1000) |
983 | if (op->stats.maxsp > 1000) |
1114 | { /*higher capacity crystals */ |
984 | { /*higher capacity crystals */ |
1115 | i = (op->stats.maxsp % 100) / 10; |
985 | i = (op->stats.maxsp % 1000) / 100; |
|
|
986 | |
1116 | if (i) |
987 | if (i) |
1117 | snprintf (buf, MAX_BUF, "(capacity %d.%dk). It is ", op->stats.maxsp / 100, i); |
988 | buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); |
1118 | else |
989 | else |
1119 | snprintf (buf, MAX_BUF, "(capacity %dk). It is ", op->stats.maxsp / 100); |
990 | buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000); |
1120 | } |
991 | } |
1121 | else |
992 | else |
1122 | snprintf (buf, MAX_BUF, "(capacity %d). It is ", op->stats.maxsp); |
993 | buf.printf ("(capacity %d). It is ", op->stats.maxsp); |
1123 | strcat (retbuf, buf); |
994 | |
1124 | i = (op->stats.sp * 10) / op->stats.maxsp; |
995 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1125 | if (op->stats.sp == 0) |
996 | if (op->stats.sp == 0) |
1126 | strcat (retbuf, "empty."); |
997 | buf << "empty."; |
1127 | else if (i == 0) |
998 | else if (i == 0) |
1128 | strcat (retbuf, "almost empty."); |
999 | buf << "almost empty."; |
1129 | else if (i < 3) |
1000 | else if (i < 3) |
1130 | strcat (retbuf, "partially filled."); |
1001 | buf << "partially filled."; |
1131 | else if (i < 6) |
1002 | else if (i < 6) |
1132 | strcat (retbuf, "half full."); |
1003 | buf << "half full."; |
1133 | else if (i < 9) |
1004 | else if (i < 9) |
1134 | strcat (retbuf, "well charged."); |
1005 | buf << "well charged."; |
1135 | else if (op->stats.sp == op->stats.maxsp) |
1006 | else if (op->stats.sp == op->stats.maxsp) |
1136 | strcat (retbuf, "fully charged."); |
1007 | buf << "fully charged."; |
1137 | else |
1008 | else |
1138 | strcat (retbuf, "almost full."); |
1009 | buf << "almost full."; |
1139 | break; |
1010 | break; |
|
|
1011 | |
1140 | case FOOD: |
1012 | case FOOD: |
1141 | case FLESH: |
1013 | case FLESH: |
1142 | case DRINK: |
1014 | case DRINK: |
1143 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1015 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1144 | { |
1016 | { |
1145 | sprintf (buf, "(food+%d)", op->stats.food); |
1017 | buf.printf ("(food+%d)", op->stats.food); |
1146 | strcat (retbuf, buf); |
|
|
1147 | |
1018 | |
1148 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1019 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1149 | { |
|
|
1150 | sprintf (buf, "(%s metabolism)", change_resist_msg[op->last_eat]); |
1020 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1151 | strcat (retbuf, buf); |
|
|
1152 | } |
|
|
1153 | |
1021 | |
1154 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1022 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1155 | { |
1023 | { |
1156 | if (op->stats.hp) |
1024 | if (op->stats.hp) buf << "(heals)"; |
1157 | strcat (retbuf, "(heals)"); |
|
|
1158 | if (op->stats.sp) |
|
|
1159 | strcat (retbuf, "(spellpoint regen)"); |
1025 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1160 | } |
1026 | } |
1161 | else |
1027 | else |
1162 | { |
1028 | { |
1163 | if (op->stats.hp) |
1029 | if (op->stats.hp) buf << "(damages)"; |
1164 | strcat (retbuf, "(damages)"); |
|
|
1165 | if (op->stats.sp) |
|
|
1166 | strcat (retbuf, "(spellpoint depletion)"); |
1030 | if (op->stats.sp) buf << "(spellpoint depletion)"; |
1167 | } |
1031 | } |
1168 | } |
1032 | } |
1169 | break; |
1033 | break; |
1170 | |
1034 | |
1171 | |
|
|
1172 | case SKILL: |
1035 | case SKILL: |
1173 | case RING: |
1036 | case RING: |
1174 | case AMULET: |
1037 | case AMULET: |
1175 | if (op->item_power) |
1038 | if (op->item_power) |
1176 | { |
|
|
1177 | sprintf (buf, "(item_power %+d)", op->item_power); |
1039 | buf.printf ("(item_power %+d)", op->item_power); |
1178 | strcat (retbuf, buf); |
1040 | |
1179 | } |
|
|
1180 | if (op->title) |
1041 | if (op->title) |
1181 | strcat (retbuf, ring_desc (op)); |
1042 | buf << ring_desc (op); |
|
|
1043 | |
1182 | return retbuf; |
1044 | return buf; |
1183 | |
1045 | |
1184 | default: |
1046 | default: |
1185 | return retbuf; |
1047 | return buf; |
1186 | } |
1048 | } |
1187 | |
1049 | |
1188 | /* Down here, we more further describe equipment type items. |
1050 | /* Down here, we more further describe equipment type items. |
1189 | * only describe them if they have been identified or the like. |
1051 | * only describe them if they have been identified or the like. |
1190 | */ |
1052 | */ |
1191 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1053 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1192 | { |
1054 | { |
1193 | int attr, val; |
1055 | int attr, val; |
1194 | |
1056 | |
1195 | for (attr = 0; attr < NUM_STATS; attr++) |
1057 | for (attr = 0; attr < NUM_STATS; attr++) |
1196 | { |
1058 | if ((val = op->stats.stat (attr))) |
1197 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
|
|
1198 | { |
|
|
1199 | sprintf (buf, "(%s%+d)", short_stat_name[attr], val); |
1059 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
1200 | strcat (retbuf, buf); |
|
|
1201 | } |
|
|
1202 | } |
|
|
1203 | |
1060 | |
1204 | if (op->stats.exp) |
1061 | if (op->stats.exp) |
1205 | { |
|
|
1206 | sprintf (buf, "(speed %+lld)", (long long) op->stats.exp); |
1062 | buf.printf ("(speed %+lld)", (long long) op->stats.exp); |
1207 | strcat (retbuf, buf); |
|
|
1208 | } |
|
|
1209 | |
|
|
1210 | |
1063 | |
1211 | switch (op->type) |
1064 | switch (op->type) |
1212 | { |
1065 | { |
1213 | case BOW: |
1066 | case BOW: |
1214 | case ARROW: |
1067 | case ARROW: |
1215 | case GIRDLE: |
1068 | case GIRDLE: |
1216 | case HELMET: |
1069 | case HELMET: |
1217 | case SHIELD: |
1070 | case SHIELD: |
1218 | case BOOTS: |
1071 | case BOOTS: |
1219 | case GLOVES: |
1072 | case GLOVES: |
1220 | case WEAPON: |
1073 | case WEAPON: |
1221 | case SKILL: |
1074 | case SKILL: |
1222 | case RING: |
1075 | case RING: |
1223 | case AMULET: |
1076 | case AMULET: |
1224 | case ARMOUR: |
1077 | case ARMOUR: |
1225 | case BRACERS: |
1078 | case BRACERS: |
1226 | case FORCE: |
1079 | case FORCE: |
1227 | case CLOAK: |
1080 | case CLOAK: |
1228 | if (op->stats.wc) |
1081 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
1229 | { |
1082 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
1230 | sprintf (buf, "(wc%+d)", op->stats.wc); |
1083 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
1231 | strcat (retbuf, buf); |
1084 | |
1232 | } |
|
|
1233 | if (op->stats.dam) |
|
|
1234 | { |
|
|
1235 | sprintf (buf, "(dam%+d)", op->stats.dam); |
|
|
1236 | strcat (retbuf, buf); |
|
|
1237 | } |
|
|
1238 | if (op->stats.ac) |
|
|
1239 | { |
|
|
1240 | sprintf (buf, "(ac%+d)", op->stats.ac); |
|
|
1241 | strcat (retbuf, buf); |
|
|
1242 | } |
|
|
1243 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1085 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1244 | { |
|
|
1245 | sprintf (buf, "(improved %d/%d)", op->last_eat, op->level); |
1086 | buf.printf ("(improved %d/%d)", op->last_eat, op->level); |
1246 | strcat (retbuf, buf); |
1087 | |
1247 | } |
|
|
1248 | break; |
1088 | break; |
1249 | |
1089 | |
1250 | default: |
1090 | default: |
1251 | break; |
1091 | break; |
1252 | } |
1092 | } |
1253 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
1093 | |
1254 | strcat (retbuf, "(xray-vision)"); |
1094 | if (QUERY_FLAG (op, FLAG_XRAYS)) buf << "(xray-vision)"; |
1255 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
1095 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) buf << "(infravision)"; |
1256 | strcat (retbuf, "(infravision)"); |
|
|
1257 | |
1096 | |
1258 | /* levitate was what is was before, so we'll keep it */ |
1097 | /* levitate was what is was before, so we'll keep it */ |
1259 | if (op->move_type & MOVE_FLY_LOW) |
1098 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1260 | strcat (retbuf, "(levitate)"); |
|
|
1261 | |
|
|
1262 | if (op->move_type & MOVE_FLY_HIGH) |
1099 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1263 | strcat (retbuf, "(fly)"); |
|
|
1264 | |
|
|
1265 | if (op->move_type & MOVE_SWIM) |
1100 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
1266 | strcat (retbuf, "(swim)"); |
|
|
1267 | |
1101 | |
1268 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1102 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1269 | |
1103 | |
1270 | if (op->item_power) |
1104 | if (op->item_power) |
1271 | { |
|
|
1272 | sprintf (buf, "(item_power %+d)", op->item_power); |
1105 | buf.printf ("(item_power %+d)", op->item_power); |
1273 | strcat (retbuf, buf); |
|
|
1274 | } |
|
|
1275 | } /* End if identified or applied */ |
1106 | } /* End if identified or applied */ |
1276 | |
1107 | |
1277 | /* This blocks only deals with fully identified object. |
1108 | /* This blocks only deals with fully identified object. |
1278 | * it is intentional that this is not an 'else' from a above - |
1109 | * it is intentional that this is not an 'else' from a above - |
1279 | * in this way, information is added. |
1110 | * in this way, information is added. |
… | |
… | |
1282 | { |
1113 | { |
1283 | int more_info = 0; |
1114 | int more_info = 0; |
1284 | |
1115 | |
1285 | switch (op->type) |
1116 | switch (op->type) |
1286 | { |
1117 | { |
1287 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1118 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1288 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1119 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1289 | case BOW: |
1120 | case BOW: |
1290 | case ARROW: |
1121 | case ARROW: |
1291 | case WAND: |
1122 | case WAND: |
1292 | case FOOD: |
1123 | case FOOD: |
1293 | case FLESH: |
1124 | case FLESH: |
1294 | case DRINK: |
1125 | case DRINK: |
1295 | more_info = 0; |
1126 | more_info = 0; |
1296 | break; |
1127 | break; |
1297 | |
1128 | |
1298 | /* Armor type objects */ |
1129 | /* Armor type objects */ |
1299 | case ARMOUR: |
1130 | case ARMOUR: |
1300 | case HELMET: |
1131 | case HELMET: |
1301 | case SHIELD: |
1132 | case SHIELD: |
1302 | case BOOTS: |
1133 | case BOOTS: |
1303 | case GLOVES: |
1134 | case GLOVES: |
1304 | case GIRDLE: |
1135 | case GIRDLE: |
1305 | case BRACERS: |
1136 | case BRACERS: |
1306 | case CLOAK: |
1137 | case CLOAK: |
1307 | if (ARMOUR_SPEED (op)) |
1138 | if (ARMOUR_SPEED (op)) buf.printf ("(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
1308 | { |
1139 | if (ARMOUR_SPELLS (op)) buf.printf ("(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
1309 | sprintf (buf, "(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
|
|
1310 | strcat (retbuf, buf); |
|
|
1311 | } |
|
|
1312 | if (ARMOUR_SPELLS (op)) |
|
|
1313 | { |
|
|
1314 | sprintf (buf, "(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
|
|
1315 | strcat (retbuf, buf); |
|
|
1316 | } |
|
|
1317 | more_info = 1; |
1140 | more_info = 1; |
1318 | break; |
1141 | break; |
1319 | |
1142 | |
1320 | case WEAPON: |
1143 | case WEAPON: |
1321 | /* Calculate it the same way fix_player does so the results |
1144 | /* Calculate it the same way fix_player does so the results |
1322 | * make sense. |
1145 | * make sense. |
1323 | */ |
1146 | */ |
1324 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1147 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1325 | if (i < 0) |
1148 | if (i < 0) |
1326 | i = 0; |
1149 | i = 0; |
1327 | |
1150 | |
1328 | sprintf (buf, "(weapon speed %d)", i); |
1151 | buf.printf ("(weapon speed %d)", i); |
1329 | strcat (retbuf, buf); |
|
|
1330 | more_info = 1; |
1152 | more_info = 1; |
1331 | break; |
1153 | break; |
1332 | |
|
|
1333 | } |
1154 | } |
|
|
1155 | |
1334 | if (more_info) |
1156 | if (more_info) |
1335 | { |
1157 | { |
1336 | if (op->stats.food) |
|
|
1337 | { |
|
|
1338 | if (op->stats.food != 0) |
|
|
1339 | sprintf (buf, "(sustenance%+d)", op->stats.food); |
1158 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
1340 | strcat (retbuf, buf); |
|
|
1341 | } |
|
|
1342 | if (op->stats.grace) |
|
|
1343 | { |
|
|
1344 | sprintf (buf, "(grace%+d)", op->stats.grace); |
1159 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
1345 | strcat (retbuf, buf); |
1160 | if (op->stats.sp) buf.printf ("(magic%+d)", op->stats.sp); |
1346 | } |
|
|
1347 | if (op->stats.sp) |
|
|
1348 | { |
|
|
1349 | sprintf (buf, "(magic%+d)", op->stats.sp); |
|
|
1350 | strcat (retbuf, buf); |
|
|
1351 | } |
|
|
1352 | if (op->stats.hp) |
|
|
1353 | { |
|
|
1354 | sprintf (buf, "(regeneration%+d)", op->stats.hp); |
1161 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
1355 | strcat (retbuf, buf); |
|
|
1356 | } |
|
|
1357 | } |
1162 | } |
1358 | |
1163 | |
1359 | if (op->stats.luck) |
1164 | if (op->stats.luck) |
1360 | { |
|
|
1361 | sprintf (buf, "(luck%+d)", op->stats.luck); |
1165 | buf.printf ("(luck%+d)", op->stats.luck); |
1362 | strcat (retbuf, buf); |
1166 | |
1363 | } |
|
|
1364 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
1167 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
1365 | strcat (retbuf, "(lifesaving)"); |
1168 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
1366 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
|
|
1367 | strcat (retbuf, "(reflect spells)"); |
|
|
1368 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
1169 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
1369 | strcat (retbuf, "(reflect missiles)"); |
|
|
1370 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
1170 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1371 | strcat (retbuf, "(stealth)"); |
1171 | |
1372 | if (op->slaying != NULL && op->type != FOOD) |
1172 | if (op->slaying && op->type != FOOD) |
1373 | { |
|
|
1374 | sprintf (buf, "(slay %s)", &op->slaying); |
1173 | buf.printf ("(slay %s)", &op->slaying); |
1375 | strcat (retbuf, buf); |
1174 | |
1376 | } |
1175 | buf.add_abilities ("Attacks", op->attacktype); |
1377 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
|
|
1378 | /* resistance on flesh is only visible for quetzals. If |
1176 | /* resistance on flesh is only visible for quetzals. If |
1379 | * non flesh, everyone can see its resistances |
1177 | * non flesh, everyone can see its resistances |
1380 | */ |
1178 | */ |
1381 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1179 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1382 | strcat (retbuf, describe_resistance (op, 0)); |
1180 | buf << describe_resistance (op, 0); |
1383 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
|
|
1384 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
|
|
1385 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
|
|
1386 | } |
|
|
1387 | |
1181 | |
|
|
1182 | buf.add_paths ("Attuned", op->path_attuned); |
|
|
1183 | buf.add_paths ("Repelled", op->path_repelled); |
|
|
1184 | buf.add_paths ("Denied", op->path_denied); |
|
|
1185 | } |
|
|
1186 | |
1388 | return retbuf; |
1187 | return buf; |
|
|
1188 | } |
|
|
1189 | |
|
|
1190 | std::string |
|
|
1191 | object::describe_item (object *who) |
|
|
1192 | { |
|
|
1193 | return std::string (::describe_item (this, who)); |
|
|
1194 | } |
|
|
1195 | |
|
|
1196 | void |
|
|
1197 | examine (object *op, object *tmp) |
|
|
1198 | { |
|
|
1199 | std::string s = tmp->describe (op); |
|
|
1200 | |
|
|
1201 | new_draw_info (NDI_UNIQUE, 0, op, s.c_str ()); |
|
|
1202 | } |
|
|
1203 | |
|
|
1204 | /* |
|
|
1205 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1206 | * inventory. |
|
|
1207 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1208 | */ |
|
|
1209 | const char * |
|
|
1210 | object::query_inventory (object *who, const char *indent) |
|
|
1211 | { |
|
|
1212 | static dynbuf_text buf; buf.clear (); |
|
|
1213 | |
|
|
1214 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
1215 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
|
|
1216 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, query_name (tmp), tmp->count, query_weight (tmp)); |
|
|
1217 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
|
|
1218 | buf.printf ("%s- %-36.36s %-8s\n", indent, query_name (tmp), query_weight (tmp)); |
|
|
1219 | |
|
|
1220 | if (buf.size ()) |
|
|
1221 | buf.printf ("%s(total weight: %s)\n", indent, query_weight (this)); |
|
|
1222 | else |
|
|
1223 | buf.printf ("%s(empty)\n", indent); |
|
|
1224 | |
|
|
1225 | return buf; |
1389 | } |
1226 | } |
1390 | |
1227 | |
1391 | /* Return true if the item is magical. A magical item is one that |
1228 | /* Return true if the item is magical. A magical item is one that |
1392 | * increases/decreases any abilities, provides a resistance, |
1229 | * increases/decreases any abilities, provides a resistance, |
1393 | * has a generic magical bonus, or is an artifact. |
1230 | * has a generic magical bonus, or is an artifact. |
1394 | * This function is used by detect_magic to determine if an item |
1231 | * This function is used by detect_magic to determine if an item |
1395 | * should be marked as magical. |
1232 | * should be marked as magical. |
1396 | */ |
1233 | */ |
1397 | |
|
|
1398 | int |
1234 | int |
1399 | is_magical (const object *op) |
1235 | is_magical (const object *op) |
1400 | { |
1236 | { |
1401 | int i; |
1237 | int i; |
1402 | |
1238 | |
… | |
… | |
1453 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1289 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1454 | return 1; |
1290 | return 1; |
1455 | |
1291 | |
1456 | /* Check to see if it increases/decreases any stats */ |
1292 | /* Check to see if it increases/decreases any stats */ |
1457 | for (i = 0; i < NUM_STATS; i++) |
1293 | for (i = 0; i < NUM_STATS; i++) |
1458 | if (get_attr_value (&(op->stats), i) != 0) |
1294 | if (op->stats.stat (i)) |
1459 | return 1; |
1295 | return 1; |
1460 | |
1296 | |
1461 | /* If it doesn't fall into any of the above categories, must |
1297 | /* If it doesn't fall into any of the above categories, must |
1462 | * be non magical. |
1298 | * be non magical. |
1463 | */ |
1299 | */ |
… | |
… | |
1472 | int |
1308 | int |
1473 | need_identify (const object *op) |
1309 | need_identify (const object *op) |
1474 | { |
1310 | { |
1475 | switch (op->type) |
1311 | switch (op->type) |
1476 | { |
1312 | { |
1477 | case RING: |
1313 | case RING: |
1478 | case WAND: |
1314 | case WAND: |
1479 | case ROD: |
1315 | case ROD: |
1480 | case HORN: |
1316 | case HORN: |
1481 | case SCROLL: |
1317 | case SCROLL: |
1482 | case SKILL: |
1318 | case SKILL: |
1483 | case SKILLSCROLL: |
1319 | case SKILLSCROLL: |
1484 | case SPELLBOOK: |
1320 | case SPELLBOOK: |
1485 | case FOOD: |
1321 | case FOOD: |
1486 | case POTION: |
1322 | case POTION: |
1487 | case BOW: |
1323 | case BOW: |
1488 | case ARROW: |
1324 | case ARROW: |
1489 | case WEAPON: |
1325 | case WEAPON: |
1490 | case ARMOUR: |
1326 | case ARMOUR: |
1491 | case SHIELD: |
1327 | case SHIELD: |
1492 | case HELMET: |
1328 | case HELMET: |
1493 | case AMULET: |
1329 | case AMULET: |
1494 | case BOOTS: |
1330 | case BOOTS: |
1495 | case GLOVES: |
1331 | case GLOVES: |
1496 | case BRACERS: |
1332 | case BRACERS: |
1497 | case GIRDLE: |
1333 | case GIRDLE: |
1498 | case CONTAINER: |
1334 | case CONTAINER: |
1499 | case DRINK: |
1335 | case DRINK: |
1500 | case FLESH: |
1336 | case FLESH: |
1501 | case INORGANIC: |
1337 | case INORGANIC: |
1502 | case CLOSE_CON: |
1338 | case CLOSE_CON: |
1503 | case CLOAK: |
1339 | case CLOAK: |
1504 | case GEM: |
1340 | case GEM: |
1505 | case POWER_CRYSTAL: |
1341 | case POWER_CRYSTAL: |
1506 | case POISON: |
1342 | case POISON: |
1507 | case BOOK: |
1343 | case BOOK: |
1508 | case SKILL_TOOL: |
1344 | case SKILL_TOOL: |
1509 | return 1; |
1345 | return 1; |
1510 | } |
1346 | } |
|
|
1347 | |
1511 | /* Try to track down some stuff that may show up here. Thus, the |
1348 | /* Try to track down some stuff that may show up here. Thus, the |
1512 | * archetype file can be updated, and this function removed. |
1349 | * archetype file can be updated, and this function removed. |
1513 | */ |
1350 | */ |
1514 | #if 0 |
1351 | #if 0 |
1515 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
1352 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
1516 | #endif |
1353 | #endif |
1517 | return 0; |
1354 | return 0; |
1518 | } |
1355 | } |
1519 | |
1356 | |
1520 | |
|
|
1521 | /* |
1357 | /* |
1522 | * Supposed to fix face-values as well here, but later. |
1358 | * Supposed to fix face-values as well here, but later. |
1523 | */ |
1359 | */ |
1524 | |
|
|
1525 | void |
1360 | void |
1526 | identify (object *op) |
1361 | identify (object *op) |
1527 | { |
1362 | { |
1528 | object *pl; |
1363 | object *pl; |
1529 | |
1364 | |
… | |
… | |
1541 | { |
1376 | { |
1542 | if (op->inv && op->randomitems) |
1377 | if (op->inv && op->randomitems) |
1543 | op->title = op->inv->name; |
1378 | op->title = op->inv->name; |
1544 | else if (op->arch) |
1379 | else if (op->arch) |
1545 | { |
1380 | { |
1546 | op->name = op->arch->clone.name; |
1381 | op->name = op->arch->object::name; |
1547 | op->name_pl = op->arch->clone.name_pl; |
1382 | op->name_pl = op->arch->object::name_pl; |
1548 | } |
1383 | } |
1549 | } |
1384 | } |
1550 | |
1385 | |
1551 | /* If the object is on a map, make sure we update its face */ |
1386 | /* If the object is on a map, make sure we update its face */ |
1552 | if (op->map) |
1387 | if (op->map) |
1553 | update_object (op, UP_OBJ_FACE); |
1388 | update_object (op, UP_OBJ_CHANGE); |
1554 | else |
1389 | else |
1555 | { |
1390 | { |
1556 | pl = is_player_inv (op->env); |
1391 | pl = op->in_player (); |
1557 | if (pl) |
1392 | if (pl) |
1558 | /* A lot of the values can change from an update - might as well send |
1393 | /* A lot of the values can change from an update - might as well send |
1559 | * it all. |
1394 | * it all. |
1560 | */ |
1395 | */ |
1561 | esrv_send_item (pl, op); |
1396 | esrv_send_item (pl, op); |
1562 | } |
1397 | } |
1563 | } |
1398 | } |
|
|
1399 | |