1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
|
|
26 | #include <living.h> |
26 | #include <living.h> |
27 | #include <spells.h> |
27 | #include <spells.h> |
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28 | |
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|
29 | const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; |
28 | |
30 | |
29 | /* the ordering of this is actually doesn't make a difference |
31 | /* the ordering of this is actually doesn't make a difference |
30 | * However, for ease of use, new entries should go at the end |
32 | * However, for ease of use, new entries should go at the end |
31 | * so those people that debug the code that get used to something |
33 | * so those people that debug the code that get used to something |
32 | * being in the location 4 don't get confused. |
34 | * being in the location 4 don't get confused. |
… | |
… | |
46 | * may be better. |
48 | * may be better. |
47 | * Basically, for the use/nonuse, the code does something like: |
49 | * Basically, for the use/nonuse, the code does something like: |
48 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
49 | */ |
51 | */ |
50 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
52 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
51 | {"body_range", "in your range slot", "in a human's range slot"} |
53 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
52 | , |
54 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
53 | {"body_arm", "on your arm", "on a human's arm"} |
55 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
54 | , |
56 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
55 | {"body_torso", "on your body", "on a human's torso"} |
57 | {KW_body_arm , "You can put it on your arm" , "It goes on a human's arm"}, |
56 | , |
58 | {KW_body_torso , "You can wear it on your body" , "It goes on a human's torso"}, |
57 | {"body_head", "on your head", "on a human's head"} |
59 | {KW_body_head , "You can wear it on your head" , "It goes on a human's head"}, |
58 | , |
60 | {KW_body_neck , "You can wear it around your neck" , "It goes around a human's neck"}, |
59 | {"body_neck", "around your neck", "around a humans neck"} |
61 | {KW_body_finger , "You can wear it on your finger" , "It goes on a human's finger"} , |
60 | , |
|
|
61 | {"body_skill", "in your skill slot", "in a human's skill slot"} |
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|
62 | , |
|
|
63 | {"body_finger", "on your finger", "on a human's finger"} |
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|
64 | , |
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|
65 | {"body_shoulder", "around your shoulders", "around a human's shoulders"} |
62 | {KW_body_shoulder, "You can wear it around your shoulders", "It goes around a human's shoulders"}, |
66 | , |
63 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
67 | {"body_foot", "on your feet", "on a human's feet"} |
64 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
68 | , |
65 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
69 | {"body_hand", "on your hands", "on a human's hands"} |
66 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
70 | , |
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|
71 | {"body_wrist", "around your wrists", "around a human's wrist"} |
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|
72 | , |
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|
73 | {"body_waist", "around your waist", "around a human's waist"} |
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|
74 | , |
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|
75 | |
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|
76 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
67 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
77 | }; |
68 | }; |
78 | |
69 | |
79 | static char numbers[21][20] = { |
70 | static char numbers[21][20] = { |
80 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
71 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
… | |
… | |
112 | {POTION, "potion", "potions", SK_ALCHEMY, 0}, |
103 | {POTION, "potion", "potions", SK_ALCHEMY, 0}, |
113 | {FOOD, "food", "food", SK_WOODSMAN, 0}, |
104 | {FOOD, "food", "food", SK_WOODSMAN, 0}, |
114 | {POISON, "poison", "poisons", SK_ALCHEMY, 0}, |
105 | {POISON, "poison", "poisons", SK_ALCHEMY, 0}, |
115 | {BOOK, "book", "books", SK_LITERACY, 0}, |
106 | {BOOK, "book", "books", SK_LITERACY, 0}, |
116 | {CLOCK, "clock", "clocks", 0, 0}, |
107 | {CLOCK, "clock", "clocks", 0, 0}, |
117 | {LIGHTNING, "lightning", "lightning", 0, 0}, |
|
|
118 | {ARROW, "arrow", "arrows", SK_BOWYER, 0}, |
108 | {ARROW, "arrow", "arrows", SK_BOWYER, 0}, |
119 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
109 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
120 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
110 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
121 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
111 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
122 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
112 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
… | |
… | |
142 | {AMULET, "amulet", "amulets", SK_JEWELER, 0}, |
132 | {AMULET, "amulet", "amulets", SK_JEWELER, 0}, |
143 | {PLAYERMOVER, "player mover", "player movers", 0, 0}, |
133 | {PLAYERMOVER, "player mover", "player movers", 0, 0}, |
144 | {TELEPORTER, "teleporter", "teleporters", 0, 0}, |
134 | {TELEPORTER, "teleporter", "teleporters", 0, 0}, |
145 | {CREATOR, "creator", "creators", 0, 0}, |
135 | {CREATOR, "creator", "creators", 0, 0}, |
146 | {SKILL, "skill", "skills", 0, 0}, |
136 | {SKILL, "skill", "skills", 0, 0}, |
147 | {EXPERIENCE, "experience", "experience", 0, 0}, |
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|
148 | {EARTHWALL, "earthwall", "earthwalls", 0, 0}, |
137 | {EARTHWALL, "earthwall", "earthwalls", 0, 0}, |
149 | {GOLEM, "golem", "golems", 0, 0}, |
138 | {GOLEM, "golem", "golems", 0, 0}, |
150 | {THROWN_OBJ, "projectile", "projectiles", 0, 0}, |
139 | {THROWN_OBJ, "projectile", "projectiles", 0, 0}, |
151 | {BLINDNESS, "blindness", "blindness", 0, 0}, |
140 | {BLINDNESS, "blindness", "blindness", 0, 0}, |
152 | {GOD, "god", "gods", 0, 0}, |
141 | {GOD, "god", "gods", 0, 0}, |
… | |
… | |
172 | {FLOOR, "floor", "floors", 0, 0}, |
161 | {FLOOR, "floor", "floors", 0, 0}, |
173 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
162 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
174 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
163 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
175 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
164 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
176 | {LIGHTER, "lighter", "lighters", 0, 0}, |
165 | {LIGHTER, "lighter", "lighters", 0, 0}, |
177 | {TRAP_PART, "trap part", "trap parts", 0, 0}, |
166 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
178 | {WALL, "wall", "walls", 0, 0}, |
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|
179 | {LIGHT_SOURCE, "light source", "light sources", 0, 0}, |
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|
180 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
167 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
181 | {MONSTER, "monster", "monsters", 0, 0}, |
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|
182 | {SPAWN_GENERATOR, "monster generator", "monster generators", 0, 0}, |
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|
183 | {LAMP, "lamp", "lamps", 0, 0}, |
168 | {LAMP, "lamp", "lamps", 0, 0}, |
184 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
169 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
185 | {TOOL, "tool", "tools", 0, 0}, |
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|
186 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
170 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
187 | {BUILDFAC, "building facility", "building facilities", 0, 0}, |
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|
188 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
171 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
189 | {SPINNER, "spinner", "spinners", 0, 0}, |
172 | {SPINNER, "spinner", "spinners", 0, 0}, |
190 | {GATE, "gate", "gates", 0, 0}, |
173 | {GATE, "gate", "gates", 0, 0}, |
191 | {BUTTON, "button", "buttons", 0, 0}, |
174 | {BUTTON, "button", "buttons", 0, 0}, |
192 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
175 | {T_HANDLE, "cf handle", "cf handles", 0, 0}, |
193 | {HOLE, "hole", "holes", 0, 0}, |
176 | {HOLE, "hole", "holes", 0, 0}, |
194 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
177 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
195 | {SIGN, "sign", "signs", 0, 0}, |
178 | {SIGN, "sign", "signs", 0, 0}, |
196 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
179 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
197 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
180 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
… | |
… | |
199 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
182 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
200 | {CONVERTER, "converter", "converters", 0, 0}, |
183 | {CONVERTER, "converter", "converters", 0, 0}, |
201 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
184 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
202 | {POISONING, "poisoning", "poisonings", 0, 0}, |
185 | {POISONING, "poisoning", "poisonings", 0, 0}, |
203 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
186 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
204 | {POISONCLOUD, "poison cloud", "poison clouds", 0, 0}, |
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|
205 | {FIREHOLES, "fireholes", "fireholes", 0, 0}, |
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|
206 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
187 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
207 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
188 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
208 | {DIRECTOR, "director", "directors", 0, 0}, |
189 | {DIRECTOR, "director", "directors", 0, 0}, |
209 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
190 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
210 | {FORCE, "force", "forces", 0, 0}, |
191 | {FORCE, "force", "forces", 0, 0}, |
… | |
… | |
226 | {BUILDER, "item builder", "item builders", 0, 0}, |
207 | {BUILDER, "item builder", "item builders", 0, 0}, |
227 | {MATERIAL, "building material", "building materials", 0, 0}, |
208 | {MATERIAL, "building material", "building materials", 0, 0}, |
228 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
209 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
229 | }; |
210 | }; |
230 | |
211 | |
231 | const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
212 | static const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
232 | |
213 | |
233 | materialtype_t *materialt; |
214 | materialtype_t *materialt; |
234 | |
215 | |
235 | /* |
216 | /* |
236 | materialtype material[NROFMATERIALS] = { |
217 | materialtype material[NROFMATERIALS] = { |
… | |
… | |
272 | }; |
253 | }; |
273 | |
254 | |
274 | int |
255 | int |
275 | get_power_from_ench (int ench) |
256 | get_power_from_ench (int ench) |
276 | { |
257 | { |
277 | if (ench < 0) |
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|
278 | ench = 0; |
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|
279 | if (ench > 20) |
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|
280 | ench = 20; |
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|
281 | return enc_to_item_power[ench]; |
258 | return enc_to_item_power [clamp (ench, 0, 20)]; |
282 | } |
259 | } |
283 | |
260 | |
284 | /* This takes an object 'op' and figures out what its item_power |
261 | /* This takes an object 'op' and figures out what its item_power |
285 | * rating should be. This should only really be used by the treasure |
262 | * rating should be. This should only really be used by the treasure |
286 | * generation code, and when loading legacy objects. It returns |
263 | * generation code, and when loading legacy objects. It returns |
… | |
… | |
293 | { |
270 | { |
294 | int i, tmp, enc; |
271 | int i, tmp, enc; |
295 | |
272 | |
296 | enc = 0; |
273 | enc = 0; |
297 | for (i = 0; i < NUM_STATS; i++) |
274 | for (i = 0; i < NUM_STATS; i++) |
298 | enc += get_attr_value (&op->stats, i); |
275 | enc += op->stats.stat (i); |
299 | |
276 | |
300 | /* This protection logic is pretty flawed. 20% fire resistance |
277 | /* This protection logic is pretty flawed. 20% fire resistance |
301 | * is much more valuable than 20% confusion, or 20% slow, or |
278 | * is much more valuable than 20% confusion, or 20% slow, or |
302 | * several others. Start at 1 - ignore physical - all that normal |
279 | * several others. Start at 1 - ignore physical - all that normal |
303 | * armour shouldn't be counted against |
280 | * armour shouldn't be counted against |
… | |
… | |
320 | if (op->type == WEAPON) |
297 | if (op->type == WEAPON) |
321 | { |
298 | { |
322 | for (i = 1; i < NROFATTACKS; i++) |
299 | for (i = 1; i < NROFATTACKS; i++) |
323 | if (op->attacktype & (1 << i)) |
300 | if (op->attacktype & (1 << i)) |
324 | enc++; |
301 | enc++; |
|
|
302 | |
325 | if (op->slaying) |
303 | if (op->slaying) |
326 | enc += 2; /* What it slays is probably more relevent */ |
304 | enc += 2; /* What it slays is probably more relevent */ |
327 | } |
305 | } |
|
|
306 | |
328 | /* Items the player can equip */ |
307 | /* Items the player can equip */ |
329 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
308 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
330 | (op->type == SHIELD) || (op->type == RING) || |
309 | (op->type == SHIELD) || (op->type == RING) || |
331 | (op->type == BOOTS) || (op->type == GLOVES) || |
310 | (op->type == BOOTS) || (op->type == GLOVES) || |
332 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
311 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
… | |
… | |
335 | enc += op->stats.hp; /* hp regen */ |
314 | enc += op->stats.hp; /* hp regen */ |
336 | enc += op->stats.sp; /* mana regen */ |
315 | enc += op->stats.sp; /* mana regen */ |
337 | enc += op->stats.grace; /* grace regen */ |
316 | enc += op->stats.grace; /* grace regen */ |
338 | enc += op->stats.exp; /* speed bonus */ |
317 | enc += op->stats.exp; /* speed bonus */ |
339 | } |
318 | } |
|
|
319 | |
340 | enc += op->stats.luck; |
320 | enc += op->stats.luck; |
341 | |
321 | |
342 | /* Do spell paths now */ |
322 | /* Do spell paths now */ |
343 | for (i = 1; i < NRSPELLPATHS; i++) |
323 | for (i = 1; i < NRSPELLPATHS; i++) |
344 | { |
324 | { |
… | |
… | |
348 | enc -= 2; |
328 | enc -= 2; |
349 | else if (op->path_repelled & (1 << i)) |
329 | else if (op->path_repelled & (1 << i)) |
350 | enc--; |
330 | enc--; |
351 | } |
331 | } |
352 | |
332 | |
353 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
333 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
354 | enc += 5; |
334 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
355 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
335 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
356 | enc += 3; |
336 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
357 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
337 | if (op->flag [FLAG_STEALTH ]) enc += 1; |
358 | enc += 2; |
338 | if (op->flag [FLAG_SEE_IN_DARK ]) enc += 1; |
359 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
339 | if (op->flag [FLAG_MAKE_INVIS ]) enc += 1; |
360 | enc += 1; |
|
|
361 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
|
|
362 | enc += 2; |
|
|
363 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
|
|
364 | enc += 1; |
|
|
365 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
|
|
366 | enc += 1; |
|
|
367 | |
340 | |
368 | return get_power_from_ench (enc); |
341 | return get_power_from_ench (enc); |
369 | |
|
|
370 | } |
342 | } |
371 | |
343 | |
372 | /* returns the typedata that has a number equal to itemtype, if there |
344 | /* returns the typedata that has a number equal to itemtype, if there |
373 | * isn't one, returns NULL */ |
345 | * isn't one, returns NULL */ |
374 | |
|
|
375 | const typedata * |
346 | const typedata * |
376 | get_typedata (int itemtype) |
347 | get_typedata (int itemtype) |
377 | { |
348 | { |
378 | int i; |
|
|
379 | |
|
|
380 | for (i = 0; i < item_types_size; i++) |
349 | for (int i = 0; i < item_types_size; i++) |
381 | if (item_types[i].number == itemtype) |
350 | if (item_types[i].number == itemtype) |
382 | return &item_types[i]; |
351 | return &item_types[i]; |
|
|
352 | |
383 | return NULL; |
353 | return NULL; |
384 | } |
354 | } |
385 | |
355 | |
386 | /* returns the typedata that has a name equal to itemtype, if there |
356 | /* returns the typedata that has a name equal to itemtype, if there |
387 | * isn't one, return the plural name that matches, if there still isn't |
357 | * isn't one, return the plural name that matches, if there still isn't |
388 | * one return NULL */ |
358 | * one return NULL */ |
389 | |
|
|
390 | const typedata * |
359 | const typedata * |
391 | get_typedata_by_name (const char *name) |
360 | get_typedata_by_name (const char *name) |
392 | { |
361 | { |
393 | int i; |
|
|
394 | |
|
|
395 | for (i = 0; i < item_types_size; i++) |
362 | for (int i = 0; i < item_types_size; i++) |
396 | if (!strcmp (item_types[i].name, name)) |
363 | if (!strcmp (item_types[i].name, name)) |
397 | return &item_types[i]; |
364 | return &item_types[i]; |
|
|
365 | |
398 | for (i = 0; i < item_types_size; i++) |
366 | for (int i = 0; i < item_types_size; i++) |
399 | if (!strcmp (item_types[i].name_pl, name)) |
367 | if (!strcmp (item_types[i].name_pl, name)) |
400 | { |
368 | { |
401 | LOG (llevInfo, |
369 | LOG (llevInfo, |
402 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is preffered\n", name, item_types[i].name); |
370 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name); |
403 | return &item_types[i]; |
371 | return &item_types[i]; |
404 | } |
372 | } |
|
|
373 | |
405 | return NULL; |
374 | return 0; |
406 | } |
375 | } |
407 | |
376 | |
408 | /* describe_resistance generates the visible naming for resistances. |
377 | /* describe_resistance generates the visible naming for resistances. |
409 | * returns a static array of the description. This can return |
378 | * returns a static array of the description. This can return |
410 | * a big buffer. |
379 | * a big buffer. |
411 | * if newline is true, we don't put parens around the description |
380 | * if newline is true, we don't put parens around the description |
412 | * but do put a newline at the end. Useful when dumping to files |
381 | * but do put a newline at the end. Useful when dumping to files |
413 | */ |
382 | */ |
414 | char * |
383 | const char * |
415 | describe_resistance (const object *op, int newline) |
384 | describe_resistance (const object *op, int newline) |
416 | { |
385 | { |
417 | static char buf[VERY_BIG_BUF]; |
386 | static dynbuf_text buf; buf.clear (); |
418 | char buf1[VERY_BIG_BUF]; |
|
|
419 | int tmpvar; |
|
|
420 | |
387 | |
421 | buf[0] = 0; |
388 | for (int i = 0; i < NROFATTACKS; i++) |
422 | for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++) |
|
|
423 | { |
|
|
424 | if (op->resist[tmpvar] && (op->type != FLESH || atnr_is_dragon_enabled (tmpvar) == 1)) |
389 | if (op->resist[i] && (op->type != FLESH || atnr_is_dragon_enabled (i) == 1)) |
425 | { |
390 | buf.printf (newline ? "%s %d\n" : "(%s %+d)", resist_plus[i], op->resist[i]); |
426 | if (!newline) |
|
|
427 | sprintf (buf1, "(%s %+d)", resist_plus[tmpvar], op->resist[tmpvar]); |
|
|
428 | else |
|
|
429 | sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); |
|
|
430 | |
391 | |
431 | strcat (buf, buf1); |
|
|
432 | } |
|
|
433 | } |
|
|
434 | return buf; |
392 | return buf; |
435 | } |
393 | } |
436 | |
|
|
437 | |
394 | |
438 | /* |
395 | /* |
439 | * query_weight(object) returns a character pointer to a static buffer |
396 | * query_weight(object) returns a character pointer to a static buffer |
440 | * containing the text-representation of the weight of the given object. |
397 | * containing the text-representation of the weight of the given object. |
441 | * The buffer will be overwritten by the next call to query_weight(). |
398 | * The buffer will be overwritten by the next call to query_weight(). |
442 | */ |
399 | * |
443 | |
400 | * Seems to be used only by unimportant stuff. Remove? |
444 | char * |
401 | */ |
|
|
402 | const char * |
445 | query_weight (const object *op) |
403 | query_weight (const object *op) |
446 | { |
404 | { |
447 | static char buf[10]; |
405 | static char buf[10]; |
448 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
406 | sint32 i = op->total_weight (); |
449 | |
407 | |
450 | if (op->weight < 0) |
408 | if (op->weight < 0) |
451 | return " "; |
409 | return " "; |
|
|
410 | |
452 | if (i % 1000) |
411 | if (i % 1000) |
453 | sprintf (buf, "%6.1f", i / 1000.0); |
412 | sprintf (buf, "%6.1f", i / 1000.0); |
454 | else |
413 | else |
455 | sprintf (buf, "%4d ", i / 1000); |
414 | sprintf (buf, "%4d ", i / 1000); |
|
|
415 | |
456 | return buf; |
416 | return buf; |
457 | } |
417 | } |
458 | |
418 | |
459 | /* |
419 | /* |
460 | * Returns the pointer to a static buffer containing |
420 | * Returns the pointer to a static buffer containing |
461 | * the number requested (of the form first, second, third...) |
421 | * the number requested (of the form first, second, third...) |
462 | */ |
422 | */ |
463 | |
423 | const char * |
464 | char * |
|
|
465 | get_levelnumber (int i) |
424 | get_levelnumber (int i) |
466 | { |
425 | { |
467 | static char buf[MAX_BUF]; |
426 | static char buf[MAX_BUF]; |
468 | |
427 | |
469 | if (i > 99) |
428 | if (i > 99) |
470 | { |
429 | { |
471 | sprintf (buf, "%d.", i); |
430 | sprintf (buf, "%d.", i); |
472 | return buf; |
431 | return buf; |
473 | } |
432 | } |
|
|
433 | |
474 | if (i < 21) |
434 | if (i < 21) |
475 | return levelnumbers[i]; |
435 | return levelnumbers[i]; |
|
|
436 | |
476 | if (!(i % 10)) |
437 | if (!(i % 10)) |
477 | return levelnumbers_10[i / 10]; |
438 | return levelnumbers_10[i / 10]; |
|
|
439 | |
478 | strcpy (buf, numbers_10[i / 10]); |
440 | strcpy (buf, numbers_10[i / 10]); |
479 | strcat (buf, levelnumbers[i % 10]); |
441 | strcat (buf, levelnumbers[i % 10]); |
480 | return buf; |
442 | return buf; |
481 | } |
443 | } |
482 | |
|
|
483 | |
444 | |
484 | /* |
445 | /* |
485 | * get_number(integer) returns the text-representation of the given number |
446 | * get_number(integer) returns the text-representation of the given number |
486 | * in a static buffer. The buffer might be overwritten at the next |
447 | * in a static buffer. The buffer might be overwritten at the next |
487 | * call to get_number(). |
448 | * call to get_number(). |
488 | * It is currently only used by the query_name() function. |
449 | * It is currently only used by the query_name() function. |
489 | */ |
450 | */ |
490 | |
451 | static const char * |
491 | char * |
|
|
492 | get_number (int i) |
452 | get_number (int i) |
493 | { |
453 | { |
494 | if (i <= 20) |
454 | if (i <= 20) |
495 | return numbers[i]; |
455 | return numbers[i]; |
496 | else |
456 | else |
… | |
… | |
513 | */ |
473 | */ |
514 | |
474 | |
515 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
475 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
516 | * from stats.sp - b.t. |
476 | * from stats.sp - b.t. |
517 | */ |
477 | */ |
518 | char * |
478 | static const char * |
519 | ring_desc (const object *op) |
479 | ring_desc (const object *op) |
520 | { |
480 | { |
521 | static char buf[VERY_BIG_BUF]; |
481 | static dynbuf_text buf; buf.clear (); |
522 | int attr, val, len; |
482 | int attr, val, len; |
523 | |
483 | |
524 | buf[0] = 0; |
|
|
525 | |
|
|
526 | if (!QUERY_FLAG (op, FLAG_IDENTIFIED)) |
484 | if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
527 | return buf; |
485 | { |
528 | |
|
|
529 | for (attr = 0; attr < NUM_STATS; attr++) |
486 | for (attr = 0; attr < NUM_STATS; attr++) |
530 | { |
487 | if ((val = op->stats.stat (attr))) |
531 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
|
|
532 | { |
|
|
533 | sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); |
488 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
534 | } |
|
|
535 | } |
|
|
536 | if (op->stats.exp) |
|
|
537 | sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp); |
|
|
538 | if (op->stats.wc) |
|
|
539 | sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc); |
|
|
540 | if (op->stats.dam) |
|
|
541 | sprintf (buf + strlen (buf), "(dam%+d)", op->stats.dam); |
|
|
542 | if (op->stats.ac) |
|
|
543 | sprintf (buf + strlen (buf), "(ac%+d)", op->stats.ac); |
|
|
544 | |
489 | |
|
|
490 | if (op->stats.exp) buf.printf ("(speed %+lld)", (long long)op->stats.exp); |
|
|
491 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
|
|
492 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
|
|
493 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
|
|
494 | |
545 | strcat (buf, describe_resistance (op, 0)); |
495 | buf << describe_resistance (op, 0); |
546 | |
496 | |
547 | if (op->stats.food != 0) |
497 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
548 | sprintf (buf + strlen (buf), "(sustenance%+d)", op->stats.food); |
498 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
549 | /* else if (op->stats.food < 0) |
499 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
550 | sprintf(buf+strlen(buf), "(hunger%+d)", op->stats.food); */ |
500 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
551 | if (op->stats.grace) |
501 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
552 | sprintf (buf + strlen (buf), "(grace%+d)", op->stats.grace); |
|
|
553 | if (op->stats.sp && op->type != SKILL) |
|
|
554 | sprintf (buf + strlen (buf), "(magic%+d)", op->stats.sp); |
|
|
555 | if (op->stats.hp) |
|
|
556 | sprintf (buf + strlen (buf), "(regeneration%+d)", op->stats.hp); |
|
|
557 | if (op->stats.luck) |
|
|
558 | sprintf (buf + strlen (buf), "(luck%+d)", op->stats.luck); |
|
|
559 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
|
|
560 | strcat (buf, "(lifesaving)"); |
|
|
561 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
|
|
562 | strcat (buf, "(reflect spells)"); |
|
|
563 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
|
|
564 | strcat (buf, "(reflect missiles)"); |
|
|
565 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
566 | strcat (buf, "(stealth)"); |
|
|
567 | /* Shorten some of the names, so they appear better in the windows */ |
|
|
568 | len = strlen (buf); |
|
|
569 | DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF); |
|
|
570 | DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF); |
|
|
571 | DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF); |
|
|
572 | |
502 | |
573 | /* if(op->item_power) |
503 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
574 | sprintf(buf+strlen(buf), "(item_power %+d)",op->item_power); |
504 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
575 | */ |
505 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
576 | if (buf[0] == 0 && op->type != SKILL) |
506 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
577 | strcpy (buf, "of adornment"); |
|
|
578 | |
507 | |
|
|
508 | buf.add_paths ("Attuned" , op->path_attuned); |
|
|
509 | buf.add_paths ("Repelled", op->path_repelled); |
|
|
510 | buf.add_paths ("Denied" , op->path_denied); |
|
|
511 | |
|
|
512 | if (buf.empty ()) |
|
|
513 | buf << "of adornment"; |
|
|
514 | } |
579 | |
515 | |
580 | return buf; |
516 | return buf; |
581 | } |
517 | } |
582 | |
518 | |
583 | /* |
519 | /* |
584 | * query_short_name(object) is similar to query_name, but doesn't |
520 | * query_short_name(object) is similar to query_name, but doesn't |
585 | * contain any information about object status (worn/cursed/etc.) |
521 | * contain any information about object status (worn/cursed/etc.) |
|
|
522 | * |
|
|
523 | * It is sometimes used when printing messages, so should fit well into a sentence. |
586 | */ |
524 | */ |
587 | const char * |
525 | const char * |
588 | query_short_name (const object *op) |
526 | query_short_name (const object *op) |
589 | { |
527 | { |
590 | static char buf[HUGE_BUF]; |
|
|
591 | char buf2[HUGE_BUF]; |
|
|
592 | int len = 0; |
|
|
593 | |
|
|
594 | if (op->name == NULL) |
528 | if (!op->name) |
595 | return "(null)"; |
529 | return "(null)"; |
596 | |
530 | |
597 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
531 | if (!op->nrof |
|
|
532 | && !op->weight |
|
|
533 | && !op->title |
|
|
534 | && !is_magical (op) |
|
|
535 | && op->slaying != shstr_money) |
598 | return op->name; /* To speed things up (or make things slower?) */ |
536 | return op->name; /* To speed things up (or make things slower?) */ |
599 | |
537 | |
600 | if (op->nrof <= 1) |
538 | static dynbuf_text buf; buf.clear (); |
601 | safe_strcat (buf, op->name, &len, HUGE_BUF); |
539 | |
602 | else |
540 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
603 | safe_strcat (buf, op->name_pl, &len, HUGE_BUF); |
|
|
604 | |
541 | |
605 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
542 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
606 | { |
543 | buf << ' ' << op->title; |
607 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
608 | safe_strcat (buf, op->title, &len, HUGE_BUF); |
|
|
609 | } |
|
|
610 | |
544 | |
611 | switch (op->type) |
545 | switch (op->type) |
612 | { |
546 | { |
613 | case SPELLBOOK: |
547 | case SPELLBOOK: |
614 | case SCROLL: |
548 | case SCROLL: |
615 | case WAND: |
549 | case WAND: |
616 | case ROD: |
550 | case ROD: |
617 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
551 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
618 | { |
552 | { |
619 | if (!op->title) |
553 | if (!op->title) |
620 | { |
554 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
621 | safe_strcat (buf, " of ", &len, HUGE_BUF); |
555 | |
622 | if (op->inv) |
|
|
623 | safe_strcat (buf, op->inv->name, &len, HUGE_BUF); |
|
|
624 | else |
|
|
625 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
|
|
626 | } |
|
|
627 | if (op->type != SPELLBOOK) |
556 | if (op->type != SPELLBOOK) |
628 | { |
|
|
629 | sprintf (buf2, " (lvl %d)", op->level); |
557 | buf.printf (" (lvl %d)", op->level); |
630 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
|
|
631 | } |
|
|
632 | } |
558 | } |
633 | break; |
559 | break; |
634 | |
560 | |
|
|
561 | case ALTAR: |
|
|
562 | case TRIGGER_ALTAR: |
|
|
563 | case IDENTIFY_ALTAR: |
|
|
564 | case CONVERTER: |
|
|
565 | if (op->slaying == shstr_money) |
|
|
566 | { |
|
|
567 | bool wrap = !!buf.size (); |
|
|
568 | |
|
|
569 | if (wrap) buf << " ["; |
|
|
570 | |
|
|
571 | archetype *coin = 0; |
|
|
572 | |
|
|
573 | for (char const *const *c = coins; *coins; ++c) |
|
|
574 | if ((coin = archetype::find (*c))) |
|
|
575 | if (op->stats.food % coin->value == 0) |
|
|
576 | break; |
|
|
577 | |
|
|
578 | sint32 coins = op->stats.food / coin->value; |
|
|
579 | |
|
|
580 | buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); |
|
|
581 | |
|
|
582 | if (wrap) buf << ']'; |
|
|
583 | } |
|
|
584 | break; |
|
|
585 | |
635 | case SKILL: |
586 | case SKILL: |
636 | case AMULET: |
587 | case AMULET: |
637 | case RING: |
588 | case RING: |
638 | if (!op->title) |
589 | if (!op->title) |
639 | { |
590 | { |
640 | /* If ring has a title, full description isn't so useful */ |
591 | /* If ring has a title, full description isn't so useful */ |
641 | char *s = ring_desc (op); |
592 | const char *s = ring_desc (op); |
642 | |
593 | |
643 | if (s[0]) |
594 | if (s && *s) |
644 | { |
595 | buf << " " << s; |
645 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
646 | safe_strcat (buf, s, &len, HUGE_BUF); |
|
|
647 | } |
|
|
648 | } |
596 | } |
649 | break; |
597 | break; |
|
|
598 | |
650 | default: |
599 | default: |
651 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
600 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
652 | { |
|
|
653 | sprintf (buf2, " %+d", op->magic); |
601 | buf.printf (" %+d", op->magic); |
654 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
|
|
655 | } |
|
|
656 | } |
602 | } |
|
|
603 | |
657 | return buf; |
604 | return buf; |
658 | } |
605 | } |
659 | |
606 | |
660 | /* |
607 | /* |
661 | * query_name(object) returns a character pointer pointing to a static |
608 | * query_name(object) returns a character pointer pointing to a static |
… | |
… | |
665 | * you can make several calls to query_name before the bufs start getting |
612 | * you can make several calls to query_name before the bufs start getting |
666 | * overwritten. This may be a bad thing (it may be easier to assume the value |
613 | * overwritten. This may be a bad thing (it may be easier to assume the value |
667 | * returned is good forever.) However, it makes printing statements that |
614 | * returned is good forever.) However, it makes printing statements that |
668 | * use several names much easier (don't need to store them to temp variables.) |
615 | * use several names much easier (don't need to store them to temp variables.) |
669 | * |
616 | * |
|
|
617 | * It is used extensively within messages, so should return only a prose |
|
|
618 | * and short description of the item. |
670 | */ |
619 | */ |
671 | char * |
620 | const char * |
672 | query_name (const object *op) |
621 | query_name (const object *op) |
673 | { |
622 | { |
674 | static char buf[5][HUGE_BUF]; |
623 | int len = 0; |
|
|
624 | static dynbuf_text bufs[5]; |
675 | static int use_buf = 0; |
625 | static int use_buf = 0; |
676 | int len = 0; |
|
|
677 | |
|
|
678 | #ifdef NEW_MATERIAL_CODE |
|
|
679 | materialtype_t *mt; |
|
|
680 | #endif |
|
|
681 | |
626 | |
682 | use_buf++; |
627 | use_buf++; |
683 | use_buf %= 5; |
628 | use_buf %= 5; |
684 | |
629 | |
685 | #ifdef NEW_MATERIAL_CODE |
630 | dynbuf_text &buf = bufs [use_buf]; |
686 | if ((IS_ARMOR (op) || IS_WEAPON (op)) && op->materialname) |
631 | buf.clear (); |
687 | { |
632 | |
|
|
633 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
688 | mt = name_to_material (op->materialname); |
634 | if (materialtype_t *mt = name_to_material (op->materialname)) |
689 | if (mt) |
635 | buf << mt->description << ' '; |
690 | { |
|
|
691 | safe_strcat (buf[use_buf], mt->description, &len, HUGE_BUF); |
|
|
692 | safe_strcat (buf[use_buf], " ", &len, HUGE_BUF); |
|
|
693 | } |
|
|
694 | } |
|
|
695 | #endif |
|
|
696 | |
636 | |
697 | safe_strcat (buf[use_buf], query_short_name (op), &len, HUGE_BUF); |
637 | buf << query_short_name (op); |
698 | |
638 | |
699 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
639 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
700 | safe_strcat (buf[use_buf], " *", &len, HUGE_BUF); |
640 | buf << " *"; |
701 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
641 | if (op->is_open_container ()) |
702 | safe_strcat (buf[use_buf], " (open)", &len, HUGE_BUF); |
642 | buf << " (open)"; |
703 | |
643 | |
704 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
644 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
705 | { |
645 | { |
706 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
646 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
707 | safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); |
647 | buf << " (damned)"; |
708 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
648 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
709 | safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); |
649 | buf << " (cursed)"; |
710 | } |
650 | } |
|
|
651 | |
711 | /* Basically, if the object is known magical (detect magic spell on it), |
652 | /* Basically, if the object is known magical (detect magic spell on it), |
712 | * and it isn't identified, print out the fact that |
653 | * and it isn't identified, print out the fact that |
713 | * it is magical. Assume that the detect magical spell will only set |
654 | * it is magical. Assume that the detect magical spell will only set |
714 | * KNOWN_MAGICAL if the item actually is magical. |
655 | * KNOWN_MAGICAL if the item actually is magical. |
715 | * |
656 | * |
716 | * Changed in V 0.91.4 - still print that the object is magical even |
657 | * Changed in V 0.91.4 - still print that the object is magical even |
717 | * if it has been applied. Equipping an item does not tell full |
658 | * if it has been applied. Equipping an item does not tell full |
718 | * abilities, especially for artifact items. |
659 | * abilities, especially for artifact items. |
719 | */ |
660 | */ |
720 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
661 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
721 | safe_strcat (buf[use_buf], " (magic)", &len, HUGE_BUF); |
662 | buf << " (magic)"; |
722 | |
663 | |
723 | #if 0 |
664 | #if 0 |
724 | /* item_power will be returned in desribe_item - it shouldn't really |
665 | /* item_power will be returned in describe_item - it shouldn't really |
725 | * be returned in the name. |
666 | * be returned in the name. |
726 | */ |
667 | */ |
727 | if (op->item_power) |
668 | if (op->item_power) |
728 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
669 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
729 | |
670 | |
… | |
… | |
731 | |
672 | |
732 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
673 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
733 | { |
674 | { |
734 | switch (op->type) |
675 | switch (op->type) |
735 | { |
676 | { |
736 | case BOW: |
677 | case BOW: |
737 | case WAND: |
678 | case WAND: |
738 | case ROD: |
679 | case ROD: |
739 | case HORN: |
680 | case HORN: |
740 | safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); |
681 | buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)"); |
741 | break; |
682 | break; |
742 | case WEAPON: |
683 | case WEAPON: |
743 | safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); |
684 | buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)"); |
744 | break; |
685 | break; |
745 | case ARMOUR: |
686 | case ARMOUR: |
746 | case HELMET: |
687 | case HELMET: |
747 | case SHIELD: |
688 | case SHIELD: |
748 | case RING: |
689 | case RING: |
749 | case BOOTS: |
690 | case BOOTS: |
750 | case GLOVES: |
691 | case GLOVES: |
751 | case AMULET: |
692 | case AMULET: |
752 | case GIRDLE: |
693 | case GIRDLE: |
753 | case BRACERS: |
694 | case BRACERS: |
754 | case CLOAK: |
695 | case CLOAK: |
755 | safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); |
696 | buf << " (worn)"; |
756 | break; |
697 | break; |
757 | case CONTAINER: |
698 | case CONTAINER: |
758 | safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); |
699 | buf << " (active)"; |
759 | break; |
700 | break; |
760 | case SKILL: |
701 | case SKILL: |
761 | default: |
702 | default: |
762 | safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); |
703 | buf << " (applied)"; |
763 | } |
704 | } |
764 | } |
705 | } |
|
|
706 | |
|
|
707 | switch (op->type) |
|
|
708 | { |
|
|
709 | case LAMP: |
|
|
710 | if (op->glow_radius) |
|
|
711 | buf << " (on)"; |
|
|
712 | else if (op->stats.food <= 0) |
|
|
713 | buf << " (empty)"; |
|
|
714 | else |
|
|
715 | buf << " (off)"; |
|
|
716 | break; |
|
|
717 | |
|
|
718 | case TORCH: |
|
|
719 | if (op->glow_radius) |
|
|
720 | buf << " (burning)"; |
|
|
721 | else if (op->stats.food <= 0) |
|
|
722 | buf << " (burned out)"; |
|
|
723 | break; |
|
|
724 | } |
|
|
725 | |
765 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
726 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
766 | safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); |
727 | buf << " (unpaid)"; |
767 | |
728 | |
768 | return buf[use_buf]; |
729 | return buf; |
769 | } |
730 | } |
770 | |
731 | |
771 | /* |
732 | /* |
772 | * query_base_name(object) returns a character pointer pointing to a static |
733 | * query_base_name(object) returns a character pointer pointing to a static |
773 | * buffer which contains a verbose textual representation of the name |
734 | * buffer which contains a verbose textual representation of the name |
774 | * of the given object. The buffer will be overwritten at the next |
735 | * of the given object. The buffer will be overwritten at the next |
775 | * call to query_base_name(). This is a lot like query_name, but we |
736 | * call to query_base_name(). This is a lot like query_name, but we |
776 | * don't include the item count or item status. Used for inventory sorting |
737 | * don't include the item count or item status. Used for inventory sorting |
777 | * and sending to client. |
738 | * and sending to client. |
778 | * If plural is set, we generate the plural name of this. |
739 | * If plural is set, we generate the plural name of this. |
|
|
740 | * |
|
|
741 | * It is sometimes used to display messages, and usually only used to match stuff, |
|
|
742 | * so maybe this function should be removed. |
779 | */ |
743 | */ |
780 | const char * |
744 | const char * |
781 | query_base_name (const object *op, int plural) |
745 | query_base_name (const object *op, int plural) |
782 | { |
746 | { |
783 | static char buf[MAX_BUF], buf2[MAX_BUF]; |
|
|
784 | int len; |
|
|
785 | materialtype_t *mt; |
|
|
786 | |
|
|
787 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
747 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
788 | return "(null)"; |
748 | return "(null)"; |
789 | |
749 | |
790 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
750 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
791 | return op->name; /* To speed things up (or make things slower?) */ |
751 | return op->name; /* To speed things up (or make things slower?) */ |
792 | |
752 | |
793 | if ((IS_ARMOR (op) || IS_WEAPON (op)) && op->materialname) |
753 | static dynbuf_text buf; buf.clear (); |
|
|
754 | |
|
|
755 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
794 | mt = name_to_material (op->materialname); |
756 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
757 | if (op->arch->materialname != mt->name) |
|
|
758 | buf << mt->description << ' '; |
795 | |
759 | |
796 | #ifdef NEW_MATERIAL_CODE |
760 | buf << (plural ? op->name_pl : op->name); |
797 | if ((IS_ARMOR (op) || IS_WEAPON (op)) && op->materialname && mt && |
|
|
798 | op->arch->clone.materialname != mt->name && !(op->material & M_SPECIAL)) |
|
|
799 | { |
|
|
800 | strcpy (buf, mt->description); |
|
|
801 | len = strlen (buf); |
|
|
802 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
803 | if (!plural) |
|
|
804 | safe_strcat (buf, op->name, &len, MAX_BUF); |
|
|
805 | else |
|
|
806 | safe_strcat (buf, op->name_pl, &len, MAX_BUF); |
|
|
807 | } |
|
|
808 | else |
|
|
809 | { |
|
|
810 | #endif |
|
|
811 | if (!plural) |
|
|
812 | strcpy (buf, op->name); |
|
|
813 | else |
|
|
814 | strcpy (buf, op->name_pl); |
|
|
815 | len = strlen (buf); |
|
|
816 | #ifdef NEW_MATERIAL_CODE |
|
|
817 | } |
|
|
818 | #endif |
|
|
819 | |
761 | |
820 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
762 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
821 | { |
763 | buf << ' ' << op->title; |
822 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
823 | safe_strcat (buf, op->title, &len, MAX_BUF); |
|
|
824 | } |
|
|
825 | |
764 | |
826 | switch (op->type) |
765 | switch (op->type) |
827 | { |
766 | { |
828 | case SPELLBOOK: |
767 | case SPELLBOOK: |
829 | case SCROLL: |
768 | case SCROLL: |
830 | case WAND: |
769 | case WAND: |
831 | case ROD: |
770 | case ROD: |
832 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
771 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
833 | { |
772 | { |
834 | if (!op->title) |
773 | if (!op->title) |
835 | { |
774 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
836 | safe_strcat (buf, " of ", &len, MAX_BUF); |
775 | |
837 | if (op->inv) |
|
|
838 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
|
|
839 | else |
|
|
840 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
|
|
841 | } |
|
|
842 | if (op->type != SPELLBOOK) |
776 | if (op->type != SPELLBOOK) |
843 | { |
|
|
844 | sprintf (buf2, " (lvl %d)", op->level); |
777 | buf.printf (" (lvl %d)", op->level); |
845 | safe_strcat (buf, buf2, &len, MAX_BUF); |
|
|
846 | } |
|
|
847 | } |
778 | } |
848 | break; |
779 | break; |
849 | |
780 | |
850 | |
781 | |
851 | case SKILL: |
782 | case SKILL: |
852 | case AMULET: |
783 | case AMULET: |
853 | case RING: |
784 | case RING: |
854 | if (!op->title) |
785 | if (!op->title) |
855 | { |
786 | { |
856 | /* If ring has a title, full description isn't so useful */ |
787 | /* If ring has a title, full description isn't so useful */ |
857 | char *s = ring_desc (op); |
788 | const char *s = ring_desc (op); |
858 | |
789 | |
859 | if (s[0]) |
790 | if (s && *s) |
860 | { |
791 | buf << ' ' << s; |
861 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
862 | safe_strcat (buf, s, &len, MAX_BUF); |
|
|
863 | } |
|
|
864 | } |
792 | } |
865 | break; |
793 | break; |
|
|
794 | |
866 | default: |
795 | default: |
867 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
796 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
868 | { |
797 | buf.printf (" %+d", op->magic); |
869 | sprintf (buf + strlen (buf), " %+d", op->magic); |
|
|
870 | } |
|
|
871 | } |
798 | } |
|
|
799 | |
872 | return buf; |
800 | return buf; |
873 | } |
801 | } |
874 | |
802 | |
875 | /* Break this off from describe_item - that function was way |
803 | /* Break this off from describe_item - that function was way |
876 | * too long, making it difficult to read. This function deals |
804 | * too long, making it difficult to read. This function deals |
877 | * with describing the monsters & players abilities. It should only |
805 | * with describing the monsters & players abilities. It should only |
878 | * be called with monster & player objects. Returns a description |
806 | * be called with monster & player objects. Returns a description |
879 | * in a static buffer. |
807 | * in a static buffer. |
880 | */ |
808 | */ |
881 | |
|
|
882 | static char * |
809 | static const char * |
883 | describe_monster (const object *op) |
810 | describe_monster (const object *op) |
884 | { |
811 | { |
885 | char buf[MAX_BUF]; |
812 | static dynbuf_text buf; buf.clear (); |
886 | static char retbuf[VERY_BIG_BUF]; |
|
|
887 | int i; |
|
|
888 | |
|
|
889 | retbuf[0] = '\0'; |
|
|
890 | |
813 | |
891 | /* Note that the resolution this provides for players really isn't |
814 | /* Note that the resolution this provides for players really isn't |
892 | * very good. Any player with a speed greater than .67 will |
815 | * very good. Any player with a speed greater than .67 will |
893 | * fall into the 'lightning fast movement' category. |
816 | * fall into the 'lightning fast movement' category. |
894 | */ |
817 | */ |
895 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
818 | if (op->has_active_speed ()) |
896 | { |
|
|
897 | switch ((int) ((FABS (op->speed)) * 15)) |
819 | switch ((int) ((FABS (op->speed)) * 15)) |
898 | { |
820 | { |
899 | case 0: |
821 | case 0: |
900 | strcat (retbuf, "(very slow movement)"); |
822 | buf << "(very slow movement)"; |
901 | break; |
823 | break; |
902 | case 1: |
824 | case 1: |
903 | strcat (retbuf, "(slow movement)"); |
825 | buf << "(slow movement)"; |
904 | break; |
826 | break; |
905 | case 2: |
827 | case 2: |
906 | strcat (retbuf, "(normal movement)"); |
828 | buf << "(normal movement)"; |
907 | break; |
829 | break; |
908 | case 3: |
830 | case 3: |
909 | case 4: |
831 | case 4: |
910 | strcat (retbuf, "(fast movement)"); |
832 | buf << "(fast movement)"; |
911 | break; |
833 | break; |
912 | case 5: |
834 | case 5: |
913 | case 6: |
835 | case 6: |
914 | strcat (retbuf, "(very fast movement)"); |
836 | buf << "(very fast movement)"; |
915 | break; |
837 | break; |
916 | case 7: |
838 | case 7: |
917 | case 8: |
839 | case 8: |
918 | case 9: |
840 | case 9: |
919 | case 10: |
841 | case 10: |
920 | strcat (retbuf, "(extremely fast movement)"); |
842 | buf << "(extremely fast movement)"; |
921 | break; |
843 | break; |
922 | default: |
844 | default: |
923 | strcat (retbuf, "(lightning fast movement)"); |
845 | buf << "(lightning fast movement)"; |
924 | break; |
846 | break; |
925 | } |
847 | } |
926 | } |
848 | |
927 | if (QUERY_FLAG (op, FLAG_UNDEAD)) |
849 | if (QUERY_FLAG (op, FLAG_UNDEAD)) buf << "(undead)"; |
928 | strcat (retbuf, "(undead)"); |
|
|
929 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) |
850 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) buf << "(see invisible)"; |
930 | strcat (retbuf, "(see invisible)"); |
851 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) buf << "(wield weapon)"; |
931 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) |
852 | if (QUERY_FLAG (op, FLAG_USE_BOW)) buf << "(archer)"; |
932 | strcat (retbuf, "(wield weapon)"); |
853 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) buf << "(wear armour)"; |
933 | if (QUERY_FLAG (op, FLAG_USE_BOW)) |
854 | if (QUERY_FLAG (op, FLAG_USE_RING)) buf << "(wear ring)"; |
934 | strcat (retbuf, "(archer)"); |
855 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) buf << "(read scroll)"; |
935 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) |
856 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) buf << "(fires wand/rod/horn)"; |
936 | strcat (retbuf, "(wear armour)"); |
|
|
937 | if (QUERY_FLAG (op, FLAG_USE_RING)) |
|
|
938 | strcat (retbuf, "(wear ring)"); |
|
|
939 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) |
|
|
940 | strcat (retbuf, "(read scroll)"); |
|
|
941 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) |
|
|
942 | strcat (retbuf, "(fires wand/rod/horn)"); |
|
|
943 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) |
857 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) buf << "(skill user)"; |
944 | strcat (retbuf, "(skill user)"); |
858 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) buf << "(spellcaster)"; |
945 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) |
859 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) buf << "(friendly)"; |
946 | strcat (retbuf, "(spellcaster)"); |
|
|
947 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
948 | strcat (retbuf, "(friendly)"); |
|
|
949 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
860 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) buf << "(unaggressive)"; |
950 | strcat (retbuf, "(unaggressive)"); |
861 | if (QUERY_FLAG (op, FLAG_HITBACK)) buf << "(hitback)"; |
951 | if (QUERY_FLAG (op, FLAG_HITBACK)) |
862 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealthy)"; |
952 | strcat (retbuf, "(hitback)"); |
863 | |
953 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
954 | strcat (retbuf, "(stealthy)"); |
|
|
955 | if (op->randomitems != NULL) |
864 | if (op->randomitems) |
956 | { |
865 | { |
957 | treasure *t; |
|
|
958 | int first = 1; |
866 | bool first = 1; |
959 | |
867 | |
960 | for (t = op->randomitems->items; t != NULL; t = t->next) |
868 | for (treasure *t = op->randomitems->items; t; t = t->next) |
961 | if (t->item && (t->item->clone.type == SPELL)) |
869 | if (t->item && t->item->type == SPELL) |
962 | { |
870 | { |
963 | if (first) |
871 | if (first) |
964 | { |
872 | buf << "(Spell abilities:)"; |
|
|
873 | |
965 | first = 0; |
874 | first = 0; |
966 | strcat (retbuf, "(Spell abilities:)"); |
875 | |
967 | } |
876 | buf << '(' << t->item->object::name << ')'; |
968 | strcat (retbuf, "("); |
|
|
969 | strcat (retbuf, t->item->clone.name); |
|
|
970 | strcat (retbuf, ")"); |
|
|
971 | } |
877 | } |
972 | } |
878 | } |
|
|
879 | |
973 | if (op->type == PLAYER) |
880 | if (op->type == PLAYER) |
974 | { |
881 | { |
975 | if (op->contr->digestion) |
882 | if (op->contr->digestion) |
976 | { |
|
|
977 | if (op->contr->digestion != 0) |
|
|
978 | sprintf (buf, "(sustenance%+d)", op->contr->digestion); |
883 | buf.printf ("(sustenance%+d)", op->contr->digestion); |
979 | strcat (retbuf, buf); |
884 | |
980 | } |
|
|
981 | if (op->contr->gen_grace) |
885 | if (op->contr->gen_grace) |
982 | { |
|
|
983 | sprintf (buf, "(grace%+d)", op->contr->gen_grace); |
886 | buf.printf ("(grace%+d)", op->contr->gen_grace); |
984 | strcat (retbuf, buf); |
887 | |
985 | } |
|
|
986 | if (op->contr->gen_sp) |
888 | if (op->contr->gen_sp) |
987 | { |
|
|
988 | sprintf (buf, "(magic%+d)", op->contr->gen_sp); |
889 | buf.printf ("(magic%+d)", op->contr->gen_sp); |
989 | strcat (retbuf, buf); |
890 | |
990 | } |
|
|
991 | if (op->contr->gen_hp) |
891 | if (op->contr->gen_hp) |
992 | { |
|
|
993 | sprintf (buf, "(regeneration%+d)", op->contr->gen_hp); |
892 | buf.printf ("(regeneration%+d)", op->contr->gen_hp); |
994 | strcat (retbuf, buf); |
893 | |
995 | } |
|
|
996 | if (op->stats.luck) |
894 | if (op->stats.luck) |
997 | { |
|
|
998 | sprintf (buf, "(luck%+d)", op->stats.luck); |
895 | buf.printf ("(luck%+d)", op->stats.luck); |
999 | strcat (retbuf, buf); |
|
|
1000 | } |
|
|
1001 | } |
896 | } |
1002 | |
897 | |
1003 | /* describe attacktypes */ |
898 | /* describe attacktypes */ |
1004 | if (is_dragon_pl (op)) |
899 | if (is_dragon_pl (op)) |
1005 | { |
900 | { |
… | |
… | |
1007 | * Break apart the for loop - move the comparison checking down - |
902 | * Break apart the for loop - move the comparison checking down - |
1008 | * this makes it more readable. |
903 | * this makes it more readable. |
1009 | */ |
904 | */ |
1010 | object *tmp; |
905 | object *tmp; |
1011 | |
906 | |
1012 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
907 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1013 | if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) |
908 | if (tmp->type == SKILL && tmp->name == shstr_clawing) |
1014 | break; |
909 | break; |
1015 | |
910 | |
1016 | if (tmp && tmp->attacktype != 0) |
911 | if (tmp && tmp->attacktype) |
1017 | { |
912 | buf.add_abilities ("Claws", tmp->attacktype); |
1018 | DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws"); |
|
|
1019 | } |
|
|
1020 | else |
913 | else |
1021 | { |
914 | buf.add_abilities ("Attacks", op->attacktype); |
1022 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
|
|
1023 | } |
|
|
1024 | } |
915 | } |
1025 | else |
916 | else |
1026 | { |
917 | buf.add_abilities ("Attacks", op->attacktype); |
1027 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
918 | |
1028 | } |
919 | buf.add_paths ("Attuned" , op->path_attuned); |
1029 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
920 | buf.add_paths ("Repelled", op->path_repelled); |
1030 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
921 | buf.add_paths ("Denied" , op->path_denied); |
1031 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
922 | |
1032 | for (i = 0; i < NROFATTACKS; i++) |
923 | for (int i = 0; i < NROFATTACKS; i++) |
1033 | { |
|
|
1034 | if (op->resist[i]) |
924 | if (op->resist[i]) |
1035 | { |
|
|
1036 | sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); |
925 | buf.printf ("(%s %+d)", resist_plus[i], op->resist[i]); |
1037 | strcat (retbuf, buf); |
926 | |
1038 | } |
|
|
1039 | } |
|
|
1040 | return retbuf; |
927 | return buf; |
1041 | } |
928 | } |
1042 | |
|
|
1043 | |
929 | |
1044 | /* |
930 | /* |
1045 | * Returns a pointer to a static buffer which contains a |
931 | * Returns a pointer to a static buffer which contains a |
1046 | * description of the given object. |
932 | * description of the given object. |
1047 | * If it is a monster, lots of information about its abilities |
933 | * If it is a monster, lots of information about its abilities |
… | |
… | |
1056 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
942 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
1057 | * a dragon player examining food. Could have things like |
943 | * a dragon player examining food. Could have things like |
1058 | * a dwarven axe, in which the full abilities are only known to |
944 | * a dwarven axe, in which the full abilities are only known to |
1059 | * dwarves, etc. |
945 | * dwarves, etc. |
1060 | * |
946 | * |
1061 | * This function is really much more complicated than it should |
|
|
1062 | * be, because different objects have different meanings |
|
|
1063 | * for the same field (eg, wands use 'food' for charges). This |
|
|
1064 | * means these special cases need to be worked out. |
|
|
1065 | * |
|
|
1066 | * Add 'owner' who is the person examining this object. |
947 | * Add 'owner' who is the person examining this object. |
1067 | * owner can be null if no one is being associated with this |
948 | * owner can be null if no one is being associated with this |
1068 | * item (eg, debug dump or the like) |
949 | * item (eg, debug dump or the like) |
1069 | */ |
950 | */ |
1070 | |
951 | const char * |
1071 | char * |
|
|
1072 | describe_item (const object *op, object *owner) |
952 | describe_item (const object *op, object *owner) |
1073 | { |
953 | { |
1074 | char buf[MAX_BUF]; |
954 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
1075 | static char retbuf[VERY_BIG_BUF]; |
955 | return describe_monster (op); |
|
|
956 | |
|
|
957 | static dynbuf_text buf; buf.clear (); |
1076 | int identified, i; |
958 | int identified, i; |
1077 | |
959 | |
1078 | retbuf[0] = '\0'; |
|
|
1079 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
|
|
1080 | { |
|
|
1081 | return describe_monster (op); |
|
|
1082 | } |
|
|
1083 | /* figure this out once, instead of making multiple calls to need_identify. |
960 | /* figure this out once, instead of making multiple calls to need_identify. |
1084 | * also makes the code easier to read. |
961 | * also makes the code easier to read. |
1085 | */ |
962 | */ |
1086 | if (!need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED)) |
963 | identified = !need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED); |
1087 | identified = 1; |
964 | if (!identified) |
1088 | else |
965 | buf << "(unidentified)"; |
1089 | { |
966 | |
1090 | strcpy (retbuf, "(unidentified)"); |
|
|
1091 | identified = 0; |
|
|
1092 | } |
|
|
1093 | switch (op->type) |
967 | switch (op->type) |
1094 | { |
968 | { |
1095 | case BOW: |
969 | case BOW: |
1096 | case ARROW: |
970 | case ARROW: |
1097 | case WAND: |
971 | case WAND: |
1098 | case ROD: |
972 | case ROD: |
1099 | case HORN: |
973 | case HORN: |
1100 | case WEAPON: |
974 | case WEAPON: |
1101 | case ARMOUR: |
975 | case ARMOUR: |
1102 | case HELMET: |
976 | case HELMET: |
1103 | case SHIELD: |
977 | case SHIELD: |
1104 | case BOOTS: |
978 | case BOOTS: |
1105 | case GLOVES: |
979 | case GLOVES: |
1106 | case GIRDLE: |
980 | case GIRDLE: |
1107 | case BRACERS: |
981 | case BRACERS: |
1108 | case CLOAK: |
982 | case CLOAK: |
1109 | case SKILL_TOOL: |
983 | case SKILL_TOOL: |
1110 | break; /* We have more information to do below this switch */ |
984 | break; /* We have more information to do below this switch */ |
1111 | |
985 | |
1112 | case POWER_CRYSTAL: |
986 | case POWER_CRYSTAL: |
1113 | if (op->stats.maxsp > 1000) |
987 | if (op->stats.maxsp > 1000) |
1114 | { /*higher capacity crystals */ |
988 | { /*higher capacity crystals */ |
1115 | i = (op->stats.maxsp % 100) / 10; |
989 | i = (op->stats.maxsp % 1000) / 100; |
|
|
990 | |
1116 | if (i) |
991 | if (i) |
1117 | snprintf (buf, MAX_BUF, "(capacity %d.%dk). It is ", op->stats.maxsp / 100, i); |
992 | buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); |
1118 | else |
993 | else |
1119 | snprintf (buf, MAX_BUF, "(capacity %dk). It is ", op->stats.maxsp / 100); |
994 | buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000); |
1120 | } |
995 | } |
1121 | else |
996 | else |
1122 | snprintf (buf, MAX_BUF, "(capacity %d). It is ", op->stats.maxsp); |
997 | buf.printf ("(capacity %d). It is ", op->stats.maxsp); |
1123 | strcat (retbuf, buf); |
998 | |
1124 | i = (op->stats.sp * 10) / op->stats.maxsp; |
999 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1125 | if (op->stats.sp == 0) |
1000 | if (op->stats.sp == 0) |
1126 | strcat (retbuf, "empty."); |
1001 | buf << "empty."; |
1127 | else if (i == 0) |
1002 | else if (i == 0) |
1128 | strcat (retbuf, "almost empty."); |
1003 | buf << "almost empty."; |
1129 | else if (i < 3) |
1004 | else if (i < 3) |
1130 | strcat (retbuf, "partially filled."); |
1005 | buf << "partially filled."; |
1131 | else if (i < 6) |
1006 | else if (i < 6) |
1132 | strcat (retbuf, "half full."); |
1007 | buf << "half full."; |
1133 | else if (i < 9) |
1008 | else if (i < 9) |
1134 | strcat (retbuf, "well charged."); |
1009 | buf << "well charged."; |
1135 | else if (op->stats.sp == op->stats.maxsp) |
1010 | else if (op->stats.sp == op->stats.maxsp) |
1136 | strcat (retbuf, "fully charged."); |
1011 | buf << "fully charged."; |
1137 | else |
1012 | else |
1138 | strcat (retbuf, "almost full."); |
1013 | buf << "almost full."; |
1139 | break; |
1014 | break; |
|
|
1015 | |
|
|
1016 | case LAMP: |
|
|
1017 | { |
|
|
1018 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
|
|
1019 | buf << "(fuel: "; |
|
|
1020 | if (percent == 0) |
|
|
1021 | buf << "empty"; |
|
|
1022 | else if (percent < 10) |
|
|
1023 | buf << "very low"; |
|
|
1024 | else if (percent < 25) |
|
|
1025 | buf << "low"; |
|
|
1026 | else if (percent < 50) |
|
|
1027 | buf << "half empty"; |
|
|
1028 | else if (percent < 75) |
|
|
1029 | buf << "half full"; |
|
|
1030 | else if (percent < 95) |
|
|
1031 | buf << "well filled"; |
|
|
1032 | else if (percent <= 100) |
|
|
1033 | buf << "full"; |
|
|
1034 | buf << ")"; |
|
|
1035 | } |
|
|
1036 | break; |
|
|
1037 | |
1140 | case FOOD: |
1038 | case FOOD: |
1141 | case FLESH: |
1039 | case FLESH: |
1142 | case DRINK: |
1040 | case DRINK: |
1143 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1041 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1144 | { |
1042 | { |
1145 | sprintf (buf, "(food+%d)", op->stats.food); |
1043 | buf.printf ("(food+%d)", op->stats.food); |
1146 | strcat (retbuf, buf); |
|
|
1147 | |
1044 | |
1148 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1045 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1149 | { |
|
|
1150 | sprintf (buf, "(%s metabolism)", change_resist_msg[op->last_eat]); |
1046 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1151 | strcat (retbuf, buf); |
|
|
1152 | } |
|
|
1153 | |
1047 | |
1154 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1048 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1155 | { |
1049 | { |
1156 | if (op->stats.hp) |
1050 | if (op->stats.hp) buf << "(heals)"; |
1157 | strcat (retbuf, "(heals)"); |
|
|
1158 | if (op->stats.sp) |
|
|
1159 | strcat (retbuf, "(spellpoint regen)"); |
1051 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1160 | } |
1052 | } |
1161 | else |
1053 | else |
1162 | { |
1054 | { |
1163 | if (op->stats.hp) |
1055 | if (op->stats.hp) buf << "(damages)"; |
1164 | strcat (retbuf, "(damages)"); |
|
|
1165 | if (op->stats.sp) |
|
|
1166 | strcat (retbuf, "(spellpoint depletion)"); |
1056 | if (op->stats.sp) buf << "(spellpoint depletion)"; |
1167 | } |
1057 | } |
1168 | } |
1058 | } |
1169 | break; |
1059 | break; |
1170 | |
1060 | |
1171 | |
|
|
1172 | case SKILL: |
1061 | case SKILL: |
1173 | case RING: |
1062 | case RING: |
1174 | case AMULET: |
1063 | case AMULET: |
1175 | if (op->item_power) |
1064 | if (op->item_power) |
1176 | { |
|
|
1177 | sprintf (buf, "(item_power %+d)", op->item_power); |
1065 | buf.printf ("(item_power %+d)", op->item_power); |
1178 | strcat (retbuf, buf); |
1066 | |
1179 | } |
|
|
1180 | if (op->title) |
1067 | if (op->title) |
1181 | strcat (retbuf, ring_desc (op)); |
1068 | buf << ring_desc (op); |
|
|
1069 | |
1182 | return retbuf; |
1070 | return buf; |
1183 | |
1071 | |
1184 | default: |
1072 | default: |
1185 | return retbuf; |
1073 | return buf; |
1186 | } |
1074 | } |
1187 | |
1075 | |
1188 | /* Down here, we more further describe equipment type items. |
1076 | /* Down here, we more further describe equipment type items. |
1189 | * only describe them if they have been identified or the like. |
1077 | * only describe them if they have been identified or the like. |
1190 | */ |
1078 | */ |
1191 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1079 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1192 | { |
1080 | { |
1193 | int attr, val; |
1081 | int attr, val; |
1194 | |
1082 | |
1195 | for (attr = 0; attr < NUM_STATS; attr++) |
1083 | for (attr = 0; attr < NUM_STATS; attr++) |
1196 | { |
1084 | if ((val = op->stats.stat (attr))) |
1197 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
|
|
1198 | { |
|
|
1199 | sprintf (buf, "(%s%+d)", short_stat_name[attr], val); |
1085 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
1200 | strcat (retbuf, buf); |
|
|
1201 | } |
|
|
1202 | } |
|
|
1203 | |
1086 | |
1204 | if (op->stats.exp) |
1087 | if (op->stats.exp) |
1205 | { |
|
|
1206 | sprintf (buf, "(speed %+lld)", (long long) op->stats.exp); |
1088 | buf.printf ("(speed %+lld)", (long long) op->stats.exp); |
1207 | strcat (retbuf, buf); |
|
|
1208 | } |
|
|
1209 | |
|
|
1210 | |
1089 | |
1211 | switch (op->type) |
1090 | switch (op->type) |
1212 | { |
1091 | { |
1213 | case BOW: |
1092 | case BOW: |
1214 | case ARROW: |
1093 | case ARROW: |
1215 | case GIRDLE: |
1094 | case GIRDLE: |
1216 | case HELMET: |
1095 | case HELMET: |
1217 | case SHIELD: |
1096 | case SHIELD: |
1218 | case BOOTS: |
1097 | case BOOTS: |
1219 | case GLOVES: |
1098 | case GLOVES: |
1220 | case WEAPON: |
1099 | case WEAPON: |
1221 | case SKILL: |
1100 | case SKILL: |
1222 | case RING: |
1101 | case RING: |
1223 | case AMULET: |
1102 | case AMULET: |
1224 | case ARMOUR: |
1103 | case ARMOUR: |
1225 | case BRACERS: |
1104 | case BRACERS: |
1226 | case FORCE: |
1105 | case FORCE: |
1227 | case CLOAK: |
1106 | case CLOAK: |
1228 | if (op->stats.wc) |
1107 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
1229 | { |
1108 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
1230 | sprintf (buf, "(wc%+d)", op->stats.wc); |
1109 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
1231 | strcat (retbuf, buf); |
1110 | |
1232 | } |
|
|
1233 | if (op->stats.dam) |
|
|
1234 | { |
|
|
1235 | sprintf (buf, "(dam%+d)", op->stats.dam); |
|
|
1236 | strcat (retbuf, buf); |
|
|
1237 | } |
|
|
1238 | if (op->stats.ac) |
|
|
1239 | { |
|
|
1240 | sprintf (buf, "(ac%+d)", op->stats.ac); |
|
|
1241 | strcat (retbuf, buf); |
|
|
1242 | } |
|
|
1243 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1111 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1244 | { |
|
|
1245 | sprintf (buf, "(improved %d/%d)", op->last_eat, op->level); |
1112 | buf.printf ("(improved %d/%d)", op->last_eat, op->level); |
1246 | strcat (retbuf, buf); |
1113 | |
1247 | } |
|
|
1248 | break; |
1114 | break; |
1249 | |
1115 | |
1250 | default: |
1116 | default: |
1251 | break; |
1117 | break; |
1252 | } |
1118 | } |
1253 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
1119 | |
1254 | strcat (retbuf, "(xray-vision)"); |
1120 | if (QUERY_FLAG (op, FLAG_XRAYS)) buf << "(xray-vision)"; |
1255 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
1121 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) buf << "(infravision)"; |
1256 | strcat (retbuf, "(infravision)"); |
|
|
1257 | |
1122 | |
1258 | /* levitate was what is was before, so we'll keep it */ |
1123 | /* levitate was what is was before, so we'll keep it */ |
1259 | if (op->move_type & MOVE_FLY_LOW) |
1124 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1260 | strcat (retbuf, "(levitate)"); |
|
|
1261 | |
|
|
1262 | if (op->move_type & MOVE_FLY_HIGH) |
1125 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1263 | strcat (retbuf, "(fly)"); |
|
|
1264 | |
|
|
1265 | if (op->move_type & MOVE_SWIM) |
1126 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
1266 | strcat (retbuf, "(swim)"); |
|
|
1267 | |
1127 | |
1268 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1128 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1269 | |
1129 | |
1270 | if (op->item_power) |
1130 | if (op->item_power) |
1271 | { |
|
|
1272 | sprintf (buf, "(item_power %+d)", op->item_power); |
1131 | buf.printf ("(item_power %+d)", op->item_power); |
1273 | strcat (retbuf, buf); |
|
|
1274 | } |
|
|
1275 | } /* End if identified or applied */ |
1132 | } /* End if identified or applied */ |
1276 | |
1133 | |
1277 | /* This blocks only deals with fully identified object. |
1134 | /* This blocks only deals with fully identified object. |
1278 | * it is intentional that this is not an 'else' from a above - |
1135 | * it is intentional that this is not an 'else' from a above - |
1279 | * in this way, information is added. |
1136 | * in this way, information is added. |
… | |
… | |
1282 | { |
1139 | { |
1283 | int more_info = 0; |
1140 | int more_info = 0; |
1284 | |
1141 | |
1285 | switch (op->type) |
1142 | switch (op->type) |
1286 | { |
1143 | { |
1287 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1144 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1288 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1145 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1289 | case BOW: |
1146 | case BOW: |
1290 | case ARROW: |
1147 | case ARROW: |
1291 | case WAND: |
1148 | case WAND: |
1292 | case FOOD: |
1149 | case FOOD: |
1293 | case FLESH: |
1150 | case FLESH: |
1294 | case DRINK: |
1151 | case DRINK: |
1295 | more_info = 0; |
1152 | more_info = 0; |
1296 | break; |
1153 | break; |
1297 | |
1154 | |
1298 | /* Armor type objects */ |
1155 | /* Armor type objects */ |
1299 | case ARMOUR: |
1156 | case ARMOUR: |
1300 | case HELMET: |
1157 | case HELMET: |
1301 | case SHIELD: |
1158 | case SHIELD: |
1302 | case BOOTS: |
1159 | case BOOTS: |
1303 | case GLOVES: |
1160 | case GLOVES: |
1304 | case GIRDLE: |
1161 | case GIRDLE: |
1305 | case BRACERS: |
1162 | case BRACERS: |
1306 | case CLOAK: |
1163 | case CLOAK: |
1307 | if (ARMOUR_SPEED (op)) |
1164 | if (ARMOUR_SPEED (op)) buf.printf ("(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
1308 | { |
1165 | if (ARMOUR_SPELLS (op)) buf.printf ("(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
1309 | sprintf (buf, "(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
|
|
1310 | strcat (retbuf, buf); |
|
|
1311 | } |
|
|
1312 | if (ARMOUR_SPELLS (op)) |
|
|
1313 | { |
|
|
1314 | sprintf (buf, "(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
|
|
1315 | strcat (retbuf, buf); |
|
|
1316 | } |
|
|
1317 | more_info = 1; |
1166 | more_info = 1; |
1318 | break; |
1167 | break; |
1319 | |
1168 | |
1320 | case WEAPON: |
1169 | case WEAPON: |
1321 | /* Calculate it the same way fix_player does so the results |
1170 | /* Calculate it the same way fix_player does so the results |
1322 | * make sense. |
1171 | * make sense. |
1323 | */ |
1172 | */ |
1324 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1173 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1325 | if (i < 0) |
1174 | if (i < 0) |
1326 | i = 0; |
1175 | i = 0; |
1327 | |
1176 | |
1328 | sprintf (buf, "(weapon speed %d)", i); |
1177 | buf.printf ("(weapon speed %d)", i); |
1329 | strcat (retbuf, buf); |
|
|
1330 | more_info = 1; |
1178 | more_info = 1; |
1331 | break; |
1179 | break; |
1332 | |
|
|
1333 | } |
1180 | } |
|
|
1181 | |
1334 | if (more_info) |
1182 | if (more_info) |
1335 | { |
1183 | { |
1336 | if (op->stats.food) |
|
|
1337 | { |
|
|
1338 | if (op->stats.food != 0) |
|
|
1339 | sprintf (buf, "(sustenance%+d)", op->stats.food); |
1184 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
1340 | strcat (retbuf, buf); |
|
|
1341 | } |
|
|
1342 | if (op->stats.grace) |
|
|
1343 | { |
|
|
1344 | sprintf (buf, "(grace%+d)", op->stats.grace); |
1185 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
1345 | strcat (retbuf, buf); |
1186 | if (op->stats.sp) buf.printf ("(magic%+d)", op->stats.sp); |
1346 | } |
|
|
1347 | if (op->stats.sp) |
|
|
1348 | { |
|
|
1349 | sprintf (buf, "(magic%+d)", op->stats.sp); |
|
|
1350 | strcat (retbuf, buf); |
|
|
1351 | } |
|
|
1352 | if (op->stats.hp) |
|
|
1353 | { |
|
|
1354 | sprintf (buf, "(regeneration%+d)", op->stats.hp); |
1187 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
1355 | strcat (retbuf, buf); |
|
|
1356 | } |
|
|
1357 | } |
1188 | } |
1358 | |
1189 | |
1359 | if (op->stats.luck) |
1190 | if (op->stats.luck) |
1360 | { |
|
|
1361 | sprintf (buf, "(luck%+d)", op->stats.luck); |
1191 | buf.printf ("(luck%+d)", op->stats.luck); |
1362 | strcat (retbuf, buf); |
1192 | |
1363 | } |
|
|
1364 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
1193 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
1365 | strcat (retbuf, "(lifesaving)"); |
1194 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
1366 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
|
|
1367 | strcat (retbuf, "(reflect spells)"); |
|
|
1368 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
1195 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
1369 | strcat (retbuf, "(reflect missiles)"); |
|
|
1370 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
1196 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1371 | strcat (retbuf, "(stealth)"); |
1197 | |
1372 | if (op->slaying != NULL && op->type != FOOD) |
1198 | if (op->slaying && op->type != FOOD) |
1373 | { |
|
|
1374 | sprintf (buf, "(slay %s)", &op->slaying); |
1199 | buf.printf ("(slay %s)", &op->slaying); |
1375 | strcat (retbuf, buf); |
1200 | |
1376 | } |
1201 | if (op->type == SKILL_TOOL && op->skill) |
1377 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
1202 | buf.printf ("(%s)", &op->skill); |
|
|
1203 | |
|
|
1204 | buf.add_abilities ("Attacks", op->attacktype); |
1378 | /* resistance on flesh is only visible for quetzals. If |
1205 | /* resistance on flesh is only visible for quetzals. If |
1379 | * non flesh, everyone can see its resistances |
1206 | * non flesh, everyone can see its resistances |
1380 | */ |
1207 | */ |
1381 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1208 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1382 | strcat (retbuf, describe_resistance (op, 0)); |
1209 | buf << describe_resistance (op, 0); |
1383 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
|
|
1384 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
|
|
1385 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
|
|
1386 | } |
|
|
1387 | |
1210 | |
|
|
1211 | buf.add_paths ("Attuned", op->path_attuned); |
|
|
1212 | buf.add_paths ("Repelled", op->path_repelled); |
|
|
1213 | buf.add_paths ("Denied", op->path_denied); |
|
|
1214 | } |
|
|
1215 | |
1388 | return retbuf; |
1216 | return buf; |
|
|
1217 | } |
|
|
1218 | |
|
|
1219 | std::string |
|
|
1220 | object::describe_item (object *who) |
|
|
1221 | { |
|
|
1222 | return std::string (::describe_item (this, who)); |
|
|
1223 | } |
|
|
1224 | |
|
|
1225 | void |
|
|
1226 | examine (object *op, object *tmp) |
|
|
1227 | { |
|
|
1228 | std::string info = tmp->describe (op); |
|
|
1229 | |
|
|
1230 | op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); |
|
|
1231 | } |
|
|
1232 | |
|
|
1233 | /* |
|
|
1234 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1235 | * inventory. |
|
|
1236 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1237 | */ |
|
|
1238 | const char * |
|
|
1239 | object::query_inventory (object *who, const char *indent) |
|
|
1240 | { |
|
|
1241 | static dynbuf_text buf; buf.clear (); |
|
|
1242 | |
|
|
1243 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
1244 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
|
|
1245 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ()); |
|
|
1246 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
|
|
1247 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
|
|
1248 | |
|
|
1249 | if (buf.size ()) |
|
|
1250 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
|
|
1251 | else |
|
|
1252 | buf.printf ("%s(empty)\n", indent); |
|
|
1253 | |
|
|
1254 | return buf; |
1389 | } |
1255 | } |
1390 | |
1256 | |
1391 | /* Return true if the item is magical. A magical item is one that |
1257 | /* Return true if the item is magical. A magical item is one that |
1392 | * increases/decreases any abilities, provides a resistance, |
1258 | * increases/decreases any abilities, provides a resistance, |
1393 | * has a generic magical bonus, or is an artifact. |
1259 | * has a generic magical bonus, or is an artifact. |
1394 | * This function is used by detect_magic to determine if an item |
1260 | * This function is used by detect_magic to determine if an item |
1395 | * should be marked as magical. |
1261 | * should be marked as magical. |
1396 | */ |
1262 | */ |
1397 | |
|
|
1398 | int |
1263 | int |
1399 | is_magical (const object *op) |
1264 | is_magical (const object *op) |
1400 | { |
1265 | { |
1401 | int i; |
1266 | int i; |
1402 | |
1267 | |
… | |
… | |
1453 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1318 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1454 | return 1; |
1319 | return 1; |
1455 | |
1320 | |
1456 | /* Check to see if it increases/decreases any stats */ |
1321 | /* Check to see if it increases/decreases any stats */ |
1457 | for (i = 0; i < NUM_STATS; i++) |
1322 | for (i = 0; i < NUM_STATS; i++) |
1458 | if (get_attr_value (&(op->stats), i) != 0) |
1323 | if (op->stats.stat (i)) |
1459 | return 1; |
1324 | return 1; |
1460 | |
1325 | |
1461 | /* If it doesn't fall into any of the above categories, must |
1326 | /* If it doesn't fall into any of the above categories, must |
1462 | * be non magical. |
1327 | * be non magical. |
1463 | */ |
1328 | */ |
… | |
… | |
1472 | int |
1337 | int |
1473 | need_identify (const object *op) |
1338 | need_identify (const object *op) |
1474 | { |
1339 | { |
1475 | switch (op->type) |
1340 | switch (op->type) |
1476 | { |
1341 | { |
1477 | case RING: |
1342 | case RING: |
1478 | case WAND: |
1343 | case WAND: |
1479 | case ROD: |
1344 | case ROD: |
1480 | case HORN: |
1345 | case HORN: |
1481 | case SCROLL: |
1346 | case SCROLL: |
1482 | case SKILL: |
1347 | case SKILL: |
1483 | case SKILLSCROLL: |
1348 | case SKILLSCROLL: |
1484 | case SPELLBOOK: |
1349 | case SPELLBOOK: |
1485 | case FOOD: |
1350 | case FOOD: |
1486 | case POTION: |
1351 | case POTION: |
1487 | case BOW: |
1352 | case BOW: |
1488 | case ARROW: |
1353 | case ARROW: |
1489 | case WEAPON: |
1354 | case WEAPON: |
1490 | case ARMOUR: |
1355 | case ARMOUR: |
1491 | case SHIELD: |
1356 | case SHIELD: |
1492 | case HELMET: |
1357 | case HELMET: |
1493 | case AMULET: |
1358 | case AMULET: |
1494 | case BOOTS: |
1359 | case BOOTS: |
1495 | case GLOVES: |
1360 | case GLOVES: |
1496 | case BRACERS: |
1361 | case BRACERS: |
1497 | case GIRDLE: |
1362 | case GIRDLE: |
1498 | case CONTAINER: |
1363 | case CONTAINER: |
1499 | case DRINK: |
1364 | case DRINK: |
1500 | case FLESH: |
1365 | case FLESH: |
1501 | case INORGANIC: |
1366 | case INORGANIC: |
1502 | case CLOSE_CON: |
1367 | case CLOSE_CON: |
1503 | case CLOAK: |
1368 | case CLOAK: |
1504 | case GEM: |
1369 | case GEM: |
1505 | case POWER_CRYSTAL: |
1370 | case POWER_CRYSTAL: |
1506 | case POISON: |
1371 | case POISON: |
1507 | case BOOK: |
1372 | case BOOK: |
1508 | case SKILL_TOOL: |
1373 | case SKILL_TOOL: |
1509 | return 1; |
1374 | return 1; |
1510 | } |
1375 | } |
|
|
1376 | |
1511 | /* Try to track down some stuff that may show up here. Thus, the |
1377 | /* Try to track down some stuff that may show up here. Thus, the |
1512 | * archetype file can be updated, and this function removed. |
1378 | * archetype file can be updated, and this function removed. |
1513 | */ |
1379 | */ |
1514 | #if 0 |
1380 | #if 0 |
1515 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
1381 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
1516 | #endif |
1382 | #endif |
1517 | return 0; |
1383 | return 0; |
1518 | } |
1384 | } |
1519 | |
1385 | |
1520 | |
|
|
1521 | /* |
1386 | /* |
1522 | * Supposed to fix face-values as well here, but later. |
1387 | * Supposed to fix face-values as well here, but later. |
1523 | */ |
1388 | */ |
1524 | |
|
|
1525 | void |
1389 | void |
1526 | identify (object *op) |
1390 | identify (object *op) |
1527 | { |
1391 | { |
1528 | object *pl; |
|
|
1529 | |
|
|
1530 | SET_FLAG (op, FLAG_IDENTIFIED); |
1392 | SET_FLAG (op, FLAG_IDENTIFIED); |
1531 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1393 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1532 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1394 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1533 | |
1395 | |
1534 | /* |
1396 | /* |
… | |
… | |
1541 | { |
1403 | { |
1542 | if (op->inv && op->randomitems) |
1404 | if (op->inv && op->randomitems) |
1543 | op->title = op->inv->name; |
1405 | op->title = op->inv->name; |
1544 | else if (op->arch) |
1406 | else if (op->arch) |
1545 | { |
1407 | { |
1546 | op->name = op->arch->clone.name; |
1408 | op->name = op->arch->object::name; |
1547 | op->name_pl = op->arch->clone.name_pl; |
1409 | op->name_pl = op->arch->object::name_pl; |
1548 | } |
1410 | } |
1549 | } |
1411 | } |
1550 | |
1412 | |
1551 | /* If the object is on a map, make sure we update its face */ |
1413 | /* If the object is on a map, make sure we update its face */ |
1552 | if (op->map) |
1414 | if (op->map) |
1553 | update_object (op, UP_OBJ_FACE); |
1415 | update_object (op, UP_OBJ_CHANGE); |
1554 | else |
1416 | |
1555 | { |
1417 | if (object *pl = op->visible_to ()) |
1556 | pl = is_player_inv (op->env); |
|
|
1557 | if (pl) |
|
|
1558 | /* A lot of the values can change from an update - might as well send |
1418 | /* A lot of the values can change from an update - might as well send |
1559 | * it all. |
1419 | * it all. |
1560 | */ |
1420 | */ |
1561 | esrv_send_item (pl, op); |
1421 | esrv_send_item (pl, op); |
1562 | } |
|
|
1563 | } |
1422 | } |
|
|
1423 | |