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Comparing deliantra/server/common/item.C (file contents):
Revision 1.45 by root, Sun Apr 20 18:48:51 2008 UTC vs.
Revision 1.48 by root, Tue Apr 22 07:01:46 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
20 * 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24#include <global.h> 24#include <global.h>
25#include <funcpoint.h>
26#include <living.h> 25#include <living.h>
27#include <spells.h> 26#include <spells.h>
28 27
29const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; 28const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 };
30 29
419 */ 418 */
420const char * 419const char *
421query_weight (const object *op) 420query_weight (const object *op)
422{ 421{
423 static char buf[10]; 422 static char buf[10];
424 sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; 423 sint32 i = op->total_weight ();
425 424
426 if (op->weight < 0) 425 if (op->weight < 0)
427 return " "; 426 return " ";
428 427
429 if (i % 1000) 428 if (i % 1000)
1357 * Supposed to fix face-values as well here, but later. 1356 * Supposed to fix face-values as well here, but later.
1358 */ 1357 */
1359void 1358void
1360identify (object *op) 1359identify (object *op)
1361{ 1360{
1362 object *pl;
1363
1364 SET_FLAG (op, FLAG_IDENTIFIED); 1361 SET_FLAG (op, FLAG_IDENTIFIED);
1365 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); 1362 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
1366 CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); 1363 CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT);
1367 1364
1368 /* 1365 /*
1375 { 1372 {
1376 if (op->inv && op->randomitems) 1373 if (op->inv && op->randomitems)
1377 op->title = op->inv->name; 1374 op->title = op->inv->name;
1378 else if (op->arch) 1375 else if (op->arch)
1379 { 1376 {
1380 op->name = op->arch->object::name; 1377 op->name = op->arch->object::name;
1381 op->name_pl = op->arch->object::name_pl; 1378 op->name_pl = op->arch->object::name_pl;
1382 } 1379 }
1383 } 1380 }
1384 1381
1385 /* If the object is on a map, make sure we update its face */ 1382 /* If the object is on a map, make sure we update its face */
1386 if (op->map) 1383 if (op->map)
1387 update_object (op, UP_OBJ_CHANGE); 1384 update_object (op, UP_OBJ_CHANGE);
1388 else 1385 else if (object *pl = op->visible_to ())
1389 {
1390 pl = op->in_player ();
1391 if (pl)
1392 /* A lot of the values can change from an update - might as well send 1386 /* A lot of the values can change from an update - might as well send
1393 * it all. 1387 * it all.
1394 */ 1388 */
1395 esrv_send_item (pl, op); 1389 esrv_send_item (pl, op);
1396 }
1397} 1390}
1398 1391

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