1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
62 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
63 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
63 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
64 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
64 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
65 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
65 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
66 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
66 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
67 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
67 | }; |
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68 | |
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69 | static char numbers[21][20] = { |
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70 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
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71 | "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen", |
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72 | "eighteen", "nineteen", "twenty" |
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73 | }; |
68 | }; |
74 | |
69 | |
75 | static char numbers_10[10][20] = { |
70 | static char numbers_10[10][20] = { |
76 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
71 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
77 | "eighty", "ninety" |
72 | "eighty", "ninety" |
… | |
… | |
169 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
164 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
170 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
165 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
171 | {SPINNER, "spinner", "spinners", 0, 0}, |
166 | {SPINNER, "spinner", "spinners", 0, 0}, |
172 | {GATE, "gate", "gates", 0, 0}, |
167 | {GATE, "gate", "gates", 0, 0}, |
173 | {BUTTON, "button", "buttons", 0, 0}, |
168 | {BUTTON, "button", "buttons", 0, 0}, |
174 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
169 | {T_HANDLE, "cf handle", "cf handles", 0, 0}, |
175 | {HOLE, "hole", "holes", 0, 0}, |
170 | {HOLE, "hole", "holes", 0, 0}, |
176 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
171 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
177 | {SIGN, "sign", "signs", 0, 0}, |
172 | {SIGN, "sign", "signs", 0, 0}, |
178 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
173 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
179 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
174 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
… | |
… | |
206 | {BUILDER, "item builder", "item builders", 0, 0}, |
201 | {BUILDER, "item builder", "item builders", 0, 0}, |
207 | {MATERIAL, "building material", "building materials", 0, 0}, |
202 | {MATERIAL, "building material", "building materials", 0, 0}, |
208 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
203 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
209 | }; |
204 | }; |
210 | |
205 | |
211 | const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
206 | static const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
212 | |
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213 | materialtype_t *materialt; |
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214 | |
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215 | /* |
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216 | materialtype material[NROFMATERIALS] = { |
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217 | * P M F E C C A D W G P S P T F C D D C C G H B I * |
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218 | * H A I L O O C R E H O L A U E A E E H O O O L N * |
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219 | * Y G R E L N I A A O I O R R A N P A A U D L I T * |
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220 | * S I E C D F D I P S S W A N R C L T O N Y N R * |
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221 | * I C T U N O T O L E E H S T P D N * |
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222 | {"paper", {15,10,17, 9, 5, 7,13, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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223 | {"metal", { 2,12, 3,12, 2,10, 7, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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224 | {"glass", {14,11, 8, 3,10, 5, 1, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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225 | {"leather", { 5,10,10, 3, 3,10,10, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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226 | {"wood", {10,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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227 | {"organics", { 3,12, 9,11, 3,10, 9, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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228 | {"stone", { 2, 5, 2, 2, 2, 2, 1, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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229 | {"cloth", {14,11,13, 4, 4, 5,10, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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230 | {"adamant", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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231 | {"liquid", { 0, 8, 9, 6,17, 0,15, 0,20,15,12,0,0,0,0,11,0,0,0,0,0,0,0,0}}, |
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232 | {"soft metal",{ 6,12, 6,14, 2,10, 1, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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233 | {"bone", {10, 9, 4, 5, 3,10,10, 0,20,15, 0,0,0,0,0, 2,0,0,0,0,0,0,0,0}}, |
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234 | {"ice", {14,11,16, 5, 0, 5, 6, 0,20,15, 0,0,0,0,0, 7,0,0,0,0,0,0,0,0}} |
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235 | }; |
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236 | */ |
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237 | |
207 | |
238 | /* This curve may be too steep. But the point is that there should |
208 | /* This curve may be too steep. But the point is that there should |
239 | * be tough choices - there is no real point to this if everyone can |
209 | * be tough choices - there is no real point to this if everyone can |
240 | * wear whatever they want with no worries. Perhaps having the steep |
210 | * wear whatever they want with no worries. Perhaps having the steep |
241 | * curve is good (maybe even steeper), but allowing players to |
211 | * curve is good (maybe even steeper), but allowing players to |
… | |
… | |
252 | }; |
222 | }; |
253 | |
223 | |
254 | int |
224 | int |
255 | get_power_from_ench (int ench) |
225 | get_power_from_ench (int ench) |
256 | { |
226 | { |
257 | if (ench < 0) ench = 0; |
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258 | if (ench > 20) ench = 20; |
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259 | |
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260 | return enc_to_item_power[ench]; |
227 | return enc_to_item_power [clamp (ench, 0, 20)]; |
261 | } |
228 | } |
262 | |
229 | |
263 | /* This takes an object 'op' and figures out what its item_power |
230 | /* This takes an object 'op' and figures out what its item_power |
264 | * rating should be. This should only really be used by the treasure |
231 | * rating should be. This should only really be used by the treasure |
265 | * generation code, and when loading legacy objects. It returns |
232 | * generation code, and when loading legacy objects. It returns |
… | |
… | |
321 | |
288 | |
322 | enc += op->stats.luck; |
289 | enc += op->stats.luck; |
323 | |
290 | |
324 | /* Do spell paths now */ |
291 | /* Do spell paths now */ |
325 | for (i = 1; i < NRSPELLPATHS; i++) |
292 | for (i = 1; i < NRSPELLPATHS; i++) |
326 | { |
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327 | if (op->path_attuned & (1 << i)) |
293 | if (op->path_attuned & (1 << i)) |
328 | enc++; |
294 | enc++; |
329 | else if (op->path_denied & (1 << i)) |
295 | else if (op->path_denied & (1 << i)) |
330 | enc -= 2; |
296 | enc -= 2; |
331 | else if (op->path_repelled & (1 << i)) |
297 | else if (op->path_repelled & (1 << i)) |
332 | enc--; |
298 | enc--; |
333 | } |
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334 | |
299 | |
335 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
300 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
336 | enc += 5; |
301 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
337 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
302 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
338 | enc += 3; |
303 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
339 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
304 | if (op->flag [FLAG_STEALTH ]) enc += 1; |
340 | enc += 2; |
305 | if (op->flag [FLAG_SEE_IN_DARK ]) enc += 1; |
341 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
306 | if (op->flag [FLAG_MAKE_INVIS ]) enc += 1; |
342 | enc += 1; |
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343 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
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344 | enc += 2; |
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345 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
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346 | enc += 1; |
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347 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
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348 | enc += 1; |
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349 | |
307 | |
350 | return get_power_from_ench (enc); |
308 | return get_power_from_ench (enc); |
351 | } |
309 | } |
352 | |
310 | |
353 | /* returns the typedata that has a number equal to itemtype, if there |
311 | /* returns the typedata that has a number equal to itemtype, if there |
354 | * isn't one, returns NULL */ |
312 | * isn't one, returns NULL */ |
355 | const typedata * |
313 | const typedata * |
356 | get_typedata (int itemtype) |
314 | get_typedata (int itemtype) |
357 | { |
315 | { |
358 | int i; |
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359 | |
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360 | for (i = 0; i < item_types_size; i++) |
316 | for (int i = 0; i < item_types_size; i++) |
361 | if (item_types[i].number == itemtype) |
317 | if (item_types[i].number == itemtype) |
362 | return &item_types[i]; |
318 | return &item_types[i]; |
363 | |
319 | |
364 | return NULL; |
320 | return NULL; |
365 | } |
321 | } |
… | |
… | |
368 | * isn't one, return the plural name that matches, if there still isn't |
324 | * isn't one, return the plural name that matches, if there still isn't |
369 | * one return NULL */ |
325 | * one return NULL */ |
370 | const typedata * |
326 | const typedata * |
371 | get_typedata_by_name (const char *name) |
327 | get_typedata_by_name (const char *name) |
372 | { |
328 | { |
373 | int i; |
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374 | |
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375 | for (i = 0; i < item_types_size; i++) |
329 | for (int i = 0; i < item_types_size; i++) |
376 | if (!strcmp (item_types[i].name, name)) |
330 | if (!strcmp (item_types[i].name, name)) |
377 | return &item_types[i]; |
331 | return &item_types[i]; |
378 | |
332 | |
379 | for (i = 0; i < item_types_size; i++) |
333 | for (int i = 0; i < item_types_size; i++) |
380 | if (!strcmp (item_types[i].name_pl, name)) |
334 | if (!strcmp (item_types[i].name_pl, name)) |
381 | { |
335 | { |
382 | LOG (llevInfo, |
336 | LOG (llevInfo, |
383 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name); |
337 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name); |
384 | return &item_types[i]; |
338 | return &item_types[i]; |
385 | } |
339 | } |
386 | |
340 | |
387 | return NULL; |
341 | return 0; |
388 | } |
342 | } |
389 | |
343 | |
390 | /* describe_resistance generates the visible naming for resistances. |
344 | /* describe_resistance generates the visible naming for resistances. |
391 | * returns a static array of the description. This can return |
345 | * returns a static array of the description. This can return |
392 | * a big buffer. |
346 | * a big buffer. |
… | |
… | |
394 | * but do put a newline at the end. Useful when dumping to files |
348 | * but do put a newline at the end. Useful when dumping to files |
395 | */ |
349 | */ |
396 | const char * |
350 | const char * |
397 | describe_resistance (const object *op, int newline) |
351 | describe_resistance (const object *op, int newline) |
398 | { |
352 | { |
399 | static char buf[VERY_BIG_BUF]; |
353 | static dynbuf_text buf; buf.clear (); |
400 | char buf1[VERY_BIG_BUF]; |
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401 | int tmpvar; |
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402 | |
354 | |
403 | buf[0] = 0; |
355 | for (int i = 0; i < NROFATTACKS; i++) |
404 | for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++) |
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405 | { |
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406 | if (op->resist[tmpvar] && (op->type != FLESH || atnr_is_dragon_enabled (tmpvar) == 1)) |
356 | if (op->resist[i] && (op->type != FLESH || atnr_is_dragon_enabled (i) == 1)) |
407 | { |
357 | buf.printf (newline ? "%s %d\n" : "(%s %+d)", resist_plus[i], op->resist[i]); |
408 | if (!newline) |
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409 | sprintf (buf1, "(%s %+d)", resist_plus[tmpvar], op->resist[tmpvar]); |
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410 | else |
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411 | sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); |
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412 | |
358 | |
413 | strcat (buf, buf1); |
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414 | } |
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415 | } |
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416 | return buf; |
359 | return buf; |
417 | } |
360 | } |
418 | |
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419 | |
361 | |
420 | /* |
362 | /* |
421 | * query_weight(object) returns a character pointer to a static buffer |
363 | * query_weight(object) returns a character pointer to a static buffer |
422 | * containing the text-representation of the weight of the given object. |
364 | * containing the text-representation of the weight of the given object. |
423 | * The buffer will be overwritten by the next call to query_weight(). |
365 | * The buffer will be overwritten by the next call to query_weight(). |
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366 | * |
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367 | * Seems to be used only by unimportant stuff. Remove? |
424 | */ |
368 | */ |
425 | const char * |
369 | const char * |
426 | query_weight (const object *op) |
370 | query_weight (const object *op) |
427 | { |
371 | { |
428 | static char buf[10]; |
372 | static char buf[10]; |
… | |
… | |
454 | return buf; |
398 | return buf; |
455 | } |
399 | } |
456 | |
400 | |
457 | if (i < 21) |
401 | if (i < 21) |
458 | return levelnumbers[i]; |
402 | return levelnumbers[i]; |
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403 | |
459 | if (!(i % 10)) |
404 | if (!(i % 10)) |
460 | return levelnumbers_10[i / 10]; |
405 | return levelnumbers_10[i / 10]; |
461 | |
406 | |
462 | strcpy (buf, numbers_10[i / 10]); |
407 | strcpy (buf, numbers_10[i / 10]); |
463 | strcat (buf, levelnumbers[i % 10]); |
408 | strcat (buf, levelnumbers[i % 10]); |
464 | return buf; |
409 | return buf; |
465 | } |
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466 | |
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467 | /* |
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468 | * get_number(integer) returns the text-representation of the given number |
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469 | * in a static buffer. The buffer might be overwritten at the next |
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470 | * call to get_number(). |
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471 | * It is currently only used by the query_name() function. |
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472 | */ |
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473 | const char * |
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474 | get_number (int i) |
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475 | { |
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476 | if (i <= 20) |
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477 | return numbers[i]; |
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478 | else |
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479 | { |
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480 | static char buf[MAX_BUF]; |
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481 | |
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482 | sprintf (buf, "%d", i); |
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483 | return buf; |
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484 | } |
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485 | } |
410 | } |
486 | |
411 | |
487 | /* |
412 | /* |
488 | * Returns pointer to static buffer containing ring's or amulet's |
413 | * Returns pointer to static buffer containing ring's or amulet's |
489 | * abilities |
414 | * abilities |
… | |
… | |
495 | */ |
420 | */ |
496 | |
421 | |
497 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
422 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
498 | * from stats.sp - b.t. |
423 | * from stats.sp - b.t. |
499 | */ |
424 | */ |
500 | const char * |
425 | static const char * |
501 | ring_desc (const object *op) |
426 | ring_desc (const object *op) |
502 | { |
427 | { |
503 | static dynbuf_text buf; buf.clear (); |
428 | static dynbuf_text buf; buf.clear (); |
504 | int attr, val, len; |
429 | int attr, val, len; |
505 | |
430 | |
… | |
… | |
539 | } |
464 | } |
540 | |
465 | |
541 | /* |
466 | /* |
542 | * query_short_name(object) is similar to query_name, but doesn't |
467 | * query_short_name(object) is similar to query_name, but doesn't |
543 | * contain any information about object status (worn/cursed/etc.) |
468 | * contain any information about object status (worn/cursed/etc.) |
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469 | * |
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470 | * It is sometimes used when printing messages, so should fit well into a sentence. |
544 | */ |
471 | */ |
545 | const char * |
472 | const char * |
546 | query_short_name (const object *op) |
473 | query_short_name (const object *op) |
547 | { |
474 | { |
548 | if (!op->name) |
475 | if (!op->name) |
… | |
… | |
576 | if (op->type != SPELLBOOK) |
503 | if (op->type != SPELLBOOK) |
577 | buf.printf (" (lvl %d)", op->level); |
504 | buf.printf (" (lvl %d)", op->level); |
578 | } |
505 | } |
579 | break; |
506 | break; |
580 | |
507 | |
581 | case ALTAR: |
508 | case ALTAR: |
582 | case TRIGGER_ALTAR: |
509 | case TRIGGER_ALTAR: |
583 | case IDENTIFY_ALTAR: |
510 | case IDENTIFY_ALTAR: |
584 | case CONVERTER: |
511 | case CONVERTER: |
585 | if (op->slaying == shstr_money) |
512 | if (op->slaying == shstr_money) |
586 | { |
513 | { |
587 | bool wrap = !!buf.size (); |
514 | bool wrap = !!buf.size (); |
588 | |
515 | |
589 | if (wrap) buf << " ["; |
516 | if (wrap) buf << " ["; |
590 | |
517 | |
591 | archetype *coin = 0; |
518 | archetype *coin = 0; |
592 | |
519 | |
593 | for (char const *const *c = coins; *coins; ++c) |
520 | for (char const *const *c = coins; *coins; ++c) |
594 | if ((coin = archetype::find (*c))) |
521 | if ((coin = archetype::find (*c))) |
595 | if (op->stats.food % coin->value == 0) |
522 | if (op->stats.food % coin->value == 0) |
596 | break; |
523 | break; |
597 | |
524 | |
598 | sint32 coins = op->stats.food / coin->value; |
525 | sint32 coins = op->stats.food / coin->value; |
599 | |
526 | |
600 | buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); |
527 | buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); |
601 | |
528 | |
602 | if (wrap) buf << ']'; |
529 | if (wrap) buf << ']'; |
603 | } |
530 | } |
604 | break; |
531 | break; |
605 | |
532 | |
606 | case SKILL: |
533 | case SKILL: |
607 | case AMULET: |
534 | case AMULET: |
608 | case RING: |
535 | case RING: |
609 | if (!op->title) |
536 | if (!op->title) |
… | |
… | |
632 | * you can make several calls to query_name before the bufs start getting |
559 | * you can make several calls to query_name before the bufs start getting |
633 | * overwritten. This may be a bad thing (it may be easier to assume the value |
560 | * overwritten. This may be a bad thing (it may be easier to assume the value |
634 | * returned is good forever.) However, it makes printing statements that |
561 | * returned is good forever.) However, it makes printing statements that |
635 | * use several names much easier (don't need to store them to temp variables.) |
562 | * use several names much easier (don't need to store them to temp variables.) |
636 | * |
563 | * |
|
|
564 | * It is used extensively within messages, so should return only a prose |
|
|
565 | * and short description of the item. |
637 | */ |
566 | */ |
638 | const char * |
567 | const char * |
639 | query_name (const object *op) |
568 | query_name (const object *op) |
640 | { |
569 | { |
641 | int len = 0; |
570 | int len = 0; |
… | |
… | |
646 | use_buf %= 5; |
575 | use_buf %= 5; |
647 | |
576 | |
648 | dynbuf_text &buf = bufs [use_buf]; |
577 | dynbuf_text &buf = bufs [use_buf]; |
649 | buf.clear (); |
578 | buf.clear (); |
650 | |
579 | |
|
|
580 | #if 0 |
651 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
581 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
652 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
653 | buf << mt->description << ' '; |
582 | buf << op->material->description << ' '; |
|
|
583 | #endif |
654 | |
584 | |
655 | buf << query_short_name (op); |
585 | buf << query_short_name (op); |
656 | |
586 | |
657 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
587 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
658 | buf << " *"; |
588 | buf << " *"; |
659 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
589 | if (op->is_open_container ()) |
660 | buf << " (open)"; |
590 | buf << " (open)"; |
661 | |
591 | |
662 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
592 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
663 | { |
593 | { |
664 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
594 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
… | |
… | |
678 | */ |
608 | */ |
679 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
609 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
680 | buf << " (magic)"; |
610 | buf << " (magic)"; |
681 | |
611 | |
682 | #if 0 |
612 | #if 0 |
683 | /* item_power will be returned in desribe_item - it shouldn't really |
613 | /* item_power will be returned in describe_item - it shouldn't really |
684 | * be returned in the name. |
614 | * be returned in the name. |
685 | */ |
615 | */ |
686 | if (op->item_power) |
616 | if (op->item_power) |
687 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
617 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
688 | |
618 | |
… | |
… | |
720 | default: |
650 | default: |
721 | buf << " (applied)"; |
651 | buf << " (applied)"; |
722 | } |
652 | } |
723 | } |
653 | } |
724 | |
654 | |
|
|
655 | switch (op->type) |
|
|
656 | { |
|
|
657 | case LAMP: |
|
|
658 | if (op->glow_radius) |
|
|
659 | buf << " (on)"; |
|
|
660 | else if (op->stats.food <= 0) |
|
|
661 | buf << " (empty)"; |
|
|
662 | else |
|
|
663 | buf << " (off)"; |
|
|
664 | break; |
|
|
665 | |
|
|
666 | case TORCH: |
|
|
667 | if (op->glow_radius) |
|
|
668 | buf << " (burning)"; |
|
|
669 | else if (op->stats.food <= 0) |
|
|
670 | buf << " (burned out)"; |
|
|
671 | break; |
|
|
672 | } |
|
|
673 | |
725 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
674 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
726 | buf << " (unpaid)"; |
675 | buf << " (unpaid)"; |
727 | |
676 | |
728 | return buf; |
677 | return buf; |
729 | } |
678 | } |
… | |
… | |
734 | * of the given object. The buffer will be overwritten at the next |
683 | * of the given object. The buffer will be overwritten at the next |
735 | * call to query_base_name(). This is a lot like query_name, but we |
684 | * call to query_base_name(). This is a lot like query_name, but we |
736 | * don't include the item count or item status. Used for inventory sorting |
685 | * don't include the item count or item status. Used for inventory sorting |
737 | * and sending to client. |
686 | * and sending to client. |
738 | * If plural is set, we generate the plural name of this. |
687 | * If plural is set, we generate the plural name of this. |
|
|
688 | * |
|
|
689 | * It is sometimes used to display messages, and usually only used to match stuff, |
|
|
690 | * so maybe this function should be removed. |
739 | */ |
691 | */ |
740 | const char * |
692 | const char * |
741 | query_base_name (const object *op, int plural) |
693 | query_base_name (const object *op, int plural) |
742 | { |
694 | { |
743 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
695 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
… | |
… | |
746 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
698 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
747 | return op->name; /* To speed things up (or make things slower?) */ |
699 | return op->name; /* To speed things up (or make things slower?) */ |
748 | |
700 | |
749 | static dynbuf_text buf; buf.clear (); |
701 | static dynbuf_text buf; buf.clear (); |
750 | |
702 | |
|
|
703 | #if 0 |
751 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
704 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
752 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
753 | if (op->arch->materialname != mt->name) |
705 | if (op->arch->material != op->material) |
754 | buf << mt->description << ' '; |
706 | buf << op->material->description << ' '; |
|
|
707 | #endif |
755 | |
708 | |
756 | buf << (plural ? op->name_pl : op->name); |
709 | buf << (plural ? op->name_pl : op->name); |
757 | |
710 | |
758 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
711 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
759 | buf << ' ' << op->title; |
712 | buf << ' ' << op->title; |
… | |
… | |
810 | /* Note that the resolution this provides for players really isn't |
763 | /* Note that the resolution this provides for players really isn't |
811 | * very good. Any player with a speed greater than .67 will |
764 | * very good. Any player with a speed greater than .67 will |
812 | * fall into the 'lightning fast movement' category. |
765 | * fall into the 'lightning fast movement' category. |
813 | */ |
766 | */ |
814 | if (op->has_active_speed ()) |
767 | if (op->has_active_speed ()) |
815 | switch ((int) ((FABS (op->speed)) * 15)) |
768 | switch ((int)(op->speed * 15.)) |
816 | { |
769 | { |
817 | case 0: |
770 | case 0: |
818 | buf << "(very slow movement)"; |
771 | buf << "(very slow movement)"; |
819 | break; |
772 | break; |
820 | case 1: |
773 | case 1: |
… | |
… | |
890 | if (op->stats.luck) |
843 | if (op->stats.luck) |
891 | buf.printf ("(luck%+d)", op->stats.luck); |
844 | buf.printf ("(luck%+d)", op->stats.luck); |
892 | } |
845 | } |
893 | |
846 | |
894 | /* describe attacktypes */ |
847 | /* describe attacktypes */ |
895 | if (is_dragon_pl (op)) |
848 | if (op->is_dragon ()) |
896 | { |
849 | { |
897 | /* for dragon players display the attacktypes from clawing skill |
850 | /* for dragon players display the attacktypes from clawing skill |
898 | * Break apart the for loop - move the comparison checking down - |
851 | * Break apart the for loop - move the comparison checking down - |
899 | * this makes it more readable. |
852 | * this makes it more readable. |
900 | */ |
853 | */ |
… | |
… | |
938 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
891 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
939 | * a dragon player examining food. Could have things like |
892 | * a dragon player examining food. Could have things like |
940 | * a dwarven axe, in which the full abilities are only known to |
893 | * a dwarven axe, in which the full abilities are only known to |
941 | * dwarves, etc. |
894 | * dwarves, etc. |
942 | * |
895 | * |
943 | * This function is really much more complicated than it should |
|
|
944 | * be, because different objects have different meanings |
|
|
945 | * for the same field (eg, wands use 'food' for charges). This |
|
|
946 | * means these special cases need to be worked out. |
|
|
947 | * |
|
|
948 | * Add 'owner' who is the person examining this object. |
896 | * Add 'owner' who is the person examining this object. |
949 | * owner can be null if no one is being associated with this |
897 | * owner can be null if no one is being associated with this |
950 | * item (eg, debug dump or the like) |
898 | * item (eg, debug dump or the like) |
951 | */ |
899 | */ |
952 | const char * |
900 | const char * |
… | |
… | |
1010 | buf << "well charged."; |
958 | buf << "well charged."; |
1011 | else if (op->stats.sp == op->stats.maxsp) |
959 | else if (op->stats.sp == op->stats.maxsp) |
1012 | buf << "fully charged."; |
960 | buf << "fully charged."; |
1013 | else |
961 | else |
1014 | buf << "almost full."; |
962 | buf << "almost full."; |
|
|
963 | break; |
|
|
964 | |
|
|
965 | case LAMP: |
|
|
966 | { |
|
|
967 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
|
|
968 | buf << "(fuel: "; |
|
|
969 | if (percent == 0) |
|
|
970 | buf << "empty"; |
|
|
971 | else if (percent < 10) |
|
|
972 | buf << "very low"; |
|
|
973 | else if (percent < 25) |
|
|
974 | buf << "low"; |
|
|
975 | else if (percent < 50) |
|
|
976 | buf << "half empty"; |
|
|
977 | else if (percent < 75) |
|
|
978 | buf << "half full"; |
|
|
979 | else if (percent < 95) |
|
|
980 | buf << "well filled"; |
|
|
981 | else if (percent <= 100) |
|
|
982 | buf << "full"; |
|
|
983 | buf << ")"; |
|
|
984 | } |
1015 | break; |
985 | break; |
1016 | |
986 | |
1017 | case FOOD: |
987 | case FOOD: |
1018 | case FLESH: |
988 | case FLESH: |
1019 | case DRINK: |
989 | case DRINK: |
… | |
… | |
1175 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1145 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1176 | |
1146 | |
1177 | if (op->slaying && op->type != FOOD) |
1147 | if (op->slaying && op->type != FOOD) |
1178 | buf.printf ("(slay %s)", &op->slaying); |
1148 | buf.printf ("(slay %s)", &op->slaying); |
1179 | |
1149 | |
|
|
1150 | if (op->type == SKILL_TOOL && op->skill) |
|
|
1151 | buf.printf ("(%s)", &op->skill); |
|
|
1152 | |
1180 | buf.add_abilities ("Attacks", op->attacktype); |
1153 | buf.add_abilities ("Attacks", op->attacktype); |
1181 | /* resistance on flesh is only visible for quetzals. If |
1154 | /* resistance on flesh is only visible for quetzals. If |
1182 | * non flesh, everyone can see its resistances |
1155 | * non flesh, everyone can see its resistances |
1183 | */ |
1156 | */ |
1184 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1157 | if (op->type != FLESH || (owner && owner->is_dragon ())) |
1185 | buf << describe_resistance (op, 0); |
1158 | buf << describe_resistance (op, 0); |
1186 | |
1159 | |
1187 | buf.add_paths ("Attuned", op->path_attuned); |
1160 | buf.add_paths ("Attuned", op->path_attuned); |
1188 | buf.add_paths ("Repelled", op->path_repelled); |
1161 | buf.add_paths ("Repelled", op->path_repelled); |
1189 | buf.add_paths ("Denied", op->path_denied); |
1162 | buf.add_paths ("Denied", op->path_denied); |
… | |
… | |
1200 | |
1173 | |
1201 | void |
1174 | void |
1202 | examine (object *op, object *tmp) |
1175 | examine (object *op, object *tmp) |
1203 | { |
1176 | { |
1204 | std::string info = tmp->describe (op); |
1177 | std::string info = tmp->describe (op); |
|
|
1178 | |
1205 | op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); |
1179 | op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); |
1206 | } |
1180 | } |
1207 | |
1181 | |
1208 | /* |
1182 | /* |
1209 | * inventory prints object's inventory. If inv==NULL then print player's |
1183 | * inventory prints object's inventory. If inv==NULL then print player's |
… | |
… | |
1215 | { |
1189 | { |
1216 | static dynbuf_text buf; buf.clear (); |
1190 | static dynbuf_text buf; buf.clear (); |
1217 | |
1191 | |
1218 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1192 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1219 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
1193 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
1220 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, query_name (tmp), tmp->count, query_weight (tmp)); |
1194 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ()); |
1221 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
1195 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
1222 | buf.printf ("%s- %-36.36s %-8s\n", indent, query_name (tmp), query_weight (tmp)); |
1196 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
1223 | |
1197 | |
1224 | if (buf.size ()) |
1198 | if (buf.size ()) |
1225 | buf.printf ("%s(total weight: %s)\n", indent, query_weight (this)); |
1199 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
1226 | else |
1200 | else |
1227 | buf.printf ("%s(empty)\n", indent); |
1201 | buf.printf ("%s(empty)\n", indent); |
1228 | |
1202 | |
1229 | return buf; |
1203 | return buf; |
1230 | } |
1204 | } |