1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
|
|
26 | #include <living.h> |
26 | #include <living.h> |
27 | #include <spells.h> |
27 | #include <spells.h> |
28 | |
28 | |
29 | const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; |
29 | const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; |
30 | |
30 | |
… | |
… | |
47 | * Note that using the term 'human' may not be very accurate, humanoid |
47 | * Note that using the term 'human' may not be very accurate, humanoid |
48 | * may be better. |
48 | * may be better. |
49 | * Basically, for the use/nonuse, the code does something like: |
49 | * Basically, for the use/nonuse, the code does something like: |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
51 | */ |
51 | */ |
|
|
52 | // see include/object.h |
52 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
53 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
53 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
54 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
54 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
55 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
55 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
56 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
56 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
57 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
… | |
… | |
65 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
66 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
66 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
67 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
67 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
68 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
68 | }; |
69 | }; |
69 | |
70 | |
70 | static char numbers[21][20] = { |
|
|
71 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
|
|
72 | "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen", |
|
|
73 | "eighteen", "nineteen", "twenty" |
|
|
74 | }; |
|
|
75 | |
|
|
76 | static char numbers_10[10][20] = { |
71 | static char numbers_10[10][20] = { |
77 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
72 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
78 | "eighty", "ninety" |
73 | "eighty", "ninety" |
79 | }; |
74 | }; |
80 | |
75 | |
81 | static char levelnumbers[21][20] = { |
76 | static char ordnumbers[21][20] = { |
82 | "zeroth", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", |
77 | "zeroth", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", |
83 | "eighth", "ninth", "tenth", "eleventh", "twelfth", "thirteenth", |
78 | "eighth", "ninth", "tenth", "eleventh", "twelfth", "thirteenth", |
84 | "fourteenth", "fifteenth", "sixteenth", "seventeenth", "eighteen", |
79 | "fourteenth", "fifteenth", "sixteenth", "seventeenth", "eighteenth", |
85 | "nineteen", "twentieth" |
80 | "nineteenth", "twentieth" |
86 | }; |
81 | }; |
87 | |
82 | |
88 | static char levelnumbers_10[11][20] = { |
83 | static char ordnumbers_10[11][20] = { |
89 | "zeroth", "tenth", "twentieth", "thirtieth", "fortieth", "fiftieth", "sixtieth", |
84 | "zeroth", "tenth", "twentieth", "thirtieth", "fortieth", "fiftieth", "sixtieth", |
90 | "seventieth", "eightieth", "ninetieth" |
85 | "seventieth", "eightieth", "ninetieth" |
91 | }; |
86 | }; |
92 | |
87 | |
93 | /* The following is a large table of item types, the fields are: |
88 | /* The following is a large table of item types, the fields are: |
… | |
… | |
156 | {EXIT, "exit", "exits", 0, 0}, |
151 | {EXIT, "exit", "exits", 0, 0}, |
157 | {ENCOUNTER, "encounter", "encounters", 0, 0}, |
152 | {ENCOUNTER, "encounter", "encounters", 0, 0}, |
158 | {SHOP_FLOOR, "shop floor", "shop floors", 0, 0}, |
153 | {SHOP_FLOOR, "shop floor", "shop floors", 0, 0}, |
159 | {SHOP_MAT, "shop mat", "shop mats", 0, 0}, |
154 | {SHOP_MAT, "shop mat", "shop mats", 0, 0}, |
160 | {RING, "ring", "rings", SK_JEWELER, 0}, |
155 | {RING, "ring", "rings", SK_JEWELER, 0}, |
161 | {FLOOR, "floor", "floors", 0, 0}, |
156 | // {FLOOR, "floor", "floors", 0, 0}, |
162 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
157 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
163 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
158 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
164 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
159 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
165 | {LIGHTER, "lighter", "lighters", 0, 0}, |
160 | {LIGHTER, "lighter", "lighters", 0, 0}, |
166 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
161 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
… | |
… | |
170 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
165 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
171 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
166 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
172 | {SPINNER, "spinner", "spinners", 0, 0}, |
167 | {SPINNER, "spinner", "spinners", 0, 0}, |
173 | {GATE, "gate", "gates", 0, 0}, |
168 | {GATE, "gate", "gates", 0, 0}, |
174 | {BUTTON, "button", "buttons", 0, 0}, |
169 | {BUTTON, "button", "buttons", 0, 0}, |
175 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
170 | {T_HANDLE, "cf handle", "cf handles", 0, 0}, |
176 | {HOLE, "hole", "holes", 0, 0}, |
171 | {HOLE, "hole", "holes", 0, 0}, |
177 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
172 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
178 | {SIGN, "sign", "signs", 0, 0}, |
173 | {SIGN, "sign", "signs", 0, 0}, |
179 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
174 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
180 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
175 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
… | |
… | |
207 | {BUILDER, "item builder", "item builders", 0, 0}, |
202 | {BUILDER, "item builder", "item builders", 0, 0}, |
208 | {MATERIAL, "building material", "building materials", 0, 0}, |
203 | {MATERIAL, "building material", "building materials", 0, 0}, |
209 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
204 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
210 | }; |
205 | }; |
211 | |
206 | |
212 | const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
207 | static const int item_types_size = array_length (item_types); |
213 | |
|
|
214 | materialtype_t *materialt; |
|
|
215 | |
|
|
216 | /* |
|
|
217 | materialtype material[NROFMATERIALS] = { |
|
|
218 | * P M F E C C A D W G P S P T F C D D C C G H B I * |
|
|
219 | * H A I L O O C R E H O L A U E A E E H O O O L N * |
|
|
220 | * Y G R E L N I A A O I O R R A N P A A U D L I T * |
|
|
221 | * S I E C D F D I P S S W A N R C L T O N Y N R * |
|
|
222 | * I C T U N O T O L E E H S T P D N * |
|
|
223 | {"paper", {15,10,17, 9, 5, 7,13, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
|
|
224 | {"metal", { 2,12, 3,12, 2,10, 7, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
|
|
225 | {"glass", {14,11, 8, 3,10, 5, 1, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
|
|
226 | {"leather", { 5,10,10, 3, 3,10,10, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
|
|
227 | {"wood", {10,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
|
|
228 | {"organics", { 3,12, 9,11, 3,10, 9, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
|
|
229 | {"stone", { 2, 5, 2, 2, 2, 2, 1, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
|
|
230 | {"cloth", {14,11,13, 4, 4, 5,10, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
|
|
231 | {"adamant", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
|
|
232 | {"liquid", { 0, 8, 9, 6,17, 0,15, 0,20,15,12,0,0,0,0,11,0,0,0,0,0,0,0,0}}, |
|
|
233 | {"soft metal",{ 6,12, 6,14, 2,10, 1, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
|
|
234 | {"bone", {10, 9, 4, 5, 3,10,10, 0,20,15, 0,0,0,0,0, 2,0,0,0,0,0,0,0,0}}, |
|
|
235 | {"ice", {14,11,16, 5, 0, 5, 6, 0,20,15, 0,0,0,0,0, 7,0,0,0,0,0,0,0,0}} |
|
|
236 | }; |
|
|
237 | */ |
|
|
238 | |
208 | |
239 | /* This curve may be too steep. But the point is that there should |
209 | /* This curve may be too steep. But the point is that there should |
240 | * be tough choices - there is no real point to this if everyone can |
210 | * be tough choices - there is no real point to this if everyone can |
241 | * wear whatever they want with no worries. Perhaps having the steep |
211 | * wear whatever they want with no worries. Perhaps having the steep |
242 | * curve is good (maybe even steeper), but allowing players to |
212 | * curve is good (maybe even steeper), but allowing players to |
… | |
… | |
244 | * able to use 2-3 of the most powerful items. |
214 | * able to use 2-3 of the most powerful items. |
245 | * note that this table is only really used for program generated items - |
215 | * note that this table is only really used for program generated items - |
246 | * custom objects can use whatever they want. |
216 | * custom objects can use whatever they want. |
247 | */ |
217 | */ |
248 | static int enc_to_item_power[21] = { |
218 | static int enc_to_item_power[21] = { |
|
|
219 | 0, |
249 | 0, 0, 1, 2, 3, 4, /* 5 */ |
220 | 0, 1, 2, 3, 4, // 5 |
250 | 5, 7, 9, 11, 13, /* 10 */ |
221 | 5, 7, 9, 11, 13, // 10 |
251 | 15, 18, 21, 24, 27, /* 15 */ |
222 | 15, 18, 21, 24, 27, // 15 |
252 | 30, 35, 40, 45, 50 /* 20 */ |
223 | 30, 35, 40, 45, 50 // 20 |
253 | }; |
224 | }; |
254 | |
225 | |
255 | int |
226 | int |
256 | get_power_from_ench (int ench) |
227 | get_power_from_ench (int ench) |
257 | { |
228 | { |
258 | if (ench < 0) ench = 0; |
|
|
259 | if (ench > 20) ench = 20; |
|
|
260 | |
|
|
261 | return enc_to_item_power[ench]; |
229 | return enc_to_item_power [clamp (ench, 0, 20)]; |
|
|
230 | } |
|
|
231 | |
|
|
232 | static const struct need_identify_types : typeset |
|
|
233 | { |
|
|
234 | need_identify_types () |
|
|
235 | { |
|
|
236 | set (RING); |
|
|
237 | set (WAND); |
|
|
238 | set (ROD); |
|
|
239 | set (HORN); |
|
|
240 | set (SCROLL); |
|
|
241 | set (SKILL); |
|
|
242 | set (SKILLSCROLL); |
|
|
243 | set (SPELLBOOK); |
|
|
244 | set (FOOD); |
|
|
245 | set (POTION); |
|
|
246 | set (BOW); |
|
|
247 | set (ARROW); |
|
|
248 | set (WEAPON); |
|
|
249 | set (ARMOUR); |
|
|
250 | set (SHIELD); |
|
|
251 | set (HELMET); |
|
|
252 | set (AMULET); |
|
|
253 | set (BOOTS); |
|
|
254 | set (GLOVES); |
|
|
255 | set (BRACERS); |
|
|
256 | set (GIRDLE); |
|
|
257 | set (CONTAINER); |
|
|
258 | set (DRINK); |
|
|
259 | set (FLESH); |
|
|
260 | set (INORGANIC); |
|
|
261 | set (CLOSE_CON); |
|
|
262 | set (CLOAK); |
|
|
263 | set (GEM); |
|
|
264 | set (POWER_CRYSTAL); |
|
|
265 | set (POISON); |
|
|
266 | set (BOOK); |
|
|
267 | set (SKILL_TOOL); |
|
|
268 | } |
|
|
269 | } need_identify_types; |
|
|
270 | |
|
|
271 | bool |
|
|
272 | object::need_identify () const |
|
|
273 | { |
|
|
274 | return need_identify_types [type]; |
262 | } |
275 | } |
263 | |
276 | |
264 | /* This takes an object 'op' and figures out what its item_power |
277 | /* This takes an object 'op' and figures out what its item_power |
265 | * rating should be. This should only really be used by the treasure |
278 | * rating should be. This should only really be used by the treasure |
266 | * generation code, and when loading legacy objects. It returns |
279 | * generation code, and when loading legacy objects. It returns |
… | |
… | |
300 | if (op->type == WEAPON) |
313 | if (op->type == WEAPON) |
301 | { |
314 | { |
302 | for (i = 1; i < NROFATTACKS; i++) |
315 | for (i = 1; i < NROFATTACKS; i++) |
303 | if (op->attacktype & (1 << i)) |
316 | if (op->attacktype & (1 << i)) |
304 | enc++; |
317 | enc++; |
|
|
318 | |
305 | if (op->slaying) |
319 | if (op->slaying) |
306 | enc += 2; /* What it slays is probably more relevent */ |
320 | enc += 2; /* What it slays is probably more relevent */ |
307 | } |
321 | } |
|
|
322 | |
308 | /* Items the player can equip */ |
323 | /* Items the player can equip */ |
309 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
324 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
310 | (op->type == SHIELD) || (op->type == RING) || |
325 | (op->type == SHIELD) || (op->type == RING) || |
311 | (op->type == BOOTS) || (op->type == GLOVES) || |
326 | (op->type == BOOTS) || (op->type == GLOVES) || |
312 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
327 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
… | |
… | |
315 | enc += op->stats.hp; /* hp regen */ |
330 | enc += op->stats.hp; /* hp regen */ |
316 | enc += op->stats.sp; /* mana regen */ |
331 | enc += op->stats.sp; /* mana regen */ |
317 | enc += op->stats.grace; /* grace regen */ |
332 | enc += op->stats.grace; /* grace regen */ |
318 | enc += op->stats.exp; /* speed bonus */ |
333 | enc += op->stats.exp; /* speed bonus */ |
319 | } |
334 | } |
|
|
335 | |
320 | enc += op->stats.luck; |
336 | enc += op->stats.luck; |
321 | |
337 | |
322 | /* Do spell paths now */ |
338 | /* Do spell paths now */ |
323 | for (i = 1; i < NRSPELLPATHS; i++) |
339 | for (i = 1; i < NRSPELLPATHS; i++) |
324 | { |
|
|
325 | if (op->path_attuned & (1 << i)) |
340 | if (op->path_attuned & (1 << i)) |
326 | enc++; |
341 | enc++; |
327 | else if (op->path_denied & (1 << i)) |
342 | else if (op->path_denied & (1 << i)) |
328 | enc -= 2; |
343 | enc -= 2; |
329 | else if (op->path_repelled & (1 << i)) |
344 | else if (op->path_repelled & (1 << i)) |
330 | enc--; |
345 | enc--; |
331 | } |
|
|
332 | |
346 | |
333 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
347 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
334 | enc += 5; |
348 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
335 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
349 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
336 | enc += 3; |
350 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
337 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
351 | if (op->flag [FLAG_STEALTH ]) enc += 1; |
338 | enc += 2; |
352 | if (op->flag [FLAG_SEE_IN_DARK ]) enc += 1; |
339 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
353 | if (op->flag [FLAG_MAKE_INVIS ]) enc += 1; |
340 | enc += 1; |
|
|
341 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
|
|
342 | enc += 2; |
|
|
343 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
|
|
344 | enc += 1; |
|
|
345 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
|
|
346 | enc += 1; |
|
|
347 | |
354 | |
348 | return get_power_from_ench (enc); |
355 | return get_power_from_ench (enc); |
349 | } |
356 | } |
|
|
357 | |
|
|
358 | static const struct get_typedata |
|
|
359 | { |
|
|
360 | const typedata *data [NUM_TYPES]; |
|
|
361 | |
|
|
362 | get_typedata () |
|
|
363 | { |
|
|
364 | for (int i = 0; i < item_types_size; i++) |
|
|
365 | data [item_types[i].number] = &item_types [i]; |
|
|
366 | } |
|
|
367 | |
|
|
368 | const typedata *operator ()(int itemtype) const |
|
|
369 | { |
|
|
370 | return data [itemtype]; |
|
|
371 | } |
|
|
372 | } get_typedata_; |
350 | |
373 | |
351 | /* returns the typedata that has a number equal to itemtype, if there |
374 | /* returns the typedata that has a number equal to itemtype, if there |
352 | * isn't one, returns NULL */ |
375 | * isn't one, returns NULL */ |
353 | const typedata * |
376 | const typedata * |
354 | get_typedata (int itemtype) |
377 | get_typedata (int itemtype) |
355 | { |
378 | { |
356 | int i; |
379 | return get_typedata_ (itemtype); |
357 | |
|
|
358 | for (i = 0; i < item_types_size; i++) |
|
|
359 | if (item_types[i].number == itemtype) |
|
|
360 | return &item_types[i]; |
|
|
361 | return NULL; |
|
|
362 | } |
380 | } |
363 | |
381 | |
364 | /* returns the typedata that has a name equal to itemtype, if there |
382 | /* returns the typedata that has a name equal to itemtype, if there |
365 | * isn't one, return the plural name that matches, if there still isn't |
383 | * isn't one, return the plural name that matches, if there still isn't |
366 | * one return NULL */ |
384 | * one return NULL */ |
367 | const typedata * |
385 | const typedata * |
368 | get_typedata_by_name (const char *name) |
386 | get_typedata_by_name (const char *name) |
369 | { |
387 | { |
370 | int i; |
|
|
371 | |
|
|
372 | for (i = 0; i < item_types_size; i++) |
388 | for (int i = 0; i < item_types_size; i++) |
373 | if (!strcmp (item_types[i].name, name)) |
389 | if (!strcmp (item_types[i].name, name)) |
374 | return &item_types[i]; |
390 | return &item_types[i]; |
|
|
391 | |
375 | for (i = 0; i < item_types_size; i++) |
392 | for (int i = 0; i < item_types_size; i++) |
376 | if (!strcmp (item_types[i].name_pl, name)) |
393 | if (!strcmp (item_types[i].name_pl, name)) |
377 | { |
394 | { |
378 | LOG (llevInfo, |
395 | LOG (llevInfo, |
379 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is preffered\n", name, item_types[i].name); |
396 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name); |
380 | return &item_types[i]; |
397 | return &item_types[i]; |
381 | } |
398 | } |
|
|
399 | |
382 | return NULL; |
400 | return 0; |
383 | } |
401 | } |
384 | |
402 | |
385 | /* describe_resistance generates the visible naming for resistances. |
403 | /* describe_resistance generates the visible naming for resistances. |
386 | * returns a static array of the description. This can return |
404 | * returns a static array of the description. This can return |
387 | * a big buffer. |
405 | * a big buffer. |
… | |
… | |
389 | * but do put a newline at the end. Useful when dumping to files |
407 | * but do put a newline at the end. Useful when dumping to files |
390 | */ |
408 | */ |
391 | const char * |
409 | const char * |
392 | describe_resistance (const object *op, int newline) |
410 | describe_resistance (const object *op, int newline) |
393 | { |
411 | { |
394 | static char buf[VERY_BIG_BUF]; |
412 | static dynbuf_text buf; buf.clear (); |
395 | char buf1[VERY_BIG_BUF]; |
|
|
396 | int tmpvar; |
|
|
397 | |
413 | |
398 | buf[0] = 0; |
414 | for (int i = 0; i < NROFATTACKS; i++) |
399 | for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++) |
|
|
400 | { |
|
|
401 | if (op->resist[tmpvar] && (op->type != FLESH || atnr_is_dragon_enabled (tmpvar) == 1)) |
415 | if (op->resist[i] && (op->type != FLESH || atnr_is_dragon_enabled (i) == 1)) |
402 | { |
416 | buf.printf (newline ? "%s %d\n" : "(%s %+d)", resist_plus[i], op->resist[i]); |
403 | if (!newline) |
|
|
404 | sprintf (buf1, "(%s %+d)", resist_plus[tmpvar], op->resist[tmpvar]); |
|
|
405 | else |
|
|
406 | sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); |
|
|
407 | |
417 | |
408 | strcat (buf, buf1); |
|
|
409 | } |
|
|
410 | } |
|
|
411 | return buf; |
418 | return buf; |
412 | } |
419 | } |
413 | |
|
|
414 | |
420 | |
415 | /* |
421 | /* |
416 | * query_weight(object) returns a character pointer to a static buffer |
422 | * query_weight(object) returns a character pointer to a static buffer |
417 | * containing the text-representation of the weight of the given object. |
423 | * containing the text-representation of the weight of the given object. |
418 | * The buffer will be overwritten by the next call to query_weight(). |
424 | * The buffer will be overwritten by the next call to query_weight(). |
|
|
425 | * |
|
|
426 | * Seems to be used only by unimportant stuff. Remove? |
419 | */ |
427 | */ |
420 | const char * |
428 | const char * |
421 | query_weight (const object *op) |
429 | query_weight (const object *op) |
422 | { |
430 | { |
423 | static char buf[10]; |
431 | static char buf[10]; |
424 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
432 | sint32 i = op->total_weight (); |
425 | |
433 | |
426 | if (op->weight < 0) |
434 | if (op->weight < 0) |
427 | return " "; |
435 | return " "; |
428 | |
436 | |
429 | if (i % 1000) |
437 | if (i % 1000) |
… | |
… | |
437 | /* |
445 | /* |
438 | * Returns the pointer to a static buffer containing |
446 | * Returns the pointer to a static buffer containing |
439 | * the number requested (of the form first, second, third...) |
447 | * the number requested (of the form first, second, third...) |
440 | */ |
448 | */ |
441 | const char * |
449 | const char * |
442 | get_levelnumber (int i) |
450 | ordinal (int i) |
443 | { |
451 | { |
444 | static char buf[MAX_BUF]; |
452 | if (i < 0) |
445 | |
453 | return format ("minus %s", ordinal (-i)); |
446 | if (i > 99) |
|
|
447 | { |
|
|
448 | sprintf (buf, "%d.", i); |
|
|
449 | return buf; |
|
|
450 | } |
|
|
451 | |
454 | |
452 | if (i < 21) |
455 | if (i < 21) |
453 | return levelnumbers[i]; |
|
|
454 | if (!(i % 10)) |
|
|
455 | return levelnumbers_10[i / 10]; |
|
|
456 | |
|
|
457 | strcpy (buf, numbers_10[i / 10]); |
|
|
458 | strcat (buf, levelnumbers[i % 10]); |
|
|
459 | return buf; |
|
|
460 | } |
|
|
461 | |
|
|
462 | /* |
|
|
463 | * get_number(integer) returns the text-representation of the given number |
|
|
464 | * in a static buffer. The buffer might be overwritten at the next |
|
|
465 | * call to get_number(). |
|
|
466 | * It is currently only used by the query_name() function. |
|
|
467 | */ |
|
|
468 | const char * |
|
|
469 | get_number (int i) |
|
|
470 | { |
|
|
471 | if (i <= 20) |
|
|
472 | return numbers[i]; |
456 | return ordnumbers[i]; |
|
|
457 | |
|
|
458 | int digit = i % 10; |
|
|
459 | |
|
|
460 | if (i >= 100) |
|
|
461 | return format ( |
|
|
462 | digit == 1 ? "%dst" |
|
|
463 | : digit == 2 ? "%dnd" |
|
|
464 | : digit == 3 ? "%drd" |
|
|
465 | : "%dth", |
|
|
466 | i |
|
|
467 | ); |
|
|
468 | |
|
|
469 | if (digit == 0) |
|
|
470 | return ordnumbers_10[i / 10]; |
473 | else |
471 | else |
474 | { |
472 | return format ("%s%s", numbers_10[i / 10], ordnumbers[i % 10]); |
475 | static char buf[MAX_BUF]; |
|
|
476 | |
|
|
477 | sprintf (buf, "%d", i); |
|
|
478 | return buf; |
|
|
479 | } |
|
|
480 | } |
473 | } |
481 | |
474 | |
482 | /* |
475 | /* |
483 | * Returns pointer to static buffer containing ring's or amulet's |
476 | * Returns pointer to static buffer containing ring's or amulet's |
484 | * abilities |
477 | * abilities |
… | |
… | |
490 | */ |
483 | */ |
491 | |
484 | |
492 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
485 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
493 | * from stats.sp - b.t. |
486 | * from stats.sp - b.t. |
494 | */ |
487 | */ |
495 | const char * |
488 | static const char * |
496 | ring_desc (const object *op) |
489 | ring_desc (const object *op) |
497 | { |
490 | { |
498 | static dynbuf_text buf; buf.clear (); |
491 | static dynbuf_text buf; buf.clear (); |
499 | int attr, val, len; |
492 | int attr, val, len; |
500 | |
493 | |
501 | if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
494 | if (op->flag [FLAG_IDENTIFIED]) |
502 | { |
495 | { |
503 | for (attr = 0; attr < NUM_STATS; attr++) |
496 | for (attr = 0; attr < NUM_STATS; attr++) |
504 | if ((val = op->stats.stat (attr))) |
497 | if ((val = op->stats.stat (attr))) |
505 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
498 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
506 | |
499 | |
507 | if (op->stats.exp) buf.printf ("(speed %+lld)", (long long)op->stats.exp); |
500 | if (op->stats.exp) buf.printf ("(speed %+d)", (int)op->stats.exp); |
508 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
501 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
509 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
502 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
510 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
503 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
511 | |
504 | |
512 | buf << describe_resistance (op, 0); |
505 | buf << describe_resistance (op, 0); |
… | |
… | |
515 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
508 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
516 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
509 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
517 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
510 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
518 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
511 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
519 | |
512 | |
520 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
513 | if (op->flag [FLAG_LIFESAVE]) buf << "(lifesaving)"; |
521 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
514 | if (op->flag [FLAG_REFL_SPELL]) buf << "(reflect spells)"; |
522 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
515 | if (op->flag [FLAG_REFL_MISSILE]) buf << "(reflect missiles)"; |
523 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
516 | if (op->flag [FLAG_STEALTH]) buf << "(stealth)"; |
524 | |
517 | |
525 | buf.add_paths ("Attuned" , op->path_attuned); |
518 | buf.add_paths ("Attuned" , op->path_attuned); |
526 | buf.add_paths ("Repelled", op->path_repelled); |
519 | buf.add_paths ("Repelled", op->path_repelled); |
527 | buf.add_paths ("Denied" , op->path_denied); |
520 | buf.add_paths ("Denied" , op->path_denied); |
528 | |
521 | |
… | |
… | |
534 | } |
527 | } |
535 | |
528 | |
536 | /* |
529 | /* |
537 | * query_short_name(object) is similar to query_name, but doesn't |
530 | * query_short_name(object) is similar to query_name, but doesn't |
538 | * contain any information about object status (worn/cursed/etc.) |
531 | * contain any information about object status (worn/cursed/etc.) |
|
|
532 | * |
|
|
533 | * It is sometimes used when printing messages, so should fit well into a sentence. |
539 | */ |
534 | */ |
540 | const char * |
535 | const char * |
541 | query_short_name (const object *op) |
536 | query_short_name (const object *op) |
542 | { |
537 | { |
543 | if (op->name == 0) |
538 | if (!op->name) |
544 | return "(null)"; |
539 | return "(null)"; |
545 | |
540 | |
546 | if (!op->nrof |
541 | if (!op->nrof |
547 | && !op->weight |
542 | && !op->weight |
548 | && !op->title |
543 | && !op->title |
… | |
… | |
552 | |
547 | |
553 | static dynbuf_text buf; buf.clear (); |
548 | static dynbuf_text buf; buf.clear (); |
554 | |
549 | |
555 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
550 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
556 | |
551 | |
557 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
552 | if (op->title && op->flag [FLAG_IDENTIFIED]) |
558 | buf << ' ' << op->title; |
553 | buf << ' ' << op->title; |
559 | |
554 | |
560 | switch (op->type) |
555 | switch (op->type) |
561 | { |
556 | { |
562 | case SPELLBOOK: |
557 | case SPELLBOOK: |
563 | case SCROLL: |
558 | case SCROLL: |
564 | case WAND: |
559 | case WAND: |
565 | case ROD: |
560 | case ROD: |
566 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
561 | if (op->flag [FLAG_IDENTIFIED] || op->flag [FLAG_BEEN_APPLIED]) |
567 | { |
562 | { |
568 | if (!op->title) |
563 | if (!op->title) |
569 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
564 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
570 | |
565 | |
571 | if (op->type != SPELLBOOK) |
566 | if (op->type != SPELLBOOK) |
572 | buf.printf (" (lvl %d)", op->level); |
567 | buf.printf (" (lvl %d)", op->level); |
573 | } |
568 | } |
574 | break; |
569 | break; |
575 | |
570 | |
576 | case ALTAR: |
571 | case ALTAR: |
577 | case TRIGGER_ALTAR: |
572 | case TRIGGER_ALTAR: |
578 | case IDENTIFY_ALTAR: |
573 | case IDENTIFY_ALTAR: |
579 | case CONVERTER: |
574 | case CONVERTER: |
580 | if (op->slaying == shstr_money) |
575 | if (op->slaying == shstr_money) |
581 | { |
576 | { |
582 | bool wrap = !!buf.size (); |
577 | bool wrap = !!buf.size (); |
583 | |
578 | |
584 | if (wrap) buf << " ["; |
579 | if (wrap) buf << " ["; |
585 | |
580 | |
586 | archetype *coin = 0; |
581 | archetype *coin = 0; |
587 | |
582 | |
588 | for (char const *const *c = coins; *coins; ++c) |
583 | for (char const *const *c = coins; *coins; ++c) |
589 | if ((coin = archetype::find (*c))) |
584 | if ((coin = archetype::find (*c))) |
590 | if (op->stats.food % coin->value == 0) |
585 | if (op->stats.food % coin->value == 0) |
591 | break; |
586 | break; |
592 | |
587 | |
593 | sint32 coins = op->stats.food / coin->value; |
588 | sint32 coins = op->stats.food / coin->value; |
594 | |
589 | |
595 | buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); |
590 | buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); |
596 | |
591 | |
597 | if (wrap) buf << ']'; |
592 | if (wrap) buf << ']'; |
598 | } |
593 | } |
599 | break; |
594 | break; |
600 | |
595 | |
601 | case SKILL: |
596 | case SKILL: |
602 | case AMULET: |
597 | case AMULET: |
603 | case RING: |
598 | case RING: |
604 | if (!op->title) |
599 | if (!op->title) |
… | |
… | |
610 | buf << " " << s; |
605 | buf << " " << s; |
611 | } |
606 | } |
612 | break; |
607 | break; |
613 | |
608 | |
614 | default: |
609 | default: |
615 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
610 | if (op->magic |
|
|
611 | && ((op->flag [FLAG_BEEN_APPLIED] && op->need_identify ()) |
|
|
612 | || op->flag [FLAG_IDENTIFIED])) |
616 | buf.printf (" %+d", op->magic); |
613 | buf.printf (" %+d", op->magic); |
617 | } |
614 | } |
618 | |
615 | |
619 | return buf; |
616 | return buf; |
620 | } |
617 | } |
… | |
… | |
627 | * you can make several calls to query_name before the bufs start getting |
624 | * you can make several calls to query_name before the bufs start getting |
628 | * overwritten. This may be a bad thing (it may be easier to assume the value |
625 | * overwritten. This may be a bad thing (it may be easier to assume the value |
629 | * returned is good forever.) However, it makes printing statements that |
626 | * returned is good forever.) However, it makes printing statements that |
630 | * use several names much easier (don't need to store them to temp variables.) |
627 | * use several names much easier (don't need to store them to temp variables.) |
631 | * |
628 | * |
|
|
629 | * It is used extensively within messages, so should return only a prose |
|
|
630 | * and short description of the item. |
|
|
631 | * It is also used by examine/ex and similar functions. |
632 | */ |
632 | */ |
633 | const char * |
633 | const char * |
634 | query_name (const object *op) |
634 | query_name (const object *op) |
635 | { |
635 | { |
636 | int len = 0; |
636 | int len = 0; |
… | |
… | |
641 | use_buf %= 5; |
641 | use_buf %= 5; |
642 | |
642 | |
643 | dynbuf_text &buf = bufs [use_buf]; |
643 | dynbuf_text &buf = bufs [use_buf]; |
644 | buf.clear (); |
644 | buf.clear (); |
645 | |
645 | |
|
|
646 | #if 0 |
646 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
647 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
647 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
648 | buf << mt->description << ' '; |
648 | buf << op->material->description << ' '; |
|
|
649 | #endif |
649 | |
650 | |
650 | buf << query_short_name (op); |
651 | buf << query_short_name (op); |
651 | |
652 | |
652 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
653 | if (op->flag [FLAG_INV_LOCKED]) |
653 | buf << " *"; |
654 | buf << " *"; |
654 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
655 | if (op->is_open_container ()) |
655 | buf << " (open)"; |
656 | buf << " (open)"; |
656 | |
657 | |
657 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
658 | if (op->flag [FLAG_KNOWN_CURSED]) |
658 | { |
659 | { |
659 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
660 | if (op->flag [FLAG_DAMNED]) |
660 | buf << " (damned)"; |
661 | buf << " (damned)"; |
661 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
662 | else if (op->flag [FLAG_CURSED]) |
662 | buf << " (cursed)"; |
663 | buf << " (cursed)"; |
663 | } |
664 | } |
664 | |
665 | |
665 | /* Basically, if the object is known magical (detect magic spell on it), |
666 | /* Basically, if the object is known magical (detect magic spell on it), |
666 | * and it isn't identified, print out the fact that |
667 | * and it isn't identified, print out the fact that |
… | |
… | |
669 | * |
670 | * |
670 | * Changed in V 0.91.4 - still print that the object is magical even |
671 | * Changed in V 0.91.4 - still print that the object is magical even |
671 | * if it has been applied. Equipping an item does not tell full |
672 | * if it has been applied. Equipping an item does not tell full |
672 | * abilities, especially for artifact items. |
673 | * abilities, especially for artifact items. |
673 | */ |
674 | */ |
674 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
675 | if (op->flag [FLAG_KNOWN_MAGICAL] && !op->flag [FLAG_IDENTIFIED]) |
675 | buf << " (magic)"; |
676 | buf << " (magic)"; |
676 | |
677 | |
677 | #if 0 |
678 | #if 0 |
678 | /* item_power will be returned in desribe_item - it shouldn't really |
679 | /* item_power will be returned in describe_item - it shouldn't really |
679 | * be returned in the name. |
680 | * be returned in the name. |
680 | */ |
681 | */ |
681 | if (op->item_power) |
682 | if (op->item_power) |
682 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
683 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
683 | |
684 | |
684 | #endif |
685 | #endif |
685 | |
686 | |
686 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
687 | if (op->flag [FLAG_APPLIED]) |
687 | { |
688 | { |
688 | switch (op->type) |
689 | switch (op->type) |
689 | { |
690 | { |
690 | case BOW: |
691 | case BOW: |
691 | case WAND: |
692 | case WAND: |
692 | case ROD: |
693 | case ROD: |
693 | case HORN: |
694 | case HORN: |
694 | buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)"); |
695 | buf << " (applied)"; |
695 | break; |
696 | break; |
696 | case WEAPON: |
697 | case WEAPON: |
697 | buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)"); |
698 | buf << " (applied)"; |
698 | break; |
699 | break; |
699 | case ARMOUR: |
700 | case ARMOUR: |
700 | case HELMET: |
701 | case HELMET: |
701 | case SHIELD: |
702 | case SHIELD: |
702 | case RING: |
703 | case RING: |
… | |
… | |
715 | default: |
716 | default: |
716 | buf << " (applied)"; |
717 | buf << " (applied)"; |
717 | } |
718 | } |
718 | } |
719 | } |
719 | |
720 | |
720 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
721 | switch (op->type) |
|
|
722 | { |
|
|
723 | case LAMP: |
|
|
724 | if (op->glow_radius) |
|
|
725 | buf << " (on)"; |
|
|
726 | else if (op->stats.food <= 0) |
|
|
727 | buf << " (empty)"; |
|
|
728 | else |
|
|
729 | buf << " (off)"; |
|
|
730 | break; |
|
|
731 | |
|
|
732 | case TORCH: |
|
|
733 | if (op->glow_radius) |
|
|
734 | buf << " (burning)"; |
|
|
735 | else if (op->stats.food <= 0) |
|
|
736 | buf << " (burned out)"; |
|
|
737 | break; |
|
|
738 | } |
|
|
739 | |
|
|
740 | if (op->flag [FLAG_UNPAID]) |
721 | buf << " (unpaid)"; |
741 | buf << " (unpaid)"; |
722 | |
742 | |
723 | return buf; |
743 | return buf; |
724 | } |
744 | } |
725 | |
745 | |
… | |
… | |
729 | * of the given object. The buffer will be overwritten at the next |
749 | * of the given object. The buffer will be overwritten at the next |
730 | * call to query_base_name(). This is a lot like query_name, but we |
750 | * call to query_base_name(). This is a lot like query_name, but we |
731 | * don't include the item count or item status. Used for inventory sorting |
751 | * don't include the item count or item status. Used for inventory sorting |
732 | * and sending to client. |
752 | * and sending to client. |
733 | * If plural is set, we generate the plural name of this. |
753 | * If plural is set, we generate the plural name of this. |
|
|
754 | * |
|
|
755 | * It is sometimes used to display messages, and usually only used to match stuff, |
|
|
756 | * so maybe this function should be removed. |
|
|
757 | * It is also used for client-side inventory/item descriptions. |
734 | */ |
758 | */ |
735 | const char * |
759 | const char * |
736 | query_base_name (const object *op, int plural) |
760 | query_base_name (const object *op, int plural) |
737 | { |
761 | { |
738 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
762 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
739 | return "(null)"; |
763 | return "(null)"; |
740 | |
764 | |
741 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
765 | if (!op->nrof && !op->weight && !op->title && !is_magical (op) |
|
|
766 | && op->type != EXIT) |
742 | return op->name; /* To speed things up (or make things slower?) */ |
767 | return op->name; /* To speed things up (or make things slower?) */ |
743 | |
768 | |
744 | static dynbuf_text buf; buf.clear (); |
769 | static dynbuf_text buf; buf.clear (); |
745 | |
770 | |
|
|
771 | #if 0 |
746 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
772 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
747 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
748 | if (op->arch->materialname != mt->name) |
773 | if (op->arch->material != op->material) |
749 | buf << mt->description << ' '; |
774 | buf << op->material->description << ' '; |
|
|
775 | #endif |
750 | |
776 | |
751 | buf << (plural ? op->name_pl : op->name); |
777 | buf << (plural ? op->name_pl : op->name); |
752 | |
778 | |
753 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
779 | if (op->title && op->flag [FLAG_IDENTIFIED]) |
754 | buf << ' ' << op->title; |
780 | buf << ' ' << op->title; |
755 | |
781 | |
756 | switch (op->type) |
782 | switch (op->type) |
757 | { |
783 | { |
758 | case SPELLBOOK: |
784 | case SPELLBOOK: |
759 | case SCROLL: |
785 | case SCROLL: |
760 | case WAND: |
786 | case WAND: |
761 | case ROD: |
787 | case ROD: |
762 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
788 | if (op->flag [FLAG_IDENTIFIED] || op->flag [FLAG_BEEN_APPLIED]) |
763 | { |
789 | { |
764 | if (!op->title) |
790 | if (!op->title) |
765 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
791 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
766 | |
792 | |
767 | if (op->type != SPELLBOOK) |
793 | if (op->type != SPELLBOOK) |
… | |
… | |
781 | if (s && *s) |
807 | if (s && *s) |
782 | buf << ' ' << s; |
808 | buf << ' ' << s; |
783 | } |
809 | } |
784 | break; |
810 | break; |
785 | |
811 | |
|
|
812 | case EXIT: |
|
|
813 | // random map exits "unfortunately" get patched, so this only works before entering |
|
|
814 | if (EXIT_PATH (op) == shstr_random_map_exit) |
|
|
815 | buf << " (random map)"; |
|
|
816 | else if (!EXIT_PATH (op)) |
|
|
817 | buf << " (closed)"; |
|
|
818 | break; |
|
|
819 | |
786 | default: |
820 | default: |
787 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
821 | if (op->magic |
|
|
822 | && ((op->flag [FLAG_BEEN_APPLIED] && op->need_identify ()) |
|
|
823 | || op->flag [FLAG_IDENTIFIED])) |
788 | buf.printf (" %+d", op->magic); |
824 | buf.printf (" %+d", op->magic); |
789 | } |
825 | } |
790 | |
826 | |
791 | return buf; |
827 | return buf; |
792 | } |
828 | } |
… | |
… | |
805 | /* Note that the resolution this provides for players really isn't |
841 | /* Note that the resolution this provides for players really isn't |
806 | * very good. Any player with a speed greater than .67 will |
842 | * very good. Any player with a speed greater than .67 will |
807 | * fall into the 'lightning fast movement' category. |
843 | * fall into the 'lightning fast movement' category. |
808 | */ |
844 | */ |
809 | if (op->has_active_speed ()) |
845 | if (op->has_active_speed ()) |
810 | switch ((int) ((FABS (op->speed)) * 15)) |
846 | switch ((int)(op->speed * 15.)) |
811 | { |
847 | { |
812 | case 0: |
848 | case 0: |
813 | buf << "(very slow movement"; |
849 | buf << "(very slow movement)"; |
814 | break; |
850 | break; |
815 | case 1: |
851 | case 1: |
816 | buf << "(slow movement)"; |
852 | buf << "(slow movement)"; |
817 | break; |
853 | break; |
818 | case 2: |
854 | case 2: |
… | |
… | |
835 | default: |
871 | default: |
836 | buf << "(lightning fast movement)"; |
872 | buf << "(lightning fast movement)"; |
837 | break; |
873 | break; |
838 | } |
874 | } |
839 | |
875 | |
840 | if (QUERY_FLAG (op, FLAG_UNDEAD)) buf << "(undead)"; |
876 | if (op->flag [FLAG_UNDEAD]) buf << "(undead)"; |
841 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) buf << "(see invisible)"; |
877 | if (op->flag [FLAG_SEE_INVISIBLE]) buf << "(see invisible)"; |
842 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) buf << "(wield weapon)"; |
878 | if (op->flag [FLAG_USE_WEAPON]) buf << "(wield weapon)"; |
843 | if (QUERY_FLAG (op, FLAG_USE_BOW)) buf << "(archer)"; |
879 | if (op->flag [FLAG_USE_BOW]) buf << "(archer)"; |
844 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) buf << "(wear armour)"; |
880 | if (op->flag [FLAG_USE_ARMOUR]) buf << "(wear armour)"; |
845 | if (QUERY_FLAG (op, FLAG_USE_RING)) buf << "(wear ring)"; |
881 | if (op->flag [FLAG_USE_RING]) buf << "(wear ring)"; |
846 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) buf << "(read scroll)"; |
882 | if (op->flag [FLAG_USE_SCROLL]) buf << "(read scroll)"; |
847 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) buf << "(fires wand/rod/horn)"; |
883 | if (op->flag [FLAG_USE_RANGE]) buf << "(fires wand/rod/horn)"; |
848 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) buf << "(skill user)"; |
884 | if (op->flag [FLAG_CAN_USE_SKILL]) buf << "(skill user)"; |
849 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) buf << "(spellcaster)"; |
885 | if (op->flag [FLAG_CAST_SPELL]) buf << "(spellcaster)"; |
850 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) buf << "(friendly)"; |
886 | if (op->flag [FLAG_FRIENDLY]) buf << "(friendly)"; |
851 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) buf << "(unaggressive)"; |
887 | if (op->flag [FLAG_UNAGGRESSIVE]) buf << "(unaggressive)"; |
852 | if (QUERY_FLAG (op, FLAG_HITBACK)) buf << "(hitback)"; |
888 | if (op->flag [FLAG_HITBACK]) buf << "(hitback)"; |
853 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealthy)"; |
889 | if (op->flag [FLAG_STEALTH]) buf << "(stealthy)"; |
854 | |
890 | |
855 | if (op->randomitems) |
891 | if (op->randomitems) |
856 | { |
892 | { |
857 | bool first = 1; |
893 | bool first = 1; |
858 | |
894 | |
… | |
… | |
885 | if (op->stats.luck) |
921 | if (op->stats.luck) |
886 | buf.printf ("(luck%+d)", op->stats.luck); |
922 | buf.printf ("(luck%+d)", op->stats.luck); |
887 | } |
923 | } |
888 | |
924 | |
889 | /* describe attacktypes */ |
925 | /* describe attacktypes */ |
890 | if (is_dragon_pl (op)) |
926 | if (op->is_dragon ()) |
891 | { |
927 | { |
892 | /* for dragon players display the attacktypes from clawing skill |
928 | /* for dragon players display the attacktypes from clawing skill |
893 | * Break apart the for loop - move the comparison checking down - |
929 | * Break apart the for loop - move the comparison checking down - |
894 | * this makes it more readable. |
930 | * this makes it more readable. |
895 | */ |
931 | */ |
… | |
… | |
933 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
969 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
934 | * a dragon player examining food. Could have things like |
970 | * a dragon player examining food. Could have things like |
935 | * a dwarven axe, in which the full abilities are only known to |
971 | * a dwarven axe, in which the full abilities are only known to |
936 | * dwarves, etc. |
972 | * dwarves, etc. |
937 | * |
973 | * |
938 | * This function is really much more complicated than it should |
|
|
939 | * be, because different objects have different meanings |
|
|
940 | * for the same field (eg, wands use 'food' for charges). This |
|
|
941 | * means these special cases need to be worked out. |
|
|
942 | * |
|
|
943 | * Add 'owner' who is the person examining this object. |
974 | * Add 'owner' who is the person examining this object. |
944 | * owner can be null if no one is being associated with this |
975 | * owner can be null if no one is being associated with this |
945 | * item (eg, debug dump or the like) |
976 | * item (eg, debug dump or the like) |
946 | */ |
977 | */ |
947 | const char * |
978 | const char * |
948 | describe_item (const object *op, object *owner) |
979 | describe_item (const object *op, object *owner) |
949 | { |
980 | { |
950 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
981 | if (op->flag [FLAG_MONSTER] || op->type == PLAYER) |
951 | return describe_monster (op); |
982 | return describe_monster (op); |
952 | |
983 | |
953 | static dynbuf_text buf; buf.clear (); |
984 | static dynbuf_text buf; buf.clear (); |
954 | int identified, i; |
985 | int identified, i; |
955 | |
986 | |
956 | /* figure this out once, instead of making multiple calls to need_identify. |
987 | /* figure this out once, instead of making multiple calls to need_identify. |
957 | * also makes the code easier to read. |
988 | * also makes the code easier to read. |
958 | */ |
989 | */ |
959 | identified = !need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED); |
990 | identified = !op->need_identify () || op->flag [FLAG_IDENTIFIED]; |
960 | if (!identified) |
991 | if (!identified) |
961 | buf << "(unidentified)"; |
992 | buf << "(unidentified)"; |
962 | |
993 | |
963 | switch (op->type) |
994 | switch (op->type) |
964 | { |
995 | { |
… | |
… | |
983 | if (op->stats.maxsp > 1000) |
1014 | if (op->stats.maxsp > 1000) |
984 | { /*higher capacity crystals */ |
1015 | { /*higher capacity crystals */ |
985 | i = (op->stats.maxsp % 1000) / 100; |
1016 | i = (op->stats.maxsp % 1000) / 100; |
986 | |
1017 | |
987 | if (i) |
1018 | if (i) |
988 | buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); |
1019 | buf.printf ("(capacity %d.%dk; it is ", op->stats.maxsp / 1000, i); |
989 | else |
1020 | else |
990 | buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000); |
1021 | buf.printf ("(capacity %dk; it is ", op->stats.maxsp / 1000); |
991 | } |
1022 | } |
992 | else |
1023 | else |
993 | buf.printf ("(capacity %d). It is ", op->stats.maxsp); |
1024 | buf.printf ("(capacity %d; it is ", op->stats.maxsp); |
994 | |
1025 | |
995 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1026 | i = (op->stats.sp * 10) / op->stats.maxsp; |
996 | if (op->stats.sp == 0) |
1027 | if (op->stats.sp == 0) |
997 | buf << "empty."; |
1028 | buf << "empty"; |
998 | else if (i == 0) |
1029 | else if (i == 0) |
999 | buf << "almost empty."; |
1030 | buf << "almost empty"; |
1000 | else if (i < 3) |
1031 | else if (i < 3) |
1001 | buf << "partially filled."; |
1032 | buf << "partially filled"; |
1002 | else if (i < 6) |
1033 | else if (i < 6) |
1003 | buf << "half full."; |
1034 | buf << "half full"; |
1004 | else if (i < 9) |
1035 | else if (i < 9) |
1005 | buf << "well charged."; |
1036 | buf << "well charged"; |
1006 | else if (op->stats.sp == op->stats.maxsp) |
1037 | else if (op->stats.sp == op->stats.maxsp) |
1007 | buf << "fully charged."; |
1038 | buf << "fully charged"; |
1008 | else |
1039 | else |
1009 | buf << "almost full."; |
1040 | buf << "almost full"; |
|
|
1041 | |
|
|
1042 | buf << ')'; |
|
|
1043 | break; |
|
|
1044 | |
|
|
1045 | case LAMP: |
|
|
1046 | { |
|
|
1047 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
|
|
1048 | buf << "(fuel: "; |
|
|
1049 | if (percent == 0) |
|
|
1050 | buf << "empty"; |
|
|
1051 | else if (percent < 10) |
|
|
1052 | buf << "very low"; |
|
|
1053 | else if (percent < 25) |
|
|
1054 | buf << "low"; |
|
|
1055 | else if (percent < 50) |
|
|
1056 | buf << "half empty"; |
|
|
1057 | else if (percent < 75) |
|
|
1058 | buf << "half full"; |
|
|
1059 | else if (percent < 95) |
|
|
1060 | buf << "well filled"; |
|
|
1061 | else if (percent <= 100) |
|
|
1062 | buf << "full"; |
|
|
1063 | buf << ")"; |
|
|
1064 | } |
1010 | break; |
1065 | break; |
1011 | |
1066 | |
1012 | case FOOD: |
1067 | case FOOD: |
1013 | case FLESH: |
1068 | case FLESH: |
1014 | case DRINK: |
1069 | case DRINK: |
1015 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1070 | if (identified || op->flag [FLAG_BEEN_APPLIED]) |
1016 | { |
1071 | { |
1017 | buf.printf ("(food+%d)", op->stats.food); |
1072 | buf.printf ("(food+%d)", op->stats.food); |
1018 | |
1073 | |
1019 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1074 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1020 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1075 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1021 | |
1076 | |
1022 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1077 | if (!op->flag [FLAG_CURSED]) |
1023 | { |
1078 | { |
1024 | if (op->stats.hp) buf << "(heals)"; |
1079 | if (op->stats.hp) buf << "(heals)"; |
1025 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1080 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1026 | } |
1081 | } |
1027 | else |
1082 | else |
… | |
… | |
1048 | } |
1103 | } |
1049 | |
1104 | |
1050 | /* Down here, we more further describe equipment type items. |
1105 | /* Down here, we more further describe equipment type items. |
1051 | * only describe them if they have been identified or the like. |
1106 | * only describe them if they have been identified or the like. |
1052 | */ |
1107 | */ |
1053 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1108 | if (identified || op->flag [FLAG_BEEN_APPLIED]) |
1054 | { |
1109 | { |
1055 | int attr, val; |
1110 | int attr, val; |
1056 | |
1111 | |
1057 | for (attr = 0; attr < NUM_STATS; attr++) |
1112 | for (attr = 0; attr < NUM_STATS; attr++) |
1058 | if ((val = op->stats.stat (attr))) |
1113 | if ((val = op->stats.stat (attr))) |
… | |
… | |
1089 | |
1144 | |
1090 | default: |
1145 | default: |
1091 | break; |
1146 | break; |
1092 | } |
1147 | } |
1093 | |
1148 | |
1094 | if (QUERY_FLAG (op, FLAG_XRAYS)) buf << "(xray-vision)"; |
1149 | if (op->flag [FLAG_XRAYS]) buf << "(xray-vision)"; |
1095 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) buf << "(infravision)"; |
1150 | if (op->flag [FLAG_SEE_IN_DARK]) buf << "(infravision)"; |
1096 | |
1151 | |
1097 | /* levitate was what is was before, so we'll keep it */ |
1152 | /* levitate was what is was before, so we'll keep it */ |
1098 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1153 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1099 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1154 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1100 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
1155 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
… | |
… | |
1162 | } |
1217 | } |
1163 | |
1218 | |
1164 | if (op->stats.luck) |
1219 | if (op->stats.luck) |
1165 | buf.printf ("(luck%+d)", op->stats.luck); |
1220 | buf.printf ("(luck%+d)", op->stats.luck); |
1166 | |
1221 | |
1167 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
1222 | if (op->flag [FLAG_LIFESAVE]) buf << "(lifesaving)"; |
1168 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
1223 | if (op->flag [FLAG_REFL_SPELL]) buf << "(reflect spells)"; |
1169 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
1224 | if (op->flag [FLAG_REFL_MISSILE]) buf << "(reflect missiles)"; |
1170 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1225 | if (op->flag [FLAG_STEALTH]) buf << "(stealth)"; |
1171 | |
1226 | |
1172 | if (op->slaying && op->type != FOOD) |
1227 | if (op->slaying && op->type != FOOD) |
1173 | buf.printf ("(slay %s)", &op->slaying); |
1228 | buf.printf ("(slay %s)", &op->slaying); |
|
|
1229 | |
|
|
1230 | if (op->type == SKILL_TOOL && op->skill) |
|
|
1231 | buf.printf ("(%s)", &op->skill); |
1174 | |
1232 | |
1175 | buf.add_abilities ("Attacks", op->attacktype); |
1233 | buf.add_abilities ("Attacks", op->attacktype); |
1176 | /* resistance on flesh is only visible for quetzals. If |
1234 | /* resistance on flesh is only visible for quetzals. If |
1177 | * non flesh, everyone can see its resistances |
1235 | * non flesh, everyone can see its resistances |
1178 | */ |
1236 | */ |
1179 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1237 | if (op->type != FLESH || (owner && owner->is_dragon ())) |
1180 | buf << describe_resistance (op, 0); |
1238 | buf << describe_resistance (op, 0); |
1181 | |
1239 | |
1182 | buf.add_paths ("Attuned", op->path_attuned); |
1240 | buf.add_paths ("Attuned", op->path_attuned); |
1183 | buf.add_paths ("Repelled", op->path_repelled); |
1241 | buf.add_paths ("Repelled", op->path_repelled); |
1184 | buf.add_paths ("Denied", op->path_denied); |
1242 | buf.add_paths ("Denied", op->path_denied); |
… | |
… | |
1191 | object::describe_item (object *who) |
1249 | object::describe_item (object *who) |
1192 | { |
1250 | { |
1193 | return std::string (::describe_item (this, who)); |
1251 | return std::string (::describe_item (this, who)); |
1194 | } |
1252 | } |
1195 | |
1253 | |
|
|
1254 | static void |
|
|
1255 | describe_dump_object (dynbuf &buf, object *ob) |
|
|
1256 | { |
|
|
1257 | char *txt = dump_object (ob); |
|
|
1258 | for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r'; |
|
|
1259 | buf << "\n" << txt << "\n"; |
|
|
1260 | |
|
|
1261 | if (!ob->is_arch ()) |
|
|
1262 | describe_dump_object (buf, ob->arch); |
|
|
1263 | } |
|
|
1264 | |
|
|
1265 | std::string |
|
|
1266 | object::describe (object *who) |
|
|
1267 | { |
|
|
1268 | dynbuf_text buf (1024, 1024); |
|
|
1269 | |
|
|
1270 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
|
|
1271 | |
|
|
1272 | if (custom_name) |
|
|
1273 | buf.printf ("You call it %s.\r", &custom_name); |
|
|
1274 | |
|
|
1275 | switch (type) |
|
|
1276 | { |
|
|
1277 | case SPELLBOOK: |
|
|
1278 | if (flag [FLAG_IDENTIFIED] && inv) |
|
|
1279 | buf.printf ("%s is a %s level %s spell.\r", &inv->name, ordinal (inv->level), &inv->skill); |
|
|
1280 | break; |
|
|
1281 | |
|
|
1282 | case BOOK: |
|
|
1283 | if (msg) |
|
|
1284 | buf << "Something is written in it.\r"; |
|
|
1285 | break; |
|
|
1286 | |
|
|
1287 | case CONTAINER: |
|
|
1288 | if (race) |
|
|
1289 | { |
|
|
1290 | if (weight_limit && stats.Str < 100) |
|
|
1291 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
|
|
1292 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1293 | else |
|
|
1294 | buf.printf ("It can hold only %s.\r", &race); |
|
|
1295 | } |
|
|
1296 | else if (weight_limit && stats.Str < 100) |
|
|
1297 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1298 | break; |
|
|
1299 | |
|
|
1300 | case WAND: |
|
|
1301 | if (flag [FLAG_IDENTIFIED]) |
|
|
1302 | buf.printf ("It has %d %s left.\r", stats.food, stats.food == 1 ? "charge" : "charges"); |
|
|
1303 | break; |
|
|
1304 | } |
|
|
1305 | |
|
|
1306 | if (material != MATERIAL_NULL && !msg) |
|
|
1307 | buf << (nrof > 1 ? "They are made of " : "It is made of ") |
|
|
1308 | << material->description |
|
|
1309 | << ".\r"; |
|
|
1310 | |
|
|
1311 | if (who) |
|
|
1312 | /* Where to wear this item */ |
|
|
1313 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1314 | if (slot[i].info) |
|
|
1315 | { |
|
|
1316 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
|
|
1317 | |
|
|
1318 | if (slot[i].info < -1 && who->slot[i].info) |
|
|
1319 | buf.printf ("(%d)", -slot[i].info); |
|
|
1320 | |
|
|
1321 | buf << ".\r"; |
|
|
1322 | } |
|
|
1323 | |
|
|
1324 | if (weight) |
|
|
1325 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1326 | |
|
|
1327 | if (flag [FLAG_STARTEQUIP]) |
|
|
1328 | buf << (nrof > 1 ? "They were" : "It was") |
|
|
1329 | << " given by a god and will vanish when dropped.\r"; |
|
|
1330 | |
|
|
1331 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
|
|
1332 | { |
|
|
1333 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
|
|
1334 | |
|
|
1335 | if (who->is_in_shop ()) |
|
|
1336 | { |
|
|
1337 | if (flag [FLAG_UNPAID]) |
|
|
1338 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
|
|
1339 | else |
|
|
1340 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
|
|
1341 | } |
|
|
1342 | } |
|
|
1343 | |
|
|
1344 | if (flag [FLAG_MONSTER]) |
|
|
1345 | buf << describe_monster (who); |
|
|
1346 | |
|
|
1347 | /* Is this item buildable? */ |
|
|
1348 | if (flag [FLAG_IS_BUILDABLE]) |
|
|
1349 | buf << "This is a buildable item.\r"; |
|
|
1350 | |
|
|
1351 | /* Does the object have a message? Don't show message for all object |
|
|
1352 | * types - especially if the first entry is a match |
|
|
1353 | */ |
|
|
1354 | if (msg) |
|
|
1355 | { |
|
|
1356 | if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
|
|
1357 | { |
|
|
1358 | if (!need_identify ()) |
|
|
1359 | buf << '\r' << msg << '\n'; |
|
|
1360 | else if (flag [FLAG_IDENTIFIED]) |
|
|
1361 | buf << '\r' << "The object has a story:\r" << msg; |
|
|
1362 | } |
|
|
1363 | } |
|
|
1364 | else if (inv |
|
|
1365 | && inv->msg |
|
|
1366 | && inv->type == SPELL |
|
|
1367 | && flag [FLAG_IDENTIFIED] |
|
|
1368 | && (type == SPELLBOOK || type == ROD || type == WAND |
|
|
1369 | || type == ROD || type == POTION || type == SCROLL)) |
|
|
1370 | // for spellbooks and other stuff that contains spells, print the spell message, |
|
|
1371 | // unless the object has a custom message handled above. |
|
|
1372 | buf << '\r' << inv->msg << '\n'; |
|
|
1373 | |
|
|
1374 | // try to display the duration for some potions and scrolls |
|
|
1375 | // this includes change ability potions and group spells, |
|
|
1376 | // but does not handle protection potions |
|
|
1377 | if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
|
|
1378 | && (type == POTION || type == SCROLL)) |
|
|
1379 | { |
|
|
1380 | object *spell = inv; |
|
|
1381 | |
|
|
1382 | if (spell->subtype == SP_PARTY_SPELL) |
|
|
1383 | spell = spell->other_arch; |
|
|
1384 | |
|
|
1385 | if (spell->subtype == SP_CHANGE_ABILITY) |
|
|
1386 | buf.printf ("\nH<The effect will last about %.10g seconds.>", |
|
|
1387 | TICK2TIME (change_ability_duration (spell, this))); |
|
|
1388 | } |
|
|
1389 | |
|
|
1390 | // some help text for skill tools |
|
|
1391 | if (type == SKILL_TOOL) |
|
|
1392 | buf << "\nH<This item is a skill tool: as long as you have this item applied " |
|
|
1393 | "you can use the " << &skill << " skill as if you had learned it.>"; |
|
|
1394 | |
|
|
1395 | // Display a hint about inscribable items [empty books] |
|
|
1396 | // This includes the amount of text they can hold. |
|
|
1397 | if (type == INSCRIBABLE) |
|
|
1398 | { |
|
|
1399 | if (other_arch && other_arch->type == SCROLL) |
|
|
1400 | buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>"); |
|
|
1401 | else |
|
|
1402 | buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>", |
|
|
1403 | weight_limit); |
|
|
1404 | } |
|
|
1405 | |
|
|
1406 | buf << '\n'; |
|
|
1407 | |
|
|
1408 | // the dungeon master additionally gets a complete dump |
|
|
1409 | if (who && who->flag [FLAG_WIZLOOK]) |
|
|
1410 | { |
|
|
1411 | buf << "\nT<Object>\n"; |
|
|
1412 | describe_dump_object (buf, this); |
|
|
1413 | |
|
|
1414 | if (inv) |
|
|
1415 | { |
|
|
1416 | buf << "\nT<Top Inventory>\n"; |
|
|
1417 | describe_dump_object (buf, inv); |
|
|
1418 | } |
|
|
1419 | } |
|
|
1420 | |
|
|
1421 | return std::string (buf.linearise (), buf.size ()); |
|
|
1422 | } |
|
|
1423 | |
1196 | void |
1424 | void |
1197 | examine (object *op, object *tmp) |
1425 | examine (object *op, object *tmp) |
1198 | { |
1426 | { |
1199 | std::string info = tmp->describe (op); |
1427 | std::string info = tmp->describe (op); |
|
|
1428 | |
1200 | op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); |
1429 | op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); |
1201 | } |
1430 | } |
1202 | |
1431 | |
1203 | /* |
1432 | /* |
1204 | * inventory prints object's inventory. If inv==NULL then print player's |
1433 | * inventory prints object's inventory. If inv==NULL then print player's |
… | |
… | |
1209 | object::query_inventory (object *who, const char *indent) |
1438 | object::query_inventory (object *who, const char *indent) |
1210 | { |
1439 | { |
1211 | static dynbuf_text buf; buf.clear (); |
1440 | static dynbuf_text buf; buf.clear (); |
1212 | |
1441 | |
1213 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1442 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1214 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
1443 | if (who && who->flag [FLAG_WIZ]) |
1215 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, query_name (tmp), tmp->count, query_weight (tmp)); |
1444 | buf.printf ("%s- %-28.28s %-8s (%9d) %s\n", indent, tmp->query_name (), tmp->query_weight (), tmp->count, tmp->uuid.c_str ()); |
1216 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
1445 | else if (!tmp->invisible && (type == CONTAINER || tmp->flag [FLAG_APPLIED])) |
1217 | buf.printf ("%s- %-36.36s %-8s\n", indent, query_name (tmp), query_weight (tmp)); |
1446 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
1218 | |
1447 | |
1219 | if (buf.size ()) |
1448 | if (buf.size ()) |
1220 | buf.printf ("%s(total weight: %s)\n", indent, query_weight (this)); |
1449 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
1221 | else |
1450 | else |
1222 | buf.printf ("%s(empty)\n", indent); |
1451 | buf.printf ("%s(empty)\n", indent); |
1223 | |
1452 | |
1224 | return buf; |
1453 | return buf; |
1225 | } |
1454 | } |
… | |
… | |
1234 | is_magical (const object *op) |
1463 | is_magical (const object *op) |
1235 | { |
1464 | { |
1236 | int i; |
1465 | int i; |
1237 | |
1466 | |
1238 | /* living creatures are considered non magical */ |
1467 | /* living creatures are considered non magical */ |
1239 | if (QUERY_FLAG (op, FLAG_ALIVE)) |
1468 | if (op->flag [FLAG_ALIVE]) |
1240 | return 0; |
1469 | return 0; |
1241 | |
1470 | |
1242 | /* This is a test for it being an artifact, as artifacts have titles */ |
1471 | /* This is a test for it being an artifact, as artifacts have titles */ |
1243 | if (op->title != NULL) |
1472 | if (op->title != NULL) |
1244 | return 1; |
1473 | return 1; |
… | |
… | |
1250 | (op->stats.ac || op->stats.food || op->stats.exp || op->stats.dam || op->stats.wc || op->stats.sp || op->stats.hp || op->stats.luck)) |
1479 | (op->stats.ac || op->stats.food || op->stats.exp || op->stats.dam || op->stats.wc || op->stats.sp || op->stats.hp || op->stats.luck)) |
1251 | return 1; |
1480 | return 1; |
1252 | |
1481 | |
1253 | /* Check for stealty, speed, flying, or just plain magic in the boots */ |
1482 | /* Check for stealty, speed, flying, or just plain magic in the boots */ |
1254 | /* Presume any boots that hvae a move_type are special. */ |
1483 | /* Presume any boots that hvae a move_type are special. */ |
1255 | if (op->type == BOOTS && ((QUERY_FLAG (op, FLAG_STEALTH) || op->move_type || op->stats.exp))) |
1484 | if (op->type == BOOTS && ((op->flag [FLAG_STEALTH] || op->move_type || op->stats.exp))) |
1256 | return 1; |
1485 | return 1; |
1257 | |
1486 | |
1258 | /* Take care of amulet/shield that reflects spells/missiles */ |
1487 | /* Take care of amulet/shield that reflects spells/missiles */ |
1259 | if ((op->type == AMULET || op->type == SHIELD) && (QUERY_FLAG (op, FLAG_REFL_SPELL) || QUERY_FLAG (op, FLAG_REFL_MISSILE))) |
1488 | if ((op->type == AMULET || op->type == SHIELD) && (op->flag [FLAG_REFL_SPELL] || op->flag [FLAG_REFL_MISSILE])) |
1260 | return 1; |
1489 | return 1; |
1261 | |
1490 | |
1262 | /* Take care of helmet of xrays */ |
1491 | /* Take care of helmet of xrays */ |
1263 | if (op->type == HELMET && QUERY_FLAG (op, FLAG_XRAYS)) |
1492 | if (op->type == HELMET && op->flag [FLAG_XRAYS]) |
1264 | return 1; |
1493 | return 1; |
1265 | |
1494 | |
1266 | /* Potions & rods are always magical. Wands/staves are also magical, |
1495 | /* Potions & rods are always magical. Wands/staves are also magical, |
1267 | * assuming they still have any charges left. |
1496 | * assuming they still have any charges left. |
1268 | */ |
1497 | */ |
… | |
… | |
1297 | * be non magical. |
1526 | * be non magical. |
1298 | */ |
1527 | */ |
1299 | return 0; |
1528 | return 0; |
1300 | } |
1529 | } |
1301 | |
1530 | |
1302 | /* need_identify returns true if the item should be identified. This |
|
|
1303 | * function really should not exist - by default, any item not identified |
|
|
1304 | * should need it. |
|
|
1305 | */ |
|
|
1306 | |
|
|
1307 | int |
|
|
1308 | need_identify (const object *op) |
|
|
1309 | { |
|
|
1310 | switch (op->type) |
|
|
1311 | { |
|
|
1312 | case RING: |
|
|
1313 | case WAND: |
|
|
1314 | case ROD: |
|
|
1315 | case HORN: |
|
|
1316 | case SCROLL: |
|
|
1317 | case SKILL: |
|
|
1318 | case SKILLSCROLL: |
|
|
1319 | case SPELLBOOK: |
|
|
1320 | case FOOD: |
|
|
1321 | case POTION: |
|
|
1322 | case BOW: |
|
|
1323 | case ARROW: |
|
|
1324 | case WEAPON: |
|
|
1325 | case ARMOUR: |
|
|
1326 | case SHIELD: |
|
|
1327 | case HELMET: |
|
|
1328 | case AMULET: |
|
|
1329 | case BOOTS: |
|
|
1330 | case GLOVES: |
|
|
1331 | case BRACERS: |
|
|
1332 | case GIRDLE: |
|
|
1333 | case CONTAINER: |
|
|
1334 | case DRINK: |
|
|
1335 | case FLESH: |
|
|
1336 | case INORGANIC: |
|
|
1337 | case CLOSE_CON: |
|
|
1338 | case CLOAK: |
|
|
1339 | case GEM: |
|
|
1340 | case POWER_CRYSTAL: |
|
|
1341 | case POISON: |
|
|
1342 | case BOOK: |
|
|
1343 | case SKILL_TOOL: |
|
|
1344 | return 1; |
|
|
1345 | } |
|
|
1346 | |
|
|
1347 | /* Try to track down some stuff that may show up here. Thus, the |
|
|
1348 | * archetype file can be updated, and this function removed. |
|
|
1349 | */ |
|
|
1350 | #if 0 |
|
|
1351 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
|
|
1352 | #endif |
|
|
1353 | return 0; |
|
|
1354 | } |
|
|
1355 | |
|
|
1356 | /* |
1531 | /* |
1357 | * Supposed to fix face-values as well here, but later. |
1532 | * Supposed to fix face-values as well here, but later. |
1358 | */ |
1533 | */ |
1359 | void |
1534 | void |
1360 | identify (object *op) |
1535 | identify (object *op) |
1361 | { |
1536 | { |
1362 | object *pl; |
1537 | op->set_flag (FLAG_IDENTIFIED); |
1363 | |
1538 | op->clr_flag (FLAG_KNOWN_MAGICAL); |
1364 | SET_FLAG (op, FLAG_IDENTIFIED); |
1539 | op->clr_flag (FLAG_NO_SKILL_IDENT); |
1365 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
|
|
1366 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
|
|
1367 | |
1540 | |
1368 | /* |
1541 | /* |
1369 | * We want autojoining of equal objects: |
1542 | * We want autojoining of equal objects: |
1370 | */ |
1543 | */ |
1371 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
1544 | if (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]) |
1372 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
1545 | op->set_flag (FLAG_KNOWN_CURSED); |
1373 | |
1546 | |
1374 | if (op->type == POTION) |
1547 | if (op->type == POTION) |
1375 | { |
1548 | { |
1376 | if (op->inv && op->randomitems) |
1549 | if (op->inv && op->randomitems) |
1377 | op->title = op->inv->name; |
1550 | op->title = op->inv->name; |
1378 | else if (op->arch) |
1551 | else if (op->arch) |
1379 | { |
1552 | { |
1380 | op->name = op->arch->object::name; |
1553 | op->name = op->arch->object::name; |
1381 | op->name_pl = op->arch->object::name_pl; |
1554 | op->name_pl = op->arch->object::name_pl; |
1382 | } |
1555 | } |
1383 | } |
1556 | } |
1384 | |
1557 | |
1385 | /* If the object is on a map, make sure we update its face */ |
1558 | /* If the object is on a map, make sure we update its face */ |
1386 | if (op->map) |
1559 | if (op->map) |
1387 | update_object (op, UP_OBJ_CHANGE); |
1560 | update_object (op, UP_OBJ_CHANGE); |
1388 | else |
1561 | |
1389 | { |
1562 | if (object *pl = op->visible_to ()) |
1390 | pl = op->in_player (); |
|
|
1391 | if (pl) |
|
|
1392 | /* A lot of the values can change from an update - might as well send |
1563 | /* A lot of the values can change from an update - might as well send |
1393 | * it all. |
1564 | * it all. |
1394 | */ |
1565 | */ |
1395 | esrv_send_item (pl, op); |
1566 | esrv_send_item (pl, op); |
1396 | } |
|
|
1397 | } |
1567 | } |
1398 | |
1568 | |