1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
47 | * Note that using the term 'human' may not be very accurate, humanoid |
47 | * Note that using the term 'human' may not be very accurate, humanoid |
48 | * may be better. |
48 | * may be better. |
49 | * Basically, for the use/nonuse, the code does something like: |
49 | * Basically, for the use/nonuse, the code does something like: |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
51 | */ |
51 | */ |
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52 | // see include/object.h |
52 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
53 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
53 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
54 | # define def(name, use, nonuse) { # name, KW_body_ ## name, use, nonuse }, |
54 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
55 | # include "slotinc.h" |
55 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
56 | # undef def |
56 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
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57 | {KW_body_arm , "You can put it on your arm" , "It goes on a human's arm"}, |
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58 | {KW_body_torso , "You can wear it on your body" , "It goes on a human's torso"}, |
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59 | {KW_body_head , "You can wear it on your head" , "It goes on a human's head"}, |
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60 | {KW_body_neck , "You can wear it around your neck" , "It goes around a human's neck"}, |
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61 | {KW_body_finger , "You can wear it on your finger" , "It goes on a human's finger"} , |
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62 | {KW_body_shoulder, "You can wear it around your shoulders", "It goes around a human's shoulders"}, |
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63 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
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64 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
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65 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
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66 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
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67 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
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68 | }; |
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69 | |
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70 | static char numbers[21][20] = { |
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71 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
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72 | "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen", |
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73 | "eighteen", "nineteen", "twenty" |
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74 | }; |
57 | }; |
75 | |
58 | |
76 | static char numbers_10[10][20] = { |
59 | static char numbers_10[10][20] = { |
77 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
60 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
78 | "eighty", "ninety" |
61 | "eighty", "ninety" |
79 | }; |
62 | }; |
80 | |
63 | |
81 | static char levelnumbers[21][20] = { |
64 | static char ordnumbers[21][20] = { |
82 | "zeroth", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", |
65 | "zeroth", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", |
83 | "eighth", "ninth", "tenth", "eleventh", "twelfth", "thirteenth", |
66 | "eighth", "ninth", "tenth", "eleventh", "twelfth", "thirteenth", |
84 | "fourteenth", "fifteenth", "sixteenth", "seventeenth", "eighteen", |
67 | "fourteenth", "fifteenth", "sixteenth", "seventeenth", "eighteenth", |
85 | "nineteen", "twentieth" |
68 | "nineteenth", "twentieth" |
86 | }; |
69 | }; |
87 | |
70 | |
88 | static char levelnumbers_10[11][20] = { |
71 | static char ordnumbers_10[11][20] = { |
89 | "zeroth", "tenth", "twentieth", "thirtieth", "fortieth", "fiftieth", "sixtieth", |
72 | "zeroth", "tenth", "twentieth", "thirtieth", "fortieth", "fiftieth", "sixtieth", |
90 | "seventieth", "eightieth", "ninetieth" |
73 | "seventieth", "eightieth", "ninetieth" |
91 | }; |
74 | }; |
92 | |
75 | |
93 | /* The following is a large table of item types, the fields are: |
76 | /* The following is a large table of item types, the fields are: |
… | |
… | |
156 | {EXIT, "exit", "exits", 0, 0}, |
139 | {EXIT, "exit", "exits", 0, 0}, |
157 | {ENCOUNTER, "encounter", "encounters", 0, 0}, |
140 | {ENCOUNTER, "encounter", "encounters", 0, 0}, |
158 | {SHOP_FLOOR, "shop floor", "shop floors", 0, 0}, |
141 | {SHOP_FLOOR, "shop floor", "shop floors", 0, 0}, |
159 | {SHOP_MAT, "shop mat", "shop mats", 0, 0}, |
142 | {SHOP_MAT, "shop mat", "shop mats", 0, 0}, |
160 | {RING, "ring", "rings", SK_JEWELER, 0}, |
143 | {RING, "ring", "rings", SK_JEWELER, 0}, |
161 | {FLOOR, "floor", "floors", 0, 0}, |
144 | // {FLOOR, "floor", "floors", 0, 0}, |
162 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
145 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
163 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
146 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
164 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
147 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
165 | {LIGHTER, "lighter", "lighters", 0, 0}, |
148 | {LIGHTER, "lighter", "lighters", 0, 0}, |
166 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
149 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
167 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
150 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
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151 | {TORCH, "torch", "torches", 0, 0}, |
168 | {LAMP, "lamp", "lamps", 0, 0}, |
152 | {LAMP, "lamp", "lamps", 0, 0}, |
169 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
153 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
170 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
154 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
171 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
155 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
172 | {SPINNER, "spinner", "spinners", 0, 0}, |
156 | {SPINNER, "spinner", "spinners", 0, 0}, |
… | |
… | |
207 | {BUILDER, "item builder", "item builders", 0, 0}, |
191 | {BUILDER, "item builder", "item builders", 0, 0}, |
208 | {MATERIAL, "building material", "building materials", 0, 0}, |
192 | {MATERIAL, "building material", "building materials", 0, 0}, |
209 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
193 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
210 | }; |
194 | }; |
211 | |
195 | |
212 | const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
196 | static const int item_types_size = array_length (item_types); |
213 | |
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214 | materialtype_t *materialt; |
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215 | |
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216 | /* |
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217 | materialtype material[NROFMATERIALS] = { |
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218 | * P M F E C C A D W G P S P T F C D D C C G H B I * |
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219 | * H A I L O O C R E H O L A U E A E E H O O O L N * |
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220 | * Y G R E L N I A A O I O R R A N P A A U D L I T * |
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221 | * S I E C D F D I P S S W A N R C L T O N Y N R * |
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222 | * I C T U N O T O L E E H S T P D N * |
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223 | {"paper", {15,10,17, 9, 5, 7,13, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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224 | {"metal", { 2,12, 3,12, 2,10, 7, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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225 | {"glass", {14,11, 8, 3,10, 5, 1, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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226 | {"leather", { 5,10,10, 3, 3,10,10, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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227 | {"wood", {10,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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228 | {"organics", { 3,12, 9,11, 3,10, 9, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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229 | {"stone", { 2, 5, 2, 2, 2, 2, 1, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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230 | {"cloth", {14,11,13, 4, 4, 5,10, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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231 | {"adamant", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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232 | {"liquid", { 0, 8, 9, 6,17, 0,15, 0,20,15,12,0,0,0,0,11,0,0,0,0,0,0,0,0}}, |
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233 | {"soft metal",{ 6,12, 6,14, 2,10, 1, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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234 | {"bone", {10, 9, 4, 5, 3,10,10, 0,20,15, 0,0,0,0,0, 2,0,0,0,0,0,0,0,0}}, |
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235 | {"ice", {14,11,16, 5, 0, 5, 6, 0,20,15, 0,0,0,0,0, 7,0,0,0,0,0,0,0,0}} |
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236 | }; |
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237 | */ |
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238 | |
197 | |
239 | /* This curve may be too steep. But the point is that there should |
198 | /* This curve may be too steep. But the point is that there should |
240 | * be tough choices - there is no real point to this if everyone can |
199 | * be tough choices - there is no real point to this if everyone can |
241 | * wear whatever they want with no worries. Perhaps having the steep |
200 | * wear whatever they want with no worries. Perhaps having the steep |
242 | * curve is good (maybe even steeper), but allowing players to |
201 | * curve is good (maybe even steeper), but allowing players to |
… | |
… | |
244 | * able to use 2-3 of the most powerful items. |
203 | * able to use 2-3 of the most powerful items. |
245 | * note that this table is only really used for program generated items - |
204 | * note that this table is only really used for program generated items - |
246 | * custom objects can use whatever they want. |
205 | * custom objects can use whatever they want. |
247 | */ |
206 | */ |
248 | static int enc_to_item_power[21] = { |
207 | static int enc_to_item_power[21] = { |
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208 | 0, |
249 | 0, 0, 1, 2, 3, 4, /* 5 */ |
209 | 0, 1, 2, 3, 4, // 5 |
250 | 5, 7, 9, 11, 13, /* 10 */ |
210 | 5, 7, 9, 11, 13, // 10 |
251 | 15, 18, 21, 24, 27, /* 15 */ |
211 | 15, 18, 21, 24, 27, // 15 |
252 | 30, 35, 40, 45, 50 /* 20 */ |
212 | 30, 35, 40, 45, 50 // 20 |
253 | }; |
213 | }; |
254 | |
214 | |
255 | int |
215 | int |
256 | get_power_from_ench (int ench) |
216 | get_power_from_ench (int ench) |
257 | { |
217 | { |
258 | return enc_to_item_power [clamp (ench, 0, 20)]; |
218 | return enc_to_item_power [clamp (ench, 0, 20)]; |
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219 | } |
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220 | |
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221 | static const struct need_identify_types : typeset |
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222 | { |
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223 | need_identify_types () |
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224 | { |
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225 | set (RING); |
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226 | set (WAND); |
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227 | set (ROD); |
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228 | set (HORN); |
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229 | set (SCROLL); |
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230 | set (SKILL); |
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231 | set (SKILLSCROLL); |
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232 | set (SPELLBOOK); |
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233 | set (FOOD); |
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234 | set (POTION); |
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235 | set (BOW); |
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236 | set (ARROW); |
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237 | set (WEAPON); |
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238 | set (ARMOUR); |
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239 | set (SHIELD); |
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240 | set (HELMET); |
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241 | set (AMULET); |
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242 | set (BOOTS); |
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243 | set (GLOVES); |
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244 | set (BRACERS); |
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245 | set (GIRDLE); |
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246 | set (CONTAINER); |
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247 | set (DRINK); |
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248 | set (FLESH); |
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249 | set (INORGANIC); |
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250 | set (CLOSE_CON); |
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251 | set (CLOAK); |
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252 | set (GEM); |
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253 | set (POWER_CRYSTAL); |
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254 | set (POISON); |
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255 | set (BOOK); |
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256 | set (SKILL_TOOL); |
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257 | } |
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258 | } need_identify_types; |
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259 | |
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260 | bool |
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261 | object::need_identify () const |
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262 | { |
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263 | return need_identify_types [type]; |
259 | } |
264 | } |
260 | |
265 | |
261 | /* This takes an object 'op' and figures out what its item_power |
266 | /* This takes an object 'op' and figures out what its item_power |
262 | * rating should be. This should only really be used by the treasure |
267 | * rating should be. This should only really be used by the treasure |
263 | * generation code, and when loading legacy objects. It returns |
268 | * generation code, and when loading legacy objects. It returns |
… | |
… | |
319 | |
324 | |
320 | enc += op->stats.luck; |
325 | enc += op->stats.luck; |
321 | |
326 | |
322 | /* Do spell paths now */ |
327 | /* Do spell paths now */ |
323 | for (i = 1; i < NRSPELLPATHS; i++) |
328 | for (i = 1; i < NRSPELLPATHS; i++) |
324 | { |
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325 | if (op->path_attuned & (1 << i)) |
329 | if (op->path_attuned & (1 << i)) |
326 | enc++; |
330 | enc++; |
327 | else if (op->path_denied & (1 << i)) |
331 | else if (op->path_denied & (1 << i)) |
328 | enc -= 2; |
332 | enc -= 2; |
329 | else if (op->path_repelled & (1 << i)) |
333 | else if (op->path_repelled & (1 << i)) |
330 | enc--; |
334 | enc--; |
331 | } |
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332 | |
335 | |
333 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
336 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
334 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
337 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
335 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
338 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
336 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
339 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
… | |
… | |
339 | if (op->flag [FLAG_MAKE_INVIS ]) enc += 1; |
342 | if (op->flag [FLAG_MAKE_INVIS ]) enc += 1; |
340 | |
343 | |
341 | return get_power_from_ench (enc); |
344 | return get_power_from_ench (enc); |
342 | } |
345 | } |
343 | |
346 | |
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347 | static const struct get_typedata |
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348 | { |
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349 | const typedata *data [NUM_TYPES]; |
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350 | |
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351 | get_typedata () |
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352 | { |
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353 | for (int i = 0; i < item_types_size; i++) |
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354 | data [item_types[i].number] = &item_types [i]; |
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355 | } |
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356 | |
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357 | const typedata *operator ()(int itemtype) const |
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358 | { |
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359 | return data [itemtype]; |
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360 | } |
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361 | } get_typedata_; |
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362 | |
344 | /* returns the typedata that has a number equal to itemtype, if there |
363 | /* returns the typedata that has a number equal to itemtype, if there |
345 | * isn't one, returns NULL */ |
364 | * isn't one, returns NULL */ |
346 | const typedata * |
365 | const typedata * |
347 | get_typedata (int itemtype) |
366 | get_typedata (int itemtype) |
348 | { |
367 | { |
349 | for (int i = 0; i < item_types_size; i++) |
368 | return get_typedata_ (itemtype); |
350 | if (item_types[i].number == itemtype) |
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351 | return &item_types[i]; |
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352 | |
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353 | return NULL; |
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354 | } |
369 | } |
355 | |
370 | |
356 | /* returns the typedata that has a name equal to itemtype, if there |
371 | /* returns the typedata that has a name equal to itemtype, if there |
357 | * isn't one, return the plural name that matches, if there still isn't |
372 | * isn't one, return the plural name that matches, if there still isn't |
358 | * one return NULL */ |
373 | * one return NULL */ |
… | |
… | |
390 | buf.printf (newline ? "%s %d\n" : "(%s %+d)", resist_plus[i], op->resist[i]); |
405 | buf.printf (newline ? "%s %d\n" : "(%s %+d)", resist_plus[i], op->resist[i]); |
391 | |
406 | |
392 | return buf; |
407 | return buf; |
393 | } |
408 | } |
394 | |
409 | |
395 | |
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396 | /* |
410 | /* |
397 | * query_weight(object) returns a character pointer to a static buffer |
411 | * query_weight(object) returns a character pointer to a static buffer |
398 | * containing the text-representation of the weight of the given object. |
412 | * containing the text-representation of the weight of the given object. |
399 | * The buffer will be overwritten by the next call to query_weight(). |
413 | * The buffer will be overwritten by the next call to query_weight(). |
400 | * |
414 | * |
… | |
… | |
420 | /* |
434 | /* |
421 | * Returns the pointer to a static buffer containing |
435 | * Returns the pointer to a static buffer containing |
422 | * the number requested (of the form first, second, third...) |
436 | * the number requested (of the form first, second, third...) |
423 | */ |
437 | */ |
424 | const char * |
438 | const char * |
425 | get_levelnumber (int i) |
439 | ordinal (int i) |
426 | { |
440 | { |
427 | static char buf[MAX_BUF]; |
441 | if (i < 0) |
428 | |
442 | return format ("minus %s", ordinal (-i)); |
429 | if (i > 99) |
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430 | { |
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431 | sprintf (buf, "%d.", i); |
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432 | return buf; |
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433 | } |
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434 | |
443 | |
435 | if (i < 21) |
444 | if (i < 21) |
436 | return levelnumbers[i]; |
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437 | |
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438 | if (!(i % 10)) |
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439 | return levelnumbers_10[i / 10]; |
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440 | |
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441 | strcpy (buf, numbers_10[i / 10]); |
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442 | strcat (buf, levelnumbers[i % 10]); |
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443 | return buf; |
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444 | } |
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445 | |
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446 | /* |
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447 | * get_number(integer) returns the text-representation of the given number |
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448 | * in a static buffer. The buffer might be overwritten at the next |
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449 | * call to get_number(). |
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450 | * It is currently only used by the query_name() function. |
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451 | */ |
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452 | const char * |
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453 | get_number (int i) |
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454 | { |
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455 | if (i <= 20) |
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456 | return numbers[i]; |
445 | return ordnumbers[i]; |
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446 | |
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447 | int digit = i % 10; |
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448 | |
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449 | if (i >= 100) |
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450 | return format ( |
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451 | digit == 1 ? "%dst" |
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452 | : digit == 2 ? "%dnd" |
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453 | : digit == 3 ? "%drd" |
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454 | : "%dth", |
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455 | i |
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456 | ); |
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457 | |
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458 | if (digit == 0) |
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459 | return ordnumbers_10[i / 10]; |
457 | else |
460 | else |
458 | { |
461 | return format ("%s%s", numbers_10[i / 10], ordnumbers[i % 10]); |
459 | static char buf[MAX_BUF]; |
|
|
460 | |
|
|
461 | sprintf (buf, "%d", i); |
|
|
462 | return buf; |
|
|
463 | } |
|
|
464 | } |
462 | } |
465 | |
463 | |
466 | /* |
464 | /* |
467 | * Returns pointer to static buffer containing ring's or amulet's |
465 | * Returns pointer to static buffer containing ring's or amulet's |
468 | * abilities |
466 | * abilities |
… | |
… | |
474 | */ |
472 | */ |
475 | |
473 | |
476 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
474 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
477 | * from stats.sp - b.t. |
475 | * from stats.sp - b.t. |
478 | */ |
476 | */ |
479 | const char * |
477 | static const char * |
480 | ring_desc (const object *op) |
478 | ring_desc (const object *op) |
481 | { |
479 | { |
482 | static dynbuf_text buf; buf.clear (); |
480 | static dynbuf_text buf; buf.clear (); |
483 | int attr, val, len; |
481 | int attr, val, len; |
484 | |
482 | |
485 | if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
483 | if (op->flag [FLAG_IDENTIFIED]) |
486 | { |
484 | { |
487 | for (attr = 0; attr < NUM_STATS; attr++) |
485 | for (attr = 0; attr < NUM_STATS; attr++) |
488 | if ((val = op->stats.stat (attr))) |
486 | if ((val = op->stats.stat (attr))) |
489 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
487 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
490 | |
488 | |
491 | if (op->stats.exp) buf.printf ("(speed %+lld)", (long long)op->stats.exp); |
489 | if (op->stats.exp) buf.printf ("(speed %+d)", (int)op->stats.exp); |
492 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
490 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
493 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
491 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
494 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
492 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
495 | |
493 | |
496 | buf << describe_resistance (op, 0); |
494 | buf << describe_resistance (op, 0); |
… | |
… | |
499 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
497 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
500 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
498 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
501 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
499 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
502 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
500 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
503 | |
501 | |
504 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
502 | if (op->flag [FLAG_LIFESAVE]) buf << "(lifesaving)"; |
505 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
503 | if (op->flag [FLAG_REFL_SPELL]) buf << "(reflect spells)"; |
506 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
504 | if (op->flag [FLAG_REFL_MISSILE]) buf << "(reflect missiles)"; |
507 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
505 | if (op->flag [FLAG_STEALTH]) buf << "(stealth)"; |
508 | |
506 | |
509 | buf.add_paths ("Attuned" , op->path_attuned); |
507 | buf.add_paths ("Attuned" , op->path_attuned); |
510 | buf.add_paths ("Repelled", op->path_repelled); |
508 | buf.add_paths ("Repelled", op->path_repelled); |
511 | buf.add_paths ("Denied" , op->path_denied); |
509 | buf.add_paths ("Denied" , op->path_denied); |
512 | |
510 | |
… | |
… | |
538 | |
536 | |
539 | static dynbuf_text buf; buf.clear (); |
537 | static dynbuf_text buf; buf.clear (); |
540 | |
538 | |
541 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
539 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
542 | |
540 | |
543 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
541 | if (op->title && op->flag [FLAG_IDENTIFIED]) |
544 | buf << ' ' << op->title; |
542 | buf << ' ' << op->title; |
545 | |
543 | |
546 | switch (op->type) |
544 | switch (op->type) |
547 | { |
545 | { |
548 | case SPELLBOOK: |
546 | case SPELLBOOK: |
549 | case SCROLL: |
547 | case SCROLL: |
550 | case WAND: |
548 | case WAND: |
551 | case ROD: |
549 | case ROD: |
552 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
550 | if (op->flag [FLAG_IDENTIFIED] || op->flag [FLAG_BEEN_APPLIED]) |
553 | { |
551 | { |
554 | if (!op->title) |
552 | if (!op->title) |
555 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
553 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
556 | |
554 | |
557 | if (op->type != SPELLBOOK) |
555 | if (op->type != SPELLBOOK) |
… | |
… | |
596 | buf << " " << s; |
594 | buf << " " << s; |
597 | } |
595 | } |
598 | break; |
596 | break; |
599 | |
597 | |
600 | default: |
598 | default: |
601 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
599 | if (op->magic |
|
|
600 | && ((op->flag [FLAG_BEEN_APPLIED] && op->need_identify ()) |
|
|
601 | || op->flag [FLAG_IDENTIFIED])) |
602 | buf.printf (" %+d", op->magic); |
602 | buf.printf (" %+d", op->magic); |
603 | } |
603 | } |
604 | |
604 | |
605 | return buf; |
605 | return buf; |
606 | } |
606 | } |
… | |
… | |
615 | * returned is good forever.) However, it makes printing statements that |
615 | * returned is good forever.) However, it makes printing statements that |
616 | * use several names much easier (don't need to store them to temp variables.) |
616 | * use several names much easier (don't need to store them to temp variables.) |
617 | * |
617 | * |
618 | * It is used extensively within messages, so should return only a prose |
618 | * It is used extensively within messages, so should return only a prose |
619 | * and short description of the item. |
619 | * and short description of the item. |
|
|
620 | * It is also used by examine/ex and similar functions. |
620 | */ |
621 | */ |
621 | const char * |
622 | const char * |
622 | query_name (const object *op) |
623 | query_name (const object *op) |
623 | { |
624 | { |
624 | int len = 0; |
625 | int len = 0; |
… | |
… | |
629 | use_buf %= 5; |
630 | use_buf %= 5; |
630 | |
631 | |
631 | dynbuf_text &buf = bufs [use_buf]; |
632 | dynbuf_text &buf = bufs [use_buf]; |
632 | buf.clear (); |
633 | buf.clear (); |
633 | |
634 | |
|
|
635 | #if 0 |
634 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
636 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
635 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
636 | buf << mt->description << ' '; |
637 | buf << op->material->description << ' '; |
|
|
638 | #endif |
637 | |
639 | |
638 | buf << query_short_name (op); |
640 | buf << query_short_name (op); |
639 | |
641 | |
640 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
642 | if (op->flag [FLAG_INV_LOCKED]) |
641 | buf << " *"; |
643 | buf << " *"; |
642 | if (op->is_open_container ()) |
644 | if (op->is_open_container ()) |
643 | buf << " (open)"; |
645 | buf << " (open)"; |
644 | |
646 | |
645 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
647 | if (op->flag [FLAG_KNOWN_CURSED]) |
646 | { |
648 | { |
647 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
649 | if (op->flag [FLAG_DAMNED]) |
648 | buf << " (damned)"; |
650 | buf << " (damned)"; |
649 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
651 | else if (op->flag [FLAG_CURSED]) |
650 | buf << " (cursed)"; |
652 | buf << " (cursed)"; |
651 | } |
653 | } |
652 | |
654 | |
653 | /* Basically, if the object is known magical (detect magic spell on it), |
655 | /* Basically, if the object is known magical (detect magic spell on it), |
654 | * and it isn't identified, print out the fact that |
656 | * and it isn't identified, print out the fact that |
… | |
… | |
657 | * |
659 | * |
658 | * Changed in V 0.91.4 - still print that the object is magical even |
660 | * Changed in V 0.91.4 - still print that the object is magical even |
659 | * if it has been applied. Equipping an item does not tell full |
661 | * if it has been applied. Equipping an item does not tell full |
660 | * abilities, especially for artifact items. |
662 | * abilities, especially for artifact items. |
661 | */ |
663 | */ |
662 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
664 | if (op->flag [FLAG_KNOWN_MAGICAL] && !op->flag [FLAG_IDENTIFIED]) |
663 | buf << " (magic)"; |
665 | buf << " (magic)"; |
664 | |
666 | |
665 | #if 0 |
667 | #if 0 |
666 | /* item_power will be returned in describe_item - it shouldn't really |
668 | /* item_power will be returned in describe_item - it shouldn't really |
667 | * be returned in the name. |
669 | * be returned in the name. |
… | |
… | |
669 | if (op->item_power) |
671 | if (op->item_power) |
670 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
672 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
671 | |
673 | |
672 | #endif |
674 | #endif |
673 | |
675 | |
674 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
676 | if (op->flag [FLAG_APPLIED]) |
675 | { |
677 | { |
676 | switch (op->type) |
678 | switch (op->type) |
677 | { |
679 | { |
|
|
680 | case RANGED: |
678 | case BOW: |
681 | case BOW: |
679 | case WAND: |
682 | case WAND: |
680 | case ROD: |
683 | case ROD: |
681 | case HORN: |
684 | case HORN: |
682 | buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)"); |
|
|
683 | break; |
|
|
684 | case WEAPON: |
685 | case WEAPON: |
685 | buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)"); |
686 | buf << " (applied)"; |
686 | break; |
687 | break; |
687 | case ARMOUR: |
688 | case ARMOUR: |
688 | case HELMET: |
689 | case HELMET: |
689 | case SHIELD: |
690 | case SHIELD: |
690 | case RING: |
691 | case RING: |
… | |
… | |
722 | else if (op->stats.food <= 0) |
723 | else if (op->stats.food <= 0) |
723 | buf << " (burned out)"; |
724 | buf << " (burned out)"; |
724 | break; |
725 | break; |
725 | } |
726 | } |
726 | |
727 | |
727 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
728 | if (op->flag [FLAG_UNPAID]) |
728 | buf << " (unpaid)"; |
729 | buf << " (unpaid)"; |
729 | |
730 | |
730 | return buf; |
731 | return buf; |
731 | } |
732 | } |
732 | |
733 | |
… | |
… | |
739 | * and sending to client. |
740 | * and sending to client. |
740 | * If plural is set, we generate the plural name of this. |
741 | * If plural is set, we generate the plural name of this. |
741 | * |
742 | * |
742 | * It is sometimes used to display messages, and usually only used to match stuff, |
743 | * It is sometimes used to display messages, and usually only used to match stuff, |
743 | * so maybe this function should be removed. |
744 | * so maybe this function should be removed. |
|
|
745 | * It is also used for client-side inventory/item descriptions. |
744 | */ |
746 | */ |
745 | const char * |
747 | const char * |
746 | query_base_name (const object *op, int plural) |
748 | query_base_name (const object *op, int plural) |
747 | { |
749 | { |
748 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
750 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
749 | return "(null)"; |
751 | return "(null)"; |
750 | |
752 | |
751 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
753 | if (!op->nrof && !op->weight && !op->title && !is_magical (op) |
|
|
754 | && op->type != EXIT) |
752 | return op->name; /* To speed things up (or make things slower?) */ |
755 | return op->name; /* To speed things up (or make things slower?) */ |
753 | |
756 | |
754 | static dynbuf_text buf; buf.clear (); |
757 | static dynbuf_text buf; buf.clear (); |
755 | |
758 | |
|
|
759 | #if 0 |
756 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
760 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
757 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
758 | if (op->arch->materialname != mt->name) |
761 | if (op->arch->material != op->material) |
759 | buf << mt->description << ' '; |
762 | buf << op->material->description << ' '; |
|
|
763 | #endif |
760 | |
764 | |
761 | buf << (plural ? op->name_pl : op->name); |
765 | buf << (plural ? op->name_pl : op->name); |
762 | |
766 | |
763 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
767 | if (op->title && op->flag [FLAG_IDENTIFIED]) |
764 | buf << ' ' << op->title; |
768 | buf << ' ' << op->title; |
765 | |
769 | |
766 | switch (op->type) |
770 | switch (op->type) |
767 | { |
771 | { |
768 | case SPELLBOOK: |
772 | case SPELLBOOK: |
769 | case SCROLL: |
773 | case SCROLL: |
770 | case WAND: |
774 | case WAND: |
771 | case ROD: |
775 | case ROD: |
772 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
776 | if (op->flag [FLAG_IDENTIFIED] || op->flag [FLAG_BEEN_APPLIED]) |
773 | { |
777 | { |
774 | if (!op->title) |
778 | if (!op->title) |
775 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
779 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
776 | |
780 | |
777 | if (op->type != SPELLBOOK) |
781 | if (op->type != SPELLBOOK) |
… | |
… | |
791 | if (s && *s) |
795 | if (s && *s) |
792 | buf << ' ' << s; |
796 | buf << ' ' << s; |
793 | } |
797 | } |
794 | break; |
798 | break; |
795 | |
799 | |
|
|
800 | case EXIT: |
|
|
801 | // random map exits "unfortunately" get patched, so this only works before entering |
|
|
802 | if (EXIT_PATH (op) == shstr_random_map_exit) |
|
|
803 | buf << " (random map)"; |
|
|
804 | else if (!EXIT_PATH (op)) |
|
|
805 | buf << " (closed)"; |
|
|
806 | break; |
|
|
807 | |
796 | default: |
808 | default: |
797 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
809 | if (op->magic |
|
|
810 | && ((op->flag [FLAG_BEEN_APPLIED] && op->need_identify ()) |
|
|
811 | || op->flag [FLAG_IDENTIFIED])) |
798 | buf.printf (" %+d", op->magic); |
812 | buf.printf (" %+d", op->magic); |
799 | } |
813 | } |
800 | |
814 | |
801 | return buf; |
815 | return buf; |
802 | } |
816 | } |
… | |
… | |
815 | /* Note that the resolution this provides for players really isn't |
829 | /* Note that the resolution this provides for players really isn't |
816 | * very good. Any player with a speed greater than .67 will |
830 | * very good. Any player with a speed greater than .67 will |
817 | * fall into the 'lightning fast movement' category. |
831 | * fall into the 'lightning fast movement' category. |
818 | */ |
832 | */ |
819 | if (op->has_active_speed ()) |
833 | if (op->has_active_speed ()) |
820 | switch ((int) ((FABS (op->speed)) * 15)) |
834 | switch ((int)(op->speed * 15.)) |
821 | { |
835 | { |
822 | case 0: |
836 | case 0: |
823 | buf << "(very slow movement)"; |
837 | buf << "(very slow movement)"; |
824 | break; |
838 | break; |
825 | case 1: |
839 | case 1: |
… | |
… | |
845 | default: |
859 | default: |
846 | buf << "(lightning fast movement)"; |
860 | buf << "(lightning fast movement)"; |
847 | break; |
861 | break; |
848 | } |
862 | } |
849 | |
863 | |
850 | if (QUERY_FLAG (op, FLAG_UNDEAD)) buf << "(undead)"; |
864 | if (op->flag [FLAG_UNDEAD]) buf << "(undead)"; |
851 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) buf << "(see invisible)"; |
865 | if (op->flag [FLAG_SEE_INVISIBLE]) buf << "(see invisible)"; |
852 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) buf << "(wield weapon)"; |
866 | if (op->flag [FLAG_USE_WEAPON]) buf << "(wield weapon)"; |
853 | if (QUERY_FLAG (op, FLAG_USE_BOW)) buf << "(archer)"; |
867 | if (op->flag [FLAG_USE_BOW]) buf << "(archer)"; |
854 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) buf << "(wear armour)"; |
868 | if (op->flag [FLAG_USE_ARMOUR]) buf << "(wear armour)"; |
855 | if (QUERY_FLAG (op, FLAG_USE_RING)) buf << "(wear ring)"; |
869 | if (op->flag [FLAG_USE_RING]) buf << "(wear ring)"; |
856 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) buf << "(read scroll)"; |
870 | if (op->flag [FLAG_USE_SCROLL]) buf << "(read scroll)"; |
857 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) buf << "(fires wand/rod/horn)"; |
871 | if (op->flag [FLAG_USE_RANGE]) buf << "(fires wand/rod/horn)"; |
858 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) buf << "(skill user)"; |
872 | if (op->flag [FLAG_CAN_USE_SKILL]) buf << "(skill user)"; |
859 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) buf << "(spellcaster)"; |
873 | if (op->flag [FLAG_CAST_SPELL]) buf << "(spellcaster)"; |
860 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) buf << "(friendly)"; |
874 | if (op->flag [FLAG_FRIENDLY]) buf << "(friendly)"; |
861 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) buf << "(unaggressive)"; |
875 | if (op->flag [FLAG_UNAGGRESSIVE]) buf << "(unaggressive)"; |
862 | if (QUERY_FLAG (op, FLAG_HITBACK)) buf << "(hitback)"; |
876 | if (op->flag [FLAG_HITBACK]) buf << "(hitback)"; |
863 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealthy)"; |
877 | if (op->flag [FLAG_STEALTH]) buf << "(stealthy)"; |
864 | |
878 | |
865 | if (op->randomitems) |
879 | if (op->randomitems) |
866 | { |
880 | { |
867 | bool first = 1; |
881 | bool first = 1; |
868 | |
882 | |
… | |
… | |
895 | if (op->stats.luck) |
909 | if (op->stats.luck) |
896 | buf.printf ("(luck%+d)", op->stats.luck); |
910 | buf.printf ("(luck%+d)", op->stats.luck); |
897 | } |
911 | } |
898 | |
912 | |
899 | /* describe attacktypes */ |
913 | /* describe attacktypes */ |
900 | if (is_dragon_pl (op)) |
914 | if (op->is_dragon ()) |
901 | { |
915 | { |
902 | /* for dragon players display the attacktypes from clawing skill |
916 | /* for dragon players display the attacktypes from clawing skill |
903 | * Break apart the for loop - move the comparison checking down - |
917 | * Break apart the for loop - move the comparison checking down - |
904 | * this makes it more readable. |
918 | * this makes it more readable. |
905 | */ |
919 | */ |
… | |
… | |
950 | * item (eg, debug dump or the like) |
964 | * item (eg, debug dump or the like) |
951 | */ |
965 | */ |
952 | const char * |
966 | const char * |
953 | describe_item (const object *op, object *owner) |
967 | describe_item (const object *op, object *owner) |
954 | { |
968 | { |
955 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
969 | if (op->flag [FLAG_MONSTER] || op->type == PLAYER) |
956 | return describe_monster (op); |
970 | return describe_monster (op); |
957 | |
971 | |
958 | static dynbuf_text buf; buf.clear (); |
972 | static dynbuf_text buf; buf.clear (); |
959 | int identified, i; |
973 | int identified, i; |
960 | |
974 | |
961 | /* figure this out once, instead of making multiple calls to need_identify. |
975 | /* figure this out once, instead of making multiple calls to need_identify. |
962 | * also makes the code easier to read. |
976 | * also makes the code easier to read. |
963 | */ |
977 | */ |
964 | identified = !need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED); |
978 | identified = !op->need_identify () || op->flag [FLAG_IDENTIFIED]; |
965 | if (!identified) |
979 | if (!identified) |
966 | buf << "(unidentified)"; |
980 | buf << "(unidentified)"; |
967 | |
981 | |
968 | switch (op->type) |
982 | switch (op->type) |
969 | { |
983 | { |
|
|
984 | case RANGED: |
970 | case BOW: |
985 | case BOW: |
971 | case ARROW: |
986 | case ARROW: |
972 | case WAND: |
987 | case WAND: |
973 | case ROD: |
988 | case ROD: |
974 | case HORN: |
989 | case HORN: |
… | |
… | |
988 | if (op->stats.maxsp > 1000) |
1003 | if (op->stats.maxsp > 1000) |
989 | { /*higher capacity crystals */ |
1004 | { /*higher capacity crystals */ |
990 | i = (op->stats.maxsp % 1000) / 100; |
1005 | i = (op->stats.maxsp % 1000) / 100; |
991 | |
1006 | |
992 | if (i) |
1007 | if (i) |
993 | buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); |
1008 | buf.printf ("(capacity %d.%dk; it is ", op->stats.maxsp / 1000, i); |
994 | else |
1009 | else |
995 | buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000); |
1010 | buf.printf ("(capacity %dk; it is ", op->stats.maxsp / 1000); |
996 | } |
1011 | } |
997 | else |
1012 | else |
998 | buf.printf ("(capacity %d). It is ", op->stats.maxsp); |
1013 | buf.printf ("(capacity %d; it is ", op->stats.maxsp); |
999 | |
1014 | |
1000 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1015 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1001 | if (op->stats.sp == 0) |
1016 | if (op->stats.sp == 0) |
1002 | buf << "empty."; |
1017 | buf << "empty"; |
1003 | else if (i == 0) |
1018 | else if (i == 0) |
1004 | buf << "almost empty."; |
1019 | buf << "almost empty"; |
1005 | else if (i < 3) |
1020 | else if (i < 3) |
1006 | buf << "partially filled."; |
1021 | buf << "partially filled"; |
1007 | else if (i < 6) |
1022 | else if (i < 6) |
1008 | buf << "half full."; |
1023 | buf << "half full"; |
1009 | else if (i < 9) |
1024 | else if (i < 9) |
1010 | buf << "well charged."; |
1025 | buf << "well charged"; |
1011 | else if (op->stats.sp == op->stats.maxsp) |
1026 | else if (op->stats.sp == op->stats.maxsp) |
1012 | buf << "fully charged."; |
1027 | buf << "fully charged"; |
1013 | else |
1028 | else |
1014 | buf << "almost full."; |
1029 | buf << "almost full"; |
|
|
1030 | |
|
|
1031 | buf << ')'; |
1015 | break; |
1032 | break; |
1016 | |
1033 | |
1017 | case LAMP: |
1034 | case LAMP: |
1018 | { |
1035 | { |
1019 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
1036 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
… | |
… | |
1037 | break; |
1054 | break; |
1038 | |
1055 | |
1039 | case FOOD: |
1056 | case FOOD: |
1040 | case FLESH: |
1057 | case FLESH: |
1041 | case DRINK: |
1058 | case DRINK: |
1042 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1059 | if (identified || op->flag [FLAG_BEEN_APPLIED]) |
1043 | { |
1060 | { |
1044 | buf.printf ("(food+%d)", op->stats.food); |
1061 | buf.printf ("(food+%d)", op->stats.food); |
1045 | |
1062 | |
1046 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1063 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1047 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1064 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1048 | |
1065 | |
1049 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1066 | if (!op->flag [FLAG_CURSED]) |
1050 | { |
1067 | { |
1051 | if (op->stats.hp) buf << "(heals)"; |
1068 | if (op->stats.hp) buf << "(heals)"; |
1052 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1069 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1053 | } |
1070 | } |
1054 | else |
1071 | else |
… | |
… | |
1075 | } |
1092 | } |
1076 | |
1093 | |
1077 | /* Down here, we more further describe equipment type items. |
1094 | /* Down here, we more further describe equipment type items. |
1078 | * only describe them if they have been identified or the like. |
1095 | * only describe them if they have been identified or the like. |
1079 | */ |
1096 | */ |
1080 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1097 | if (identified || op->flag [FLAG_BEEN_APPLIED]) |
1081 | { |
1098 | { |
1082 | int attr, val; |
|
|
1083 | |
|
|
1084 | for (attr = 0; attr < NUM_STATS; attr++) |
1099 | for (int attr = 0; attr < NUM_STATS; attr++) |
1085 | if ((val = op->stats.stat (attr))) |
1100 | if (int val = op->stats.stat (attr)) |
1086 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
1101 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
1087 | |
1102 | |
1088 | if (op->stats.exp) |
1103 | if (op->stats.exp) |
1089 | buf.printf ("(speed %+lld)", (long long) op->stats.exp); |
1104 | buf.printf ("(speed %+lld)", (long long) op->stats.exp); |
1090 | |
1105 | |
1091 | switch (op->type) |
1106 | switch (op->type) |
1092 | { |
1107 | { |
|
|
1108 | case RANGED: |
1093 | case BOW: |
1109 | case BOW: |
1094 | case ARROW: |
1110 | case ARROW: |
1095 | case GIRDLE: |
1111 | case GIRDLE: |
1096 | case HELMET: |
1112 | case HELMET: |
1097 | case SHIELD: |
1113 | case SHIELD: |
… | |
… | |
1116 | |
1132 | |
1117 | default: |
1133 | default: |
1118 | break; |
1134 | break; |
1119 | } |
1135 | } |
1120 | |
1136 | |
1121 | if (QUERY_FLAG (op, FLAG_XRAYS)) buf << "(xray-vision)"; |
1137 | if (op->flag [FLAG_XRAYS]) buf << "(xray-vision)"; |
1122 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) buf << "(infravision)"; |
1138 | if (op->flag [FLAG_SEE_IN_DARK]) buf << "(infravision)"; |
1123 | |
1139 | |
1124 | /* levitate was what is was before, so we'll keep it */ |
1140 | /* levitate was what is was before, so we'll keep it */ |
1125 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1141 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1126 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1142 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1127 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
1143 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
… | |
… | |
1140 | { |
1156 | { |
1141 | int more_info = 0; |
1157 | int more_info = 0; |
1142 | |
1158 | |
1143 | switch (op->type) |
1159 | switch (op->type) |
1144 | { |
1160 | { |
|
|
1161 | case RANGED: |
1145 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1162 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1146 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1163 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1147 | case BOW: |
1164 | case BOW: |
1148 | case ARROW: |
1165 | case ARROW: |
1149 | case WAND: |
1166 | case WAND: |
… | |
… | |
1189 | } |
1206 | } |
1190 | |
1207 | |
1191 | if (op->stats.luck) |
1208 | if (op->stats.luck) |
1192 | buf.printf ("(luck%+d)", op->stats.luck); |
1209 | buf.printf ("(luck%+d)", op->stats.luck); |
1193 | |
1210 | |
1194 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
1211 | if (op->flag [FLAG_LIFESAVE]) buf << "(lifesaving)"; |
1195 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
1212 | if (op->flag [FLAG_REFL_SPELL]) buf << "(reflect spells)"; |
1196 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
1213 | if (op->flag [FLAG_REFL_MISSILE]) buf << "(reflect missiles)"; |
1197 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1214 | if (op->flag [FLAG_STEALTH]) buf << "(stealth)"; |
1198 | |
1215 | |
1199 | if (op->slaying && op->type != FOOD) |
1216 | if (op->slaying && op->type != FOOD) |
1200 | buf.printf ("(slay %s)", &op->slaying); |
1217 | buf.printf ("(slay %s)", &op->slaying); |
1201 | |
1218 | |
1202 | if (op->type == SKILL_TOOL && op->skill) |
1219 | if (op->type == SKILL_TOOL && op->skill) |
… | |
… | |
1204 | |
1221 | |
1205 | buf.add_abilities ("Attacks", op->attacktype); |
1222 | buf.add_abilities ("Attacks", op->attacktype); |
1206 | /* resistance on flesh is only visible for quetzals. If |
1223 | /* resistance on flesh is only visible for quetzals. If |
1207 | * non flesh, everyone can see its resistances |
1224 | * non flesh, everyone can see its resistances |
1208 | */ |
1225 | */ |
1209 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1226 | if (op->type != FLESH || (owner && owner->is_dragon ())) |
1210 | buf << describe_resistance (op, 0); |
1227 | buf << describe_resistance (op, 0); |
1211 | |
1228 | |
1212 | buf.add_paths ("Attuned", op->path_attuned); |
1229 | buf.add_paths ("Attuned", op->path_attuned); |
1213 | buf.add_paths ("Repelled", op->path_repelled); |
1230 | buf.add_paths ("Repelled", op->path_repelled); |
1214 | buf.add_paths ("Denied", op->path_denied); |
1231 | buf.add_paths ("Denied", op->path_denied); |
… | |
… | |
1219 | |
1236 | |
1220 | std::string |
1237 | std::string |
1221 | object::describe_item (object *who) |
1238 | object::describe_item (object *who) |
1222 | { |
1239 | { |
1223 | return std::string (::describe_item (this, who)); |
1240 | return std::string (::describe_item (this, who)); |
|
|
1241 | } |
|
|
1242 | |
|
|
1243 | static void |
|
|
1244 | describe_dump_object (dynbuf &buf, object *ob) |
|
|
1245 | { |
|
|
1246 | char *txt = dump_object (ob); |
|
|
1247 | for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r'; |
|
|
1248 | buf << "\n" << txt << "\n"; |
|
|
1249 | |
|
|
1250 | if (!ob->is_arch ()) |
|
|
1251 | describe_dump_object (buf, ob->arch); |
|
|
1252 | } |
|
|
1253 | |
|
|
1254 | std::string |
|
|
1255 | object::describe (object *who) |
|
|
1256 | { |
|
|
1257 | dynbuf_text buf (1024, 1024); |
|
|
1258 | |
|
|
1259 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
|
|
1260 | |
|
|
1261 | if (custom_name) |
|
|
1262 | buf.printf ("You call it %s.\r", &custom_name); |
|
|
1263 | |
|
|
1264 | switch (type) |
|
|
1265 | { |
|
|
1266 | case SPELLBOOK: |
|
|
1267 | if (flag [FLAG_IDENTIFIED] && inv) |
|
|
1268 | buf.printf ("%s is a %s level %s spell.\r", &inv->name, ordinal (inv->level), &inv->skill); |
|
|
1269 | break; |
|
|
1270 | |
|
|
1271 | case BOOK: |
|
|
1272 | if (msg) |
|
|
1273 | buf << "Something is written in it.\r"; |
|
|
1274 | break; |
|
|
1275 | |
|
|
1276 | case CONTAINER: |
|
|
1277 | if (race) |
|
|
1278 | { |
|
|
1279 | if (weight_limit && stats.Str < 100) |
|
|
1280 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
|
|
1281 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1282 | else |
|
|
1283 | buf.printf ("It can hold only %s.\r", &race); |
|
|
1284 | } |
|
|
1285 | else if (weight_limit && stats.Str < 100) |
|
|
1286 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1287 | break; |
|
|
1288 | |
|
|
1289 | case WAND: |
|
|
1290 | if (flag [FLAG_IDENTIFIED]) |
|
|
1291 | buf.printf ("It has %d %s left.\r", stats.food, stats.food == 1 ? "charge" : "charges"); |
|
|
1292 | break; |
|
|
1293 | } |
|
|
1294 | |
|
|
1295 | if (material != MATERIAL_NULL && !msg) |
|
|
1296 | buf << (nrof > 1 ? "They are made of " : "It is made of ") |
|
|
1297 | << material->description |
|
|
1298 | << ".\r"; |
|
|
1299 | |
|
|
1300 | if (who) |
|
|
1301 | /* Where to wear this item */ |
|
|
1302 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1303 | if (slot[i].info) |
|
|
1304 | { |
|
|
1305 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
|
|
1306 | |
|
|
1307 | if (slot[i].info < -1 && who->slot[i].info) |
|
|
1308 | buf.printf ("(%d)", -slot[i].info); |
|
|
1309 | |
|
|
1310 | buf << ".\r"; |
|
|
1311 | } |
|
|
1312 | |
|
|
1313 | if (weight) |
|
|
1314 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1315 | |
|
|
1316 | if (flag [FLAG_STARTEQUIP]) |
|
|
1317 | buf << (nrof > 1 ? "They were" : "It was") |
|
|
1318 | << " given by a god and will vanish when dropped.\r"; |
|
|
1319 | |
|
|
1320 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
|
|
1321 | { |
|
|
1322 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
|
|
1323 | |
|
|
1324 | if (who->is_in_shop ()) |
|
|
1325 | { |
|
|
1326 | if (flag [FLAG_UNPAID]) |
|
|
1327 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
|
|
1328 | else |
|
|
1329 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
|
|
1330 | } |
|
|
1331 | } |
|
|
1332 | |
|
|
1333 | if (flag [FLAG_MONSTER]) |
|
|
1334 | buf << describe_monster (who); |
|
|
1335 | |
|
|
1336 | /* Is this item buildable? */ |
|
|
1337 | if (flag [FLAG_IS_BUILDABLE]) |
|
|
1338 | buf << "This is a buildable item.\r"; |
|
|
1339 | |
|
|
1340 | /* Does the object have a message? Don't show message for all object |
|
|
1341 | * types - especially if the first entry is a match |
|
|
1342 | */ |
|
|
1343 | if (msg) |
|
|
1344 | { |
|
|
1345 | if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
|
|
1346 | { |
|
|
1347 | if (!need_identify ()) |
|
|
1348 | buf << '\r' << msg << '\n'; |
|
|
1349 | else if (flag [FLAG_IDENTIFIED]) |
|
|
1350 | buf << '\r' << "The object has a story:\r" << msg; |
|
|
1351 | } |
|
|
1352 | } |
|
|
1353 | else if (inv |
|
|
1354 | && inv->msg |
|
|
1355 | && inv->type == SPELL |
|
|
1356 | && flag [FLAG_IDENTIFIED] |
|
|
1357 | && (type == SPELLBOOK || type == ROD || type == WAND |
|
|
1358 | || type == ROD || type == POTION || type == SCROLL)) |
|
|
1359 | // for spellbooks and other stuff that contains spells, print the spell message, |
|
|
1360 | // unless the object has a custom message handled above. |
|
|
1361 | buf << '\r' << inv->msg << '\n'; |
|
|
1362 | |
|
|
1363 | // try to display the duration for some potions and scrolls |
|
|
1364 | // this includes change ability potions and group spells, |
|
|
1365 | // but does not handle protection potions |
|
|
1366 | if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
|
|
1367 | && (type == POTION || type == SCROLL)) |
|
|
1368 | { |
|
|
1369 | object *spell = inv; |
|
|
1370 | |
|
|
1371 | if (spell->subtype == SP_PARTY_SPELL) |
|
|
1372 | spell = spell->other_arch; |
|
|
1373 | |
|
|
1374 | if (spell->subtype == SP_CHANGE_ABILITY) |
|
|
1375 | buf.printf ("\nH<The effect will last about %.10g seconds.>", |
|
|
1376 | TICK2TIME (change_ability_duration (spell, this))); |
|
|
1377 | } |
|
|
1378 | |
|
|
1379 | // some help text for skill tools |
|
|
1380 | if (type == SKILL_TOOL) |
|
|
1381 | buf << "\nH<This item is a skill tool: as long as you have this item applied " |
|
|
1382 | "you can use the " << &skill << " skill as if you had learned it.>"; |
|
|
1383 | |
|
|
1384 | // Display a hint about inscribable items [empty books] |
|
|
1385 | // This includes the amount of text they can hold. |
|
|
1386 | if (type == INSCRIBABLE) |
|
|
1387 | { |
|
|
1388 | if (other_arch && other_arch->type == SCROLL) |
|
|
1389 | buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>"); |
|
|
1390 | else |
|
|
1391 | buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>", |
|
|
1392 | weight_limit); |
|
|
1393 | } |
|
|
1394 | |
|
|
1395 | buf << '\n'; |
|
|
1396 | |
|
|
1397 | // the dungeon master additionally gets a complete dump |
|
|
1398 | if (who && who->flag [FLAG_WIZLOOK]) |
|
|
1399 | { |
|
|
1400 | buf << "\nT<Object>\n"; |
|
|
1401 | describe_dump_object (buf, this); |
|
|
1402 | |
|
|
1403 | if (inv) |
|
|
1404 | { |
|
|
1405 | buf << "\nT<Top Inventory>\n"; |
|
|
1406 | describe_dump_object (buf, inv); |
|
|
1407 | } |
|
|
1408 | } |
|
|
1409 | |
|
|
1410 | return std::string (buf.linearise (), buf.size ()); |
1224 | } |
1411 | } |
1225 | |
1412 | |
1226 | void |
1413 | void |
1227 | examine (object *op, object *tmp) |
1414 | examine (object *op, object *tmp) |
1228 | { |
1415 | { |
… | |
… | |
1240 | object::query_inventory (object *who, const char *indent) |
1427 | object::query_inventory (object *who, const char *indent) |
1241 | { |
1428 | { |
1242 | static dynbuf_text buf; buf.clear (); |
1429 | static dynbuf_text buf; buf.clear (); |
1243 | |
1430 | |
1244 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1431 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1245 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
1432 | if (who && who->flag [FLAG_WIZ]) |
1246 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ()); |
1433 | buf.printf ("%s- %-28.28s %-8s (%9d) %s\n", indent, tmp->query_name (), tmp->query_weight (), tmp->count, tmp->uuid.c_str ()); |
1247 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
1434 | else if (!tmp->invisible && (type == CONTAINER || tmp->flag [FLAG_APPLIED])) |
1248 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
1435 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
1249 | |
1436 | |
1250 | if (buf.size ()) |
1437 | if (buf.size ()) |
1251 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
1438 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
1252 | else |
1439 | else |
… | |
… | |
1265 | is_magical (const object *op) |
1452 | is_magical (const object *op) |
1266 | { |
1453 | { |
1267 | int i; |
1454 | int i; |
1268 | |
1455 | |
1269 | /* living creatures are considered non magical */ |
1456 | /* living creatures are considered non magical */ |
1270 | if (QUERY_FLAG (op, FLAG_ALIVE)) |
1457 | if (op->flag [FLAG_ALIVE]) |
1271 | return 0; |
1458 | return 0; |
1272 | |
1459 | |
1273 | /* This is a test for it being an artifact, as artifacts have titles */ |
1460 | /* This is a test for it being an artifact, as artifacts have titles */ |
1274 | if (op->title != NULL) |
1461 | if (op->title != NULL) |
1275 | return 1; |
1462 | return 1; |
… | |
… | |
1281 | (op->stats.ac || op->stats.food || op->stats.exp || op->stats.dam || op->stats.wc || op->stats.sp || op->stats.hp || op->stats.luck)) |
1468 | (op->stats.ac || op->stats.food || op->stats.exp || op->stats.dam || op->stats.wc || op->stats.sp || op->stats.hp || op->stats.luck)) |
1282 | return 1; |
1469 | return 1; |
1283 | |
1470 | |
1284 | /* Check for stealty, speed, flying, or just plain magic in the boots */ |
1471 | /* Check for stealty, speed, flying, or just plain magic in the boots */ |
1285 | /* Presume any boots that hvae a move_type are special. */ |
1472 | /* Presume any boots that hvae a move_type are special. */ |
1286 | if (op->type == BOOTS && ((QUERY_FLAG (op, FLAG_STEALTH) || op->move_type || op->stats.exp))) |
1473 | if (op->type == BOOTS && ((op->flag [FLAG_STEALTH] || op->move_type || op->stats.exp))) |
1287 | return 1; |
1474 | return 1; |
1288 | |
1475 | |
1289 | /* Take care of amulet/shield that reflects spells/missiles */ |
1476 | /* Take care of amulet/shield that reflects spells/missiles */ |
1290 | if ((op->type == AMULET || op->type == SHIELD) && (QUERY_FLAG (op, FLAG_REFL_SPELL) || QUERY_FLAG (op, FLAG_REFL_MISSILE))) |
1477 | if ((op->type == AMULET || op->type == SHIELD) && (op->flag [FLAG_REFL_SPELL] || op->flag [FLAG_REFL_MISSILE])) |
1291 | return 1; |
1478 | return 1; |
1292 | |
1479 | |
1293 | /* Take care of helmet of xrays */ |
1480 | /* Take care of helmet of xrays */ |
1294 | if (op->type == HELMET && QUERY_FLAG (op, FLAG_XRAYS)) |
1481 | if (op->type == HELMET && op->flag [FLAG_XRAYS]) |
1295 | return 1; |
1482 | return 1; |
1296 | |
1483 | |
1297 | /* Potions & rods are always magical. Wands/staves are also magical, |
1484 | /* Potions & rods are always magical. Wands/staves are also magical, |
1298 | * assuming they still have any charges left. |
1485 | * assuming they still have any charges left. |
1299 | */ |
1486 | */ |
… | |
… | |
1328 | * be non magical. |
1515 | * be non magical. |
1329 | */ |
1516 | */ |
1330 | return 0; |
1517 | return 0; |
1331 | } |
1518 | } |
1332 | |
1519 | |
1333 | /* need_identify returns true if the item should be identified. This |
|
|
1334 | * function really should not exist - by default, any item not identified |
|
|
1335 | * should need it. |
|
|
1336 | */ |
|
|
1337 | |
|
|
1338 | int |
|
|
1339 | need_identify (const object *op) |
|
|
1340 | { |
|
|
1341 | switch (op->type) |
|
|
1342 | { |
|
|
1343 | case RING: |
|
|
1344 | case WAND: |
|
|
1345 | case ROD: |
|
|
1346 | case HORN: |
|
|
1347 | case SCROLL: |
|
|
1348 | case SKILL: |
|
|
1349 | case SKILLSCROLL: |
|
|
1350 | case SPELLBOOK: |
|
|
1351 | case FOOD: |
|
|
1352 | case POTION: |
|
|
1353 | case BOW: |
|
|
1354 | case ARROW: |
|
|
1355 | case WEAPON: |
|
|
1356 | case ARMOUR: |
|
|
1357 | case SHIELD: |
|
|
1358 | case HELMET: |
|
|
1359 | case AMULET: |
|
|
1360 | case BOOTS: |
|
|
1361 | case GLOVES: |
|
|
1362 | case BRACERS: |
|
|
1363 | case GIRDLE: |
|
|
1364 | case CONTAINER: |
|
|
1365 | case DRINK: |
|
|
1366 | case FLESH: |
|
|
1367 | case INORGANIC: |
|
|
1368 | case CLOSE_CON: |
|
|
1369 | case CLOAK: |
|
|
1370 | case GEM: |
|
|
1371 | case POWER_CRYSTAL: |
|
|
1372 | case POISON: |
|
|
1373 | case BOOK: |
|
|
1374 | case SKILL_TOOL: |
|
|
1375 | return 1; |
|
|
1376 | } |
|
|
1377 | |
|
|
1378 | /* Try to track down some stuff that may show up here. Thus, the |
|
|
1379 | * archetype file can be updated, and this function removed. |
|
|
1380 | */ |
|
|
1381 | #if 0 |
|
|
1382 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
|
|
1383 | #endif |
|
|
1384 | return 0; |
|
|
1385 | } |
|
|
1386 | |
|
|
1387 | /* |
1520 | /* |
1388 | * Supposed to fix face-values as well here, but later. |
1521 | * Supposed to fix face-values as well here, but later. |
1389 | */ |
1522 | */ |
1390 | void |
1523 | void |
1391 | identify (object *op) |
1524 | identify (object *op) |
1392 | { |
1525 | { |
1393 | SET_FLAG (op, FLAG_IDENTIFIED); |
1526 | op->set_flag (FLAG_IDENTIFIED); |
1394 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1527 | op->clr_flag (FLAG_KNOWN_MAGICAL); |
1395 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1528 | op->clr_flag (FLAG_NO_SKILL_IDENT); |
1396 | |
1529 | |
1397 | /* |
1530 | /* |
1398 | * We want autojoining of equal objects: |
1531 | * We want autojoining of equal objects: |
1399 | */ |
1532 | */ |
1400 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
1533 | if (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]) |
1401 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
1534 | op->set_flag (FLAG_KNOWN_CURSED); |
1402 | |
1535 | |
1403 | if (op->type == POTION) |
1536 | if (op->type == POTION) |
1404 | { |
1537 | { |
1405 | if (op->inv && op->randomitems) |
1538 | if (op->inv && op->randomitems) |
1406 | op->title = op->inv->name; |
1539 | op->title = op->inv->name; |