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/cvs/deliantra/server/common/item.C
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Comparing deliantra/server/common/item.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:00 2006 UTC vs.
Revision 1.2 by root, Tue Aug 29 08:01:35 2006 UTC

1/* 1/*
2 * static char *rcsid_item_c = 2 * static char *rcsid_item_c =
3 * "$Id: item.C,v 1.1 2006/08/13 17:16:00 elmex Exp $"; 3 * "$Id: item.C,v 1.2 2006/08/29 08:01:35 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
282{ 282{
283 int i, tmp, enc; 283 int i, tmp, enc;
284 284
285 enc = 0; 285 enc = 0;
286 for (i=0; i<NUM_STATS; i++) 286 for (i=0; i<NUM_STATS; i++)
287 enc += get_attr_value(&op->stats, i); 287 enc += get_attr_value(&op->stats, i);
288 288
289 /* This protection logic is pretty flawed. 20% fire resistance 289 /* This protection logic is pretty flawed. 20% fire resistance
290 * is much more valuable than 20% confusion, or 20% slow, or 290 * is much more valuable than 20% confusion, or 20% slow, or
291 * several others. Start at 1 - ignore physical - all that normal 291 * several others. Start at 1 - ignore physical - all that normal
292 * armour shouldn't be counted against 292 * armour shouldn't be counted against
293 */ 293 */
294 tmp = 0; 294 tmp = 0;
295 for (i=1; i<NROFATTACKS; i++) 295 for (i=1; i<NROFATTACKS; i++)
296 tmp += op->resist[i]; 296 tmp += op->resist[i];
297 297
298 /* Add/substract 10 so that the rounding works out right */ 298 /* Add/substract 10 so that the rounding works out right */
299 if (tmp>0) enc += (tmp+10)/20; 299 if (tmp>0) enc += (tmp+10)/20;
300 else if (tmp<0) enc += (tmp - 10) / 20; 300 else if (tmp<0) enc += (tmp - 10) / 20;
301 301
303 303
304 /* For each attacktype a weapon has, one more encantment. Start at 1 - 304 /* For each attacktype a weapon has, one more encantment. Start at 1 -
305 * physical doesn't count against total. 305 * physical doesn't count against total.
306 */ 306 */
307 if (op->type == WEAPON) { 307 if (op->type == WEAPON) {
308 for (i=1; i<NROFATTACKS; i++) 308 for (i=1; i<NROFATTACKS; i++)
309 if (op->attacktype & (1 << i)) enc++; 309 if (op->attacktype & (1 << i)) enc++;
310 if (op->slaying) enc += 2; /* What it slays is probably more relevent */ 310 if (op->slaying) enc += 2; /* What it slays is probably more relevent */
311 } 311 }
312 /* Items the player can equip */ 312 /* Items the player can equip */
313 if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || 313 if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) ||
314 (op->type == SHIELD) || (op->type == RING) || 314 (op->type == SHIELD) || (op->type == RING) ||
315 (op->type == BOOTS) || (op->type == GLOVES) || 315 (op->type == BOOTS) || (op->type == GLOVES) ||
316 (op->type == AMULET ) || (op->type == GIRDLE) || 316 (op->type == AMULET ) || (op->type == GIRDLE) ||
317 (op->type == BRACERS ) || (op->type == CLOAK)) { 317 (op->type == BRACERS ) || (op->type == CLOAK)) {
318 enc += op->stats.food; /* sustenance */ 318 enc += op->stats.food; /* sustenance */
319 enc += op->stats.hp; /* hp regen */ 319 enc += op->stats.hp; /* hp regen */
320 enc += op->stats.sp; /* mana regen */ 320 enc += op->stats.sp; /* mana regen */
321 enc += op->stats.grace; /* grace regen */ 321 enc += op->stats.grace; /* grace regen */
322 enc += op->stats.exp; /* speed bonus */ 322 enc += op->stats.exp; /* speed bonus */
323 } 323 }
324 enc += op->stats.luck; 324 enc += op->stats.luck;
325 325
326 /* Do spell paths now */ 326 /* Do spell paths now */
327 for (i=1; i<NRSPELLPATHS; i++) { 327 for (i=1; i<NRSPELLPATHS; i++) {
328 if (op->path_attuned& (1 << i)) enc++; 328 if (op->path_attuned& (1 << i)) enc++;
329 else if (op->path_denied & (1 << i)) enc-=2; 329 else if (op->path_denied & (1 << i)) enc-=2;
330 else if (op->path_repelled & (1 << i)) enc--; 330 else if (op->path_repelled & (1 << i)) enc--;
331 } 331 }
332 332
333 if(QUERY_FLAG(op,FLAG_LIFESAVE)) enc += 5; 333 if(QUERY_FLAG(op,FLAG_LIFESAVE)) enc += 5;
334 if(QUERY_FLAG(op,FLAG_REFL_SPELL)) enc += 3; 334 if(QUERY_FLAG(op,FLAG_REFL_SPELL)) enc += 3;
335 if(QUERY_FLAG(op,FLAG_REFL_MISSILE)) enc += 2; 335 if(QUERY_FLAG(op,FLAG_REFL_MISSILE)) enc += 2;
346 * isn't one, returns NULL */ 346 * isn't one, returns NULL */
347 347
348const typedata *get_typedata(int itemtype) { 348const typedata *get_typedata(int itemtype) {
349 int i; 349 int i;
350 for (i=0;i<item_types_size;i++) 350 for (i=0;i<item_types_size;i++)
351 if (item_types[i].number==itemtype) return &item_types[i]; 351 if (item_types[i].number==itemtype) return &item_types[i];
352 return NULL; 352 return NULL;
353} 353}
354 354
355/* returns the typedata that has a name equal to itemtype, if there 355/* returns the typedata that has a name equal to itemtype, if there
356 * isn't one, return the plural name that matches, if there still isn't 356 * isn't one, return the plural name that matches, if there still isn't
357 * one return NULL */ 357 * one return NULL */
358 358
359const typedata *get_typedata_by_name(const char *name) { 359const typedata *get_typedata_by_name(const char *name) {
360 int i; 360 int i;
361 for (i=0;i<item_types_size;i++) 361 for (i=0;i<item_types_size;i++)
362 if (!strcmp(item_types[i].name, name)) return &item_types[i]; 362 if (!strcmp(item_types[i].name, name)) return &item_types[i];
363 for (i=0;i<item_types_size;i++) 363 for (i=0;i<item_types_size;i++)
364 if (!strcmp(item_types[i].name_pl, name)) { 364 if (!strcmp(item_types[i].name_pl, name)) {
365 LOG(llevInfo, 365 LOG(llevInfo,
366 "get_typedata_by_name: I have been sent the plural %s, the singular form %s is preffered\n", 366 "get_typedata_by_name: I have been sent the plural %s, the singular form %s is preffered\n",
367 name, item_types[i].name); 367 name, item_types[i].name);
368 return &item_types[i]; 368 return &item_types[i];
369 } 369 }
370 return NULL; 370 return NULL;
371} 371}
372/* describe_resistance generates the visible naming for resistances. 372/* describe_resistance generates the visible naming for resistances.
373 * returns a static array of the description. This can return 373 * returns a static array of the description. This can return
374 * a big buffer. 374 * a big buffer.
382 int tmpvar; 382 int tmpvar;
383 383
384 buf[0]=0; 384 buf[0]=0;
385 for (tmpvar=0; tmpvar<NROFATTACKS; tmpvar++) { 385 for (tmpvar=0; tmpvar<NROFATTACKS; tmpvar++) {
386 if (op->resist[tmpvar] && (op->type != FLESH || atnr_is_dragon_enabled(tmpvar)==1)) { 386 if (op->resist[tmpvar] && (op->type != FLESH || atnr_is_dragon_enabled(tmpvar)==1)) {
387 if (!newline) 387 if (!newline)
388 sprintf(buf1,"(%s %+d)", resist_plus[tmpvar], op->resist[tmpvar]); 388 sprintf(buf1,"(%s %+d)", resist_plus[tmpvar], op->resist[tmpvar]);
389 else 389 else
390 sprintf(buf1,"%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); 390 sprintf(buf1,"%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]);
391 391
392 strcat(buf, buf1); 392 strcat(buf, buf1);
393 } 393 }
394 } 394 }
395 return buf; 395 return buf;
396} 396}
397 397
471 int attr, val,len; 471 int attr, val,len;
472 472
473 buf[0] = 0; 473 buf[0] = 0;
474 474
475 if (! QUERY_FLAG(op, FLAG_IDENTIFIED)) 475 if (! QUERY_FLAG(op, FLAG_IDENTIFIED))
476 return buf; 476 return buf;
477 477
478 for (attr=0; attr<NUM_STATS; attr++) { 478 for (attr=0; attr<NUM_STATS; attr++) {
479 if ((val=get_attr_value(&(op->stats),attr))!=0) { 479 if ((val=get_attr_value(&(op->stats),attr))!=0) {
480 sprintf (buf+strlen(buf), "(%s%+d)", short_stat_name[attr], val); 480 sprintf (buf+strlen(buf), "(%s%+d)", short_stat_name[attr], val);
481 } 481 }
482 } 482 }
483 if(op->stats.exp) 483 if(op->stats.exp)
484 sprintf(buf+strlen(buf), "(speed %+lld)", op->stats.exp); 484 sprintf(buf+strlen(buf), "(speed %+lld)", op->stats.exp);
485 if(op->stats.wc) 485 if(op->stats.wc)
486 sprintf(buf+strlen(buf), "(wc%+d)", op->stats.wc); 486 sprintf(buf+strlen(buf), "(wc%+d)", op->stats.wc);
487 if(op->stats.dam) 487 if(op->stats.dam)
488 sprintf(buf+strlen(buf), "(dam%+d)", op->stats.dam); 488 sprintf(buf+strlen(buf), "(dam%+d)", op->stats.dam);
489 if(op->stats.ac) 489 if(op->stats.ac)
490 sprintf(buf+strlen(buf), "(ac%+d)", op->stats.ac); 490 sprintf(buf+strlen(buf), "(ac%+d)", op->stats.ac);
491 491
492 strcat(buf,describe_resistance(op, 0)); 492 strcat(buf,describe_resistance(op, 0));
493 493
494 if (op->stats.food != 0) 494 if (op->stats.food != 0)
495 sprintf(buf+strlen(buf), "(sustenance%+d)", op->stats.food); 495 sprintf(buf+strlen(buf), "(sustenance%+d)", op->stats.food);
496 /* else if (op->stats.food < 0) 496 /* else if (op->stats.food < 0)
497 sprintf(buf+strlen(buf), "(hunger%+d)", op->stats.food); */ 497 sprintf(buf+strlen(buf), "(hunger%+d)", op->stats.food); */
498 if(op->stats.grace) 498 if(op->stats.grace)
499 sprintf(buf+strlen(buf), "(grace%+d)", op->stats.grace); 499 sprintf(buf+strlen(buf), "(grace%+d)", op->stats.grace);
500 if(op->stats.sp && op->type!=SKILL) 500 if(op->stats.sp && op->type!=SKILL)
501 sprintf(buf+strlen(buf), "(magic%+d)", op->stats.sp); 501 sprintf(buf+strlen(buf), "(magic%+d)", op->stats.sp);
502 if(op->stats.hp) 502 if(op->stats.hp)
503 sprintf(buf+strlen(buf), "(regeneration%+d)", op->stats.hp); 503 sprintf(buf+strlen(buf), "(regeneration%+d)", op->stats.hp);
504 if(op->stats.luck) 504 if(op->stats.luck)
505 sprintf(buf+strlen(buf), "(luck%+d)", op->stats.luck); 505 sprintf(buf+strlen(buf), "(luck%+d)", op->stats.luck);
506 if(QUERY_FLAG(op,FLAG_LIFESAVE)) 506 if(QUERY_FLAG(op,FLAG_LIFESAVE))
507 strcat(buf,"(lifesaving)"); 507 strcat(buf,"(lifesaving)");
508 if(QUERY_FLAG(op,FLAG_REFL_SPELL)) 508 if(QUERY_FLAG(op,FLAG_REFL_SPELL))
509 strcat(buf,"(reflect spells)"); 509 strcat(buf,"(reflect spells)");
510 if(QUERY_FLAG(op,FLAG_REFL_MISSILE)) 510 if(QUERY_FLAG(op,FLAG_REFL_MISSILE))
511 strcat(buf,"(reflect missiles)"); 511 strcat(buf,"(reflect missiles)");
512 if(QUERY_FLAG(op,FLAG_STEALTH)) 512 if(QUERY_FLAG(op,FLAG_STEALTH))
513 strcat(buf,"(stealth)"); 513 strcat(buf,"(stealth)");
514 /* Shorten some of the names, so they appear better in the windows */ 514 /* Shorten some of the names, so they appear better in the windows */
515 len=strlen(buf); 515 len=strlen(buf);
516 DESCRIBE_PATH_SAFE(buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF); 516 DESCRIBE_PATH_SAFE(buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF);
517 DESCRIBE_PATH_SAFE(buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF); 517 DESCRIBE_PATH_SAFE(buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF);
518 DESCRIBE_PATH_SAFE(buf, op->path_denied, "Denied", &len, VERY_BIG_BUF); 518 DESCRIBE_PATH_SAFE(buf, op->path_denied, "Denied", &len, VERY_BIG_BUF);
519 519
520 /* if(op->item_power) 520 /* if(op->item_power)
521 sprintf(buf+strlen(buf), "(item_power %+d)",op->item_power); 521 sprintf(buf+strlen(buf), "(item_power %+d)",op->item_power);
522 */ 522 */
523 if(buf[0] == 0 && op->type!=SKILL) 523 if(buf[0] == 0 && op->type!=SKILL)
524 strcpy(buf,"of adornment"); 524 strcpy(buf,"of adornment");
525 525
526 526
527 return buf; 527 return buf;
528} 528}
529 529
536 static char buf[HUGE_BUF]; 536 static char buf[HUGE_BUF];
537 char buf2[HUGE_BUF]; 537 char buf2[HUGE_BUF];
538 int len=0; 538 int len=0;
539 539
540 if(op->name == NULL) 540 if(op->name == NULL)
541 return "(null)"; 541 return "(null)";
542 if(!op->nrof && !op->weight && !op->title && !is_magical(op)) 542 if(!op->nrof && !op->weight && !op->title && !is_magical(op))
543 return op->name; /* To speed things up (or make things slower?) */ 543 return op->name; /* To speed things up (or make things slower?) */
544 544
545 if (op->nrof <= 1) 545 if (op->nrof <= 1)
546 safe_strcat(buf,op->name, &len, HUGE_BUF); 546 safe_strcat(buf,op->name, &len, HUGE_BUF);
547 else 547 else
548 safe_strcat(buf,op->name_pl, &len, HUGE_BUF); 548 safe_strcat(buf,op->name_pl, &len, HUGE_BUF);
549 549
550 if (op->title && QUERY_FLAG(op,FLAG_IDENTIFIED)) { 550 if (op->title && QUERY_FLAG(op,FLAG_IDENTIFIED)) {
551 safe_strcat(buf, " ", &len, HUGE_BUF); 551 safe_strcat(buf, " ", &len, HUGE_BUF);
552 safe_strcat(buf, op->title, &len, HUGE_BUF); 552 safe_strcat(buf, op->title, &len, HUGE_BUF);
553 } 553 }
554 554
555 switch(op->type) { 555 switch(op->type) {
556 case SPELLBOOK: 556 case SPELLBOOK:
557 case SCROLL: 557 case SCROLL:
558 case WAND: 558 case WAND:
559 case ROD: 559 case ROD:
560 if (QUERY_FLAG(op,FLAG_IDENTIFIED)||QUERY_FLAG(op,FLAG_BEEN_APPLIED)) { 560 if (QUERY_FLAG(op,FLAG_IDENTIFIED)||QUERY_FLAG(op,FLAG_BEEN_APPLIED)) {
561 if(!op->title) { 561 if(!op->title) {
562 safe_strcat(buf," of ", &len, HUGE_BUF); 562 safe_strcat(buf," of ", &len, HUGE_BUF);
563 if (op->inv) 563 if (op->inv)
564 safe_strcat(buf,op->inv->name, &len, HUGE_BUF); 564 safe_strcat(buf,op->inv->name, &len, HUGE_BUF);
565 else 565 else
566 LOG(llevError,"Spellbook %s lacks inventory\n", op->name); 566 LOG(llevError,"Spellbook %s lacks inventory\n", op->name);
567 } 567 }
568 if(op->type != SPELLBOOK) { 568 if(op->type != SPELLBOOK) {
569 sprintf(buf2, " (lvl %d)", op->level); 569 sprintf(buf2, " (lvl %d)", op->level);
570 safe_strcat(buf, buf2, &len, HUGE_BUF); 570 safe_strcat(buf, buf2, &len, HUGE_BUF);
571 } 571 }
572 } 572 }
573 break; 573 break;
574 574
575 case SKILL: 575 case SKILL:
576 case AMULET: 576 case AMULET:
577 case RING: 577 case RING:
578 if (!op->title) { 578 if (!op->title) {
579 /* If ring has a title, full description isn't so useful */ 579 /* If ring has a title, full description isn't so useful */
580 char *s = ring_desc(op); 580 char *s = ring_desc(op);
581 if (s[0]) { 581 if (s[0]) {
582 safe_strcat (buf, " ", &len, HUGE_BUF); 582 safe_strcat (buf, " ", &len, HUGE_BUF);
583 safe_strcat(buf, s, &len, HUGE_BUF); 583 safe_strcat(buf, s, &len, HUGE_BUF);
584 } 584 }
585 } 585 }
586 break; 586 break;
587 default: 587 default:
588 if(op->magic && ((QUERY_FLAG(op,FLAG_BEEN_APPLIED) && 588 if(op->magic && ((QUERY_FLAG(op,FLAG_BEEN_APPLIED) &&
589 need_identify(op)) || QUERY_FLAG(op,FLAG_IDENTIFIED))) { 589 need_identify(op)) || QUERY_FLAG(op,FLAG_IDENTIFIED))) {
590 sprintf(buf2, " %+d", op->magic); 590 sprintf(buf2, " %+d", op->magic);
591 safe_strcat(buf, buf2, &len, HUGE_BUF); 591 safe_strcat(buf, buf2, &len, HUGE_BUF);
592 } 592 }
593 } 593 }
594 return buf; 594 return buf;
595} 595}
596 596
597/* 597/*
616 use_buf++; 616 use_buf++;
617 use_buf %=5; 617 use_buf %=5;
618 618
619#ifdef NEW_MATERIAL_CODE 619#ifdef NEW_MATERIAL_CODE
620 if ((IS_ARMOR(op) || IS_WEAPON(op)) && op->materialname) { 620 if ((IS_ARMOR(op) || IS_WEAPON(op)) && op->materialname) {
621 mt = name_to_material(op->materialname); 621 mt = name_to_material(op->materialname);
622 if (mt) { 622 if (mt) {
623 safe_strcat(buf[use_buf], mt->description, &len, HUGE_BUF); 623 safe_strcat(buf[use_buf], mt->description, &len, HUGE_BUF);
624 safe_strcat(buf[use_buf], " ", &len, HUGE_BUF); 624 safe_strcat(buf[use_buf], " ", &len, HUGE_BUF);
625 } 625 }
626 } 626 }
627#endif 627#endif
628 628
629 safe_strcat(buf[use_buf], query_short_name(op), &len, HUGE_BUF); 629 safe_strcat(buf[use_buf], query_short_name(op), &len, HUGE_BUF);
630 630
631 if (QUERY_FLAG(op,FLAG_INV_LOCKED)) 631 if (QUERY_FLAG(op,FLAG_INV_LOCKED))
632 safe_strcat(buf[use_buf], " *", &len, HUGE_BUF); 632 safe_strcat(buf[use_buf], " *", &len, HUGE_BUF);
633 if (op->type == CONTAINER && ((op->env && op->env->container == op) || 633 if (op->type == CONTAINER && ((op->env && op->env->container == op) ||
634 (!op->env && QUERY_FLAG(op,FLAG_APPLIED)))) 634 (!op->env && QUERY_FLAG(op,FLAG_APPLIED))))
635 safe_strcat(buf[use_buf]," (open)", &len, HUGE_BUF); 635 safe_strcat(buf[use_buf]," (open)", &len, HUGE_BUF);
636 636
637 if (QUERY_FLAG(op,FLAG_KNOWN_CURSED)) { 637 if (QUERY_FLAG(op,FLAG_KNOWN_CURSED)) {
638 if(QUERY_FLAG(op,FLAG_DAMNED)) 638 if(QUERY_FLAG(op,FLAG_DAMNED))
639 safe_strcat(buf[use_buf], " (damned)", &len, HUGE_BUF); 639 safe_strcat(buf[use_buf], " (damned)", &len, HUGE_BUF);
640 else if(QUERY_FLAG(op,FLAG_CURSED)) 640 else if(QUERY_FLAG(op,FLAG_CURSED))
641 safe_strcat(buf[use_buf], " (cursed)", &len, HUGE_BUF); 641 safe_strcat(buf[use_buf], " (cursed)", &len, HUGE_BUF);
642 } 642 }
643 /* Basically, if the object is known magical (detect magic spell on it), 643 /* Basically, if the object is known magical (detect magic spell on it),
644 * and it isn't identified, print out the fact that 644 * and it isn't identified, print out the fact that
645 * it is magical. Assume that the detect magical spell will only set 645 * it is magical. Assume that the detect magical spell will only set
646 * KNOWN_MAGICAL if the item actually is magical. 646 * KNOWN_MAGICAL if the item actually is magical.
648 * Changed in V 0.91.4 - still print that the object is magical even 648 * Changed in V 0.91.4 - still print that the object is magical even
649 * if it has been applied. Equipping an item does not tell full 649 * if it has been applied. Equipping an item does not tell full
650 * abilities, especially for artifact items. 650 * abilities, especially for artifact items.
651 */ 651 */
652 if (QUERY_FLAG(op,FLAG_KNOWN_MAGICAL) && !QUERY_FLAG(op,FLAG_IDENTIFIED)) 652 if (QUERY_FLAG(op,FLAG_KNOWN_MAGICAL) && !QUERY_FLAG(op,FLAG_IDENTIFIED))
653 safe_strcat(buf[use_buf], " (magic)", &len, HUGE_BUF); 653 safe_strcat(buf[use_buf], " (magic)", &len, HUGE_BUF);
654 654
655#if 0 655#if 0
656 /* item_power will be returned in desribe_item - it shouldn't really 656 /* item_power will be returned in desribe_item - it shouldn't really
657 * be returned in the name. 657 * be returned in the name.
658 */ 658 */
659 if(op->item_power) 659 if(op->item_power)
660 sprintf(buf[use_buf]+strlen(buf[use_buf]), "(item_power %+d)", 660 sprintf(buf[use_buf]+strlen(buf[use_buf]), "(item_power %+d)",
661 op->item_power); 661 op->item_power);
662 662
663#endif 663#endif
664 664
665 if (QUERY_FLAG(op,FLAG_APPLIED)) { 665 if (QUERY_FLAG(op,FLAG_APPLIED)) {
666 switch(op->type) { 666 switch(op->type) {
667 case BOW: 667 case BOW:
668 case WAND: 668 case WAND:
669 case ROD: 669 case ROD:
670 case HORN: 670 case HORN:
671 safe_strcat(buf[use_buf]," (readied)", &len, HUGE_BUF); 671 safe_strcat(buf[use_buf]," (readied)", &len, HUGE_BUF);
672 break; 672 break;
673 case WEAPON: 673 case WEAPON:
674 safe_strcat(buf[use_buf]," (wielded)", &len, HUGE_BUF); 674 safe_strcat(buf[use_buf]," (wielded)", &len, HUGE_BUF);
675 break; 675 break;
676 case ARMOUR: 676 case ARMOUR:
677 case HELMET: 677 case HELMET:
678 case SHIELD: 678 case SHIELD:
679 case RING: 679 case RING:
680 case BOOTS: 680 case BOOTS:
681 case GLOVES: 681 case GLOVES:
682 case AMULET: 682 case AMULET:
683 case GIRDLE: 683 case GIRDLE:
684 case BRACERS: 684 case BRACERS:
685 case CLOAK: 685 case CLOAK:
686 safe_strcat(buf[use_buf]," (worn)", &len, HUGE_BUF); 686 safe_strcat(buf[use_buf]," (worn)", &len, HUGE_BUF);
687 break; 687 break;
688 case CONTAINER: 688 case CONTAINER:
689 safe_strcat(buf[use_buf]," (active)", &len, HUGE_BUF); 689 safe_strcat(buf[use_buf]," (active)", &len, HUGE_BUF);
690 break; 690 break;
691 case SKILL: 691 case SKILL:
692 default: 692 default:
693 safe_strcat(buf[use_buf]," (applied)", &len, HUGE_BUF); 693 safe_strcat(buf[use_buf]," (applied)", &len, HUGE_BUF);
694 } 694 }
695 } 695 }
696 if(QUERY_FLAG(op, FLAG_UNPAID)) 696 if(QUERY_FLAG(op, FLAG_UNPAID))
697 safe_strcat(buf[use_buf]," (unpaid)", &len, HUGE_BUF); 697 safe_strcat(buf[use_buf]," (unpaid)", &len, HUGE_BUF);
698 698
699 return buf[use_buf]; 699 return buf[use_buf];
700} 700}
701 701
702/* 702/*
712 static char buf[MAX_BUF], buf2[MAX_BUF]; 712 static char buf[MAX_BUF], buf2[MAX_BUF];
713 int len; 713 int len;
714 materialtype_t *mt; 714 materialtype_t *mt;
715 715
716 if((!plural && !op->name) || (plural && !op->name_pl)) 716 if((!plural && !op->name) || (plural && !op->name_pl))
717 return "(null)"; 717 return "(null)";
718 718
719 if(!op->nrof && !op->weight && !op->title && !is_magical(op)) 719 if(!op->nrof && !op->weight && !op->title && !is_magical(op))
720 return op->name; /* To speed things up (or make things slower?) */ 720 return op->name; /* To speed things up (or make things slower?) */
721 721
722 if ((IS_ARMOR(op) || IS_WEAPON(op)) && op->materialname) 722 if ((IS_ARMOR(op) || IS_WEAPON(op)) && op->materialname)
723 mt = name_to_material(op->materialname); 723 mt = name_to_material(op->materialname);
724 724
725#ifdef NEW_MATERIAL_CODE 725#ifdef NEW_MATERIAL_CODE
726 if ((IS_ARMOR(op) || IS_WEAPON(op)) && op->materialname && mt && 726 if ((IS_ARMOR(op) || IS_WEAPON(op)) && op->materialname && mt &&
727 op->arch->clone.materialname != mt->name && 727 op->arch->clone.materialname != mt->name &&
728 !(op->material & M_SPECIAL)) { 728 !(op->material & M_SPECIAL)) {
729 strcpy(buf, mt->description); 729 strcpy(buf, mt->description);
730 len=strlen(buf); 730 len=strlen(buf);
731 safe_strcat(buf, " ", &len, MAX_BUF); 731 safe_strcat(buf, " ", &len, MAX_BUF);
732 if (!plural) 732 if (!plural)
733 safe_strcat(buf, op->name, &len, MAX_BUF); 733 safe_strcat(buf, op->name, &len, MAX_BUF);
734 else 734 else
735 safe_strcat(buf, op->name_pl, &len, MAX_BUF); 735 safe_strcat(buf, op->name_pl, &len, MAX_BUF);
736 } else { 736 } else {
737#endif 737#endif
738 if (!plural) 738 if (!plural)
739 strcpy(buf, op->name); 739 strcpy(buf, op->name);
740 else 740 else
741 strcpy(buf, op->name_pl); 741 strcpy(buf, op->name_pl);
742 len=strlen(buf); 742 len=strlen(buf);
743#ifdef NEW_MATERIAL_CODE 743#ifdef NEW_MATERIAL_CODE
744 } 744 }
745#endif 745#endif
746 746
747 if (op->title && QUERY_FLAG(op,FLAG_IDENTIFIED)) { 747 if (op->title && QUERY_FLAG(op,FLAG_IDENTIFIED)) {
748 safe_strcat(buf, " ", &len, MAX_BUF); 748 safe_strcat(buf, " ", &len, MAX_BUF);
749 safe_strcat(buf, op->title, &len, MAX_BUF); 749 safe_strcat(buf, op->title, &len, MAX_BUF);
750 } 750 }
751 751
752 switch(op->type) { 752 switch(op->type) {
753 case SPELLBOOK: 753 case SPELLBOOK:
754 case SCROLL: 754 case SCROLL:
755 case WAND: 755 case WAND:
756 case ROD: 756 case ROD:
757 if (QUERY_FLAG(op,FLAG_IDENTIFIED)||QUERY_FLAG(op,FLAG_BEEN_APPLIED)) { 757 if (QUERY_FLAG(op,FLAG_IDENTIFIED)||QUERY_FLAG(op,FLAG_BEEN_APPLIED)) {
758 if(!op->title) { 758 if(!op->title) {
759 safe_strcat(buf," of ", &len, MAX_BUF); 759 safe_strcat(buf," of ", &len, MAX_BUF);
760 if (op->inv) 760 if (op->inv)
761 safe_strcat(buf,op->inv->name, &len, MAX_BUF); 761 safe_strcat(buf,op->inv->name, &len, MAX_BUF);
762 else 762 else
763 LOG(llevError,"Spellbook %s lacks inventory\n", op->name); 763 LOG(llevError,"Spellbook %s lacks inventory\n", op->name);
764 } 764 }
765 if(op->type != SPELLBOOK) { 765 if(op->type != SPELLBOOK) {
766 sprintf(buf2, " (lvl %d)", op->level); 766 sprintf(buf2, " (lvl %d)", op->level);
767 safe_strcat(buf, buf2, &len, MAX_BUF); 767 safe_strcat(buf, buf2, &len, MAX_BUF);
768 } 768 }
769 } 769 }
770 break; 770 break;
771 771
772 772
773 case SKILL: 773 case SKILL:
774 case AMULET: 774 case AMULET:
775 case RING: 775 case RING:
776 if (!op->title) { 776 if (!op->title) {
777 /* If ring has a title, full description isn't so useful */ 777 /* If ring has a title, full description isn't so useful */
778 char *s = ring_desc(op); 778 char *s = ring_desc(op);
779 if (s[0]) { 779 if (s[0]) {
780 safe_strcat (buf, " ", &len, MAX_BUF); 780 safe_strcat (buf, " ", &len, MAX_BUF);
781 safe_strcat (buf, s, &len, MAX_BUF); 781 safe_strcat (buf, s, &len, MAX_BUF);
782 } 782 }
783 } 783 }
784 break; 784 break;
785 default: 785 default:
786 if(op->magic && ((QUERY_FLAG(op,FLAG_BEEN_APPLIED) && 786 if(op->magic && ((QUERY_FLAG(op,FLAG_BEEN_APPLIED) &&
787 need_identify(op)) || QUERY_FLAG(op,FLAG_IDENTIFIED))) { 787 need_identify(op)) || QUERY_FLAG(op,FLAG_IDENTIFIED))) {
788 sprintf(buf + strlen(buf), " %+d", op->magic); 788 sprintf(buf + strlen(buf), " %+d", op->magic);
789 } 789 }
790 } 790 }
791 return buf; 791 return buf;
792} 792}
793 793
794/* Break this off from describe_item - that function was way 794/* Break this off from describe_item - that function was way
808 /* Note that the resolution this provides for players really isn't 808 /* Note that the resolution this provides for players really isn't
809 * very good. Any player with a speed greater than .67 will 809 * very good. Any player with a speed greater than .67 will
810 * fall into the 'lightning fast movement' category. 810 * fall into the 'lightning fast movement' category.
811 */ 811 */
812 if(FABS(op->speed)>MIN_ACTIVE_SPEED) { 812 if(FABS(op->speed)>MIN_ACTIVE_SPEED) {
813 switch((int)((FABS(op->speed))*15)) { 813 switch((int)((FABS(op->speed))*15)) {
814 case 0: 814 case 0:
815 strcat(retbuf,"(very slow movement)"); 815 strcat(retbuf,"(very slow movement)");
816 break; 816 break;
817 case 1: 817 case 1:
818 strcat(retbuf,"(slow movement)"); 818 strcat(retbuf,"(slow movement)");
819 break; 819 break;
820 case 2: 820 case 2:
821 strcat(retbuf,"(normal movement)"); 821 strcat(retbuf,"(normal movement)");
822 break; 822 break;
823 case 3: 823 case 3:
824 case 4: 824 case 4:
825 strcat(retbuf,"(fast movement)"); 825 strcat(retbuf,"(fast movement)");
826 break; 826 break;
827 case 5: 827 case 5:
828 case 6: 828 case 6:
829 strcat(retbuf,"(very fast movement)"); 829 strcat(retbuf,"(very fast movement)");
830 break; 830 break;
831 case 7: 831 case 7:
832 case 8: 832 case 8:
833 case 9: 833 case 9:
834 case 10: 834 case 10:
835 strcat(retbuf,"(extremely fast movement)"); 835 strcat(retbuf,"(extremely fast movement)");
836 break; 836 break;
837 default: 837 default:
838 strcat(retbuf,"(lightning fast movement)"); 838 strcat(retbuf,"(lightning fast movement)");
839 break; 839 break;
840 } 840 }
841 } 841 }
842 if(QUERY_FLAG(op,FLAG_UNDEAD)) 842 if(QUERY_FLAG(op,FLAG_UNDEAD))
843 strcat(retbuf,"(undead)"); 843 strcat(retbuf,"(undead)");
844 if(QUERY_FLAG(op,FLAG_SEE_INVISIBLE)) 844 if(QUERY_FLAG(op,FLAG_SEE_INVISIBLE))
845 strcat(retbuf,"(see invisible)"); 845 strcat(retbuf,"(see invisible)");
846 if(QUERY_FLAG(op,FLAG_USE_WEAPON)) 846 if(QUERY_FLAG(op,FLAG_USE_WEAPON))
847 strcat(retbuf,"(wield weapon)"); 847 strcat(retbuf,"(wield weapon)");
848 if(QUERY_FLAG(op,FLAG_USE_BOW)) 848 if(QUERY_FLAG(op,FLAG_USE_BOW))
849 strcat(retbuf,"(archer)"); 849 strcat(retbuf,"(archer)");
850 if(QUERY_FLAG(op,FLAG_USE_ARMOUR)) 850 if(QUERY_FLAG(op,FLAG_USE_ARMOUR))
851 strcat(retbuf,"(wear armour)"); 851 strcat(retbuf,"(wear armour)");
852 if(QUERY_FLAG(op,FLAG_USE_RING)) 852 if(QUERY_FLAG(op,FLAG_USE_RING))
853 strcat(retbuf,"(wear ring)"); 853 strcat(retbuf,"(wear ring)");
854 if(QUERY_FLAG(op,FLAG_USE_SCROLL)) 854 if(QUERY_FLAG(op,FLAG_USE_SCROLL))
855 strcat(retbuf,"(read scroll)"); 855 strcat(retbuf,"(read scroll)");
856 if(QUERY_FLAG(op,FLAG_USE_RANGE)) 856 if(QUERY_FLAG(op,FLAG_USE_RANGE))
857 strcat(retbuf,"(fires wand/rod/horn)"); 857 strcat(retbuf,"(fires wand/rod/horn)");
858 if(QUERY_FLAG(op,FLAG_CAN_USE_SKILL)) 858 if(QUERY_FLAG(op,FLAG_CAN_USE_SKILL))
859 strcat(retbuf,"(skill user)"); 859 strcat(retbuf,"(skill user)");
860 if(QUERY_FLAG(op,FLAG_CAST_SPELL)) 860 if(QUERY_FLAG(op,FLAG_CAST_SPELL))
861 strcat(retbuf,"(spellcaster)"); 861 strcat(retbuf,"(spellcaster)");
862 if(QUERY_FLAG(op,FLAG_FRIENDLY)) 862 if(QUERY_FLAG(op,FLAG_FRIENDLY))
863 strcat(retbuf,"(friendly)"); 863 strcat(retbuf,"(friendly)");
864 if(QUERY_FLAG(op,FLAG_UNAGGRESSIVE)) 864 if(QUERY_FLAG(op,FLAG_UNAGGRESSIVE))
865 strcat(retbuf,"(unaggressive)"); 865 strcat(retbuf,"(unaggressive)");
866 if(QUERY_FLAG(op,FLAG_HITBACK)) 866 if(QUERY_FLAG(op,FLAG_HITBACK))
867 strcat(retbuf,"(hitback)"); 867 strcat(retbuf,"(hitback)");
868 if(QUERY_FLAG(op,FLAG_STEALTH)) 868 if(QUERY_FLAG(op,FLAG_STEALTH))
869 strcat(retbuf,"(stealthy)"); 869 strcat(retbuf,"(stealthy)");
870 if(op->randomitems != NULL) { 870 if(op->randomitems != NULL) {
871 treasure *t; 871 treasure *t;
872 int first = 1; 872 int first = 1;
873 for(t=op->randomitems->items; t != NULL; t=t->next) 873 for(t=op->randomitems->items; t != NULL; t=t->next)
874 if(t->item && (t->item->clone.type == SPELL)) { 874 if(t->item && (t->item->clone.type == SPELL)) {
875 if(first) { 875 if(first) {
876 first = 0; 876 first = 0;
877 strcat(retbuf,"(Spell abilities:)"); 877 strcat(retbuf,"(Spell abilities:)");
878 } 878 }
879 strcat(retbuf,"("); 879 strcat(retbuf,"(");
880 strcat(retbuf,t->item->clone.name); 880 strcat(retbuf,t->item->clone.name);
881 strcat(retbuf,")"); 881 strcat(retbuf,")");
882 } 882 }
883 } 883 }
884 if (op->type == PLAYER) { 884 if (op->type == PLAYER) {
885 if(op->contr->digestion) { 885 if(op->contr->digestion) {
886 if(op->contr->digestion!=0) 886 if(op->contr->digestion!=0)
887 sprintf(buf,"(sustenance%+d)",op->contr->digestion); 887 sprintf(buf,"(sustenance%+d)",op->contr->digestion);
888 strcat(retbuf,buf); 888 strcat(retbuf,buf);
889 } 889 }
890 if(op->contr->gen_grace) { 890 if(op->contr->gen_grace) {
891 sprintf(buf,"(grace%+d)",op->contr->gen_grace); 891 sprintf(buf,"(grace%+d)",op->contr->gen_grace);
892 strcat(retbuf,buf); 892 strcat(retbuf,buf);
893 } 893 }
894 if(op->contr->gen_sp) { 894 if(op->contr->gen_sp) {
895 sprintf(buf,"(magic%+d)",op->contr->gen_sp); 895 sprintf(buf,"(magic%+d)",op->contr->gen_sp);
896 strcat(retbuf,buf); 896 strcat(retbuf,buf);
897 } 897 }
898 if(op->contr->gen_hp) { 898 if(op->contr->gen_hp) {
899 sprintf(buf,"(regeneration%+d)",op->contr->gen_hp); 899 sprintf(buf,"(regeneration%+d)",op->contr->gen_hp);
900 strcat(retbuf,buf); 900 strcat(retbuf,buf);
901 } 901 }
902 if(op->stats.luck) { 902 if(op->stats.luck) {
903 sprintf(buf,"(luck%+d)",op->stats.luck); 903 sprintf(buf,"(luck%+d)",op->stats.luck);
904 strcat(retbuf,buf); 904 strcat(retbuf,buf);
905 } 905 }
906 } 906 }
907 907
908 /* describe attacktypes */ 908 /* describe attacktypes */
909 if (is_dragon_pl(op)) { 909 if (is_dragon_pl(op)) {
910 /* for dragon players display the attacktypes from clawing skill 910 /* for dragon players display the attacktypes from clawing skill
911 * Break apart the for loop - move the comparison checking down - 911 * Break apart the for loop - move the comparison checking down -
912 * this makes it more readable. 912 * this makes it more readable.
913 */ 913 */
914 object *tmp; 914 object *tmp;
915 915
916 for (tmp=op->inv; tmp!=NULL; tmp=tmp->below) 916 for (tmp=op->inv; tmp!=NULL; tmp=tmp->below)
917 if (tmp->type == SKILL && !strcmp(tmp->name, "clawing")) break; 917 if (tmp->type == SKILL && !strcmp(tmp->name, "clawing")) break;
918 918
919 if (tmp && tmp->attacktype!=0) { 919 if (tmp && tmp->attacktype!=0) {
920 DESCRIBE_ABILITY(retbuf, tmp->attacktype, "Claws"); 920 DESCRIBE_ABILITY(retbuf, tmp->attacktype, "Claws");
921 } 921 }
922 else { 922 else {
923 DESCRIBE_ABILITY(retbuf, op->attacktype, "Attacks"); 923 DESCRIBE_ABILITY(retbuf, op->attacktype, "Attacks");
924 } 924 }
925 } else { 925 } else {
926 DESCRIBE_ABILITY(retbuf, op->attacktype, "Attacks"); 926 DESCRIBE_ABILITY(retbuf, op->attacktype, "Attacks");
927 } 927 }
928 DESCRIBE_PATH(retbuf, op->path_attuned, "Attuned"); 928 DESCRIBE_PATH(retbuf, op->path_attuned, "Attuned");
929 DESCRIBE_PATH(retbuf, op->path_repelled, "Repelled"); 929 DESCRIBE_PATH(retbuf, op->path_repelled, "Repelled");
930 DESCRIBE_PATH(retbuf, op->path_denied, "Denied"); 930 DESCRIBE_PATH(retbuf, op->path_denied, "Denied");
931 for (i=0; i < NROFATTACKS; i++) { 931 for (i=0; i < NROFATTACKS; i++) {
932 if (op->resist[i]) { 932 if (op->resist[i]) {
933 sprintf(buf, "(%s %+d)", resist_plus[i], op->resist[i]); 933 sprintf(buf, "(%s %+d)", resist_plus[i], op->resist[i]);
934 strcat(retbuf, buf); 934 strcat(retbuf, buf);
935 } 935 }
936 } 936 }
937 return retbuf; 937 return retbuf;
938} 938}
939 939
940 940
970 static char retbuf[VERY_BIG_BUF]; 970 static char retbuf[VERY_BIG_BUF];
971 int identified,i; 971 int identified,i;
972 972
973 retbuf[0]='\0'; 973 retbuf[0]='\0';
974 if(QUERY_FLAG(op,FLAG_MONSTER) || op->type==PLAYER) { 974 if(QUERY_FLAG(op,FLAG_MONSTER) || op->type==PLAYER) {
975 return describe_monster(op); 975 return describe_monster(op);
976 } 976 }
977 /* figure this out once, instead of making multiple calls to need_identify. 977 /* figure this out once, instead of making multiple calls to need_identify.
978 * also makes the code easier to read. 978 * also makes the code easier to read.
979 */ 979 */
980 if (!need_identify(op) || QUERY_FLAG(op, FLAG_IDENTIFIED)) identified = 1; 980 if (!need_identify(op) || QUERY_FLAG(op, FLAG_IDENTIFIED)) identified = 1;
981 else { 981 else {
982 strcpy(retbuf,"(unidentified)"); 982 strcpy(retbuf,"(unidentified)");
983 identified = 0; 983 identified = 0;
984 } 984 }
985 switch(op->type) { 985 switch(op->type) {
986 case BOW: 986 case BOW:
987 case ARROW: 987 case ARROW:
988 case WAND: 988 case WAND:
989 case ROD: 989 case ROD:
990 case HORN: 990 case HORN:
991 case WEAPON: 991 case WEAPON:
992 case ARMOUR: 992 case ARMOUR:
993 case HELMET: 993 case HELMET:
994 case SHIELD: 994 case SHIELD:
995 case BOOTS: 995 case BOOTS:
996 case GLOVES: 996 case GLOVES:
997 case GIRDLE: 997 case GIRDLE:
998 case BRACERS: 998 case BRACERS:
999 case CLOAK: 999 case CLOAK:
1000 case SKILL_TOOL: 1000 case SKILL_TOOL:
1001 break; /* We have more information to do below this switch */ 1001 break; /* We have more information to do below this switch */
1002 1002
1003 case POWER_CRYSTAL: 1003 case POWER_CRYSTAL:
1004 if (op->stats.maxsp>1000){ /*higher capacity crystals*/ 1004 if (op->stats.maxsp>1000){ /*higher capacity crystals*/
1005 i = (op->stats.maxsp%100)/10; 1005 i = (op->stats.maxsp%100)/10;
1006 if (i) 1006 if (i)
1007 snprintf(buf,MAX_BUF,"(capacity %d.%dk). It is ",op->stats.maxsp/100,i); 1007 snprintf(buf,MAX_BUF,"(capacity %d.%dk). It is ",op->stats.maxsp/100,i);
1008 else 1008 else
1009 snprintf(buf,MAX_BUF,"(capacity %dk). It is ",op->stats.maxsp/100); 1009 snprintf(buf,MAX_BUF,"(capacity %dk). It is ",op->stats.maxsp/100);
1010 }else 1010 }else
1011 snprintf(buf,MAX_BUF,"(capacity %d). It is ",op->stats.maxsp); 1011 snprintf(buf,MAX_BUF,"(capacity %d). It is ",op->stats.maxsp);
1012 strcat(retbuf,buf); 1012 strcat(retbuf,buf);
1013 i = (op->stats.sp*10)/op->stats.maxsp; 1013 i = (op->stats.sp*10)/op->stats.maxsp;
1014 if (op->stats.sp==0) 1014 if (op->stats.sp==0)
1015 strcat(retbuf,"empty."); 1015 strcat(retbuf,"empty.");
1016 else if (i==0) 1016 else if (i==0)
1017 strcat(retbuf,"almost empty."); 1017 strcat(retbuf,"almost empty.");
1018 else if (i<3) 1018 else if (i<3)
1019 strcat(retbuf,"partially filled."); 1019 strcat(retbuf,"partially filled.");
1020 else if (i<6) 1020 else if (i<6)
1021 strcat(retbuf,"half full."); 1021 strcat(retbuf,"half full.");
1022 else if (i<9) 1022 else if (i<9)
1023 strcat(retbuf,"well charged."); 1023 strcat(retbuf,"well charged.");
1024 else if (op->stats.sp == op->stats.maxsp) 1024 else if (op->stats.sp == op->stats.maxsp)
1025 strcat(retbuf,"fully charged."); 1025 strcat(retbuf,"fully charged.");
1026 else 1026 else
1027 strcat(retbuf,"almost full."); 1027 strcat(retbuf,"almost full.");
1028 break; 1028 break;
1029 case FOOD: 1029 case FOOD:
1030 case FLESH: 1030 case FLESH:
1031 case DRINK: 1031 case DRINK:
1032 if(identified || QUERY_FLAG(op,FLAG_BEEN_APPLIED)) { 1032 if(identified || QUERY_FLAG(op,FLAG_BEEN_APPLIED)) {
1033 sprintf(buf,"(food+%d)", op->stats.food); 1033 sprintf(buf,"(food+%d)", op->stats.food);
1034 strcat(retbuf, buf); 1034 strcat(retbuf, buf);
1035 1035
1036 if (op->type == FLESH && op->last_eat>0 && atnr_is_dragon_enabled(op->last_eat)) { 1036 if (op->type == FLESH && op->last_eat>0 && atnr_is_dragon_enabled(op->last_eat)) {
1037 sprintf(buf, "(%s metabolism)", change_resist_msg[op->last_eat]); 1037 sprintf(buf, "(%s metabolism)", change_resist_msg[op->last_eat]);
1038 strcat(retbuf, buf); 1038 strcat(retbuf, buf);
1039 } 1039 }
1040 1040
1041 if (!QUERY_FLAG(op,FLAG_CURSED)) { 1041 if (!QUERY_FLAG(op,FLAG_CURSED)) {
1042 if (op->stats.hp) 1042 if (op->stats.hp)
1043 strcat(retbuf,"(heals)"); 1043 strcat(retbuf,"(heals)");
1044 if (op->stats.sp) 1044 if (op->stats.sp)
1045 strcat(retbuf,"(spellpoint regen)"); 1045 strcat(retbuf,"(spellpoint regen)");
1046 } 1046 }
1047 else { 1047 else {
1048 if (op->stats.hp) 1048 if (op->stats.hp)
1049 strcat(retbuf,"(damages)"); 1049 strcat(retbuf,"(damages)");
1050 if (op->stats.sp) 1050 if (op->stats.sp)
1051 strcat(retbuf,"(spellpoint depletion)"); 1051 strcat(retbuf,"(spellpoint depletion)");
1052 } 1052 }
1053 } 1053 }
1054 break; 1054 break;
1055 1055
1056 1056
1057 case SKILL: 1057 case SKILL:
1058 case RING: 1058 case RING:
1059 case AMULET: 1059 case AMULET:
1060 if(op->item_power) { 1060 if(op->item_power) {
1061 sprintf(buf,"(item_power %+d)",op->item_power); 1061 sprintf(buf,"(item_power %+d)",op->item_power);
1062 strcat(retbuf,buf); 1062 strcat(retbuf,buf);
1063 } 1063 }
1064 if (op->title) 1064 if (op->title)
1065 strcat (retbuf, ring_desc(op)); 1065 strcat (retbuf, ring_desc(op));
1066 return retbuf; 1066 return retbuf;
1067 1067
1068 default: 1068 default:
1069 return retbuf; 1069 return retbuf;
1070 } 1070 }
1071 1071
1072 /* Down here, we more further describe equipment type items. 1072 /* Down here, we more further describe equipment type items.
1073 * only describe them if they have been identified or the like. 1073 * only describe them if they have been identified or the like.
1074 */ 1074 */
1075 if (identified || QUERY_FLAG(op,FLAG_BEEN_APPLIED)) { 1075 if (identified || QUERY_FLAG(op,FLAG_BEEN_APPLIED)) {
1076 int attr,val; 1076 int attr,val;
1077 1077
1078 for (attr=0; attr<NUM_STATS; attr++) { 1078 for (attr=0; attr<NUM_STATS; attr++) {
1079 if ((val=get_attr_value(&(op->stats),attr))!=0) { 1079 if ((val=get_attr_value(&(op->stats),attr))!=0) {
1080 sprintf(buf, "(%s%+d)", short_stat_name[attr], val); 1080 sprintf(buf, "(%s%+d)", short_stat_name[attr], val);
1081 strcat(retbuf,buf); 1081 strcat(retbuf,buf);
1082 } 1082 }
1083 } 1083 }
1084 1084
1085 if(op->stats.exp) { 1085 if(op->stats.exp) {
1086 sprintf(buf,"(speed %+lld)",op->stats.exp); 1086 sprintf(buf,"(speed %+lld)",op->stats.exp);
1087 strcat(retbuf,buf); 1087 strcat(retbuf,buf);
1088 } 1088 }
1089 1089
1090 1090
1091 switch(op->type) { 1091 switch(op->type) {
1092 case BOW: 1092 case BOW:
1093 case ARROW: 1093 case ARROW:
1094 case GIRDLE: 1094 case GIRDLE:
1095 case HELMET: 1095 case HELMET:
1096 case SHIELD: 1096 case SHIELD:
1097 case BOOTS: 1097 case BOOTS:
1098 case GLOVES: 1098 case GLOVES:
1099 case WEAPON: 1099 case WEAPON:
1100 case SKILL: 1100 case SKILL:
1101 case RING: 1101 case RING:
1102 case AMULET: 1102 case AMULET:
1103 case ARMOUR: 1103 case ARMOUR:
1104 case BRACERS: 1104 case BRACERS:
1105 case FORCE: 1105 case FORCE:
1106 case CLOAK: 1106 case CLOAK:
1107 if(op->stats.wc) { 1107 if(op->stats.wc) {
1108 sprintf(buf,"(wc%+d)",op->stats.wc); 1108 sprintf(buf,"(wc%+d)",op->stats.wc);
1109 strcat(retbuf,buf); 1109 strcat(retbuf,buf);
1110 } 1110 }
1111 if(op->stats.dam) { 1111 if(op->stats.dam) {
1112 sprintf(buf,"(dam%+d)",op->stats.dam); 1112 sprintf(buf,"(dam%+d)",op->stats.dam);
1113 strcat(retbuf,buf); 1113 strcat(retbuf,buf);
1114 } 1114 }
1115 if(op->stats.ac) { 1115 if(op->stats.ac) {
1116 sprintf(buf,"(ac%+d)",op->stats.ac); 1116 sprintf(buf,"(ac%+d)",op->stats.ac);
1117 strcat(retbuf,buf); 1117 strcat(retbuf,buf);
1118 } 1118 }
1119 if ((op->type==WEAPON || op->type == BOW) && op->level>0) { 1119 if ((op->type==WEAPON || op->type == BOW) && op->level>0) {
1120 sprintf(buf,"(improved %d/%d)",op->last_eat,op->level); 1120 sprintf(buf,"(improved %d/%d)",op->last_eat,op->level);
1121 strcat(retbuf,buf); 1121 strcat(retbuf,buf);
1122 } 1122 }
1123 break; 1123 break;
1124 1124
1125 default: 1125 default:
1126 break; 1126 break;
1127 } 1127 }
1128 if(QUERY_FLAG(op,FLAG_XRAYS)) 1128 if(QUERY_FLAG(op,FLAG_XRAYS))
1129 strcat(retbuf,"(xray-vision)"); 1129 strcat(retbuf,"(xray-vision)");
1130 if(QUERY_FLAG(op,FLAG_SEE_IN_DARK)) 1130 if(QUERY_FLAG(op,FLAG_SEE_IN_DARK))
1131 strcat(retbuf,"(infravision)"); 1131 strcat(retbuf,"(infravision)");
1132 1132
1133 /* levitate was what is was before, so we'll keep it */ 1133 /* levitate was what is was before, so we'll keep it */
1134 if (op->move_type & MOVE_FLY_LOW) 1134 if (op->move_type & MOVE_FLY_LOW)
1135 strcat(retbuf,"(levitate)"); 1135 strcat(retbuf,"(levitate)");
1136 1136
1137 if (op->move_type & MOVE_FLY_HIGH) 1137 if (op->move_type & MOVE_FLY_HIGH)
1138 strcat(retbuf,"(fly)"); 1138 strcat(retbuf,"(fly)");
1139 1139
1140 if (op->move_type & MOVE_SWIM) 1140 if (op->move_type & MOVE_SWIM)
1141 strcat(retbuf,"(swim)"); 1141 strcat(retbuf,"(swim)");
1142 1142
1143 /* walking is presumed as 'normal', so doesn't need mentioning */ 1143 /* walking is presumed as 'normal', so doesn't need mentioning */
1144 1144
1145 if(op->item_power) { 1145 if(op->item_power) {
1146 sprintf(buf,"(item_power %+d)",op->item_power); 1146 sprintf(buf,"(item_power %+d)",op->item_power);
1147 strcat(retbuf,buf); 1147 strcat(retbuf,buf);
1148 } 1148 }
1149 } /* End if identified or applied */ 1149 } /* End if identified or applied */
1150 1150
1151 /* This blocks only deals with fully identified object. 1151 /* This blocks only deals with fully identified object.
1152 * it is intentional that this is not an 'else' from a above - 1152 * it is intentional that this is not an 'else' from a above -
1153 * in this way, information is added. 1153 * in this way, information is added.
1154 */ 1154 */
1155 if(identified) { 1155 if(identified) {
1156 int more_info = 0; 1156 int more_info = 0;
1157 1157
1158 switch(op->type) { 1158 switch(op->type) {
1159 case ROD: /* These use stats.sp for spell selection and stats.food */ 1159 case ROD: /* These use stats.sp for spell selection and stats.food */
1160 case HORN: /* and stats.hp for spell-point regeneration... */ 1160 case HORN: /* and stats.hp for spell-point regeneration... */
1161 case BOW: 1161 case BOW:
1162 case ARROW: 1162 case ARROW:
1163 case WAND: 1163 case WAND:
1164 case FOOD: 1164 case FOOD:
1165 case FLESH: 1165 case FLESH:
1166 case DRINK: 1166 case DRINK:
1167 more_info = 0; 1167 more_info = 0;
1168 break; 1168 break;
1169 1169
1170 /* Armor type objects */ 1170 /* Armor type objects */
1171 case ARMOUR: 1171 case ARMOUR:
1172 case HELMET: 1172 case HELMET:
1173 case SHIELD: 1173 case SHIELD:
1174 case BOOTS: 1174 case BOOTS:
1175 case GLOVES: 1175 case GLOVES:
1176 case GIRDLE: 1176 case GIRDLE:
1177 case BRACERS: 1177 case BRACERS:
1178 case CLOAK: 1178 case CLOAK:
1179 if (ARMOUR_SPEED(op)) { 1179 if (ARMOUR_SPEED(op)) {
1180 sprintf(buf,"(Max speed %1.2f)", ARMOUR_SPEED(op) / 10.0); 1180 sprintf(buf,"(Max speed %1.2f)", ARMOUR_SPEED(op) / 10.0);
1181 strcat(retbuf, buf); 1181 strcat(retbuf, buf);
1182 } 1182 }
1183 if (ARMOUR_SPELLS(op)) { 1183 if (ARMOUR_SPELLS(op)) {
1184 sprintf(buf,"(Spell regen penalty %d)", ARMOUR_SPELLS(op)); 1184 sprintf(buf,"(Spell regen penalty %d)", ARMOUR_SPELLS(op));
1185 strcat(retbuf, buf); 1185 strcat(retbuf, buf);
1186 } 1186 }
1187 more_info=1; 1187 more_info=1;
1188 break; 1188 break;
1189 1189
1190 case WEAPON: 1190 case WEAPON:
1191 /* Calculate it the same way fix_player does so the results 1191 /* Calculate it the same way fix_player does so the results
1192 * make sense. 1192 * make sense.
1193 */ 1193 */
1194 i = (WEAPON_SPEED(op)*2-op->magic)/2; 1194 i = (WEAPON_SPEED(op)*2-op->magic)/2;
1195 if (i<0) i=0; 1195 if (i<0) i=0;
1196 1196
1197 sprintf(buf,"(weapon speed %d)", i); 1197 sprintf(buf,"(weapon speed %d)", i);
1198 strcat(retbuf, buf); 1198 strcat(retbuf, buf);
1199 more_info=1; 1199 more_info=1;
1200 break; 1200 break;
1201 1201
1202 } 1202 }
1203 if (more_info) { 1203 if (more_info) {
1204 if(op->stats.food) { 1204 if(op->stats.food) {
1205 if(op->stats.food!=0) 1205 if(op->stats.food!=0)
1206 sprintf(buf,"(sustenance%+d)",op->stats.food); 1206 sprintf(buf,"(sustenance%+d)",op->stats.food);
1207 strcat(retbuf,buf); 1207 strcat(retbuf,buf);
1208 } 1208 }
1209 if(op->stats.grace) { 1209 if(op->stats.grace) {
1210 sprintf(buf,"(grace%+d)",op->stats.grace); 1210 sprintf(buf,"(grace%+d)",op->stats.grace);
1211 strcat(retbuf,buf); 1211 strcat(retbuf,buf);
1212 } 1212 }
1213 if(op->stats.sp) { 1213 if(op->stats.sp) {
1214 sprintf(buf,"(magic%+d)",op->stats.sp); 1214 sprintf(buf,"(magic%+d)",op->stats.sp);
1215 strcat(retbuf,buf); 1215 strcat(retbuf,buf);
1216 } 1216 }
1217 if(op->stats.hp) { 1217 if(op->stats.hp) {
1218 sprintf(buf,"(regeneration%+d)",op->stats.hp); 1218 sprintf(buf,"(regeneration%+d)",op->stats.hp);
1219 strcat(retbuf,buf); 1219 strcat(retbuf,buf);
1220 } 1220 }
1221 } 1221 }
1222 1222
1223 if(op->stats.luck) { 1223 if(op->stats.luck) {
1224 sprintf(buf,"(luck%+d)",op->stats.luck); 1224 sprintf(buf,"(luck%+d)",op->stats.luck);
1225 strcat(retbuf,buf); 1225 strcat(retbuf,buf);
1226 } 1226 }
1227 if(QUERY_FLAG(op,FLAG_LIFESAVE)) 1227 if(QUERY_FLAG(op,FLAG_LIFESAVE))
1228 strcat(retbuf,"(lifesaving)"); 1228 strcat(retbuf,"(lifesaving)");
1229 if(QUERY_FLAG(op,FLAG_REFL_SPELL)) 1229 if(QUERY_FLAG(op,FLAG_REFL_SPELL))
1230 strcat(retbuf,"(reflect spells)"); 1230 strcat(retbuf,"(reflect spells)");
1231 if(QUERY_FLAG(op,FLAG_REFL_MISSILE)) 1231 if(QUERY_FLAG(op,FLAG_REFL_MISSILE))
1232 strcat(retbuf,"(reflect missiles)"); 1232 strcat(retbuf,"(reflect missiles)");
1233 if(QUERY_FLAG(op,FLAG_STEALTH)) 1233 if(QUERY_FLAG(op,FLAG_STEALTH))
1234 strcat(retbuf,"(stealth)"); 1234 strcat(retbuf,"(stealth)");
1235 if(op->slaying!=NULL && op->type != FOOD) { 1235 if(op->slaying!=NULL && op->type != FOOD) {
1236 sprintf(buf,"(slay %s)",op->slaying); 1236 sprintf(buf,"(slay %s)",op->slaying);
1237 strcat(retbuf,buf); 1237 strcat(retbuf,buf);
1238 } 1238 }
1239 DESCRIBE_ABILITY(retbuf, op->attacktype, "Attacks"); 1239 DESCRIBE_ABILITY(retbuf, op->attacktype, "Attacks");
1240 /* resistance on flesh is only visible for quetzals. If 1240 /* resistance on flesh is only visible for quetzals. If
1241 * non flesh, everyone can see its resistances 1241 * non flesh, everyone can see its resistances
1242 */ 1242 */
1243 if (op->type != FLESH || (owner && is_dragon_pl(owner))) 1243 if (op->type != FLESH || (owner && is_dragon_pl(owner)))
1244 strcat(retbuf,describe_resistance(op, 0)); 1244 strcat(retbuf,describe_resistance(op, 0));
1245 DESCRIBE_PATH(retbuf, op->path_attuned, "Attuned"); 1245 DESCRIBE_PATH(retbuf, op->path_attuned, "Attuned");
1246 DESCRIBE_PATH(retbuf, op->path_repelled, "Repelled"); 1246 DESCRIBE_PATH(retbuf, op->path_repelled, "Repelled");
1247 DESCRIBE_PATH(retbuf, op->path_denied, "Denied"); 1247 DESCRIBE_PATH(retbuf, op->path_denied, "Denied");
1248 } 1248 }
1249 1249
1250 return retbuf; 1250 return retbuf;
1251} 1251}
1252 1252
1268 1268
1269 /* Handle rings and amulets specially. If they change any of these 1269 /* Handle rings and amulets specially. If they change any of these
1270 * values, it means they are magical. 1270 * values, it means they are magical.
1271 */ 1271 */
1272 if ((op->type==AMULET || op->type==RING) && 1272 if ((op->type==AMULET || op->type==RING) &&
1273 (op->stats.ac || op->stats.food || op->stats.exp || op->stats.dam || 1273 (op->stats.ac || op->stats.food || op->stats.exp || op->stats.dam ||
1274 op->stats.wc || op->stats.sp || op->stats.hp || op->stats.luck)) 1274 op->stats.wc || op->stats.sp || op->stats.hp || op->stats.luck))
1275 return 1; 1275 return 1;
1276 1276
1277 /* Check for stealty, speed, flying, or just plain magic in the boots */ 1277 /* Check for stealty, speed, flying, or just plain magic in the boots */
1278 /* Presume any boots that hvae a move_type are special. */ 1278 /* Presume any boots that hvae a move_type are special. */
1279 if (op->type== BOOTS && 1279 if (op->type== BOOTS &&
1280 ((QUERY_FLAG(op, FLAG_STEALTH) || op->move_type || op->stats.exp))) 1280 ((QUERY_FLAG(op, FLAG_STEALTH) || op->move_type || op->stats.exp)))
1281 return 1; 1281 return 1;
1282 1282
1283 /* Take care of amulet/shield that reflects spells/missiles */ 1283 /* Take care of amulet/shield that reflects spells/missiles */
1284 if ((op->type==AMULET || op->type==SHIELD) && 1284 if ((op->type==AMULET || op->type==SHIELD) &&
1285 (QUERY_FLAG(op, FLAG_REFL_SPELL) || QUERY_FLAG(op, FLAG_REFL_MISSILE))) 1285 (QUERY_FLAG(op, FLAG_REFL_SPELL) || QUERY_FLAG(op, FLAG_REFL_MISSILE)))
1286 return 1; 1286 return 1;
1287 1287
1288 /* Take care of helmet of xrays */ 1288 /* Take care of helmet of xrays */
1289 if (op->type==HELMET && QUERY_FLAG(op,FLAG_XRAYS)) return 1; 1289 if (op->type==HELMET && QUERY_FLAG(op,FLAG_XRAYS)) return 1;
1290 1290
1291 /* Potions & rods are always magical. Wands/staves are also magical, 1291 /* Potions & rods are always magical. Wands/staves are also magical,
1292 * assuming they still have any charges left. 1292 * assuming they still have any charges left.
1293 */ 1293 */
1294 if (op->type==POTION || op->type==ROD || 1294 if (op->type==POTION || op->type==ROD ||
1295 (op->type==WAND && op->stats.food)) 1295 (op->type==WAND && op->stats.food))
1296 return 1; 1296 return 1;
1297 1297
1298 /* if something gives a protection, either positive or negative, its magical */ 1298 /* if something gives a protection, either positive or negative, its magical */
1299 /* This is really a pretty bad hack - as of now, ATNR_PHYSICAL is 0, 1299 /* This is really a pretty bad hack - as of now, ATNR_PHYSICAL is 0,
1300 * so this always works out fine. 1300 * so this always works out fine.
1301 */ 1301 */
1302 for (i=ATNR_PHYSICAL+1; i<NROFATTACKS; i++) 1302 for (i=ATNR_PHYSICAL+1; i<NROFATTACKS; i++)
1303 if (op->resist[i]) return 1; 1303 if (op->resist[i]) return 1;
1304 1304
1305 /* Physical protection is expected on some item types, so they should 1305 /* Physical protection is expected on some item types, so they should
1306 * not be considered magical. 1306 * not be considered magical.
1307 */ 1307 */
1308 if (op->resist[ATNR_PHYSICAL] && op->type != HELMET && op->type != SHIELD && 1308 if (op->resist[ATNR_PHYSICAL] && op->type != HELMET && op->type != SHIELD &&
1309 op->type != BOOTS && op->type != GLOVES && op->type != ARMOUR) return 1; 1309 op->type != BOOTS && op->type != GLOVES && op->type != ARMOUR) return 1;
1310 1310
1311 /* power crystal, spellbooks, and scrolls are always magical. */ 1311 /* power crystal, spellbooks, and scrolls are always magical. */
1312 if (op->magic || op->type==POWER_CRYSTAL || op->type==SPELLBOOK || 1312 if (op->magic || op->type==POWER_CRYSTAL || op->type==SPELLBOOK ||
1313 op->type==SCROLL || op->type==GIRDLE) 1313 op->type==SCROLL || op->type==GIRDLE)
1314 return 1; 1314 return 1;
1315 1315
1316 /* Check to see if it increases/decreases any stats */ 1316 /* Check to see if it increases/decreases any stats */
1317 for (i=0; i<NUM_STATS; i++) 1317 for (i=0; i<NUM_STATS; i++)
1318 if (get_attr_value(&(op->stats),i)!=0) return 1; 1318 if (get_attr_value(&(op->stats),i)!=0) return 1;
1319 1319
1320 /* If it doesn't fall into any of the above categories, must 1320 /* If it doesn't fall into any of the above categories, must
1321 * be non magical. 1321 * be non magical.
1322 */ 1322 */
1323 return 0; 1323 return 0;
1328 * should need it. 1328 * should need it.
1329 */ 1329 */
1330 1330
1331int need_identify(const object *op) { 1331int need_identify(const object *op) {
1332 switch(op->type) { 1332 switch(op->type) {
1333 case RING: 1333 case RING:
1334 case WAND: 1334 case WAND:
1335 case ROD: 1335 case ROD:
1336 case HORN: 1336 case HORN:
1337 case SCROLL: 1337 case SCROLL:
1338 case SKILL: 1338 case SKILL:
1339 case SKILLSCROLL: 1339 case SKILLSCROLL:
1340 case SPELLBOOK: 1340 case SPELLBOOK:
1341 case FOOD: 1341 case FOOD:
1342 case POTION: 1342 case POTION:
1343 case BOW: 1343 case BOW:
1344 case ARROW: 1344 case ARROW:
1345 case WEAPON: 1345 case WEAPON:
1346 case ARMOUR: 1346 case ARMOUR:
1347 case SHIELD: 1347 case SHIELD:
1348 case HELMET: 1348 case HELMET:
1349 case AMULET: 1349 case AMULET:
1350 case BOOTS: 1350 case BOOTS:
1351 case GLOVES: 1351 case GLOVES:
1352 case BRACERS: 1352 case BRACERS:
1353 case GIRDLE: 1353 case GIRDLE:
1354 case CONTAINER: 1354 case CONTAINER:
1355 case DRINK: 1355 case DRINK:
1356 case FLESH: 1356 case FLESH:
1357 case INORGANIC: 1357 case INORGANIC:
1358 case CLOSE_CON: 1358 case CLOSE_CON:
1359 case CLOAK: 1359 case CLOAK:
1360 case GEM: 1360 case GEM:
1361 case POWER_CRYSTAL: 1361 case POWER_CRYSTAL:
1362 case POISON: 1362 case POISON:
1363 case BOOK: 1363 case BOOK:
1364 case SKILL_TOOL: 1364 case SKILL_TOOL:
1365 return 1; 1365 return 1;
1366 } 1366 }
1367 /* Try to track down some stuff that may show up here. Thus, the 1367 /* Try to track down some stuff that may show up here. Thus, the
1368 * archetype file can be updated, and this function removed. 1368 * archetype file can be updated, and this function removed.
1369 */ 1369 */
1370#if 0 1370#if 0
1387 1387
1388 /* 1388 /*
1389 * We want autojoining of equal objects: 1389 * We want autojoining of equal objects:
1390 */ 1390 */
1391 if (QUERY_FLAG(op,FLAG_CURSED) || QUERY_FLAG(op,FLAG_DAMNED)) 1391 if (QUERY_FLAG(op,FLAG_CURSED) || QUERY_FLAG(op,FLAG_DAMNED))
1392 SET_FLAG(op,FLAG_KNOWN_CURSED); 1392 SET_FLAG(op,FLAG_KNOWN_CURSED);
1393 1393
1394 if (op->type == POTION) { 1394 if (op->type == POTION) {
1395 if (op->inv && op->randomitems) { 1395 if (op->inv && op->randomitems) {
1396 if (op->title) free_string(op->title); 1396 if (op->title) free_string(op->title);
1397 op->title = add_refcount(op->inv->name); 1397 op->title = add_refcount(op->inv->name);
1398 } else if (op->arch) { 1398 } else if (op->arch) {
1399 free_string(op->name); 1399 free_string(op->name);
1400 op->name = add_refcount(op->arch->clone.name); 1400 op->name = add_refcount(op->arch->clone.name);
1401 free_string(op->name_pl); 1401 free_string(op->name_pl);
1402 op->name_pl = add_refcount(op->arch->clone.name_pl); 1402 op->name_pl = add_refcount(op->arch->clone.name_pl);
1403 } 1403 }
1404 } 1404 }
1405 1405
1406 /* If the object is on a map, make sure we update its face */ 1406 /* If the object is on a map, make sure we update its face */
1407 if (op->map) 1407 if (op->map)
1408 update_object(op,UP_OBJ_FACE); 1408 update_object(op,UP_OBJ_FACE);
1409 else { 1409 else {
1410 pl = is_player_inv(op->env); 1410 pl = is_player_inv(op->env);
1411 if (pl) 1411 if (pl)
1412 /* A lot of the values can change from an update - might as well send 1412 /* A lot of the values can change from an update - might as well send
1413 * it all. 1413 * it all.
1414 */ 1414 */
1415 esrv_send_item(pl, op); 1415 esrv_send_item(pl, op);
1416 } 1416 }
1417} 1417}

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