1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
|
|
26 | #include <living.h> |
26 | #include <living.h> |
27 | #include <spells.h> |
27 | #include <spells.h> |
|
|
28 | |
|
|
29 | const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; |
28 | |
30 | |
29 | /* the ordering of this is actually doesn't make a difference |
31 | /* the ordering of this is actually doesn't make a difference |
30 | * However, for ease of use, new entries should go at the end |
32 | * However, for ease of use, new entries should go at the end |
31 | * so those people that debug the code that get used to something |
33 | * so those people that debug the code that get used to something |
32 | * being in the location 4 don't get confused. |
34 | * being in the location 4 don't get confused. |
… | |
… | |
46 | * may be better. |
48 | * may be better. |
47 | * Basically, for the use/nonuse, the code does something like: |
49 | * Basically, for the use/nonuse, the code does something like: |
48 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
49 | */ |
51 | */ |
50 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
52 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
51 | {"body_range", "in your range slot", "in a human's range slot"}, |
53 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
52 | {"body_arm", "on your arm", "on a human's arm"}, |
54 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
53 | {"body_torso", "on your body", "on a human's torso"}, |
55 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
54 | {"body_head", "on your head", "on a human's head"}, |
56 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
55 | {"body_neck", "around your neck", "around a humans neck"}, |
57 | {KW_body_arm , "You can put it on your arm" , "It goes on a human's arm"}, |
56 | {"body_skill", "in your skill slot", "in a human's skill slot"}, |
58 | {KW_body_torso , "You can wear it on your body" , "It goes on a human's torso"}, |
57 | {"body_finger", "on your finger", "on a human's finger"} , |
59 | {KW_body_head , "You can wear it on your head" , "It goes on a human's head"}, |
|
|
60 | {KW_body_neck , "You can wear it around your neck" , "It goes around a human's neck"}, |
|
|
61 | {KW_body_finger , "You can wear it on your finger" , "It goes on a human's finger"} , |
58 | {"body_shoulder", "around your shoulders", "around a human's shoulders"}, |
62 | {KW_body_shoulder, "You can wear it around your shoulders", "It goes around a human's shoulders"}, |
59 | {"body_foot", "on your feet", "on a human's feet"}, |
63 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
60 | {"body_hand", "on your hands", "on a human's hands"}, |
64 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
61 | {"body_wrist", "around your wrists", "around a human's wrist"}, |
65 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
62 | {"body_waist", "around your waist", "around a human's waist"}, |
66 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
63 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
67 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
64 | }; |
68 | }; |
65 | |
69 | |
66 | static char numbers[21][20] = { |
70 | static char numbers[21][20] = { |
67 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
71 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
… | |
… | |
99 | {POTION, "potion", "potions", SK_ALCHEMY, 0}, |
103 | {POTION, "potion", "potions", SK_ALCHEMY, 0}, |
100 | {FOOD, "food", "food", SK_WOODSMAN, 0}, |
104 | {FOOD, "food", "food", SK_WOODSMAN, 0}, |
101 | {POISON, "poison", "poisons", SK_ALCHEMY, 0}, |
105 | {POISON, "poison", "poisons", SK_ALCHEMY, 0}, |
102 | {BOOK, "book", "books", SK_LITERACY, 0}, |
106 | {BOOK, "book", "books", SK_LITERACY, 0}, |
103 | {CLOCK, "clock", "clocks", 0, 0}, |
107 | {CLOCK, "clock", "clocks", 0, 0}, |
104 | {LIGHTNING, "lightning", "lightning", 0, 0}, |
|
|
105 | {ARROW, "arrow", "arrows", SK_BOWYER, 0}, |
108 | {ARROW, "arrow", "arrows", SK_BOWYER, 0}, |
106 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
109 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
107 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
110 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
108 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
111 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
109 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
112 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
… | |
… | |
158 | {FLOOR, "floor", "floors", 0, 0}, |
161 | {FLOOR, "floor", "floors", 0, 0}, |
159 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
162 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
160 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
163 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
161 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
164 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
162 | {LIGHTER, "lighter", "lighters", 0, 0}, |
165 | {LIGHTER, "lighter", "lighters", 0, 0}, |
163 | {TRAP_PART, "trap part", "trap parts", 0, 0}, |
166 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
164 | {WALL, "wall", "walls", 0, 0}, |
|
|
165 | {LIGHT_SOURCE, "light source", "light sources", 0, 0}, |
|
|
166 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
167 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
167 | {MONSTER, "monster", "monsters", 0, 0}, |
|
|
168 | {SPAWN_GENERATOR, "monster generator", "monster generators", 0, 0}, |
|
|
169 | {LAMP, "lamp", "lamps", 0, 0}, |
168 | {LAMP, "lamp", "lamps", 0, 0}, |
170 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
169 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
171 | {TOOL, "tool", "tools", 0, 0}, |
|
|
172 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
170 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
173 | {BUILDFAC, "building facility", "building facilities", 0, 0}, |
|
|
174 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
171 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
175 | {SPINNER, "spinner", "spinners", 0, 0}, |
172 | {SPINNER, "spinner", "spinners", 0, 0}, |
176 | {GATE, "gate", "gates", 0, 0}, |
173 | {GATE, "gate", "gates", 0, 0}, |
177 | {BUTTON, "button", "buttons", 0, 0}, |
174 | {BUTTON, "button", "buttons", 0, 0}, |
178 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
175 | {T_HANDLE, "cf handle", "cf handles", 0, 0}, |
179 | {HOLE, "hole", "holes", 0, 0}, |
176 | {HOLE, "hole", "holes", 0, 0}, |
180 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
177 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
181 | {SIGN, "sign", "signs", 0, 0}, |
178 | {SIGN, "sign", "signs", 0, 0}, |
182 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
179 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
183 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
180 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
… | |
… | |
185 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
182 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
186 | {CONVERTER, "converter", "converters", 0, 0}, |
183 | {CONVERTER, "converter", "converters", 0, 0}, |
187 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
184 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
188 | {POISONING, "poisoning", "poisonings", 0, 0}, |
185 | {POISONING, "poisoning", "poisonings", 0, 0}, |
189 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
186 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
190 | {POISONCLOUD, "poison cloud", "poison clouds", 0, 0}, |
|
|
191 | {FIREHOLES, "fireholes", "fireholes", 0, 0}, |
|
|
192 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
187 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
193 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
188 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
194 | {DIRECTOR, "director", "directors", 0, 0}, |
189 | {DIRECTOR, "director", "directors", 0, 0}, |
195 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
190 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
196 | {FORCE, "force", "forces", 0, 0}, |
191 | {FORCE, "force", "forces", 0, 0}, |
… | |
… | |
258 | }; |
253 | }; |
259 | |
254 | |
260 | int |
255 | int |
261 | get_power_from_ench (int ench) |
256 | get_power_from_ench (int ench) |
262 | { |
257 | { |
263 | if (ench < 0) |
|
|
264 | ench = 0; |
|
|
265 | if (ench > 20) |
|
|
266 | ench = 20; |
|
|
267 | return enc_to_item_power[ench]; |
258 | return enc_to_item_power [clamp (ench, 0, 20)]; |
268 | } |
259 | } |
269 | |
260 | |
270 | /* This takes an object 'op' and figures out what its item_power |
261 | /* This takes an object 'op' and figures out what its item_power |
271 | * rating should be. This should only really be used by the treasure |
262 | * rating should be. This should only really be used by the treasure |
272 | * generation code, and when loading legacy objects. It returns |
263 | * generation code, and when loading legacy objects. It returns |
… | |
… | |
279 | { |
270 | { |
280 | int i, tmp, enc; |
271 | int i, tmp, enc; |
281 | |
272 | |
282 | enc = 0; |
273 | enc = 0; |
283 | for (i = 0; i < NUM_STATS; i++) |
274 | for (i = 0; i < NUM_STATS; i++) |
284 | enc += get_attr_value (&op->stats, i); |
275 | enc += op->stats.stat (i); |
285 | |
276 | |
286 | /* This protection logic is pretty flawed. 20% fire resistance |
277 | /* This protection logic is pretty flawed. 20% fire resistance |
287 | * is much more valuable than 20% confusion, or 20% slow, or |
278 | * is much more valuable than 20% confusion, or 20% slow, or |
288 | * several others. Start at 1 - ignore physical - all that normal |
279 | * several others. Start at 1 - ignore physical - all that normal |
289 | * armour shouldn't be counted against |
280 | * armour shouldn't be counted against |
… | |
… | |
306 | if (op->type == WEAPON) |
297 | if (op->type == WEAPON) |
307 | { |
298 | { |
308 | for (i = 1; i < NROFATTACKS; i++) |
299 | for (i = 1; i < NROFATTACKS; i++) |
309 | if (op->attacktype & (1 << i)) |
300 | if (op->attacktype & (1 << i)) |
310 | enc++; |
301 | enc++; |
|
|
302 | |
311 | if (op->slaying) |
303 | if (op->slaying) |
312 | enc += 2; /* What it slays is probably more relevent */ |
304 | enc += 2; /* What it slays is probably more relevent */ |
313 | } |
305 | } |
|
|
306 | |
314 | /* Items the player can equip */ |
307 | /* Items the player can equip */ |
315 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
308 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
316 | (op->type == SHIELD) || (op->type == RING) || |
309 | (op->type == SHIELD) || (op->type == RING) || |
317 | (op->type == BOOTS) || (op->type == GLOVES) || |
310 | (op->type == BOOTS) || (op->type == GLOVES) || |
318 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
311 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
… | |
… | |
321 | enc += op->stats.hp; /* hp regen */ |
314 | enc += op->stats.hp; /* hp regen */ |
322 | enc += op->stats.sp; /* mana regen */ |
315 | enc += op->stats.sp; /* mana regen */ |
323 | enc += op->stats.grace; /* grace regen */ |
316 | enc += op->stats.grace; /* grace regen */ |
324 | enc += op->stats.exp; /* speed bonus */ |
317 | enc += op->stats.exp; /* speed bonus */ |
325 | } |
318 | } |
|
|
319 | |
326 | enc += op->stats.luck; |
320 | enc += op->stats.luck; |
327 | |
321 | |
328 | /* Do spell paths now */ |
322 | /* Do spell paths now */ |
329 | for (i = 1; i < NRSPELLPATHS; i++) |
323 | for (i = 1; i < NRSPELLPATHS; i++) |
330 | { |
324 | { |
… | |
… | |
334 | enc -= 2; |
328 | enc -= 2; |
335 | else if (op->path_repelled & (1 << i)) |
329 | else if (op->path_repelled & (1 << i)) |
336 | enc--; |
330 | enc--; |
337 | } |
331 | } |
338 | |
332 | |
339 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
333 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
340 | enc += 5; |
334 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
341 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
335 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
342 | enc += 3; |
336 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
343 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
337 | if (op->flag [FLAG_STEALTH ]) enc += 1; |
344 | enc += 2; |
338 | if (op->flag [FLAG_SEE_IN_DARK ]) enc += 1; |
345 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
339 | if (op->flag [FLAG_MAKE_INVIS ]) enc += 1; |
346 | enc += 1; |
|
|
347 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
|
|
348 | enc += 2; |
|
|
349 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
|
|
350 | enc += 1; |
|
|
351 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
|
|
352 | enc += 1; |
|
|
353 | |
340 | |
354 | return get_power_from_ench (enc); |
341 | return get_power_from_ench (enc); |
355 | |
|
|
356 | } |
342 | } |
357 | |
343 | |
358 | /* returns the typedata that has a number equal to itemtype, if there |
344 | /* returns the typedata that has a number equal to itemtype, if there |
359 | * isn't one, returns NULL */ |
345 | * isn't one, returns NULL */ |
360 | |
|
|
361 | const typedata * |
346 | const typedata * |
362 | get_typedata (int itemtype) |
347 | get_typedata (int itemtype) |
363 | { |
348 | { |
364 | int i; |
|
|
365 | |
|
|
366 | for (i = 0; i < item_types_size; i++) |
349 | for (int i = 0; i < item_types_size; i++) |
367 | if (item_types[i].number == itemtype) |
350 | if (item_types[i].number == itemtype) |
368 | return &item_types[i]; |
351 | return &item_types[i]; |
|
|
352 | |
369 | return NULL; |
353 | return NULL; |
370 | } |
354 | } |
371 | |
355 | |
372 | /* returns the typedata that has a name equal to itemtype, if there |
356 | /* returns the typedata that has a name equal to itemtype, if there |
373 | * isn't one, return the plural name that matches, if there still isn't |
357 | * isn't one, return the plural name that matches, if there still isn't |
374 | * one return NULL */ |
358 | * one return NULL */ |
375 | |
|
|
376 | const typedata * |
359 | const typedata * |
377 | get_typedata_by_name (const char *name) |
360 | get_typedata_by_name (const char *name) |
378 | { |
361 | { |
379 | int i; |
|
|
380 | |
|
|
381 | for (i = 0; i < item_types_size; i++) |
362 | for (int i = 0; i < item_types_size; i++) |
382 | if (!strcmp (item_types[i].name, name)) |
363 | if (!strcmp (item_types[i].name, name)) |
383 | return &item_types[i]; |
364 | return &item_types[i]; |
|
|
365 | |
384 | for (i = 0; i < item_types_size; i++) |
366 | for (int i = 0; i < item_types_size; i++) |
385 | if (!strcmp (item_types[i].name_pl, name)) |
367 | if (!strcmp (item_types[i].name_pl, name)) |
386 | { |
368 | { |
387 | LOG (llevInfo, |
369 | LOG (llevInfo, |
388 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is preffered\n", name, item_types[i].name); |
370 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name); |
389 | return &item_types[i]; |
371 | return &item_types[i]; |
390 | } |
372 | } |
|
|
373 | |
391 | return NULL; |
374 | return 0; |
392 | } |
375 | } |
393 | |
376 | |
394 | /* describe_resistance generates the visible naming for resistances. |
377 | /* describe_resistance generates the visible naming for resistances. |
395 | * returns a static array of the description. This can return |
378 | * returns a static array of the description. This can return |
396 | * a big buffer. |
379 | * a big buffer. |
397 | * if newline is true, we don't put parens around the description |
380 | * if newline is true, we don't put parens around the description |
398 | * but do put a newline at the end. Useful when dumping to files |
381 | * but do put a newline at the end. Useful when dumping to files |
399 | */ |
382 | */ |
400 | char * |
383 | const char * |
401 | describe_resistance (const object *op, int newline) |
384 | describe_resistance (const object *op, int newline) |
402 | { |
385 | { |
403 | static char buf[VERY_BIG_BUF]; |
386 | static dynbuf_text buf; buf.clear (); |
404 | char buf1[VERY_BIG_BUF]; |
|
|
405 | int tmpvar; |
|
|
406 | |
387 | |
407 | buf[0] = 0; |
388 | for (int i = 0; i < NROFATTACKS; i++) |
408 | for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++) |
|
|
409 | { |
|
|
410 | if (op->resist[tmpvar] && (op->type != FLESH || atnr_is_dragon_enabled (tmpvar) == 1)) |
389 | if (op->resist[i] && (op->type != FLESH || atnr_is_dragon_enabled (i) == 1)) |
411 | { |
390 | buf.printf (newline ? "%s %d\n" : "(%s %+d)", resist_plus[i], op->resist[i]); |
412 | if (!newline) |
|
|
413 | sprintf (buf1, "(%s %+d)", resist_plus[tmpvar], op->resist[tmpvar]); |
|
|
414 | else |
|
|
415 | sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); |
|
|
416 | |
391 | |
417 | strcat (buf, buf1); |
|
|
418 | } |
|
|
419 | } |
|
|
420 | return buf; |
392 | return buf; |
421 | } |
393 | } |
422 | |
394 | |
423 | |
395 | |
424 | /* |
396 | /* |
425 | * query_weight(object) returns a character pointer to a static buffer |
397 | * query_weight(object) returns a character pointer to a static buffer |
426 | * containing the text-representation of the weight of the given object. |
398 | * containing the text-representation of the weight of the given object. |
427 | * The buffer will be overwritten by the next call to query_weight(). |
399 | * The buffer will be overwritten by the next call to query_weight(). |
428 | */ |
400 | * |
429 | |
401 | * Seems to be used only by unimportant stuff. Remove? |
430 | char * |
402 | */ |
|
|
403 | const char * |
431 | query_weight (const object *op) |
404 | query_weight (const object *op) |
432 | { |
405 | { |
433 | static char buf[10]; |
406 | static char buf[10]; |
434 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
407 | sint32 i = op->total_weight (); |
435 | |
408 | |
436 | if (op->weight < 0) |
409 | if (op->weight < 0) |
437 | return " "; |
410 | return " "; |
|
|
411 | |
438 | if (i % 1000) |
412 | if (i % 1000) |
439 | sprintf (buf, "%6.1f", i / 1000.0); |
413 | sprintf (buf, "%6.1f", i / 1000.0); |
440 | else |
414 | else |
441 | sprintf (buf, "%4d ", i / 1000); |
415 | sprintf (buf, "%4d ", i / 1000); |
|
|
416 | |
442 | return buf; |
417 | return buf; |
443 | } |
418 | } |
444 | |
419 | |
445 | /* |
420 | /* |
446 | * Returns the pointer to a static buffer containing |
421 | * Returns the pointer to a static buffer containing |
447 | * the number requested (of the form first, second, third...) |
422 | * the number requested (of the form first, second, third...) |
448 | */ |
423 | */ |
449 | |
424 | const char * |
450 | char * |
|
|
451 | get_levelnumber (int i) |
425 | get_levelnumber (int i) |
452 | { |
426 | { |
453 | static char buf[MAX_BUF]; |
427 | static char buf[MAX_BUF]; |
454 | |
428 | |
455 | if (i > 99) |
429 | if (i > 99) |
456 | { |
430 | { |
457 | sprintf (buf, "%d.", i); |
431 | sprintf (buf, "%d.", i); |
458 | return buf; |
432 | return buf; |
459 | } |
433 | } |
|
|
434 | |
460 | if (i < 21) |
435 | if (i < 21) |
461 | return levelnumbers[i]; |
436 | return levelnumbers[i]; |
|
|
437 | |
462 | if (!(i % 10)) |
438 | if (!(i % 10)) |
463 | return levelnumbers_10[i / 10]; |
439 | return levelnumbers_10[i / 10]; |
|
|
440 | |
464 | strcpy (buf, numbers_10[i / 10]); |
441 | strcpy (buf, numbers_10[i / 10]); |
465 | strcat (buf, levelnumbers[i % 10]); |
442 | strcat (buf, levelnumbers[i % 10]); |
466 | return buf; |
443 | return buf; |
467 | } |
444 | } |
468 | |
|
|
469 | |
445 | |
470 | /* |
446 | /* |
471 | * get_number(integer) returns the text-representation of the given number |
447 | * get_number(integer) returns the text-representation of the given number |
472 | * in a static buffer. The buffer might be overwritten at the next |
448 | * in a static buffer. The buffer might be overwritten at the next |
473 | * call to get_number(). |
449 | * call to get_number(). |
474 | * It is currently only used by the query_name() function. |
450 | * It is currently only used by the query_name() function. |
475 | */ |
451 | */ |
476 | |
452 | const char * |
477 | char * |
|
|
478 | get_number (int i) |
453 | get_number (int i) |
479 | { |
454 | { |
480 | if (i <= 20) |
455 | if (i <= 20) |
481 | return numbers[i]; |
456 | return numbers[i]; |
482 | else |
457 | else |
… | |
… | |
499 | */ |
474 | */ |
500 | |
475 | |
501 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
476 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
502 | * from stats.sp - b.t. |
477 | * from stats.sp - b.t. |
503 | */ |
478 | */ |
504 | char * |
479 | const char * |
505 | ring_desc (const object *op) |
480 | ring_desc (const object *op) |
506 | { |
481 | { |
507 | static char buf[VERY_BIG_BUF]; |
482 | static dynbuf_text buf; buf.clear (); |
508 | int attr, val, len; |
483 | int attr, val, len; |
509 | |
484 | |
510 | buf[0] = 0; |
|
|
511 | |
|
|
512 | if (!QUERY_FLAG (op, FLAG_IDENTIFIED)) |
485 | if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
513 | return buf; |
486 | { |
514 | |
|
|
515 | for (attr = 0; attr < NUM_STATS; attr++) |
487 | for (attr = 0; attr < NUM_STATS; attr++) |
516 | { |
488 | if ((val = op->stats.stat (attr))) |
517 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
|
|
518 | { |
|
|
519 | sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); |
489 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
520 | } |
|
|
521 | } |
|
|
522 | if (op->stats.exp) |
|
|
523 | sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp); |
|
|
524 | if (op->stats.wc) |
|
|
525 | sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc); |
|
|
526 | if (op->stats.dam) |
|
|
527 | sprintf (buf + strlen (buf), "(dam%+d)", op->stats.dam); |
|
|
528 | if (op->stats.ac) |
|
|
529 | sprintf (buf + strlen (buf), "(ac%+d)", op->stats.ac); |
|
|
530 | |
490 | |
|
|
491 | if (op->stats.exp) buf.printf ("(speed %+lld)", (long long)op->stats.exp); |
|
|
492 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
|
|
493 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
|
|
494 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
|
|
495 | |
531 | strcat (buf, describe_resistance (op, 0)); |
496 | buf << describe_resistance (op, 0); |
532 | |
497 | |
533 | if (op->stats.food != 0) |
498 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
534 | sprintf (buf + strlen (buf), "(sustenance%+d)", op->stats.food); |
499 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
535 | /* else if (op->stats.food < 0) |
500 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
536 | sprintf(buf+strlen(buf), "(hunger%+d)", op->stats.food); */ |
501 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
537 | if (op->stats.grace) |
502 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
538 | sprintf (buf + strlen (buf), "(grace%+d)", op->stats.grace); |
|
|
539 | if (op->stats.sp && op->type != SKILL) |
|
|
540 | sprintf (buf + strlen (buf), "(magic%+d)", op->stats.sp); |
|
|
541 | if (op->stats.hp) |
|
|
542 | sprintf (buf + strlen (buf), "(regeneration%+d)", op->stats.hp); |
|
|
543 | if (op->stats.luck) |
|
|
544 | sprintf (buf + strlen (buf), "(luck%+d)", op->stats.luck); |
|
|
545 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
|
|
546 | strcat (buf, "(lifesaving)"); |
|
|
547 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
|
|
548 | strcat (buf, "(reflect spells)"); |
|
|
549 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
|
|
550 | strcat (buf, "(reflect missiles)"); |
|
|
551 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
552 | strcat (buf, "(stealth)"); |
|
|
553 | /* Shorten some of the names, so they appear better in the windows */ |
|
|
554 | len = strlen (buf); |
|
|
555 | DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF); |
|
|
556 | DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF); |
|
|
557 | DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF); |
|
|
558 | |
503 | |
559 | /* if(op->item_power) |
504 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
560 | sprintf(buf+strlen(buf), "(item_power %+d)",op->item_power); |
505 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
561 | */ |
506 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
562 | if (buf[0] == 0 && op->type != SKILL) |
507 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
563 | strcpy (buf, "of adornment"); |
|
|
564 | |
508 | |
|
|
509 | buf.add_paths ("Attuned" , op->path_attuned); |
|
|
510 | buf.add_paths ("Repelled", op->path_repelled); |
|
|
511 | buf.add_paths ("Denied" , op->path_denied); |
|
|
512 | |
|
|
513 | if (buf.empty ()) |
|
|
514 | buf << "of adornment"; |
|
|
515 | } |
565 | |
516 | |
566 | return buf; |
517 | return buf; |
567 | } |
518 | } |
568 | |
519 | |
569 | /* |
520 | /* |
570 | * query_short_name(object) is similar to query_name, but doesn't |
521 | * query_short_name(object) is similar to query_name, but doesn't |
571 | * contain any information about object status (worn/cursed/etc.) |
522 | * contain any information about object status (worn/cursed/etc.) |
|
|
523 | * |
|
|
524 | * It is sometimes used when printing messages, so should fit well into a sentence. |
572 | */ |
525 | */ |
573 | const char * |
526 | const char * |
574 | query_short_name (const object *op) |
527 | query_short_name (const object *op) |
575 | { |
528 | { |
576 | static char buf[HUGE_BUF]; |
|
|
577 | char buf2[HUGE_BUF]; |
|
|
578 | int len = 0; |
|
|
579 | |
|
|
580 | if (op->name == NULL) |
529 | if (!op->name) |
581 | return "(null)"; |
530 | return "(null)"; |
582 | |
531 | |
583 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
532 | if (!op->nrof |
|
|
533 | && !op->weight |
|
|
534 | && !op->title |
|
|
535 | && !is_magical (op) |
|
|
536 | && op->slaying != shstr_money) |
584 | return op->name; /* To speed things up (or make things slower?) */ |
537 | return op->name; /* To speed things up (or make things slower?) */ |
585 | |
538 | |
586 | if (op->nrof <= 1) |
539 | static dynbuf_text buf; buf.clear (); |
587 | safe_strcat (buf, op->name, &len, HUGE_BUF); |
540 | |
588 | else |
541 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
589 | safe_strcat (buf, op->name_pl, &len, HUGE_BUF); |
|
|
590 | |
542 | |
591 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
543 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
592 | { |
544 | buf << ' ' << op->title; |
593 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
594 | safe_strcat (buf, op->title, &len, HUGE_BUF); |
|
|
595 | } |
|
|
596 | |
545 | |
597 | switch (op->type) |
546 | switch (op->type) |
598 | { |
547 | { |
599 | case SPELLBOOK: |
548 | case SPELLBOOK: |
600 | case SCROLL: |
549 | case SCROLL: |
601 | case WAND: |
550 | case WAND: |
602 | case ROD: |
551 | case ROD: |
603 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
552 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
604 | { |
553 | { |
605 | if (!op->title) |
554 | if (!op->title) |
606 | { |
555 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
607 | safe_strcat (buf, " of ", &len, HUGE_BUF); |
556 | |
608 | if (op->inv) |
|
|
609 | safe_strcat (buf, op->inv->name, &len, HUGE_BUF); |
|
|
610 | else |
|
|
611 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
|
|
612 | } |
|
|
613 | if (op->type != SPELLBOOK) |
557 | if (op->type != SPELLBOOK) |
614 | { |
|
|
615 | sprintf (buf2, " (lvl %d)", op->level); |
558 | buf.printf (" (lvl %d)", op->level); |
616 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
|
|
617 | } |
|
|
618 | } |
559 | } |
619 | break; |
560 | break; |
620 | |
561 | |
|
|
562 | case ALTAR: |
|
|
563 | case TRIGGER_ALTAR: |
|
|
564 | case IDENTIFY_ALTAR: |
|
|
565 | case CONVERTER: |
|
|
566 | if (op->slaying == shstr_money) |
|
|
567 | { |
|
|
568 | bool wrap = !!buf.size (); |
|
|
569 | |
|
|
570 | if (wrap) buf << " ["; |
|
|
571 | |
|
|
572 | archetype *coin = 0; |
|
|
573 | |
|
|
574 | for (char const *const *c = coins; *coins; ++c) |
|
|
575 | if ((coin = archetype::find (*c))) |
|
|
576 | if (op->stats.food % coin->value == 0) |
|
|
577 | break; |
|
|
578 | |
|
|
579 | sint32 coins = op->stats.food / coin->value; |
|
|
580 | |
|
|
581 | buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); |
|
|
582 | |
|
|
583 | if (wrap) buf << ']'; |
|
|
584 | } |
|
|
585 | break; |
|
|
586 | |
621 | case SKILL: |
587 | case SKILL: |
622 | case AMULET: |
588 | case AMULET: |
623 | case RING: |
589 | case RING: |
624 | if (!op->title) |
590 | if (!op->title) |
625 | { |
591 | { |
626 | /* If ring has a title, full description isn't so useful */ |
592 | /* If ring has a title, full description isn't so useful */ |
627 | char *s = ring_desc (op); |
593 | const char *s = ring_desc (op); |
628 | |
594 | |
629 | if (s[0]) |
595 | if (s && *s) |
630 | { |
596 | buf << " " << s; |
631 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
632 | safe_strcat (buf, s, &len, HUGE_BUF); |
|
|
633 | } |
|
|
634 | } |
597 | } |
635 | break; |
598 | break; |
|
|
599 | |
636 | default: |
600 | default: |
637 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
601 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
638 | { |
|
|
639 | sprintf (buf2, " %+d", op->magic); |
602 | buf.printf (" %+d", op->magic); |
640 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
|
|
641 | } |
|
|
642 | } |
603 | } |
|
|
604 | |
643 | return buf; |
605 | return buf; |
644 | } |
606 | } |
645 | |
607 | |
646 | /* |
608 | /* |
647 | * query_name(object) returns a character pointer pointing to a static |
609 | * query_name(object) returns a character pointer pointing to a static |
… | |
… | |
651 | * you can make several calls to query_name before the bufs start getting |
613 | * you can make several calls to query_name before the bufs start getting |
652 | * overwritten. This may be a bad thing (it may be easier to assume the value |
614 | * overwritten. This may be a bad thing (it may be easier to assume the value |
653 | * returned is good forever.) However, it makes printing statements that |
615 | * returned is good forever.) However, it makes printing statements that |
654 | * use several names much easier (don't need to store them to temp variables.) |
616 | * use several names much easier (don't need to store them to temp variables.) |
655 | * |
617 | * |
|
|
618 | * It is used extensively within messages, so should return only a prose |
|
|
619 | * and short description of the item. |
656 | */ |
620 | */ |
657 | char * |
621 | const char * |
658 | query_name (const object *op) |
622 | query_name (const object *op) |
659 | { |
623 | { |
660 | static char buf[5][HUGE_BUF]; |
624 | int len = 0; |
|
|
625 | static dynbuf_text bufs[5]; |
661 | static int use_buf = 0; |
626 | static int use_buf = 0; |
662 | int len = 0; |
|
|
663 | |
|
|
664 | #ifdef NEW_MATERIAL_CODE |
|
|
665 | materialtype_t *mt; |
|
|
666 | #endif |
|
|
667 | |
627 | |
668 | use_buf++; |
628 | use_buf++; |
669 | use_buf %= 5; |
629 | use_buf %= 5; |
670 | |
630 | |
671 | #ifdef NEW_MATERIAL_CODE |
631 | dynbuf_text &buf = bufs [use_buf]; |
|
|
632 | buf.clear (); |
|
|
633 | |
672 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
634 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
673 | { |
|
|
674 | mt = name_to_material (op->materialname); |
635 | if (materialtype_t *mt = name_to_material (op->materialname)) |
675 | if (mt) |
636 | buf << mt->description << ' '; |
676 | { |
|
|
677 | safe_strcat (buf[use_buf], mt->description, &len, HUGE_BUF); |
|
|
678 | safe_strcat (buf[use_buf], " ", &len, HUGE_BUF); |
|
|
679 | } |
|
|
680 | } |
|
|
681 | #endif |
|
|
682 | |
637 | |
683 | safe_strcat (buf[use_buf], query_short_name (op), &len, HUGE_BUF); |
638 | buf << query_short_name (op); |
684 | |
639 | |
685 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
640 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
686 | safe_strcat (buf[use_buf], " *", &len, HUGE_BUF); |
641 | buf << " *"; |
687 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
642 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
688 | safe_strcat (buf[use_buf], " (open)", &len, HUGE_BUF); |
643 | buf << " (open)"; |
689 | |
644 | |
690 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
645 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
691 | { |
646 | { |
692 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
647 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
693 | safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); |
648 | buf << " (damned)"; |
694 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
649 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
695 | safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); |
650 | buf << " (cursed)"; |
696 | } |
651 | } |
|
|
652 | |
697 | /* Basically, if the object is known magical (detect magic spell on it), |
653 | /* Basically, if the object is known magical (detect magic spell on it), |
698 | * and it isn't identified, print out the fact that |
654 | * and it isn't identified, print out the fact that |
699 | * it is magical. Assume that the detect magical spell will only set |
655 | * it is magical. Assume that the detect magical spell will only set |
700 | * KNOWN_MAGICAL if the item actually is magical. |
656 | * KNOWN_MAGICAL if the item actually is magical. |
701 | * |
657 | * |
702 | * Changed in V 0.91.4 - still print that the object is magical even |
658 | * Changed in V 0.91.4 - still print that the object is magical even |
703 | * if it has been applied. Equipping an item does not tell full |
659 | * if it has been applied. Equipping an item does not tell full |
704 | * abilities, especially for artifact items. |
660 | * abilities, especially for artifact items. |
705 | */ |
661 | */ |
706 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
662 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
707 | safe_strcat (buf[use_buf], " (magic)", &len, HUGE_BUF); |
663 | buf << " (magic)"; |
708 | |
664 | |
709 | #if 0 |
665 | #if 0 |
710 | /* item_power will be returned in desribe_item - it shouldn't really |
666 | /* item_power will be returned in describe_item - it shouldn't really |
711 | * be returned in the name. |
667 | * be returned in the name. |
712 | */ |
668 | */ |
713 | if (op->item_power) |
669 | if (op->item_power) |
714 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
670 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
715 | |
671 | |
… | |
… | |
717 | |
673 | |
718 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
674 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
719 | { |
675 | { |
720 | switch (op->type) |
676 | switch (op->type) |
721 | { |
677 | { |
722 | case BOW: |
678 | case BOW: |
723 | case WAND: |
679 | case WAND: |
724 | case ROD: |
680 | case ROD: |
725 | case HORN: |
681 | case HORN: |
726 | safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); |
682 | buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)"); |
727 | break; |
683 | break; |
728 | case WEAPON: |
684 | case WEAPON: |
729 | safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); |
685 | buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)"); |
730 | break; |
686 | break; |
731 | case ARMOUR: |
687 | case ARMOUR: |
732 | case HELMET: |
688 | case HELMET: |
733 | case SHIELD: |
689 | case SHIELD: |
734 | case RING: |
690 | case RING: |
735 | case BOOTS: |
691 | case BOOTS: |
736 | case GLOVES: |
692 | case GLOVES: |
737 | case AMULET: |
693 | case AMULET: |
738 | case GIRDLE: |
694 | case GIRDLE: |
739 | case BRACERS: |
695 | case BRACERS: |
740 | case CLOAK: |
696 | case CLOAK: |
741 | safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); |
697 | buf << " (worn)"; |
742 | break; |
698 | break; |
743 | case CONTAINER: |
699 | case CONTAINER: |
744 | safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); |
700 | buf << " (active)"; |
745 | break; |
701 | break; |
746 | case SKILL: |
702 | case SKILL: |
747 | default: |
703 | default: |
748 | safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); |
704 | buf << " (applied)"; |
749 | } |
705 | } |
750 | } |
706 | } |
|
|
707 | |
|
|
708 | switch (op->type) |
|
|
709 | { |
|
|
710 | case LAMP: |
|
|
711 | if (op->glow_radius) |
|
|
712 | buf << " (on)"; |
|
|
713 | else if (op->stats.food <= 0) |
|
|
714 | buf << " (empty)"; |
|
|
715 | else |
|
|
716 | buf << " (off)"; |
|
|
717 | break; |
|
|
718 | |
|
|
719 | case TORCH: |
|
|
720 | if (op->glow_radius) |
|
|
721 | buf << " (burning)"; |
|
|
722 | else if (op->stats.food <= 0) |
|
|
723 | buf << " (burned out)"; |
|
|
724 | break; |
|
|
725 | } |
|
|
726 | |
751 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
727 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
752 | safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); |
728 | buf << " (unpaid)"; |
753 | |
729 | |
754 | return buf[use_buf]; |
730 | return buf; |
755 | } |
731 | } |
756 | |
732 | |
757 | /* |
733 | /* |
758 | * query_base_name(object) returns a character pointer pointing to a static |
734 | * query_base_name(object) returns a character pointer pointing to a static |
759 | * buffer which contains a verbose textual representation of the name |
735 | * buffer which contains a verbose textual representation of the name |
760 | * of the given object. The buffer will be overwritten at the next |
736 | * of the given object. The buffer will be overwritten at the next |
761 | * call to query_base_name(). This is a lot like query_name, but we |
737 | * call to query_base_name(). This is a lot like query_name, but we |
762 | * don't include the item count or item status. Used for inventory sorting |
738 | * don't include the item count or item status. Used for inventory sorting |
763 | * and sending to client. |
739 | * and sending to client. |
764 | * If plural is set, we generate the plural name of this. |
740 | * If plural is set, we generate the plural name of this. |
|
|
741 | * |
|
|
742 | * It is sometimes used to display messages, and usually only used to match stuff, |
|
|
743 | * so maybe this function should be removed. |
765 | */ |
744 | */ |
766 | const char * |
745 | const char * |
767 | query_base_name (const object *op, int plural) |
746 | query_base_name (const object *op, int plural) |
768 | { |
747 | { |
769 | static char buf[MAX_BUF], buf2[MAX_BUF]; |
|
|
770 | int len; |
|
|
771 | materialtype_t *mt; |
|
|
772 | |
|
|
773 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
748 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
774 | return "(null)"; |
749 | return "(null)"; |
775 | |
750 | |
776 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
751 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
777 | return op->name; /* To speed things up (or make things slower?) */ |
752 | return op->name; /* To speed things up (or make things slower?) */ |
778 | |
753 | |
|
|
754 | static dynbuf_text buf; buf.clear (); |
|
|
755 | |
779 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
756 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
780 | mt = name_to_material (op->materialname); |
757 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
758 | if (op->arch->materialname != mt->name) |
|
|
759 | buf << mt->description << ' '; |
781 | |
760 | |
782 | #ifdef NEW_MATERIAL_CODE |
761 | buf << (plural ? op->name_pl : op->name); |
783 | if ((op->is_armor () || op->is_weapon ()) && op->materialname && mt && |
|
|
784 | op->arch->clone.materialname != mt->name && !(op->material & M_SPECIAL)) |
|
|
785 | { |
|
|
786 | strcpy (buf, mt->description); |
|
|
787 | len = strlen (buf); |
|
|
788 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
789 | if (!plural) |
|
|
790 | safe_strcat (buf, op->name, &len, MAX_BUF); |
|
|
791 | else |
|
|
792 | safe_strcat (buf, op->name_pl, &len, MAX_BUF); |
|
|
793 | } |
|
|
794 | else |
|
|
795 | { |
|
|
796 | #endif |
|
|
797 | if (!plural) |
|
|
798 | strcpy (buf, op->name); |
|
|
799 | else |
|
|
800 | strcpy (buf, op->name_pl); |
|
|
801 | len = strlen (buf); |
|
|
802 | #ifdef NEW_MATERIAL_CODE |
|
|
803 | } |
|
|
804 | #endif |
|
|
805 | |
762 | |
806 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
763 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
807 | { |
764 | buf << ' ' << op->title; |
808 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
809 | safe_strcat (buf, op->title, &len, MAX_BUF); |
|
|
810 | } |
|
|
811 | |
765 | |
812 | switch (op->type) |
766 | switch (op->type) |
813 | { |
767 | { |
814 | case SPELLBOOK: |
768 | case SPELLBOOK: |
815 | case SCROLL: |
769 | case SCROLL: |
816 | case WAND: |
770 | case WAND: |
817 | case ROD: |
771 | case ROD: |
818 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
772 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
819 | { |
773 | { |
820 | if (!op->title) |
774 | if (!op->title) |
821 | { |
775 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
822 | safe_strcat (buf, " of ", &len, MAX_BUF); |
776 | |
823 | if (op->inv) |
|
|
824 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
|
|
825 | else |
|
|
826 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
|
|
827 | } |
|
|
828 | if (op->type != SPELLBOOK) |
777 | if (op->type != SPELLBOOK) |
829 | { |
|
|
830 | sprintf (buf2, " (lvl %d)", op->level); |
778 | buf.printf (" (lvl %d)", op->level); |
831 | safe_strcat (buf, buf2, &len, MAX_BUF); |
|
|
832 | } |
|
|
833 | } |
779 | } |
834 | break; |
780 | break; |
835 | |
781 | |
836 | |
782 | |
837 | case SKILL: |
783 | case SKILL: |
838 | case AMULET: |
784 | case AMULET: |
839 | case RING: |
785 | case RING: |
840 | if (!op->title) |
786 | if (!op->title) |
841 | { |
787 | { |
842 | /* If ring has a title, full description isn't so useful */ |
788 | /* If ring has a title, full description isn't so useful */ |
843 | char *s = ring_desc (op); |
789 | const char *s = ring_desc (op); |
844 | |
790 | |
845 | if (s[0]) |
791 | if (s && *s) |
846 | { |
792 | buf << ' ' << s; |
847 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
848 | safe_strcat (buf, s, &len, MAX_BUF); |
|
|
849 | } |
|
|
850 | } |
793 | } |
851 | break; |
794 | break; |
|
|
795 | |
852 | default: |
796 | default: |
853 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
797 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
854 | { |
798 | buf.printf (" %+d", op->magic); |
855 | sprintf (buf + strlen (buf), " %+d", op->magic); |
|
|
856 | } |
|
|
857 | } |
799 | } |
|
|
800 | |
858 | return buf; |
801 | return buf; |
859 | } |
802 | } |
860 | |
803 | |
861 | /* Break this off from describe_item - that function was way |
804 | /* Break this off from describe_item - that function was way |
862 | * too long, making it difficult to read. This function deals |
805 | * too long, making it difficult to read. This function deals |
863 | * with describing the monsters & players abilities. It should only |
806 | * with describing the monsters & players abilities. It should only |
864 | * be called with monster & player objects. Returns a description |
807 | * be called with monster & player objects. Returns a description |
865 | * in a static buffer. |
808 | * in a static buffer. |
866 | */ |
809 | */ |
867 | |
|
|
868 | static char * |
810 | static const char * |
869 | describe_monster (const object *op) |
811 | describe_monster (const object *op) |
870 | { |
812 | { |
871 | char buf[MAX_BUF]; |
813 | static dynbuf_text buf; buf.clear (); |
872 | static char retbuf[VERY_BIG_BUF]; |
|
|
873 | int i; |
|
|
874 | |
|
|
875 | retbuf[0] = '\0'; |
|
|
876 | |
814 | |
877 | /* Note that the resolution this provides for players really isn't |
815 | /* Note that the resolution this provides for players really isn't |
878 | * very good. Any player with a speed greater than .67 will |
816 | * very good. Any player with a speed greater than .67 will |
879 | * fall into the 'lightning fast movement' category. |
817 | * fall into the 'lightning fast movement' category. |
880 | */ |
818 | */ |
881 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
819 | if (op->has_active_speed ()) |
882 | { |
|
|
883 | switch ((int) ((FABS (op->speed)) * 15)) |
820 | switch ((int) ((FABS (op->speed)) * 15)) |
884 | { |
821 | { |
885 | case 0: |
822 | case 0: |
886 | strcat (retbuf, "(very slow movement)"); |
823 | buf << "(very slow movement)"; |
887 | break; |
824 | break; |
888 | case 1: |
825 | case 1: |
889 | strcat (retbuf, "(slow movement)"); |
826 | buf << "(slow movement)"; |
890 | break; |
827 | break; |
891 | case 2: |
828 | case 2: |
892 | strcat (retbuf, "(normal movement)"); |
829 | buf << "(normal movement)"; |
893 | break; |
830 | break; |
894 | case 3: |
831 | case 3: |
895 | case 4: |
832 | case 4: |
896 | strcat (retbuf, "(fast movement)"); |
833 | buf << "(fast movement)"; |
897 | break; |
834 | break; |
898 | case 5: |
835 | case 5: |
899 | case 6: |
836 | case 6: |
900 | strcat (retbuf, "(very fast movement)"); |
837 | buf << "(very fast movement)"; |
901 | break; |
838 | break; |
902 | case 7: |
839 | case 7: |
903 | case 8: |
840 | case 8: |
904 | case 9: |
841 | case 9: |
905 | case 10: |
842 | case 10: |
906 | strcat (retbuf, "(extremely fast movement)"); |
843 | buf << "(extremely fast movement)"; |
907 | break; |
844 | break; |
908 | default: |
845 | default: |
909 | strcat (retbuf, "(lightning fast movement)"); |
846 | buf << "(lightning fast movement)"; |
910 | break; |
847 | break; |
911 | } |
848 | } |
912 | } |
849 | |
913 | if (QUERY_FLAG (op, FLAG_UNDEAD)) |
850 | if (QUERY_FLAG (op, FLAG_UNDEAD)) buf << "(undead)"; |
914 | strcat (retbuf, "(undead)"); |
|
|
915 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) |
851 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) buf << "(see invisible)"; |
916 | strcat (retbuf, "(see invisible)"); |
852 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) buf << "(wield weapon)"; |
917 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) |
853 | if (QUERY_FLAG (op, FLAG_USE_BOW)) buf << "(archer)"; |
918 | strcat (retbuf, "(wield weapon)"); |
854 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) buf << "(wear armour)"; |
919 | if (QUERY_FLAG (op, FLAG_USE_BOW)) |
855 | if (QUERY_FLAG (op, FLAG_USE_RING)) buf << "(wear ring)"; |
920 | strcat (retbuf, "(archer)"); |
856 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) buf << "(read scroll)"; |
921 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) |
857 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) buf << "(fires wand/rod/horn)"; |
922 | strcat (retbuf, "(wear armour)"); |
|
|
923 | if (QUERY_FLAG (op, FLAG_USE_RING)) |
|
|
924 | strcat (retbuf, "(wear ring)"); |
|
|
925 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) |
|
|
926 | strcat (retbuf, "(read scroll)"); |
|
|
927 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) |
|
|
928 | strcat (retbuf, "(fires wand/rod/horn)"); |
|
|
929 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) |
858 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) buf << "(skill user)"; |
930 | strcat (retbuf, "(skill user)"); |
859 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) buf << "(spellcaster)"; |
931 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) |
860 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) buf << "(friendly)"; |
932 | strcat (retbuf, "(spellcaster)"); |
|
|
933 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
934 | strcat (retbuf, "(friendly)"); |
|
|
935 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
861 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) buf << "(unaggressive)"; |
936 | strcat (retbuf, "(unaggressive)"); |
862 | if (QUERY_FLAG (op, FLAG_HITBACK)) buf << "(hitback)"; |
937 | if (QUERY_FLAG (op, FLAG_HITBACK)) |
863 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealthy)"; |
938 | strcat (retbuf, "(hitback)"); |
864 | |
939 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
940 | strcat (retbuf, "(stealthy)"); |
|
|
941 | if (op->randomitems != NULL) |
865 | if (op->randomitems) |
942 | { |
866 | { |
943 | treasure *t; |
|
|
944 | int first = 1; |
867 | bool first = 1; |
945 | |
868 | |
946 | for (t = op->randomitems->items; t != NULL; t = t->next) |
869 | for (treasure *t = op->randomitems->items; t; t = t->next) |
947 | if (t->item && (t->item->clone.type == SPELL)) |
870 | if (t->item && t->item->type == SPELL) |
948 | { |
871 | { |
949 | if (first) |
872 | if (first) |
950 | { |
873 | buf << "(Spell abilities:)"; |
|
|
874 | |
951 | first = 0; |
875 | first = 0; |
952 | strcat (retbuf, "(Spell abilities:)"); |
876 | |
953 | } |
877 | buf << '(' << t->item->object::name << ')'; |
954 | strcat (retbuf, "("); |
|
|
955 | strcat (retbuf, t->item->clone.name); |
|
|
956 | strcat (retbuf, ")"); |
|
|
957 | } |
878 | } |
958 | } |
879 | } |
|
|
880 | |
959 | if (op->type == PLAYER) |
881 | if (op->type == PLAYER) |
960 | { |
882 | { |
961 | if (op->contr->digestion) |
883 | if (op->contr->digestion) |
962 | { |
|
|
963 | if (op->contr->digestion != 0) |
|
|
964 | sprintf (buf, "(sustenance%+d)", op->contr->digestion); |
884 | buf.printf ("(sustenance%+d)", op->contr->digestion); |
965 | strcat (retbuf, buf); |
885 | |
966 | } |
|
|
967 | if (op->contr->gen_grace) |
886 | if (op->contr->gen_grace) |
968 | { |
|
|
969 | sprintf (buf, "(grace%+d)", op->contr->gen_grace); |
887 | buf.printf ("(grace%+d)", op->contr->gen_grace); |
970 | strcat (retbuf, buf); |
888 | |
971 | } |
|
|
972 | if (op->contr->gen_sp) |
889 | if (op->contr->gen_sp) |
973 | { |
|
|
974 | sprintf (buf, "(magic%+d)", op->contr->gen_sp); |
890 | buf.printf ("(magic%+d)", op->contr->gen_sp); |
975 | strcat (retbuf, buf); |
891 | |
976 | } |
|
|
977 | if (op->contr->gen_hp) |
892 | if (op->contr->gen_hp) |
978 | { |
|
|
979 | sprintf (buf, "(regeneration%+d)", op->contr->gen_hp); |
893 | buf.printf ("(regeneration%+d)", op->contr->gen_hp); |
980 | strcat (retbuf, buf); |
894 | |
981 | } |
|
|
982 | if (op->stats.luck) |
895 | if (op->stats.luck) |
983 | { |
|
|
984 | sprintf (buf, "(luck%+d)", op->stats.luck); |
896 | buf.printf ("(luck%+d)", op->stats.luck); |
985 | strcat (retbuf, buf); |
|
|
986 | } |
|
|
987 | } |
897 | } |
988 | |
898 | |
989 | /* describe attacktypes */ |
899 | /* describe attacktypes */ |
990 | if (is_dragon_pl (op)) |
900 | if (is_dragon_pl (op)) |
991 | { |
901 | { |
… | |
… | |
993 | * Break apart the for loop - move the comparison checking down - |
903 | * Break apart the for loop - move the comparison checking down - |
994 | * this makes it more readable. |
904 | * this makes it more readable. |
995 | */ |
905 | */ |
996 | object *tmp; |
906 | object *tmp; |
997 | |
907 | |
998 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
908 | for (tmp = op->inv; tmp; tmp = tmp->below) |
999 | if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) |
909 | if (tmp->type == SKILL && tmp->name == shstr_clawing) |
1000 | break; |
910 | break; |
1001 | |
911 | |
1002 | if (tmp && tmp->attacktype != 0) |
912 | if (tmp && tmp->attacktype) |
1003 | { |
913 | buf.add_abilities ("Claws", tmp->attacktype); |
1004 | DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws"); |
|
|
1005 | } |
|
|
1006 | else |
914 | else |
1007 | { |
915 | buf.add_abilities ("Attacks", op->attacktype); |
1008 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
|
|
1009 | } |
|
|
1010 | } |
916 | } |
1011 | else |
917 | else |
1012 | { |
918 | buf.add_abilities ("Attacks", op->attacktype); |
1013 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
919 | |
1014 | } |
920 | buf.add_paths ("Attuned" , op->path_attuned); |
1015 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
921 | buf.add_paths ("Repelled", op->path_repelled); |
1016 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
922 | buf.add_paths ("Denied" , op->path_denied); |
1017 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
923 | |
1018 | for (i = 0; i < NROFATTACKS; i++) |
924 | for (int i = 0; i < NROFATTACKS; i++) |
1019 | { |
|
|
1020 | if (op->resist[i]) |
925 | if (op->resist[i]) |
1021 | { |
|
|
1022 | sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); |
926 | buf.printf ("(%s %+d)", resist_plus[i], op->resist[i]); |
1023 | strcat (retbuf, buf); |
927 | |
1024 | } |
|
|
1025 | } |
|
|
1026 | return retbuf; |
928 | return buf; |
1027 | } |
929 | } |
1028 | |
|
|
1029 | |
930 | |
1030 | /* |
931 | /* |
1031 | * Returns a pointer to a static buffer which contains a |
932 | * Returns a pointer to a static buffer which contains a |
1032 | * description of the given object. |
933 | * description of the given object. |
1033 | * If it is a monster, lots of information about its abilities |
934 | * If it is a monster, lots of information about its abilities |
… | |
… | |
1042 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
943 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
1043 | * a dragon player examining food. Could have things like |
944 | * a dragon player examining food. Could have things like |
1044 | * a dwarven axe, in which the full abilities are only known to |
945 | * a dwarven axe, in which the full abilities are only known to |
1045 | * dwarves, etc. |
946 | * dwarves, etc. |
1046 | * |
947 | * |
1047 | * This function is really much more complicated than it should |
|
|
1048 | * be, because different objects have different meanings |
|
|
1049 | * for the same field (eg, wands use 'food' for charges). This |
|
|
1050 | * means these special cases need to be worked out. |
|
|
1051 | * |
|
|
1052 | * Add 'owner' who is the person examining this object. |
948 | * Add 'owner' who is the person examining this object. |
1053 | * owner can be null if no one is being associated with this |
949 | * owner can be null if no one is being associated with this |
1054 | * item (eg, debug dump or the like) |
950 | * item (eg, debug dump or the like) |
1055 | */ |
951 | */ |
1056 | |
952 | const char * |
1057 | char * |
|
|
1058 | describe_item (const object *op, object *owner) |
953 | describe_item (const object *op, object *owner) |
1059 | { |
954 | { |
1060 | char buf[MAX_BUF]; |
955 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
1061 | static char retbuf[VERY_BIG_BUF]; |
956 | return describe_monster (op); |
|
|
957 | |
|
|
958 | static dynbuf_text buf; buf.clear (); |
1062 | int identified, i; |
959 | int identified, i; |
1063 | |
960 | |
1064 | retbuf[0] = '\0'; |
|
|
1065 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
|
|
1066 | { |
|
|
1067 | return describe_monster (op); |
|
|
1068 | } |
|
|
1069 | /* figure this out once, instead of making multiple calls to need_identify. |
961 | /* figure this out once, instead of making multiple calls to need_identify. |
1070 | * also makes the code easier to read. |
962 | * also makes the code easier to read. |
1071 | */ |
963 | */ |
1072 | if (!need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED)) |
964 | identified = !need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED); |
1073 | identified = 1; |
965 | if (!identified) |
1074 | else |
966 | buf << "(unidentified)"; |
1075 | { |
967 | |
1076 | strcpy (retbuf, "(unidentified)"); |
|
|
1077 | identified = 0; |
|
|
1078 | } |
|
|
1079 | switch (op->type) |
968 | switch (op->type) |
1080 | { |
969 | { |
1081 | case BOW: |
970 | case BOW: |
1082 | case ARROW: |
971 | case ARROW: |
1083 | case WAND: |
972 | case WAND: |
1084 | case ROD: |
973 | case ROD: |
1085 | case HORN: |
974 | case HORN: |
1086 | case WEAPON: |
975 | case WEAPON: |
1087 | case ARMOUR: |
976 | case ARMOUR: |
1088 | case HELMET: |
977 | case HELMET: |
1089 | case SHIELD: |
978 | case SHIELD: |
1090 | case BOOTS: |
979 | case BOOTS: |
1091 | case GLOVES: |
980 | case GLOVES: |
1092 | case GIRDLE: |
981 | case GIRDLE: |
1093 | case BRACERS: |
982 | case BRACERS: |
1094 | case CLOAK: |
983 | case CLOAK: |
1095 | case SKILL_TOOL: |
984 | case SKILL_TOOL: |
1096 | break; /* We have more information to do below this switch */ |
985 | break; /* We have more information to do below this switch */ |
1097 | |
986 | |
1098 | case POWER_CRYSTAL: |
987 | case POWER_CRYSTAL: |
1099 | if (op->stats.maxsp > 1000) |
988 | if (op->stats.maxsp > 1000) |
1100 | { /*higher capacity crystals */ |
989 | { /*higher capacity crystals */ |
1101 | i = (op->stats.maxsp % 100) / 10; |
990 | i = (op->stats.maxsp % 1000) / 100; |
|
|
991 | |
1102 | if (i) |
992 | if (i) |
1103 | snprintf (buf, MAX_BUF, "(capacity %d.%dk). It is ", op->stats.maxsp / 100, i); |
993 | buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); |
1104 | else |
994 | else |
1105 | snprintf (buf, MAX_BUF, "(capacity %dk). It is ", op->stats.maxsp / 100); |
995 | buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000); |
1106 | } |
996 | } |
1107 | else |
997 | else |
1108 | snprintf (buf, MAX_BUF, "(capacity %d). It is ", op->stats.maxsp); |
998 | buf.printf ("(capacity %d). It is ", op->stats.maxsp); |
1109 | strcat (retbuf, buf); |
999 | |
1110 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1000 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1111 | if (op->stats.sp == 0) |
1001 | if (op->stats.sp == 0) |
1112 | strcat (retbuf, "empty."); |
1002 | buf << "empty."; |
1113 | else if (i == 0) |
1003 | else if (i == 0) |
1114 | strcat (retbuf, "almost empty."); |
1004 | buf << "almost empty."; |
1115 | else if (i < 3) |
1005 | else if (i < 3) |
1116 | strcat (retbuf, "partially filled."); |
1006 | buf << "partially filled."; |
1117 | else if (i < 6) |
1007 | else if (i < 6) |
1118 | strcat (retbuf, "half full."); |
1008 | buf << "half full."; |
1119 | else if (i < 9) |
1009 | else if (i < 9) |
1120 | strcat (retbuf, "well charged."); |
1010 | buf << "well charged."; |
1121 | else if (op->stats.sp == op->stats.maxsp) |
1011 | else if (op->stats.sp == op->stats.maxsp) |
1122 | strcat (retbuf, "fully charged."); |
1012 | buf << "fully charged."; |
1123 | else |
1013 | else |
1124 | strcat (retbuf, "almost full."); |
1014 | buf << "almost full."; |
1125 | break; |
1015 | break; |
|
|
1016 | |
|
|
1017 | case LAMP: |
|
|
1018 | { |
|
|
1019 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
|
|
1020 | buf << "(fuel: "; |
|
|
1021 | if (percent == 0) |
|
|
1022 | buf << "empty"; |
|
|
1023 | else if (percent < 10) |
|
|
1024 | buf << "very low"; |
|
|
1025 | else if (percent < 25) |
|
|
1026 | buf << "low"; |
|
|
1027 | else if (percent < 50) |
|
|
1028 | buf << "half empty"; |
|
|
1029 | else if (percent < 75) |
|
|
1030 | buf << "half full"; |
|
|
1031 | else if (percent < 95) |
|
|
1032 | buf << "well filled"; |
|
|
1033 | else if (percent <= 100) |
|
|
1034 | buf << "full"; |
|
|
1035 | buf << ")"; |
|
|
1036 | } |
|
|
1037 | break; |
|
|
1038 | |
1126 | case FOOD: |
1039 | case FOOD: |
1127 | case FLESH: |
1040 | case FLESH: |
1128 | case DRINK: |
1041 | case DRINK: |
1129 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1042 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1130 | { |
1043 | { |
1131 | sprintf (buf, "(food+%d)", op->stats.food); |
1044 | buf.printf ("(food+%d)", op->stats.food); |
1132 | strcat (retbuf, buf); |
|
|
1133 | |
1045 | |
1134 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1046 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1135 | { |
|
|
1136 | sprintf (buf, "(%s metabolism)", change_resist_msg[op->last_eat]); |
1047 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1137 | strcat (retbuf, buf); |
|
|
1138 | } |
|
|
1139 | |
1048 | |
1140 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1049 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1141 | { |
1050 | { |
1142 | if (op->stats.hp) |
1051 | if (op->stats.hp) buf << "(heals)"; |
1143 | strcat (retbuf, "(heals)"); |
|
|
1144 | if (op->stats.sp) |
|
|
1145 | strcat (retbuf, "(spellpoint regen)"); |
1052 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1146 | } |
1053 | } |
1147 | else |
1054 | else |
1148 | { |
1055 | { |
1149 | if (op->stats.hp) |
1056 | if (op->stats.hp) buf << "(damages)"; |
1150 | strcat (retbuf, "(damages)"); |
|
|
1151 | if (op->stats.sp) |
|
|
1152 | strcat (retbuf, "(spellpoint depletion)"); |
1057 | if (op->stats.sp) buf << "(spellpoint depletion)"; |
1153 | } |
1058 | } |
1154 | } |
1059 | } |
1155 | break; |
1060 | break; |
1156 | |
1061 | |
1157 | |
|
|
1158 | case SKILL: |
1062 | case SKILL: |
1159 | case RING: |
1063 | case RING: |
1160 | case AMULET: |
1064 | case AMULET: |
1161 | if (op->item_power) |
1065 | if (op->item_power) |
1162 | { |
|
|
1163 | sprintf (buf, "(item_power %+d)", op->item_power); |
1066 | buf.printf ("(item_power %+d)", op->item_power); |
1164 | strcat (retbuf, buf); |
1067 | |
1165 | } |
|
|
1166 | if (op->title) |
1068 | if (op->title) |
1167 | strcat (retbuf, ring_desc (op)); |
1069 | buf << ring_desc (op); |
|
|
1070 | |
1168 | return retbuf; |
1071 | return buf; |
1169 | |
1072 | |
1170 | default: |
1073 | default: |
1171 | return retbuf; |
1074 | return buf; |
1172 | } |
1075 | } |
1173 | |
1076 | |
1174 | /* Down here, we more further describe equipment type items. |
1077 | /* Down here, we more further describe equipment type items. |
1175 | * only describe them if they have been identified or the like. |
1078 | * only describe them if they have been identified or the like. |
1176 | */ |
1079 | */ |
1177 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1080 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1178 | { |
1081 | { |
1179 | int attr, val; |
1082 | int attr, val; |
1180 | |
1083 | |
1181 | for (attr = 0; attr < NUM_STATS; attr++) |
1084 | for (attr = 0; attr < NUM_STATS; attr++) |
1182 | { |
1085 | if ((val = op->stats.stat (attr))) |
1183 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
|
|
1184 | { |
|
|
1185 | sprintf (buf, "(%s%+d)", short_stat_name[attr], val); |
1086 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
1186 | strcat (retbuf, buf); |
|
|
1187 | } |
|
|
1188 | } |
|
|
1189 | |
1087 | |
1190 | if (op->stats.exp) |
1088 | if (op->stats.exp) |
1191 | { |
|
|
1192 | sprintf (buf, "(speed %+lld)", (long long) op->stats.exp); |
1089 | buf.printf ("(speed %+lld)", (long long) op->stats.exp); |
1193 | strcat (retbuf, buf); |
|
|
1194 | } |
|
|
1195 | |
|
|
1196 | |
1090 | |
1197 | switch (op->type) |
1091 | switch (op->type) |
1198 | { |
1092 | { |
1199 | case BOW: |
1093 | case BOW: |
1200 | case ARROW: |
1094 | case ARROW: |
1201 | case GIRDLE: |
1095 | case GIRDLE: |
1202 | case HELMET: |
1096 | case HELMET: |
1203 | case SHIELD: |
1097 | case SHIELD: |
1204 | case BOOTS: |
1098 | case BOOTS: |
1205 | case GLOVES: |
1099 | case GLOVES: |
1206 | case WEAPON: |
1100 | case WEAPON: |
1207 | case SKILL: |
1101 | case SKILL: |
1208 | case RING: |
1102 | case RING: |
1209 | case AMULET: |
1103 | case AMULET: |
1210 | case ARMOUR: |
1104 | case ARMOUR: |
1211 | case BRACERS: |
1105 | case BRACERS: |
1212 | case FORCE: |
1106 | case FORCE: |
1213 | case CLOAK: |
1107 | case CLOAK: |
1214 | if (op->stats.wc) |
1108 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
1215 | { |
1109 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
1216 | sprintf (buf, "(wc%+d)", op->stats.wc); |
1110 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
1217 | strcat (retbuf, buf); |
1111 | |
1218 | } |
|
|
1219 | if (op->stats.dam) |
|
|
1220 | { |
|
|
1221 | sprintf (buf, "(dam%+d)", op->stats.dam); |
|
|
1222 | strcat (retbuf, buf); |
|
|
1223 | } |
|
|
1224 | if (op->stats.ac) |
|
|
1225 | { |
|
|
1226 | sprintf (buf, "(ac%+d)", op->stats.ac); |
|
|
1227 | strcat (retbuf, buf); |
|
|
1228 | } |
|
|
1229 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1112 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1230 | { |
|
|
1231 | sprintf (buf, "(improved %d/%d)", op->last_eat, op->level); |
1113 | buf.printf ("(improved %d/%d)", op->last_eat, op->level); |
1232 | strcat (retbuf, buf); |
1114 | |
1233 | } |
|
|
1234 | break; |
1115 | break; |
1235 | |
1116 | |
1236 | default: |
1117 | default: |
1237 | break; |
1118 | break; |
1238 | } |
1119 | } |
1239 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
1120 | |
1240 | strcat (retbuf, "(xray-vision)"); |
1121 | if (QUERY_FLAG (op, FLAG_XRAYS)) buf << "(xray-vision)"; |
1241 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
1122 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) buf << "(infravision)"; |
1242 | strcat (retbuf, "(infravision)"); |
|
|
1243 | |
1123 | |
1244 | /* levitate was what is was before, so we'll keep it */ |
1124 | /* levitate was what is was before, so we'll keep it */ |
1245 | if (op->move_type & MOVE_FLY_LOW) |
1125 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1246 | strcat (retbuf, "(levitate)"); |
|
|
1247 | |
|
|
1248 | if (op->move_type & MOVE_FLY_HIGH) |
1126 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1249 | strcat (retbuf, "(fly)"); |
|
|
1250 | |
|
|
1251 | if (op->move_type & MOVE_SWIM) |
1127 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
1252 | strcat (retbuf, "(swim)"); |
|
|
1253 | |
1128 | |
1254 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1129 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1255 | |
1130 | |
1256 | if (op->item_power) |
1131 | if (op->item_power) |
1257 | { |
|
|
1258 | sprintf (buf, "(item_power %+d)", op->item_power); |
1132 | buf.printf ("(item_power %+d)", op->item_power); |
1259 | strcat (retbuf, buf); |
|
|
1260 | } |
|
|
1261 | } /* End if identified or applied */ |
1133 | } /* End if identified or applied */ |
1262 | |
1134 | |
1263 | /* This blocks only deals with fully identified object. |
1135 | /* This blocks only deals with fully identified object. |
1264 | * it is intentional that this is not an 'else' from a above - |
1136 | * it is intentional that this is not an 'else' from a above - |
1265 | * in this way, information is added. |
1137 | * in this way, information is added. |
… | |
… | |
1268 | { |
1140 | { |
1269 | int more_info = 0; |
1141 | int more_info = 0; |
1270 | |
1142 | |
1271 | switch (op->type) |
1143 | switch (op->type) |
1272 | { |
1144 | { |
1273 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1145 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1274 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1146 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1275 | case BOW: |
1147 | case BOW: |
1276 | case ARROW: |
1148 | case ARROW: |
1277 | case WAND: |
1149 | case WAND: |
1278 | case FOOD: |
1150 | case FOOD: |
1279 | case FLESH: |
1151 | case FLESH: |
1280 | case DRINK: |
1152 | case DRINK: |
1281 | more_info = 0; |
1153 | more_info = 0; |
1282 | break; |
1154 | break; |
1283 | |
1155 | |
1284 | /* Armor type objects */ |
1156 | /* Armor type objects */ |
1285 | case ARMOUR: |
1157 | case ARMOUR: |
1286 | case HELMET: |
1158 | case HELMET: |
1287 | case SHIELD: |
1159 | case SHIELD: |
1288 | case BOOTS: |
1160 | case BOOTS: |
1289 | case GLOVES: |
1161 | case GLOVES: |
1290 | case GIRDLE: |
1162 | case GIRDLE: |
1291 | case BRACERS: |
1163 | case BRACERS: |
1292 | case CLOAK: |
1164 | case CLOAK: |
1293 | if (ARMOUR_SPEED (op)) |
1165 | if (ARMOUR_SPEED (op)) buf.printf ("(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
1294 | { |
1166 | if (ARMOUR_SPELLS (op)) buf.printf ("(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
1295 | sprintf (buf, "(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
|
|
1296 | strcat (retbuf, buf); |
|
|
1297 | } |
|
|
1298 | if (ARMOUR_SPELLS (op)) |
|
|
1299 | { |
|
|
1300 | sprintf (buf, "(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
|
|
1301 | strcat (retbuf, buf); |
|
|
1302 | } |
|
|
1303 | more_info = 1; |
1167 | more_info = 1; |
1304 | break; |
1168 | break; |
1305 | |
1169 | |
1306 | case WEAPON: |
1170 | case WEAPON: |
1307 | /* Calculate it the same way fix_player does so the results |
1171 | /* Calculate it the same way fix_player does so the results |
1308 | * make sense. |
1172 | * make sense. |
1309 | */ |
1173 | */ |
1310 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1174 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1311 | if (i < 0) |
1175 | if (i < 0) |
1312 | i = 0; |
1176 | i = 0; |
1313 | |
1177 | |
1314 | sprintf (buf, "(weapon speed %d)", i); |
1178 | buf.printf ("(weapon speed %d)", i); |
1315 | strcat (retbuf, buf); |
|
|
1316 | more_info = 1; |
1179 | more_info = 1; |
1317 | break; |
1180 | break; |
1318 | |
|
|
1319 | } |
1181 | } |
|
|
1182 | |
1320 | if (more_info) |
1183 | if (more_info) |
1321 | { |
1184 | { |
1322 | if (op->stats.food) |
|
|
1323 | { |
|
|
1324 | if (op->stats.food != 0) |
|
|
1325 | sprintf (buf, "(sustenance%+d)", op->stats.food); |
1185 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
1326 | strcat (retbuf, buf); |
|
|
1327 | } |
|
|
1328 | if (op->stats.grace) |
|
|
1329 | { |
|
|
1330 | sprintf (buf, "(grace%+d)", op->stats.grace); |
1186 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
1331 | strcat (retbuf, buf); |
1187 | if (op->stats.sp) buf.printf ("(magic%+d)", op->stats.sp); |
1332 | } |
|
|
1333 | if (op->stats.sp) |
|
|
1334 | { |
|
|
1335 | sprintf (buf, "(magic%+d)", op->stats.sp); |
|
|
1336 | strcat (retbuf, buf); |
|
|
1337 | } |
|
|
1338 | if (op->stats.hp) |
|
|
1339 | { |
|
|
1340 | sprintf (buf, "(regeneration%+d)", op->stats.hp); |
1188 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
1341 | strcat (retbuf, buf); |
|
|
1342 | } |
|
|
1343 | } |
1189 | } |
1344 | |
1190 | |
1345 | if (op->stats.luck) |
1191 | if (op->stats.luck) |
1346 | { |
|
|
1347 | sprintf (buf, "(luck%+d)", op->stats.luck); |
1192 | buf.printf ("(luck%+d)", op->stats.luck); |
1348 | strcat (retbuf, buf); |
1193 | |
1349 | } |
|
|
1350 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
1194 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
1351 | strcat (retbuf, "(lifesaving)"); |
1195 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
1352 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
|
|
1353 | strcat (retbuf, "(reflect spells)"); |
|
|
1354 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
1196 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
1355 | strcat (retbuf, "(reflect missiles)"); |
|
|
1356 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
1197 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1357 | strcat (retbuf, "(stealth)"); |
1198 | |
1358 | if (op->slaying != NULL && op->type != FOOD) |
1199 | if (op->slaying && op->type != FOOD) |
1359 | { |
|
|
1360 | sprintf (buf, "(slay %s)", &op->slaying); |
1200 | buf.printf ("(slay %s)", &op->slaying); |
1361 | strcat (retbuf, buf); |
1201 | |
1362 | } |
1202 | if (op->type == SKILL_TOOL && op->skill) |
1363 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
1203 | buf.printf ("(%s)", &op->skill); |
|
|
1204 | |
|
|
1205 | buf.add_abilities ("Attacks", op->attacktype); |
1364 | /* resistance on flesh is only visible for quetzals. If |
1206 | /* resistance on flesh is only visible for quetzals. If |
1365 | * non flesh, everyone can see its resistances |
1207 | * non flesh, everyone can see its resistances |
1366 | */ |
1208 | */ |
1367 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1209 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1368 | strcat (retbuf, describe_resistance (op, 0)); |
1210 | buf << describe_resistance (op, 0); |
1369 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
|
|
1370 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
|
|
1371 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
|
|
1372 | } |
|
|
1373 | |
1211 | |
|
|
1212 | buf.add_paths ("Attuned", op->path_attuned); |
|
|
1213 | buf.add_paths ("Repelled", op->path_repelled); |
|
|
1214 | buf.add_paths ("Denied", op->path_denied); |
|
|
1215 | } |
|
|
1216 | |
1374 | return retbuf; |
1217 | return buf; |
|
|
1218 | } |
|
|
1219 | |
|
|
1220 | std::string |
|
|
1221 | object::describe_item (object *who) |
|
|
1222 | { |
|
|
1223 | return std::string (::describe_item (this, who)); |
|
|
1224 | } |
|
|
1225 | |
|
|
1226 | void |
|
|
1227 | examine (object *op, object *tmp) |
|
|
1228 | { |
|
|
1229 | std::string info = tmp->describe (op); |
|
|
1230 | |
|
|
1231 | op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); |
|
|
1232 | } |
|
|
1233 | |
|
|
1234 | /* |
|
|
1235 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1236 | * inventory. |
|
|
1237 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1238 | */ |
|
|
1239 | const char * |
|
|
1240 | object::query_inventory (object *who, const char *indent) |
|
|
1241 | { |
|
|
1242 | static dynbuf_text buf; buf.clear (); |
|
|
1243 | |
|
|
1244 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
1245 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
|
|
1246 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ()); |
|
|
1247 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
|
|
1248 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
|
|
1249 | |
|
|
1250 | if (buf.size ()) |
|
|
1251 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
|
|
1252 | else |
|
|
1253 | buf.printf ("%s(empty)\n", indent); |
|
|
1254 | |
|
|
1255 | return buf; |
1375 | } |
1256 | } |
1376 | |
1257 | |
1377 | /* Return true if the item is magical. A magical item is one that |
1258 | /* Return true if the item is magical. A magical item is one that |
1378 | * increases/decreases any abilities, provides a resistance, |
1259 | * increases/decreases any abilities, provides a resistance, |
1379 | * has a generic magical bonus, or is an artifact. |
1260 | * has a generic magical bonus, or is an artifact. |
1380 | * This function is used by detect_magic to determine if an item |
1261 | * This function is used by detect_magic to determine if an item |
1381 | * should be marked as magical. |
1262 | * should be marked as magical. |
1382 | */ |
1263 | */ |
1383 | |
|
|
1384 | int |
1264 | int |
1385 | is_magical (const object *op) |
1265 | is_magical (const object *op) |
1386 | { |
1266 | { |
1387 | int i; |
1267 | int i; |
1388 | |
1268 | |
… | |
… | |
1439 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1319 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1440 | return 1; |
1320 | return 1; |
1441 | |
1321 | |
1442 | /* Check to see if it increases/decreases any stats */ |
1322 | /* Check to see if it increases/decreases any stats */ |
1443 | for (i = 0; i < NUM_STATS; i++) |
1323 | for (i = 0; i < NUM_STATS; i++) |
1444 | if (get_attr_value (&(op->stats), i) != 0) |
1324 | if (op->stats.stat (i)) |
1445 | return 1; |
1325 | return 1; |
1446 | |
1326 | |
1447 | /* If it doesn't fall into any of the above categories, must |
1327 | /* If it doesn't fall into any of the above categories, must |
1448 | * be non magical. |
1328 | * be non magical. |
1449 | */ |
1329 | */ |
… | |
… | |
1458 | int |
1338 | int |
1459 | need_identify (const object *op) |
1339 | need_identify (const object *op) |
1460 | { |
1340 | { |
1461 | switch (op->type) |
1341 | switch (op->type) |
1462 | { |
1342 | { |
1463 | case RING: |
1343 | case RING: |
1464 | case WAND: |
1344 | case WAND: |
1465 | case ROD: |
1345 | case ROD: |
1466 | case HORN: |
1346 | case HORN: |
1467 | case SCROLL: |
1347 | case SCROLL: |
1468 | case SKILL: |
1348 | case SKILL: |
1469 | case SKILLSCROLL: |
1349 | case SKILLSCROLL: |
1470 | case SPELLBOOK: |
1350 | case SPELLBOOK: |
1471 | case FOOD: |
1351 | case FOOD: |
1472 | case POTION: |
1352 | case POTION: |
1473 | case BOW: |
1353 | case BOW: |
1474 | case ARROW: |
1354 | case ARROW: |
1475 | case WEAPON: |
1355 | case WEAPON: |
1476 | case ARMOUR: |
1356 | case ARMOUR: |
1477 | case SHIELD: |
1357 | case SHIELD: |
1478 | case HELMET: |
1358 | case HELMET: |
1479 | case AMULET: |
1359 | case AMULET: |
1480 | case BOOTS: |
1360 | case BOOTS: |
1481 | case GLOVES: |
1361 | case GLOVES: |
1482 | case BRACERS: |
1362 | case BRACERS: |
1483 | case GIRDLE: |
1363 | case GIRDLE: |
1484 | case CONTAINER: |
1364 | case CONTAINER: |
1485 | case DRINK: |
1365 | case DRINK: |
1486 | case FLESH: |
1366 | case FLESH: |
1487 | case INORGANIC: |
1367 | case INORGANIC: |
1488 | case CLOSE_CON: |
1368 | case CLOSE_CON: |
1489 | case CLOAK: |
1369 | case CLOAK: |
1490 | case GEM: |
1370 | case GEM: |
1491 | case POWER_CRYSTAL: |
1371 | case POWER_CRYSTAL: |
1492 | case POISON: |
1372 | case POISON: |
1493 | case BOOK: |
1373 | case BOOK: |
1494 | case SKILL_TOOL: |
1374 | case SKILL_TOOL: |
1495 | return 1; |
1375 | return 1; |
1496 | } |
1376 | } |
|
|
1377 | |
1497 | /* Try to track down some stuff that may show up here. Thus, the |
1378 | /* Try to track down some stuff that may show up here. Thus, the |
1498 | * archetype file can be updated, and this function removed. |
1379 | * archetype file can be updated, and this function removed. |
1499 | */ |
1380 | */ |
1500 | #if 0 |
1381 | #if 0 |
1501 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
1382 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
… | |
… | |
1507 | * Supposed to fix face-values as well here, but later. |
1388 | * Supposed to fix face-values as well here, but later. |
1508 | */ |
1389 | */ |
1509 | void |
1390 | void |
1510 | identify (object *op) |
1391 | identify (object *op) |
1511 | { |
1392 | { |
1512 | object *pl; |
|
|
1513 | |
|
|
1514 | SET_FLAG (op, FLAG_IDENTIFIED); |
1393 | SET_FLAG (op, FLAG_IDENTIFIED); |
1515 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1394 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1516 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1395 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1517 | |
1396 | |
1518 | /* |
1397 | /* |
… | |
… | |
1525 | { |
1404 | { |
1526 | if (op->inv && op->randomitems) |
1405 | if (op->inv && op->randomitems) |
1527 | op->title = op->inv->name; |
1406 | op->title = op->inv->name; |
1528 | else if (op->arch) |
1407 | else if (op->arch) |
1529 | { |
1408 | { |
1530 | op->name = op->arch->clone.name; |
1409 | op->name = op->arch->object::name; |
1531 | op->name_pl = op->arch->clone.name_pl; |
1410 | op->name_pl = op->arch->object::name_pl; |
1532 | } |
1411 | } |
1533 | } |
1412 | } |
1534 | |
1413 | |
1535 | /* If the object is on a map, make sure we update its face */ |
1414 | /* If the object is on a map, make sure we update its face */ |
1536 | if (op->map) |
1415 | if (op->map) |
1537 | update_object (op, UP_OBJ_FACE); |
1416 | update_object (op, UP_OBJ_CHANGE); |
1538 | else |
1417 | |
1539 | { |
1418 | if (object *pl = op->visible_to ()) |
1540 | pl = op->in_player (); |
|
|
1541 | if (pl) |
|
|
1542 | /* A lot of the values can change from an update - might as well send |
1419 | /* A lot of the values can change from an update - might as well send |
1543 | * it all. |
1420 | * it all. |
1544 | */ |
1421 | */ |
1545 | esrv_send_item (pl, op); |
1422 | esrv_send_item (pl, op); |
1546 | } |
|
|
1547 | } |
1423 | } |
1548 | |
1424 | |