… | |
… | |
192 | {BUILDER, "item builder", "item builders", 0, 0}, |
192 | {BUILDER, "item builder", "item builders", 0, 0}, |
193 | {MATERIAL, "building material", "building materials", 0, 0}, |
193 | {MATERIAL, "building material", "building materials", 0, 0}, |
194 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
194 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
195 | }; |
195 | }; |
196 | |
196 | |
197 | static const int item_types_size = array_length (item_types); |
197 | static const int item_types_size = ecb_array_length (item_types); |
198 | |
198 | |
199 | /* This curve may be too steep. But the point is that there should |
199 | /* This curve may be too steep. But the point is that there should |
200 | * be tough choices - there is no real point to this if everyone can |
200 | * be tough choices - there is no real point to this if everyone can |
201 | * wear whatever they want with no worries. Perhaps having the steep |
201 | * wear whatever they want with no worries. Perhaps having the steep |
202 | * curve is good (maybe even steeper), but allowing players to |
202 | * curve is good (maybe even steeper), but allowing players to |