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/cvs/deliantra/server/common/item.C
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Comparing deliantra/server/common/item.C (file contents):
Revision 1.100 by root, Sat Nov 17 23:40:00 2018 UTC vs.
Revision 1.101 by root, Sat Dec 1 20:22:12 2018 UTC

192 {BUILDER, "item builder", "item builders", 0, 0}, 192 {BUILDER, "item builder", "item builders", 0, 0},
193 {MATERIAL, "building material", "building materials", 0, 0}, 193 {MATERIAL, "building material", "building materials", 0, 0},
194 {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, 194 {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0},
195}; 195};
196 196
197static const int item_types_size = array_length (item_types); 197static const int item_types_size = ecb_array_length (item_types);
198 198
199/* This curve may be too steep. But the point is that there should 199/* This curve may be too steep. But the point is that there should
200 * be tough choices - there is no real point to this if everyone can 200 * be tough choices - there is no real point to this if everyone can
201 * wear whatever they want with no worries. Perhaps having the steep 201 * wear whatever they want with no worries. Perhaps having the steep
202 * curve is good (maybe even steeper), but allowing players to 202 * curve is good (maybe even steeper), but allowing players to

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