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Comparing deliantra/server/common/item.C (file contents):
Revision 1.12 by elmex, Wed Dec 20 12:13:48 2006 UTC vs.
Revision 1.28 by root, Wed May 2 05:59:06 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <funcpoint.h> 26#include <funcpoint.h>
26#include <living.h> 27#include <living.h>
27#include <spells.h> 28#include <spells.h>
158 {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, 159 {FLESH, "flesh", "flesh", SK_WOODSMAN, 0},
159 {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, 160 {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0},
160 {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, 161 {SKILL_TOOL, "skill tool", "skill tools", 0, 0},
161 {LIGHTER, "lighter", "lighters", 0, 0}, 162 {LIGHTER, "lighter", "lighters", 0, 0},
162 {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, 163 {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0},
163 {LIGHT_SOURCE, "light source", "light sources", 0, 0},
164 {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, 164 {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0},
165 {MONSTER, "monster", "monsters", 0, 0},
166 {SPAWN_GENERATOR, "monster generator", "monster generators", 0, 0},
167 {LAMP, "lamp", "lamps", 0, 0}, 165 {LAMP, "lamp", "lamps", 0, 0},
168 {DUPLICATOR, "duplicator", "duplicators", 0, 0}, 166 {DUPLICATOR, "duplicator", "duplicators", 0, 0},
169 {TOOL, "tool", "tools", 0, 0},
170 {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, 167 {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0},
171 {BUILDFAC, "building facility", "building facilities", 0, 0},
172 {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, 168 {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0},
173 {SPINNER, "spinner", "spinners", 0, 0}, 169 {SPINNER, "spinner", "spinners", 0, 0},
174 {GATE, "gate", "gates", 0, 0}, 170 {GATE, "gate", "gates", 0, 0},
175 {BUTTON, "button", "buttons", 0, 0}, 171 {BUTTON, "button", "buttons", 0, 0},
176 {CF_HANDLE, "cf handle", "cf handles", 0, 0}, 172 {CF_HANDLE, "cf handle", "cf handles", 0, 0},
183 {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, 179 {SPELL_EFFECT, "spell effect", "spell effects", 0, 0},
184 {CONVERTER, "converter", "converters", 0, 0}, 180 {CONVERTER, "converter", "converters", 0, 0},
185 {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, 181 {BRACERS, "bracers", "bracers", SK_SMITHERY, 0},
186 {POISONING, "poisoning", "poisonings", 0, 0}, 182 {POISONING, "poisoning", "poisonings", 0, 0},
187 {SAVEBED, "savebed", "savebeds", 0, 0}, 183 {SAVEBED, "savebed", "savebeds", 0, 0},
188 {POISONCLOUD, "poison cloud", "poison clouds", 0, 0},
189 {FIREHOLES, "fireholes", "fireholes", 0, 0},
190 {WAND, "wand", "wands", SK_THAUMATURGY, 0}, 184 {WAND, "wand", "wands", SK_THAUMATURGY, 0},
191 {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, 185 {SCROLL, "scroll", "scrolls", SK_LITERACY, 0},
192 {DIRECTOR, "director", "directors", 0, 0}, 186 {DIRECTOR, "director", "directors", 0, 0},
193 {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, 187 {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0},
194 {FORCE, "force", "forces", 0, 0}, 188 {FORCE, "force", "forces", 0, 0},
256}; 250};
257 251
258int 252int
259get_power_from_ench (int ench) 253get_power_from_ench (int ench)
260{ 254{
261 if (ench < 0) 255 if (ench < 0) ench = 0;
262 ench = 0; 256 if (ench > 20) ench = 20;
263 if (ench > 20) 257
264 ench = 20;
265 return enc_to_item_power[ench]; 258 return enc_to_item_power[ench];
266} 259}
267 260
268/* This takes an object 'op' and figures out what its item_power 261/* This takes an object 'op' and figures out what its item_power
269 * rating should be. This should only really be used by the treasure 262 * rating should be. This should only really be used by the treasure
348 enc += 1; 341 enc += 1;
349 if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) 342 if (QUERY_FLAG (op, FLAG_MAKE_INVIS))
350 enc += 1; 343 enc += 1;
351 344
352 return get_power_from_ench (enc); 345 return get_power_from_ench (enc);
353
354} 346}
355 347
356/* returns the typedata that has a number equal to itemtype, if there 348/* returns the typedata that has a number equal to itemtype, if there
357 * isn't one, returns NULL */ 349 * isn't one, returns NULL */
358
359const typedata * 350const typedata *
360get_typedata (int itemtype) 351get_typedata (int itemtype)
361{ 352{
362 int i; 353 int i;
363 354
368} 359}
369 360
370/* returns the typedata that has a name equal to itemtype, if there 361/* returns the typedata that has a name equal to itemtype, if there
371 * isn't one, return the plural name that matches, if there still isn't 362 * isn't one, return the plural name that matches, if there still isn't
372 * one return NULL */ 363 * one return NULL */
373
374const typedata * 364const typedata *
375get_typedata_by_name (const char *name) 365get_typedata_by_name (const char *name)
376{ 366{
377 int i; 367 int i;
378 368
393 * returns a static array of the description. This can return 383 * returns a static array of the description. This can return
394 * a big buffer. 384 * a big buffer.
395 * if newline is true, we don't put parens around the description 385 * if newline is true, we don't put parens around the description
396 * but do put a newline at the end. Useful when dumping to files 386 * but do put a newline at the end. Useful when dumping to files
397 */ 387 */
398char * 388const char *
399describe_resistance (const object *op, int newline) 389describe_resistance (const object *op, int newline)
400{ 390{
401 static char buf[VERY_BIG_BUF]; 391 static char buf[VERY_BIG_BUF];
402 char buf1[VERY_BIG_BUF]; 392 char buf1[VERY_BIG_BUF];
403 int tmpvar; 393 int tmpvar;
422/* 412/*
423 * query_weight(object) returns a character pointer to a static buffer 413 * query_weight(object) returns a character pointer to a static buffer
424 * containing the text-representation of the weight of the given object. 414 * containing the text-representation of the weight of the given object.
425 * The buffer will be overwritten by the next call to query_weight(). 415 * The buffer will be overwritten by the next call to query_weight().
426 */ 416 */
427 417const char *
428char *
429query_weight (const object *op) 418query_weight (const object *op)
430{ 419{
431 static char buf[10]; 420 static char buf[10];
432 sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; 421 sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying;
433 422
434 if (op->weight < 0) 423 if (op->weight < 0)
435 return " "; 424 return " ";
425
436 if (i % 1000) 426 if (i % 1000)
437 sprintf (buf, "%6.1f", i / 1000.0); 427 sprintf (buf, "%6.1f", i / 1000.0);
438 else 428 else
439 sprintf (buf, "%4d ", i / 1000); 429 sprintf (buf, "%4d ", i / 1000);
430
440 return buf; 431 return buf;
441} 432}
442 433
443/* 434/*
444 * Returns the pointer to a static buffer containing 435 * Returns the pointer to a static buffer containing
445 * the number requested (of the form first, second, third...) 436 * the number requested (of the form first, second, third...)
446 */ 437 */
447 438const char *
448char *
449get_levelnumber (int i) 439get_levelnumber (int i)
450{ 440{
451 static char buf[MAX_BUF]; 441 static char buf[MAX_BUF];
452 442
453 if (i > 99) 443 if (i > 99)
454 { 444 {
455 sprintf (buf, "%d.", i); 445 sprintf (buf, "%d.", i);
456 return buf; 446 return buf;
457 } 447 }
448
458 if (i < 21) 449 if (i < 21)
459 return levelnumbers[i]; 450 return levelnumbers[i];
460 if (!(i % 10)) 451 if (!(i % 10))
461 return levelnumbers_10[i / 10]; 452 return levelnumbers_10[i / 10];
453
462 strcpy (buf, numbers_10[i / 10]); 454 strcpy (buf, numbers_10[i / 10]);
463 strcat (buf, levelnumbers[i % 10]); 455 strcat (buf, levelnumbers[i % 10]);
464 return buf; 456 return buf;
465} 457}
466
467 458
468/* 459/*
469 * get_number(integer) returns the text-representation of the given number 460 * get_number(integer) returns the text-representation of the given number
470 * in a static buffer. The buffer might be overwritten at the next 461 * in a static buffer. The buffer might be overwritten at the next
471 * call to get_number(). 462 * call to get_number().
472 * It is currently only used by the query_name() function. 463 * It is currently only used by the query_name() function.
473 */ 464 */
474 465const char *
475char *
476get_number (int i) 466get_number (int i)
477{ 467{
478 if (i <= 20) 468 if (i <= 20)
479 return numbers[i]; 469 return numbers[i];
480 else 470 else
497 */ 487 */
498 488
499/* Aug 95 modified this slightly so that Skill tools don't have magic bonus 489/* Aug 95 modified this slightly so that Skill tools don't have magic bonus
500 * from stats.sp - b.t. 490 * from stats.sp - b.t.
501 */ 491 */
502char * 492const char *
503ring_desc (const object *op) 493ring_desc (const object *op)
504{ 494{
505 static char buf[VERY_BIG_BUF]; 495 static char buf[VERY_BIG_BUF];
506 int attr, val, len; 496 int attr, val, len;
507 497
515 if ((val = get_attr_value (&(op->stats), attr)) != 0) 505 if ((val = get_attr_value (&(op->stats), attr)) != 0)
516 { 506 {
517 sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); 507 sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val);
518 } 508 }
519 } 509 }
510
520 if (op->stats.exp) 511 if (op->stats.exp)
521 sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp); 512 sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp);
522 if (op->stats.wc) 513 if (op->stats.wc)
523 sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc); 514 sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc);
524 if (op->stats.dam) 515 if (op->stats.dam)
546 strcat (buf, "(reflect spells)"); 537 strcat (buf, "(reflect spells)");
547 if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) 538 if (QUERY_FLAG (op, FLAG_REFL_MISSILE))
548 strcat (buf, "(reflect missiles)"); 539 strcat (buf, "(reflect missiles)");
549 if (QUERY_FLAG (op, FLAG_STEALTH)) 540 if (QUERY_FLAG (op, FLAG_STEALTH))
550 strcat (buf, "(stealth)"); 541 strcat (buf, "(stealth)");
542
551 /* Shorten some of the names, so they appear better in the windows */ 543 /* Shorten some of the names, so they appear better in the windows */
552 len = strlen (buf); 544 len = strlen (buf);
553 DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF); 545 DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF);
554 DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF); 546 DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF);
555 DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF); 547 DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF);
620 case AMULET: 612 case AMULET:
621 case RING: 613 case RING:
622 if (!op->title) 614 if (!op->title)
623 { 615 {
624 /* If ring has a title, full description isn't so useful */ 616 /* If ring has a title, full description isn't so useful */
625 char *s = ring_desc (op); 617 const char *s = ring_desc (op);
626 618
627 if (s[0]) 619 if (s[0])
628 { 620 {
629 safe_strcat (buf, " ", &len, HUGE_BUF); 621 safe_strcat (buf, " ", &len, HUGE_BUF);
630 safe_strcat (buf, s, &len, HUGE_BUF); 622 safe_strcat (buf, s, &len, HUGE_BUF);
650 * overwritten. This may be a bad thing (it may be easier to assume the value 642 * overwritten. This may be a bad thing (it may be easier to assume the value
651 * returned is good forever.) However, it makes printing statements that 643 * returned is good forever.) However, it makes printing statements that
652 * use several names much easier (don't need to store them to temp variables.) 644 * use several names much easier (don't need to store them to temp variables.)
653 * 645 *
654 */ 646 */
655char * 647const char *
656query_name (const object *op) 648query_name (const object *op)
657{ 649{
658 static char buf[5][HUGE_BUF]; 650 static char buf[5][HUGE_BUF]; // OMFG
659 static int use_buf = 0; 651 static int use_buf = 0;
660 int len = 0; 652 int len = 0;
661 653
662#ifdef NEW_MATERIAL_CODE 654#ifdef NEW_MATERIAL_CODE
663 materialtype_t *mt; 655 materialtype_t *mt;
690 if (QUERY_FLAG (op, FLAG_DAMNED)) 682 if (QUERY_FLAG (op, FLAG_DAMNED))
691 safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); 683 safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF);
692 else if (QUERY_FLAG (op, FLAG_CURSED)) 684 else if (QUERY_FLAG (op, FLAG_CURSED))
693 safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); 685 safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF);
694 } 686 }
687
695 /* Basically, if the object is known magical (detect magic spell on it), 688 /* Basically, if the object is known magical (detect magic spell on it),
696 * and it isn't identified, print out the fact that 689 * and it isn't identified, print out the fact that
697 * it is magical. Assume that the detect magical spell will only set 690 * it is magical. Assume that the detect magical spell will only set
698 * KNOWN_MAGICAL if the item actually is magical. 691 * KNOWN_MAGICAL if the item actually is magical.
699 * 692 *
715 708
716 if (QUERY_FLAG (op, FLAG_APPLIED)) 709 if (QUERY_FLAG (op, FLAG_APPLIED))
717 { 710 {
718 switch (op->type) 711 switch (op->type)
719 { 712 {
720 case BOW: 713 case BOW:
721 case WAND: 714 case WAND:
722 case ROD: 715 case ROD:
723 case HORN: 716 case HORN:
724 safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); 717 safe_strcat (buf[use_buf], op->env && op->env->current_weapon == op ? " (readied)" : " (applied)", &len, HUGE_BUF);
725 break; 718 break;
726 case WEAPON: 719 case WEAPON:
727 safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); 720 safe_strcat (buf[use_buf], op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)", &len, HUGE_BUF);
728 break; 721 break;
729 case ARMOUR: 722 case ARMOUR:
730 case HELMET: 723 case HELMET:
731 case SHIELD: 724 case SHIELD:
732 case RING: 725 case RING:
733 case BOOTS: 726 case BOOTS:
734 case GLOVES: 727 case GLOVES:
735 case AMULET: 728 case AMULET:
736 case GIRDLE: 729 case GIRDLE:
737 case BRACERS: 730 case BRACERS:
738 case CLOAK: 731 case CLOAK:
739 safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); 732 safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF);
740 break; 733 break;
741 case CONTAINER: 734 case CONTAINER:
742 safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); 735 safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF);
743 break; 736 break;
744 case SKILL: 737 case SKILL:
745 default: 738 default:
746 safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); 739 safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF);
747 } 740 }
748 } 741 }
742
749 if (QUERY_FLAG (op, FLAG_UNPAID)) 743 if (QUERY_FLAG (op, FLAG_UNPAID))
750 safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); 744 safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF);
751 745
752 return buf[use_buf]; 746 return buf [use_buf];
753} 747}
754 748
755/* 749/*
756 * query_base_name(object) returns a character pointer pointing to a static 750 * query_base_name(object) returns a character pointer pointing to a static
757 * buffer which contains a verbose textual representation of the name 751 * buffer which contains a verbose textual representation of the name
791 } 785 }
792 else 786 else
793 { 787 {
794#endif 788#endif
795 if (!plural) 789 if (!plural)
796 strcpy (buf, op->name); 790 assign (buf, op->name);
797 else 791 else
798 strcpy (buf, op->name_pl); 792 assign (buf, op->name_pl);
793
799 len = strlen (buf); 794 len = strlen (buf);
800#ifdef NEW_MATERIAL_CODE 795#ifdef NEW_MATERIAL_CODE
801 } 796 }
802#endif 797#endif
803 798
807 safe_strcat (buf, op->title, &len, MAX_BUF); 802 safe_strcat (buf, op->title, &len, MAX_BUF);
808 } 803 }
809 804
810 switch (op->type) 805 switch (op->type)
811 { 806 {
812 case SPELLBOOK: 807 case SPELLBOOK:
813 case SCROLL: 808 case SCROLL:
814 case WAND: 809 case WAND:
815 case ROD: 810 case ROD:
816 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 811 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
817 { 812 {
818 if (!op->title) 813 if (!op->title)
819 { 814 {
820 safe_strcat (buf, " of ", &len, MAX_BUF); 815 safe_strcat (buf, " of ", &len, MAX_BUF);
821 if (op->inv) 816 if (op->inv)
822 safe_strcat (buf, op->inv->name, &len, MAX_BUF); 817 safe_strcat (buf, op->inv->name, &len, MAX_BUF);
823 else 818 else
824 LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); 819 LOG (llevError, "Spellbook %s lacks inventory\n", &op->name);
825 } 820 }
826 if (op->type != SPELLBOOK) 821 if (op->type != SPELLBOOK)
827 { 822 {
828 sprintf (buf2, " (lvl %d)", op->level); 823 sprintf (buf2, " (lvl %d)", op->level);
829 safe_strcat (buf, buf2, &len, MAX_BUF); 824 safe_strcat (buf, buf2, &len, MAX_BUF);
830 } 825 }
831 } 826 }
832 break; 827 break;
833 828
834 829
835 case SKILL: 830 case SKILL:
836 case AMULET: 831 case AMULET:
837 case RING: 832 case RING:
838 if (!op->title) 833 if (!op->title)
839 { 834 {
840 /* If ring has a title, full description isn't so useful */ 835 /* If ring has a title, full description isn't so useful */
841 char *s = ring_desc (op); 836 const char *s = ring_desc (op);
842 837
843 if (s[0]) 838 if (s[0])
844 { 839 {
845 safe_strcat (buf, " ", &len, MAX_BUF); 840 safe_strcat (buf, " ", &len, MAX_BUF);
846 safe_strcat (buf, s, &len, MAX_BUF); 841 safe_strcat (buf, s, &len, MAX_BUF);
847 } 842 }
848 } 843 }
849 break; 844 break;
850 default: 845 default:
851 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) 846 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED)))
852 { 847 {
853 sprintf (buf + strlen (buf), " %+d", op->magic); 848 sprintf (buf + strlen (buf), " %+d", op->magic);
854 } 849 }
855 } 850 }
851
856 return buf; 852 return buf;
857} 853}
858 854
859/* Break this off from describe_item - that function was way 855/* Break this off from describe_item - that function was way
860 * too long, making it difficult to read. This function deals 856 * too long, making it difficult to read. This function deals
861 * with describing the monsters & players abilities. It should only 857 * with describing the monsters & players abilities. It should only
862 * be called with monster & player objects. Returns a description 858 * be called with monster & player objects. Returns a description
863 * in a static buffer. 859 * in a static buffer.
864 */ 860 */
865
866static char * 861static char *
867describe_monster (const object *op) 862describe_monster (const object *op)
868{ 863{
869 char buf[MAX_BUF]; 864 char buf[MAX_BUF];
870 static char retbuf[VERY_BIG_BUF]; 865 static char retbuf[VERY_BIG_BUF];
874 869
875 /* Note that the resolution this provides for players really isn't 870 /* Note that the resolution this provides for players really isn't
876 * very good. Any player with a speed greater than .67 will 871 * very good. Any player with a speed greater than .67 will
877 * fall into the 'lightning fast movement' category. 872 * fall into the 'lightning fast movement' category.
878 */ 873 */
879 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 874 if (op->has_active_speed ())
880 { 875 {
881 switch ((int) ((FABS (op->speed)) * 15)) 876 switch ((int) ((FABS (op->speed)) * 15))
882 { 877 {
883 case 0: 878 case 0:
884 strcat (retbuf, "(very slow movement)"); 879 strcat (retbuf, "(very slow movement)");
940 { 935 {
941 treasure *t; 936 treasure *t;
942 int first = 1; 937 int first = 1;
943 938
944 for (t = op->randomitems->items; t != NULL; t = t->next) 939 for (t = op->randomitems->items; t != NULL; t = t->next)
945 if (t->item && (t->item->clone.type == SPELL)) 940 if (t->item && t->item->clone.type == SPELL)
946 { 941 {
947 if (first) 942 if (first)
948 { 943 {
949 first = 0; 944 first = 0;
950 strcat (retbuf, "(Spell abilities:)"); 945 strcat (retbuf, "(Spell abilities:)");
996 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 991 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
997 if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) 992 if (tmp->type == SKILL && !strcmp (tmp->name, "clawing"))
998 break; 993 break;
999 994
1000 if (tmp && tmp->attacktype != 0) 995 if (tmp && tmp->attacktype != 0)
1001 {
1002 DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws"); 996 { DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws") }
1003 }
1004 else 997 else
1005 {
1006 DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); 998 { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") }
1007 }
1008 } 999 }
1009 else 1000 else
1010 {
1011 DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); 1001 { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") }
1012 } 1002
1013 DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); 1003 DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned");
1014 DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); 1004 DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled");
1015 DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); 1005 DESCRIBE_PATH (retbuf, op->path_denied, "Denied");
1006
1016 for (i = 0; i < NROFATTACKS; i++) 1007 for (i = 0; i < NROFATTACKS; i++)
1017 {
1018 if (op->resist[i]) 1008 if (op->resist[i])
1019 { 1009 {
1020 sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); 1010 sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]);
1021 strcat (retbuf, buf); 1011 strcat (retbuf, buf);
1022 } 1012 }
1023 } 1013
1024 return retbuf; 1014 return retbuf;
1025} 1015}
1026 1016
1027 1017
1028/* 1018/*
1049 * 1039 *
1050 * Add 'owner' who is the person examining this object. 1040 * Add 'owner' who is the person examining this object.
1051 * owner can be null if no one is being associated with this 1041 * owner can be null if no one is being associated with this
1052 * item (eg, debug dump or the like) 1042 * item (eg, debug dump or the like)
1053 */ 1043 */
1054 1044const char *
1055char *
1056describe_item (const object *op, object *owner) 1045describe_item (const object *op, object *owner)
1057{ 1046{
1058 char buf[MAX_BUF]; 1047 char buf[MAX_BUF];
1059 static char retbuf[VERY_BIG_BUF]; 1048 static char retbuf[VERY_BIG_BUF];
1060 int identified, i; 1049 int identified, i;
1370 } 1359 }
1371 1360
1372 return retbuf; 1361 return retbuf;
1373} 1362}
1374 1363
1364std::string
1365object::describe_item (object *who)
1366{
1367 return std::string (::describe_item (this, who));
1368}
1369
1375/* Return true if the item is magical. A magical item is one that 1370/* Return true if the item is magical. A magical item is one that
1376 * increases/decreases any abilities, provides a resistance, 1371 * increases/decreases any abilities, provides a resistance,
1377 * has a generic magical bonus, or is an artifact. 1372 * has a generic magical bonus, or is an artifact.
1378 * This function is used by detect_magic to determine if an item 1373 * This function is used by detect_magic to determine if an item
1379 * should be marked as magical. 1374 * should be marked as magical.
1530 } 1525 }
1531 } 1526 }
1532 1527
1533 /* If the object is on a map, make sure we update its face */ 1528 /* If the object is on a map, make sure we update its face */
1534 if (op->map) 1529 if (op->map)
1535 update_object (op, UP_OBJ_FACE); 1530 update_object (op, UP_OBJ_CHANGE);
1536 else 1531 else
1537 { 1532 {
1538 pl = op->in_player (); 1533 pl = op->in_player ();
1539 if (pl) 1534 if (pl)
1540 /* A lot of the values can change from an update - might as well send 1535 /* A lot of the values can change from an update - might as well send

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