1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <funcpoint.h> |
|
|
26 | #include <living.h> |
25 | #include <living.h> |
27 | #include <spells.h> |
26 | #include <spells.h> |
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|
27 | |
|
|
28 | const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; |
28 | |
29 | |
29 | /* the ordering of this is actually doesn't make a difference |
30 | /* the ordering of this is actually doesn't make a difference |
30 | * However, for ease of use, new entries should go at the end |
31 | * However, for ease of use, new entries should go at the end |
31 | * so those people that debug the code that get used to something |
32 | * so those people that debug the code that get used to something |
32 | * being in the location 4 don't get confused. |
33 | * being in the location 4 don't get confused. |
… | |
… | |
46 | * may be better. |
47 | * may be better. |
47 | * Basically, for the use/nonuse, the code does something like: |
48 | * Basically, for the use/nonuse, the code does something like: |
48 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
49 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
49 | */ |
50 | */ |
50 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
51 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
51 | {"body_range", "in your range slot", "in a human's range slot"}, |
52 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
52 | {"body_arm", "on your arm", "on a human's arm"}, |
53 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
53 | {"body_torso", "on your body", "on a human's torso"}, |
54 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
54 | {"body_head", "on your head", "on a human's head"}, |
55 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
55 | {"body_neck", "around your neck", "around a humans neck"}, |
56 | {KW_body_arm , "You can put it on your arm" , "It goes on a human's arm"}, |
56 | {"body_skill", "in your skill slot", "in a human's skill slot"}, |
57 | {KW_body_torso , "You can wear it on your body" , "It goes on a human's torso"}, |
57 | {"body_finger", "on your finger", "on a human's finger"} , |
58 | {KW_body_head , "You can wear it on your head" , "It goes on a human's head"}, |
|
|
59 | {KW_body_neck , "You can wear it around your neck" , "It goes around a human's neck"}, |
|
|
60 | {KW_body_finger , "You can wear it on your finger" , "It goes on a human's finger"} , |
58 | {"body_shoulder", "around your shoulders", "around a human's shoulders"}, |
61 | {KW_body_shoulder, "You can wear it around your shoulders", "It goes around a human's shoulders"}, |
59 | {"body_foot", "on your feet", "on a human's feet"}, |
62 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
60 | {"body_hand", "on your hands", "on a human's hands"}, |
63 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
61 | {"body_wrist", "around your wrists", "around a human's wrist"}, |
64 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
62 | {"body_waist", "around your waist", "around a human's waist"}, |
65 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
63 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
66 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
64 | }; |
67 | }; |
65 | |
68 | |
66 | static char numbers[21][20] = { |
69 | static char numbers[21][20] = { |
67 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
70 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
… | |
… | |
158 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
161 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
159 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
162 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
160 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
163 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
161 | {LIGHTER, "lighter", "lighters", 0, 0}, |
164 | {LIGHTER, "lighter", "lighters", 0, 0}, |
162 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
165 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
163 | {LIGHT_SOURCE, "light source", "light sources", 0, 0}, |
|
|
164 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
166 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
165 | {MONSTER, "monster", "monsters", 0, 0}, |
|
|
166 | {SPAWN_GENERATOR, "monster generator", "monster generators", 0, 0}, |
|
|
167 | {LAMP, "lamp", "lamps", 0, 0}, |
167 | {LAMP, "lamp", "lamps", 0, 0}, |
168 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
168 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
169 | {TOOL, "tool", "tools", 0, 0}, |
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|
170 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
169 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
171 | {BUILDFAC, "building facility", "building facilities", 0, 0}, |
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|
172 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
170 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
173 | {SPINNER, "spinner", "spinners", 0, 0}, |
171 | {SPINNER, "spinner", "spinners", 0, 0}, |
174 | {GATE, "gate", "gates", 0, 0}, |
172 | {GATE, "gate", "gates", 0, 0}, |
175 | {BUTTON, "button", "buttons", 0, 0}, |
173 | {BUTTON, "button", "buttons", 0, 0}, |
176 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
174 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
… | |
… | |
183 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
181 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
184 | {CONVERTER, "converter", "converters", 0, 0}, |
182 | {CONVERTER, "converter", "converters", 0, 0}, |
185 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
183 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
186 | {POISONING, "poisoning", "poisonings", 0, 0}, |
184 | {POISONING, "poisoning", "poisonings", 0, 0}, |
187 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
185 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
188 | {POISONCLOUD, "poison cloud", "poison clouds", 0, 0}, |
|
|
189 | {FIREHOLES, "fireholes", "fireholes", 0, 0}, |
|
|
190 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
186 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
191 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
187 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
192 | {DIRECTOR, "director", "directors", 0, 0}, |
188 | {DIRECTOR, "director", "directors", 0, 0}, |
193 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
189 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
194 | {FORCE, "force", "forces", 0, 0}, |
190 | {FORCE, "force", "forces", 0, 0}, |
… | |
… | |
256 | }; |
252 | }; |
257 | |
253 | |
258 | int |
254 | int |
259 | get_power_from_ench (int ench) |
255 | get_power_from_ench (int ench) |
260 | { |
256 | { |
261 | if (ench < 0) |
|
|
262 | ench = 0; |
|
|
263 | if (ench > 20) |
|
|
264 | ench = 20; |
|
|
265 | return enc_to_item_power[ench]; |
257 | return enc_to_item_power [clamp (ench, 0, 20)]; |
266 | } |
258 | } |
267 | |
259 | |
268 | /* This takes an object 'op' and figures out what its item_power |
260 | /* This takes an object 'op' and figures out what its item_power |
269 | * rating should be. This should only really be used by the treasure |
261 | * rating should be. This should only really be used by the treasure |
270 | * generation code, and when loading legacy objects. It returns |
262 | * generation code, and when loading legacy objects. It returns |
… | |
… | |
277 | { |
269 | { |
278 | int i, tmp, enc; |
270 | int i, tmp, enc; |
279 | |
271 | |
280 | enc = 0; |
272 | enc = 0; |
281 | for (i = 0; i < NUM_STATS; i++) |
273 | for (i = 0; i < NUM_STATS; i++) |
282 | enc += get_attr_value (&op->stats, i); |
274 | enc += op->stats.stat (i); |
283 | |
275 | |
284 | /* This protection logic is pretty flawed. 20% fire resistance |
276 | /* This protection logic is pretty flawed. 20% fire resistance |
285 | * is much more valuable than 20% confusion, or 20% slow, or |
277 | * is much more valuable than 20% confusion, or 20% slow, or |
286 | * several others. Start at 1 - ignore physical - all that normal |
278 | * several others. Start at 1 - ignore physical - all that normal |
287 | * armour shouldn't be counted against |
279 | * armour shouldn't be counted against |
… | |
… | |
304 | if (op->type == WEAPON) |
296 | if (op->type == WEAPON) |
305 | { |
297 | { |
306 | for (i = 1; i < NROFATTACKS; i++) |
298 | for (i = 1; i < NROFATTACKS; i++) |
307 | if (op->attacktype & (1 << i)) |
299 | if (op->attacktype & (1 << i)) |
308 | enc++; |
300 | enc++; |
|
|
301 | |
309 | if (op->slaying) |
302 | if (op->slaying) |
310 | enc += 2; /* What it slays is probably more relevent */ |
303 | enc += 2; /* What it slays is probably more relevent */ |
311 | } |
304 | } |
|
|
305 | |
312 | /* Items the player can equip */ |
306 | /* Items the player can equip */ |
313 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
307 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
314 | (op->type == SHIELD) || (op->type == RING) || |
308 | (op->type == SHIELD) || (op->type == RING) || |
315 | (op->type == BOOTS) || (op->type == GLOVES) || |
309 | (op->type == BOOTS) || (op->type == GLOVES) || |
316 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
310 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
… | |
… | |
319 | enc += op->stats.hp; /* hp regen */ |
313 | enc += op->stats.hp; /* hp regen */ |
320 | enc += op->stats.sp; /* mana regen */ |
314 | enc += op->stats.sp; /* mana regen */ |
321 | enc += op->stats.grace; /* grace regen */ |
315 | enc += op->stats.grace; /* grace regen */ |
322 | enc += op->stats.exp; /* speed bonus */ |
316 | enc += op->stats.exp; /* speed bonus */ |
323 | } |
317 | } |
|
|
318 | |
324 | enc += op->stats.luck; |
319 | enc += op->stats.luck; |
325 | |
320 | |
326 | /* Do spell paths now */ |
321 | /* Do spell paths now */ |
327 | for (i = 1; i < NRSPELLPATHS; i++) |
322 | for (i = 1; i < NRSPELLPATHS; i++) |
328 | { |
323 | { |
… | |
… | |
348 | enc += 1; |
343 | enc += 1; |
349 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
344 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
350 | enc += 1; |
345 | enc += 1; |
351 | |
346 | |
352 | return get_power_from_ench (enc); |
347 | return get_power_from_ench (enc); |
353 | |
|
|
354 | } |
348 | } |
355 | |
349 | |
356 | /* returns the typedata that has a number equal to itemtype, if there |
350 | /* returns the typedata that has a number equal to itemtype, if there |
357 | * isn't one, returns NULL */ |
351 | * isn't one, returns NULL */ |
358 | |
|
|
359 | const typedata * |
352 | const typedata * |
360 | get_typedata (int itemtype) |
353 | get_typedata (int itemtype) |
361 | { |
354 | { |
362 | int i; |
355 | int i; |
363 | |
356 | |
364 | for (i = 0; i < item_types_size; i++) |
357 | for (i = 0; i < item_types_size; i++) |
365 | if (item_types[i].number == itemtype) |
358 | if (item_types[i].number == itemtype) |
366 | return &item_types[i]; |
359 | return &item_types[i]; |
|
|
360 | |
367 | return NULL; |
361 | return NULL; |
368 | } |
362 | } |
369 | |
363 | |
370 | /* returns the typedata that has a name equal to itemtype, if there |
364 | /* returns the typedata that has a name equal to itemtype, if there |
371 | * isn't one, return the plural name that matches, if there still isn't |
365 | * isn't one, return the plural name that matches, if there still isn't |
372 | * one return NULL */ |
366 | * one return NULL */ |
373 | |
|
|
374 | const typedata * |
367 | const typedata * |
375 | get_typedata_by_name (const char *name) |
368 | get_typedata_by_name (const char *name) |
376 | { |
369 | { |
377 | int i; |
370 | int i; |
378 | |
371 | |
379 | for (i = 0; i < item_types_size; i++) |
372 | for (i = 0; i < item_types_size; i++) |
380 | if (!strcmp (item_types[i].name, name)) |
373 | if (!strcmp (item_types[i].name, name)) |
381 | return &item_types[i]; |
374 | return &item_types[i]; |
|
|
375 | |
382 | for (i = 0; i < item_types_size; i++) |
376 | for (i = 0; i < item_types_size; i++) |
383 | if (!strcmp (item_types[i].name_pl, name)) |
377 | if (!strcmp (item_types[i].name_pl, name)) |
384 | { |
378 | { |
385 | LOG (llevInfo, |
379 | LOG (llevInfo, |
386 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is preffered\n", name, item_types[i].name); |
380 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name); |
387 | return &item_types[i]; |
381 | return &item_types[i]; |
388 | } |
382 | } |
|
|
383 | |
389 | return NULL; |
384 | return NULL; |
390 | } |
385 | } |
391 | |
386 | |
392 | /* describe_resistance generates the visible naming for resistances. |
387 | /* describe_resistance generates the visible naming for resistances. |
393 | * returns a static array of the description. This can return |
388 | * returns a static array of the description. This can return |
394 | * a big buffer. |
389 | * a big buffer. |
395 | * if newline is true, we don't put parens around the description |
390 | * if newline is true, we don't put parens around the description |
396 | * but do put a newline at the end. Useful when dumping to files |
391 | * but do put a newline at the end. Useful when dumping to files |
397 | */ |
392 | */ |
398 | char * |
393 | const char * |
399 | describe_resistance (const object *op, int newline) |
394 | describe_resistance (const object *op, int newline) |
400 | { |
395 | { |
401 | static char buf[VERY_BIG_BUF]; |
396 | static char buf[VERY_BIG_BUF]; |
402 | char buf1[VERY_BIG_BUF]; |
397 | char buf1[VERY_BIG_BUF]; |
403 | int tmpvar; |
398 | int tmpvar; |
… | |
… | |
422 | /* |
417 | /* |
423 | * query_weight(object) returns a character pointer to a static buffer |
418 | * query_weight(object) returns a character pointer to a static buffer |
424 | * containing the text-representation of the weight of the given object. |
419 | * containing the text-representation of the weight of the given object. |
425 | * The buffer will be overwritten by the next call to query_weight(). |
420 | * The buffer will be overwritten by the next call to query_weight(). |
426 | */ |
421 | */ |
427 | |
422 | const char * |
428 | char * |
|
|
429 | query_weight (const object *op) |
423 | query_weight (const object *op) |
430 | { |
424 | { |
431 | static char buf[10]; |
425 | static char buf[10]; |
432 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
426 | sint32 i = op->total_weight (); |
433 | |
427 | |
434 | if (op->weight < 0) |
428 | if (op->weight < 0) |
435 | return " "; |
429 | return " "; |
|
|
430 | |
436 | if (i % 1000) |
431 | if (i % 1000) |
437 | sprintf (buf, "%6.1f", i / 1000.0); |
432 | sprintf (buf, "%6.1f", i / 1000.0); |
438 | else |
433 | else |
439 | sprintf (buf, "%4d ", i / 1000); |
434 | sprintf (buf, "%4d ", i / 1000); |
|
|
435 | |
440 | return buf; |
436 | return buf; |
441 | } |
437 | } |
442 | |
438 | |
443 | /* |
439 | /* |
444 | * Returns the pointer to a static buffer containing |
440 | * Returns the pointer to a static buffer containing |
445 | * the number requested (of the form first, second, third...) |
441 | * the number requested (of the form first, second, third...) |
446 | */ |
442 | */ |
447 | |
443 | const char * |
448 | char * |
|
|
449 | get_levelnumber (int i) |
444 | get_levelnumber (int i) |
450 | { |
445 | { |
451 | static char buf[MAX_BUF]; |
446 | static char buf[MAX_BUF]; |
452 | |
447 | |
453 | if (i > 99) |
448 | if (i > 99) |
454 | { |
449 | { |
455 | sprintf (buf, "%d.", i); |
450 | sprintf (buf, "%d.", i); |
456 | return buf; |
451 | return buf; |
457 | } |
452 | } |
|
|
453 | |
458 | if (i < 21) |
454 | if (i < 21) |
459 | return levelnumbers[i]; |
455 | return levelnumbers[i]; |
460 | if (!(i % 10)) |
456 | if (!(i % 10)) |
461 | return levelnumbers_10[i / 10]; |
457 | return levelnumbers_10[i / 10]; |
|
|
458 | |
462 | strcpy (buf, numbers_10[i / 10]); |
459 | strcpy (buf, numbers_10[i / 10]); |
463 | strcat (buf, levelnumbers[i % 10]); |
460 | strcat (buf, levelnumbers[i % 10]); |
464 | return buf; |
461 | return buf; |
465 | } |
462 | } |
466 | |
|
|
467 | |
463 | |
468 | /* |
464 | /* |
469 | * get_number(integer) returns the text-representation of the given number |
465 | * get_number(integer) returns the text-representation of the given number |
470 | * in a static buffer. The buffer might be overwritten at the next |
466 | * in a static buffer. The buffer might be overwritten at the next |
471 | * call to get_number(). |
467 | * call to get_number(). |
472 | * It is currently only used by the query_name() function. |
468 | * It is currently only used by the query_name() function. |
473 | */ |
469 | */ |
474 | |
470 | const char * |
475 | char * |
|
|
476 | get_number (int i) |
471 | get_number (int i) |
477 | { |
472 | { |
478 | if (i <= 20) |
473 | if (i <= 20) |
479 | return numbers[i]; |
474 | return numbers[i]; |
480 | else |
475 | else |
… | |
… | |
497 | */ |
492 | */ |
498 | |
493 | |
499 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
494 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
500 | * from stats.sp - b.t. |
495 | * from stats.sp - b.t. |
501 | */ |
496 | */ |
502 | char * |
497 | const char * |
503 | ring_desc (const object *op) |
498 | ring_desc (const object *op) |
504 | { |
499 | { |
505 | static char buf[VERY_BIG_BUF]; |
500 | static dynbuf_text buf; buf.clear (); |
506 | int attr, val, len; |
501 | int attr, val, len; |
507 | |
502 | |
508 | buf[0] = 0; |
|
|
509 | |
|
|
510 | if (!QUERY_FLAG (op, FLAG_IDENTIFIED)) |
503 | if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
511 | return buf; |
504 | { |
512 | |
|
|
513 | for (attr = 0; attr < NUM_STATS; attr++) |
505 | for (attr = 0; attr < NUM_STATS; attr++) |
514 | { |
506 | if ((val = op->stats.stat (attr))) |
515 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
|
|
516 | { |
|
|
517 | sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); |
507 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
518 | } |
|
|
519 | } |
|
|
520 | if (op->stats.exp) |
|
|
521 | sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp); |
|
|
522 | if (op->stats.wc) |
|
|
523 | sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc); |
|
|
524 | if (op->stats.dam) |
|
|
525 | sprintf (buf + strlen (buf), "(dam%+d)", op->stats.dam); |
|
|
526 | if (op->stats.ac) |
|
|
527 | sprintf (buf + strlen (buf), "(ac%+d)", op->stats.ac); |
|
|
528 | |
508 | |
|
|
509 | if (op->stats.exp) buf.printf ("(speed %+lld)", (long long)op->stats.exp); |
|
|
510 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
|
|
511 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
|
|
512 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
|
|
513 | |
529 | strcat (buf, describe_resistance (op, 0)); |
514 | buf << describe_resistance (op, 0); |
530 | |
515 | |
531 | if (op->stats.food != 0) |
516 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
532 | sprintf (buf + strlen (buf), "(sustenance%+d)", op->stats.food); |
517 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
533 | /* else if (op->stats.food < 0) |
518 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
534 | sprintf(buf+strlen(buf), "(hunger%+d)", op->stats.food); */ |
519 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
535 | if (op->stats.grace) |
520 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
536 | sprintf (buf + strlen (buf), "(grace%+d)", op->stats.grace); |
|
|
537 | if (op->stats.sp && op->type != SKILL) |
|
|
538 | sprintf (buf + strlen (buf), "(magic%+d)", op->stats.sp); |
|
|
539 | if (op->stats.hp) |
|
|
540 | sprintf (buf + strlen (buf), "(regeneration%+d)", op->stats.hp); |
|
|
541 | if (op->stats.luck) |
|
|
542 | sprintf (buf + strlen (buf), "(luck%+d)", op->stats.luck); |
|
|
543 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
|
|
544 | strcat (buf, "(lifesaving)"); |
|
|
545 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
|
|
546 | strcat (buf, "(reflect spells)"); |
|
|
547 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
|
|
548 | strcat (buf, "(reflect missiles)"); |
|
|
549 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
550 | strcat (buf, "(stealth)"); |
|
|
551 | /* Shorten some of the names, so they appear better in the windows */ |
|
|
552 | len = strlen (buf); |
|
|
553 | DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF); |
|
|
554 | DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF); |
|
|
555 | DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF); |
|
|
556 | |
521 | |
557 | /* if(op->item_power) |
522 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
558 | sprintf(buf+strlen(buf), "(item_power %+d)",op->item_power); |
523 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
559 | */ |
524 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
560 | if (buf[0] == 0 && op->type != SKILL) |
525 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
561 | strcpy (buf, "of adornment"); |
|
|
562 | |
526 | |
|
|
527 | buf.add_paths ("Attuned" , op->path_attuned); |
|
|
528 | buf.add_paths ("Repelled", op->path_repelled); |
|
|
529 | buf.add_paths ("Denied" , op->path_denied); |
|
|
530 | |
|
|
531 | if (buf.empty ()) |
|
|
532 | buf << "of adornment"; |
|
|
533 | } |
563 | |
534 | |
564 | return buf; |
535 | return buf; |
565 | } |
536 | } |
566 | |
537 | |
567 | /* |
538 | /* |
… | |
… | |
569 | * contain any information about object status (worn/cursed/etc.) |
540 | * contain any information about object status (worn/cursed/etc.) |
570 | */ |
541 | */ |
571 | const char * |
542 | const char * |
572 | query_short_name (const object *op) |
543 | query_short_name (const object *op) |
573 | { |
544 | { |
574 | static char buf[HUGE_BUF]; |
|
|
575 | char buf2[HUGE_BUF]; |
|
|
576 | int len = 0; |
|
|
577 | |
|
|
578 | if (op->name == NULL) |
545 | if (!op->name) |
579 | return "(null)"; |
546 | return "(null)"; |
580 | |
547 | |
581 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
548 | if (!op->nrof |
|
|
549 | && !op->weight |
|
|
550 | && !op->title |
|
|
551 | && !is_magical (op) |
|
|
552 | && op->slaying != shstr_money) |
582 | return op->name; /* To speed things up (or make things slower?) */ |
553 | return op->name; /* To speed things up (or make things slower?) */ |
583 | |
554 | |
584 | if (op->nrof <= 1) |
555 | static dynbuf_text buf; buf.clear (); |
585 | safe_strcat (buf, op->name, &len, HUGE_BUF); |
556 | |
586 | else |
557 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
587 | safe_strcat (buf, op->name_pl, &len, HUGE_BUF); |
|
|
588 | |
558 | |
589 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
559 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
590 | { |
560 | buf << ' ' << op->title; |
591 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
592 | safe_strcat (buf, op->title, &len, HUGE_BUF); |
|
|
593 | } |
|
|
594 | |
561 | |
595 | switch (op->type) |
562 | switch (op->type) |
596 | { |
563 | { |
597 | case SPELLBOOK: |
564 | case SPELLBOOK: |
598 | case SCROLL: |
565 | case SCROLL: |
599 | case WAND: |
566 | case WAND: |
600 | case ROD: |
567 | case ROD: |
601 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
568 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
602 | { |
569 | { |
603 | if (!op->title) |
570 | if (!op->title) |
604 | { |
571 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
605 | safe_strcat (buf, " of ", &len, HUGE_BUF); |
572 | |
606 | if (op->inv) |
|
|
607 | safe_strcat (buf, op->inv->name, &len, HUGE_BUF); |
|
|
608 | else |
|
|
609 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
|
|
610 | } |
|
|
611 | if (op->type != SPELLBOOK) |
573 | if (op->type != SPELLBOOK) |
612 | { |
|
|
613 | sprintf (buf2, " (lvl %d)", op->level); |
574 | buf.printf (" (lvl %d)", op->level); |
614 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
|
|
615 | } |
|
|
616 | } |
575 | } |
617 | break; |
576 | break; |
618 | |
577 | |
|
|
578 | case ALTAR: |
|
|
579 | case TRIGGER_ALTAR: |
|
|
580 | case IDENTIFY_ALTAR: |
|
|
581 | case CONVERTER: |
|
|
582 | if (op->slaying == shstr_money) |
|
|
583 | { |
|
|
584 | bool wrap = !!buf.size (); |
|
|
585 | |
|
|
586 | if (wrap) buf << " ["; |
|
|
587 | |
|
|
588 | archetype *coin = 0; |
|
|
589 | |
|
|
590 | for (char const *const *c = coins; *coins; ++c) |
|
|
591 | if ((coin = archetype::find (*c))) |
|
|
592 | if (op->stats.food % coin->value == 0) |
|
|
593 | break; |
|
|
594 | |
|
|
595 | sint32 coins = op->stats.food / coin->value; |
|
|
596 | |
|
|
597 | buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); |
|
|
598 | |
|
|
599 | if (wrap) buf << ']'; |
|
|
600 | } |
|
|
601 | break; |
|
|
602 | |
619 | case SKILL: |
603 | case SKILL: |
620 | case AMULET: |
604 | case AMULET: |
621 | case RING: |
605 | case RING: |
622 | if (!op->title) |
606 | if (!op->title) |
623 | { |
607 | { |
624 | /* If ring has a title, full description isn't so useful */ |
608 | /* If ring has a title, full description isn't so useful */ |
625 | char *s = ring_desc (op); |
609 | const char *s = ring_desc (op); |
626 | |
610 | |
627 | if (s[0]) |
611 | if (s && *s) |
628 | { |
612 | buf << " " << s; |
629 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
630 | safe_strcat (buf, s, &len, HUGE_BUF); |
|
|
631 | } |
|
|
632 | } |
613 | } |
633 | break; |
614 | break; |
|
|
615 | |
634 | default: |
616 | default: |
635 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
617 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
636 | { |
|
|
637 | sprintf (buf2, " %+d", op->magic); |
618 | buf.printf (" %+d", op->magic); |
638 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
|
|
639 | } |
|
|
640 | } |
619 | } |
|
|
620 | |
641 | return buf; |
621 | return buf; |
642 | } |
622 | } |
643 | |
623 | |
644 | /* |
624 | /* |
645 | * query_name(object) returns a character pointer pointing to a static |
625 | * query_name(object) returns a character pointer pointing to a static |
… | |
… | |
650 | * overwritten. This may be a bad thing (it may be easier to assume the value |
630 | * overwritten. This may be a bad thing (it may be easier to assume the value |
651 | * returned is good forever.) However, it makes printing statements that |
631 | * returned is good forever.) However, it makes printing statements that |
652 | * use several names much easier (don't need to store them to temp variables.) |
632 | * use several names much easier (don't need to store them to temp variables.) |
653 | * |
633 | * |
654 | */ |
634 | */ |
655 | char * |
635 | const char * |
656 | query_name (const object *op) |
636 | query_name (const object *op) |
657 | { |
637 | { |
658 | static char buf[5][HUGE_BUF]; |
638 | int len = 0; |
|
|
639 | static dynbuf_text bufs[5]; |
659 | static int use_buf = 0; |
640 | static int use_buf = 0; |
660 | int len = 0; |
|
|
661 | |
|
|
662 | #ifdef NEW_MATERIAL_CODE |
|
|
663 | materialtype_t *mt; |
|
|
664 | #endif |
|
|
665 | |
641 | |
666 | use_buf++; |
642 | use_buf++; |
667 | use_buf %= 5; |
643 | use_buf %= 5; |
668 | |
644 | |
669 | #ifdef NEW_MATERIAL_CODE |
645 | dynbuf_text &buf = bufs [use_buf]; |
|
|
646 | buf.clear (); |
|
|
647 | |
670 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
648 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
671 | { |
|
|
672 | mt = name_to_material (op->materialname); |
649 | if (materialtype_t *mt = name_to_material (op->materialname)) |
673 | if (mt) |
650 | buf << mt->description << ' '; |
674 | { |
|
|
675 | safe_strcat (buf[use_buf], mt->description, &len, HUGE_BUF); |
|
|
676 | safe_strcat (buf[use_buf], " ", &len, HUGE_BUF); |
|
|
677 | } |
|
|
678 | } |
|
|
679 | #endif |
|
|
680 | |
651 | |
681 | safe_strcat (buf[use_buf], query_short_name (op), &len, HUGE_BUF); |
652 | buf << query_short_name (op); |
682 | |
653 | |
683 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
654 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
684 | safe_strcat (buf[use_buf], " *", &len, HUGE_BUF); |
655 | buf << " *"; |
685 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
656 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
686 | safe_strcat (buf[use_buf], " (open)", &len, HUGE_BUF); |
657 | buf << " (open)"; |
687 | |
658 | |
688 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
659 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
689 | { |
660 | { |
690 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
661 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
691 | safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); |
662 | buf << " (damned)"; |
692 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
663 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
693 | safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); |
664 | buf << " (cursed)"; |
694 | } |
665 | } |
|
|
666 | |
695 | /* Basically, if the object is known magical (detect magic spell on it), |
667 | /* Basically, if the object is known magical (detect magic spell on it), |
696 | * and it isn't identified, print out the fact that |
668 | * and it isn't identified, print out the fact that |
697 | * it is magical. Assume that the detect magical spell will only set |
669 | * it is magical. Assume that the detect magical spell will only set |
698 | * KNOWN_MAGICAL if the item actually is magical. |
670 | * KNOWN_MAGICAL if the item actually is magical. |
699 | * |
671 | * |
700 | * Changed in V 0.91.4 - still print that the object is magical even |
672 | * Changed in V 0.91.4 - still print that the object is magical even |
701 | * if it has been applied. Equipping an item does not tell full |
673 | * if it has been applied. Equipping an item does not tell full |
702 | * abilities, especially for artifact items. |
674 | * abilities, especially for artifact items. |
703 | */ |
675 | */ |
704 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
676 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
705 | safe_strcat (buf[use_buf], " (magic)", &len, HUGE_BUF); |
677 | buf << " (magic)"; |
706 | |
678 | |
707 | #if 0 |
679 | #if 0 |
708 | /* item_power will be returned in desribe_item - it shouldn't really |
680 | /* item_power will be returned in desribe_item - it shouldn't really |
709 | * be returned in the name. |
681 | * be returned in the name. |
710 | */ |
682 | */ |
… | |
… | |
715 | |
687 | |
716 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
688 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
717 | { |
689 | { |
718 | switch (op->type) |
690 | switch (op->type) |
719 | { |
691 | { |
720 | case BOW: |
692 | case BOW: |
721 | case WAND: |
693 | case WAND: |
722 | case ROD: |
694 | case ROD: |
723 | case HORN: |
695 | case HORN: |
724 | safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); |
696 | buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)"); |
725 | break; |
697 | break; |
726 | case WEAPON: |
698 | case WEAPON: |
727 | safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); |
699 | buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)"); |
728 | break; |
700 | break; |
729 | case ARMOUR: |
701 | case ARMOUR: |
730 | case HELMET: |
702 | case HELMET: |
731 | case SHIELD: |
703 | case SHIELD: |
732 | case RING: |
704 | case RING: |
733 | case BOOTS: |
705 | case BOOTS: |
734 | case GLOVES: |
706 | case GLOVES: |
735 | case AMULET: |
707 | case AMULET: |
736 | case GIRDLE: |
708 | case GIRDLE: |
737 | case BRACERS: |
709 | case BRACERS: |
738 | case CLOAK: |
710 | case CLOAK: |
739 | safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); |
711 | buf << " (worn)"; |
740 | break; |
712 | break; |
741 | case CONTAINER: |
713 | case CONTAINER: |
742 | safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); |
714 | buf << " (active)"; |
743 | break; |
715 | break; |
744 | case SKILL: |
716 | case SKILL: |
745 | default: |
717 | default: |
746 | safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); |
718 | buf << " (applied)"; |
747 | } |
719 | } |
748 | } |
720 | } |
|
|
721 | |
749 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
722 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
750 | safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); |
723 | buf << " (unpaid)"; |
751 | |
724 | |
752 | return buf[use_buf]; |
725 | return buf; |
753 | } |
726 | } |
754 | |
727 | |
755 | /* |
728 | /* |
756 | * query_base_name(object) returns a character pointer pointing to a static |
729 | * query_base_name(object) returns a character pointer pointing to a static |
757 | * buffer which contains a verbose textual representation of the name |
730 | * buffer which contains a verbose textual representation of the name |
… | |
… | |
762 | * If plural is set, we generate the plural name of this. |
735 | * If plural is set, we generate the plural name of this. |
763 | */ |
736 | */ |
764 | const char * |
737 | const char * |
765 | query_base_name (const object *op, int plural) |
738 | query_base_name (const object *op, int plural) |
766 | { |
739 | { |
767 | static char buf[MAX_BUF], buf2[MAX_BUF]; |
|
|
768 | int len; |
|
|
769 | materialtype_t *mt; |
|
|
770 | |
|
|
771 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
740 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
772 | return "(null)"; |
741 | return "(null)"; |
773 | |
742 | |
774 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
743 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
775 | return op->name; /* To speed things up (or make things slower?) */ |
744 | return op->name; /* To speed things up (or make things slower?) */ |
776 | |
745 | |
|
|
746 | static dynbuf_text buf; buf.clear (); |
|
|
747 | |
777 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
748 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
778 | mt = name_to_material (op->materialname); |
749 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
750 | if (op->arch->materialname != mt->name) |
|
|
751 | buf << mt->description << ' '; |
779 | |
752 | |
780 | #ifdef NEW_MATERIAL_CODE |
753 | buf << (plural ? op->name_pl : op->name); |
781 | if ((op->is_armor () || op->is_weapon ()) && op->materialname && mt && |
|
|
782 | op->arch->clone.materialname != mt->name && !(op->material & M_SPECIAL)) |
|
|
783 | { |
|
|
784 | strcpy (buf, mt->description); |
|
|
785 | len = strlen (buf); |
|
|
786 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
787 | if (!plural) |
|
|
788 | safe_strcat (buf, op->name, &len, MAX_BUF); |
|
|
789 | else |
|
|
790 | safe_strcat (buf, op->name_pl, &len, MAX_BUF); |
|
|
791 | } |
|
|
792 | else |
|
|
793 | { |
|
|
794 | #endif |
|
|
795 | if (!plural) |
|
|
796 | strcpy (buf, op->name); |
|
|
797 | else |
|
|
798 | strcpy (buf, op->name_pl); |
|
|
799 | len = strlen (buf); |
|
|
800 | #ifdef NEW_MATERIAL_CODE |
|
|
801 | } |
|
|
802 | #endif |
|
|
803 | |
754 | |
804 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
755 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
805 | { |
756 | buf << ' ' << op->title; |
806 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
807 | safe_strcat (buf, op->title, &len, MAX_BUF); |
|
|
808 | } |
|
|
809 | |
757 | |
810 | switch (op->type) |
758 | switch (op->type) |
811 | { |
759 | { |
812 | case SPELLBOOK: |
760 | case SPELLBOOK: |
813 | case SCROLL: |
761 | case SCROLL: |
814 | case WAND: |
762 | case WAND: |
815 | case ROD: |
763 | case ROD: |
816 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
764 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
817 | { |
765 | { |
818 | if (!op->title) |
766 | if (!op->title) |
819 | { |
767 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
820 | safe_strcat (buf, " of ", &len, MAX_BUF); |
768 | |
821 | if (op->inv) |
|
|
822 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
|
|
823 | else |
|
|
824 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
|
|
825 | } |
|
|
826 | if (op->type != SPELLBOOK) |
769 | if (op->type != SPELLBOOK) |
827 | { |
|
|
828 | sprintf (buf2, " (lvl %d)", op->level); |
770 | buf.printf (" (lvl %d)", op->level); |
829 | safe_strcat (buf, buf2, &len, MAX_BUF); |
|
|
830 | } |
|
|
831 | } |
771 | } |
832 | break; |
772 | break; |
833 | |
773 | |
834 | |
774 | |
835 | case SKILL: |
775 | case SKILL: |
836 | case AMULET: |
776 | case AMULET: |
837 | case RING: |
777 | case RING: |
838 | if (!op->title) |
778 | if (!op->title) |
839 | { |
779 | { |
840 | /* If ring has a title, full description isn't so useful */ |
780 | /* If ring has a title, full description isn't so useful */ |
841 | char *s = ring_desc (op); |
781 | const char *s = ring_desc (op); |
842 | |
782 | |
843 | if (s[0]) |
783 | if (s && *s) |
844 | { |
784 | buf << ' ' << s; |
845 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
846 | safe_strcat (buf, s, &len, MAX_BUF); |
|
|
847 | } |
|
|
848 | } |
785 | } |
849 | break; |
786 | break; |
|
|
787 | |
850 | default: |
788 | default: |
851 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
789 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
852 | { |
790 | buf.printf (" %+d", op->magic); |
853 | sprintf (buf + strlen (buf), " %+d", op->magic); |
|
|
854 | } |
|
|
855 | } |
791 | } |
|
|
792 | |
856 | return buf; |
793 | return buf; |
857 | } |
794 | } |
858 | |
795 | |
859 | /* Break this off from describe_item - that function was way |
796 | /* Break this off from describe_item - that function was way |
860 | * too long, making it difficult to read. This function deals |
797 | * too long, making it difficult to read. This function deals |
861 | * with describing the monsters & players abilities. It should only |
798 | * with describing the monsters & players abilities. It should only |
862 | * be called with monster & player objects. Returns a description |
799 | * be called with monster & player objects. Returns a description |
863 | * in a static buffer. |
800 | * in a static buffer. |
864 | */ |
801 | */ |
865 | |
|
|
866 | static char * |
802 | static const char * |
867 | describe_monster (const object *op) |
803 | describe_monster (const object *op) |
868 | { |
804 | { |
869 | char buf[MAX_BUF]; |
805 | static dynbuf_text buf; buf.clear (); |
870 | static char retbuf[VERY_BIG_BUF]; |
|
|
871 | int i; |
|
|
872 | |
|
|
873 | retbuf[0] = '\0'; |
|
|
874 | |
806 | |
875 | /* Note that the resolution this provides for players really isn't |
807 | /* Note that the resolution this provides for players really isn't |
876 | * very good. Any player with a speed greater than .67 will |
808 | * very good. Any player with a speed greater than .67 will |
877 | * fall into the 'lightning fast movement' category. |
809 | * fall into the 'lightning fast movement' category. |
878 | */ |
810 | */ |
879 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
811 | if (op->has_active_speed ()) |
880 | { |
|
|
881 | switch ((int) ((FABS (op->speed)) * 15)) |
812 | switch ((int) ((FABS (op->speed)) * 15)) |
882 | { |
813 | { |
883 | case 0: |
814 | case 0: |
884 | strcat (retbuf, "(very slow movement)"); |
815 | buf << "(very slow movement)"; |
885 | break; |
816 | break; |
886 | case 1: |
817 | case 1: |
887 | strcat (retbuf, "(slow movement)"); |
818 | buf << "(slow movement)"; |
888 | break; |
819 | break; |
889 | case 2: |
820 | case 2: |
890 | strcat (retbuf, "(normal movement)"); |
821 | buf << "(normal movement)"; |
891 | break; |
822 | break; |
892 | case 3: |
823 | case 3: |
893 | case 4: |
824 | case 4: |
894 | strcat (retbuf, "(fast movement)"); |
825 | buf << "(fast movement)"; |
895 | break; |
826 | break; |
896 | case 5: |
827 | case 5: |
897 | case 6: |
828 | case 6: |
898 | strcat (retbuf, "(very fast movement)"); |
829 | buf << "(very fast movement)"; |
899 | break; |
830 | break; |
900 | case 7: |
831 | case 7: |
901 | case 8: |
832 | case 8: |
902 | case 9: |
833 | case 9: |
903 | case 10: |
834 | case 10: |
904 | strcat (retbuf, "(extremely fast movement)"); |
835 | buf << "(extremely fast movement)"; |
905 | break; |
836 | break; |
906 | default: |
837 | default: |
907 | strcat (retbuf, "(lightning fast movement)"); |
838 | buf << "(lightning fast movement)"; |
908 | break; |
839 | break; |
909 | } |
840 | } |
910 | } |
841 | |
911 | if (QUERY_FLAG (op, FLAG_UNDEAD)) |
842 | if (QUERY_FLAG (op, FLAG_UNDEAD)) buf << "(undead)"; |
912 | strcat (retbuf, "(undead)"); |
|
|
913 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) |
843 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) buf << "(see invisible)"; |
914 | strcat (retbuf, "(see invisible)"); |
844 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) buf << "(wield weapon)"; |
915 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) |
845 | if (QUERY_FLAG (op, FLAG_USE_BOW)) buf << "(archer)"; |
916 | strcat (retbuf, "(wield weapon)"); |
846 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) buf << "(wear armour)"; |
917 | if (QUERY_FLAG (op, FLAG_USE_BOW)) |
847 | if (QUERY_FLAG (op, FLAG_USE_RING)) buf << "(wear ring)"; |
918 | strcat (retbuf, "(archer)"); |
848 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) buf << "(read scroll)"; |
919 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) |
849 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) buf << "(fires wand/rod/horn)"; |
920 | strcat (retbuf, "(wear armour)"); |
|
|
921 | if (QUERY_FLAG (op, FLAG_USE_RING)) |
|
|
922 | strcat (retbuf, "(wear ring)"); |
|
|
923 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) |
|
|
924 | strcat (retbuf, "(read scroll)"); |
|
|
925 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) |
|
|
926 | strcat (retbuf, "(fires wand/rod/horn)"); |
|
|
927 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) |
850 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) buf << "(skill user)"; |
928 | strcat (retbuf, "(skill user)"); |
851 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) buf << "(spellcaster)"; |
929 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) |
852 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) buf << "(friendly)"; |
930 | strcat (retbuf, "(spellcaster)"); |
|
|
931 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
932 | strcat (retbuf, "(friendly)"); |
|
|
933 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
853 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) buf << "(unaggressive)"; |
934 | strcat (retbuf, "(unaggressive)"); |
854 | if (QUERY_FLAG (op, FLAG_HITBACK)) buf << "(hitback)"; |
935 | if (QUERY_FLAG (op, FLAG_HITBACK)) |
855 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealthy)"; |
936 | strcat (retbuf, "(hitback)"); |
856 | |
937 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
938 | strcat (retbuf, "(stealthy)"); |
|
|
939 | if (op->randomitems != NULL) |
857 | if (op->randomitems) |
940 | { |
858 | { |
941 | treasure *t; |
|
|
942 | int first = 1; |
859 | bool first = 1; |
943 | |
860 | |
944 | for (t = op->randomitems->items; t != NULL; t = t->next) |
861 | for (treasure *t = op->randomitems->items; t; t = t->next) |
945 | if (t->item && (t->item->clone.type == SPELL)) |
862 | if (t->item && t->item->type == SPELL) |
946 | { |
863 | { |
947 | if (first) |
864 | if (first) |
948 | { |
865 | buf << "(Spell abilities:)"; |
|
|
866 | |
949 | first = 0; |
867 | first = 0; |
950 | strcat (retbuf, "(Spell abilities:)"); |
868 | |
951 | } |
869 | buf << '(' << t->item->object::name << ')'; |
952 | strcat (retbuf, "("); |
|
|
953 | strcat (retbuf, t->item->clone.name); |
|
|
954 | strcat (retbuf, ")"); |
|
|
955 | } |
870 | } |
956 | } |
871 | } |
|
|
872 | |
957 | if (op->type == PLAYER) |
873 | if (op->type == PLAYER) |
958 | { |
874 | { |
959 | if (op->contr->digestion) |
875 | if (op->contr->digestion) |
960 | { |
|
|
961 | if (op->contr->digestion != 0) |
|
|
962 | sprintf (buf, "(sustenance%+d)", op->contr->digestion); |
876 | buf.printf ("(sustenance%+d)", op->contr->digestion); |
963 | strcat (retbuf, buf); |
877 | |
964 | } |
|
|
965 | if (op->contr->gen_grace) |
878 | if (op->contr->gen_grace) |
966 | { |
|
|
967 | sprintf (buf, "(grace%+d)", op->contr->gen_grace); |
879 | buf.printf ("(grace%+d)", op->contr->gen_grace); |
968 | strcat (retbuf, buf); |
880 | |
969 | } |
|
|
970 | if (op->contr->gen_sp) |
881 | if (op->contr->gen_sp) |
971 | { |
|
|
972 | sprintf (buf, "(magic%+d)", op->contr->gen_sp); |
882 | buf.printf ("(magic%+d)", op->contr->gen_sp); |
973 | strcat (retbuf, buf); |
883 | |
974 | } |
|
|
975 | if (op->contr->gen_hp) |
884 | if (op->contr->gen_hp) |
976 | { |
|
|
977 | sprintf (buf, "(regeneration%+d)", op->contr->gen_hp); |
885 | buf.printf ("(regeneration%+d)", op->contr->gen_hp); |
978 | strcat (retbuf, buf); |
886 | |
979 | } |
|
|
980 | if (op->stats.luck) |
887 | if (op->stats.luck) |
981 | { |
|
|
982 | sprintf (buf, "(luck%+d)", op->stats.luck); |
888 | buf.printf ("(luck%+d)", op->stats.luck); |
983 | strcat (retbuf, buf); |
|
|
984 | } |
|
|
985 | } |
889 | } |
986 | |
890 | |
987 | /* describe attacktypes */ |
891 | /* describe attacktypes */ |
988 | if (is_dragon_pl (op)) |
892 | if (is_dragon_pl (op)) |
989 | { |
893 | { |
… | |
… | |
991 | * Break apart the for loop - move the comparison checking down - |
895 | * Break apart the for loop - move the comparison checking down - |
992 | * this makes it more readable. |
896 | * this makes it more readable. |
993 | */ |
897 | */ |
994 | object *tmp; |
898 | object *tmp; |
995 | |
899 | |
996 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
900 | for (tmp = op->inv; tmp; tmp = tmp->below) |
997 | if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) |
901 | if (tmp->type == SKILL && tmp->name == shstr_clawing) |
998 | break; |
902 | break; |
999 | |
903 | |
1000 | if (tmp && tmp->attacktype != 0) |
904 | if (tmp && tmp->attacktype) |
1001 | { |
905 | buf.add_abilities ("Claws", tmp->attacktype); |
1002 | DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws"); |
|
|
1003 | } |
|
|
1004 | else |
906 | else |
1005 | { |
907 | buf.add_abilities ("Attacks", op->attacktype); |
1006 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
|
|
1007 | } |
|
|
1008 | } |
908 | } |
1009 | else |
909 | else |
1010 | { |
910 | buf.add_abilities ("Attacks", op->attacktype); |
1011 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
911 | |
1012 | } |
912 | buf.add_paths ("Attuned" , op->path_attuned); |
1013 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
913 | buf.add_paths ("Repelled", op->path_repelled); |
1014 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
914 | buf.add_paths ("Denied" , op->path_denied); |
1015 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
915 | |
1016 | for (i = 0; i < NROFATTACKS; i++) |
916 | for (int i = 0; i < NROFATTACKS; i++) |
1017 | { |
|
|
1018 | if (op->resist[i]) |
917 | if (op->resist[i]) |
1019 | { |
|
|
1020 | sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); |
918 | buf.printf ("(%s %+d)", resist_plus[i], op->resist[i]); |
1021 | strcat (retbuf, buf); |
919 | |
1022 | } |
|
|
1023 | } |
|
|
1024 | return retbuf; |
920 | return buf; |
1025 | } |
921 | } |
1026 | |
|
|
1027 | |
922 | |
1028 | /* |
923 | /* |
1029 | * Returns a pointer to a static buffer which contains a |
924 | * Returns a pointer to a static buffer which contains a |
1030 | * description of the given object. |
925 | * description of the given object. |
1031 | * If it is a monster, lots of information about its abilities |
926 | * If it is a monster, lots of information about its abilities |
… | |
… | |
1049 | * |
944 | * |
1050 | * Add 'owner' who is the person examining this object. |
945 | * Add 'owner' who is the person examining this object. |
1051 | * owner can be null if no one is being associated with this |
946 | * owner can be null if no one is being associated with this |
1052 | * item (eg, debug dump or the like) |
947 | * item (eg, debug dump or the like) |
1053 | */ |
948 | */ |
1054 | |
949 | const char * |
1055 | char * |
|
|
1056 | describe_item (const object *op, object *owner) |
950 | describe_item (const object *op, object *owner) |
1057 | { |
951 | { |
1058 | char buf[MAX_BUF]; |
952 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
1059 | static char retbuf[VERY_BIG_BUF]; |
953 | return describe_monster (op); |
|
|
954 | |
|
|
955 | static dynbuf_text buf; buf.clear (); |
1060 | int identified, i; |
956 | int identified, i; |
1061 | |
957 | |
1062 | retbuf[0] = '\0'; |
|
|
1063 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
|
|
1064 | { |
|
|
1065 | return describe_monster (op); |
|
|
1066 | } |
|
|
1067 | /* figure this out once, instead of making multiple calls to need_identify. |
958 | /* figure this out once, instead of making multiple calls to need_identify. |
1068 | * also makes the code easier to read. |
959 | * also makes the code easier to read. |
1069 | */ |
960 | */ |
1070 | if (!need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED)) |
961 | identified = !need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED); |
1071 | identified = 1; |
962 | if (!identified) |
1072 | else |
963 | buf << "(unidentified)"; |
1073 | { |
964 | |
1074 | strcpy (retbuf, "(unidentified)"); |
|
|
1075 | identified = 0; |
|
|
1076 | } |
|
|
1077 | switch (op->type) |
965 | switch (op->type) |
1078 | { |
966 | { |
1079 | case BOW: |
967 | case BOW: |
1080 | case ARROW: |
968 | case ARROW: |
1081 | case WAND: |
969 | case WAND: |
1082 | case ROD: |
970 | case ROD: |
1083 | case HORN: |
971 | case HORN: |
1084 | case WEAPON: |
972 | case WEAPON: |
1085 | case ARMOUR: |
973 | case ARMOUR: |
1086 | case HELMET: |
974 | case HELMET: |
1087 | case SHIELD: |
975 | case SHIELD: |
1088 | case BOOTS: |
976 | case BOOTS: |
1089 | case GLOVES: |
977 | case GLOVES: |
1090 | case GIRDLE: |
978 | case GIRDLE: |
1091 | case BRACERS: |
979 | case BRACERS: |
1092 | case CLOAK: |
980 | case CLOAK: |
1093 | case SKILL_TOOL: |
981 | case SKILL_TOOL: |
1094 | break; /* We have more information to do below this switch */ |
982 | break; /* We have more information to do below this switch */ |
1095 | |
983 | |
1096 | case POWER_CRYSTAL: |
984 | case POWER_CRYSTAL: |
1097 | if (op->stats.maxsp > 1000) |
985 | if (op->stats.maxsp > 1000) |
1098 | { /*higher capacity crystals */ |
986 | { /*higher capacity crystals */ |
1099 | i = (op->stats.maxsp % 100) / 10; |
987 | i = (op->stats.maxsp % 1000) / 100; |
|
|
988 | |
1100 | if (i) |
989 | if (i) |
1101 | snprintf (buf, MAX_BUF, "(capacity %d.%dk). It is ", op->stats.maxsp / 100, i); |
990 | buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); |
1102 | else |
991 | else |
1103 | snprintf (buf, MAX_BUF, "(capacity %dk). It is ", op->stats.maxsp / 100); |
992 | buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000); |
1104 | } |
993 | } |
1105 | else |
994 | else |
1106 | snprintf (buf, MAX_BUF, "(capacity %d). It is ", op->stats.maxsp); |
995 | buf.printf ("(capacity %d). It is ", op->stats.maxsp); |
1107 | strcat (retbuf, buf); |
996 | |
1108 | i = (op->stats.sp * 10) / op->stats.maxsp; |
997 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1109 | if (op->stats.sp == 0) |
998 | if (op->stats.sp == 0) |
1110 | strcat (retbuf, "empty."); |
999 | buf << "empty."; |
1111 | else if (i == 0) |
1000 | else if (i == 0) |
1112 | strcat (retbuf, "almost empty."); |
1001 | buf << "almost empty."; |
1113 | else if (i < 3) |
1002 | else if (i < 3) |
1114 | strcat (retbuf, "partially filled."); |
1003 | buf << "partially filled."; |
1115 | else if (i < 6) |
1004 | else if (i < 6) |
1116 | strcat (retbuf, "half full."); |
1005 | buf << "half full."; |
1117 | else if (i < 9) |
1006 | else if (i < 9) |
1118 | strcat (retbuf, "well charged."); |
1007 | buf << "well charged."; |
1119 | else if (op->stats.sp == op->stats.maxsp) |
1008 | else if (op->stats.sp == op->stats.maxsp) |
1120 | strcat (retbuf, "fully charged."); |
1009 | buf << "fully charged."; |
1121 | else |
1010 | else |
1122 | strcat (retbuf, "almost full."); |
1011 | buf << "almost full."; |
1123 | break; |
1012 | break; |
|
|
1013 | |
1124 | case FOOD: |
1014 | case FOOD: |
1125 | case FLESH: |
1015 | case FLESH: |
1126 | case DRINK: |
1016 | case DRINK: |
1127 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1017 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1128 | { |
1018 | { |
1129 | sprintf (buf, "(food+%d)", op->stats.food); |
1019 | buf.printf ("(food+%d)", op->stats.food); |
1130 | strcat (retbuf, buf); |
|
|
1131 | |
1020 | |
1132 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1021 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1133 | { |
|
|
1134 | sprintf (buf, "(%s metabolism)", change_resist_msg[op->last_eat]); |
1022 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1135 | strcat (retbuf, buf); |
|
|
1136 | } |
|
|
1137 | |
1023 | |
1138 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1024 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1139 | { |
1025 | { |
1140 | if (op->stats.hp) |
1026 | if (op->stats.hp) buf << "(heals)"; |
1141 | strcat (retbuf, "(heals)"); |
|
|
1142 | if (op->stats.sp) |
|
|
1143 | strcat (retbuf, "(spellpoint regen)"); |
1027 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1144 | } |
1028 | } |
1145 | else |
1029 | else |
1146 | { |
1030 | { |
1147 | if (op->stats.hp) |
1031 | if (op->stats.hp) buf << "(damages)"; |
1148 | strcat (retbuf, "(damages)"); |
|
|
1149 | if (op->stats.sp) |
|
|
1150 | strcat (retbuf, "(spellpoint depletion)"); |
1032 | if (op->stats.sp) buf << "(spellpoint depletion)"; |
1151 | } |
1033 | } |
1152 | } |
1034 | } |
1153 | break; |
1035 | break; |
1154 | |
1036 | |
1155 | |
|
|
1156 | case SKILL: |
1037 | case SKILL: |
1157 | case RING: |
1038 | case RING: |
1158 | case AMULET: |
1039 | case AMULET: |
1159 | if (op->item_power) |
1040 | if (op->item_power) |
1160 | { |
|
|
1161 | sprintf (buf, "(item_power %+d)", op->item_power); |
1041 | buf.printf ("(item_power %+d)", op->item_power); |
1162 | strcat (retbuf, buf); |
1042 | |
1163 | } |
|
|
1164 | if (op->title) |
1043 | if (op->title) |
1165 | strcat (retbuf, ring_desc (op)); |
1044 | buf << ring_desc (op); |
|
|
1045 | |
1166 | return retbuf; |
1046 | return buf; |
1167 | |
1047 | |
1168 | default: |
1048 | default: |
1169 | return retbuf; |
1049 | return buf; |
1170 | } |
1050 | } |
1171 | |
1051 | |
1172 | /* Down here, we more further describe equipment type items. |
1052 | /* Down here, we more further describe equipment type items. |
1173 | * only describe them if they have been identified or the like. |
1053 | * only describe them if they have been identified or the like. |
1174 | */ |
1054 | */ |
1175 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1055 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1176 | { |
1056 | { |
1177 | int attr, val; |
1057 | int attr, val; |
1178 | |
1058 | |
1179 | for (attr = 0; attr < NUM_STATS; attr++) |
1059 | for (attr = 0; attr < NUM_STATS; attr++) |
1180 | { |
1060 | if ((val = op->stats.stat (attr))) |
1181 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
|
|
1182 | { |
|
|
1183 | sprintf (buf, "(%s%+d)", short_stat_name[attr], val); |
1061 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
1184 | strcat (retbuf, buf); |
|
|
1185 | } |
|
|
1186 | } |
|
|
1187 | |
1062 | |
1188 | if (op->stats.exp) |
1063 | if (op->stats.exp) |
1189 | { |
|
|
1190 | sprintf (buf, "(speed %+lld)", (long long) op->stats.exp); |
1064 | buf.printf ("(speed %+lld)", (long long) op->stats.exp); |
1191 | strcat (retbuf, buf); |
|
|
1192 | } |
|
|
1193 | |
|
|
1194 | |
1065 | |
1195 | switch (op->type) |
1066 | switch (op->type) |
1196 | { |
1067 | { |
1197 | case BOW: |
1068 | case BOW: |
1198 | case ARROW: |
1069 | case ARROW: |
1199 | case GIRDLE: |
1070 | case GIRDLE: |
1200 | case HELMET: |
1071 | case HELMET: |
1201 | case SHIELD: |
1072 | case SHIELD: |
1202 | case BOOTS: |
1073 | case BOOTS: |
1203 | case GLOVES: |
1074 | case GLOVES: |
1204 | case WEAPON: |
1075 | case WEAPON: |
1205 | case SKILL: |
1076 | case SKILL: |
1206 | case RING: |
1077 | case RING: |
1207 | case AMULET: |
1078 | case AMULET: |
1208 | case ARMOUR: |
1079 | case ARMOUR: |
1209 | case BRACERS: |
1080 | case BRACERS: |
1210 | case FORCE: |
1081 | case FORCE: |
1211 | case CLOAK: |
1082 | case CLOAK: |
1212 | if (op->stats.wc) |
1083 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
1213 | { |
1084 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
1214 | sprintf (buf, "(wc%+d)", op->stats.wc); |
1085 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
1215 | strcat (retbuf, buf); |
1086 | |
1216 | } |
|
|
1217 | if (op->stats.dam) |
|
|
1218 | { |
|
|
1219 | sprintf (buf, "(dam%+d)", op->stats.dam); |
|
|
1220 | strcat (retbuf, buf); |
|
|
1221 | } |
|
|
1222 | if (op->stats.ac) |
|
|
1223 | { |
|
|
1224 | sprintf (buf, "(ac%+d)", op->stats.ac); |
|
|
1225 | strcat (retbuf, buf); |
|
|
1226 | } |
|
|
1227 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1087 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1228 | { |
|
|
1229 | sprintf (buf, "(improved %d/%d)", op->last_eat, op->level); |
1088 | buf.printf ("(improved %d/%d)", op->last_eat, op->level); |
1230 | strcat (retbuf, buf); |
1089 | |
1231 | } |
|
|
1232 | break; |
1090 | break; |
1233 | |
1091 | |
1234 | default: |
1092 | default: |
1235 | break; |
1093 | break; |
1236 | } |
1094 | } |
1237 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
1095 | |
1238 | strcat (retbuf, "(xray-vision)"); |
1096 | if (QUERY_FLAG (op, FLAG_XRAYS)) buf << "(xray-vision)"; |
1239 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
1097 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) buf << "(infravision)"; |
1240 | strcat (retbuf, "(infravision)"); |
|
|
1241 | |
1098 | |
1242 | /* levitate was what is was before, so we'll keep it */ |
1099 | /* levitate was what is was before, so we'll keep it */ |
1243 | if (op->move_type & MOVE_FLY_LOW) |
1100 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1244 | strcat (retbuf, "(levitate)"); |
|
|
1245 | |
|
|
1246 | if (op->move_type & MOVE_FLY_HIGH) |
1101 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1247 | strcat (retbuf, "(fly)"); |
|
|
1248 | |
|
|
1249 | if (op->move_type & MOVE_SWIM) |
1102 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
1250 | strcat (retbuf, "(swim)"); |
|
|
1251 | |
1103 | |
1252 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1104 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1253 | |
1105 | |
1254 | if (op->item_power) |
1106 | if (op->item_power) |
1255 | { |
|
|
1256 | sprintf (buf, "(item_power %+d)", op->item_power); |
1107 | buf.printf ("(item_power %+d)", op->item_power); |
1257 | strcat (retbuf, buf); |
|
|
1258 | } |
|
|
1259 | } /* End if identified or applied */ |
1108 | } /* End if identified or applied */ |
1260 | |
1109 | |
1261 | /* This blocks only deals with fully identified object. |
1110 | /* This blocks only deals with fully identified object. |
1262 | * it is intentional that this is not an 'else' from a above - |
1111 | * it is intentional that this is not an 'else' from a above - |
1263 | * in this way, information is added. |
1112 | * in this way, information is added. |
… | |
… | |
1266 | { |
1115 | { |
1267 | int more_info = 0; |
1116 | int more_info = 0; |
1268 | |
1117 | |
1269 | switch (op->type) |
1118 | switch (op->type) |
1270 | { |
1119 | { |
1271 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1120 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1272 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1121 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1273 | case BOW: |
1122 | case BOW: |
1274 | case ARROW: |
1123 | case ARROW: |
1275 | case WAND: |
1124 | case WAND: |
1276 | case FOOD: |
1125 | case FOOD: |
1277 | case FLESH: |
1126 | case FLESH: |
1278 | case DRINK: |
1127 | case DRINK: |
1279 | more_info = 0; |
1128 | more_info = 0; |
1280 | break; |
1129 | break; |
1281 | |
1130 | |
1282 | /* Armor type objects */ |
1131 | /* Armor type objects */ |
1283 | case ARMOUR: |
1132 | case ARMOUR: |
1284 | case HELMET: |
1133 | case HELMET: |
1285 | case SHIELD: |
1134 | case SHIELD: |
1286 | case BOOTS: |
1135 | case BOOTS: |
1287 | case GLOVES: |
1136 | case GLOVES: |
1288 | case GIRDLE: |
1137 | case GIRDLE: |
1289 | case BRACERS: |
1138 | case BRACERS: |
1290 | case CLOAK: |
1139 | case CLOAK: |
1291 | if (ARMOUR_SPEED (op)) |
1140 | if (ARMOUR_SPEED (op)) buf.printf ("(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
1292 | { |
1141 | if (ARMOUR_SPELLS (op)) buf.printf ("(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
1293 | sprintf (buf, "(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
|
|
1294 | strcat (retbuf, buf); |
|
|
1295 | } |
|
|
1296 | if (ARMOUR_SPELLS (op)) |
|
|
1297 | { |
|
|
1298 | sprintf (buf, "(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
|
|
1299 | strcat (retbuf, buf); |
|
|
1300 | } |
|
|
1301 | more_info = 1; |
1142 | more_info = 1; |
1302 | break; |
1143 | break; |
1303 | |
1144 | |
1304 | case WEAPON: |
1145 | case WEAPON: |
1305 | /* Calculate it the same way fix_player does so the results |
1146 | /* Calculate it the same way fix_player does so the results |
1306 | * make sense. |
1147 | * make sense. |
1307 | */ |
1148 | */ |
1308 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1149 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1309 | if (i < 0) |
1150 | if (i < 0) |
1310 | i = 0; |
1151 | i = 0; |
1311 | |
1152 | |
1312 | sprintf (buf, "(weapon speed %d)", i); |
1153 | buf.printf ("(weapon speed %d)", i); |
1313 | strcat (retbuf, buf); |
|
|
1314 | more_info = 1; |
1154 | more_info = 1; |
1315 | break; |
1155 | break; |
1316 | |
|
|
1317 | } |
1156 | } |
|
|
1157 | |
1318 | if (more_info) |
1158 | if (more_info) |
1319 | { |
1159 | { |
1320 | if (op->stats.food) |
|
|
1321 | { |
|
|
1322 | if (op->stats.food != 0) |
|
|
1323 | sprintf (buf, "(sustenance%+d)", op->stats.food); |
1160 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
1324 | strcat (retbuf, buf); |
|
|
1325 | } |
|
|
1326 | if (op->stats.grace) |
|
|
1327 | { |
|
|
1328 | sprintf (buf, "(grace%+d)", op->stats.grace); |
1161 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
1329 | strcat (retbuf, buf); |
1162 | if (op->stats.sp) buf.printf ("(magic%+d)", op->stats.sp); |
1330 | } |
|
|
1331 | if (op->stats.sp) |
|
|
1332 | { |
|
|
1333 | sprintf (buf, "(magic%+d)", op->stats.sp); |
|
|
1334 | strcat (retbuf, buf); |
|
|
1335 | } |
|
|
1336 | if (op->stats.hp) |
|
|
1337 | { |
|
|
1338 | sprintf (buf, "(regeneration%+d)", op->stats.hp); |
1163 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
1339 | strcat (retbuf, buf); |
|
|
1340 | } |
|
|
1341 | } |
1164 | } |
1342 | |
1165 | |
1343 | if (op->stats.luck) |
1166 | if (op->stats.luck) |
1344 | { |
|
|
1345 | sprintf (buf, "(luck%+d)", op->stats.luck); |
1167 | buf.printf ("(luck%+d)", op->stats.luck); |
1346 | strcat (retbuf, buf); |
1168 | |
1347 | } |
|
|
1348 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
1169 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
1349 | strcat (retbuf, "(lifesaving)"); |
1170 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
1350 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
|
|
1351 | strcat (retbuf, "(reflect spells)"); |
|
|
1352 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
1171 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
1353 | strcat (retbuf, "(reflect missiles)"); |
|
|
1354 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
1172 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1355 | strcat (retbuf, "(stealth)"); |
1173 | |
1356 | if (op->slaying != NULL && op->type != FOOD) |
1174 | if (op->slaying && op->type != FOOD) |
1357 | { |
|
|
1358 | sprintf (buf, "(slay %s)", &op->slaying); |
1175 | buf.printf ("(slay %s)", &op->slaying); |
1359 | strcat (retbuf, buf); |
1176 | |
1360 | } |
1177 | buf.add_abilities ("Attacks", op->attacktype); |
1361 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
|
|
1362 | /* resistance on flesh is only visible for quetzals. If |
1178 | /* resistance on flesh is only visible for quetzals. If |
1363 | * non flesh, everyone can see its resistances |
1179 | * non flesh, everyone can see its resistances |
1364 | */ |
1180 | */ |
1365 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1181 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1366 | strcat (retbuf, describe_resistance (op, 0)); |
1182 | buf << describe_resistance (op, 0); |
1367 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
|
|
1368 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
|
|
1369 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
|
|
1370 | } |
|
|
1371 | |
1183 | |
|
|
1184 | buf.add_paths ("Attuned", op->path_attuned); |
|
|
1185 | buf.add_paths ("Repelled", op->path_repelled); |
|
|
1186 | buf.add_paths ("Denied", op->path_denied); |
|
|
1187 | } |
|
|
1188 | |
1372 | return retbuf; |
1189 | return buf; |
|
|
1190 | } |
|
|
1191 | |
|
|
1192 | std::string |
|
|
1193 | object::describe_item (object *who) |
|
|
1194 | { |
|
|
1195 | return std::string (::describe_item (this, who)); |
|
|
1196 | } |
|
|
1197 | |
|
|
1198 | void |
|
|
1199 | examine (object *op, object *tmp) |
|
|
1200 | { |
|
|
1201 | std::string info = tmp->describe (op); |
|
|
1202 | op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); |
|
|
1203 | } |
|
|
1204 | |
|
|
1205 | /* |
|
|
1206 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1207 | * inventory. |
|
|
1208 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1209 | */ |
|
|
1210 | const char * |
|
|
1211 | object::query_inventory (object *who, const char *indent) |
|
|
1212 | { |
|
|
1213 | static dynbuf_text buf; buf.clear (); |
|
|
1214 | |
|
|
1215 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
1216 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
|
|
1217 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ()); |
|
|
1218 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
|
|
1219 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
|
|
1220 | |
|
|
1221 | if (buf.size ()) |
|
|
1222 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
|
|
1223 | else |
|
|
1224 | buf.printf ("%s(empty)\n", indent); |
|
|
1225 | |
|
|
1226 | return buf; |
1373 | } |
1227 | } |
1374 | |
1228 | |
1375 | /* Return true if the item is magical. A magical item is one that |
1229 | /* Return true if the item is magical. A magical item is one that |
1376 | * increases/decreases any abilities, provides a resistance, |
1230 | * increases/decreases any abilities, provides a resistance, |
1377 | * has a generic magical bonus, or is an artifact. |
1231 | * has a generic magical bonus, or is an artifact. |
1378 | * This function is used by detect_magic to determine if an item |
1232 | * This function is used by detect_magic to determine if an item |
1379 | * should be marked as magical. |
1233 | * should be marked as magical. |
1380 | */ |
1234 | */ |
1381 | |
|
|
1382 | int |
1235 | int |
1383 | is_magical (const object *op) |
1236 | is_magical (const object *op) |
1384 | { |
1237 | { |
1385 | int i; |
1238 | int i; |
1386 | |
1239 | |
… | |
… | |
1437 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1290 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1438 | return 1; |
1291 | return 1; |
1439 | |
1292 | |
1440 | /* Check to see if it increases/decreases any stats */ |
1293 | /* Check to see if it increases/decreases any stats */ |
1441 | for (i = 0; i < NUM_STATS; i++) |
1294 | for (i = 0; i < NUM_STATS; i++) |
1442 | if (get_attr_value (&(op->stats), i) != 0) |
1295 | if (op->stats.stat (i)) |
1443 | return 1; |
1296 | return 1; |
1444 | |
1297 | |
1445 | /* If it doesn't fall into any of the above categories, must |
1298 | /* If it doesn't fall into any of the above categories, must |
1446 | * be non magical. |
1299 | * be non magical. |
1447 | */ |
1300 | */ |
… | |
… | |
1456 | int |
1309 | int |
1457 | need_identify (const object *op) |
1310 | need_identify (const object *op) |
1458 | { |
1311 | { |
1459 | switch (op->type) |
1312 | switch (op->type) |
1460 | { |
1313 | { |
1461 | case RING: |
1314 | case RING: |
1462 | case WAND: |
1315 | case WAND: |
1463 | case ROD: |
1316 | case ROD: |
1464 | case HORN: |
1317 | case HORN: |
1465 | case SCROLL: |
1318 | case SCROLL: |
1466 | case SKILL: |
1319 | case SKILL: |
1467 | case SKILLSCROLL: |
1320 | case SKILLSCROLL: |
1468 | case SPELLBOOK: |
1321 | case SPELLBOOK: |
1469 | case FOOD: |
1322 | case FOOD: |
1470 | case POTION: |
1323 | case POTION: |
1471 | case BOW: |
1324 | case BOW: |
1472 | case ARROW: |
1325 | case ARROW: |
1473 | case WEAPON: |
1326 | case WEAPON: |
1474 | case ARMOUR: |
1327 | case ARMOUR: |
1475 | case SHIELD: |
1328 | case SHIELD: |
1476 | case HELMET: |
1329 | case HELMET: |
1477 | case AMULET: |
1330 | case AMULET: |
1478 | case BOOTS: |
1331 | case BOOTS: |
1479 | case GLOVES: |
1332 | case GLOVES: |
1480 | case BRACERS: |
1333 | case BRACERS: |
1481 | case GIRDLE: |
1334 | case GIRDLE: |
1482 | case CONTAINER: |
1335 | case CONTAINER: |
1483 | case DRINK: |
1336 | case DRINK: |
1484 | case FLESH: |
1337 | case FLESH: |
1485 | case INORGANIC: |
1338 | case INORGANIC: |
1486 | case CLOSE_CON: |
1339 | case CLOSE_CON: |
1487 | case CLOAK: |
1340 | case CLOAK: |
1488 | case GEM: |
1341 | case GEM: |
1489 | case POWER_CRYSTAL: |
1342 | case POWER_CRYSTAL: |
1490 | case POISON: |
1343 | case POISON: |
1491 | case BOOK: |
1344 | case BOOK: |
1492 | case SKILL_TOOL: |
1345 | case SKILL_TOOL: |
1493 | return 1; |
1346 | return 1; |
1494 | } |
1347 | } |
|
|
1348 | |
1495 | /* Try to track down some stuff that may show up here. Thus, the |
1349 | /* Try to track down some stuff that may show up here. Thus, the |
1496 | * archetype file can be updated, and this function removed. |
1350 | * archetype file can be updated, and this function removed. |
1497 | */ |
1351 | */ |
1498 | #if 0 |
1352 | #if 0 |
1499 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
1353 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
… | |
… | |
1505 | * Supposed to fix face-values as well here, but later. |
1359 | * Supposed to fix face-values as well here, but later. |
1506 | */ |
1360 | */ |
1507 | void |
1361 | void |
1508 | identify (object *op) |
1362 | identify (object *op) |
1509 | { |
1363 | { |
1510 | object *pl; |
|
|
1511 | |
|
|
1512 | SET_FLAG (op, FLAG_IDENTIFIED); |
1364 | SET_FLAG (op, FLAG_IDENTIFIED); |
1513 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1365 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1514 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1366 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1515 | |
1367 | |
1516 | /* |
1368 | /* |
… | |
… | |
1523 | { |
1375 | { |
1524 | if (op->inv && op->randomitems) |
1376 | if (op->inv && op->randomitems) |
1525 | op->title = op->inv->name; |
1377 | op->title = op->inv->name; |
1526 | else if (op->arch) |
1378 | else if (op->arch) |
1527 | { |
1379 | { |
1528 | op->name = op->arch->clone.name; |
1380 | op->name = op->arch->object::name; |
1529 | op->name_pl = op->arch->clone.name_pl; |
1381 | op->name_pl = op->arch->object::name_pl; |
1530 | } |
1382 | } |
1531 | } |
1383 | } |
1532 | |
1384 | |
1533 | /* If the object is on a map, make sure we update its face */ |
1385 | /* If the object is on a map, make sure we update its face */ |
1534 | if (op->map) |
1386 | if (op->map) |
1535 | update_object (op, UP_OBJ_FACE); |
1387 | update_object (op, UP_OBJ_CHANGE); |
1536 | else |
1388 | |
1537 | { |
1389 | if (object *pl = op->visible_to ()) |
1538 | pl = op->in_player (); |
|
|
1539 | if (pl) |
|
|
1540 | /* A lot of the values can change from an update - might as well send |
1390 | /* A lot of the values can change from an update - might as well send |
1541 | * it all. |
1391 | * it all. |
1542 | */ |
1392 | */ |
1543 | esrv_send_item (pl, op); |
1393 | esrv_send_item (pl, op); |
1544 | } |
|
|
1545 | } |
1394 | } |
1546 | |
1395 | |