1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
|
|
26 | #include <living.h> |
26 | #include <living.h> |
27 | #include <spells.h> |
27 | #include <spells.h> |
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|
28 | |
|
|
29 | const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; |
28 | |
30 | |
29 | /* the ordering of this is actually doesn't make a difference |
31 | /* the ordering of this is actually doesn't make a difference |
30 | * However, for ease of use, new entries should go at the end |
32 | * However, for ease of use, new entries should go at the end |
31 | * so those people that debug the code that get used to something |
33 | * so those people that debug the code that get used to something |
32 | * being in the location 4 don't get confused. |
34 | * being in the location 4 don't get confused. |
… | |
… | |
46 | * may be better. |
48 | * may be better. |
47 | * Basically, for the use/nonuse, the code does something like: |
49 | * Basically, for the use/nonuse, the code does something like: |
48 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
49 | */ |
51 | */ |
50 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
52 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
51 | {"body_range", "in your range slot", "in a human's range slot"}, |
53 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
52 | {"body_arm", "on your arm", "on a human's arm"}, |
54 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
53 | {"body_torso", "on your body", "on a human's torso"}, |
55 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
54 | {"body_head", "on your head", "on a human's head"}, |
56 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
55 | {"body_neck", "around your neck", "around a humans neck"}, |
57 | {KW_body_arm , "You can put it on your arm" , "It goes on a human's arm"}, |
56 | {"body_skill", "in your skill slot", "in a human's skill slot"}, |
58 | {KW_body_torso , "You can wear it on your body" , "It goes on a human's torso"}, |
57 | {"body_finger", "on your finger", "on a human's finger"} , |
59 | {KW_body_head , "You can wear it on your head" , "It goes on a human's head"}, |
|
|
60 | {KW_body_neck , "You can wear it around your neck" , "It goes around a human's neck"}, |
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|
61 | {KW_body_finger , "You can wear it on your finger" , "It goes on a human's finger"} , |
58 | {"body_shoulder", "around your shoulders", "around a human's shoulders"}, |
62 | {KW_body_shoulder, "You can wear it around your shoulders", "It goes around a human's shoulders"}, |
59 | {"body_foot", "on your feet", "on a human's feet"}, |
63 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
60 | {"body_hand", "on your hands", "on a human's hands"}, |
64 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
61 | {"body_wrist", "around your wrists", "around a human's wrist"}, |
65 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
62 | {"body_waist", "around your waist", "around a human's waist"}, |
66 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
63 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
67 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
64 | }; |
|
|
65 | |
|
|
66 | static char numbers[21][20] = { |
|
|
67 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
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|
68 | "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen", |
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|
69 | "eighteen", "nineteen", "twenty" |
|
|
70 | }; |
68 | }; |
71 | |
69 | |
72 | static char numbers_10[10][20] = { |
70 | static char numbers_10[10][20] = { |
73 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
71 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
74 | "eighty", "ninety" |
72 | "eighty", "ninety" |
… | |
… | |
158 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
156 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
159 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
157 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
160 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
158 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
161 | {LIGHTER, "lighter", "lighters", 0, 0}, |
159 | {LIGHTER, "lighter", "lighters", 0, 0}, |
162 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
160 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
163 | {LIGHT_SOURCE, "light source", "light sources", 0, 0}, |
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|
164 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
161 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
165 | {MONSTER, "monster", "monsters", 0, 0}, |
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|
166 | {SPAWN_GENERATOR, "monster generator", "monster generators", 0, 0}, |
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|
167 | {LAMP, "lamp", "lamps", 0, 0}, |
162 | {LAMP, "lamp", "lamps", 0, 0}, |
168 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
163 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
169 | {TOOL, "tool", "tools", 0, 0}, |
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|
170 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
164 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
171 | {BUILDFAC, "building facility", "building facilities", 0, 0}, |
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|
172 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
165 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
173 | {SPINNER, "spinner", "spinners", 0, 0}, |
166 | {SPINNER, "spinner", "spinners", 0, 0}, |
174 | {GATE, "gate", "gates", 0, 0}, |
167 | {GATE, "gate", "gates", 0, 0}, |
175 | {BUTTON, "button", "buttons", 0, 0}, |
168 | {BUTTON, "button", "buttons", 0, 0}, |
176 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
169 | {T_HANDLE, "cf handle", "cf handles", 0, 0}, |
177 | {HOLE, "hole", "holes", 0, 0}, |
170 | {HOLE, "hole", "holes", 0, 0}, |
178 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
171 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
179 | {SIGN, "sign", "signs", 0, 0}, |
172 | {SIGN, "sign", "signs", 0, 0}, |
180 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
173 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
181 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
174 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
… | |
… | |
183 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
176 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
184 | {CONVERTER, "converter", "converters", 0, 0}, |
177 | {CONVERTER, "converter", "converters", 0, 0}, |
185 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
178 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
186 | {POISONING, "poisoning", "poisonings", 0, 0}, |
179 | {POISONING, "poisoning", "poisonings", 0, 0}, |
187 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
180 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
188 | {POISONCLOUD, "poison cloud", "poison clouds", 0, 0}, |
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|
189 | {FIREHOLES, "fireholes", "fireholes", 0, 0}, |
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|
190 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
181 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
191 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
182 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
192 | {DIRECTOR, "director", "directors", 0, 0}, |
183 | {DIRECTOR, "director", "directors", 0, 0}, |
193 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
184 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
194 | {FORCE, "force", "forces", 0, 0}, |
185 | {FORCE, "force", "forces", 0, 0}, |
… | |
… | |
210 | {BUILDER, "item builder", "item builders", 0, 0}, |
201 | {BUILDER, "item builder", "item builders", 0, 0}, |
211 | {MATERIAL, "building material", "building materials", 0, 0}, |
202 | {MATERIAL, "building material", "building materials", 0, 0}, |
212 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
203 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
213 | }; |
204 | }; |
214 | |
205 | |
215 | const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
206 | static const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
216 | |
207 | |
217 | materialtype_t *materialt; |
208 | materialtype_t *materialt; |
218 | |
209 | |
219 | /* |
210 | /* |
220 | materialtype material[NROFMATERIALS] = { |
211 | materialtype material[NROFMATERIALS] = { |
… | |
… | |
256 | }; |
247 | }; |
257 | |
248 | |
258 | int |
249 | int |
259 | get_power_from_ench (int ench) |
250 | get_power_from_ench (int ench) |
260 | { |
251 | { |
261 | if (ench < 0) |
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|
262 | ench = 0; |
|
|
263 | if (ench > 20) |
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|
264 | ench = 20; |
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|
265 | return enc_to_item_power[ench]; |
252 | return enc_to_item_power [clamp (ench, 0, 20)]; |
266 | } |
253 | } |
267 | |
254 | |
268 | /* This takes an object 'op' and figures out what its item_power |
255 | /* This takes an object 'op' and figures out what its item_power |
269 | * rating should be. This should only really be used by the treasure |
256 | * rating should be. This should only really be used by the treasure |
270 | * generation code, and when loading legacy objects. It returns |
257 | * generation code, and when loading legacy objects. It returns |
… | |
… | |
277 | { |
264 | { |
278 | int i, tmp, enc; |
265 | int i, tmp, enc; |
279 | |
266 | |
280 | enc = 0; |
267 | enc = 0; |
281 | for (i = 0; i < NUM_STATS; i++) |
268 | for (i = 0; i < NUM_STATS; i++) |
282 | enc += get_attr_value (&op->stats, i); |
269 | enc += op->stats.stat (i); |
283 | |
270 | |
284 | /* This protection logic is pretty flawed. 20% fire resistance |
271 | /* This protection logic is pretty flawed. 20% fire resistance |
285 | * is much more valuable than 20% confusion, or 20% slow, or |
272 | * is much more valuable than 20% confusion, or 20% slow, or |
286 | * several others. Start at 1 - ignore physical - all that normal |
273 | * several others. Start at 1 - ignore physical - all that normal |
287 | * armour shouldn't be counted against |
274 | * armour shouldn't be counted against |
… | |
… | |
304 | if (op->type == WEAPON) |
291 | if (op->type == WEAPON) |
305 | { |
292 | { |
306 | for (i = 1; i < NROFATTACKS; i++) |
293 | for (i = 1; i < NROFATTACKS; i++) |
307 | if (op->attacktype & (1 << i)) |
294 | if (op->attacktype & (1 << i)) |
308 | enc++; |
295 | enc++; |
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|
296 | |
309 | if (op->slaying) |
297 | if (op->slaying) |
310 | enc += 2; /* What it slays is probably more relevent */ |
298 | enc += 2; /* What it slays is probably more relevent */ |
311 | } |
299 | } |
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|
300 | |
312 | /* Items the player can equip */ |
301 | /* Items the player can equip */ |
313 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
302 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
314 | (op->type == SHIELD) || (op->type == RING) || |
303 | (op->type == SHIELD) || (op->type == RING) || |
315 | (op->type == BOOTS) || (op->type == GLOVES) || |
304 | (op->type == BOOTS) || (op->type == GLOVES) || |
316 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
305 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
… | |
… | |
319 | enc += op->stats.hp; /* hp regen */ |
308 | enc += op->stats.hp; /* hp regen */ |
320 | enc += op->stats.sp; /* mana regen */ |
309 | enc += op->stats.sp; /* mana regen */ |
321 | enc += op->stats.grace; /* grace regen */ |
310 | enc += op->stats.grace; /* grace regen */ |
322 | enc += op->stats.exp; /* speed bonus */ |
311 | enc += op->stats.exp; /* speed bonus */ |
323 | } |
312 | } |
|
|
313 | |
324 | enc += op->stats.luck; |
314 | enc += op->stats.luck; |
325 | |
315 | |
326 | /* Do spell paths now */ |
316 | /* Do spell paths now */ |
327 | for (i = 1; i < NRSPELLPATHS; i++) |
317 | for (i = 1; i < NRSPELLPATHS; i++) |
328 | { |
318 | { |
… | |
… | |
332 | enc -= 2; |
322 | enc -= 2; |
333 | else if (op->path_repelled & (1 << i)) |
323 | else if (op->path_repelled & (1 << i)) |
334 | enc--; |
324 | enc--; |
335 | } |
325 | } |
336 | |
326 | |
337 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
327 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
338 | enc += 5; |
328 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
339 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
329 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
340 | enc += 3; |
330 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
341 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
331 | if (op->flag [FLAG_STEALTH ]) enc += 1; |
342 | enc += 2; |
332 | if (op->flag [FLAG_SEE_IN_DARK ]) enc += 1; |
343 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
333 | if (op->flag [FLAG_MAKE_INVIS ]) enc += 1; |
344 | enc += 1; |
|
|
345 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
|
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346 | enc += 2; |
|
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347 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
|
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348 | enc += 1; |
|
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349 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
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350 | enc += 1; |
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351 | |
334 | |
352 | return get_power_from_ench (enc); |
335 | return get_power_from_ench (enc); |
353 | |
|
|
354 | } |
336 | } |
355 | |
337 | |
356 | /* returns the typedata that has a number equal to itemtype, if there |
338 | /* returns the typedata that has a number equal to itemtype, if there |
357 | * isn't one, returns NULL */ |
339 | * isn't one, returns NULL */ |
358 | |
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|
359 | const typedata * |
340 | const typedata * |
360 | get_typedata (int itemtype) |
341 | get_typedata (int itemtype) |
361 | { |
342 | { |
362 | int i; |
|
|
363 | |
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364 | for (i = 0; i < item_types_size; i++) |
343 | for (int i = 0; i < item_types_size; i++) |
365 | if (item_types[i].number == itemtype) |
344 | if (item_types[i].number == itemtype) |
366 | return &item_types[i]; |
345 | return &item_types[i]; |
|
|
346 | |
367 | return NULL; |
347 | return NULL; |
368 | } |
348 | } |
369 | |
349 | |
370 | /* returns the typedata that has a name equal to itemtype, if there |
350 | /* returns the typedata that has a name equal to itemtype, if there |
371 | * isn't one, return the plural name that matches, if there still isn't |
351 | * isn't one, return the plural name that matches, if there still isn't |
372 | * one return NULL */ |
352 | * one return NULL */ |
373 | |
|
|
374 | const typedata * |
353 | const typedata * |
375 | get_typedata_by_name (const char *name) |
354 | get_typedata_by_name (const char *name) |
376 | { |
355 | { |
377 | int i; |
|
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378 | |
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379 | for (i = 0; i < item_types_size; i++) |
356 | for (int i = 0; i < item_types_size; i++) |
380 | if (!strcmp (item_types[i].name, name)) |
357 | if (!strcmp (item_types[i].name, name)) |
381 | return &item_types[i]; |
358 | return &item_types[i]; |
|
|
359 | |
382 | for (i = 0; i < item_types_size; i++) |
360 | for (int i = 0; i < item_types_size; i++) |
383 | if (!strcmp (item_types[i].name_pl, name)) |
361 | if (!strcmp (item_types[i].name_pl, name)) |
384 | { |
362 | { |
385 | LOG (llevInfo, |
363 | LOG (llevInfo, |
386 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is preffered\n", name, item_types[i].name); |
364 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name); |
387 | return &item_types[i]; |
365 | return &item_types[i]; |
388 | } |
366 | } |
|
|
367 | |
389 | return NULL; |
368 | return 0; |
390 | } |
369 | } |
391 | |
370 | |
392 | /* describe_resistance generates the visible naming for resistances. |
371 | /* describe_resistance generates the visible naming for resistances. |
393 | * returns a static array of the description. This can return |
372 | * returns a static array of the description. This can return |
394 | * a big buffer. |
373 | * a big buffer. |
395 | * if newline is true, we don't put parens around the description |
374 | * if newline is true, we don't put parens around the description |
396 | * but do put a newline at the end. Useful when dumping to files |
375 | * but do put a newline at the end. Useful when dumping to files |
397 | */ |
376 | */ |
398 | char * |
377 | const char * |
399 | describe_resistance (const object *op, int newline) |
378 | describe_resistance (const object *op, int newline) |
400 | { |
379 | { |
401 | static char buf[VERY_BIG_BUF]; |
380 | static dynbuf_text buf; buf.clear (); |
402 | char buf1[VERY_BIG_BUF]; |
|
|
403 | int tmpvar; |
|
|
404 | |
381 | |
405 | buf[0] = 0; |
382 | for (int i = 0; i < NROFATTACKS; i++) |
406 | for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++) |
|
|
407 | { |
|
|
408 | if (op->resist[tmpvar] && (op->type != FLESH || atnr_is_dragon_enabled (tmpvar) == 1)) |
383 | if (op->resist[i] && (op->type != FLESH || atnr_is_dragon_enabled (i) == 1)) |
409 | { |
384 | buf.printf (newline ? "%s %d\n" : "(%s %+d)", resist_plus[i], op->resist[i]); |
410 | if (!newline) |
|
|
411 | sprintf (buf1, "(%s %+d)", resist_plus[tmpvar], op->resist[tmpvar]); |
|
|
412 | else |
|
|
413 | sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); |
|
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414 | |
385 | |
415 | strcat (buf, buf1); |
|
|
416 | } |
|
|
417 | } |
|
|
418 | return buf; |
386 | return buf; |
419 | } |
387 | } |
420 | |
|
|
421 | |
388 | |
422 | /* |
389 | /* |
423 | * query_weight(object) returns a character pointer to a static buffer |
390 | * query_weight(object) returns a character pointer to a static buffer |
424 | * containing the text-representation of the weight of the given object. |
391 | * containing the text-representation of the weight of the given object. |
425 | * The buffer will be overwritten by the next call to query_weight(). |
392 | * The buffer will be overwritten by the next call to query_weight(). |
426 | */ |
393 | * |
427 | |
394 | * Seems to be used only by unimportant stuff. Remove? |
428 | char * |
395 | */ |
|
|
396 | const char * |
429 | query_weight (const object *op) |
397 | query_weight (const object *op) |
430 | { |
398 | { |
431 | static char buf[10]; |
399 | static char buf[10]; |
432 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
400 | sint32 i = op->total_weight (); |
433 | |
401 | |
434 | if (op->weight < 0) |
402 | if (op->weight < 0) |
435 | return " "; |
403 | return " "; |
|
|
404 | |
436 | if (i % 1000) |
405 | if (i % 1000) |
437 | sprintf (buf, "%6.1f", i / 1000.0); |
406 | sprintf (buf, "%6.1f", i / 1000.0); |
438 | else |
407 | else |
439 | sprintf (buf, "%4d ", i / 1000); |
408 | sprintf (buf, "%4d ", i / 1000); |
|
|
409 | |
440 | return buf; |
410 | return buf; |
441 | } |
411 | } |
442 | |
412 | |
443 | /* |
413 | /* |
444 | * Returns the pointer to a static buffer containing |
414 | * Returns the pointer to a static buffer containing |
445 | * the number requested (of the form first, second, third...) |
415 | * the number requested (of the form first, second, third...) |
446 | */ |
416 | */ |
447 | |
417 | const char * |
448 | char * |
|
|
449 | get_levelnumber (int i) |
418 | get_levelnumber (int i) |
450 | { |
419 | { |
451 | static char buf[MAX_BUF]; |
420 | static char buf[MAX_BUF]; |
452 | |
421 | |
453 | if (i > 99) |
422 | if (i > 99) |
454 | { |
423 | { |
455 | sprintf (buf, "%d.", i); |
424 | sprintf (buf, "%d.", i); |
456 | return buf; |
425 | return buf; |
457 | } |
426 | } |
|
|
427 | |
458 | if (i < 21) |
428 | if (i < 21) |
459 | return levelnumbers[i]; |
429 | return levelnumbers[i]; |
|
|
430 | |
460 | if (!(i % 10)) |
431 | if (!(i % 10)) |
461 | return levelnumbers_10[i / 10]; |
432 | return levelnumbers_10[i / 10]; |
|
|
433 | |
462 | strcpy (buf, numbers_10[i / 10]); |
434 | strcpy (buf, numbers_10[i / 10]); |
463 | strcat (buf, levelnumbers[i % 10]); |
435 | strcat (buf, levelnumbers[i % 10]); |
464 | return buf; |
436 | return buf; |
465 | } |
|
|
466 | |
|
|
467 | |
|
|
468 | /* |
|
|
469 | * get_number(integer) returns the text-representation of the given number |
|
|
470 | * in a static buffer. The buffer might be overwritten at the next |
|
|
471 | * call to get_number(). |
|
|
472 | * It is currently only used by the query_name() function. |
|
|
473 | */ |
|
|
474 | |
|
|
475 | char * |
|
|
476 | get_number (int i) |
|
|
477 | { |
|
|
478 | if (i <= 20) |
|
|
479 | return numbers[i]; |
|
|
480 | else |
|
|
481 | { |
|
|
482 | static char buf[MAX_BUF]; |
|
|
483 | |
|
|
484 | sprintf (buf, "%d", i); |
|
|
485 | return buf; |
|
|
486 | } |
|
|
487 | } |
437 | } |
488 | |
438 | |
489 | /* |
439 | /* |
490 | * Returns pointer to static buffer containing ring's or amulet's |
440 | * Returns pointer to static buffer containing ring's or amulet's |
491 | * abilities |
441 | * abilities |
… | |
… | |
497 | */ |
447 | */ |
498 | |
448 | |
499 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
449 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
500 | * from stats.sp - b.t. |
450 | * from stats.sp - b.t. |
501 | */ |
451 | */ |
502 | char * |
452 | static const char * |
503 | ring_desc (const object *op) |
453 | ring_desc (const object *op) |
504 | { |
454 | { |
505 | static char buf[VERY_BIG_BUF]; |
455 | static dynbuf_text buf; buf.clear (); |
506 | int attr, val, len; |
456 | int attr, val, len; |
507 | |
457 | |
508 | buf[0] = 0; |
|
|
509 | |
|
|
510 | if (!QUERY_FLAG (op, FLAG_IDENTIFIED)) |
458 | if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
511 | return buf; |
459 | { |
512 | |
|
|
513 | for (attr = 0; attr < NUM_STATS; attr++) |
460 | for (attr = 0; attr < NUM_STATS; attr++) |
514 | { |
461 | if ((val = op->stats.stat (attr))) |
515 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
|
|
516 | { |
|
|
517 | sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); |
462 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
518 | } |
|
|
519 | } |
|
|
520 | if (op->stats.exp) |
|
|
521 | sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp); |
|
|
522 | if (op->stats.wc) |
|
|
523 | sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc); |
|
|
524 | if (op->stats.dam) |
|
|
525 | sprintf (buf + strlen (buf), "(dam%+d)", op->stats.dam); |
|
|
526 | if (op->stats.ac) |
|
|
527 | sprintf (buf + strlen (buf), "(ac%+d)", op->stats.ac); |
|
|
528 | |
463 | |
|
|
464 | if (op->stats.exp) buf.printf ("(speed %+lld)", (long long)op->stats.exp); |
|
|
465 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
|
|
466 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
|
|
467 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
|
|
468 | |
529 | strcat (buf, describe_resistance (op, 0)); |
469 | buf << describe_resistance (op, 0); |
530 | |
470 | |
531 | if (op->stats.food != 0) |
471 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
532 | sprintf (buf + strlen (buf), "(sustenance%+d)", op->stats.food); |
472 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
533 | /* else if (op->stats.food < 0) |
473 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
534 | sprintf(buf+strlen(buf), "(hunger%+d)", op->stats.food); */ |
474 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
535 | if (op->stats.grace) |
475 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
536 | sprintf (buf + strlen (buf), "(grace%+d)", op->stats.grace); |
|
|
537 | if (op->stats.sp && op->type != SKILL) |
|
|
538 | sprintf (buf + strlen (buf), "(magic%+d)", op->stats.sp); |
|
|
539 | if (op->stats.hp) |
|
|
540 | sprintf (buf + strlen (buf), "(regeneration%+d)", op->stats.hp); |
|
|
541 | if (op->stats.luck) |
|
|
542 | sprintf (buf + strlen (buf), "(luck%+d)", op->stats.luck); |
|
|
543 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
|
|
544 | strcat (buf, "(lifesaving)"); |
|
|
545 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
|
|
546 | strcat (buf, "(reflect spells)"); |
|
|
547 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
|
|
548 | strcat (buf, "(reflect missiles)"); |
|
|
549 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
550 | strcat (buf, "(stealth)"); |
|
|
551 | /* Shorten some of the names, so they appear better in the windows */ |
|
|
552 | len = strlen (buf); |
|
|
553 | DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF); |
|
|
554 | DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF); |
|
|
555 | DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF); |
|
|
556 | |
476 | |
557 | /* if(op->item_power) |
477 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
558 | sprintf(buf+strlen(buf), "(item_power %+d)",op->item_power); |
478 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
559 | */ |
479 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
560 | if (buf[0] == 0 && op->type != SKILL) |
480 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
561 | strcpy (buf, "of adornment"); |
|
|
562 | |
481 | |
|
|
482 | buf.add_paths ("Attuned" , op->path_attuned); |
|
|
483 | buf.add_paths ("Repelled", op->path_repelled); |
|
|
484 | buf.add_paths ("Denied" , op->path_denied); |
|
|
485 | |
|
|
486 | if (buf.empty ()) |
|
|
487 | buf << "of adornment"; |
|
|
488 | } |
563 | |
489 | |
564 | return buf; |
490 | return buf; |
565 | } |
491 | } |
566 | |
492 | |
567 | /* |
493 | /* |
568 | * query_short_name(object) is similar to query_name, but doesn't |
494 | * query_short_name(object) is similar to query_name, but doesn't |
569 | * contain any information about object status (worn/cursed/etc.) |
495 | * contain any information about object status (worn/cursed/etc.) |
|
|
496 | * |
|
|
497 | * It is sometimes used when printing messages, so should fit well into a sentence. |
570 | */ |
498 | */ |
571 | const char * |
499 | const char * |
572 | query_short_name (const object *op) |
500 | query_short_name (const object *op) |
573 | { |
501 | { |
574 | static char buf[HUGE_BUF]; |
|
|
575 | char buf2[HUGE_BUF]; |
|
|
576 | int len = 0; |
|
|
577 | |
|
|
578 | if (op->name == NULL) |
502 | if (!op->name) |
579 | return "(null)"; |
503 | return "(null)"; |
580 | |
504 | |
581 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
505 | if (!op->nrof |
|
|
506 | && !op->weight |
|
|
507 | && !op->title |
|
|
508 | && !is_magical (op) |
|
|
509 | && op->slaying != shstr_money) |
582 | return op->name; /* To speed things up (or make things slower?) */ |
510 | return op->name; /* To speed things up (or make things slower?) */ |
583 | |
511 | |
584 | if (op->nrof <= 1) |
512 | static dynbuf_text buf; buf.clear (); |
585 | safe_strcat (buf, op->name, &len, HUGE_BUF); |
513 | |
586 | else |
514 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
587 | safe_strcat (buf, op->name_pl, &len, HUGE_BUF); |
|
|
588 | |
515 | |
589 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
516 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
590 | { |
517 | buf << ' ' << op->title; |
591 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
592 | safe_strcat (buf, op->title, &len, HUGE_BUF); |
|
|
593 | } |
|
|
594 | |
518 | |
595 | switch (op->type) |
519 | switch (op->type) |
596 | { |
520 | { |
597 | case SPELLBOOK: |
521 | case SPELLBOOK: |
598 | case SCROLL: |
522 | case SCROLL: |
599 | case WAND: |
523 | case WAND: |
600 | case ROD: |
524 | case ROD: |
601 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
525 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
602 | { |
526 | { |
603 | if (!op->title) |
527 | if (!op->title) |
604 | { |
528 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
605 | safe_strcat (buf, " of ", &len, HUGE_BUF); |
529 | |
606 | if (op->inv) |
|
|
607 | safe_strcat (buf, op->inv->name, &len, HUGE_BUF); |
|
|
608 | else |
|
|
609 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
|
|
610 | } |
|
|
611 | if (op->type != SPELLBOOK) |
530 | if (op->type != SPELLBOOK) |
612 | { |
|
|
613 | sprintf (buf2, " (lvl %d)", op->level); |
531 | buf.printf (" (lvl %d)", op->level); |
614 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
|
|
615 | } |
|
|
616 | } |
532 | } |
617 | break; |
533 | break; |
618 | |
534 | |
|
|
535 | case ALTAR: |
|
|
536 | case TRIGGER_ALTAR: |
|
|
537 | case IDENTIFY_ALTAR: |
|
|
538 | case CONVERTER: |
|
|
539 | if (op->slaying == shstr_money) |
|
|
540 | { |
|
|
541 | bool wrap = !!buf.size (); |
|
|
542 | |
|
|
543 | if (wrap) buf << " ["; |
|
|
544 | |
|
|
545 | archetype *coin = 0; |
|
|
546 | |
|
|
547 | for (char const *const *c = coins; *coins; ++c) |
|
|
548 | if ((coin = archetype::find (*c))) |
|
|
549 | if (op->stats.food % coin->value == 0) |
|
|
550 | break; |
|
|
551 | |
|
|
552 | sint32 coins = op->stats.food / coin->value; |
|
|
553 | |
|
|
554 | buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); |
|
|
555 | |
|
|
556 | if (wrap) buf << ']'; |
|
|
557 | } |
|
|
558 | break; |
|
|
559 | |
619 | case SKILL: |
560 | case SKILL: |
620 | case AMULET: |
561 | case AMULET: |
621 | case RING: |
562 | case RING: |
622 | if (!op->title) |
563 | if (!op->title) |
623 | { |
564 | { |
624 | /* If ring has a title, full description isn't so useful */ |
565 | /* If ring has a title, full description isn't so useful */ |
625 | char *s = ring_desc (op); |
566 | const char *s = ring_desc (op); |
626 | |
567 | |
627 | if (s[0]) |
568 | if (s && *s) |
628 | { |
569 | buf << " " << s; |
629 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
630 | safe_strcat (buf, s, &len, HUGE_BUF); |
|
|
631 | } |
|
|
632 | } |
570 | } |
633 | break; |
571 | break; |
|
|
572 | |
634 | default: |
573 | default: |
635 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
574 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
636 | { |
|
|
637 | sprintf (buf2, " %+d", op->magic); |
575 | buf.printf (" %+d", op->magic); |
638 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
|
|
639 | } |
|
|
640 | } |
576 | } |
|
|
577 | |
641 | return buf; |
578 | return buf; |
642 | } |
579 | } |
643 | |
580 | |
644 | /* |
581 | /* |
645 | * query_name(object) returns a character pointer pointing to a static |
582 | * query_name(object) returns a character pointer pointing to a static |
… | |
… | |
649 | * you can make several calls to query_name before the bufs start getting |
586 | * you can make several calls to query_name before the bufs start getting |
650 | * overwritten. This may be a bad thing (it may be easier to assume the value |
587 | * overwritten. This may be a bad thing (it may be easier to assume the value |
651 | * returned is good forever.) However, it makes printing statements that |
588 | * returned is good forever.) However, it makes printing statements that |
652 | * use several names much easier (don't need to store them to temp variables.) |
589 | * use several names much easier (don't need to store them to temp variables.) |
653 | * |
590 | * |
|
|
591 | * It is used extensively within messages, so should return only a prose |
|
|
592 | * and short description of the item. |
654 | */ |
593 | */ |
655 | char * |
594 | const char * |
656 | query_name (const object *op) |
595 | query_name (const object *op) |
657 | { |
596 | { |
658 | static char buf[5][HUGE_BUF]; |
597 | int len = 0; |
|
|
598 | static dynbuf_text bufs[5]; |
659 | static int use_buf = 0; |
599 | static int use_buf = 0; |
660 | int len = 0; |
|
|
661 | |
|
|
662 | #ifdef NEW_MATERIAL_CODE |
|
|
663 | materialtype_t *mt; |
|
|
664 | #endif |
|
|
665 | |
600 | |
666 | use_buf++; |
601 | use_buf++; |
667 | use_buf %= 5; |
602 | use_buf %= 5; |
668 | |
603 | |
669 | #ifdef NEW_MATERIAL_CODE |
604 | dynbuf_text &buf = bufs [use_buf]; |
|
|
605 | buf.clear (); |
|
|
606 | |
670 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
607 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
671 | { |
|
|
672 | mt = name_to_material (op->materialname); |
608 | if (materialtype_t *mt = name_to_material (op->materialname)) |
673 | if (mt) |
609 | buf << mt->description << ' '; |
674 | { |
|
|
675 | safe_strcat (buf[use_buf], mt->description, &len, HUGE_BUF); |
|
|
676 | safe_strcat (buf[use_buf], " ", &len, HUGE_BUF); |
|
|
677 | } |
|
|
678 | } |
|
|
679 | #endif |
|
|
680 | |
610 | |
681 | safe_strcat (buf[use_buf], query_short_name (op), &len, HUGE_BUF); |
611 | buf << query_short_name (op); |
682 | |
612 | |
683 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
613 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
684 | safe_strcat (buf[use_buf], " *", &len, HUGE_BUF); |
614 | buf << " *"; |
685 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
615 | if (op->is_open_container ()) |
686 | safe_strcat (buf[use_buf], " (open)", &len, HUGE_BUF); |
616 | buf << " (open)"; |
687 | |
617 | |
688 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
618 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
689 | { |
619 | { |
690 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
620 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
691 | safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); |
621 | buf << " (damned)"; |
692 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
622 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
693 | safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); |
623 | buf << " (cursed)"; |
694 | } |
624 | } |
|
|
625 | |
695 | /* Basically, if the object is known magical (detect magic spell on it), |
626 | /* Basically, if the object is known magical (detect magic spell on it), |
696 | * and it isn't identified, print out the fact that |
627 | * and it isn't identified, print out the fact that |
697 | * it is magical. Assume that the detect magical spell will only set |
628 | * it is magical. Assume that the detect magical spell will only set |
698 | * KNOWN_MAGICAL if the item actually is magical. |
629 | * KNOWN_MAGICAL if the item actually is magical. |
699 | * |
630 | * |
700 | * Changed in V 0.91.4 - still print that the object is magical even |
631 | * Changed in V 0.91.4 - still print that the object is magical even |
701 | * if it has been applied. Equipping an item does not tell full |
632 | * if it has been applied. Equipping an item does not tell full |
702 | * abilities, especially for artifact items. |
633 | * abilities, especially for artifact items. |
703 | */ |
634 | */ |
704 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
635 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
705 | safe_strcat (buf[use_buf], " (magic)", &len, HUGE_BUF); |
636 | buf << " (magic)"; |
706 | |
637 | |
707 | #if 0 |
638 | #if 0 |
708 | /* item_power will be returned in desribe_item - it shouldn't really |
639 | /* item_power will be returned in describe_item - it shouldn't really |
709 | * be returned in the name. |
640 | * be returned in the name. |
710 | */ |
641 | */ |
711 | if (op->item_power) |
642 | if (op->item_power) |
712 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
643 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
713 | |
644 | |
… | |
… | |
715 | |
646 | |
716 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
647 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
717 | { |
648 | { |
718 | switch (op->type) |
649 | switch (op->type) |
719 | { |
650 | { |
720 | case BOW: |
651 | case BOW: |
721 | case WAND: |
652 | case WAND: |
722 | case ROD: |
653 | case ROD: |
723 | case HORN: |
654 | case HORN: |
724 | safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); |
655 | buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)"); |
725 | break; |
656 | break; |
726 | case WEAPON: |
657 | case WEAPON: |
727 | safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); |
658 | buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)"); |
728 | break; |
659 | break; |
729 | case ARMOUR: |
660 | case ARMOUR: |
730 | case HELMET: |
661 | case HELMET: |
731 | case SHIELD: |
662 | case SHIELD: |
732 | case RING: |
663 | case RING: |
733 | case BOOTS: |
664 | case BOOTS: |
734 | case GLOVES: |
665 | case GLOVES: |
735 | case AMULET: |
666 | case AMULET: |
736 | case GIRDLE: |
667 | case GIRDLE: |
737 | case BRACERS: |
668 | case BRACERS: |
738 | case CLOAK: |
669 | case CLOAK: |
739 | safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); |
670 | buf << " (worn)"; |
740 | break; |
671 | break; |
741 | case CONTAINER: |
672 | case CONTAINER: |
742 | safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); |
673 | buf << " (active)"; |
743 | break; |
674 | break; |
744 | case SKILL: |
675 | case SKILL: |
745 | default: |
676 | default: |
746 | safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); |
677 | buf << " (applied)"; |
747 | } |
678 | } |
748 | } |
679 | } |
|
|
680 | |
|
|
681 | switch (op->type) |
|
|
682 | { |
|
|
683 | case LAMP: |
|
|
684 | if (op->glow_radius) |
|
|
685 | buf << " (on)"; |
|
|
686 | else if (op->stats.food <= 0) |
|
|
687 | buf << " (empty)"; |
|
|
688 | else |
|
|
689 | buf << " (off)"; |
|
|
690 | break; |
|
|
691 | |
|
|
692 | case TORCH: |
|
|
693 | if (op->glow_radius) |
|
|
694 | buf << " (burning)"; |
|
|
695 | else if (op->stats.food <= 0) |
|
|
696 | buf << " (burned out)"; |
|
|
697 | break; |
|
|
698 | } |
|
|
699 | |
749 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
700 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
750 | safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); |
701 | buf << " (unpaid)"; |
751 | |
702 | |
752 | return buf[use_buf]; |
703 | return buf; |
753 | } |
704 | } |
754 | |
705 | |
755 | /* |
706 | /* |
756 | * query_base_name(object) returns a character pointer pointing to a static |
707 | * query_base_name(object) returns a character pointer pointing to a static |
757 | * buffer which contains a verbose textual representation of the name |
708 | * buffer which contains a verbose textual representation of the name |
758 | * of the given object. The buffer will be overwritten at the next |
709 | * of the given object. The buffer will be overwritten at the next |
759 | * call to query_base_name(). This is a lot like query_name, but we |
710 | * call to query_base_name(). This is a lot like query_name, but we |
760 | * don't include the item count or item status. Used for inventory sorting |
711 | * don't include the item count or item status. Used for inventory sorting |
761 | * and sending to client. |
712 | * and sending to client. |
762 | * If plural is set, we generate the plural name of this. |
713 | * If plural is set, we generate the plural name of this. |
|
|
714 | * |
|
|
715 | * It is sometimes used to display messages, and usually only used to match stuff, |
|
|
716 | * so maybe this function should be removed. |
763 | */ |
717 | */ |
764 | const char * |
718 | const char * |
765 | query_base_name (const object *op, int plural) |
719 | query_base_name (const object *op, int plural) |
766 | { |
720 | { |
767 | static char buf[MAX_BUF], buf2[MAX_BUF]; |
|
|
768 | int len; |
|
|
769 | materialtype_t *mt; |
|
|
770 | |
|
|
771 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
721 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
772 | return "(null)"; |
722 | return "(null)"; |
773 | |
723 | |
774 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
724 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
775 | return op->name; /* To speed things up (or make things slower?) */ |
725 | return op->name; /* To speed things up (or make things slower?) */ |
776 | |
726 | |
|
|
727 | static dynbuf_text buf; buf.clear (); |
|
|
728 | |
777 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
729 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
778 | mt = name_to_material (op->materialname); |
730 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
731 | if (op->arch->materialname != mt->name) |
|
|
732 | buf << mt->description << ' '; |
779 | |
733 | |
780 | #ifdef NEW_MATERIAL_CODE |
734 | buf << (plural ? op->name_pl : op->name); |
781 | if ((op->is_armor () || op->is_weapon ()) && op->materialname && mt && |
|
|
782 | op->arch->clone.materialname != mt->name && !(op->material & M_SPECIAL)) |
|
|
783 | { |
|
|
784 | strcpy (buf, mt->description); |
|
|
785 | len = strlen (buf); |
|
|
786 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
787 | if (!plural) |
|
|
788 | safe_strcat (buf, op->name, &len, MAX_BUF); |
|
|
789 | else |
|
|
790 | safe_strcat (buf, op->name_pl, &len, MAX_BUF); |
|
|
791 | } |
|
|
792 | else |
|
|
793 | { |
|
|
794 | #endif |
|
|
795 | if (!plural) |
|
|
796 | strcpy (buf, op->name); |
|
|
797 | else |
|
|
798 | strcpy (buf, op->name_pl); |
|
|
799 | len = strlen (buf); |
|
|
800 | #ifdef NEW_MATERIAL_CODE |
|
|
801 | } |
|
|
802 | #endif |
|
|
803 | |
735 | |
804 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
736 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
805 | { |
737 | buf << ' ' << op->title; |
806 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
807 | safe_strcat (buf, op->title, &len, MAX_BUF); |
|
|
808 | } |
|
|
809 | |
738 | |
810 | switch (op->type) |
739 | switch (op->type) |
811 | { |
740 | { |
812 | case SPELLBOOK: |
741 | case SPELLBOOK: |
813 | case SCROLL: |
742 | case SCROLL: |
814 | case WAND: |
743 | case WAND: |
815 | case ROD: |
744 | case ROD: |
816 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
745 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
817 | { |
746 | { |
818 | if (!op->title) |
747 | if (!op->title) |
819 | { |
748 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
820 | safe_strcat (buf, " of ", &len, MAX_BUF); |
749 | |
821 | if (op->inv) |
|
|
822 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
|
|
823 | else |
|
|
824 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
|
|
825 | } |
|
|
826 | if (op->type != SPELLBOOK) |
750 | if (op->type != SPELLBOOK) |
827 | { |
|
|
828 | sprintf (buf2, " (lvl %d)", op->level); |
751 | buf.printf (" (lvl %d)", op->level); |
829 | safe_strcat (buf, buf2, &len, MAX_BUF); |
|
|
830 | } |
|
|
831 | } |
752 | } |
832 | break; |
753 | break; |
833 | |
754 | |
834 | |
755 | |
835 | case SKILL: |
756 | case SKILL: |
836 | case AMULET: |
757 | case AMULET: |
837 | case RING: |
758 | case RING: |
838 | if (!op->title) |
759 | if (!op->title) |
839 | { |
760 | { |
840 | /* If ring has a title, full description isn't so useful */ |
761 | /* If ring has a title, full description isn't so useful */ |
841 | char *s = ring_desc (op); |
762 | const char *s = ring_desc (op); |
842 | |
763 | |
843 | if (s[0]) |
764 | if (s && *s) |
844 | { |
765 | buf << ' ' << s; |
845 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
846 | safe_strcat (buf, s, &len, MAX_BUF); |
|
|
847 | } |
|
|
848 | } |
766 | } |
849 | break; |
767 | break; |
|
|
768 | |
850 | default: |
769 | default: |
851 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
770 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
852 | { |
771 | buf.printf (" %+d", op->magic); |
853 | sprintf (buf + strlen (buf), " %+d", op->magic); |
|
|
854 | } |
|
|
855 | } |
772 | } |
|
|
773 | |
856 | return buf; |
774 | return buf; |
857 | } |
775 | } |
858 | |
776 | |
859 | /* Break this off from describe_item - that function was way |
777 | /* Break this off from describe_item - that function was way |
860 | * too long, making it difficult to read. This function deals |
778 | * too long, making it difficult to read. This function deals |
861 | * with describing the monsters & players abilities. It should only |
779 | * with describing the monsters & players abilities. It should only |
862 | * be called with monster & player objects. Returns a description |
780 | * be called with monster & player objects. Returns a description |
863 | * in a static buffer. |
781 | * in a static buffer. |
864 | */ |
782 | */ |
865 | |
|
|
866 | static char * |
783 | static const char * |
867 | describe_monster (const object *op) |
784 | describe_monster (const object *op) |
868 | { |
785 | { |
869 | char buf[MAX_BUF]; |
786 | static dynbuf_text buf; buf.clear (); |
870 | static char retbuf[VERY_BIG_BUF]; |
|
|
871 | int i; |
|
|
872 | |
|
|
873 | retbuf[0] = '\0'; |
|
|
874 | |
787 | |
875 | /* Note that the resolution this provides for players really isn't |
788 | /* Note that the resolution this provides for players really isn't |
876 | * very good. Any player with a speed greater than .67 will |
789 | * very good. Any player with a speed greater than .67 will |
877 | * fall into the 'lightning fast movement' category. |
790 | * fall into the 'lightning fast movement' category. |
878 | */ |
791 | */ |
879 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
792 | if (op->has_active_speed ()) |
880 | { |
|
|
881 | switch ((int) ((FABS (op->speed)) * 15)) |
793 | switch ((int) ((FABS (op->speed)) * 15)) |
882 | { |
794 | { |
883 | case 0: |
795 | case 0: |
884 | strcat (retbuf, "(very slow movement)"); |
796 | buf << "(very slow movement)"; |
885 | break; |
797 | break; |
886 | case 1: |
798 | case 1: |
887 | strcat (retbuf, "(slow movement)"); |
799 | buf << "(slow movement)"; |
888 | break; |
800 | break; |
889 | case 2: |
801 | case 2: |
890 | strcat (retbuf, "(normal movement)"); |
802 | buf << "(normal movement)"; |
891 | break; |
803 | break; |
892 | case 3: |
804 | case 3: |
893 | case 4: |
805 | case 4: |
894 | strcat (retbuf, "(fast movement)"); |
806 | buf << "(fast movement)"; |
895 | break; |
807 | break; |
896 | case 5: |
808 | case 5: |
897 | case 6: |
809 | case 6: |
898 | strcat (retbuf, "(very fast movement)"); |
810 | buf << "(very fast movement)"; |
899 | break; |
811 | break; |
900 | case 7: |
812 | case 7: |
901 | case 8: |
813 | case 8: |
902 | case 9: |
814 | case 9: |
903 | case 10: |
815 | case 10: |
904 | strcat (retbuf, "(extremely fast movement)"); |
816 | buf << "(extremely fast movement)"; |
905 | break; |
817 | break; |
906 | default: |
818 | default: |
907 | strcat (retbuf, "(lightning fast movement)"); |
819 | buf << "(lightning fast movement)"; |
908 | break; |
820 | break; |
909 | } |
821 | } |
910 | } |
822 | |
911 | if (QUERY_FLAG (op, FLAG_UNDEAD)) |
823 | if (QUERY_FLAG (op, FLAG_UNDEAD)) buf << "(undead)"; |
912 | strcat (retbuf, "(undead)"); |
|
|
913 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) |
824 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) buf << "(see invisible)"; |
914 | strcat (retbuf, "(see invisible)"); |
825 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) buf << "(wield weapon)"; |
915 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) |
826 | if (QUERY_FLAG (op, FLAG_USE_BOW)) buf << "(archer)"; |
916 | strcat (retbuf, "(wield weapon)"); |
827 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) buf << "(wear armour)"; |
917 | if (QUERY_FLAG (op, FLAG_USE_BOW)) |
828 | if (QUERY_FLAG (op, FLAG_USE_RING)) buf << "(wear ring)"; |
918 | strcat (retbuf, "(archer)"); |
829 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) buf << "(read scroll)"; |
919 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) |
830 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) buf << "(fires wand/rod/horn)"; |
920 | strcat (retbuf, "(wear armour)"); |
|
|
921 | if (QUERY_FLAG (op, FLAG_USE_RING)) |
|
|
922 | strcat (retbuf, "(wear ring)"); |
|
|
923 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) |
|
|
924 | strcat (retbuf, "(read scroll)"); |
|
|
925 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) |
|
|
926 | strcat (retbuf, "(fires wand/rod/horn)"); |
|
|
927 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) |
831 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) buf << "(skill user)"; |
928 | strcat (retbuf, "(skill user)"); |
832 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) buf << "(spellcaster)"; |
929 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) |
833 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) buf << "(friendly)"; |
930 | strcat (retbuf, "(spellcaster)"); |
|
|
931 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
932 | strcat (retbuf, "(friendly)"); |
|
|
933 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
834 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) buf << "(unaggressive)"; |
934 | strcat (retbuf, "(unaggressive)"); |
835 | if (QUERY_FLAG (op, FLAG_HITBACK)) buf << "(hitback)"; |
935 | if (QUERY_FLAG (op, FLAG_HITBACK)) |
836 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealthy)"; |
936 | strcat (retbuf, "(hitback)"); |
837 | |
937 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
938 | strcat (retbuf, "(stealthy)"); |
|
|
939 | if (op->randomitems != NULL) |
838 | if (op->randomitems) |
940 | { |
839 | { |
941 | treasure *t; |
|
|
942 | int first = 1; |
840 | bool first = 1; |
943 | |
841 | |
944 | for (t = op->randomitems->items; t != NULL; t = t->next) |
842 | for (treasure *t = op->randomitems->items; t; t = t->next) |
945 | if (t->item && (t->item->clone.type == SPELL)) |
843 | if (t->item && t->item->type == SPELL) |
946 | { |
844 | { |
947 | if (first) |
845 | if (first) |
948 | { |
846 | buf << "(Spell abilities:)"; |
|
|
847 | |
949 | first = 0; |
848 | first = 0; |
950 | strcat (retbuf, "(Spell abilities:)"); |
849 | |
951 | } |
850 | buf << '(' << t->item->object::name << ')'; |
952 | strcat (retbuf, "("); |
|
|
953 | strcat (retbuf, t->item->clone.name); |
|
|
954 | strcat (retbuf, ")"); |
|
|
955 | } |
851 | } |
956 | } |
852 | } |
|
|
853 | |
957 | if (op->type == PLAYER) |
854 | if (op->type == PLAYER) |
958 | { |
855 | { |
959 | if (op->contr->digestion) |
856 | if (op->contr->digestion) |
960 | { |
|
|
961 | if (op->contr->digestion != 0) |
|
|
962 | sprintf (buf, "(sustenance%+d)", op->contr->digestion); |
857 | buf.printf ("(sustenance%+d)", op->contr->digestion); |
963 | strcat (retbuf, buf); |
858 | |
964 | } |
|
|
965 | if (op->contr->gen_grace) |
859 | if (op->contr->gen_grace) |
966 | { |
|
|
967 | sprintf (buf, "(grace%+d)", op->contr->gen_grace); |
860 | buf.printf ("(grace%+d)", op->contr->gen_grace); |
968 | strcat (retbuf, buf); |
861 | |
969 | } |
|
|
970 | if (op->contr->gen_sp) |
862 | if (op->contr->gen_sp) |
971 | { |
|
|
972 | sprintf (buf, "(magic%+d)", op->contr->gen_sp); |
863 | buf.printf ("(magic%+d)", op->contr->gen_sp); |
973 | strcat (retbuf, buf); |
864 | |
974 | } |
|
|
975 | if (op->contr->gen_hp) |
865 | if (op->contr->gen_hp) |
976 | { |
|
|
977 | sprintf (buf, "(regeneration%+d)", op->contr->gen_hp); |
866 | buf.printf ("(regeneration%+d)", op->contr->gen_hp); |
978 | strcat (retbuf, buf); |
867 | |
979 | } |
|
|
980 | if (op->stats.luck) |
868 | if (op->stats.luck) |
981 | { |
|
|
982 | sprintf (buf, "(luck%+d)", op->stats.luck); |
869 | buf.printf ("(luck%+d)", op->stats.luck); |
983 | strcat (retbuf, buf); |
|
|
984 | } |
|
|
985 | } |
870 | } |
986 | |
871 | |
987 | /* describe attacktypes */ |
872 | /* describe attacktypes */ |
988 | if (is_dragon_pl (op)) |
873 | if (is_dragon_pl (op)) |
989 | { |
874 | { |
… | |
… | |
991 | * Break apart the for loop - move the comparison checking down - |
876 | * Break apart the for loop - move the comparison checking down - |
992 | * this makes it more readable. |
877 | * this makes it more readable. |
993 | */ |
878 | */ |
994 | object *tmp; |
879 | object *tmp; |
995 | |
880 | |
996 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
881 | for (tmp = op->inv; tmp; tmp = tmp->below) |
997 | if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) |
882 | if (tmp->type == SKILL && tmp->name == shstr_clawing) |
998 | break; |
883 | break; |
999 | |
884 | |
1000 | if (tmp && tmp->attacktype != 0) |
885 | if (tmp && tmp->attacktype) |
1001 | { |
886 | buf.add_abilities ("Claws", tmp->attacktype); |
1002 | DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws"); |
|
|
1003 | } |
|
|
1004 | else |
887 | else |
1005 | { |
888 | buf.add_abilities ("Attacks", op->attacktype); |
1006 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
|
|
1007 | } |
|
|
1008 | } |
889 | } |
1009 | else |
890 | else |
1010 | { |
891 | buf.add_abilities ("Attacks", op->attacktype); |
1011 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
892 | |
1012 | } |
893 | buf.add_paths ("Attuned" , op->path_attuned); |
1013 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
894 | buf.add_paths ("Repelled", op->path_repelled); |
1014 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
895 | buf.add_paths ("Denied" , op->path_denied); |
1015 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
896 | |
1016 | for (i = 0; i < NROFATTACKS; i++) |
897 | for (int i = 0; i < NROFATTACKS; i++) |
1017 | { |
|
|
1018 | if (op->resist[i]) |
898 | if (op->resist[i]) |
1019 | { |
|
|
1020 | sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); |
899 | buf.printf ("(%s %+d)", resist_plus[i], op->resist[i]); |
1021 | strcat (retbuf, buf); |
900 | |
1022 | } |
|
|
1023 | } |
|
|
1024 | return retbuf; |
901 | return buf; |
1025 | } |
902 | } |
1026 | |
|
|
1027 | |
903 | |
1028 | /* |
904 | /* |
1029 | * Returns a pointer to a static buffer which contains a |
905 | * Returns a pointer to a static buffer which contains a |
1030 | * description of the given object. |
906 | * description of the given object. |
1031 | * If it is a monster, lots of information about its abilities |
907 | * If it is a monster, lots of information about its abilities |
… | |
… | |
1040 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
916 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
1041 | * a dragon player examining food. Could have things like |
917 | * a dragon player examining food. Could have things like |
1042 | * a dwarven axe, in which the full abilities are only known to |
918 | * a dwarven axe, in which the full abilities are only known to |
1043 | * dwarves, etc. |
919 | * dwarves, etc. |
1044 | * |
920 | * |
1045 | * This function is really much more complicated than it should |
|
|
1046 | * be, because different objects have different meanings |
|
|
1047 | * for the same field (eg, wands use 'food' for charges). This |
|
|
1048 | * means these special cases need to be worked out. |
|
|
1049 | * |
|
|
1050 | * Add 'owner' who is the person examining this object. |
921 | * Add 'owner' who is the person examining this object. |
1051 | * owner can be null if no one is being associated with this |
922 | * owner can be null if no one is being associated with this |
1052 | * item (eg, debug dump or the like) |
923 | * item (eg, debug dump or the like) |
1053 | */ |
924 | */ |
1054 | |
925 | const char * |
1055 | char * |
|
|
1056 | describe_item (const object *op, object *owner) |
926 | describe_item (const object *op, object *owner) |
1057 | { |
927 | { |
1058 | char buf[MAX_BUF]; |
928 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
1059 | static char retbuf[VERY_BIG_BUF]; |
929 | return describe_monster (op); |
|
|
930 | |
|
|
931 | static dynbuf_text buf; buf.clear (); |
1060 | int identified, i; |
932 | int identified, i; |
1061 | |
933 | |
1062 | retbuf[0] = '\0'; |
|
|
1063 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
|
|
1064 | { |
|
|
1065 | return describe_monster (op); |
|
|
1066 | } |
|
|
1067 | /* figure this out once, instead of making multiple calls to need_identify. |
934 | /* figure this out once, instead of making multiple calls to need_identify. |
1068 | * also makes the code easier to read. |
935 | * also makes the code easier to read. |
1069 | */ |
936 | */ |
1070 | if (!need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED)) |
937 | identified = !need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED); |
1071 | identified = 1; |
938 | if (!identified) |
1072 | else |
939 | buf << "(unidentified)"; |
1073 | { |
940 | |
1074 | strcpy (retbuf, "(unidentified)"); |
|
|
1075 | identified = 0; |
|
|
1076 | } |
|
|
1077 | switch (op->type) |
941 | switch (op->type) |
1078 | { |
942 | { |
1079 | case BOW: |
943 | case BOW: |
1080 | case ARROW: |
944 | case ARROW: |
1081 | case WAND: |
945 | case WAND: |
1082 | case ROD: |
946 | case ROD: |
1083 | case HORN: |
947 | case HORN: |
1084 | case WEAPON: |
948 | case WEAPON: |
1085 | case ARMOUR: |
949 | case ARMOUR: |
1086 | case HELMET: |
950 | case HELMET: |
1087 | case SHIELD: |
951 | case SHIELD: |
1088 | case BOOTS: |
952 | case BOOTS: |
1089 | case GLOVES: |
953 | case GLOVES: |
1090 | case GIRDLE: |
954 | case GIRDLE: |
1091 | case BRACERS: |
955 | case BRACERS: |
1092 | case CLOAK: |
956 | case CLOAK: |
1093 | case SKILL_TOOL: |
957 | case SKILL_TOOL: |
1094 | break; /* We have more information to do below this switch */ |
958 | break; /* We have more information to do below this switch */ |
1095 | |
959 | |
1096 | case POWER_CRYSTAL: |
960 | case POWER_CRYSTAL: |
1097 | if (op->stats.maxsp > 1000) |
961 | if (op->stats.maxsp > 1000) |
1098 | { /*higher capacity crystals */ |
962 | { /*higher capacity crystals */ |
1099 | i = (op->stats.maxsp % 100) / 10; |
963 | i = (op->stats.maxsp % 1000) / 100; |
|
|
964 | |
1100 | if (i) |
965 | if (i) |
1101 | snprintf (buf, MAX_BUF, "(capacity %d.%dk). It is ", op->stats.maxsp / 100, i); |
966 | buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); |
1102 | else |
967 | else |
1103 | snprintf (buf, MAX_BUF, "(capacity %dk). It is ", op->stats.maxsp / 100); |
968 | buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000); |
1104 | } |
969 | } |
1105 | else |
970 | else |
1106 | snprintf (buf, MAX_BUF, "(capacity %d). It is ", op->stats.maxsp); |
971 | buf.printf ("(capacity %d). It is ", op->stats.maxsp); |
1107 | strcat (retbuf, buf); |
972 | |
1108 | i = (op->stats.sp * 10) / op->stats.maxsp; |
973 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1109 | if (op->stats.sp == 0) |
974 | if (op->stats.sp == 0) |
1110 | strcat (retbuf, "empty."); |
975 | buf << "empty."; |
1111 | else if (i == 0) |
976 | else if (i == 0) |
1112 | strcat (retbuf, "almost empty."); |
977 | buf << "almost empty."; |
1113 | else if (i < 3) |
978 | else if (i < 3) |
1114 | strcat (retbuf, "partially filled."); |
979 | buf << "partially filled."; |
1115 | else if (i < 6) |
980 | else if (i < 6) |
1116 | strcat (retbuf, "half full."); |
981 | buf << "half full."; |
1117 | else if (i < 9) |
982 | else if (i < 9) |
1118 | strcat (retbuf, "well charged."); |
983 | buf << "well charged."; |
1119 | else if (op->stats.sp == op->stats.maxsp) |
984 | else if (op->stats.sp == op->stats.maxsp) |
1120 | strcat (retbuf, "fully charged."); |
985 | buf << "fully charged."; |
1121 | else |
986 | else |
1122 | strcat (retbuf, "almost full."); |
987 | buf << "almost full."; |
1123 | break; |
988 | break; |
|
|
989 | |
|
|
990 | case LAMP: |
|
|
991 | { |
|
|
992 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
|
|
993 | buf << "(fuel: "; |
|
|
994 | if (percent == 0) |
|
|
995 | buf << "empty"; |
|
|
996 | else if (percent < 10) |
|
|
997 | buf << "very low"; |
|
|
998 | else if (percent < 25) |
|
|
999 | buf << "low"; |
|
|
1000 | else if (percent < 50) |
|
|
1001 | buf << "half empty"; |
|
|
1002 | else if (percent < 75) |
|
|
1003 | buf << "half full"; |
|
|
1004 | else if (percent < 95) |
|
|
1005 | buf << "well filled"; |
|
|
1006 | else if (percent <= 100) |
|
|
1007 | buf << "full"; |
|
|
1008 | buf << ")"; |
|
|
1009 | } |
|
|
1010 | break; |
|
|
1011 | |
1124 | case FOOD: |
1012 | case FOOD: |
1125 | case FLESH: |
1013 | case FLESH: |
1126 | case DRINK: |
1014 | case DRINK: |
1127 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1015 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1128 | { |
1016 | { |
1129 | sprintf (buf, "(food+%d)", op->stats.food); |
1017 | buf.printf ("(food+%d)", op->stats.food); |
1130 | strcat (retbuf, buf); |
|
|
1131 | |
1018 | |
1132 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1019 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1133 | { |
|
|
1134 | sprintf (buf, "(%s metabolism)", change_resist_msg[op->last_eat]); |
1020 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1135 | strcat (retbuf, buf); |
|
|
1136 | } |
|
|
1137 | |
1021 | |
1138 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1022 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1139 | { |
1023 | { |
1140 | if (op->stats.hp) |
1024 | if (op->stats.hp) buf << "(heals)"; |
1141 | strcat (retbuf, "(heals)"); |
|
|
1142 | if (op->stats.sp) |
|
|
1143 | strcat (retbuf, "(spellpoint regen)"); |
1025 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1144 | } |
1026 | } |
1145 | else |
1027 | else |
1146 | { |
1028 | { |
1147 | if (op->stats.hp) |
1029 | if (op->stats.hp) buf << "(damages)"; |
1148 | strcat (retbuf, "(damages)"); |
|
|
1149 | if (op->stats.sp) |
|
|
1150 | strcat (retbuf, "(spellpoint depletion)"); |
1030 | if (op->stats.sp) buf << "(spellpoint depletion)"; |
1151 | } |
1031 | } |
1152 | } |
1032 | } |
1153 | break; |
1033 | break; |
1154 | |
1034 | |
1155 | |
|
|
1156 | case SKILL: |
1035 | case SKILL: |
1157 | case RING: |
1036 | case RING: |
1158 | case AMULET: |
1037 | case AMULET: |
1159 | if (op->item_power) |
1038 | if (op->item_power) |
1160 | { |
|
|
1161 | sprintf (buf, "(item_power %+d)", op->item_power); |
1039 | buf.printf ("(item_power %+d)", op->item_power); |
1162 | strcat (retbuf, buf); |
1040 | |
1163 | } |
|
|
1164 | if (op->title) |
1041 | if (op->title) |
1165 | strcat (retbuf, ring_desc (op)); |
1042 | buf << ring_desc (op); |
|
|
1043 | |
1166 | return retbuf; |
1044 | return buf; |
1167 | |
1045 | |
1168 | default: |
1046 | default: |
1169 | return retbuf; |
1047 | return buf; |
1170 | } |
1048 | } |
1171 | |
1049 | |
1172 | /* Down here, we more further describe equipment type items. |
1050 | /* Down here, we more further describe equipment type items. |
1173 | * only describe them if they have been identified or the like. |
1051 | * only describe them if they have been identified or the like. |
1174 | */ |
1052 | */ |
1175 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1053 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1176 | { |
1054 | { |
1177 | int attr, val; |
1055 | int attr, val; |
1178 | |
1056 | |
1179 | for (attr = 0; attr < NUM_STATS; attr++) |
1057 | for (attr = 0; attr < NUM_STATS; attr++) |
1180 | { |
1058 | if ((val = op->stats.stat (attr))) |
1181 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
|
|
1182 | { |
|
|
1183 | sprintf (buf, "(%s%+d)", short_stat_name[attr], val); |
1059 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
1184 | strcat (retbuf, buf); |
|
|
1185 | } |
|
|
1186 | } |
|
|
1187 | |
1060 | |
1188 | if (op->stats.exp) |
1061 | if (op->stats.exp) |
1189 | { |
|
|
1190 | sprintf (buf, "(speed %+lld)", (long long) op->stats.exp); |
1062 | buf.printf ("(speed %+lld)", (long long) op->stats.exp); |
1191 | strcat (retbuf, buf); |
|
|
1192 | } |
|
|
1193 | |
|
|
1194 | |
1063 | |
1195 | switch (op->type) |
1064 | switch (op->type) |
1196 | { |
1065 | { |
1197 | case BOW: |
1066 | case BOW: |
1198 | case ARROW: |
1067 | case ARROW: |
1199 | case GIRDLE: |
1068 | case GIRDLE: |
1200 | case HELMET: |
1069 | case HELMET: |
1201 | case SHIELD: |
1070 | case SHIELD: |
1202 | case BOOTS: |
1071 | case BOOTS: |
1203 | case GLOVES: |
1072 | case GLOVES: |
1204 | case WEAPON: |
1073 | case WEAPON: |
1205 | case SKILL: |
1074 | case SKILL: |
1206 | case RING: |
1075 | case RING: |
1207 | case AMULET: |
1076 | case AMULET: |
1208 | case ARMOUR: |
1077 | case ARMOUR: |
1209 | case BRACERS: |
1078 | case BRACERS: |
1210 | case FORCE: |
1079 | case FORCE: |
1211 | case CLOAK: |
1080 | case CLOAK: |
1212 | if (op->stats.wc) |
1081 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
1213 | { |
1082 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
1214 | sprintf (buf, "(wc%+d)", op->stats.wc); |
1083 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
1215 | strcat (retbuf, buf); |
1084 | |
1216 | } |
|
|
1217 | if (op->stats.dam) |
|
|
1218 | { |
|
|
1219 | sprintf (buf, "(dam%+d)", op->stats.dam); |
|
|
1220 | strcat (retbuf, buf); |
|
|
1221 | } |
|
|
1222 | if (op->stats.ac) |
|
|
1223 | { |
|
|
1224 | sprintf (buf, "(ac%+d)", op->stats.ac); |
|
|
1225 | strcat (retbuf, buf); |
|
|
1226 | } |
|
|
1227 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1085 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1228 | { |
|
|
1229 | sprintf (buf, "(improved %d/%d)", op->last_eat, op->level); |
1086 | buf.printf ("(improved %d/%d)", op->last_eat, op->level); |
1230 | strcat (retbuf, buf); |
1087 | |
1231 | } |
|
|
1232 | break; |
1088 | break; |
1233 | |
1089 | |
1234 | default: |
1090 | default: |
1235 | break; |
1091 | break; |
1236 | } |
1092 | } |
1237 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
1093 | |
1238 | strcat (retbuf, "(xray-vision)"); |
1094 | if (QUERY_FLAG (op, FLAG_XRAYS)) buf << "(xray-vision)"; |
1239 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
1095 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) buf << "(infravision)"; |
1240 | strcat (retbuf, "(infravision)"); |
|
|
1241 | |
1096 | |
1242 | /* levitate was what is was before, so we'll keep it */ |
1097 | /* levitate was what is was before, so we'll keep it */ |
1243 | if (op->move_type & MOVE_FLY_LOW) |
1098 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1244 | strcat (retbuf, "(levitate)"); |
|
|
1245 | |
|
|
1246 | if (op->move_type & MOVE_FLY_HIGH) |
1099 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1247 | strcat (retbuf, "(fly)"); |
|
|
1248 | |
|
|
1249 | if (op->move_type & MOVE_SWIM) |
1100 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
1250 | strcat (retbuf, "(swim)"); |
|
|
1251 | |
1101 | |
1252 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1102 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1253 | |
1103 | |
1254 | if (op->item_power) |
1104 | if (op->item_power) |
1255 | { |
|
|
1256 | sprintf (buf, "(item_power %+d)", op->item_power); |
1105 | buf.printf ("(item_power %+d)", op->item_power); |
1257 | strcat (retbuf, buf); |
|
|
1258 | } |
|
|
1259 | } /* End if identified or applied */ |
1106 | } /* End if identified or applied */ |
1260 | |
1107 | |
1261 | /* This blocks only deals with fully identified object. |
1108 | /* This blocks only deals with fully identified object. |
1262 | * it is intentional that this is not an 'else' from a above - |
1109 | * it is intentional that this is not an 'else' from a above - |
1263 | * in this way, information is added. |
1110 | * in this way, information is added. |
… | |
… | |
1266 | { |
1113 | { |
1267 | int more_info = 0; |
1114 | int more_info = 0; |
1268 | |
1115 | |
1269 | switch (op->type) |
1116 | switch (op->type) |
1270 | { |
1117 | { |
1271 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1118 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1272 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1119 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1273 | case BOW: |
1120 | case BOW: |
1274 | case ARROW: |
1121 | case ARROW: |
1275 | case WAND: |
1122 | case WAND: |
1276 | case FOOD: |
1123 | case FOOD: |
1277 | case FLESH: |
1124 | case FLESH: |
1278 | case DRINK: |
1125 | case DRINK: |
1279 | more_info = 0; |
1126 | more_info = 0; |
1280 | break; |
1127 | break; |
1281 | |
1128 | |
1282 | /* Armor type objects */ |
1129 | /* Armor type objects */ |
1283 | case ARMOUR: |
1130 | case ARMOUR: |
1284 | case HELMET: |
1131 | case HELMET: |
1285 | case SHIELD: |
1132 | case SHIELD: |
1286 | case BOOTS: |
1133 | case BOOTS: |
1287 | case GLOVES: |
1134 | case GLOVES: |
1288 | case GIRDLE: |
1135 | case GIRDLE: |
1289 | case BRACERS: |
1136 | case BRACERS: |
1290 | case CLOAK: |
1137 | case CLOAK: |
1291 | if (ARMOUR_SPEED (op)) |
1138 | if (ARMOUR_SPEED (op)) buf.printf ("(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
1292 | { |
1139 | if (ARMOUR_SPELLS (op)) buf.printf ("(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
1293 | sprintf (buf, "(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
|
|
1294 | strcat (retbuf, buf); |
|
|
1295 | } |
|
|
1296 | if (ARMOUR_SPELLS (op)) |
|
|
1297 | { |
|
|
1298 | sprintf (buf, "(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
|
|
1299 | strcat (retbuf, buf); |
|
|
1300 | } |
|
|
1301 | more_info = 1; |
1140 | more_info = 1; |
1302 | break; |
1141 | break; |
1303 | |
1142 | |
1304 | case WEAPON: |
1143 | case WEAPON: |
1305 | /* Calculate it the same way fix_player does so the results |
1144 | /* Calculate it the same way fix_player does so the results |
1306 | * make sense. |
1145 | * make sense. |
1307 | */ |
1146 | */ |
1308 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1147 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1309 | if (i < 0) |
1148 | if (i < 0) |
1310 | i = 0; |
1149 | i = 0; |
1311 | |
1150 | |
1312 | sprintf (buf, "(weapon speed %d)", i); |
1151 | buf.printf ("(weapon speed %d)", i); |
1313 | strcat (retbuf, buf); |
|
|
1314 | more_info = 1; |
1152 | more_info = 1; |
1315 | break; |
1153 | break; |
1316 | |
|
|
1317 | } |
1154 | } |
|
|
1155 | |
1318 | if (more_info) |
1156 | if (more_info) |
1319 | { |
1157 | { |
1320 | if (op->stats.food) |
|
|
1321 | { |
|
|
1322 | if (op->stats.food != 0) |
|
|
1323 | sprintf (buf, "(sustenance%+d)", op->stats.food); |
1158 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
1324 | strcat (retbuf, buf); |
|
|
1325 | } |
|
|
1326 | if (op->stats.grace) |
|
|
1327 | { |
|
|
1328 | sprintf (buf, "(grace%+d)", op->stats.grace); |
1159 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
1329 | strcat (retbuf, buf); |
1160 | if (op->stats.sp) buf.printf ("(magic%+d)", op->stats.sp); |
1330 | } |
|
|
1331 | if (op->stats.sp) |
|
|
1332 | { |
|
|
1333 | sprintf (buf, "(magic%+d)", op->stats.sp); |
|
|
1334 | strcat (retbuf, buf); |
|
|
1335 | } |
|
|
1336 | if (op->stats.hp) |
|
|
1337 | { |
|
|
1338 | sprintf (buf, "(regeneration%+d)", op->stats.hp); |
1161 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
1339 | strcat (retbuf, buf); |
|
|
1340 | } |
|
|
1341 | } |
1162 | } |
1342 | |
1163 | |
1343 | if (op->stats.luck) |
1164 | if (op->stats.luck) |
1344 | { |
|
|
1345 | sprintf (buf, "(luck%+d)", op->stats.luck); |
1165 | buf.printf ("(luck%+d)", op->stats.luck); |
1346 | strcat (retbuf, buf); |
1166 | |
1347 | } |
|
|
1348 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
1167 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
1349 | strcat (retbuf, "(lifesaving)"); |
1168 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
1350 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
|
|
1351 | strcat (retbuf, "(reflect spells)"); |
|
|
1352 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
1169 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
1353 | strcat (retbuf, "(reflect missiles)"); |
|
|
1354 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
1170 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1355 | strcat (retbuf, "(stealth)"); |
1171 | |
1356 | if (op->slaying != NULL && op->type != FOOD) |
1172 | if (op->slaying && op->type != FOOD) |
1357 | { |
|
|
1358 | sprintf (buf, "(slay %s)", &op->slaying); |
1173 | buf.printf ("(slay %s)", &op->slaying); |
1359 | strcat (retbuf, buf); |
1174 | |
1360 | } |
1175 | if (op->type == SKILL_TOOL && op->skill) |
1361 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
1176 | buf.printf ("(%s)", &op->skill); |
|
|
1177 | |
|
|
1178 | buf.add_abilities ("Attacks", op->attacktype); |
1362 | /* resistance on flesh is only visible for quetzals. If |
1179 | /* resistance on flesh is only visible for quetzals. If |
1363 | * non flesh, everyone can see its resistances |
1180 | * non flesh, everyone can see its resistances |
1364 | */ |
1181 | */ |
1365 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1182 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1366 | strcat (retbuf, describe_resistance (op, 0)); |
1183 | buf << describe_resistance (op, 0); |
1367 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
|
|
1368 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
|
|
1369 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
|
|
1370 | } |
|
|
1371 | |
1184 | |
|
|
1185 | buf.add_paths ("Attuned", op->path_attuned); |
|
|
1186 | buf.add_paths ("Repelled", op->path_repelled); |
|
|
1187 | buf.add_paths ("Denied", op->path_denied); |
|
|
1188 | } |
|
|
1189 | |
1372 | return retbuf; |
1190 | return buf; |
|
|
1191 | } |
|
|
1192 | |
|
|
1193 | std::string |
|
|
1194 | object::describe_item (object *who) |
|
|
1195 | { |
|
|
1196 | return std::string (::describe_item (this, who)); |
|
|
1197 | } |
|
|
1198 | |
|
|
1199 | void |
|
|
1200 | examine (object *op, object *tmp) |
|
|
1201 | { |
|
|
1202 | std::string info = tmp->describe (op); |
|
|
1203 | |
|
|
1204 | op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); |
|
|
1205 | } |
|
|
1206 | |
|
|
1207 | /* |
|
|
1208 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1209 | * inventory. |
|
|
1210 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1211 | */ |
|
|
1212 | const char * |
|
|
1213 | object::query_inventory (object *who, const char *indent) |
|
|
1214 | { |
|
|
1215 | static dynbuf_text buf; buf.clear (); |
|
|
1216 | |
|
|
1217 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
1218 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
|
|
1219 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ()); |
|
|
1220 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
|
|
1221 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
|
|
1222 | |
|
|
1223 | if (buf.size ()) |
|
|
1224 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
|
|
1225 | else |
|
|
1226 | buf.printf ("%s(empty)\n", indent); |
|
|
1227 | |
|
|
1228 | return buf; |
1373 | } |
1229 | } |
1374 | |
1230 | |
1375 | /* Return true if the item is magical. A magical item is one that |
1231 | /* Return true if the item is magical. A magical item is one that |
1376 | * increases/decreases any abilities, provides a resistance, |
1232 | * increases/decreases any abilities, provides a resistance, |
1377 | * has a generic magical bonus, or is an artifact. |
1233 | * has a generic magical bonus, or is an artifact. |
1378 | * This function is used by detect_magic to determine if an item |
1234 | * This function is used by detect_magic to determine if an item |
1379 | * should be marked as magical. |
1235 | * should be marked as magical. |
1380 | */ |
1236 | */ |
1381 | |
|
|
1382 | int |
1237 | int |
1383 | is_magical (const object *op) |
1238 | is_magical (const object *op) |
1384 | { |
1239 | { |
1385 | int i; |
1240 | int i; |
1386 | |
1241 | |
… | |
… | |
1437 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1292 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1438 | return 1; |
1293 | return 1; |
1439 | |
1294 | |
1440 | /* Check to see if it increases/decreases any stats */ |
1295 | /* Check to see if it increases/decreases any stats */ |
1441 | for (i = 0; i < NUM_STATS; i++) |
1296 | for (i = 0; i < NUM_STATS; i++) |
1442 | if (get_attr_value (&(op->stats), i) != 0) |
1297 | if (op->stats.stat (i)) |
1443 | return 1; |
1298 | return 1; |
1444 | |
1299 | |
1445 | /* If it doesn't fall into any of the above categories, must |
1300 | /* If it doesn't fall into any of the above categories, must |
1446 | * be non magical. |
1301 | * be non magical. |
1447 | */ |
1302 | */ |
… | |
… | |
1456 | int |
1311 | int |
1457 | need_identify (const object *op) |
1312 | need_identify (const object *op) |
1458 | { |
1313 | { |
1459 | switch (op->type) |
1314 | switch (op->type) |
1460 | { |
1315 | { |
1461 | case RING: |
1316 | case RING: |
1462 | case WAND: |
1317 | case WAND: |
1463 | case ROD: |
1318 | case ROD: |
1464 | case HORN: |
1319 | case HORN: |
1465 | case SCROLL: |
1320 | case SCROLL: |
1466 | case SKILL: |
1321 | case SKILL: |
1467 | case SKILLSCROLL: |
1322 | case SKILLSCROLL: |
1468 | case SPELLBOOK: |
1323 | case SPELLBOOK: |
1469 | case FOOD: |
1324 | case FOOD: |
1470 | case POTION: |
1325 | case POTION: |
1471 | case BOW: |
1326 | case BOW: |
1472 | case ARROW: |
1327 | case ARROW: |
1473 | case WEAPON: |
1328 | case WEAPON: |
1474 | case ARMOUR: |
1329 | case ARMOUR: |
1475 | case SHIELD: |
1330 | case SHIELD: |
1476 | case HELMET: |
1331 | case HELMET: |
1477 | case AMULET: |
1332 | case AMULET: |
1478 | case BOOTS: |
1333 | case BOOTS: |
1479 | case GLOVES: |
1334 | case GLOVES: |
1480 | case BRACERS: |
1335 | case BRACERS: |
1481 | case GIRDLE: |
1336 | case GIRDLE: |
1482 | case CONTAINER: |
1337 | case CONTAINER: |
1483 | case DRINK: |
1338 | case DRINK: |
1484 | case FLESH: |
1339 | case FLESH: |
1485 | case INORGANIC: |
1340 | case INORGANIC: |
1486 | case CLOSE_CON: |
1341 | case CLOSE_CON: |
1487 | case CLOAK: |
1342 | case CLOAK: |
1488 | case GEM: |
1343 | case GEM: |
1489 | case POWER_CRYSTAL: |
1344 | case POWER_CRYSTAL: |
1490 | case POISON: |
1345 | case POISON: |
1491 | case BOOK: |
1346 | case BOOK: |
1492 | case SKILL_TOOL: |
1347 | case SKILL_TOOL: |
1493 | return 1; |
1348 | return 1; |
1494 | } |
1349 | } |
|
|
1350 | |
1495 | /* Try to track down some stuff that may show up here. Thus, the |
1351 | /* Try to track down some stuff that may show up here. Thus, the |
1496 | * archetype file can be updated, and this function removed. |
1352 | * archetype file can be updated, and this function removed. |
1497 | */ |
1353 | */ |
1498 | #if 0 |
1354 | #if 0 |
1499 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
1355 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
… | |
… | |
1505 | * Supposed to fix face-values as well here, but later. |
1361 | * Supposed to fix face-values as well here, but later. |
1506 | */ |
1362 | */ |
1507 | void |
1363 | void |
1508 | identify (object *op) |
1364 | identify (object *op) |
1509 | { |
1365 | { |
1510 | object *pl; |
|
|
1511 | |
|
|
1512 | SET_FLAG (op, FLAG_IDENTIFIED); |
1366 | SET_FLAG (op, FLAG_IDENTIFIED); |
1513 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1367 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1514 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1368 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1515 | |
1369 | |
1516 | /* |
1370 | /* |
… | |
… | |
1523 | { |
1377 | { |
1524 | if (op->inv && op->randomitems) |
1378 | if (op->inv && op->randomitems) |
1525 | op->title = op->inv->name; |
1379 | op->title = op->inv->name; |
1526 | else if (op->arch) |
1380 | else if (op->arch) |
1527 | { |
1381 | { |
1528 | op->name = op->arch->clone.name; |
1382 | op->name = op->arch->object::name; |
1529 | op->name_pl = op->arch->clone.name_pl; |
1383 | op->name_pl = op->arch->object::name_pl; |
1530 | } |
1384 | } |
1531 | } |
1385 | } |
1532 | |
1386 | |
1533 | /* If the object is on a map, make sure we update its face */ |
1387 | /* If the object is on a map, make sure we update its face */ |
1534 | if (op->map) |
1388 | if (op->map) |
1535 | update_object (op, UP_OBJ_FACE); |
1389 | update_object (op, UP_OBJ_CHANGE); |
1536 | else |
1390 | |
1537 | { |
1391 | if (object *pl = op->visible_to ()) |
1538 | pl = op->in_player (); |
|
|
1539 | if (pl) |
|
|
1540 | /* A lot of the values can change from an update - might as well send |
1392 | /* A lot of the values can change from an update - might as well send |
1541 | * it all. |
1393 | * it all. |
1542 | */ |
1394 | */ |
1543 | esrv_send_item (pl, op); |
1395 | esrv_send_item (pl, op); |
1544 | } |
|
|
1545 | } |
1396 | } |
1546 | |
1397 | |