1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
3 | |
3 | |
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4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
… | |
… | |
161 | {LIGHTER, "lighter", "lighters", 0, 0}, |
162 | {LIGHTER, "lighter", "lighters", 0, 0}, |
162 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
163 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
163 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
164 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
164 | {LAMP, "lamp", "lamps", 0, 0}, |
165 | {LAMP, "lamp", "lamps", 0, 0}, |
165 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
166 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
166 | {TOOL, "tool", "tools", 0, 0}, |
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167 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
167 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
168 | {BUILDFAC, "building facility", "building facilities", 0, 0}, |
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169 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
168 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
170 | {SPINNER, "spinner", "spinners", 0, 0}, |
169 | {SPINNER, "spinner", "spinners", 0, 0}, |
171 | {GATE, "gate", "gates", 0, 0}, |
170 | {GATE, "gate", "gates", 0, 0}, |
172 | {BUTTON, "button", "buttons", 0, 0}, |
171 | {BUTTON, "button", "buttons", 0, 0}, |
173 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
172 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
… | |
… | |
869 | |
868 | |
870 | /* Note that the resolution this provides for players really isn't |
869 | /* Note that the resolution this provides for players really isn't |
871 | * very good. Any player with a speed greater than .67 will |
870 | * very good. Any player with a speed greater than .67 will |
872 | * fall into the 'lightning fast movement' category. |
871 | * fall into the 'lightning fast movement' category. |
873 | */ |
872 | */ |
874 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
873 | if (op->has_active_speed ()) |
875 | { |
874 | { |
876 | switch ((int) ((FABS (op->speed)) * 15)) |
875 | switch ((int) ((FABS (op->speed)) * 15)) |
877 | { |
876 | { |
878 | case 0: |
877 | case 0: |
879 | strcat (retbuf, "(very slow movement)"); |
878 | strcat (retbuf, "(very slow movement)"); |
… | |
… | |
935 | { |
934 | { |
936 | treasure *t; |
935 | treasure *t; |
937 | int first = 1; |
936 | int first = 1; |
938 | |
937 | |
939 | for (t = op->randomitems->items; t != NULL; t = t->next) |
938 | for (t = op->randomitems->items; t != NULL; t = t->next) |
940 | if (t->item && (t->item->clone.type == SPELL)) |
939 | if (t->item && t->item->clone.type == SPELL) |
941 | { |
940 | { |
942 | if (first) |
941 | if (first) |
943 | { |
942 | { |
944 | first = 0; |
943 | first = 0; |
945 | strcat (retbuf, "(Spell abilities:)"); |
944 | strcat (retbuf, "(Spell abilities:)"); |