… | |
… | |
99 | {POTION, "potion", "potions", SK_ALCHEMY, 0}, |
99 | {POTION, "potion", "potions", SK_ALCHEMY, 0}, |
100 | {FOOD, "food", "food", SK_WOODSMAN, 0}, |
100 | {FOOD, "food", "food", SK_WOODSMAN, 0}, |
101 | {POISON, "poison", "poisons", SK_ALCHEMY, 0}, |
101 | {POISON, "poison", "poisons", SK_ALCHEMY, 0}, |
102 | {BOOK, "book", "books", SK_LITERACY, 0}, |
102 | {BOOK, "book", "books", SK_LITERACY, 0}, |
103 | {CLOCK, "clock", "clocks", 0, 0}, |
103 | {CLOCK, "clock", "clocks", 0, 0}, |
104 | {LIGHTNING, "lightning", "lightning", 0, 0}, |
|
|
105 | {ARROW, "arrow", "arrows", SK_BOWYER, 0}, |
104 | {ARROW, "arrow", "arrows", SK_BOWYER, 0}, |
106 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
105 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
107 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
106 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
108 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
107 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
109 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
108 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
… | |
… | |
158 | {FLOOR, "floor", "floors", 0, 0}, |
157 | {FLOOR, "floor", "floors", 0, 0}, |
159 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
158 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
160 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
159 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
161 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
160 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
162 | {LIGHTER, "lighter", "lighters", 0, 0}, |
161 | {LIGHTER, "lighter", "lighters", 0, 0}, |
163 | {TRAP_PART, "trap part", "trap parts", 0, 0}, |
162 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
164 | {WALL, "wall", "walls", 0, 0}, |
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|
165 | {LIGHT_SOURCE, "light source", "light sources", 0, 0}, |
|
|
166 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
163 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
167 | {MONSTER, "monster", "monsters", 0, 0}, |
|
|
168 | {SPAWN_GENERATOR, "monster generator", "monster generators", 0, 0}, |
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|
169 | {LAMP, "lamp", "lamps", 0, 0}, |
164 | {LAMP, "lamp", "lamps", 0, 0}, |
170 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
165 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
171 | {TOOL, "tool", "tools", 0, 0}, |
|
|
172 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
166 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
173 | {BUILDFAC, "building facility", "building facilities", 0, 0}, |
|
|
174 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
167 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
175 | {SPINNER, "spinner", "spinners", 0, 0}, |
168 | {SPINNER, "spinner", "spinners", 0, 0}, |
176 | {GATE, "gate", "gates", 0, 0}, |
169 | {GATE, "gate", "gates", 0, 0}, |
177 | {BUTTON, "button", "buttons", 0, 0}, |
170 | {BUTTON, "button", "buttons", 0, 0}, |
178 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
171 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
… | |
… | |
185 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
178 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
186 | {CONVERTER, "converter", "converters", 0, 0}, |
179 | {CONVERTER, "converter", "converters", 0, 0}, |
187 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
180 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
188 | {POISONING, "poisoning", "poisonings", 0, 0}, |
181 | {POISONING, "poisoning", "poisonings", 0, 0}, |
189 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
182 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
190 | {POISONCLOUD, "poison cloud", "poison clouds", 0, 0}, |
|
|
191 | {FIREHOLES, "fireholes", "fireholes", 0, 0}, |
|
|
192 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
183 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
193 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
184 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
194 | {DIRECTOR, "director", "directors", 0, 0}, |
185 | {DIRECTOR, "director", "directors", 0, 0}, |
195 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
186 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
196 | {FORCE, "force", "forces", 0, 0}, |
187 | {FORCE, "force", "forces", 0, 0}, |
… | |
… | |
876 | |
867 | |
877 | /* Note that the resolution this provides for players really isn't |
868 | /* Note that the resolution this provides for players really isn't |
878 | * very good. Any player with a speed greater than .67 will |
869 | * very good. Any player with a speed greater than .67 will |
879 | * fall into the 'lightning fast movement' category. |
870 | * fall into the 'lightning fast movement' category. |
880 | */ |
871 | */ |
881 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
872 | if (op->has_active_speed ()) |
882 | { |
873 | { |
883 | switch ((int) ((FABS (op->speed)) * 15)) |
874 | switch ((int) ((FABS (op->speed)) * 15)) |
884 | { |
875 | { |
885 | case 0: |
876 | case 0: |
886 | strcat (retbuf, "(very slow movement)"); |
877 | strcat (retbuf, "(very slow movement)"); |