1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
26 | #include <funcpoint.h> |
26 | #include <living.h> |
27 | #include <living.h> |
27 | #include <spells.h> |
28 | #include <spells.h> |
… | |
… | |
99 | {POTION, "potion", "potions", SK_ALCHEMY, 0}, |
100 | {POTION, "potion", "potions", SK_ALCHEMY, 0}, |
100 | {FOOD, "food", "food", SK_WOODSMAN, 0}, |
101 | {FOOD, "food", "food", SK_WOODSMAN, 0}, |
101 | {POISON, "poison", "poisons", SK_ALCHEMY, 0}, |
102 | {POISON, "poison", "poisons", SK_ALCHEMY, 0}, |
102 | {BOOK, "book", "books", SK_LITERACY, 0}, |
103 | {BOOK, "book", "books", SK_LITERACY, 0}, |
103 | {CLOCK, "clock", "clocks", 0, 0}, |
104 | {CLOCK, "clock", "clocks", 0, 0}, |
104 | {LIGHTNING, "lightning", "lightning", 0, 0}, |
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|
105 | {ARROW, "arrow", "arrows", SK_BOWYER, 0}, |
105 | {ARROW, "arrow", "arrows", SK_BOWYER, 0}, |
106 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
106 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
107 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
107 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
108 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
108 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
109 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
109 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
… | |
… | |
158 | {FLOOR, "floor", "floors", 0, 0}, |
158 | {FLOOR, "floor", "floors", 0, 0}, |
159 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
159 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
160 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
160 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
161 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
161 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
162 | {LIGHTER, "lighter", "lighters", 0, 0}, |
162 | {LIGHTER, "lighter", "lighters", 0, 0}, |
163 | {TRAP_PART, "trap part", "trap parts", 0, 0}, |
163 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
164 | {WALL, "wall", "walls", 0, 0}, |
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|
165 | {LIGHT_SOURCE, "light source", "light sources", 0, 0}, |
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|
166 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
164 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
167 | {MONSTER, "monster", "monsters", 0, 0}, |
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|
168 | {SPAWN_GENERATOR, "monster generator", "monster generators", 0, 0}, |
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|
169 | {LAMP, "lamp", "lamps", 0, 0}, |
165 | {LAMP, "lamp", "lamps", 0, 0}, |
170 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
166 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
171 | {TOOL, "tool", "tools", 0, 0}, |
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|
172 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
167 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
173 | {BUILDFAC, "building facility", "building facilities", 0, 0}, |
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174 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
168 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
175 | {SPINNER, "spinner", "spinners", 0, 0}, |
169 | {SPINNER, "spinner", "spinners", 0, 0}, |
176 | {GATE, "gate", "gates", 0, 0}, |
170 | {GATE, "gate", "gates", 0, 0}, |
177 | {BUTTON, "button", "buttons", 0, 0}, |
171 | {BUTTON, "button", "buttons", 0, 0}, |
178 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
172 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
… | |
… | |
185 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
179 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
186 | {CONVERTER, "converter", "converters", 0, 0}, |
180 | {CONVERTER, "converter", "converters", 0, 0}, |
187 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
181 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
188 | {POISONING, "poisoning", "poisonings", 0, 0}, |
182 | {POISONING, "poisoning", "poisonings", 0, 0}, |
189 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
183 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
190 | {POISONCLOUD, "poison cloud", "poison clouds", 0, 0}, |
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|
191 | {FIREHOLES, "fireholes", "fireholes", 0, 0}, |
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192 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
184 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
193 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
185 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
194 | {DIRECTOR, "director", "directors", 0, 0}, |
186 | {DIRECTOR, "director", "directors", 0, 0}, |
195 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
187 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
196 | {FORCE, "force", "forces", 0, 0}, |
188 | {FORCE, "force", "forces", 0, 0}, |
… | |
… | |
876 | |
868 | |
877 | /* Note that the resolution this provides for players really isn't |
869 | /* Note that the resolution this provides for players really isn't |
878 | * very good. Any player with a speed greater than .67 will |
870 | * very good. Any player with a speed greater than .67 will |
879 | * fall into the 'lightning fast movement' category. |
871 | * fall into the 'lightning fast movement' category. |
880 | */ |
872 | */ |
881 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
873 | if (op->has_active_speed ()) |
882 | { |
874 | { |
883 | switch ((int) ((FABS (op->speed)) * 15)) |
875 | switch ((int) ((FABS (op->speed)) * 15)) |
884 | { |
876 | { |
885 | case 0: |
877 | case 0: |
886 | strcat (retbuf, "(very slow movement)"); |
878 | strcat (retbuf, "(very slow movement)"); |
… | |
… | |
942 | { |
934 | { |
943 | treasure *t; |
935 | treasure *t; |
944 | int first = 1; |
936 | int first = 1; |
945 | |
937 | |
946 | for (t = op->randomitems->items; t != NULL; t = t->next) |
938 | for (t = op->randomitems->items; t != NULL; t = t->next) |
947 | if (t->item && (t->item->clone.type == SPELL)) |
939 | if (t->item && t->item->clone.type == SPELL) |
948 | { |
940 | { |
949 | if (first) |
941 | if (first) |
950 | { |
942 | { |
951 | first = 0; |
943 | first = 0; |
952 | strcat (retbuf, "(Spell abilities:)"); |
944 | strcat (retbuf, "(Spell abilities:)"); |