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Comparing deliantra/server/common/item.C (file contents):
Revision 1.19 by pippijn, Mon Jan 15 21:06:18 2007 UTC vs.
Revision 1.54 by elmex, Mon Jan 12 00:17:22 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h>
27#include <living.h> 25#include <living.h>
28#include <spells.h> 26#include <spells.h>
27
28const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 };
29 29
30/* the ordering of this is actually doesn't make a difference 30/* the ordering of this is actually doesn't make a difference
31 * However, for ease of use, new entries should go at the end 31 * However, for ease of use, new entries should go at the end
32 * so those people that debug the code that get used to something 32 * so those people that debug the code that get used to something
33 * being in the location 4 don't get confused. 33 * being in the location 4 don't get confused.
47 * may be better. 47 * may be better.
48 * Basically, for the use/nonuse, the code does something like: 48 * Basically, for the use/nonuse, the code does something like:
49 * "This item goes %s\n", with the use/nonuse values filling in the %s 49 * "This item goes %s\n", with the use/nonuse values filling in the %s
50 */ 50 */
51Body_Locations body_locations[NUM_BODY_LOCATIONS] = { 51Body_Locations body_locations[NUM_BODY_LOCATIONS] = {
52 {"body_range", "in your range slot", "in a human's range slot"}, 52 {KW_body_skill , "You can use it as your skill" , "It is used as a skill"},
53 {"body_arm", "on your arm", "on a human's arm"}, 53 {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"},
54 {"body_torso", "on your body", "on a human's torso"}, 54 {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"},
55 {"body_head", "on your head", "on a human's head"}, 55 {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"},
56 {"body_neck", "around your neck", "around a humans neck"}, 56 {KW_body_arm , "You can put it on your arm" , "It goes on a human's arm"},
57 {"body_skill", "in your skill slot", "in a human's skill slot"}, 57 {KW_body_torso , "You can wear it on your body" , "It goes on a human's torso"},
58 {"body_finger", "on your finger", "on a human's finger"} , 58 {KW_body_head , "You can wear it on your head" , "It goes on a human's head"},
59 {KW_body_neck , "You can wear it around your neck" , "It goes around a human's neck"},
60 {KW_body_finger , "You can wear it on your finger" , "It goes on a human's finger"} ,
59 {"body_shoulder", "around your shoulders", "around a human's shoulders"}, 61 {KW_body_shoulder, "You can wear it around your shoulders", "It goes around a human's shoulders"},
60 {"body_foot", "on your feet", "on a human's feet"}, 62 {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"},
61 {"body_hand", "on your hands", "on a human's hands"}, 63 {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"},
62 {"body_wrist", "around your wrists", "around a human's wrist"}, 64 {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"},
63 {"body_waist", "around your waist", "around a human's waist"}, 65 {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"},
64/*{"body_dragon_torso", "your body", "a dragon's body"} */ 66/*{"body_dragon_torso", "your body", "a dragon's body"} */
65}; 67};
66 68
67static char numbers[21][20] = { 69static char numbers[21][20] = {
68 "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", 70 "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten",
250}; 252};
251 253
252int 254int
253get_power_from_ench (int ench) 255get_power_from_ench (int ench)
254{ 256{
255 if (ench < 0)
256 ench = 0;
257 if (ench > 20)
258 ench = 20;
259 return enc_to_item_power[ench]; 257 return enc_to_item_power [clamp (ench, 0, 20)];
260} 258}
261 259
262/* This takes an object 'op' and figures out what its item_power 260/* This takes an object 'op' and figures out what its item_power
263 * rating should be. This should only really be used by the treasure 261 * rating should be. This should only really be used by the treasure
264 * generation code, and when loading legacy objects. It returns 262 * generation code, and when loading legacy objects. It returns
271{ 269{
272 int i, tmp, enc; 270 int i, tmp, enc;
273 271
274 enc = 0; 272 enc = 0;
275 for (i = 0; i < NUM_STATS; i++) 273 for (i = 0; i < NUM_STATS; i++)
276 enc += get_attr_value (&op->stats, i); 274 enc += op->stats.stat (i);
277 275
278 /* This protection logic is pretty flawed. 20% fire resistance 276 /* This protection logic is pretty flawed. 20% fire resistance
279 * is much more valuable than 20% confusion, or 20% slow, or 277 * is much more valuable than 20% confusion, or 20% slow, or
280 * several others. Start at 1 - ignore physical - all that normal 278 * several others. Start at 1 - ignore physical - all that normal
281 * armour shouldn't be counted against 279 * armour shouldn't be counted against
298 if (op->type == WEAPON) 296 if (op->type == WEAPON)
299 { 297 {
300 for (i = 1; i < NROFATTACKS; i++) 298 for (i = 1; i < NROFATTACKS; i++)
301 if (op->attacktype & (1 << i)) 299 if (op->attacktype & (1 << i))
302 enc++; 300 enc++;
301
303 if (op->slaying) 302 if (op->slaying)
304 enc += 2; /* What it slays is probably more relevent */ 303 enc += 2; /* What it slays is probably more relevent */
305 } 304 }
305
306 /* Items the player can equip */ 306 /* Items the player can equip */
307 if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || 307 if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) ||
308 (op->type == SHIELD) || (op->type == RING) || 308 (op->type == SHIELD) || (op->type == RING) ||
309 (op->type == BOOTS) || (op->type == GLOVES) || 309 (op->type == BOOTS) || (op->type == GLOVES) ||
310 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 310 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
313 enc += op->stats.hp; /* hp regen */ 313 enc += op->stats.hp; /* hp regen */
314 enc += op->stats.sp; /* mana regen */ 314 enc += op->stats.sp; /* mana regen */
315 enc += op->stats.grace; /* grace regen */ 315 enc += op->stats.grace; /* grace regen */
316 enc += op->stats.exp; /* speed bonus */ 316 enc += op->stats.exp; /* speed bonus */
317 } 317 }
318
318 enc += op->stats.luck; 319 enc += op->stats.luck;
319 320
320 /* Do spell paths now */ 321 /* Do spell paths now */
321 for (i = 1; i < NRSPELLPATHS; i++) 322 for (i = 1; i < NRSPELLPATHS; i++)
322 { 323 {
342 enc += 1; 343 enc += 1;
343 if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) 344 if (QUERY_FLAG (op, FLAG_MAKE_INVIS))
344 enc += 1; 345 enc += 1;
345 346
346 return get_power_from_ench (enc); 347 return get_power_from_ench (enc);
347
348} 348}
349 349
350/* returns the typedata that has a number equal to itemtype, if there 350/* returns the typedata that has a number equal to itemtype, if there
351 * isn't one, returns NULL */ 351 * isn't one, returns NULL */
352
353const typedata * 352const typedata *
354get_typedata (int itemtype) 353get_typedata (int itemtype)
355{ 354{
356 int i; 355 int i;
357 356
358 for (i = 0; i < item_types_size; i++) 357 for (i = 0; i < item_types_size; i++)
359 if (item_types[i].number == itemtype) 358 if (item_types[i].number == itemtype)
360 return &item_types[i]; 359 return &item_types[i];
360
361 return NULL; 361 return NULL;
362} 362}
363 363
364/* returns the typedata that has a name equal to itemtype, if there 364/* returns the typedata that has a name equal to itemtype, if there
365 * isn't one, return the plural name that matches, if there still isn't 365 * isn't one, return the plural name that matches, if there still isn't
366 * one return NULL */ 366 * one return NULL */
367
368const typedata * 367const typedata *
369get_typedata_by_name (const char *name) 368get_typedata_by_name (const char *name)
370{ 369{
371 int i; 370 int i;
372 371
373 for (i = 0; i < item_types_size; i++) 372 for (i = 0; i < item_types_size; i++)
374 if (!strcmp (item_types[i].name, name)) 373 if (!strcmp (item_types[i].name, name))
375 return &item_types[i]; 374 return &item_types[i];
375
376 for (i = 0; i < item_types_size; i++) 376 for (i = 0; i < item_types_size; i++)
377 if (!strcmp (item_types[i].name_pl, name)) 377 if (!strcmp (item_types[i].name_pl, name))
378 { 378 {
379 LOG (llevInfo, 379 LOG (llevInfo,
380 "get_typedata_by_name: I have been sent the plural %s, the singular form %s is preffered\n", name, item_types[i].name); 380 "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name);
381 return &item_types[i]; 381 return &item_types[i];
382 } 382 }
383
383 return NULL; 384 return NULL;
384} 385}
385 386
386/* describe_resistance generates the visible naming for resistances. 387/* describe_resistance generates the visible naming for resistances.
387 * returns a static array of the description. This can return 388 * returns a static array of the description. This can return
388 * a big buffer. 389 * a big buffer.
389 * if newline is true, we don't put parens around the description 390 * if newline is true, we don't put parens around the description
390 * but do put a newline at the end. Useful when dumping to files 391 * but do put a newline at the end. Useful when dumping to files
391 */ 392 */
392char * 393const char *
393describe_resistance (const object *op, int newline) 394describe_resistance (const object *op, int newline)
394{ 395{
395 static char buf[VERY_BIG_BUF]; 396 static char buf[VERY_BIG_BUF];
396 char buf1[VERY_BIG_BUF]; 397 char buf1[VERY_BIG_BUF];
397 int tmpvar; 398 int tmpvar;
416/* 417/*
417 * query_weight(object) returns a character pointer to a static buffer 418 * query_weight(object) returns a character pointer to a static buffer
418 * containing the text-representation of the weight of the given object. 419 * containing the text-representation of the weight of the given object.
419 * The buffer will be overwritten by the next call to query_weight(). 420 * The buffer will be overwritten by the next call to query_weight().
420 */ 421 */
421 422const char *
422char *
423query_weight (const object *op) 423query_weight (const object *op)
424{ 424{
425 static char buf[10]; 425 static char buf[10];
426 sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; 426 sint32 i = op->total_weight ();
427 427
428 if (op->weight < 0) 428 if (op->weight < 0)
429 return " "; 429 return " ";
430
430 if (i % 1000) 431 if (i % 1000)
431 sprintf (buf, "%6.1f", i / 1000.0); 432 sprintf (buf, "%6.1f", i / 1000.0);
432 else 433 else
433 sprintf (buf, "%4d ", i / 1000); 434 sprintf (buf, "%4d ", i / 1000);
435
434 return buf; 436 return buf;
435} 437}
436 438
437/* 439/*
438 * Returns the pointer to a static buffer containing 440 * Returns the pointer to a static buffer containing
439 * the number requested (of the form first, second, third...) 441 * the number requested (of the form first, second, third...)
440 */ 442 */
441 443const char *
442char *
443get_levelnumber (int i) 444get_levelnumber (int i)
444{ 445{
445 static char buf[MAX_BUF]; 446 static char buf[MAX_BUF];
446 447
447 if (i > 99) 448 if (i > 99)
448 { 449 {
449 sprintf (buf, "%d.", i); 450 sprintf (buf, "%d.", i);
450 return buf; 451 return buf;
451 } 452 }
453
452 if (i < 21) 454 if (i < 21)
453 return levelnumbers[i]; 455 return levelnumbers[i];
454 if (!(i % 10)) 456 if (!(i % 10))
455 return levelnumbers_10[i / 10]; 457 return levelnumbers_10[i / 10];
458
456 strcpy (buf, numbers_10[i / 10]); 459 strcpy (buf, numbers_10[i / 10]);
457 strcat (buf, levelnumbers[i % 10]); 460 strcat (buf, levelnumbers[i % 10]);
458 return buf; 461 return buf;
459} 462}
460
461 463
462/* 464/*
463 * get_number(integer) returns the text-representation of the given number 465 * get_number(integer) returns the text-representation of the given number
464 * in a static buffer. The buffer might be overwritten at the next 466 * in a static buffer. The buffer might be overwritten at the next
465 * call to get_number(). 467 * call to get_number().
466 * It is currently only used by the query_name() function. 468 * It is currently only used by the query_name() function.
467 */ 469 */
468 470const char *
469char *
470get_number (int i) 471get_number (int i)
471{ 472{
472 if (i <= 20) 473 if (i <= 20)
473 return numbers[i]; 474 return numbers[i];
474 else 475 else
491 */ 492 */
492 493
493/* Aug 95 modified this slightly so that Skill tools don't have magic bonus 494/* Aug 95 modified this slightly so that Skill tools don't have magic bonus
494 * from stats.sp - b.t. 495 * from stats.sp - b.t.
495 */ 496 */
496char * 497const char *
497ring_desc (const object *op) 498ring_desc (const object *op)
498{ 499{
499 static char buf[VERY_BIG_BUF]; 500 static dynbuf_text buf; buf.clear ();
500 int attr, val, len; 501 int attr, val, len;
501 502
502 buf[0] = 0;
503
504 if (!QUERY_FLAG (op, FLAG_IDENTIFIED)) 503 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
505 return buf; 504 {
506
507 for (attr = 0; attr < NUM_STATS; attr++) 505 for (attr = 0; attr < NUM_STATS; attr++)
508 { 506 if ((val = op->stats.stat (attr)))
509 if ((val = get_attr_value (&(op->stats), attr)) != 0)
510 {
511 sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); 507 buf.printf ("(%s%+d)", short_stat_name[attr], val);
512 }
513 }
514 if (op->stats.exp)
515 sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp);
516 if (op->stats.wc)
517 sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc);
518 if (op->stats.dam)
519 sprintf (buf + strlen (buf), "(dam%+d)", op->stats.dam);
520 if (op->stats.ac)
521 sprintf (buf + strlen (buf), "(ac%+d)", op->stats.ac);
522 508
509 if (op->stats.exp) buf.printf ("(speed %+lld)", (long long)op->stats.exp);
510 if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc);
511 if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam);
512 if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac);
513
523 strcat (buf, describe_resistance (op, 0)); 514 buf << describe_resistance (op, 0);
524 515
525 if (op->stats.food != 0) 516 if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food);
526 sprintf (buf + strlen (buf), "(sustenance%+d)", op->stats.food); 517 if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace);
527 /* else if (op->stats.food < 0) 518 if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp);
528 sprintf(buf+strlen(buf), "(hunger%+d)", op->stats.food); */ 519 if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp);
529 if (op->stats.grace) 520 if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck);
530 sprintf (buf + strlen (buf), "(grace%+d)", op->stats.grace);
531 if (op->stats.sp && op->type != SKILL)
532 sprintf (buf + strlen (buf), "(magic%+d)", op->stats.sp);
533 if (op->stats.hp)
534 sprintf (buf + strlen (buf), "(regeneration%+d)", op->stats.hp);
535 if (op->stats.luck)
536 sprintf (buf + strlen (buf), "(luck%+d)", op->stats.luck);
537 if (QUERY_FLAG (op, FLAG_LIFESAVE))
538 strcat (buf, "(lifesaving)");
539 if (QUERY_FLAG (op, FLAG_REFL_SPELL))
540 strcat (buf, "(reflect spells)");
541 if (QUERY_FLAG (op, FLAG_REFL_MISSILE))
542 strcat (buf, "(reflect missiles)");
543 if (QUERY_FLAG (op, FLAG_STEALTH))
544 strcat (buf, "(stealth)");
545 /* Shorten some of the names, so they appear better in the windows */
546 len = strlen (buf);
547 DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF);
548 DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF);
549 DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF);
550 521
551 /* if(op->item_power) 522 if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)";
552 sprintf(buf+strlen(buf), "(item_power %+d)",op->item_power); 523 if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)";
553 */ 524 if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)";
554 if (buf[0] == 0 && op->type != SKILL) 525 if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)";
555 strcpy (buf, "of adornment");
556 526
527 buf.add_paths ("Attuned" , op->path_attuned);
528 buf.add_paths ("Repelled", op->path_repelled);
529 buf.add_paths ("Denied" , op->path_denied);
530
531 if (buf.empty ())
532 buf << "of adornment";
533 }
557 534
558 return buf; 535 return buf;
559} 536}
560 537
561/* 538/*
563 * contain any information about object status (worn/cursed/etc.) 540 * contain any information about object status (worn/cursed/etc.)
564 */ 541 */
565const char * 542const char *
566query_short_name (const object *op) 543query_short_name (const object *op)
567{ 544{
568 static char buf[HUGE_BUF];
569 char buf2[HUGE_BUF];
570 int len = 0;
571
572 if (op->name == NULL) 545 if (!op->name)
573 return "(null)"; 546 return "(null)";
574 547
575 if (!op->nrof && !op->weight && !op->title && !is_magical (op)) 548 if (!op->nrof
549 && !op->weight
550 && !op->title
551 && !is_magical (op)
552 && op->slaying != shstr_money)
576 return op->name; /* To speed things up (or make things slower?) */ 553 return op->name; /* To speed things up (or make things slower?) */
577 554
578 if (op->nrof <= 1) 555 static dynbuf_text buf; buf.clear ();
579 safe_strcat (buf, op->name, &len, HUGE_BUF); 556
580 else 557 buf << (op->nrof <= 1 ? op->name : op->name_pl);
581 safe_strcat (buf, op->name_pl, &len, HUGE_BUF);
582 558
583 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) 559 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED))
584 { 560 buf << ' ' << op->title;
585 safe_strcat (buf, " ", &len, HUGE_BUF);
586 safe_strcat (buf, op->title, &len, HUGE_BUF);
587 }
588 561
589 switch (op->type) 562 switch (op->type)
590 { 563 {
591 case SPELLBOOK: 564 case SPELLBOOK:
592 case SCROLL: 565 case SCROLL:
593 case WAND: 566 case WAND:
594 case ROD: 567 case ROD:
595 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 568 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
596 { 569 {
597 if (!op->title) 570 if (!op->title)
598 { 571 buf << " of " << (op->inv ? &op->inv->name : "bug, please report");
599 safe_strcat (buf, " of ", &len, HUGE_BUF); 572
600 if (op->inv)
601 safe_strcat (buf, op->inv->name, &len, HUGE_BUF);
602 else
603 LOG (llevError, "Spellbook %s lacks inventory\n", &op->name);
604 }
605 if (op->type != SPELLBOOK) 573 if (op->type != SPELLBOOK)
606 {
607 sprintf (buf2, " (lvl %d)", op->level); 574 buf.printf (" (lvl %d)", op->level);
608 safe_strcat (buf, buf2, &len, HUGE_BUF);
609 }
610 } 575 }
611 break; 576 break;
612 577
578 case ALTAR:
579 case TRIGGER_ALTAR:
580 case IDENTIFY_ALTAR:
581 case CONVERTER:
582 if (op->slaying == shstr_money)
583 {
584 bool wrap = !!buf.size ();
585
586 if (wrap) buf << " [";
587
588 archetype *coin = 0;
589
590 for (char const *const *c = coins; *coins; ++c)
591 if ((coin = archetype::find (*c)))
592 if (op->stats.food % coin->value == 0)
593 break;
594
595 sint32 coins = op->stats.food / coin->value;
596
597 buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl);
598
599 if (wrap) buf << ']';
600 }
601 break;
602
613 case SKILL: 603 case SKILL:
614 case AMULET: 604 case AMULET:
615 case RING: 605 case RING:
616 if (!op->title) 606 if (!op->title)
617 { 607 {
618 /* If ring has a title, full description isn't so useful */ 608 /* If ring has a title, full description isn't so useful */
619 char *s = ring_desc (op); 609 const char *s = ring_desc (op);
620 610
621 if (s[0]) 611 if (s && *s)
622 { 612 buf << " " << s;
623 safe_strcat (buf, " ", &len, HUGE_BUF);
624 safe_strcat (buf, s, &len, HUGE_BUF);
625 }
626 } 613 }
627 break; 614 break;
615
628 default: 616 default:
629 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) 617 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED)))
630 {
631 sprintf (buf2, " %+d", op->magic); 618 buf.printf (" %+d", op->magic);
632 safe_strcat (buf, buf2, &len, HUGE_BUF);
633 }
634 } 619 }
620
635 return buf; 621 return buf;
636} 622}
637 623
638/* 624/*
639 * query_name(object) returns a character pointer pointing to a static 625 * query_name(object) returns a character pointer pointing to a static
644 * overwritten. This may be a bad thing (it may be easier to assume the value 630 * overwritten. This may be a bad thing (it may be easier to assume the value
645 * returned is good forever.) However, it makes printing statements that 631 * returned is good forever.) However, it makes printing statements that
646 * use several names much easier (don't need to store them to temp variables.) 632 * use several names much easier (don't need to store them to temp variables.)
647 * 633 *
648 */ 634 */
649char * 635const char *
650query_name (const object *op) 636query_name (const object *op)
651{ 637{
652 static char buf[5][HUGE_BUF]; 638 int len = 0;
639 static dynbuf_text bufs[5];
653 static int use_buf = 0; 640 static int use_buf = 0;
654 int len = 0;
655
656#ifdef NEW_MATERIAL_CODE
657 materialtype_t *mt;
658#endif
659 641
660 use_buf++; 642 use_buf++;
661 use_buf %= 5; 643 use_buf %= 5;
662 644
663#ifdef NEW_MATERIAL_CODE 645 dynbuf_text &buf = bufs [use_buf];
646 buf.clear ();
647
664 if ((op->is_armor () || op->is_weapon ()) && op->materialname) 648 if ((op->is_armor () || op->is_weapon ()) && op->materialname)
665 {
666 mt = name_to_material (op->materialname); 649 if (materialtype_t *mt = name_to_material (op->materialname))
667 if (mt) 650 buf << mt->description << ' ';
668 {
669 safe_strcat (buf[use_buf], mt->description, &len, HUGE_BUF);
670 safe_strcat (buf[use_buf], " ", &len, HUGE_BUF);
671 }
672 }
673#endif
674 651
675 safe_strcat (buf[use_buf], query_short_name (op), &len, HUGE_BUF); 652 buf << query_short_name (op);
676 653
677 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 654 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
678 safe_strcat (buf[use_buf], " *", &len, HUGE_BUF); 655 buf << " *";
679 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 656 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
680 safe_strcat (buf[use_buf], " (open)", &len, HUGE_BUF); 657 buf << " (open)";
681 658
682 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 659 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
683 { 660 {
684 if (QUERY_FLAG (op, FLAG_DAMNED)) 661 if (QUERY_FLAG (op, FLAG_DAMNED))
685 safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); 662 buf << " (damned)";
686 else if (QUERY_FLAG (op, FLAG_CURSED)) 663 else if (QUERY_FLAG (op, FLAG_CURSED))
687 safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); 664 buf << " (cursed)";
688 } 665 }
666
689 /* Basically, if the object is known magical (detect magic spell on it), 667 /* Basically, if the object is known magical (detect magic spell on it),
690 * and it isn't identified, print out the fact that 668 * and it isn't identified, print out the fact that
691 * it is magical. Assume that the detect magical spell will only set 669 * it is magical. Assume that the detect magical spell will only set
692 * KNOWN_MAGICAL if the item actually is magical. 670 * KNOWN_MAGICAL if the item actually is magical.
693 * 671 *
694 * Changed in V 0.91.4 - still print that the object is magical even 672 * Changed in V 0.91.4 - still print that the object is magical even
695 * if it has been applied. Equipping an item does not tell full 673 * if it has been applied. Equipping an item does not tell full
696 * abilities, especially for artifact items. 674 * abilities, especially for artifact items.
697 */ 675 */
698 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 676 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
699 safe_strcat (buf[use_buf], " (magic)", &len, HUGE_BUF); 677 buf << " (magic)";
700 678
701#if 0 679#if 0
702 /* item_power will be returned in desribe_item - it shouldn't really 680 /* item_power will be returned in desribe_item - it shouldn't really
703 * be returned in the name. 681 * be returned in the name.
704 */ 682 */
709 687
710 if (QUERY_FLAG (op, FLAG_APPLIED)) 688 if (QUERY_FLAG (op, FLAG_APPLIED))
711 { 689 {
712 switch (op->type) 690 switch (op->type)
713 { 691 {
714 case BOW: 692 case BOW:
715 case WAND: 693 case WAND:
716 case ROD: 694 case ROD:
717 case HORN: 695 case HORN:
718 safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); 696 buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)");
719 break; 697 break;
720 case WEAPON: 698 case WEAPON:
721 safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); 699 buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)");
722 break; 700 break;
723 case ARMOUR: 701 case ARMOUR:
724 case HELMET: 702 case HELMET:
725 case SHIELD: 703 case SHIELD:
726 case RING: 704 case RING:
727 case BOOTS: 705 case BOOTS:
728 case GLOVES: 706 case GLOVES:
729 case AMULET: 707 case AMULET:
730 case GIRDLE: 708 case GIRDLE:
731 case BRACERS: 709 case BRACERS:
732 case CLOAK: 710 case CLOAK:
733 safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); 711 buf << " (worn)";
734 break; 712 break;
735 case CONTAINER: 713 case CONTAINER:
736 safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); 714 buf << " (active)";
737 break; 715 break;
738 case SKILL: 716 case SKILL:
739 default: 717 default:
740 safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); 718 buf << " (applied)";
741 } 719 }
742 } 720 }
721
722 switch (op->type)
723 {
724 case LAMP:
725 if (op->glow_radius)
726 buf << " (on)";
727 else if (op->stats.food <= 0)
728 buf << " (empty)";
729 else
730 buf << " (off)";
731 break;
732
733 case TORCH:
734 if (op->glow_radius)
735 buf << " (burning)";
736 else if (op->stats.food <= 0)
737 buf << " (burned out)";
738 break;
739 }
740
743 if (QUERY_FLAG (op, FLAG_UNPAID)) 741 if (QUERY_FLAG (op, FLAG_UNPAID))
744 safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); 742 buf << " (unpaid)";
745 743
746 return buf[use_buf]; 744 return buf;
747} 745}
748 746
749/* 747/*
750 * query_base_name(object) returns a character pointer pointing to a static 748 * query_base_name(object) returns a character pointer pointing to a static
751 * buffer which contains a verbose textual representation of the name 749 * buffer which contains a verbose textual representation of the name
756 * If plural is set, we generate the plural name of this. 754 * If plural is set, we generate the plural name of this.
757 */ 755 */
758const char * 756const char *
759query_base_name (const object *op, int plural) 757query_base_name (const object *op, int plural)
760{ 758{
761 static char buf[MAX_BUF], buf2[MAX_BUF];
762 int len;
763 materialtype_t *mt;
764
765 if ((!plural && !op->name) || (plural && !op->name_pl)) 759 if ((!plural && !op->name) || (plural && !op->name_pl))
766 return "(null)"; 760 return "(null)";
767 761
768 if (!op->nrof && !op->weight && !op->title && !is_magical (op)) 762 if (!op->nrof && !op->weight && !op->title && !is_magical (op))
769 return op->name; /* To speed things up (or make things slower?) */ 763 return op->name; /* To speed things up (or make things slower?) */
770 764
765 static dynbuf_text buf; buf.clear ();
766
771 if ((op->is_armor () || op->is_weapon ()) && op->materialname) 767 if ((op->is_armor () || op->is_weapon ()) && op->materialname)
772 mt = name_to_material (op->materialname); 768 if (materialtype_t *mt = name_to_material (op->materialname))
769 if (op->arch->materialname != mt->name)
770 buf << mt->description << ' ';
773 771
774#ifdef NEW_MATERIAL_CODE 772 buf << (plural ? op->name_pl : op->name);
775 if ((op->is_armor () || op->is_weapon ()) && op->materialname && mt &&
776 op->arch->clone.materialname != mt->name && !(op->material & M_SPECIAL))
777 {
778 strcpy (buf, mt->description);
779 len = strlen (buf);
780 safe_strcat (buf, " ", &len, MAX_BUF);
781 if (!plural)
782 safe_strcat (buf, op->name, &len, MAX_BUF);
783 else
784 safe_strcat (buf, op->name_pl, &len, MAX_BUF);
785 }
786 else
787 {
788#endif
789 if (!plural)
790 strcpy (buf, op->name);
791 else
792 strcpy (buf, op->name_pl);
793 len = strlen (buf);
794#ifdef NEW_MATERIAL_CODE
795 }
796#endif
797 773
798 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) 774 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED))
799 { 775 buf << ' ' << op->title;
800 safe_strcat (buf, " ", &len, MAX_BUF);
801 safe_strcat (buf, op->title, &len, MAX_BUF);
802 }
803 776
804 switch (op->type) 777 switch (op->type)
805 { 778 {
806 case SPELLBOOK: 779 case SPELLBOOK:
807 case SCROLL: 780 case SCROLL:
808 case WAND: 781 case WAND:
809 case ROD: 782 case ROD:
810 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 783 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
811 { 784 {
812 if (!op->title) 785 if (!op->title)
813 { 786 buf << " of " << (op->inv ? &op->inv->name : "bug, please report");
814 safe_strcat (buf, " of ", &len, MAX_BUF); 787
815 if (op->inv)
816 safe_strcat (buf, op->inv->name, &len, MAX_BUF);
817 else
818 LOG (llevError, "Spellbook %s lacks inventory\n", &op->name);
819 }
820 if (op->type != SPELLBOOK) 788 if (op->type != SPELLBOOK)
821 {
822 sprintf (buf2, " (lvl %d)", op->level); 789 buf.printf (" (lvl %d)", op->level);
823 safe_strcat (buf, buf2, &len, MAX_BUF);
824 }
825 } 790 }
826 break; 791 break;
827 792
828 793
829 case SKILL: 794 case SKILL:
830 case AMULET: 795 case AMULET:
831 case RING: 796 case RING:
832 if (!op->title) 797 if (!op->title)
833 { 798 {
834 /* If ring has a title, full description isn't so useful */ 799 /* If ring has a title, full description isn't so useful */
835 char *s = ring_desc (op); 800 const char *s = ring_desc (op);
836 801
837 if (s[0]) 802 if (s && *s)
838 { 803 buf << ' ' << s;
839 safe_strcat (buf, " ", &len, MAX_BUF);
840 safe_strcat (buf, s, &len, MAX_BUF);
841 }
842 } 804 }
843 break; 805 break;
806
844 default: 807 default:
845 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) 808 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED)))
846 { 809 buf.printf (" %+d", op->magic);
847 sprintf (buf + strlen (buf), " %+d", op->magic);
848 }
849 } 810 }
811
850 return buf; 812 return buf;
851} 813}
852 814
853/* Break this off from describe_item - that function was way 815/* Break this off from describe_item - that function was way
854 * too long, making it difficult to read. This function deals 816 * too long, making it difficult to read. This function deals
855 * with describing the monsters & players abilities. It should only 817 * with describing the monsters & players abilities. It should only
856 * be called with monster & player objects. Returns a description 818 * be called with monster & player objects. Returns a description
857 * in a static buffer. 819 * in a static buffer.
858 */ 820 */
859
860static char * 821static const char *
861describe_monster (const object *op) 822describe_monster (const object *op)
862{ 823{
863 char buf[MAX_BUF]; 824 static dynbuf_text buf; buf.clear ();
864 static char retbuf[VERY_BIG_BUF];
865 int i;
866
867 retbuf[0] = '\0';
868 825
869 /* Note that the resolution this provides for players really isn't 826 /* Note that the resolution this provides for players really isn't
870 * very good. Any player with a speed greater than .67 will 827 * very good. Any player with a speed greater than .67 will
871 * fall into the 'lightning fast movement' category. 828 * fall into the 'lightning fast movement' category.
872 */ 829 */
873 if (op->has_active_speed ()) 830 if (op->has_active_speed ())
874 {
875 switch ((int) ((FABS (op->speed)) * 15)) 831 switch ((int) ((FABS (op->speed)) * 15))
876 { 832 {
877 case 0: 833 case 0:
878 strcat (retbuf, "(very slow movement)"); 834 buf << "(very slow movement)";
879 break; 835 break;
880 case 1: 836 case 1:
881 strcat (retbuf, "(slow movement)"); 837 buf << "(slow movement)";
882 break; 838 break;
883 case 2: 839 case 2:
884 strcat (retbuf, "(normal movement)"); 840 buf << "(normal movement)";
885 break; 841 break;
886 case 3: 842 case 3:
887 case 4: 843 case 4:
888 strcat (retbuf, "(fast movement)"); 844 buf << "(fast movement)";
889 break; 845 break;
890 case 5: 846 case 5:
891 case 6: 847 case 6:
892 strcat (retbuf, "(very fast movement)"); 848 buf << "(very fast movement)";
893 break; 849 break;
894 case 7: 850 case 7:
895 case 8: 851 case 8:
896 case 9: 852 case 9:
897 case 10: 853 case 10:
898 strcat (retbuf, "(extremely fast movement)"); 854 buf << "(extremely fast movement)";
899 break; 855 break;
900 default: 856 default:
901 strcat (retbuf, "(lightning fast movement)"); 857 buf << "(lightning fast movement)";
902 break; 858 break;
903 } 859 }
904 } 860
905 if (QUERY_FLAG (op, FLAG_UNDEAD)) 861 if (QUERY_FLAG (op, FLAG_UNDEAD)) buf << "(undead)";
906 strcat (retbuf, "(undead)");
907 if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) 862 if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) buf << "(see invisible)";
908 strcat (retbuf, "(see invisible)"); 863 if (QUERY_FLAG (op, FLAG_USE_WEAPON)) buf << "(wield weapon)";
909 if (QUERY_FLAG (op, FLAG_USE_WEAPON)) 864 if (QUERY_FLAG (op, FLAG_USE_BOW)) buf << "(archer)";
910 strcat (retbuf, "(wield weapon)"); 865 if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) buf << "(wear armour)";
911 if (QUERY_FLAG (op, FLAG_USE_BOW)) 866 if (QUERY_FLAG (op, FLAG_USE_RING)) buf << "(wear ring)";
912 strcat (retbuf, "(archer)"); 867 if (QUERY_FLAG (op, FLAG_USE_SCROLL)) buf << "(read scroll)";
913 if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) 868 if (QUERY_FLAG (op, FLAG_USE_RANGE)) buf << "(fires wand/rod/horn)";
914 strcat (retbuf, "(wear armour)");
915 if (QUERY_FLAG (op, FLAG_USE_RING))
916 strcat (retbuf, "(wear ring)");
917 if (QUERY_FLAG (op, FLAG_USE_SCROLL))
918 strcat (retbuf, "(read scroll)");
919 if (QUERY_FLAG (op, FLAG_USE_RANGE))
920 strcat (retbuf, "(fires wand/rod/horn)");
921 if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) 869 if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) buf << "(skill user)";
922 strcat (retbuf, "(skill user)"); 870 if (QUERY_FLAG (op, FLAG_CAST_SPELL)) buf << "(spellcaster)";
923 if (QUERY_FLAG (op, FLAG_CAST_SPELL)) 871 if (QUERY_FLAG (op, FLAG_FRIENDLY)) buf << "(friendly)";
924 strcat (retbuf, "(spellcaster)");
925 if (QUERY_FLAG (op, FLAG_FRIENDLY))
926 strcat (retbuf, "(friendly)");
927 if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) 872 if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) buf << "(unaggressive)";
928 strcat (retbuf, "(unaggressive)"); 873 if (QUERY_FLAG (op, FLAG_HITBACK)) buf << "(hitback)";
929 if (QUERY_FLAG (op, FLAG_HITBACK)) 874 if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealthy)";
930 strcat (retbuf, "(hitback)"); 875
931 if (QUERY_FLAG (op, FLAG_STEALTH))
932 strcat (retbuf, "(stealthy)");
933 if (op->randomitems != NULL) 876 if (op->randomitems)
934 { 877 {
935 treasure *t;
936 int first = 1; 878 bool first = 1;
937 879
938 for (t = op->randomitems->items; t != NULL; t = t->next) 880 for (treasure *t = op->randomitems->items; t; t = t->next)
939 if (t->item && t->item->clone.type == SPELL) 881 if (t->item && t->item->type == SPELL)
940 { 882 {
941 if (first) 883 if (first)
942 { 884 buf << "(Spell abilities:)";
885
943 first = 0; 886 first = 0;
944 strcat (retbuf, "(Spell abilities:)"); 887
945 } 888 buf << '(' << t->item->object::name << ')';
946 strcat (retbuf, "(");
947 strcat (retbuf, t->item->clone.name);
948 strcat (retbuf, ")");
949 } 889 }
950 } 890 }
891
951 if (op->type == PLAYER) 892 if (op->type == PLAYER)
952 { 893 {
953 if (op->contr->digestion) 894 if (op->contr->digestion)
954 {
955 if (op->contr->digestion != 0)
956 sprintf (buf, "(sustenance%+d)", op->contr->digestion); 895 buf.printf ("(sustenance%+d)", op->contr->digestion);
957 strcat (retbuf, buf); 896
958 }
959 if (op->contr->gen_grace) 897 if (op->contr->gen_grace)
960 {
961 sprintf (buf, "(grace%+d)", op->contr->gen_grace); 898 buf.printf ("(grace%+d)", op->contr->gen_grace);
962 strcat (retbuf, buf); 899
963 }
964 if (op->contr->gen_sp) 900 if (op->contr->gen_sp)
965 {
966 sprintf (buf, "(magic%+d)", op->contr->gen_sp); 901 buf.printf ("(magic%+d)", op->contr->gen_sp);
967 strcat (retbuf, buf); 902
968 }
969 if (op->contr->gen_hp) 903 if (op->contr->gen_hp)
970 {
971 sprintf (buf, "(regeneration%+d)", op->contr->gen_hp); 904 buf.printf ("(regeneration%+d)", op->contr->gen_hp);
972 strcat (retbuf, buf); 905
973 }
974 if (op->stats.luck) 906 if (op->stats.luck)
975 {
976 sprintf (buf, "(luck%+d)", op->stats.luck); 907 buf.printf ("(luck%+d)", op->stats.luck);
977 strcat (retbuf, buf);
978 }
979 } 908 }
980 909
981 /* describe attacktypes */ 910 /* describe attacktypes */
982 if (is_dragon_pl (op)) 911 if (is_dragon_pl (op))
983 { 912 {
985 * Break apart the for loop - move the comparison checking down - 914 * Break apart the for loop - move the comparison checking down -
986 * this makes it more readable. 915 * this makes it more readable.
987 */ 916 */
988 object *tmp; 917 object *tmp;
989 918
990 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 919 for (tmp = op->inv; tmp; tmp = tmp->below)
991 if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) 920 if (tmp->type == SKILL && tmp->name == shstr_clawing)
992 break; 921 break;
993 922
994 if (tmp && tmp->attacktype != 0) 923 if (tmp && tmp->attacktype)
995 { 924 buf.add_abilities ("Claws", tmp->attacktype);
996 DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws");
997 }
998 else 925 else
999 { 926 buf.add_abilities ("Attacks", op->attacktype);
1000 DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks");
1001 }
1002 } 927 }
1003 else 928 else
1004 { 929 buf.add_abilities ("Attacks", op->attacktype);
1005 DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); 930
1006 } 931 buf.add_paths ("Attuned" , op->path_attuned);
1007 DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); 932 buf.add_paths ("Repelled", op->path_repelled);
1008 DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); 933 buf.add_paths ("Denied" , op->path_denied);
1009 DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); 934
1010 for (i = 0; i < NROFATTACKS; i++) 935 for (int i = 0; i < NROFATTACKS; i++)
1011 {
1012 if (op->resist[i]) 936 if (op->resist[i])
1013 {
1014 sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); 937 buf.printf ("(%s %+d)", resist_plus[i], op->resist[i]);
1015 strcat (retbuf, buf); 938
1016 }
1017 }
1018 return retbuf; 939 return buf;
1019} 940}
1020
1021 941
1022/* 942/*
1023 * Returns a pointer to a static buffer which contains a 943 * Returns a pointer to a static buffer which contains a
1024 * description of the given object. 944 * description of the given object.
1025 * If it is a monster, lots of information about its abilities 945 * If it is a monster, lots of information about its abilities
1043 * 963 *
1044 * Add 'owner' who is the person examining this object. 964 * Add 'owner' who is the person examining this object.
1045 * owner can be null if no one is being associated with this 965 * owner can be null if no one is being associated with this
1046 * item (eg, debug dump or the like) 966 * item (eg, debug dump or the like)
1047 */ 967 */
1048 968const char *
1049char *
1050describe_item (const object *op, object *owner) 969describe_item (const object *op, object *owner)
1051{ 970{
1052 char buf[MAX_BUF]; 971 if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER)
1053 static char retbuf[VERY_BIG_BUF]; 972 return describe_monster (op);
973
974 static dynbuf_text buf; buf.clear ();
1054 int identified, i; 975 int identified, i;
1055 976
1056 retbuf[0] = '\0';
1057 if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER)
1058 {
1059 return describe_monster (op);
1060 }
1061 /* figure this out once, instead of making multiple calls to need_identify. 977 /* figure this out once, instead of making multiple calls to need_identify.
1062 * also makes the code easier to read. 978 * also makes the code easier to read.
1063 */ 979 */
1064 if (!need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED)) 980 identified = !need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED);
1065 identified = 1; 981 if (!identified)
1066 else 982 buf << "(unidentified)";
1067 { 983
1068 strcpy (retbuf, "(unidentified)");
1069 identified = 0;
1070 }
1071 switch (op->type) 984 switch (op->type)
1072 { 985 {
1073 case BOW: 986 case BOW:
1074 case ARROW: 987 case ARROW:
1075 case WAND: 988 case WAND:
1076 case ROD: 989 case ROD:
1077 case HORN: 990 case HORN:
1078 case WEAPON: 991 case WEAPON:
1079 case ARMOUR: 992 case ARMOUR:
1080 case HELMET: 993 case HELMET:
1081 case SHIELD: 994 case SHIELD:
1082 case BOOTS: 995 case BOOTS:
1083 case GLOVES: 996 case GLOVES:
1084 case GIRDLE: 997 case GIRDLE:
1085 case BRACERS: 998 case BRACERS:
1086 case CLOAK: 999 case CLOAK:
1087 case SKILL_TOOL: 1000 case SKILL_TOOL:
1088 break; /* We have more information to do below this switch */ 1001 break; /* We have more information to do below this switch */
1089 1002
1090 case POWER_CRYSTAL: 1003 case POWER_CRYSTAL:
1091 if (op->stats.maxsp > 1000) 1004 if (op->stats.maxsp > 1000)
1092 { /*higher capacity crystals */ 1005 { /*higher capacity crystals */
1093 i = (op->stats.maxsp % 100) / 10; 1006 i = (op->stats.maxsp % 1000) / 100;
1007
1094 if (i) 1008 if (i)
1095 snprintf (buf, MAX_BUF, "(capacity %d.%dk). It is ", op->stats.maxsp / 100, i); 1009 buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i);
1096 else 1010 else
1097 snprintf (buf, MAX_BUF, "(capacity %dk). It is ", op->stats.maxsp / 100); 1011 buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000);
1098 } 1012 }
1099 else 1013 else
1100 snprintf (buf, MAX_BUF, "(capacity %d). It is ", op->stats.maxsp); 1014 buf.printf ("(capacity %d). It is ", op->stats.maxsp);
1101 strcat (retbuf, buf); 1015
1102 i = (op->stats.sp * 10) / op->stats.maxsp; 1016 i = (op->stats.sp * 10) / op->stats.maxsp;
1103 if (op->stats.sp == 0) 1017 if (op->stats.sp == 0)
1104 strcat (retbuf, "empty."); 1018 buf << "empty.";
1105 else if (i == 0) 1019 else if (i == 0)
1106 strcat (retbuf, "almost empty."); 1020 buf << "almost empty.";
1107 else if (i < 3) 1021 else if (i < 3)
1108 strcat (retbuf, "partially filled."); 1022 buf << "partially filled.";
1109 else if (i < 6) 1023 else if (i < 6)
1110 strcat (retbuf, "half full."); 1024 buf << "half full.";
1111 else if (i < 9) 1025 else if (i < 9)
1112 strcat (retbuf, "well charged."); 1026 buf << "well charged.";
1113 else if (op->stats.sp == op->stats.maxsp) 1027 else if (op->stats.sp == op->stats.maxsp)
1114 strcat (retbuf, "fully charged."); 1028 buf << "fully charged.";
1115 else 1029 else
1116 strcat (retbuf, "almost full."); 1030 buf << "almost full.";
1117 break; 1031 break;
1032
1033 case LAMP:
1034 {
1035 int percent = ((double) 100 / op->arch->stats.food) * op->stats.food;
1036 buf << "(fuel: ";
1037 if (percent == 0)
1038 buf << "empty";
1039 else if (percent < 10)
1040 buf << "very low";
1041 else if (percent < 25)
1042 buf << "low";
1043 else if (percent < 50)
1044 buf << "half empty";
1045 else if (percent < 75)
1046 buf << "half full";
1047 else if (percent < 95)
1048 buf << "well filled";
1049 else if (percent <= 100)
1050 buf << "full";
1051 buf << ")";
1052 }
1053 break;
1054
1118 case FOOD: 1055 case FOOD:
1119 case FLESH: 1056 case FLESH:
1120 case DRINK: 1057 case DRINK:
1121 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 1058 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
1122 { 1059 {
1123 sprintf (buf, "(food+%d)", op->stats.food); 1060 buf.printf ("(food+%d)", op->stats.food);
1124 strcat (retbuf, buf);
1125 1061
1126 if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) 1062 if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat))
1127 {
1128 sprintf (buf, "(%s metabolism)", change_resist_msg[op->last_eat]); 1063 buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]);
1129 strcat (retbuf, buf);
1130 }
1131 1064
1132 if (!QUERY_FLAG (op, FLAG_CURSED)) 1065 if (!QUERY_FLAG (op, FLAG_CURSED))
1133 { 1066 {
1134 if (op->stats.hp) 1067 if (op->stats.hp) buf << "(heals)";
1135 strcat (retbuf, "(heals)");
1136 if (op->stats.sp)
1137 strcat (retbuf, "(spellpoint regen)"); 1068 if (op->stats.sp) buf << "(spellpoint regen)";
1138 } 1069 }
1139 else 1070 else
1140 { 1071 {
1141 if (op->stats.hp) 1072 if (op->stats.hp) buf << "(damages)";
1142 strcat (retbuf, "(damages)");
1143 if (op->stats.sp)
1144 strcat (retbuf, "(spellpoint depletion)"); 1073 if (op->stats.sp) buf << "(spellpoint depletion)";
1145 } 1074 }
1146 } 1075 }
1147 break; 1076 break;
1148 1077
1149
1150 case SKILL: 1078 case SKILL:
1151 case RING: 1079 case RING:
1152 case AMULET: 1080 case AMULET:
1153 if (op->item_power) 1081 if (op->item_power)
1154 {
1155 sprintf (buf, "(item_power %+d)", op->item_power); 1082 buf.printf ("(item_power %+d)", op->item_power);
1156 strcat (retbuf, buf); 1083
1157 }
1158 if (op->title) 1084 if (op->title)
1159 strcat (retbuf, ring_desc (op)); 1085 buf << ring_desc (op);
1086
1160 return retbuf; 1087 return buf;
1161 1088
1162 default: 1089 default:
1163 return retbuf; 1090 return buf;
1164 } 1091 }
1165 1092
1166 /* Down here, we more further describe equipment type items. 1093 /* Down here, we more further describe equipment type items.
1167 * only describe them if they have been identified or the like. 1094 * only describe them if they have been identified or the like.
1168 */ 1095 */
1169 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 1096 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
1170 { 1097 {
1171 int attr, val; 1098 int attr, val;
1172 1099
1173 for (attr = 0; attr < NUM_STATS; attr++) 1100 for (attr = 0; attr < NUM_STATS; attr++)
1174 { 1101 if ((val = op->stats.stat (attr)))
1175 if ((val = get_attr_value (&(op->stats), attr)) != 0)
1176 {
1177 sprintf (buf, "(%s%+d)", short_stat_name[attr], val); 1102 buf.printf ("(%s%+d)", short_stat_name[attr], val);
1178 strcat (retbuf, buf);
1179 }
1180 }
1181 1103
1182 if (op->stats.exp) 1104 if (op->stats.exp)
1183 {
1184 sprintf (buf, "(speed %+lld)", (long long) op->stats.exp); 1105 buf.printf ("(speed %+lld)", (long long) op->stats.exp);
1185 strcat (retbuf, buf);
1186 }
1187
1188 1106
1189 switch (op->type) 1107 switch (op->type)
1190 { 1108 {
1191 case BOW: 1109 case BOW:
1192 case ARROW: 1110 case ARROW:
1193 case GIRDLE: 1111 case GIRDLE:
1194 case HELMET: 1112 case HELMET:
1195 case SHIELD: 1113 case SHIELD:
1196 case BOOTS: 1114 case BOOTS:
1197 case GLOVES: 1115 case GLOVES:
1198 case WEAPON: 1116 case WEAPON:
1199 case SKILL: 1117 case SKILL:
1200 case RING: 1118 case RING:
1201 case AMULET: 1119 case AMULET:
1202 case ARMOUR: 1120 case ARMOUR:
1203 case BRACERS: 1121 case BRACERS:
1204 case FORCE: 1122 case FORCE:
1205 case CLOAK: 1123 case CLOAK:
1206 if (op->stats.wc) 1124 if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc);
1207 { 1125 if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam);
1208 sprintf (buf, "(wc%+d)", op->stats.wc); 1126 if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac);
1209 strcat (retbuf, buf); 1127
1210 }
1211 if (op->stats.dam)
1212 {
1213 sprintf (buf, "(dam%+d)", op->stats.dam);
1214 strcat (retbuf, buf);
1215 }
1216 if (op->stats.ac)
1217 {
1218 sprintf (buf, "(ac%+d)", op->stats.ac);
1219 strcat (retbuf, buf);
1220 }
1221 if ((op->type == WEAPON || op->type == BOW) && op->level > 0) 1128 if ((op->type == WEAPON || op->type == BOW) && op->level > 0)
1222 {
1223 sprintf (buf, "(improved %d/%d)", op->last_eat, op->level); 1129 buf.printf ("(improved %d/%d)", op->last_eat, op->level);
1224 strcat (retbuf, buf); 1130
1225 }
1226 break; 1131 break;
1227 1132
1228 default: 1133 default:
1229 break; 1134 break;
1230 } 1135 }
1231 if (QUERY_FLAG (op, FLAG_XRAYS)) 1136
1232 strcat (retbuf, "(xray-vision)"); 1137 if (QUERY_FLAG (op, FLAG_XRAYS)) buf << "(xray-vision)";
1233 if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) 1138 if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) buf << "(infravision)";
1234 strcat (retbuf, "(infravision)");
1235 1139
1236 /* levitate was what is was before, so we'll keep it */ 1140 /* levitate was what is was before, so we'll keep it */
1237 if (op->move_type & MOVE_FLY_LOW) 1141 if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)";
1238 strcat (retbuf, "(levitate)");
1239
1240 if (op->move_type & MOVE_FLY_HIGH) 1142 if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)";
1241 strcat (retbuf, "(fly)");
1242
1243 if (op->move_type & MOVE_SWIM) 1143 if (op->move_type & MOVE_SWIM) buf << "(swim)";
1244 strcat (retbuf, "(swim)");
1245 1144
1246 /* walking is presumed as 'normal', so doesn't need mentioning */ 1145 /* walking is presumed as 'normal', so doesn't need mentioning */
1247 1146
1248 if (op->item_power) 1147 if (op->item_power)
1249 {
1250 sprintf (buf, "(item_power %+d)", op->item_power); 1148 buf.printf ("(item_power %+d)", op->item_power);
1251 strcat (retbuf, buf);
1252 }
1253 } /* End if identified or applied */ 1149 } /* End if identified or applied */
1254 1150
1255 /* This blocks only deals with fully identified object. 1151 /* This blocks only deals with fully identified object.
1256 * it is intentional that this is not an 'else' from a above - 1152 * it is intentional that this is not an 'else' from a above -
1257 * in this way, information is added. 1153 * in this way, information is added.
1260 { 1156 {
1261 int more_info = 0; 1157 int more_info = 0;
1262 1158
1263 switch (op->type) 1159 switch (op->type)
1264 { 1160 {
1265 case ROD: /* These use stats.sp for spell selection and stats.food */ 1161 case ROD: /* These use stats.sp for spell selection and stats.food */
1266 case HORN: /* and stats.hp for spell-point regeneration... */ 1162 case HORN: /* and stats.hp for spell-point regeneration... */
1267 case BOW: 1163 case BOW:
1268 case ARROW: 1164 case ARROW:
1269 case WAND: 1165 case WAND:
1270 case FOOD: 1166 case FOOD:
1271 case FLESH: 1167 case FLESH:
1272 case DRINK: 1168 case DRINK:
1273 more_info = 0; 1169 more_info = 0;
1274 break; 1170 break;
1275 1171
1276 /* Armor type objects */ 1172 /* Armor type objects */
1277 case ARMOUR: 1173 case ARMOUR:
1278 case HELMET: 1174 case HELMET:
1279 case SHIELD: 1175 case SHIELD:
1280 case BOOTS: 1176 case BOOTS:
1281 case GLOVES: 1177 case GLOVES:
1282 case GIRDLE: 1178 case GIRDLE:
1283 case BRACERS: 1179 case BRACERS:
1284 case CLOAK: 1180 case CLOAK:
1285 if (ARMOUR_SPEED (op)) 1181 if (ARMOUR_SPEED (op)) buf.printf ("(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0);
1286 { 1182 if (ARMOUR_SPELLS (op)) buf.printf ("(Spell regen penalty %d)", ARMOUR_SPELLS (op));
1287 sprintf (buf, "(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0);
1288 strcat (retbuf, buf);
1289 }
1290 if (ARMOUR_SPELLS (op))
1291 {
1292 sprintf (buf, "(Spell regen penalty %d)", ARMOUR_SPELLS (op));
1293 strcat (retbuf, buf);
1294 }
1295 more_info = 1; 1183 more_info = 1;
1296 break; 1184 break;
1297 1185
1298 case WEAPON: 1186 case WEAPON:
1299 /* Calculate it the same way fix_player does so the results 1187 /* Calculate it the same way fix_player does so the results
1300 * make sense. 1188 * make sense.
1301 */ 1189 */
1302 i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; 1190 i = (WEAPON_SPEED (op) * 2 - op->magic) / 2;
1303 if (i < 0) 1191 if (i < 0)
1304 i = 0; 1192 i = 0;
1305 1193
1306 sprintf (buf, "(weapon speed %d)", i); 1194 buf.printf ("(weapon speed %d)", i);
1307 strcat (retbuf, buf);
1308 more_info = 1; 1195 more_info = 1;
1309 break; 1196 break;
1310
1311 } 1197 }
1198
1312 if (more_info) 1199 if (more_info)
1313 { 1200 {
1314 if (op->stats.food)
1315 {
1316 if (op->stats.food != 0)
1317 sprintf (buf, "(sustenance%+d)", op->stats.food); 1201 if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food);
1318 strcat (retbuf, buf);
1319 }
1320 if (op->stats.grace)
1321 {
1322 sprintf (buf, "(grace%+d)", op->stats.grace); 1202 if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace);
1323 strcat (retbuf, buf); 1203 if (op->stats.sp) buf.printf ("(magic%+d)", op->stats.sp);
1324 }
1325 if (op->stats.sp)
1326 {
1327 sprintf (buf, "(magic%+d)", op->stats.sp);
1328 strcat (retbuf, buf);
1329 }
1330 if (op->stats.hp)
1331 {
1332 sprintf (buf, "(regeneration%+d)", op->stats.hp); 1204 if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp);
1333 strcat (retbuf, buf);
1334 }
1335 } 1205 }
1336 1206
1337 if (op->stats.luck) 1207 if (op->stats.luck)
1338 {
1339 sprintf (buf, "(luck%+d)", op->stats.luck); 1208 buf.printf ("(luck%+d)", op->stats.luck);
1340 strcat (retbuf, buf); 1209
1341 }
1342 if (QUERY_FLAG (op, FLAG_LIFESAVE)) 1210 if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)";
1343 strcat (retbuf, "(lifesaving)"); 1211 if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)";
1344 if (QUERY_FLAG (op, FLAG_REFL_SPELL))
1345 strcat (retbuf, "(reflect spells)");
1346 if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) 1212 if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)";
1347 strcat (retbuf, "(reflect missiles)");
1348 if (QUERY_FLAG (op, FLAG_STEALTH)) 1213 if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)";
1349 strcat (retbuf, "(stealth)"); 1214
1350 if (op->slaying != NULL && op->type != FOOD) 1215 if (op->slaying && op->type != FOOD)
1351 {
1352 sprintf (buf, "(slay %s)", &op->slaying); 1216 buf.printf ("(slay %s)", &op->slaying);
1353 strcat (retbuf, buf); 1217
1354 } 1218 buf.add_abilities ("Attacks", op->attacktype);
1355 DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks");
1356 /* resistance on flesh is only visible for quetzals. If 1219 /* resistance on flesh is only visible for quetzals. If
1357 * non flesh, everyone can see its resistances 1220 * non flesh, everyone can see its resistances
1358 */ 1221 */
1359 if (op->type != FLESH || (owner && is_dragon_pl (owner))) 1222 if (op->type != FLESH || (owner && is_dragon_pl (owner)))
1360 strcat (retbuf, describe_resistance (op, 0)); 1223 buf << describe_resistance (op, 0);
1361 DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned");
1362 DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled");
1363 DESCRIBE_PATH (retbuf, op->path_denied, "Denied");
1364 }
1365 1224
1225 buf.add_paths ("Attuned", op->path_attuned);
1226 buf.add_paths ("Repelled", op->path_repelled);
1227 buf.add_paths ("Denied", op->path_denied);
1228 }
1229
1366 return retbuf; 1230 return buf;
1231}
1232
1233std::string
1234object::describe_item (object *who)
1235{
1236 return std::string (::describe_item (this, who));
1237}
1238
1239void
1240examine (object *op, object *tmp)
1241{
1242 std::string info = tmp->describe (op);
1243 op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ());
1244}
1245
1246/*
1247 * inventory prints object's inventory. If inv==NULL then print player's
1248 * inventory.
1249 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1250 */
1251const char *
1252object::query_inventory (object *who, const char *indent)
1253{
1254 static dynbuf_text buf; buf.clear ();
1255
1256 for (object *tmp = inv; tmp; tmp = tmp->below)
1257 if (who && QUERY_FLAG (who, FLAG_WIZ))
1258 buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ());
1259 else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED)))
1260 buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ());
1261
1262 if (buf.size ())
1263 buf.printf ("%s(total weight: %s)\n", indent, query_weight ());
1264 else
1265 buf.printf ("%s(empty)\n", indent);
1266
1267 return buf;
1367} 1268}
1368 1269
1369/* Return true if the item is magical. A magical item is one that 1270/* Return true if the item is magical. A magical item is one that
1370 * increases/decreases any abilities, provides a resistance, 1271 * increases/decreases any abilities, provides a resistance,
1371 * has a generic magical bonus, or is an artifact. 1272 * has a generic magical bonus, or is an artifact.
1372 * This function is used by detect_magic to determine if an item 1273 * This function is used by detect_magic to determine if an item
1373 * should be marked as magical. 1274 * should be marked as magical.
1374 */ 1275 */
1375
1376int 1276int
1377is_magical (const object *op) 1277is_magical (const object *op)
1378{ 1278{
1379 int i; 1279 int i;
1380 1280
1431 if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) 1331 if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE)
1432 return 1; 1332 return 1;
1433 1333
1434 /* Check to see if it increases/decreases any stats */ 1334 /* Check to see if it increases/decreases any stats */
1435 for (i = 0; i < NUM_STATS; i++) 1335 for (i = 0; i < NUM_STATS; i++)
1436 if (get_attr_value (&(op->stats), i) != 0) 1336 if (op->stats.stat (i))
1437 return 1; 1337 return 1;
1438 1338
1439 /* If it doesn't fall into any of the above categories, must 1339 /* If it doesn't fall into any of the above categories, must
1440 * be non magical. 1340 * be non magical.
1441 */ 1341 */
1450int 1350int
1451need_identify (const object *op) 1351need_identify (const object *op)
1452{ 1352{
1453 switch (op->type) 1353 switch (op->type)
1454 { 1354 {
1455 case RING: 1355 case RING:
1456 case WAND: 1356 case WAND:
1457 case ROD: 1357 case ROD:
1458 case HORN: 1358 case HORN:
1459 case SCROLL: 1359 case SCROLL:
1460 case SKILL: 1360 case SKILL:
1461 case SKILLSCROLL: 1361 case SKILLSCROLL:
1462 case SPELLBOOK: 1362 case SPELLBOOK:
1463 case FOOD: 1363 case FOOD:
1464 case POTION: 1364 case POTION:
1465 case BOW: 1365 case BOW:
1466 case ARROW: 1366 case ARROW:
1467 case WEAPON: 1367 case WEAPON:
1468 case ARMOUR: 1368 case ARMOUR:
1469 case SHIELD: 1369 case SHIELD:
1470 case HELMET: 1370 case HELMET:
1471 case AMULET: 1371 case AMULET:
1472 case BOOTS: 1372 case BOOTS:
1473 case GLOVES: 1373 case GLOVES:
1474 case BRACERS: 1374 case BRACERS:
1475 case GIRDLE: 1375 case GIRDLE:
1476 case CONTAINER: 1376 case CONTAINER:
1477 case DRINK: 1377 case DRINK:
1478 case FLESH: 1378 case FLESH:
1479 case INORGANIC: 1379 case INORGANIC:
1480 case CLOSE_CON: 1380 case CLOSE_CON:
1481 case CLOAK: 1381 case CLOAK:
1482 case GEM: 1382 case GEM:
1483 case POWER_CRYSTAL: 1383 case POWER_CRYSTAL:
1484 case POISON: 1384 case POISON:
1485 case BOOK: 1385 case BOOK:
1486 case SKILL_TOOL: 1386 case SKILL_TOOL:
1487 return 1; 1387 return 1;
1488 } 1388 }
1389
1489 /* Try to track down some stuff that may show up here. Thus, the 1390 /* Try to track down some stuff that may show up here. Thus, the
1490 * archetype file can be updated, and this function removed. 1391 * archetype file can be updated, and this function removed.
1491 */ 1392 */
1492#if 0 1393#if 0
1493 LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); 1394 LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name);
1499 * Supposed to fix face-values as well here, but later. 1400 * Supposed to fix face-values as well here, but later.
1500 */ 1401 */
1501void 1402void
1502identify (object *op) 1403identify (object *op)
1503{ 1404{
1504 object *pl;
1505
1506 SET_FLAG (op, FLAG_IDENTIFIED); 1405 SET_FLAG (op, FLAG_IDENTIFIED);
1507 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); 1406 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
1508 CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); 1407 CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT);
1509 1408
1510 /* 1409 /*
1517 { 1416 {
1518 if (op->inv && op->randomitems) 1417 if (op->inv && op->randomitems)
1519 op->title = op->inv->name; 1418 op->title = op->inv->name;
1520 else if (op->arch) 1419 else if (op->arch)
1521 { 1420 {
1522 op->name = op->arch->clone.name; 1421 op->name = op->arch->object::name;
1523 op->name_pl = op->arch->clone.name_pl; 1422 op->name_pl = op->arch->object::name_pl;
1524 } 1423 }
1525 } 1424 }
1526 1425
1527 /* If the object is on a map, make sure we update its face */ 1426 /* If the object is on a map, make sure we update its face */
1528 if (op->map) 1427 if (op->map)
1529 update_object (op, UP_OBJ_FACE); 1428 update_object (op, UP_OBJ_CHANGE);
1530 else 1429
1531 { 1430 if (object *pl = op->visible_to ())
1532 pl = op->in_player ();
1533 if (pl)
1534 /* A lot of the values can change from an update - might as well send 1431 /* A lot of the values can change from an update - might as well send
1535 * it all. 1432 * it all.
1536 */ 1433 */
1537 esrv_send_item (pl, op); 1434 esrv_send_item (pl, op);
1538 }
1539} 1435}
1540 1436

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