1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
26 | #include <funcpoint.h> |
26 | #include <living.h> |
27 | #include <living.h> |
27 | #include <spells.h> |
28 | #include <spells.h> |
… | |
… | |
784 | } |
785 | } |
785 | else |
786 | else |
786 | { |
787 | { |
787 | #endif |
788 | #endif |
788 | if (!plural) |
789 | if (!plural) |
789 | strcpy (buf, op->name); |
790 | assign (buf, op->name); |
790 | else |
791 | else |
791 | strcpy (buf, op->name_pl); |
792 | assign (buf, op->name_pl); |
|
|
793 | |
792 | len = strlen (buf); |
794 | len = strlen (buf); |
793 | #ifdef NEW_MATERIAL_CODE |
795 | #ifdef NEW_MATERIAL_CODE |
794 | } |
796 | } |
795 | #endif |
797 | #endif |
796 | |
798 | |
… | |
… | |
800 | safe_strcat (buf, op->title, &len, MAX_BUF); |
802 | safe_strcat (buf, op->title, &len, MAX_BUF); |
801 | } |
803 | } |
802 | |
804 | |
803 | switch (op->type) |
805 | switch (op->type) |
804 | { |
806 | { |
805 | case SPELLBOOK: |
807 | case SPELLBOOK: |
806 | case SCROLL: |
808 | case SCROLL: |
807 | case WAND: |
809 | case WAND: |
808 | case ROD: |
810 | case ROD: |
809 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
811 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
810 | { |
812 | { |
811 | if (!op->title) |
813 | if (!op->title) |
812 | { |
814 | { |
813 | safe_strcat (buf, " of ", &len, MAX_BUF); |
815 | safe_strcat (buf, " of ", &len, MAX_BUF); |
814 | if (op->inv) |
816 | if (op->inv) |
815 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
817 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
816 | else |
818 | else |
817 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
819 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
818 | } |
820 | } |
819 | if (op->type != SPELLBOOK) |
821 | if (op->type != SPELLBOOK) |
820 | { |
822 | { |
821 | sprintf (buf2, " (lvl %d)", op->level); |
823 | sprintf (buf2, " (lvl %d)", op->level); |
822 | safe_strcat (buf, buf2, &len, MAX_BUF); |
824 | safe_strcat (buf, buf2, &len, MAX_BUF); |
823 | } |
825 | } |
824 | } |
826 | } |
825 | break; |
827 | break; |
826 | |
828 | |
827 | |
829 | |
828 | case SKILL: |
830 | case SKILL: |
829 | case AMULET: |
831 | case AMULET: |
830 | case RING: |
832 | case RING: |
831 | if (!op->title) |
833 | if (!op->title) |
832 | { |
834 | { |
833 | /* If ring has a title, full description isn't so useful */ |
835 | /* If ring has a title, full description isn't so useful */ |
834 | char *s = ring_desc (op); |
836 | char *s = ring_desc (op); |
835 | |
837 | |
836 | if (s[0]) |
838 | if (s[0]) |
837 | { |
839 | { |
838 | safe_strcat (buf, " ", &len, MAX_BUF); |
840 | safe_strcat (buf, " ", &len, MAX_BUF); |
839 | safe_strcat (buf, s, &len, MAX_BUF); |
841 | safe_strcat (buf, s, &len, MAX_BUF); |
840 | } |
842 | } |
841 | } |
843 | } |
842 | break; |
844 | break; |
843 | default: |
845 | default: |
844 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
846 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
845 | { |
847 | { |
846 | sprintf (buf + strlen (buf), " %+d", op->magic); |
848 | sprintf (buf + strlen (buf), " %+d", op->magic); |
847 | } |
849 | } |
848 | } |
850 | } |
|
|
851 | |
849 | return buf; |
852 | return buf; |
850 | } |
853 | } |
851 | |
854 | |
852 | /* Break this off from describe_item - that function was way |
855 | /* Break this off from describe_item - that function was way |
853 | * too long, making it difficult to read. This function deals |
856 | * too long, making it difficult to read. This function deals |
… | |
… | |
867 | |
870 | |
868 | /* Note that the resolution this provides for players really isn't |
871 | /* Note that the resolution this provides for players really isn't |
869 | * very good. Any player with a speed greater than .67 will |
872 | * very good. Any player with a speed greater than .67 will |
870 | * fall into the 'lightning fast movement' category. |
873 | * fall into the 'lightning fast movement' category. |
871 | */ |
874 | */ |
872 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
875 | if (op->has_active_speed ()) |
873 | { |
876 | { |
874 | switch ((int) ((FABS (op->speed)) * 15)) |
877 | switch ((int) ((FABS (op->speed)) * 15)) |
875 | { |
878 | { |
876 | case 0: |
879 | case 0: |
877 | strcat (retbuf, "(very slow movement)"); |
880 | strcat (retbuf, "(very slow movement)"); |
… | |
… | |
933 | { |
936 | { |
934 | treasure *t; |
937 | treasure *t; |
935 | int first = 1; |
938 | int first = 1; |
936 | |
939 | |
937 | for (t = op->randomitems->items; t != NULL; t = t->next) |
940 | for (t = op->randomitems->items; t != NULL; t = t->next) |
938 | if (t->item && (t->item->clone.type == SPELL)) |
941 | if (t->item && t->item->clone.type == SPELL) |
939 | { |
942 | { |
940 | if (first) |
943 | if (first) |
941 | { |
944 | { |
942 | first = 0; |
945 | first = 0; |
943 | strcat (retbuf, "(Spell abilities:)"); |
946 | strcat (retbuf, "(Spell abilities:)"); |