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/cvs/deliantra/server/common/item.C
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Comparing deliantra/server/common/item.C (file contents):
Revision 1.23 by root, Fri Feb 16 19:43:40 2007 UTC vs.
Revision 1.24 by root, Wed Mar 14 04:12:27 2007 UTC

1520 } 1520 }
1521 } 1521 }
1522 1522
1523 /* If the object is on a map, make sure we update its face */ 1523 /* If the object is on a map, make sure we update its face */
1524 if (op->map) 1524 if (op->map)
1525 update_object (op, UP_OBJ_FACE); 1525 update_object (op, UP_OBJ_CHANGE);
1526 else 1526 else
1527 { 1527 {
1528 pl = op->in_player (); 1528 pl = op->in_player ();
1529 if (pl) 1529 if (pl)
1530 /* A lot of the values can change from an update - might as well send 1530 /* A lot of the values can change from an update - might as well send

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