1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <funcpoint.h> |
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|
27 | #include <living.h> |
26 | #include <living.h> |
28 | #include <spells.h> |
27 | #include <spells.h> |
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28 | |
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29 | const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; |
29 | |
30 | |
30 | /* the ordering of this is actually doesn't make a difference |
31 | /* the ordering of this is actually doesn't make a difference |
31 | * However, for ease of use, new entries should go at the end |
32 | * However, for ease of use, new entries should go at the end |
32 | * so those people that debug the code that get used to something |
33 | * so those people that debug the code that get used to something |
33 | * being in the location 4 don't get confused. |
34 | * being in the location 4 don't get confused. |
… | |
… | |
47 | * may be better. |
48 | * may be better. |
48 | * Basically, for the use/nonuse, the code does something like: |
49 | * Basically, for the use/nonuse, the code does something like: |
49 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
50 | */ |
51 | */ |
51 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
52 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
52 | {"body_range", "in your range slot", "in a human's range slot"}, |
53 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
53 | {"body_arm", "on your arm", "on a human's arm"}, |
54 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
54 | {"body_torso", "on your body", "on a human's torso"}, |
55 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
55 | {"body_head", "on your head", "on a human's head"}, |
56 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
56 | {"body_neck", "around your neck", "around a humans neck"}, |
57 | {KW_body_arm , "You can put it on your arm" , "It goes on a human's arm"}, |
57 | {"body_skill", "in your skill slot", "in a human's skill slot"}, |
58 | {KW_body_torso , "You can wear it on your body" , "It goes on a human's torso"}, |
58 | {"body_finger", "on your finger", "on a human's finger"} , |
59 | {KW_body_head , "You can wear it on your head" , "It goes on a human's head"}, |
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|
60 | {KW_body_neck , "You can wear it around your neck" , "It goes around a human's neck"}, |
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61 | {KW_body_finger , "You can wear it on your finger" , "It goes on a human's finger"} , |
59 | {"body_shoulder", "around your shoulders", "around a human's shoulders"}, |
62 | {KW_body_shoulder, "You can wear it around your shoulders", "It goes around a human's shoulders"}, |
60 | {"body_foot", "on your feet", "on a human's feet"}, |
63 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
61 | {"body_hand", "on your hands", "on a human's hands"}, |
64 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
62 | {"body_wrist", "around your wrists", "around a human's wrist"}, |
65 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
63 | {"body_waist", "around your waist", "around a human's waist"}, |
66 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
64 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
67 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
65 | }; |
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66 | |
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67 | static char numbers[21][20] = { |
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68 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
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69 | "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen", |
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70 | "eighteen", "nineteen", "twenty" |
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71 | }; |
68 | }; |
72 | |
69 | |
73 | static char numbers_10[10][20] = { |
70 | static char numbers_10[10][20] = { |
74 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
71 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
75 | "eighty", "ninety" |
72 | "eighty", "ninety" |
… | |
… | |
167 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
164 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
168 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
165 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
169 | {SPINNER, "spinner", "spinners", 0, 0}, |
166 | {SPINNER, "spinner", "spinners", 0, 0}, |
170 | {GATE, "gate", "gates", 0, 0}, |
167 | {GATE, "gate", "gates", 0, 0}, |
171 | {BUTTON, "button", "buttons", 0, 0}, |
168 | {BUTTON, "button", "buttons", 0, 0}, |
172 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
169 | {T_HANDLE, "cf handle", "cf handles", 0, 0}, |
173 | {HOLE, "hole", "holes", 0, 0}, |
170 | {HOLE, "hole", "holes", 0, 0}, |
174 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
171 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
175 | {SIGN, "sign", "signs", 0, 0}, |
172 | {SIGN, "sign", "signs", 0, 0}, |
176 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
173 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
177 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
174 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
… | |
… | |
204 | {BUILDER, "item builder", "item builders", 0, 0}, |
201 | {BUILDER, "item builder", "item builders", 0, 0}, |
205 | {MATERIAL, "building material", "building materials", 0, 0}, |
202 | {MATERIAL, "building material", "building materials", 0, 0}, |
206 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
203 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
207 | }; |
204 | }; |
208 | |
205 | |
209 | const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
206 | static const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
210 | |
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211 | materialtype_t *materialt; |
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212 | |
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213 | /* |
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214 | materialtype material[NROFMATERIALS] = { |
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215 | * P M F E C C A D W G P S P T F C D D C C G H B I * |
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216 | * H A I L O O C R E H O L A U E A E E H O O O L N * |
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217 | * Y G R E L N I A A O I O R R A N P A A U D L I T * |
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218 | * S I E C D F D I P S S W A N R C L T O N Y N R * |
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219 | * I C T U N O T O L E E H S T P D N * |
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220 | {"paper", {15,10,17, 9, 5, 7,13, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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221 | {"metal", { 2,12, 3,12, 2,10, 7, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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222 | {"glass", {14,11, 8, 3,10, 5, 1, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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223 | {"leather", { 5,10,10, 3, 3,10,10, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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224 | {"wood", {10,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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225 | {"organics", { 3,12, 9,11, 3,10, 9, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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226 | {"stone", { 2, 5, 2, 2, 2, 2, 1, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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227 | {"cloth", {14,11,13, 4, 4, 5,10, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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228 | {"adamant", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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229 | {"liquid", { 0, 8, 9, 6,17, 0,15, 0,20,15,12,0,0,0,0,11,0,0,0,0,0,0,0,0}}, |
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230 | {"soft metal",{ 6,12, 6,14, 2,10, 1, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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231 | {"bone", {10, 9, 4, 5, 3,10,10, 0,20,15, 0,0,0,0,0, 2,0,0,0,0,0,0,0,0}}, |
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232 | {"ice", {14,11,16, 5, 0, 5, 6, 0,20,15, 0,0,0,0,0, 7,0,0,0,0,0,0,0,0}} |
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233 | }; |
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234 | */ |
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235 | |
207 | |
236 | /* This curve may be too steep. But the point is that there should |
208 | /* This curve may be too steep. But the point is that there should |
237 | * be tough choices - there is no real point to this if everyone can |
209 | * be tough choices - there is no real point to this if everyone can |
238 | * wear whatever they want with no worries. Perhaps having the steep |
210 | * wear whatever they want with no worries. Perhaps having the steep |
239 | * curve is good (maybe even steeper), but allowing players to |
211 | * curve is good (maybe even steeper), but allowing players to |
… | |
… | |
250 | }; |
222 | }; |
251 | |
223 | |
252 | int |
224 | int |
253 | get_power_from_ench (int ench) |
225 | get_power_from_ench (int ench) |
254 | { |
226 | { |
255 | if (ench < 0) |
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256 | ench = 0; |
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257 | if (ench > 20) |
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258 | ench = 20; |
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259 | return enc_to_item_power[ench]; |
227 | return enc_to_item_power [clamp (ench, 0, 20)]; |
260 | } |
228 | } |
261 | |
229 | |
262 | /* This takes an object 'op' and figures out what its item_power |
230 | /* This takes an object 'op' and figures out what its item_power |
263 | * rating should be. This should only really be used by the treasure |
231 | * rating should be. This should only really be used by the treasure |
264 | * generation code, and when loading legacy objects. It returns |
232 | * generation code, and when loading legacy objects. It returns |
… | |
… | |
271 | { |
239 | { |
272 | int i, tmp, enc; |
240 | int i, tmp, enc; |
273 | |
241 | |
274 | enc = 0; |
242 | enc = 0; |
275 | for (i = 0; i < NUM_STATS; i++) |
243 | for (i = 0; i < NUM_STATS; i++) |
276 | enc += get_attr_value (&op->stats, i); |
244 | enc += op->stats.stat (i); |
277 | |
245 | |
278 | /* This protection logic is pretty flawed. 20% fire resistance |
246 | /* This protection logic is pretty flawed. 20% fire resistance |
279 | * is much more valuable than 20% confusion, or 20% slow, or |
247 | * is much more valuable than 20% confusion, or 20% slow, or |
280 | * several others. Start at 1 - ignore physical - all that normal |
248 | * several others. Start at 1 - ignore physical - all that normal |
281 | * armour shouldn't be counted against |
249 | * armour shouldn't be counted against |
… | |
… | |
298 | if (op->type == WEAPON) |
266 | if (op->type == WEAPON) |
299 | { |
267 | { |
300 | for (i = 1; i < NROFATTACKS; i++) |
268 | for (i = 1; i < NROFATTACKS; i++) |
301 | if (op->attacktype & (1 << i)) |
269 | if (op->attacktype & (1 << i)) |
302 | enc++; |
270 | enc++; |
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271 | |
303 | if (op->slaying) |
272 | if (op->slaying) |
304 | enc += 2; /* What it slays is probably more relevent */ |
273 | enc += 2; /* What it slays is probably more relevent */ |
305 | } |
274 | } |
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275 | |
306 | /* Items the player can equip */ |
276 | /* Items the player can equip */ |
307 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
277 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
308 | (op->type == SHIELD) || (op->type == RING) || |
278 | (op->type == SHIELD) || (op->type == RING) || |
309 | (op->type == BOOTS) || (op->type == GLOVES) || |
279 | (op->type == BOOTS) || (op->type == GLOVES) || |
310 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
280 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
… | |
… | |
313 | enc += op->stats.hp; /* hp regen */ |
283 | enc += op->stats.hp; /* hp regen */ |
314 | enc += op->stats.sp; /* mana regen */ |
284 | enc += op->stats.sp; /* mana regen */ |
315 | enc += op->stats.grace; /* grace regen */ |
285 | enc += op->stats.grace; /* grace regen */ |
316 | enc += op->stats.exp; /* speed bonus */ |
286 | enc += op->stats.exp; /* speed bonus */ |
317 | } |
287 | } |
|
|
288 | |
318 | enc += op->stats.luck; |
289 | enc += op->stats.luck; |
319 | |
290 | |
320 | /* Do spell paths now */ |
291 | /* Do spell paths now */ |
321 | for (i = 1; i < NRSPELLPATHS; i++) |
292 | for (i = 1; i < NRSPELLPATHS; i++) |
322 | { |
|
|
323 | if (op->path_attuned & (1 << i)) |
293 | if (op->path_attuned & (1 << i)) |
324 | enc++; |
294 | enc++; |
325 | else if (op->path_denied & (1 << i)) |
295 | else if (op->path_denied & (1 << i)) |
326 | enc -= 2; |
296 | enc -= 2; |
327 | else if (op->path_repelled & (1 << i)) |
297 | else if (op->path_repelled & (1 << i)) |
328 | enc--; |
298 | enc--; |
329 | } |
|
|
330 | |
299 | |
331 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
300 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
332 | enc += 5; |
301 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
333 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
302 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
334 | enc += 3; |
303 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
335 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
304 | if (op->flag [FLAG_STEALTH ]) enc += 1; |
336 | enc += 2; |
305 | if (op->flag [FLAG_SEE_IN_DARK ]) enc += 1; |
337 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
306 | if (op->flag [FLAG_MAKE_INVIS ]) enc += 1; |
338 | enc += 1; |
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339 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
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340 | enc += 2; |
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341 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
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342 | enc += 1; |
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343 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
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344 | enc += 1; |
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345 | |
307 | |
346 | return get_power_from_ench (enc); |
308 | return get_power_from_ench (enc); |
347 | |
|
|
348 | } |
309 | } |
349 | |
310 | |
350 | /* returns the typedata that has a number equal to itemtype, if there |
311 | /* returns the typedata that has a number equal to itemtype, if there |
351 | * isn't one, returns NULL */ |
312 | * isn't one, returns NULL */ |
352 | |
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|
353 | const typedata * |
313 | const typedata * |
354 | get_typedata (int itemtype) |
314 | get_typedata (int itemtype) |
355 | { |
315 | { |
356 | int i; |
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357 | |
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358 | for (i = 0; i < item_types_size; i++) |
316 | for (int i = 0; i < item_types_size; i++) |
359 | if (item_types[i].number == itemtype) |
317 | if (item_types[i].number == itemtype) |
360 | return &item_types[i]; |
318 | return &item_types[i]; |
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319 | |
361 | return NULL; |
320 | return NULL; |
362 | } |
321 | } |
363 | |
322 | |
364 | /* returns the typedata that has a name equal to itemtype, if there |
323 | /* returns the typedata that has a name equal to itemtype, if there |
365 | * isn't one, return the plural name that matches, if there still isn't |
324 | * isn't one, return the plural name that matches, if there still isn't |
366 | * one return NULL */ |
325 | * one return NULL */ |
367 | |
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368 | const typedata * |
326 | const typedata * |
369 | get_typedata_by_name (const char *name) |
327 | get_typedata_by_name (const char *name) |
370 | { |
328 | { |
371 | int i; |
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372 | |
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373 | for (i = 0; i < item_types_size; i++) |
329 | for (int i = 0; i < item_types_size; i++) |
374 | if (!strcmp (item_types[i].name, name)) |
330 | if (!strcmp (item_types[i].name, name)) |
375 | return &item_types[i]; |
331 | return &item_types[i]; |
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332 | |
376 | for (i = 0; i < item_types_size; i++) |
333 | for (int i = 0; i < item_types_size; i++) |
377 | if (!strcmp (item_types[i].name_pl, name)) |
334 | if (!strcmp (item_types[i].name_pl, name)) |
378 | { |
335 | { |
379 | LOG (llevInfo, |
336 | LOG (llevInfo, |
380 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is preffered\n", name, item_types[i].name); |
337 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name); |
381 | return &item_types[i]; |
338 | return &item_types[i]; |
382 | } |
339 | } |
|
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340 | |
383 | return NULL; |
341 | return 0; |
384 | } |
342 | } |
385 | |
343 | |
386 | /* describe_resistance generates the visible naming for resistances. |
344 | /* describe_resistance generates the visible naming for resistances. |
387 | * returns a static array of the description. This can return |
345 | * returns a static array of the description. This can return |
388 | * a big buffer. |
346 | * a big buffer. |
… | |
… | |
390 | * but do put a newline at the end. Useful when dumping to files |
348 | * but do put a newline at the end. Useful when dumping to files |
391 | */ |
349 | */ |
392 | const char * |
350 | const char * |
393 | describe_resistance (const object *op, int newline) |
351 | describe_resistance (const object *op, int newline) |
394 | { |
352 | { |
395 | static char buf[VERY_BIG_BUF]; |
353 | static dynbuf_text buf; buf.clear (); |
396 | char buf1[VERY_BIG_BUF]; |
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397 | int tmpvar; |
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398 | |
354 | |
399 | buf[0] = 0; |
355 | for (int i = 0; i < NROFATTACKS; i++) |
400 | for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++) |
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401 | { |
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402 | if (op->resist[tmpvar] && (op->type != FLESH || atnr_is_dragon_enabled (tmpvar) == 1)) |
356 | if (op->resist[i] && (op->type != FLESH || atnr_is_dragon_enabled (i) == 1)) |
403 | { |
357 | buf.printf (newline ? "%s %d\n" : "(%s %+d)", resist_plus[i], op->resist[i]); |
404 | if (!newline) |
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405 | sprintf (buf1, "(%s %+d)", resist_plus[tmpvar], op->resist[tmpvar]); |
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406 | else |
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407 | sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); |
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408 | |
358 | |
409 | strcat (buf, buf1); |
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410 | } |
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411 | } |
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412 | return buf; |
359 | return buf; |
413 | } |
360 | } |
414 | |
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415 | |
361 | |
416 | /* |
362 | /* |
417 | * query_weight(object) returns a character pointer to a static buffer |
363 | * query_weight(object) returns a character pointer to a static buffer |
418 | * containing the text-representation of the weight of the given object. |
364 | * containing the text-representation of the weight of the given object. |
419 | * The buffer will be overwritten by the next call to query_weight(). |
365 | * The buffer will be overwritten by the next call to query_weight(). |
|
|
366 | * |
|
|
367 | * Seems to be used only by unimportant stuff. Remove? |
420 | */ |
368 | */ |
421 | const char * |
369 | const char * |
422 | query_weight (const object *op) |
370 | query_weight (const object *op) |
423 | { |
371 | { |
424 | static char buf[10]; |
372 | static char buf[10]; |
425 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
373 | sint32 i = op->total_weight (); |
426 | |
374 | |
427 | if (op->weight < 0) |
375 | if (op->weight < 0) |
428 | return " "; |
376 | return " "; |
429 | |
377 | |
430 | if (i % 1000) |
378 | if (i % 1000) |
… | |
… | |
450 | return buf; |
398 | return buf; |
451 | } |
399 | } |
452 | |
400 | |
453 | if (i < 21) |
401 | if (i < 21) |
454 | return levelnumbers[i]; |
402 | return levelnumbers[i]; |
|
|
403 | |
455 | if (!(i % 10)) |
404 | if (!(i % 10)) |
456 | return levelnumbers_10[i / 10]; |
405 | return levelnumbers_10[i / 10]; |
457 | |
406 | |
458 | strcpy (buf, numbers_10[i / 10]); |
407 | strcpy (buf, numbers_10[i / 10]); |
459 | strcat (buf, levelnumbers[i % 10]); |
408 | strcat (buf, levelnumbers[i % 10]); |
460 | return buf; |
409 | return buf; |
461 | } |
|
|
462 | |
|
|
463 | /* |
|
|
464 | * get_number(integer) returns the text-representation of the given number |
|
|
465 | * in a static buffer. The buffer might be overwritten at the next |
|
|
466 | * call to get_number(). |
|
|
467 | * It is currently only used by the query_name() function. |
|
|
468 | */ |
|
|
469 | const char * |
|
|
470 | get_number (int i) |
|
|
471 | { |
|
|
472 | if (i <= 20) |
|
|
473 | return numbers[i]; |
|
|
474 | else |
|
|
475 | { |
|
|
476 | static char buf[MAX_BUF]; |
|
|
477 | |
|
|
478 | sprintf (buf, "%d", i); |
|
|
479 | return buf; |
|
|
480 | } |
|
|
481 | } |
410 | } |
482 | |
411 | |
483 | /* |
412 | /* |
484 | * Returns pointer to static buffer containing ring's or amulet's |
413 | * Returns pointer to static buffer containing ring's or amulet's |
485 | * abilities |
414 | * abilities |
… | |
… | |
491 | */ |
420 | */ |
492 | |
421 | |
493 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
422 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
494 | * from stats.sp - b.t. |
423 | * from stats.sp - b.t. |
495 | */ |
424 | */ |
496 | const char * |
425 | static const char * |
497 | ring_desc (const object *op) |
426 | ring_desc (const object *op) |
498 | { |
427 | { |
499 | static char buf[VERY_BIG_BUF]; |
428 | static dynbuf_text buf; buf.clear (); |
500 | int attr, val, len; |
429 | int attr, val, len; |
501 | |
430 | |
502 | buf[0] = 0; |
|
|
503 | |
|
|
504 | if (!QUERY_FLAG (op, FLAG_IDENTIFIED)) |
431 | if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
505 | return buf; |
432 | { |
506 | |
|
|
507 | for (attr = 0; attr < NUM_STATS; attr++) |
433 | for (attr = 0; attr < NUM_STATS; attr++) |
508 | { |
434 | if ((val = op->stats.stat (attr))) |
509 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
|
|
510 | { |
|
|
511 | sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); |
435 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
512 | } |
|
|
513 | } |
|
|
514 | if (op->stats.exp) |
|
|
515 | sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp); |
|
|
516 | if (op->stats.wc) |
|
|
517 | sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc); |
|
|
518 | if (op->stats.dam) |
|
|
519 | sprintf (buf + strlen (buf), "(dam%+d)", op->stats.dam); |
|
|
520 | if (op->stats.ac) |
|
|
521 | sprintf (buf + strlen (buf), "(ac%+d)", op->stats.ac); |
|
|
522 | |
436 | |
|
|
437 | if (op->stats.exp) buf.printf ("(speed %+lld)", (long long)op->stats.exp); |
|
|
438 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
|
|
439 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
|
|
440 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
|
|
441 | |
523 | strcat (buf, describe_resistance (op, 0)); |
442 | buf << describe_resistance (op, 0); |
524 | |
443 | |
525 | if (op->stats.food != 0) |
444 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
526 | sprintf (buf + strlen (buf), "(sustenance%+d)", op->stats.food); |
445 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
527 | /* else if (op->stats.food < 0) |
446 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
528 | sprintf(buf+strlen(buf), "(hunger%+d)", op->stats.food); */ |
447 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
529 | if (op->stats.grace) |
448 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
530 | sprintf (buf + strlen (buf), "(grace%+d)", op->stats.grace); |
|
|
531 | if (op->stats.sp && op->type != SKILL) |
|
|
532 | sprintf (buf + strlen (buf), "(magic%+d)", op->stats.sp); |
|
|
533 | if (op->stats.hp) |
|
|
534 | sprintf (buf + strlen (buf), "(regeneration%+d)", op->stats.hp); |
|
|
535 | if (op->stats.luck) |
|
|
536 | sprintf (buf + strlen (buf), "(luck%+d)", op->stats.luck); |
|
|
537 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
|
|
538 | strcat (buf, "(lifesaving)"); |
|
|
539 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
|
|
540 | strcat (buf, "(reflect spells)"); |
|
|
541 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
|
|
542 | strcat (buf, "(reflect missiles)"); |
|
|
543 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
544 | strcat (buf, "(stealth)"); |
|
|
545 | /* Shorten some of the names, so they appear better in the windows */ |
|
|
546 | len = strlen (buf); |
|
|
547 | DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF); |
|
|
548 | DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF); |
|
|
549 | DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF); |
|
|
550 | |
449 | |
551 | /* if(op->item_power) |
450 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
552 | sprintf(buf+strlen(buf), "(item_power %+d)",op->item_power); |
451 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
553 | */ |
452 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
554 | if (buf[0] == 0 && op->type != SKILL) |
453 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
555 | strcpy (buf, "of adornment"); |
|
|
556 | |
454 | |
|
|
455 | buf.add_paths ("Attuned" , op->path_attuned); |
|
|
456 | buf.add_paths ("Repelled", op->path_repelled); |
|
|
457 | buf.add_paths ("Denied" , op->path_denied); |
|
|
458 | |
|
|
459 | if (buf.empty ()) |
|
|
460 | buf << "of adornment"; |
|
|
461 | } |
557 | |
462 | |
558 | return buf; |
463 | return buf; |
559 | } |
464 | } |
560 | |
465 | |
561 | /* |
466 | /* |
562 | * query_short_name(object) is similar to query_name, but doesn't |
467 | * query_short_name(object) is similar to query_name, but doesn't |
563 | * contain any information about object status (worn/cursed/etc.) |
468 | * contain any information about object status (worn/cursed/etc.) |
|
|
469 | * |
|
|
470 | * It is sometimes used when printing messages, so should fit well into a sentence. |
564 | */ |
471 | */ |
565 | const char * |
472 | const char * |
566 | query_short_name (const object *op) |
473 | query_short_name (const object *op) |
567 | { |
474 | { |
568 | static char buf[HUGE_BUF]; |
|
|
569 | char buf2[HUGE_BUF]; |
|
|
570 | int len = 0; |
|
|
571 | |
|
|
572 | if (op->name == NULL) |
475 | if (!op->name) |
573 | return "(null)"; |
476 | return "(null)"; |
574 | |
477 | |
575 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
478 | if (!op->nrof |
|
|
479 | && !op->weight |
|
|
480 | && !op->title |
|
|
481 | && !is_magical (op) |
|
|
482 | && op->slaying != shstr_money) |
576 | return op->name; /* To speed things up (or make things slower?) */ |
483 | return op->name; /* To speed things up (or make things slower?) */ |
577 | |
484 | |
578 | if (op->nrof <= 1) |
485 | static dynbuf_text buf; buf.clear (); |
579 | safe_strcat (buf, op->name, &len, HUGE_BUF); |
486 | |
580 | else |
487 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
581 | safe_strcat (buf, op->name_pl, &len, HUGE_BUF); |
|
|
582 | |
488 | |
583 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
489 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
584 | { |
490 | buf << ' ' << op->title; |
585 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
586 | safe_strcat (buf, op->title, &len, HUGE_BUF); |
|
|
587 | } |
|
|
588 | |
491 | |
589 | switch (op->type) |
492 | switch (op->type) |
590 | { |
493 | { |
591 | case SPELLBOOK: |
494 | case SPELLBOOK: |
592 | case SCROLL: |
495 | case SCROLL: |
593 | case WAND: |
496 | case WAND: |
594 | case ROD: |
497 | case ROD: |
595 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
498 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
596 | { |
499 | { |
597 | if (!op->title) |
500 | if (!op->title) |
598 | { |
501 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
599 | safe_strcat (buf, " of ", &len, HUGE_BUF); |
502 | |
600 | if (op->inv) |
|
|
601 | safe_strcat (buf, op->inv->name, &len, HUGE_BUF); |
|
|
602 | else |
|
|
603 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
|
|
604 | } |
|
|
605 | if (op->type != SPELLBOOK) |
503 | if (op->type != SPELLBOOK) |
606 | { |
|
|
607 | sprintf (buf2, " (lvl %d)", op->level); |
504 | buf.printf (" (lvl %d)", op->level); |
608 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
|
|
609 | } |
|
|
610 | } |
505 | } |
611 | break; |
506 | break; |
612 | |
507 | |
|
|
508 | case ALTAR: |
|
|
509 | case TRIGGER_ALTAR: |
|
|
510 | case IDENTIFY_ALTAR: |
|
|
511 | case CONVERTER: |
|
|
512 | if (op->slaying == shstr_money) |
|
|
513 | { |
|
|
514 | bool wrap = !!buf.size (); |
|
|
515 | |
|
|
516 | if (wrap) buf << " ["; |
|
|
517 | |
|
|
518 | archetype *coin = 0; |
|
|
519 | |
|
|
520 | for (char const *const *c = coins; *coins; ++c) |
|
|
521 | if ((coin = archetype::find (*c))) |
|
|
522 | if (op->stats.food % coin->value == 0) |
|
|
523 | break; |
|
|
524 | |
|
|
525 | sint32 coins = op->stats.food / coin->value; |
|
|
526 | |
|
|
527 | buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); |
|
|
528 | |
|
|
529 | if (wrap) buf << ']'; |
|
|
530 | } |
|
|
531 | break; |
|
|
532 | |
613 | case SKILL: |
533 | case SKILL: |
614 | case AMULET: |
534 | case AMULET: |
615 | case RING: |
535 | case RING: |
616 | if (!op->title) |
536 | if (!op->title) |
617 | { |
537 | { |
618 | /* If ring has a title, full description isn't so useful */ |
538 | /* If ring has a title, full description isn't so useful */ |
619 | const char *s = ring_desc (op); |
539 | const char *s = ring_desc (op); |
620 | |
540 | |
621 | if (s[0]) |
541 | if (s && *s) |
622 | { |
542 | buf << " " << s; |
623 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
624 | safe_strcat (buf, s, &len, HUGE_BUF); |
|
|
625 | } |
|
|
626 | } |
543 | } |
627 | break; |
544 | break; |
|
|
545 | |
628 | default: |
546 | default: |
629 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
547 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
630 | { |
|
|
631 | sprintf (buf2, " %+d", op->magic); |
548 | buf.printf (" %+d", op->magic); |
632 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
|
|
633 | } |
|
|
634 | } |
549 | } |
|
|
550 | |
635 | return buf; |
551 | return buf; |
636 | } |
552 | } |
637 | |
553 | |
638 | /* |
554 | /* |
639 | * query_name(object) returns a character pointer pointing to a static |
555 | * query_name(object) returns a character pointer pointing to a static |
… | |
… | |
643 | * you can make several calls to query_name before the bufs start getting |
559 | * you can make several calls to query_name before the bufs start getting |
644 | * overwritten. This may be a bad thing (it may be easier to assume the value |
560 | * overwritten. This may be a bad thing (it may be easier to assume the value |
645 | * returned is good forever.) However, it makes printing statements that |
561 | * returned is good forever.) However, it makes printing statements that |
646 | * use several names much easier (don't need to store them to temp variables.) |
562 | * use several names much easier (don't need to store them to temp variables.) |
647 | * |
563 | * |
|
|
564 | * It is used extensively within messages, so should return only a prose |
|
|
565 | * and short description of the item. |
648 | */ |
566 | */ |
649 | const char * |
567 | const char * |
650 | query_name (const object *op) |
568 | query_name (const object *op) |
651 | { |
569 | { |
652 | static char buf[5][HUGE_BUF]; // OMFG |
570 | int len = 0; |
|
|
571 | static dynbuf_text bufs[5]; |
653 | static int use_buf = 0; |
572 | static int use_buf = 0; |
654 | int len = 0; |
|
|
655 | |
|
|
656 | #ifdef NEW_MATERIAL_CODE |
|
|
657 | materialtype_t *mt; |
|
|
658 | #endif |
|
|
659 | |
573 | |
660 | use_buf++; |
574 | use_buf++; |
661 | use_buf %= 5; |
575 | use_buf %= 5; |
662 | |
576 | |
663 | #ifdef NEW_MATERIAL_CODE |
577 | dynbuf_text &buf = bufs [use_buf]; |
|
|
578 | buf.clear (); |
|
|
579 | |
|
|
580 | #if 0 |
664 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
581 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
665 | { |
582 | buf << op->material->description << ' '; |
666 | mt = name_to_material (op->materialname); |
|
|
667 | if (mt) |
|
|
668 | { |
|
|
669 | safe_strcat (buf[use_buf], mt->description, &len, HUGE_BUF); |
|
|
670 | safe_strcat (buf[use_buf], " ", &len, HUGE_BUF); |
|
|
671 | } |
|
|
672 | } |
|
|
673 | #endif |
583 | #endif |
674 | |
584 | |
675 | safe_strcat (buf[use_buf], query_short_name (op), &len, HUGE_BUF); |
585 | buf << query_short_name (op); |
676 | |
586 | |
677 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
587 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
678 | safe_strcat (buf[use_buf], " *", &len, HUGE_BUF); |
588 | buf << " *"; |
679 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
589 | if (op->is_open_container ()) |
680 | safe_strcat (buf[use_buf], " (open)", &len, HUGE_BUF); |
590 | buf << " (open)"; |
681 | |
591 | |
682 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
592 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
683 | { |
593 | { |
684 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
594 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
685 | safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); |
595 | buf << " (damned)"; |
686 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
596 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
687 | safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); |
597 | buf << " (cursed)"; |
688 | } |
598 | } |
689 | |
599 | |
690 | /* Basically, if the object is known magical (detect magic spell on it), |
600 | /* Basically, if the object is known magical (detect magic spell on it), |
691 | * and it isn't identified, print out the fact that |
601 | * and it isn't identified, print out the fact that |
692 | * it is magical. Assume that the detect magical spell will only set |
602 | * it is magical. Assume that the detect magical spell will only set |
… | |
… | |
695 | * Changed in V 0.91.4 - still print that the object is magical even |
605 | * Changed in V 0.91.4 - still print that the object is magical even |
696 | * if it has been applied. Equipping an item does not tell full |
606 | * if it has been applied. Equipping an item does not tell full |
697 | * abilities, especially for artifact items. |
607 | * abilities, especially for artifact items. |
698 | */ |
608 | */ |
699 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
609 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
700 | safe_strcat (buf[use_buf], " (magic)", &len, HUGE_BUF); |
610 | buf << " (magic)"; |
701 | |
611 | |
702 | #if 0 |
612 | #if 0 |
703 | /* item_power will be returned in desribe_item - it shouldn't really |
613 | /* item_power will be returned in describe_item - it shouldn't really |
704 | * be returned in the name. |
614 | * be returned in the name. |
705 | */ |
615 | */ |
706 | if (op->item_power) |
616 | if (op->item_power) |
707 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
617 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
708 | |
618 | |
… | |
… | |
714 | { |
624 | { |
715 | case BOW: |
625 | case BOW: |
716 | case WAND: |
626 | case WAND: |
717 | case ROD: |
627 | case ROD: |
718 | case HORN: |
628 | case HORN: |
719 | safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); |
629 | buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)"); |
720 | break; |
630 | break; |
721 | case WEAPON: |
631 | case WEAPON: |
722 | safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); |
632 | buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)"); |
723 | break; |
633 | break; |
724 | case ARMOUR: |
634 | case ARMOUR: |
725 | case HELMET: |
635 | case HELMET: |
726 | case SHIELD: |
636 | case SHIELD: |
727 | case RING: |
637 | case RING: |
… | |
… | |
729 | case GLOVES: |
639 | case GLOVES: |
730 | case AMULET: |
640 | case AMULET: |
731 | case GIRDLE: |
641 | case GIRDLE: |
732 | case BRACERS: |
642 | case BRACERS: |
733 | case CLOAK: |
643 | case CLOAK: |
734 | safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); |
644 | buf << " (worn)"; |
735 | break; |
645 | break; |
736 | case CONTAINER: |
646 | case CONTAINER: |
737 | safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); |
647 | buf << " (active)"; |
738 | break; |
648 | break; |
739 | case SKILL: |
649 | case SKILL: |
740 | default: |
650 | default: |
741 | safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); |
651 | buf << " (applied)"; |
742 | } |
652 | } |
743 | } |
653 | } |
744 | |
654 | |
|
|
655 | switch (op->type) |
|
|
656 | { |
|
|
657 | case LAMP: |
|
|
658 | if (op->glow_radius) |
|
|
659 | buf << " (on)"; |
|
|
660 | else if (op->stats.food <= 0) |
|
|
661 | buf << " (empty)"; |
|
|
662 | else |
|
|
663 | buf << " (off)"; |
|
|
664 | break; |
|
|
665 | |
|
|
666 | case TORCH: |
|
|
667 | if (op->glow_radius) |
|
|
668 | buf << " (burning)"; |
|
|
669 | else if (op->stats.food <= 0) |
|
|
670 | buf << " (burned out)"; |
|
|
671 | break; |
|
|
672 | } |
|
|
673 | |
745 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
674 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
746 | safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); |
675 | buf << " (unpaid)"; |
747 | |
676 | |
748 | return buf [use_buf]; |
677 | return buf; |
749 | } |
678 | } |
750 | |
679 | |
751 | /* |
680 | /* |
752 | * query_base_name(object) returns a character pointer pointing to a static |
681 | * query_base_name(object) returns a character pointer pointing to a static |
753 | * buffer which contains a verbose textual representation of the name |
682 | * buffer which contains a verbose textual representation of the name |
754 | * of the given object. The buffer will be overwritten at the next |
683 | * of the given object. The buffer will be overwritten at the next |
755 | * call to query_base_name(). This is a lot like query_name, but we |
684 | * call to query_base_name(). This is a lot like query_name, but we |
756 | * don't include the item count or item status. Used for inventory sorting |
685 | * don't include the item count or item status. Used for inventory sorting |
757 | * and sending to client. |
686 | * and sending to client. |
758 | * If plural is set, we generate the plural name of this. |
687 | * If plural is set, we generate the plural name of this. |
|
|
688 | * |
|
|
689 | * It is sometimes used to display messages, and usually only used to match stuff, |
|
|
690 | * so maybe this function should be removed. |
759 | */ |
691 | */ |
760 | const char * |
692 | const char * |
761 | query_base_name (const object *op, int plural) |
693 | query_base_name (const object *op, int plural) |
762 | { |
694 | { |
763 | static char buf[MAX_BUF], buf2[MAX_BUF]; |
|
|
764 | int len; |
|
|
765 | materialtype_t *mt; |
|
|
766 | |
|
|
767 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
695 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
768 | return "(null)"; |
696 | return "(null)"; |
769 | |
697 | |
770 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
698 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
771 | return op->name; /* To speed things up (or make things slower?) */ |
699 | return op->name; /* To speed things up (or make things slower?) */ |
772 | |
700 | |
|
|
701 | static dynbuf_text buf; buf.clear (); |
|
|
702 | |
|
|
703 | #if 0 |
773 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
704 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
774 | mt = name_to_material (op->materialname); |
705 | if (op->arch->material != op->material) |
775 | |
706 | buf << op->material->description << ' '; |
776 | #ifdef NEW_MATERIAL_CODE |
|
|
777 | if ((op->is_armor () || op->is_weapon ()) && op->materialname && mt && |
|
|
778 | op->arch->clone.materialname != mt->name && !(op->material & M_SPECIAL)) |
|
|
779 | { |
|
|
780 | strcpy (buf, mt->description); |
|
|
781 | len = strlen (buf); |
|
|
782 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
783 | if (!plural) |
|
|
784 | safe_strcat (buf, op->name, &len, MAX_BUF); |
|
|
785 | else |
|
|
786 | safe_strcat (buf, op->name_pl, &len, MAX_BUF); |
|
|
787 | } |
|
|
788 | else |
|
|
789 | { |
|
|
790 | #endif |
707 | #endif |
791 | if (!plural) |
|
|
792 | assign (buf, op->name); |
|
|
793 | else |
|
|
794 | assign (buf, op->name_pl); |
|
|
795 | |
708 | |
796 | len = strlen (buf); |
709 | buf << (plural ? op->name_pl : op->name); |
797 | #ifdef NEW_MATERIAL_CODE |
|
|
798 | } |
|
|
799 | #endif |
|
|
800 | |
710 | |
801 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
711 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
802 | { |
712 | buf << ' ' << op->title; |
803 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
804 | safe_strcat (buf, op->title, &len, MAX_BUF); |
|
|
805 | } |
|
|
806 | |
713 | |
807 | switch (op->type) |
714 | switch (op->type) |
808 | { |
715 | { |
809 | case SPELLBOOK: |
716 | case SPELLBOOK: |
810 | case SCROLL: |
717 | case SCROLL: |
811 | case WAND: |
718 | case WAND: |
812 | case ROD: |
719 | case ROD: |
813 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
720 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
814 | { |
721 | { |
815 | if (!op->title) |
722 | if (!op->title) |
816 | { |
723 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
817 | safe_strcat (buf, " of ", &len, MAX_BUF); |
724 | |
818 | if (op->inv) |
|
|
819 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
|
|
820 | else |
|
|
821 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
|
|
822 | } |
|
|
823 | if (op->type != SPELLBOOK) |
725 | if (op->type != SPELLBOOK) |
824 | { |
|
|
825 | sprintf (buf2, " (lvl %d)", op->level); |
726 | buf.printf (" (lvl %d)", op->level); |
826 | safe_strcat (buf, buf2, &len, MAX_BUF); |
|
|
827 | } |
|
|
828 | } |
727 | } |
829 | break; |
728 | break; |
830 | |
729 | |
831 | |
730 | |
832 | case SKILL: |
731 | case SKILL: |
… | |
… | |
835 | if (!op->title) |
734 | if (!op->title) |
836 | { |
735 | { |
837 | /* If ring has a title, full description isn't so useful */ |
736 | /* If ring has a title, full description isn't so useful */ |
838 | const char *s = ring_desc (op); |
737 | const char *s = ring_desc (op); |
839 | |
738 | |
840 | if (s[0]) |
739 | if (s && *s) |
841 | { |
740 | buf << ' ' << s; |
842 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
843 | safe_strcat (buf, s, &len, MAX_BUF); |
|
|
844 | } |
|
|
845 | } |
741 | } |
846 | break; |
742 | break; |
|
|
743 | |
847 | default: |
744 | default: |
848 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
745 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
849 | { |
746 | buf.printf (" %+d", op->magic); |
850 | sprintf (buf + strlen (buf), " %+d", op->magic); |
|
|
851 | } |
|
|
852 | } |
747 | } |
853 | |
748 | |
854 | return buf; |
749 | return buf; |
855 | } |
750 | } |
856 | |
751 | |
… | |
… | |
858 | * too long, making it difficult to read. This function deals |
753 | * too long, making it difficult to read. This function deals |
859 | * with describing the monsters & players abilities. It should only |
754 | * with describing the monsters & players abilities. It should only |
860 | * be called with monster & player objects. Returns a description |
755 | * be called with monster & player objects. Returns a description |
861 | * in a static buffer. |
756 | * in a static buffer. |
862 | */ |
757 | */ |
863 | static char * |
758 | static const char * |
864 | describe_monster (const object *op) |
759 | describe_monster (const object *op) |
865 | { |
760 | { |
866 | char buf[MAX_BUF]; |
761 | static dynbuf_text buf; buf.clear (); |
867 | static char retbuf[VERY_BIG_BUF]; |
|
|
868 | int i; |
|
|
869 | |
|
|
870 | retbuf[0] = '\0'; |
|
|
871 | |
762 | |
872 | /* Note that the resolution this provides for players really isn't |
763 | /* Note that the resolution this provides for players really isn't |
873 | * very good. Any player with a speed greater than .67 will |
764 | * very good. Any player with a speed greater than .67 will |
874 | * fall into the 'lightning fast movement' category. |
765 | * fall into the 'lightning fast movement' category. |
875 | */ |
766 | */ |
876 | if (op->has_active_speed ()) |
767 | if (op->has_active_speed ()) |
877 | { |
|
|
878 | switch ((int) ((FABS (op->speed)) * 15)) |
768 | switch ((int)((fabs (op->speed)) * 15.)) |
879 | { |
769 | { |
880 | case 0: |
770 | case 0: |
881 | strcat (retbuf, "(very slow movement)"); |
771 | buf << "(very slow movement)"; |
882 | break; |
772 | break; |
883 | case 1: |
773 | case 1: |
884 | strcat (retbuf, "(slow movement)"); |
774 | buf << "(slow movement)"; |
885 | break; |
775 | break; |
886 | case 2: |
776 | case 2: |
887 | strcat (retbuf, "(normal movement)"); |
777 | buf << "(normal movement)"; |
888 | break; |
778 | break; |
889 | case 3: |
779 | case 3: |
890 | case 4: |
780 | case 4: |
891 | strcat (retbuf, "(fast movement)"); |
781 | buf << "(fast movement)"; |
892 | break; |
782 | break; |
893 | case 5: |
783 | case 5: |
894 | case 6: |
784 | case 6: |
895 | strcat (retbuf, "(very fast movement)"); |
785 | buf << "(very fast movement)"; |
896 | break; |
786 | break; |
897 | case 7: |
787 | case 7: |
898 | case 8: |
788 | case 8: |
899 | case 9: |
789 | case 9: |
900 | case 10: |
790 | case 10: |
901 | strcat (retbuf, "(extremely fast movement)"); |
791 | buf << "(extremely fast movement)"; |
902 | break; |
792 | break; |
903 | default: |
793 | default: |
904 | strcat (retbuf, "(lightning fast movement)"); |
794 | buf << "(lightning fast movement)"; |
905 | break; |
795 | break; |
906 | } |
796 | } |
907 | } |
797 | |
908 | if (QUERY_FLAG (op, FLAG_UNDEAD)) |
798 | if (QUERY_FLAG (op, FLAG_UNDEAD)) buf << "(undead)"; |
909 | strcat (retbuf, "(undead)"); |
|
|
910 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) |
799 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) buf << "(see invisible)"; |
911 | strcat (retbuf, "(see invisible)"); |
800 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) buf << "(wield weapon)"; |
912 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) |
801 | if (QUERY_FLAG (op, FLAG_USE_BOW)) buf << "(archer)"; |
913 | strcat (retbuf, "(wield weapon)"); |
802 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) buf << "(wear armour)"; |
914 | if (QUERY_FLAG (op, FLAG_USE_BOW)) |
803 | if (QUERY_FLAG (op, FLAG_USE_RING)) buf << "(wear ring)"; |
915 | strcat (retbuf, "(archer)"); |
804 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) buf << "(read scroll)"; |
916 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) |
805 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) buf << "(fires wand/rod/horn)"; |
917 | strcat (retbuf, "(wear armour)"); |
|
|
918 | if (QUERY_FLAG (op, FLAG_USE_RING)) |
|
|
919 | strcat (retbuf, "(wear ring)"); |
|
|
920 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) |
|
|
921 | strcat (retbuf, "(read scroll)"); |
|
|
922 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) |
|
|
923 | strcat (retbuf, "(fires wand/rod/horn)"); |
|
|
924 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) |
806 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) buf << "(skill user)"; |
925 | strcat (retbuf, "(skill user)"); |
807 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) buf << "(spellcaster)"; |
926 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) |
808 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) buf << "(friendly)"; |
927 | strcat (retbuf, "(spellcaster)"); |
|
|
928 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
929 | strcat (retbuf, "(friendly)"); |
|
|
930 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
809 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) buf << "(unaggressive)"; |
931 | strcat (retbuf, "(unaggressive)"); |
810 | if (QUERY_FLAG (op, FLAG_HITBACK)) buf << "(hitback)"; |
932 | if (QUERY_FLAG (op, FLAG_HITBACK)) |
811 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealthy)"; |
933 | strcat (retbuf, "(hitback)"); |
812 | |
934 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
935 | strcat (retbuf, "(stealthy)"); |
|
|
936 | if (op->randomitems != NULL) |
813 | if (op->randomitems) |
937 | { |
814 | { |
938 | treasure *t; |
|
|
939 | int first = 1; |
815 | bool first = 1; |
940 | |
816 | |
941 | for (t = op->randomitems->items; t != NULL; t = t->next) |
817 | for (treasure *t = op->randomitems->items; t; t = t->next) |
942 | if (t->item && t->item->clone.type == SPELL) |
818 | if (t->item && t->item->type == SPELL) |
943 | { |
819 | { |
944 | if (first) |
820 | if (first) |
945 | { |
821 | buf << "(Spell abilities:)"; |
|
|
822 | |
946 | first = 0; |
823 | first = 0; |
947 | strcat (retbuf, "(Spell abilities:)"); |
824 | |
948 | } |
825 | buf << '(' << t->item->object::name << ')'; |
949 | strcat (retbuf, "("); |
|
|
950 | strcat (retbuf, t->item->clone.name); |
|
|
951 | strcat (retbuf, ")"); |
|
|
952 | } |
826 | } |
953 | } |
827 | } |
|
|
828 | |
954 | if (op->type == PLAYER) |
829 | if (op->type == PLAYER) |
955 | { |
830 | { |
956 | if (op->contr->digestion) |
831 | if (op->contr->digestion) |
957 | { |
|
|
958 | if (op->contr->digestion != 0) |
|
|
959 | sprintf (buf, "(sustenance%+d)", op->contr->digestion); |
832 | buf.printf ("(sustenance%+d)", op->contr->digestion); |
960 | strcat (retbuf, buf); |
833 | |
961 | } |
|
|
962 | if (op->contr->gen_grace) |
834 | if (op->contr->gen_grace) |
963 | { |
|
|
964 | sprintf (buf, "(grace%+d)", op->contr->gen_grace); |
835 | buf.printf ("(grace%+d)", op->contr->gen_grace); |
965 | strcat (retbuf, buf); |
836 | |
966 | } |
|
|
967 | if (op->contr->gen_sp) |
837 | if (op->contr->gen_sp) |
968 | { |
|
|
969 | sprintf (buf, "(magic%+d)", op->contr->gen_sp); |
838 | buf.printf ("(magic%+d)", op->contr->gen_sp); |
970 | strcat (retbuf, buf); |
839 | |
971 | } |
|
|
972 | if (op->contr->gen_hp) |
840 | if (op->contr->gen_hp) |
973 | { |
|
|
974 | sprintf (buf, "(regeneration%+d)", op->contr->gen_hp); |
841 | buf.printf ("(regeneration%+d)", op->contr->gen_hp); |
975 | strcat (retbuf, buf); |
842 | |
976 | } |
|
|
977 | if (op->stats.luck) |
843 | if (op->stats.luck) |
978 | { |
|
|
979 | sprintf (buf, "(luck%+d)", op->stats.luck); |
844 | buf.printf ("(luck%+d)", op->stats.luck); |
980 | strcat (retbuf, buf); |
|
|
981 | } |
|
|
982 | } |
845 | } |
983 | |
846 | |
984 | /* describe attacktypes */ |
847 | /* describe attacktypes */ |
985 | if (is_dragon_pl (op)) |
848 | if (is_dragon_pl (op)) |
986 | { |
849 | { |
… | |
… | |
988 | * Break apart the for loop - move the comparison checking down - |
851 | * Break apart the for loop - move the comparison checking down - |
989 | * this makes it more readable. |
852 | * this makes it more readable. |
990 | */ |
853 | */ |
991 | object *tmp; |
854 | object *tmp; |
992 | |
855 | |
993 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
856 | for (tmp = op->inv; tmp; tmp = tmp->below) |
994 | if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) |
857 | if (tmp->type == SKILL && tmp->name == shstr_clawing) |
995 | break; |
858 | break; |
996 | |
859 | |
997 | if (tmp && tmp->attacktype != 0) |
860 | if (tmp && tmp->attacktype) |
998 | { DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws") } |
861 | buf.add_abilities ("Claws", tmp->attacktype); |
999 | else |
862 | else |
1000 | { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") } |
863 | buf.add_abilities ("Attacks", op->attacktype); |
1001 | } |
864 | } |
1002 | else |
865 | else |
1003 | { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") } |
866 | buf.add_abilities ("Attacks", op->attacktype); |
1004 | |
867 | |
1005 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
868 | buf.add_paths ("Attuned" , op->path_attuned); |
1006 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
869 | buf.add_paths ("Repelled", op->path_repelled); |
1007 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
870 | buf.add_paths ("Denied" , op->path_denied); |
1008 | |
871 | |
1009 | for (i = 0; i < NROFATTACKS; i++) |
872 | for (int i = 0; i < NROFATTACKS; i++) |
1010 | if (op->resist[i]) |
873 | if (op->resist[i]) |
1011 | { |
|
|
1012 | sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); |
874 | buf.printf ("(%s %+d)", resist_plus[i], op->resist[i]); |
1013 | strcat (retbuf, buf); |
|
|
1014 | } |
|
|
1015 | |
875 | |
1016 | return retbuf; |
876 | return buf; |
1017 | } |
877 | } |
1018 | |
|
|
1019 | |
878 | |
1020 | /* |
879 | /* |
1021 | * Returns a pointer to a static buffer which contains a |
880 | * Returns a pointer to a static buffer which contains a |
1022 | * description of the given object. |
881 | * description of the given object. |
1023 | * If it is a monster, lots of information about its abilities |
882 | * If it is a monster, lots of information about its abilities |
… | |
… | |
1032 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
891 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
1033 | * a dragon player examining food. Could have things like |
892 | * a dragon player examining food. Could have things like |
1034 | * a dwarven axe, in which the full abilities are only known to |
893 | * a dwarven axe, in which the full abilities are only known to |
1035 | * dwarves, etc. |
894 | * dwarves, etc. |
1036 | * |
895 | * |
1037 | * This function is really much more complicated than it should |
|
|
1038 | * be, because different objects have different meanings |
|
|
1039 | * for the same field (eg, wands use 'food' for charges). This |
|
|
1040 | * means these special cases need to be worked out. |
|
|
1041 | * |
|
|
1042 | * Add 'owner' who is the person examining this object. |
896 | * Add 'owner' who is the person examining this object. |
1043 | * owner can be null if no one is being associated with this |
897 | * owner can be null if no one is being associated with this |
1044 | * item (eg, debug dump or the like) |
898 | * item (eg, debug dump or the like) |
1045 | */ |
899 | */ |
1046 | const char * |
900 | const char * |
1047 | describe_item (const object *op, object *owner) |
901 | describe_item (const object *op, object *owner) |
1048 | { |
902 | { |
1049 | char buf[MAX_BUF]; |
903 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
1050 | static char retbuf[VERY_BIG_BUF]; |
904 | return describe_monster (op); |
|
|
905 | |
|
|
906 | static dynbuf_text buf; buf.clear (); |
1051 | int identified, i; |
907 | int identified, i; |
1052 | |
908 | |
1053 | retbuf[0] = '\0'; |
|
|
1054 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
|
|
1055 | { |
|
|
1056 | return describe_monster (op); |
|
|
1057 | } |
|
|
1058 | /* figure this out once, instead of making multiple calls to need_identify. |
909 | /* figure this out once, instead of making multiple calls to need_identify. |
1059 | * also makes the code easier to read. |
910 | * also makes the code easier to read. |
1060 | */ |
911 | */ |
1061 | if (!need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED)) |
912 | identified = !need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED); |
1062 | identified = 1; |
913 | if (!identified) |
1063 | else |
914 | buf << "(unidentified)"; |
1064 | { |
915 | |
1065 | strcpy (retbuf, "(unidentified)"); |
|
|
1066 | identified = 0; |
|
|
1067 | } |
|
|
1068 | switch (op->type) |
916 | switch (op->type) |
1069 | { |
917 | { |
1070 | case BOW: |
918 | case BOW: |
1071 | case ARROW: |
919 | case ARROW: |
1072 | case WAND: |
920 | case WAND: |
1073 | case ROD: |
921 | case ROD: |
1074 | case HORN: |
922 | case HORN: |
1075 | case WEAPON: |
923 | case WEAPON: |
1076 | case ARMOUR: |
924 | case ARMOUR: |
1077 | case HELMET: |
925 | case HELMET: |
1078 | case SHIELD: |
926 | case SHIELD: |
1079 | case BOOTS: |
927 | case BOOTS: |
1080 | case GLOVES: |
928 | case GLOVES: |
1081 | case GIRDLE: |
929 | case GIRDLE: |
1082 | case BRACERS: |
930 | case BRACERS: |
1083 | case CLOAK: |
931 | case CLOAK: |
1084 | case SKILL_TOOL: |
932 | case SKILL_TOOL: |
1085 | break; /* We have more information to do below this switch */ |
933 | break; /* We have more information to do below this switch */ |
1086 | |
934 | |
1087 | case POWER_CRYSTAL: |
935 | case POWER_CRYSTAL: |
1088 | if (op->stats.maxsp > 1000) |
936 | if (op->stats.maxsp > 1000) |
1089 | { /*higher capacity crystals */ |
937 | { /*higher capacity crystals */ |
1090 | i = (op->stats.maxsp % 100) / 10; |
938 | i = (op->stats.maxsp % 1000) / 100; |
|
|
939 | |
1091 | if (i) |
940 | if (i) |
1092 | snprintf (buf, MAX_BUF, "(capacity %d.%dk). It is ", op->stats.maxsp / 100, i); |
941 | buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); |
1093 | else |
942 | else |
1094 | snprintf (buf, MAX_BUF, "(capacity %dk). It is ", op->stats.maxsp / 100); |
943 | buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000); |
1095 | } |
944 | } |
1096 | else |
945 | else |
1097 | snprintf (buf, MAX_BUF, "(capacity %d). It is ", op->stats.maxsp); |
946 | buf.printf ("(capacity %d). It is ", op->stats.maxsp); |
1098 | strcat (retbuf, buf); |
947 | |
1099 | i = (op->stats.sp * 10) / op->stats.maxsp; |
948 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1100 | if (op->stats.sp == 0) |
949 | if (op->stats.sp == 0) |
1101 | strcat (retbuf, "empty."); |
950 | buf << "empty."; |
1102 | else if (i == 0) |
951 | else if (i == 0) |
1103 | strcat (retbuf, "almost empty."); |
952 | buf << "almost empty."; |
1104 | else if (i < 3) |
953 | else if (i < 3) |
1105 | strcat (retbuf, "partially filled."); |
954 | buf << "partially filled."; |
1106 | else if (i < 6) |
955 | else if (i < 6) |
1107 | strcat (retbuf, "half full."); |
956 | buf << "half full."; |
1108 | else if (i < 9) |
957 | else if (i < 9) |
1109 | strcat (retbuf, "well charged."); |
958 | buf << "well charged."; |
1110 | else if (op->stats.sp == op->stats.maxsp) |
959 | else if (op->stats.sp == op->stats.maxsp) |
1111 | strcat (retbuf, "fully charged."); |
960 | buf << "fully charged."; |
1112 | else |
961 | else |
1113 | strcat (retbuf, "almost full."); |
962 | buf << "almost full."; |
1114 | break; |
963 | break; |
|
|
964 | |
|
|
965 | case LAMP: |
|
|
966 | { |
|
|
967 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
|
|
968 | buf << "(fuel: "; |
|
|
969 | if (percent == 0) |
|
|
970 | buf << "empty"; |
|
|
971 | else if (percent < 10) |
|
|
972 | buf << "very low"; |
|
|
973 | else if (percent < 25) |
|
|
974 | buf << "low"; |
|
|
975 | else if (percent < 50) |
|
|
976 | buf << "half empty"; |
|
|
977 | else if (percent < 75) |
|
|
978 | buf << "half full"; |
|
|
979 | else if (percent < 95) |
|
|
980 | buf << "well filled"; |
|
|
981 | else if (percent <= 100) |
|
|
982 | buf << "full"; |
|
|
983 | buf << ")"; |
|
|
984 | } |
|
|
985 | break; |
|
|
986 | |
1115 | case FOOD: |
987 | case FOOD: |
1116 | case FLESH: |
988 | case FLESH: |
1117 | case DRINK: |
989 | case DRINK: |
1118 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
990 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1119 | { |
991 | { |
1120 | sprintf (buf, "(food+%d)", op->stats.food); |
992 | buf.printf ("(food+%d)", op->stats.food); |
1121 | strcat (retbuf, buf); |
|
|
1122 | |
993 | |
1123 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
994 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1124 | { |
|
|
1125 | sprintf (buf, "(%s metabolism)", change_resist_msg[op->last_eat]); |
995 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1126 | strcat (retbuf, buf); |
|
|
1127 | } |
|
|
1128 | |
996 | |
1129 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
997 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1130 | { |
998 | { |
1131 | if (op->stats.hp) |
999 | if (op->stats.hp) buf << "(heals)"; |
1132 | strcat (retbuf, "(heals)"); |
|
|
1133 | if (op->stats.sp) |
|
|
1134 | strcat (retbuf, "(spellpoint regen)"); |
1000 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1135 | } |
1001 | } |
1136 | else |
1002 | else |
1137 | { |
1003 | { |
1138 | if (op->stats.hp) |
1004 | if (op->stats.hp) buf << "(damages)"; |
1139 | strcat (retbuf, "(damages)"); |
|
|
1140 | if (op->stats.sp) |
|
|
1141 | strcat (retbuf, "(spellpoint depletion)"); |
1005 | if (op->stats.sp) buf << "(spellpoint depletion)"; |
1142 | } |
1006 | } |
1143 | } |
1007 | } |
1144 | break; |
1008 | break; |
1145 | |
1009 | |
1146 | |
|
|
1147 | case SKILL: |
1010 | case SKILL: |
1148 | case RING: |
1011 | case RING: |
1149 | case AMULET: |
1012 | case AMULET: |
1150 | if (op->item_power) |
1013 | if (op->item_power) |
1151 | { |
|
|
1152 | sprintf (buf, "(item_power %+d)", op->item_power); |
1014 | buf.printf ("(item_power %+d)", op->item_power); |
1153 | strcat (retbuf, buf); |
1015 | |
1154 | } |
|
|
1155 | if (op->title) |
1016 | if (op->title) |
1156 | strcat (retbuf, ring_desc (op)); |
1017 | buf << ring_desc (op); |
|
|
1018 | |
1157 | return retbuf; |
1019 | return buf; |
1158 | |
1020 | |
1159 | default: |
1021 | default: |
1160 | return retbuf; |
1022 | return buf; |
1161 | } |
1023 | } |
1162 | |
1024 | |
1163 | /* Down here, we more further describe equipment type items. |
1025 | /* Down here, we more further describe equipment type items. |
1164 | * only describe them if they have been identified or the like. |
1026 | * only describe them if they have been identified or the like. |
1165 | */ |
1027 | */ |
1166 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1028 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1167 | { |
1029 | { |
1168 | int attr, val; |
1030 | int attr, val; |
1169 | |
1031 | |
1170 | for (attr = 0; attr < NUM_STATS; attr++) |
1032 | for (attr = 0; attr < NUM_STATS; attr++) |
1171 | { |
1033 | if ((val = op->stats.stat (attr))) |
1172 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
|
|
1173 | { |
|
|
1174 | sprintf (buf, "(%s%+d)", short_stat_name[attr], val); |
1034 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
1175 | strcat (retbuf, buf); |
|
|
1176 | } |
|
|
1177 | } |
|
|
1178 | |
1035 | |
1179 | if (op->stats.exp) |
1036 | if (op->stats.exp) |
1180 | { |
|
|
1181 | sprintf (buf, "(speed %+lld)", (long long) op->stats.exp); |
1037 | buf.printf ("(speed %+lld)", (long long) op->stats.exp); |
1182 | strcat (retbuf, buf); |
|
|
1183 | } |
|
|
1184 | |
|
|
1185 | |
1038 | |
1186 | switch (op->type) |
1039 | switch (op->type) |
1187 | { |
1040 | { |
1188 | case BOW: |
1041 | case BOW: |
1189 | case ARROW: |
1042 | case ARROW: |
1190 | case GIRDLE: |
1043 | case GIRDLE: |
1191 | case HELMET: |
1044 | case HELMET: |
1192 | case SHIELD: |
1045 | case SHIELD: |
1193 | case BOOTS: |
1046 | case BOOTS: |
1194 | case GLOVES: |
1047 | case GLOVES: |
1195 | case WEAPON: |
1048 | case WEAPON: |
1196 | case SKILL: |
1049 | case SKILL: |
1197 | case RING: |
1050 | case RING: |
1198 | case AMULET: |
1051 | case AMULET: |
1199 | case ARMOUR: |
1052 | case ARMOUR: |
1200 | case BRACERS: |
1053 | case BRACERS: |
1201 | case FORCE: |
1054 | case FORCE: |
1202 | case CLOAK: |
1055 | case CLOAK: |
1203 | if (op->stats.wc) |
1056 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
1204 | { |
1057 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
1205 | sprintf (buf, "(wc%+d)", op->stats.wc); |
1058 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
1206 | strcat (retbuf, buf); |
1059 | |
1207 | } |
|
|
1208 | if (op->stats.dam) |
|
|
1209 | { |
|
|
1210 | sprintf (buf, "(dam%+d)", op->stats.dam); |
|
|
1211 | strcat (retbuf, buf); |
|
|
1212 | } |
|
|
1213 | if (op->stats.ac) |
|
|
1214 | { |
|
|
1215 | sprintf (buf, "(ac%+d)", op->stats.ac); |
|
|
1216 | strcat (retbuf, buf); |
|
|
1217 | } |
|
|
1218 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1060 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1219 | { |
|
|
1220 | sprintf (buf, "(improved %d/%d)", op->last_eat, op->level); |
1061 | buf.printf ("(improved %d/%d)", op->last_eat, op->level); |
1221 | strcat (retbuf, buf); |
1062 | |
1222 | } |
|
|
1223 | break; |
1063 | break; |
1224 | |
1064 | |
1225 | default: |
1065 | default: |
1226 | break; |
1066 | break; |
1227 | } |
1067 | } |
1228 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
1068 | |
1229 | strcat (retbuf, "(xray-vision)"); |
1069 | if (QUERY_FLAG (op, FLAG_XRAYS)) buf << "(xray-vision)"; |
1230 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
1070 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) buf << "(infravision)"; |
1231 | strcat (retbuf, "(infravision)"); |
|
|
1232 | |
1071 | |
1233 | /* levitate was what is was before, so we'll keep it */ |
1072 | /* levitate was what is was before, so we'll keep it */ |
1234 | if (op->move_type & MOVE_FLY_LOW) |
1073 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1235 | strcat (retbuf, "(levitate)"); |
|
|
1236 | |
|
|
1237 | if (op->move_type & MOVE_FLY_HIGH) |
1074 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1238 | strcat (retbuf, "(fly)"); |
|
|
1239 | |
|
|
1240 | if (op->move_type & MOVE_SWIM) |
1075 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
1241 | strcat (retbuf, "(swim)"); |
|
|
1242 | |
1076 | |
1243 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1077 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1244 | |
1078 | |
1245 | if (op->item_power) |
1079 | if (op->item_power) |
1246 | { |
|
|
1247 | sprintf (buf, "(item_power %+d)", op->item_power); |
1080 | buf.printf ("(item_power %+d)", op->item_power); |
1248 | strcat (retbuf, buf); |
|
|
1249 | } |
|
|
1250 | } /* End if identified or applied */ |
1081 | } /* End if identified or applied */ |
1251 | |
1082 | |
1252 | /* This blocks only deals with fully identified object. |
1083 | /* This blocks only deals with fully identified object. |
1253 | * it is intentional that this is not an 'else' from a above - |
1084 | * it is intentional that this is not an 'else' from a above - |
1254 | * in this way, information is added. |
1085 | * in this way, information is added. |
… | |
… | |
1257 | { |
1088 | { |
1258 | int more_info = 0; |
1089 | int more_info = 0; |
1259 | |
1090 | |
1260 | switch (op->type) |
1091 | switch (op->type) |
1261 | { |
1092 | { |
1262 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1093 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1263 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1094 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1264 | case BOW: |
1095 | case BOW: |
1265 | case ARROW: |
1096 | case ARROW: |
1266 | case WAND: |
1097 | case WAND: |
1267 | case FOOD: |
1098 | case FOOD: |
1268 | case FLESH: |
1099 | case FLESH: |
1269 | case DRINK: |
1100 | case DRINK: |
1270 | more_info = 0; |
1101 | more_info = 0; |
1271 | break; |
1102 | break; |
1272 | |
1103 | |
1273 | /* Armor type objects */ |
1104 | /* Armor type objects */ |
1274 | case ARMOUR: |
1105 | case ARMOUR: |
1275 | case HELMET: |
1106 | case HELMET: |
1276 | case SHIELD: |
1107 | case SHIELD: |
1277 | case BOOTS: |
1108 | case BOOTS: |
1278 | case GLOVES: |
1109 | case GLOVES: |
1279 | case GIRDLE: |
1110 | case GIRDLE: |
1280 | case BRACERS: |
1111 | case BRACERS: |
1281 | case CLOAK: |
1112 | case CLOAK: |
1282 | if (ARMOUR_SPEED (op)) |
1113 | if (ARMOUR_SPEED (op)) buf.printf ("(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
1283 | { |
1114 | if (ARMOUR_SPELLS (op)) buf.printf ("(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
1284 | sprintf (buf, "(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
|
|
1285 | strcat (retbuf, buf); |
|
|
1286 | } |
|
|
1287 | if (ARMOUR_SPELLS (op)) |
|
|
1288 | { |
|
|
1289 | sprintf (buf, "(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
|
|
1290 | strcat (retbuf, buf); |
|
|
1291 | } |
|
|
1292 | more_info = 1; |
1115 | more_info = 1; |
1293 | break; |
1116 | break; |
1294 | |
1117 | |
1295 | case WEAPON: |
1118 | case WEAPON: |
1296 | /* Calculate it the same way fix_player does so the results |
1119 | /* Calculate it the same way fix_player does so the results |
1297 | * make sense. |
1120 | * make sense. |
1298 | */ |
1121 | */ |
1299 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1122 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1300 | if (i < 0) |
1123 | if (i < 0) |
1301 | i = 0; |
1124 | i = 0; |
1302 | |
1125 | |
1303 | sprintf (buf, "(weapon speed %d)", i); |
1126 | buf.printf ("(weapon speed %d)", i); |
1304 | strcat (retbuf, buf); |
|
|
1305 | more_info = 1; |
1127 | more_info = 1; |
1306 | break; |
1128 | break; |
1307 | |
|
|
1308 | } |
1129 | } |
|
|
1130 | |
1309 | if (more_info) |
1131 | if (more_info) |
1310 | { |
1132 | { |
1311 | if (op->stats.food) |
|
|
1312 | { |
|
|
1313 | if (op->stats.food != 0) |
|
|
1314 | sprintf (buf, "(sustenance%+d)", op->stats.food); |
1133 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
1315 | strcat (retbuf, buf); |
|
|
1316 | } |
|
|
1317 | if (op->stats.grace) |
|
|
1318 | { |
|
|
1319 | sprintf (buf, "(grace%+d)", op->stats.grace); |
1134 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
1320 | strcat (retbuf, buf); |
1135 | if (op->stats.sp) buf.printf ("(magic%+d)", op->stats.sp); |
1321 | } |
|
|
1322 | if (op->stats.sp) |
|
|
1323 | { |
|
|
1324 | sprintf (buf, "(magic%+d)", op->stats.sp); |
|
|
1325 | strcat (retbuf, buf); |
|
|
1326 | } |
|
|
1327 | if (op->stats.hp) |
|
|
1328 | { |
|
|
1329 | sprintf (buf, "(regeneration%+d)", op->stats.hp); |
1136 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
1330 | strcat (retbuf, buf); |
|
|
1331 | } |
|
|
1332 | } |
1137 | } |
1333 | |
1138 | |
1334 | if (op->stats.luck) |
1139 | if (op->stats.luck) |
1335 | { |
|
|
1336 | sprintf (buf, "(luck%+d)", op->stats.luck); |
1140 | buf.printf ("(luck%+d)", op->stats.luck); |
1337 | strcat (retbuf, buf); |
1141 | |
1338 | } |
|
|
1339 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
1142 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
1340 | strcat (retbuf, "(lifesaving)"); |
1143 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
1341 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
|
|
1342 | strcat (retbuf, "(reflect spells)"); |
|
|
1343 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
1144 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
1344 | strcat (retbuf, "(reflect missiles)"); |
|
|
1345 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
1145 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1346 | strcat (retbuf, "(stealth)"); |
1146 | |
1347 | if (op->slaying != NULL && op->type != FOOD) |
1147 | if (op->slaying && op->type != FOOD) |
1348 | { |
|
|
1349 | sprintf (buf, "(slay %s)", &op->slaying); |
1148 | buf.printf ("(slay %s)", &op->slaying); |
1350 | strcat (retbuf, buf); |
1149 | |
1351 | } |
1150 | if (op->type == SKILL_TOOL && op->skill) |
1352 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
1151 | buf.printf ("(%s)", &op->skill); |
|
|
1152 | |
|
|
1153 | buf.add_abilities ("Attacks", op->attacktype); |
1353 | /* resistance on flesh is only visible for quetzals. If |
1154 | /* resistance on flesh is only visible for quetzals. If |
1354 | * non flesh, everyone can see its resistances |
1155 | * non flesh, everyone can see its resistances |
1355 | */ |
1156 | */ |
1356 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1157 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1357 | strcat (retbuf, describe_resistance (op, 0)); |
1158 | buf << describe_resistance (op, 0); |
1358 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
|
|
1359 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
|
|
1360 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
|
|
1361 | } |
|
|
1362 | |
1159 | |
|
|
1160 | buf.add_paths ("Attuned", op->path_attuned); |
|
|
1161 | buf.add_paths ("Repelled", op->path_repelled); |
|
|
1162 | buf.add_paths ("Denied", op->path_denied); |
|
|
1163 | } |
|
|
1164 | |
1363 | return retbuf; |
1165 | return buf; |
1364 | } |
1166 | } |
1365 | |
1167 | |
1366 | std::string |
1168 | std::string |
1367 | object::describe_item (object *who) |
1169 | object::describe_item (object *who) |
1368 | { |
1170 | { |
1369 | return std::string (::describe_item (this, who)); |
1171 | return std::string (::describe_item (this, who)); |
|
|
1172 | } |
|
|
1173 | |
|
|
1174 | void |
|
|
1175 | examine (object *op, object *tmp) |
|
|
1176 | { |
|
|
1177 | std::string info = tmp->describe (op); |
|
|
1178 | |
|
|
1179 | op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); |
|
|
1180 | } |
|
|
1181 | |
|
|
1182 | /* |
|
|
1183 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1184 | * inventory. |
|
|
1185 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1186 | */ |
|
|
1187 | const char * |
|
|
1188 | object::query_inventory (object *who, const char *indent) |
|
|
1189 | { |
|
|
1190 | static dynbuf_text buf; buf.clear (); |
|
|
1191 | |
|
|
1192 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
1193 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
|
|
1194 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ()); |
|
|
1195 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
|
|
1196 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
|
|
1197 | |
|
|
1198 | if (buf.size ()) |
|
|
1199 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
|
|
1200 | else |
|
|
1201 | buf.printf ("%s(empty)\n", indent); |
|
|
1202 | |
|
|
1203 | return buf; |
1370 | } |
1204 | } |
1371 | |
1205 | |
1372 | /* Return true if the item is magical. A magical item is one that |
1206 | /* Return true if the item is magical. A magical item is one that |
1373 | * increases/decreases any abilities, provides a resistance, |
1207 | * increases/decreases any abilities, provides a resistance, |
1374 | * has a generic magical bonus, or is an artifact. |
1208 | * has a generic magical bonus, or is an artifact. |
1375 | * This function is used by detect_magic to determine if an item |
1209 | * This function is used by detect_magic to determine if an item |
1376 | * should be marked as magical. |
1210 | * should be marked as magical. |
1377 | */ |
1211 | */ |
1378 | |
|
|
1379 | int |
1212 | int |
1380 | is_magical (const object *op) |
1213 | is_magical (const object *op) |
1381 | { |
1214 | { |
1382 | int i; |
1215 | int i; |
1383 | |
1216 | |
… | |
… | |
1434 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1267 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1435 | return 1; |
1268 | return 1; |
1436 | |
1269 | |
1437 | /* Check to see if it increases/decreases any stats */ |
1270 | /* Check to see if it increases/decreases any stats */ |
1438 | for (i = 0; i < NUM_STATS; i++) |
1271 | for (i = 0; i < NUM_STATS; i++) |
1439 | if (get_attr_value (&(op->stats), i) != 0) |
1272 | if (op->stats.stat (i)) |
1440 | return 1; |
1273 | return 1; |
1441 | |
1274 | |
1442 | /* If it doesn't fall into any of the above categories, must |
1275 | /* If it doesn't fall into any of the above categories, must |
1443 | * be non magical. |
1276 | * be non magical. |
1444 | */ |
1277 | */ |
… | |
… | |
1453 | int |
1286 | int |
1454 | need_identify (const object *op) |
1287 | need_identify (const object *op) |
1455 | { |
1288 | { |
1456 | switch (op->type) |
1289 | switch (op->type) |
1457 | { |
1290 | { |
1458 | case RING: |
1291 | case RING: |
1459 | case WAND: |
1292 | case WAND: |
1460 | case ROD: |
1293 | case ROD: |
1461 | case HORN: |
1294 | case HORN: |
1462 | case SCROLL: |
1295 | case SCROLL: |
1463 | case SKILL: |
1296 | case SKILL: |
1464 | case SKILLSCROLL: |
1297 | case SKILLSCROLL: |
1465 | case SPELLBOOK: |
1298 | case SPELLBOOK: |
1466 | case FOOD: |
1299 | case FOOD: |
1467 | case POTION: |
1300 | case POTION: |
1468 | case BOW: |
1301 | case BOW: |
1469 | case ARROW: |
1302 | case ARROW: |
1470 | case WEAPON: |
1303 | case WEAPON: |
1471 | case ARMOUR: |
1304 | case ARMOUR: |
1472 | case SHIELD: |
1305 | case SHIELD: |
1473 | case HELMET: |
1306 | case HELMET: |
1474 | case AMULET: |
1307 | case AMULET: |
1475 | case BOOTS: |
1308 | case BOOTS: |
1476 | case GLOVES: |
1309 | case GLOVES: |
1477 | case BRACERS: |
1310 | case BRACERS: |
1478 | case GIRDLE: |
1311 | case GIRDLE: |
1479 | case CONTAINER: |
1312 | case CONTAINER: |
1480 | case DRINK: |
1313 | case DRINK: |
1481 | case FLESH: |
1314 | case FLESH: |
1482 | case INORGANIC: |
1315 | case INORGANIC: |
1483 | case CLOSE_CON: |
1316 | case CLOSE_CON: |
1484 | case CLOAK: |
1317 | case CLOAK: |
1485 | case GEM: |
1318 | case GEM: |
1486 | case POWER_CRYSTAL: |
1319 | case POWER_CRYSTAL: |
1487 | case POISON: |
1320 | case POISON: |
1488 | case BOOK: |
1321 | case BOOK: |
1489 | case SKILL_TOOL: |
1322 | case SKILL_TOOL: |
1490 | return 1; |
1323 | return 1; |
1491 | } |
1324 | } |
|
|
1325 | |
1492 | /* Try to track down some stuff that may show up here. Thus, the |
1326 | /* Try to track down some stuff that may show up here. Thus, the |
1493 | * archetype file can be updated, and this function removed. |
1327 | * archetype file can be updated, and this function removed. |
1494 | */ |
1328 | */ |
1495 | #if 0 |
1329 | #if 0 |
1496 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
1330 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
… | |
… | |
1502 | * Supposed to fix face-values as well here, but later. |
1336 | * Supposed to fix face-values as well here, but later. |
1503 | */ |
1337 | */ |
1504 | void |
1338 | void |
1505 | identify (object *op) |
1339 | identify (object *op) |
1506 | { |
1340 | { |
1507 | object *pl; |
|
|
1508 | |
|
|
1509 | SET_FLAG (op, FLAG_IDENTIFIED); |
1341 | SET_FLAG (op, FLAG_IDENTIFIED); |
1510 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1342 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1511 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1343 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1512 | |
1344 | |
1513 | /* |
1345 | /* |
… | |
… | |
1520 | { |
1352 | { |
1521 | if (op->inv && op->randomitems) |
1353 | if (op->inv && op->randomitems) |
1522 | op->title = op->inv->name; |
1354 | op->title = op->inv->name; |
1523 | else if (op->arch) |
1355 | else if (op->arch) |
1524 | { |
1356 | { |
1525 | op->name = op->arch->clone.name; |
1357 | op->name = op->arch->object::name; |
1526 | op->name_pl = op->arch->clone.name_pl; |
1358 | op->name_pl = op->arch->object::name_pl; |
1527 | } |
1359 | } |
1528 | } |
1360 | } |
1529 | |
1361 | |
1530 | /* If the object is on a map, make sure we update its face */ |
1362 | /* If the object is on a map, make sure we update its face */ |
1531 | if (op->map) |
1363 | if (op->map) |
1532 | update_object (op, UP_OBJ_CHANGE); |
1364 | update_object (op, UP_OBJ_CHANGE); |
1533 | else |
1365 | |
1534 | { |
1366 | if (object *pl = op->visible_to ()) |
1535 | pl = op->in_player (); |
|
|
1536 | if (pl) |
|
|
1537 | /* A lot of the values can change from an update - might as well send |
1367 | /* A lot of the values can change from an update - might as well send |
1538 | * it all. |
1368 | * it all. |
1539 | */ |
1369 | */ |
1540 | esrv_send_item (pl, op); |
1370 | esrv_send_item (pl, op); |
1541 | } |
|
|
1542 | } |
1371 | } |
1543 | |
1372 | |