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Comparing deliantra/server/common/item.C (file contents):
Revision 1.18 by pippijn, Sat Jan 6 14:42:28 2007 UTC vs.
Revision 1.27 by root, Mon Apr 23 18:21:54 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <funcpoint.h> 26#include <funcpoint.h>
27#include <living.h> 27#include <living.h>
28#include <spells.h> 28#include <spells.h>
250}; 250};
251 251
252int 252int
253get_power_from_ench (int ench) 253get_power_from_ench (int ench)
254{ 254{
255 if (ench < 0) 255 if (ench < 0) ench = 0;
256 ench = 0; 256 if (ench > 20) ench = 20;
257 if (ench > 20) 257
258 ench = 20;
259 return enc_to_item_power[ench]; 258 return enc_to_item_power[ench];
260} 259}
261 260
262/* This takes an object 'op' and figures out what its item_power 261/* This takes an object 'op' and figures out what its item_power
263 * rating should be. This should only really be used by the treasure 262 * rating should be. This should only really be used by the treasure
342 enc += 1; 341 enc += 1;
343 if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) 342 if (QUERY_FLAG (op, FLAG_MAKE_INVIS))
344 enc += 1; 343 enc += 1;
345 344
346 return get_power_from_ench (enc); 345 return get_power_from_ench (enc);
347
348} 346}
349 347
350/* returns the typedata that has a number equal to itemtype, if there 348/* returns the typedata that has a number equal to itemtype, if there
351 * isn't one, returns NULL */ 349 * isn't one, returns NULL */
352
353const typedata * 350const typedata *
354get_typedata (int itemtype) 351get_typedata (int itemtype)
355{ 352{
356 int i; 353 int i;
357 354
362} 359}
363 360
364/* returns the typedata that has a name equal to itemtype, if there 361/* returns the typedata that has a name equal to itemtype, if there
365 * isn't one, return the plural name that matches, if there still isn't 362 * isn't one, return the plural name that matches, if there still isn't
366 * one return NULL */ 363 * one return NULL */
367
368const typedata * 364const typedata *
369get_typedata_by_name (const char *name) 365get_typedata_by_name (const char *name)
370{ 366{
371 int i; 367 int i;
372 368
387 * returns a static array of the description. This can return 383 * returns a static array of the description. This can return
388 * a big buffer. 384 * a big buffer.
389 * if newline is true, we don't put parens around the description 385 * if newline is true, we don't put parens around the description
390 * but do put a newline at the end. Useful when dumping to files 386 * but do put a newline at the end. Useful when dumping to files
391 */ 387 */
392char * 388const char *
393describe_resistance (const object *op, int newline) 389describe_resistance (const object *op, int newline)
394{ 390{
395 static char buf[VERY_BIG_BUF]; 391 static char buf[VERY_BIG_BUF];
396 char buf1[VERY_BIG_BUF]; 392 char buf1[VERY_BIG_BUF];
397 int tmpvar; 393 int tmpvar;
416/* 412/*
417 * query_weight(object) returns a character pointer to a static buffer 413 * query_weight(object) returns a character pointer to a static buffer
418 * containing the text-representation of the weight of the given object. 414 * containing the text-representation of the weight of the given object.
419 * The buffer will be overwritten by the next call to query_weight(). 415 * The buffer will be overwritten by the next call to query_weight().
420 */ 416 */
421 417const char *
422char *
423query_weight (const object *op) 418query_weight (const object *op)
424{ 419{
425 static char buf[10]; 420 static char buf[10];
426 sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; 421 sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying;
427 422
428 if (op->weight < 0) 423 if (op->weight < 0)
429 return " "; 424 return " ";
425
430 if (i % 1000) 426 if (i % 1000)
431 sprintf (buf, "%6.1f", i / 1000.0); 427 sprintf (buf, "%6.1f", i / 1000.0);
432 else 428 else
433 sprintf (buf, "%4d ", i / 1000); 429 sprintf (buf, "%4d ", i / 1000);
430
434 return buf; 431 return buf;
435} 432}
436 433
437/* 434/*
438 * Returns the pointer to a static buffer containing 435 * Returns the pointer to a static buffer containing
439 * the number requested (of the form first, second, third...) 436 * the number requested (of the form first, second, third...)
440 */ 437 */
441 438const char *
442char *
443get_levelnumber (int i) 439get_levelnumber (int i)
444{ 440{
445 static char buf[MAX_BUF]; 441 static char buf[MAX_BUF];
446 442
447 if (i > 99) 443 if (i > 99)
448 { 444 {
449 sprintf (buf, "%d.", i); 445 sprintf (buf, "%d.", i);
450 return buf; 446 return buf;
451 } 447 }
448
452 if (i < 21) 449 if (i < 21)
453 return levelnumbers[i]; 450 return levelnumbers[i];
454 if (!(i % 10)) 451 if (!(i % 10))
455 return levelnumbers_10[i / 10]; 452 return levelnumbers_10[i / 10];
453
456 strcpy (buf, numbers_10[i / 10]); 454 strcpy (buf, numbers_10[i / 10]);
457 strcat (buf, levelnumbers[i % 10]); 455 strcat (buf, levelnumbers[i % 10]);
458 return buf; 456 return buf;
459} 457}
460
461 458
462/* 459/*
463 * get_number(integer) returns the text-representation of the given number 460 * get_number(integer) returns the text-representation of the given number
464 * in a static buffer. The buffer might be overwritten at the next 461 * in a static buffer. The buffer might be overwritten at the next
465 * call to get_number(). 462 * call to get_number().
466 * It is currently only used by the query_name() function. 463 * It is currently only used by the query_name() function.
467 */ 464 */
468 465const char *
469char *
470get_number (int i) 466get_number (int i)
471{ 467{
472 if (i <= 20) 468 if (i <= 20)
473 return numbers[i]; 469 return numbers[i];
474 else 470 else
491 */ 487 */
492 488
493/* Aug 95 modified this slightly so that Skill tools don't have magic bonus 489/* Aug 95 modified this slightly so that Skill tools don't have magic bonus
494 * from stats.sp - b.t. 490 * from stats.sp - b.t.
495 */ 491 */
496char * 492const char *
497ring_desc (const object *op) 493ring_desc (const object *op)
498{ 494{
499 static char buf[VERY_BIG_BUF]; 495 static char buf[VERY_BIG_BUF];
500 int attr, val, len; 496 int attr, val, len;
501 497
509 if ((val = get_attr_value (&(op->stats), attr)) != 0) 505 if ((val = get_attr_value (&(op->stats), attr)) != 0)
510 { 506 {
511 sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); 507 sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val);
512 } 508 }
513 } 509 }
510
514 if (op->stats.exp) 511 if (op->stats.exp)
515 sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp); 512 sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp);
516 if (op->stats.wc) 513 if (op->stats.wc)
517 sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc); 514 sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc);
518 if (op->stats.dam) 515 if (op->stats.dam)
540 strcat (buf, "(reflect spells)"); 537 strcat (buf, "(reflect spells)");
541 if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) 538 if (QUERY_FLAG (op, FLAG_REFL_MISSILE))
542 strcat (buf, "(reflect missiles)"); 539 strcat (buf, "(reflect missiles)");
543 if (QUERY_FLAG (op, FLAG_STEALTH)) 540 if (QUERY_FLAG (op, FLAG_STEALTH))
544 strcat (buf, "(stealth)"); 541 strcat (buf, "(stealth)");
542
545 /* Shorten some of the names, so they appear better in the windows */ 543 /* Shorten some of the names, so they appear better in the windows */
546 len = strlen (buf); 544 len = strlen (buf);
547 DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF); 545 DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF);
548 DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF); 546 DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF);
549 DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF); 547 DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF);
614 case AMULET: 612 case AMULET:
615 case RING: 613 case RING:
616 if (!op->title) 614 if (!op->title)
617 { 615 {
618 /* If ring has a title, full description isn't so useful */ 616 /* If ring has a title, full description isn't so useful */
619 char *s = ring_desc (op); 617 const char *s = ring_desc (op);
620 618
621 if (s[0]) 619 if (s[0])
622 { 620 {
623 safe_strcat (buf, " ", &len, HUGE_BUF); 621 safe_strcat (buf, " ", &len, HUGE_BUF);
624 safe_strcat (buf, s, &len, HUGE_BUF); 622 safe_strcat (buf, s, &len, HUGE_BUF);
644 * overwritten. This may be a bad thing (it may be easier to assume the value 642 * overwritten. This may be a bad thing (it may be easier to assume the value
645 * returned is good forever.) However, it makes printing statements that 643 * returned is good forever.) However, it makes printing statements that
646 * use several names much easier (don't need to store them to temp variables.) 644 * use several names much easier (don't need to store them to temp variables.)
647 * 645 *
648 */ 646 */
649char * 647const char *
650query_name (const object *op) 648query_name (const object *op)
651{ 649{
652 static char buf[5][HUGE_BUF]; 650 static char buf[5][HUGE_BUF]; // OMFG
653 static int use_buf = 0; 651 static int use_buf = 0;
654 int len = 0; 652 int len = 0;
655 653
656#ifdef NEW_MATERIAL_CODE 654#ifdef NEW_MATERIAL_CODE
657 materialtype_t *mt; 655 materialtype_t *mt;
684 if (QUERY_FLAG (op, FLAG_DAMNED)) 682 if (QUERY_FLAG (op, FLAG_DAMNED))
685 safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); 683 safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF);
686 else if (QUERY_FLAG (op, FLAG_CURSED)) 684 else if (QUERY_FLAG (op, FLAG_CURSED))
687 safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); 685 safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF);
688 } 686 }
687
689 /* Basically, if the object is known magical (detect magic spell on it), 688 /* Basically, if the object is known magical (detect magic spell on it),
690 * and it isn't identified, print out the fact that 689 * and it isn't identified, print out the fact that
691 * it is magical. Assume that the detect magical spell will only set 690 * it is magical. Assume that the detect magical spell will only set
692 * KNOWN_MAGICAL if the item actually is magical. 691 * KNOWN_MAGICAL if the item actually is magical.
693 * 692 *
709 708
710 if (QUERY_FLAG (op, FLAG_APPLIED)) 709 if (QUERY_FLAG (op, FLAG_APPLIED))
711 { 710 {
712 switch (op->type) 711 switch (op->type)
713 { 712 {
714 case BOW: 713 case BOW:
715 case WAND: 714 case WAND:
716 case ROD: 715 case ROD:
717 case HORN: 716 case HORN:
718 safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); 717 safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF);
719 break; 718 break;
720 case WEAPON: 719 case WEAPON:
721 safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); 720 safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF);
722 break; 721 break;
723 case ARMOUR: 722 case ARMOUR:
724 case HELMET: 723 case HELMET:
725 case SHIELD: 724 case SHIELD:
726 case RING: 725 case RING:
727 case BOOTS: 726 case BOOTS:
728 case GLOVES: 727 case GLOVES:
729 case AMULET: 728 case AMULET:
730 case GIRDLE: 729 case GIRDLE:
731 case BRACERS: 730 case BRACERS:
732 case CLOAK: 731 case CLOAK:
733 safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); 732 safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF);
734 break; 733 break;
735 case CONTAINER: 734 case CONTAINER:
736 safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); 735 safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF);
737 break; 736 break;
738 case SKILL: 737 case SKILL:
739 default: 738 default:
740 safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); 739 safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF);
741 } 740 }
742 } 741 }
742
743 if (QUERY_FLAG (op, FLAG_UNPAID)) 743 if (QUERY_FLAG (op, FLAG_UNPAID))
744 safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); 744 safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF);
745 745
746 return buf[use_buf]; 746 return buf [use_buf];
747} 747}
748 748
749/* 749/*
750 * query_base_name(object) returns a character pointer pointing to a static 750 * query_base_name(object) returns a character pointer pointing to a static
751 * buffer which contains a verbose textual representation of the name 751 * buffer which contains a verbose textual representation of the name
785 } 785 }
786 else 786 else
787 { 787 {
788#endif 788#endif
789 if (!plural) 789 if (!plural)
790 strcpy (buf, op->name); 790 assign (buf, op->name);
791 else 791 else
792 strcpy (buf, op->name_pl); 792 assign (buf, op->name_pl);
793
793 len = strlen (buf); 794 len = strlen (buf);
794#ifdef NEW_MATERIAL_CODE 795#ifdef NEW_MATERIAL_CODE
795 } 796 }
796#endif 797#endif
797 798
801 safe_strcat (buf, op->title, &len, MAX_BUF); 802 safe_strcat (buf, op->title, &len, MAX_BUF);
802 } 803 }
803 804
804 switch (op->type) 805 switch (op->type)
805 { 806 {
806 case SPELLBOOK: 807 case SPELLBOOK:
807 case SCROLL: 808 case SCROLL:
808 case WAND: 809 case WAND:
809 case ROD: 810 case ROD:
810 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 811 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
811 { 812 {
812 if (!op->title) 813 if (!op->title)
813 { 814 {
814 safe_strcat (buf, " of ", &len, MAX_BUF); 815 safe_strcat (buf, " of ", &len, MAX_BUF);
815 if (op->inv) 816 if (op->inv)
816 safe_strcat (buf, op->inv->name, &len, MAX_BUF); 817 safe_strcat (buf, op->inv->name, &len, MAX_BUF);
817 else 818 else
818 LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); 819 LOG (llevError, "Spellbook %s lacks inventory\n", &op->name);
819 } 820 }
820 if (op->type != SPELLBOOK) 821 if (op->type != SPELLBOOK)
821 { 822 {
822 sprintf (buf2, " (lvl %d)", op->level); 823 sprintf (buf2, " (lvl %d)", op->level);
823 safe_strcat (buf, buf2, &len, MAX_BUF); 824 safe_strcat (buf, buf2, &len, MAX_BUF);
824 } 825 }
825 } 826 }
826 break; 827 break;
827 828
828 829
829 case SKILL: 830 case SKILL:
830 case AMULET: 831 case AMULET:
831 case RING: 832 case RING:
832 if (!op->title) 833 if (!op->title)
833 { 834 {
834 /* If ring has a title, full description isn't so useful */ 835 /* If ring has a title, full description isn't so useful */
835 char *s = ring_desc (op); 836 const char *s = ring_desc (op);
836 837
837 if (s[0]) 838 if (s[0])
838 { 839 {
839 safe_strcat (buf, " ", &len, MAX_BUF); 840 safe_strcat (buf, " ", &len, MAX_BUF);
840 safe_strcat (buf, s, &len, MAX_BUF); 841 safe_strcat (buf, s, &len, MAX_BUF);
841 } 842 }
842 } 843 }
843 break; 844 break;
844 default: 845 default:
845 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) 846 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED)))
846 { 847 {
847 sprintf (buf + strlen (buf), " %+d", op->magic); 848 sprintf (buf + strlen (buf), " %+d", op->magic);
848 } 849 }
849 } 850 }
851
850 return buf; 852 return buf;
851} 853}
852 854
853/* Break this off from describe_item - that function was way 855/* Break this off from describe_item - that function was way
854 * too long, making it difficult to read. This function deals 856 * too long, making it difficult to read. This function deals
855 * with describing the monsters & players abilities. It should only 857 * with describing the monsters & players abilities. It should only
856 * be called with monster & player objects. Returns a description 858 * be called with monster & player objects. Returns a description
857 * in a static buffer. 859 * in a static buffer.
858 */ 860 */
859
860static char * 861static char *
861describe_monster (const object *op) 862describe_monster (const object *op)
862{ 863{
863 char buf[MAX_BUF]; 864 char buf[MAX_BUF];
864 static char retbuf[VERY_BIG_BUF]; 865 static char retbuf[VERY_BIG_BUF];
990 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 991 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
991 if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) 992 if (tmp->type == SKILL && !strcmp (tmp->name, "clawing"))
992 break; 993 break;
993 994
994 if (tmp && tmp->attacktype != 0) 995 if (tmp && tmp->attacktype != 0)
995 {
996 DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws"); 996 { DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws") }
997 }
998 else 997 else
999 {
1000 DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); 998 { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") }
1001 }
1002 } 999 }
1003 else 1000 else
1004 {
1005 DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); 1001 { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") }
1006 } 1002
1007 DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); 1003 DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned");
1008 DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); 1004 DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled");
1009 DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); 1005 DESCRIBE_PATH (retbuf, op->path_denied, "Denied");
1006
1010 for (i = 0; i < NROFATTACKS; i++) 1007 for (i = 0; i < NROFATTACKS; i++)
1011 {
1012 if (op->resist[i]) 1008 if (op->resist[i])
1013 { 1009 {
1014 sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); 1010 sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]);
1015 strcat (retbuf, buf); 1011 strcat (retbuf, buf);
1016 } 1012 }
1017 } 1013
1018 return retbuf; 1014 return retbuf;
1019} 1015}
1020 1016
1021 1017
1022/* 1018/*
1043 * 1039 *
1044 * Add 'owner' who is the person examining this object. 1040 * Add 'owner' who is the person examining this object.
1045 * owner can be null if no one is being associated with this 1041 * owner can be null if no one is being associated with this
1046 * item (eg, debug dump or the like) 1042 * item (eg, debug dump or the like)
1047 */ 1043 */
1048 1044const char *
1049char *
1050describe_item (const object *op, object *owner) 1045describe_item (const object *op, object *owner)
1051{ 1046{
1052 char buf[MAX_BUF]; 1047 char buf[MAX_BUF];
1053 static char retbuf[VERY_BIG_BUF]; 1048 static char retbuf[VERY_BIG_BUF];
1054 int identified, i; 1049 int identified, i;
1364 } 1359 }
1365 1360
1366 return retbuf; 1361 return retbuf;
1367} 1362}
1368 1363
1364std::string
1365object::describe_item (object *who)
1366{
1367 return std::string (::describe_item (this, who));
1368}
1369
1369/* Return true if the item is magical. A magical item is one that 1370/* Return true if the item is magical. A magical item is one that
1370 * increases/decreases any abilities, provides a resistance, 1371 * increases/decreases any abilities, provides a resistance,
1371 * has a generic magical bonus, or is an artifact. 1372 * has a generic magical bonus, or is an artifact.
1372 * This function is used by detect_magic to determine if an item 1373 * This function is used by detect_magic to determine if an item
1373 * should be marked as magical. 1374 * should be marked as magical.
1524 } 1525 }
1525 } 1526 }
1526 1527
1527 /* If the object is on a map, make sure we update its face */ 1528 /* If the object is on a map, make sure we update its face */
1528 if (op->map) 1529 if (op->map)
1529 update_object (op, UP_OBJ_FACE); 1530 update_object (op, UP_OBJ_CHANGE);
1530 else 1531 else
1531 { 1532 {
1532 pl = op->in_player (); 1533 pl = op->in_player ();
1533 if (pl) 1534 if (pl)
1534 /* A lot of the values can change from an update - might as well send 1535 /* A lot of the values can change from an update - might as well send

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