1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <funcpoint.h> |
25 | #include <funcpoint.h> |
26 | #include <living.h> |
26 | #include <living.h> |
… | |
… | |
1159 | object::describe_item (object *who) |
1159 | object::describe_item (object *who) |
1160 | { |
1160 | { |
1161 | return std::string (::describe_item (this, who)); |
1161 | return std::string (::describe_item (this, who)); |
1162 | } |
1162 | } |
1163 | |
1163 | |
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1164 | void |
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1165 | examine (object *op, object *tmp) |
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1166 | { |
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1167 | std::string s = tmp->describe (op); |
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1168 | |
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1169 | new_draw_info (NDI_UNIQUE, 0, op, s.c_str ()); |
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1170 | } |
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1171 | |
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1172 | /* |
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1173 | * inventory prints object's inventory. If inv==NULL then print player's |
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|
1174 | * inventory. |
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|
1175 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
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1176 | */ |
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1177 | const char * |
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1178 | object::query_inventory (object *who, const char *indent) |
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1179 | { |
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1180 | static dynbuf_text buf; buf.clear (); |
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1181 | |
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1182 | for (object *tmp = inv; tmp; tmp = tmp->below) |
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1183 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
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1184 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, query_name (tmp), tmp->count, query_weight (tmp)); |
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1185 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
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1186 | buf.printf ("%s- %-36.36s %-8s\n", indent, query_name (tmp), query_weight (tmp)); |
|
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1187 | |
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1188 | if (buf.size ()) |
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1189 | buf.printf ("%s(total weight: %s)\n", indent, query_weight (this)); |
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1190 | else |
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1191 | buf.printf ("%s(empty)\n", indent); |
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1192 | |
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1193 | return buf; |
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1194 | } |
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1195 | |
1164 | /* Return true if the item is magical. A magical item is one that |
1196 | /* Return true if the item is magical. A magical item is one that |
1165 | * increases/decreases any abilities, provides a resistance, |
1197 | * increases/decreases any abilities, provides a resistance, |
1166 | * has a generic magical bonus, or is an artifact. |
1198 | * has a generic magical bonus, or is an artifact. |
1167 | * This function is used by detect_magic to determine if an item |
1199 | * This function is used by detect_magic to determine if an item |
1168 | * should be marked as magical. |
1200 | * should be marked as magical. |