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Comparing deliantra/server/common/item.C (file contents):
Revision 1.5 by root, Tue Sep 12 18:15:34 2006 UTC vs.
Revision 1.41 by root, Thu Nov 8 19:43:23 2007 UTC

1
2/* 1/*
3 * static char *rcsid_item_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: item.C,v 1.5 2006/09/12 18:15:34 root Exp $"; 3 *
5 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
26 21 * The authors can be reached via e-mail to <support@deliantra.net>
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28*/ 22 */
29 23
30#include <global.h> 24#include <global.h>
31#include <funcpoint.h> 25#include <funcpoint.h>
32#include <living.h> 26#include <living.h>
33#include <spells.h> 27#include <spells.h>
52 * may be better. 46 * may be better.
53 * Basically, for the use/nonuse, the code does something like: 47 * Basically, for the use/nonuse, the code does something like:
54 * "This item goes %s\n", with the use/nonuse values filling in the %s 48 * "This item goes %s\n", with the use/nonuse values filling in the %s
55 */ 49 */
56Body_Locations body_locations[NUM_BODY_LOCATIONS] = { 50Body_Locations body_locations[NUM_BODY_LOCATIONS] = {
57 {"body_range", "in your range slot", "in a human's range slot"} 51 {KW_body_skill , "You can use it as your skill" , "It is used as a skill"},
58 , 52 {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"},
59 {"body_arm", "on your arm", "on a human's arm"} 53 {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"},
60 , 54 {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"},
61 {"body_torso", "on your body", "on a human's torso"} 55 {KW_body_arm , "You can put it on your arm" , "It goes on a human's arm"},
62 , 56 {KW_body_torso , "You can wear it on your body" , "It goes on a human's torso"},
63 {"body_head", "on your head", "on a human's head"} 57 {KW_body_head , "You can wear it on your head" , "It goes on a human's head"},
64 , 58 {KW_body_neck , "You can wear it around your neck" , "It goes around a human's neck"},
65 {"body_neck", "around your neck", "around a humans neck"} 59 {KW_body_finger , "You can wear it on your finger" , "It goes on a human's finger"} ,
66 ,
67 {"body_skill", "in your skill slot", "in a human's skill slot"}
68 ,
69 {"body_finger", "on your finger", "on a human's finger"}
70 ,
71 {"body_shoulder", "around your shoulders", "around a human's shoulders"} 60 {KW_body_shoulder, "You can wear it around your shoulders", "It goes around a human's shoulders"},
72 , 61 {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"},
73 {"body_foot", "on your feet", "on a human's feet"} 62 {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"},
74 , 63 {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"},
75 {"body_hand", "on your hands", "on a human's hands"} 64 {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"},
76 ,
77 {"body_wrist", "around your wrists", "around a human's wrist"}
78 ,
79 {"body_waist", "around your waist", "around a human's waist"}
80 ,
81
82/*{"body_dragon_torso", "your body", "a dragon's body"} */ 65/*{"body_dragon_torso", "your body", "a dragon's body"} */
83}; 66};
84 67
85static char numbers[21][20] = { 68static char numbers[21][20] = {
86 "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", 69 "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten",
118 {POTION, "potion", "potions", SK_ALCHEMY, 0}, 101 {POTION, "potion", "potions", SK_ALCHEMY, 0},
119 {FOOD, "food", "food", SK_WOODSMAN, 0}, 102 {FOOD, "food", "food", SK_WOODSMAN, 0},
120 {POISON, "poison", "poisons", SK_ALCHEMY, 0}, 103 {POISON, "poison", "poisons", SK_ALCHEMY, 0},
121 {BOOK, "book", "books", SK_LITERACY, 0}, 104 {BOOK, "book", "books", SK_LITERACY, 0},
122 {CLOCK, "clock", "clocks", 0, 0}, 105 {CLOCK, "clock", "clocks", 0, 0},
123 {LIGHTNING, "lightning", "lightning", 0, 0},
124 {ARROW, "arrow", "arrows", SK_BOWYER, 0}, 106 {ARROW, "arrow", "arrows", SK_BOWYER, 0},
125 {BOW, "bow", "bows", SK_BOWYER, 0}, 107 {BOW, "bow", "bows", SK_BOWYER, 0},
126 {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, 108 {WEAPON, "weapon", "weapons", SK_SMITHERY, 0},
127 {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, 109 {ARMOUR, "armour", "armour", SK_SMITHERY, 0},
128 {PEDESTAL, "pedestal", "pedestals", 0, 0}, 110 {PEDESTAL, "pedestal", "pedestals", 0, 0},
148 {AMULET, "amulet", "amulets", SK_JEWELER, 0}, 130 {AMULET, "amulet", "amulets", SK_JEWELER, 0},
149 {PLAYERMOVER, "player mover", "player movers", 0, 0}, 131 {PLAYERMOVER, "player mover", "player movers", 0, 0},
150 {TELEPORTER, "teleporter", "teleporters", 0, 0}, 132 {TELEPORTER, "teleporter", "teleporters", 0, 0},
151 {CREATOR, "creator", "creators", 0, 0}, 133 {CREATOR, "creator", "creators", 0, 0},
152 {SKILL, "skill", "skills", 0, 0}, 134 {SKILL, "skill", "skills", 0, 0},
153 {EXPERIENCE, "experience", "experience", 0, 0},
154 {EARTHWALL, "earthwall", "earthwalls", 0, 0}, 135 {EARTHWALL, "earthwall", "earthwalls", 0, 0},
155 {GOLEM, "golem", "golems", 0, 0}, 136 {GOLEM, "golem", "golems", 0, 0},
156 {THROWN_OBJ, "projectile", "projectiles", 0, 0}, 137 {THROWN_OBJ, "projectile", "projectiles", 0, 0},
157 {BLINDNESS, "blindness", "blindness", 0, 0}, 138 {BLINDNESS, "blindness", "blindness", 0, 0},
158 {GOD, "god", "gods", 0, 0}, 139 {GOD, "god", "gods", 0, 0},
178 {FLOOR, "floor", "floors", 0, 0}, 159 {FLOOR, "floor", "floors", 0, 0},
179 {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, 160 {FLESH, "flesh", "flesh", SK_WOODSMAN, 0},
180 {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, 161 {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0},
181 {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, 162 {SKILL_TOOL, "skill tool", "skill tools", 0, 0},
182 {LIGHTER, "lighter", "lighters", 0, 0}, 163 {LIGHTER, "lighter", "lighters", 0, 0},
183 {TRAP_PART, "trap part", "trap parts", 0, 0}, 164 {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0},
184 {WALL, "wall", "walls", 0, 0},
185 {LIGHT_SOURCE, "light source", "light sources", 0, 0},
186 {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, 165 {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0},
187 {MONSTER, "monster", "monsters", 0, 0},
188 {SPAWN_GENERATOR, "monster generator", "monster generators", 0, 0},
189 {LAMP, "lamp", "lamps", 0, 0}, 166 {LAMP, "lamp", "lamps", 0, 0},
190 {DUPLICATOR, "duplicator", "duplicators", 0, 0}, 167 {DUPLICATOR, "duplicator", "duplicators", 0, 0},
191 {TOOL, "tool", "tools", 0, 0},
192 {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, 168 {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0},
193 {BUILDFAC, "building facility", "building facilities", 0, 0},
194 {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, 169 {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0},
195 {SPINNER, "spinner", "spinners", 0, 0}, 170 {SPINNER, "spinner", "spinners", 0, 0},
196 {GATE, "gate", "gates", 0, 0}, 171 {GATE, "gate", "gates", 0, 0},
197 {BUTTON, "button", "buttons", 0, 0}, 172 {BUTTON, "button", "buttons", 0, 0},
198 {CF_HANDLE, "cf handle", "cf handles", 0, 0}, 173 {CF_HANDLE, "cf handle", "cf handles", 0, 0},
205 {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, 180 {SPELL_EFFECT, "spell effect", "spell effects", 0, 0},
206 {CONVERTER, "converter", "converters", 0, 0}, 181 {CONVERTER, "converter", "converters", 0, 0},
207 {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, 182 {BRACERS, "bracers", "bracers", SK_SMITHERY, 0},
208 {POISONING, "poisoning", "poisonings", 0, 0}, 183 {POISONING, "poisoning", "poisonings", 0, 0},
209 {SAVEBED, "savebed", "savebeds", 0, 0}, 184 {SAVEBED, "savebed", "savebeds", 0, 0},
210 {POISONCLOUD, "poison cloud", "poison clouds", 0, 0},
211 {FIREHOLES, "fireholes", "fireholes", 0, 0},
212 {WAND, "wand", "wands", SK_THAUMATURGY, 0}, 185 {WAND, "wand", "wands", SK_THAUMATURGY, 0},
213 {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, 186 {SCROLL, "scroll", "scrolls", SK_LITERACY, 0},
214 {DIRECTOR, "director", "directors", 0, 0}, 187 {DIRECTOR, "director", "directors", 0, 0},
215 {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, 188 {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0},
216 {FORCE, "force", "forces", 0, 0}, 189 {FORCE, "force", "forces", 0, 0},
278}; 251};
279 252
280int 253int
281get_power_from_ench (int ench) 254get_power_from_ench (int ench)
282{ 255{
283 if (ench < 0) 256 if (ench < 0) ench = 0;
284 ench = 0; 257 if (ench > 20) ench = 20;
285 if (ench > 20) 258
286 ench = 20;
287 return enc_to_item_power[ench]; 259 return enc_to_item_power[ench];
288} 260}
289 261
290/* This takes an object 'op' and figures out what its item_power 262/* This takes an object 'op' and figures out what its item_power
291 * rating should be. This should only really be used by the treasure 263 * rating should be. This should only really be used by the treasure
299{ 271{
300 int i, tmp, enc; 272 int i, tmp, enc;
301 273
302 enc = 0; 274 enc = 0;
303 for (i = 0; i < NUM_STATS; i++) 275 for (i = 0; i < NUM_STATS; i++)
304 enc += get_attr_value (&op->stats, i); 276 enc += op->stats.stat (i);
305 277
306 /* This protection logic is pretty flawed. 20% fire resistance 278 /* This protection logic is pretty flawed. 20% fire resistance
307 * is much more valuable than 20% confusion, or 20% slow, or 279 * is much more valuable than 20% confusion, or 20% slow, or
308 * several others. Start at 1 - ignore physical - all that normal 280 * several others. Start at 1 - ignore physical - all that normal
309 * armour shouldn't be counted against 281 * armour shouldn't be counted against
370 enc += 1; 342 enc += 1;
371 if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) 343 if (QUERY_FLAG (op, FLAG_MAKE_INVIS))
372 enc += 1; 344 enc += 1;
373 345
374 return get_power_from_ench (enc); 346 return get_power_from_ench (enc);
375
376} 347}
377 348
378/* returns the typedata that has a number equal to itemtype, if there 349/* returns the typedata that has a number equal to itemtype, if there
379 * isn't one, returns NULL */ 350 * isn't one, returns NULL */
380
381const typedata * 351const typedata *
382get_typedata (int itemtype) 352get_typedata (int itemtype)
383{ 353{
384 int i; 354 int i;
385 355
390} 360}
391 361
392/* returns the typedata that has a name equal to itemtype, if there 362/* returns the typedata that has a name equal to itemtype, if there
393 * isn't one, return the plural name that matches, if there still isn't 363 * isn't one, return the plural name that matches, if there still isn't
394 * one return NULL */ 364 * one return NULL */
395
396const typedata * 365const typedata *
397get_typedata_by_name (const char *name) 366get_typedata_by_name (const char *name)
398{ 367{
399 int i; 368 int i;
400 369
415 * returns a static array of the description. This can return 384 * returns a static array of the description. This can return
416 * a big buffer. 385 * a big buffer.
417 * if newline is true, we don't put parens around the description 386 * if newline is true, we don't put parens around the description
418 * but do put a newline at the end. Useful when dumping to files 387 * but do put a newline at the end. Useful when dumping to files
419 */ 388 */
420char * 389const char *
421describe_resistance (const object *op, int newline) 390describe_resistance (const object *op, int newline)
422{ 391{
423 static char buf[VERY_BIG_BUF]; 392 static char buf[VERY_BIG_BUF];
424 char buf1[VERY_BIG_BUF]; 393 char buf1[VERY_BIG_BUF];
425 int tmpvar; 394 int tmpvar;
444/* 413/*
445 * query_weight(object) returns a character pointer to a static buffer 414 * query_weight(object) returns a character pointer to a static buffer
446 * containing the text-representation of the weight of the given object. 415 * containing the text-representation of the weight of the given object.
447 * The buffer will be overwritten by the next call to query_weight(). 416 * The buffer will be overwritten by the next call to query_weight().
448 */ 417 */
449 418const char *
450char *
451query_weight (const object *op) 419query_weight (const object *op)
452{ 420{
453 static char buf[10]; 421 static char buf[10];
454 sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; 422 sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying;
455 423
456 if (op->weight < 0) 424 if (op->weight < 0)
457 return " "; 425 return " ";
426
458 if (i % 1000) 427 if (i % 1000)
459 sprintf (buf, "%6.1f", i / 1000.0); 428 sprintf (buf, "%6.1f", i / 1000.0);
460 else 429 else
461 sprintf (buf, "%4d ", i / 1000); 430 sprintf (buf, "%4d ", i / 1000);
431
462 return buf; 432 return buf;
463} 433}
464 434
465/* 435/*
466 * Returns the pointer to a static buffer containing 436 * Returns the pointer to a static buffer containing
467 * the number requested (of the form first, second, third...) 437 * the number requested (of the form first, second, third...)
468 */ 438 */
469 439const char *
470char *
471get_levelnumber (int i) 440get_levelnumber (int i)
472{ 441{
473 static char buf[MAX_BUF]; 442 static char buf[MAX_BUF];
474 443
475 if (i > 99) 444 if (i > 99)
476 { 445 {
477 sprintf (buf, "%d.", i); 446 sprintf (buf, "%d.", i);
478 return buf; 447 return buf;
479 } 448 }
449
480 if (i < 21) 450 if (i < 21)
481 return levelnumbers[i]; 451 return levelnumbers[i];
482 if (!(i % 10)) 452 if (!(i % 10))
483 return levelnumbers_10[i / 10]; 453 return levelnumbers_10[i / 10];
454
484 strcpy (buf, numbers_10[i / 10]); 455 strcpy (buf, numbers_10[i / 10]);
485 strcat (buf, levelnumbers[i % 10]); 456 strcat (buf, levelnumbers[i % 10]);
486 return buf; 457 return buf;
487} 458}
488
489 459
490/* 460/*
491 * get_number(integer) returns the text-representation of the given number 461 * get_number(integer) returns the text-representation of the given number
492 * in a static buffer. The buffer might be overwritten at the next 462 * in a static buffer. The buffer might be overwritten at the next
493 * call to get_number(). 463 * call to get_number().
494 * It is currently only used by the query_name() function. 464 * It is currently only used by the query_name() function.
495 */ 465 */
496 466const char *
497char *
498get_number (int i) 467get_number (int i)
499{ 468{
500 if (i <= 20) 469 if (i <= 20)
501 return numbers[i]; 470 return numbers[i];
502 else 471 else
519 */ 488 */
520 489
521/* Aug 95 modified this slightly so that Skill tools don't have magic bonus 490/* Aug 95 modified this slightly so that Skill tools don't have magic bonus
522 * from stats.sp - b.t. 491 * from stats.sp - b.t.
523 */ 492 */
524char * 493const char *
525ring_desc (const object *op) 494ring_desc (const object *op)
526{ 495{
527 static char buf[VERY_BIG_BUF]; 496 static dynbuf_text buf; buf.clear ();
528 int attr, val, len; 497 int attr, val, len;
529 498
530 buf[0] = 0;
531
532 if (!QUERY_FLAG (op, FLAG_IDENTIFIED)) 499 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
533 return buf; 500 {
534
535 for (attr = 0; attr < NUM_STATS; attr++) 501 for (attr = 0; attr < NUM_STATS; attr++)
536 { 502 if ((val = op->stats.stat (attr)))
537 if ((val = get_attr_value (&(op->stats), attr)) != 0)
538 {
539 sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); 503 buf.printf ("(%s%+d)", short_stat_name[attr], val);
540 }
541 }
542 if (op->stats.exp)
543 sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp);
544 if (op->stats.wc)
545 sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc);
546 if (op->stats.dam)
547 sprintf (buf + strlen (buf), "(dam%+d)", op->stats.dam);
548 if (op->stats.ac)
549 sprintf (buf + strlen (buf), "(ac%+d)", op->stats.ac);
550 504
505 if (op->stats.exp) buf.printf ("(speed %+lld)", (long long)op->stats.exp);
506 if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc);
507 if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam);
508 if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac);
509
551 strcat (buf, describe_resistance (op, 0)); 510 buf << describe_resistance (op, 0);
552 511
553 if (op->stats.food != 0) 512 if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food);
554 sprintf (buf + strlen (buf), "(sustenance%+d)", op->stats.food); 513 if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace);
555 /* else if (op->stats.food < 0) 514 if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp);
556 sprintf(buf+strlen(buf), "(hunger%+d)", op->stats.food); */ 515 if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp);
557 if (op->stats.grace) 516 if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck);
558 sprintf (buf + strlen (buf), "(grace%+d)", op->stats.grace);
559 if (op->stats.sp && op->type != SKILL)
560 sprintf (buf + strlen (buf), "(magic%+d)", op->stats.sp);
561 if (op->stats.hp)
562 sprintf (buf + strlen (buf), "(regeneration%+d)", op->stats.hp);
563 if (op->stats.luck)
564 sprintf (buf + strlen (buf), "(luck%+d)", op->stats.luck);
565 if (QUERY_FLAG (op, FLAG_LIFESAVE))
566 strcat (buf, "(lifesaving)");
567 if (QUERY_FLAG (op, FLAG_REFL_SPELL))
568 strcat (buf, "(reflect spells)");
569 if (QUERY_FLAG (op, FLAG_REFL_MISSILE))
570 strcat (buf, "(reflect missiles)");
571 if (QUERY_FLAG (op, FLAG_STEALTH))
572 strcat (buf, "(stealth)");
573 /* Shorten some of the names, so they appear better in the windows */
574 len = strlen (buf);
575 DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF);
576 DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF);
577 DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF);
578 517
579 /* if(op->item_power) 518 if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)";
580 sprintf(buf+strlen(buf), "(item_power %+d)",op->item_power); 519 if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)";
581 */ 520 if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)";
582 if (buf[0] == 0 && op->type != SKILL) 521 if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)";
583 strcpy (buf, "of adornment");
584 522
523 buf.add_paths ("Attuned" , op->path_attuned);
524 buf.add_paths ("Repelled", op->path_repelled);
525 buf.add_paths ("Denied" , op->path_denied);
526
527 if (buf.empty ())
528 buf << "of adornment";
529 }
585 530
586 return buf; 531 return buf;
587} 532}
588 533
589/* 534/*
591 * contain any information about object status (worn/cursed/etc.) 536 * contain any information about object status (worn/cursed/etc.)
592 */ 537 */
593const char * 538const char *
594query_short_name (const object *op) 539query_short_name (const object *op)
595{ 540{
596 static char buf[HUGE_BUF]; 541 static dynbuf_text buf; buf.clear ();
597 char buf2[HUGE_BUF];
598 int len = 0;
599 542
600 if (op->name == NULL) 543 if (op->name == NULL)
601 return "(null)"; 544 return "(null)";
602 545
603 if (!op->nrof && !op->weight && !op->title && !is_magical (op)) 546 if (!op->nrof && !op->weight && !op->title && !is_magical (op))
604 return op->name; /* To speed things up (or make things slower?) */ 547 return op->name; /* To speed things up (or make things slower?) */
605 548
606 if (op->nrof <= 1) 549 buf << (op->nrof <= 1 ? op->name : op->name_pl);
607 safe_strcat (buf, op->name, &len, HUGE_BUF);
608 else
609 safe_strcat (buf, op->name_pl, &len, HUGE_BUF);
610 550
611 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) 551 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED))
612 { 552 buf << ' ' << op->title;
613 safe_strcat (buf, " ", &len, HUGE_BUF);
614 safe_strcat (buf, op->title, &len, HUGE_BUF);
615 }
616 553
617 switch (op->type) 554 switch (op->type)
618 { 555 {
619 case SPELLBOOK: 556 case SPELLBOOK:
620 case SCROLL: 557 case SCROLL:
621 case WAND: 558 case WAND:
622 case ROD: 559 case ROD:
623 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 560 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
624 { 561 {
625 if (!op->title) 562 if (!op->title)
626 { 563 buf << " of " << (op->inv ? &op->inv->name : "bug, please report");
627 safe_strcat (buf, " of ", &len, HUGE_BUF); 564
628 if (op->inv)
629 safe_strcat (buf, op->inv->name, &len, HUGE_BUF);
630 else
631 LOG (llevError, "Spellbook %s lacks inventory\n", &op->name);
632 }
633 if (op->type != SPELLBOOK) 565 if (op->type != SPELLBOOK)
634 {
635 sprintf (buf2, " (lvl %d)", op->level); 566 buf.printf (" (lvl %d)", op->level);
636 safe_strcat (buf, buf2, &len, HUGE_BUF);
637 }
638 } 567 }
639 break; 568 break;
640 569
641 case SKILL: 570 case SKILL:
642 case AMULET: 571 case AMULET:
643 case RING: 572 case RING:
644 if (!op->title) 573 if (!op->title)
645 { 574 {
646 /* If ring has a title, full description isn't so useful */ 575 /* If ring has a title, full description isn't so useful */
647 char *s = ring_desc (op); 576 const char *s = ring_desc (op);
648 577
649 if (s[0]) 578 if (s && *s)
650 { 579 buf << " " << s;
651 safe_strcat (buf, " ", &len, HUGE_BUF);
652 safe_strcat (buf, s, &len, HUGE_BUF);
653 }
654 } 580 }
655 break; 581 break;
656 default: 582 default:
657 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) 583 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED)))
658 {
659 sprintf (buf2, " %+d", op->magic); 584 buf.printf (" %+d", op->magic);
660 safe_strcat (buf, buf2, &len, HUGE_BUF);
661 }
662 } 585 }
586
663 return buf; 587 return buf;
664} 588}
665 589
666/* 590/*
667 * query_name(object) returns a character pointer pointing to a static 591 * query_name(object) returns a character pointer pointing to a static
672 * overwritten. This may be a bad thing (it may be easier to assume the value 596 * overwritten. This may be a bad thing (it may be easier to assume the value
673 * returned is good forever.) However, it makes printing statements that 597 * returned is good forever.) However, it makes printing statements that
674 * use several names much easier (don't need to store them to temp variables.) 598 * use several names much easier (don't need to store them to temp variables.)
675 * 599 *
676 */ 600 */
677char * 601const char *
678query_name (const object *op) 602query_name (const object *op)
679{ 603{
680 static char buf[5][HUGE_BUF]; 604 int len = 0;
605 static dynbuf_text bufs[5];
681 static int use_buf = 0; 606 static int use_buf = 0;
682 int len = 0;
683
684#ifdef NEW_MATERIAL_CODE
685 materialtype_t *mt;
686#endif
687 607
688 use_buf++; 608 use_buf++;
689 use_buf %= 5; 609 use_buf %= 5;
690 610
691#ifdef NEW_MATERIAL_CODE 611 dynbuf_text &buf = bufs [use_buf];
692 if ((IS_ARMOR (op) || IS_WEAPON (op)) && op->materialname) 612 buf.clear ();
693 { 613
614 if ((op->is_armor () || op->is_weapon ()) && op->materialname)
694 mt = name_to_material (op->materialname); 615 if (materialtype_t *mt = name_to_material (op->materialname))
695 if (mt) 616 buf << mt->description << ' ';
696 {
697 safe_strcat (buf[use_buf], mt->description, &len, HUGE_BUF);
698 safe_strcat (buf[use_buf], " ", &len, HUGE_BUF);
699 }
700 }
701#endif
702 617
703 safe_strcat (buf[use_buf], query_short_name (op), &len, HUGE_BUF); 618 buf << query_short_name (op);
704 619
705 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 620 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
706 safe_strcat (buf[use_buf], " *", &len, HUGE_BUF); 621 buf << " *";
707 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 622 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
708 safe_strcat (buf[use_buf], " (open)", &len, HUGE_BUF); 623 buf << " (open)";
709 624
710 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 625 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
711 { 626 {
712 if (QUERY_FLAG (op, FLAG_DAMNED)) 627 if (QUERY_FLAG (op, FLAG_DAMNED))
713 safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); 628 buf << " (damned)";
714 else if (QUERY_FLAG (op, FLAG_CURSED)) 629 else if (QUERY_FLAG (op, FLAG_CURSED))
715 safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); 630 buf << " (cursed)";
716 } 631 }
632
717 /* Basically, if the object is known magical (detect magic spell on it), 633 /* Basically, if the object is known magical (detect magic spell on it),
718 * and it isn't identified, print out the fact that 634 * and it isn't identified, print out the fact that
719 * it is magical. Assume that the detect magical spell will only set 635 * it is magical. Assume that the detect magical spell will only set
720 * KNOWN_MAGICAL if the item actually is magical. 636 * KNOWN_MAGICAL if the item actually is magical.
721 * 637 *
722 * Changed in V 0.91.4 - still print that the object is magical even 638 * Changed in V 0.91.4 - still print that the object is magical even
723 * if it has been applied. Equipping an item does not tell full 639 * if it has been applied. Equipping an item does not tell full
724 * abilities, especially for artifact items. 640 * abilities, especially for artifact items.
725 */ 641 */
726 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 642 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
727 safe_strcat (buf[use_buf], " (magic)", &len, HUGE_BUF); 643 buf << " (magic)";
728 644
729#if 0 645#if 0
730 /* item_power will be returned in desribe_item - it shouldn't really 646 /* item_power will be returned in desribe_item - it shouldn't really
731 * be returned in the name. 647 * be returned in the name.
732 */ 648 */
737 653
738 if (QUERY_FLAG (op, FLAG_APPLIED)) 654 if (QUERY_FLAG (op, FLAG_APPLIED))
739 { 655 {
740 switch (op->type) 656 switch (op->type)
741 { 657 {
742 case BOW: 658 case BOW:
743 case WAND: 659 case WAND:
744 case ROD: 660 case ROD:
745 case HORN: 661 case HORN:
746 safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); 662 buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)");
747 break; 663 break;
748 case WEAPON: 664 case WEAPON:
749 safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); 665 buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)");
750 break; 666 break;
751 case ARMOUR: 667 case ARMOUR:
752 case HELMET: 668 case HELMET:
753 case SHIELD: 669 case SHIELD:
754 case RING: 670 case RING:
755 case BOOTS: 671 case BOOTS:
756 case GLOVES: 672 case GLOVES:
757 case AMULET: 673 case AMULET:
758 case GIRDLE: 674 case GIRDLE:
759 case BRACERS: 675 case BRACERS:
760 case CLOAK: 676 case CLOAK:
761 safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); 677 buf << " (worn)";
762 break; 678 break;
763 case CONTAINER: 679 case CONTAINER:
764 safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); 680 buf << " (active)";
765 break; 681 break;
766 case SKILL: 682 case SKILL:
767 default: 683 default:
768 safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); 684 buf << " (applied)";
769 } 685 }
770 } 686 }
687
771 if (QUERY_FLAG (op, FLAG_UNPAID)) 688 if (QUERY_FLAG (op, FLAG_UNPAID))
772 safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); 689 buf << " (unpaid)";
773 690
774 return buf[use_buf]; 691 return buf;
775} 692}
776 693
777/* 694/*
778 * query_base_name(object) returns a character pointer pointing to a static 695 * query_base_name(object) returns a character pointer pointing to a static
779 * buffer which contains a verbose textual representation of the name 696 * buffer which contains a verbose textual representation of the name
784 * If plural is set, we generate the plural name of this. 701 * If plural is set, we generate the plural name of this.
785 */ 702 */
786const char * 703const char *
787query_base_name (const object *op, int plural) 704query_base_name (const object *op, int plural)
788{ 705{
789 static char buf[MAX_BUF], buf2[MAX_BUF];
790 int len;
791 materialtype_t *mt;
792
793 if ((!plural && !op->name) || (plural && !op->name_pl)) 706 if ((!plural && !op->name) || (plural && !op->name_pl))
794 return "(null)"; 707 return "(null)";
795 708
796 if (!op->nrof && !op->weight && !op->title && !is_magical (op)) 709 if (!op->nrof && !op->weight && !op->title && !is_magical (op))
797 return op->name; /* To speed things up (or make things slower?) */ 710 return op->name; /* To speed things up (or make things slower?) */
798 711
799 if ((IS_ARMOR (op) || IS_WEAPON (op)) && op->materialname) 712 static dynbuf_text buf; buf.clear ();
713
714 if ((op->is_armor () || op->is_weapon ()) && op->materialname)
800 mt = name_to_material (op->materialname); 715 if (materialtype_t *mt = name_to_material (op->materialname))
716 if (op->arch->materialname != mt->name)
717 buf << mt->description << ' ';
801 718
802#ifdef NEW_MATERIAL_CODE 719 buf << (plural ? op->name_pl : op->name);
803 if ((IS_ARMOR (op) || IS_WEAPON (op)) && op->materialname && mt &&
804 op->arch->clone.materialname != mt->name && !(op->material & M_SPECIAL))
805 {
806 strcpy (buf, mt->description);
807 len = strlen (buf);
808 safe_strcat (buf, " ", &len, MAX_BUF);
809 if (!plural)
810 safe_strcat (buf, op->name, &len, MAX_BUF);
811 else
812 safe_strcat (buf, op->name_pl, &len, MAX_BUF);
813 }
814 else
815 {
816#endif
817 if (!plural)
818 strcpy (buf, op->name);
819 else
820 strcpy (buf, op->name_pl);
821 len = strlen (buf);
822#ifdef NEW_MATERIAL_CODE
823 }
824#endif
825 720
826 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) 721 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED))
827 { 722 buf << ' ' << op->title;
828 safe_strcat (buf, " ", &len, MAX_BUF);
829 safe_strcat (buf, op->title, &len, MAX_BUF);
830 }
831 723
832 switch (op->type) 724 switch (op->type)
833 { 725 {
834 case SPELLBOOK: 726 case SPELLBOOK:
835 case SCROLL: 727 case SCROLL:
836 case WAND: 728 case WAND:
837 case ROD: 729 case ROD:
838 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 730 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
839 { 731 {
840 if (!op->title) 732 if (!op->title)
841 { 733 buf << " of " << (op->inv ? &op->inv->name : "bug, please report");
842 safe_strcat (buf, " of ", &len, MAX_BUF); 734
843 if (op->inv)
844 safe_strcat (buf, op->inv->name, &len, MAX_BUF);
845 else
846 LOG (llevError, "Spellbook %s lacks inventory\n", &op->name);
847 }
848 if (op->type != SPELLBOOK) 735 if (op->type != SPELLBOOK)
849 {
850 sprintf (buf2, " (lvl %d)", op->level); 736 buf.printf (" (lvl %d)", op->level);
851 safe_strcat (buf, buf2, &len, MAX_BUF);
852 }
853 } 737 }
854 break; 738 break;
855 739
856 740
857 case SKILL: 741 case SKILL:
858 case AMULET: 742 case AMULET:
859 case RING: 743 case RING:
860 if (!op->title) 744 if (!op->title)
861 { 745 {
862 /* If ring has a title, full description isn't so useful */ 746 /* If ring has a title, full description isn't so useful */
863 char *s = ring_desc (op); 747 const char *s = ring_desc (op);
864 748
865 if (s[0]) 749 if (s && *s)
866 { 750 buf << ' ' << s;
867 safe_strcat (buf, " ", &len, MAX_BUF);
868 safe_strcat (buf, s, &len, MAX_BUF);
869 }
870 } 751 }
871 break; 752 break;
753
872 default: 754 default:
873 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) 755 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED)))
874 { 756 buf.printf (" %+d", op->magic);
875 sprintf (buf + strlen (buf), " %+d", op->magic);
876 }
877 } 757 }
758
878 return buf; 759 return buf;
879} 760}
880 761
881/* Break this off from describe_item - that function was way 762/* Break this off from describe_item - that function was way
882 * too long, making it difficult to read. This function deals 763 * too long, making it difficult to read. This function deals
883 * with describing the monsters & players abilities. It should only 764 * with describing the monsters & players abilities. It should only
884 * be called with monster & player objects. Returns a description 765 * be called with monster & player objects. Returns a description
885 * in a static buffer. 766 * in a static buffer.
886 */ 767 */
887
888static char * 768static const char *
889describe_monster (const object *op) 769describe_monster (const object *op)
890{ 770{
891 char buf[MAX_BUF]; 771 static dynbuf_text buf; buf.clear ();
892 static char retbuf[VERY_BIG_BUF];
893 int i;
894
895 retbuf[0] = '\0';
896 772
897 /* Note that the resolution this provides for players really isn't 773 /* Note that the resolution this provides for players really isn't
898 * very good. Any player with a speed greater than .67 will 774 * very good. Any player with a speed greater than .67 will
899 * fall into the 'lightning fast movement' category. 775 * fall into the 'lightning fast movement' category.
900 */ 776 */
901 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 777 if (op->has_active_speed ())
902 {
903 switch ((int) ((FABS (op->speed)) * 15)) 778 switch ((int) ((FABS (op->speed)) * 15))
904 { 779 {
905 case 0: 780 case 0:
906 strcat (retbuf, "(very slow movement)"); 781 buf << "(very slow movement";
907 break; 782 break;
908 case 1: 783 case 1:
909 strcat (retbuf, "(slow movement)"); 784 buf << "(slow movement)";
910 break; 785 break;
911 case 2: 786 case 2:
912 strcat (retbuf, "(normal movement)"); 787 buf << "(normal movement)";
913 break; 788 break;
914 case 3: 789 case 3:
915 case 4: 790 case 4:
916 strcat (retbuf, "(fast movement)"); 791 buf << "(fast movement)";
917 break; 792 break;
918 case 5: 793 case 5:
919 case 6: 794 case 6:
920 strcat (retbuf, "(very fast movement)"); 795 buf << "(very fast movement)";
921 break; 796 break;
922 case 7: 797 case 7:
923 case 8: 798 case 8:
924 case 9: 799 case 9:
925 case 10: 800 case 10:
926 strcat (retbuf, "(extremely fast movement)"); 801 buf << "(extremely fast movement)";
927 break; 802 break;
928 default: 803 default:
929 strcat (retbuf, "(lightning fast movement)"); 804 buf << "(lightning fast movement)";
930 break; 805 break;
931 } 806 }
932 } 807
933 if (QUERY_FLAG (op, FLAG_UNDEAD)) 808 if (QUERY_FLAG (op, FLAG_UNDEAD)) buf << "(undead)";
934 strcat (retbuf, "(undead)");
935 if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) 809 if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) buf << "(see invisible)";
936 strcat (retbuf, "(see invisible)"); 810 if (QUERY_FLAG (op, FLAG_USE_WEAPON)) buf << "(wield weapon)";
937 if (QUERY_FLAG (op, FLAG_USE_WEAPON)) 811 if (QUERY_FLAG (op, FLAG_USE_BOW)) buf << "(archer)";
938 strcat (retbuf, "(wield weapon)"); 812 if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) buf << "(wear armour)";
939 if (QUERY_FLAG (op, FLAG_USE_BOW)) 813 if (QUERY_FLAG (op, FLAG_USE_RING)) buf << "(wear ring)";
940 strcat (retbuf, "(archer)"); 814 if (QUERY_FLAG (op, FLAG_USE_SCROLL)) buf << "(read scroll)";
941 if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) 815 if (QUERY_FLAG (op, FLAG_USE_RANGE)) buf << "(fires wand/rod/horn)";
942 strcat (retbuf, "(wear armour)");
943 if (QUERY_FLAG (op, FLAG_USE_RING))
944 strcat (retbuf, "(wear ring)");
945 if (QUERY_FLAG (op, FLAG_USE_SCROLL))
946 strcat (retbuf, "(read scroll)");
947 if (QUERY_FLAG (op, FLAG_USE_RANGE))
948 strcat (retbuf, "(fires wand/rod/horn)");
949 if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) 816 if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) buf << "(skill user)";
950 strcat (retbuf, "(skill user)"); 817 if (QUERY_FLAG (op, FLAG_CAST_SPELL)) buf << "(spellcaster)";
951 if (QUERY_FLAG (op, FLAG_CAST_SPELL)) 818 if (QUERY_FLAG (op, FLAG_FRIENDLY)) buf << "(friendly)";
952 strcat (retbuf, "(spellcaster)");
953 if (QUERY_FLAG (op, FLAG_FRIENDLY))
954 strcat (retbuf, "(friendly)");
955 if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) 819 if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) buf << "(unaggressive)";
956 strcat (retbuf, "(unaggressive)"); 820 if (QUERY_FLAG (op, FLAG_HITBACK)) buf << "(hitback)";
957 if (QUERY_FLAG (op, FLAG_HITBACK)) 821 if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealthy)";
958 strcat (retbuf, "(hitback)"); 822
959 if (QUERY_FLAG (op, FLAG_STEALTH))
960 strcat (retbuf, "(stealthy)");
961 if (op->randomitems != NULL) 823 if (op->randomitems)
962 { 824 {
963 treasure *t;
964 int first = 1; 825 bool first = 1;
965 826
966 for (t = op->randomitems->items; t != NULL; t = t->next) 827 for (treasure *t = op->randomitems->items; t; t = t->next)
967 if (t->item && (t->item->clone.type == SPELL)) 828 if (t->item && t->item->type == SPELL)
968 { 829 {
969 if (first) 830 if (first)
970 { 831 buf << "(Spell abilities:)";
832
971 first = 0; 833 first = 0;
972 strcat (retbuf, "(Spell abilities:)"); 834
973 } 835 buf << '(' << t->item->object::name << ')';
974 strcat (retbuf, "(");
975 strcat (retbuf, t->item->clone.name);
976 strcat (retbuf, ")");
977 } 836 }
978 } 837 }
838
979 if (op->type == PLAYER) 839 if (op->type == PLAYER)
980 { 840 {
981 if (op->contr->digestion) 841 if (op->contr->digestion)
982 {
983 if (op->contr->digestion != 0)
984 sprintf (buf, "(sustenance%+d)", op->contr->digestion); 842 buf.printf ("(sustenance%+d)", op->contr->digestion);
985 strcat (retbuf, buf); 843
986 }
987 if (op->contr->gen_grace) 844 if (op->contr->gen_grace)
988 {
989 sprintf (buf, "(grace%+d)", op->contr->gen_grace); 845 buf.printf ("(grace%+d)", op->contr->gen_grace);
990 strcat (retbuf, buf); 846
991 }
992 if (op->contr->gen_sp) 847 if (op->contr->gen_sp)
993 {
994 sprintf (buf, "(magic%+d)", op->contr->gen_sp); 848 buf.printf ("(magic%+d)", op->contr->gen_sp);
995 strcat (retbuf, buf); 849
996 }
997 if (op->contr->gen_hp) 850 if (op->contr->gen_hp)
998 {
999 sprintf (buf, "(regeneration%+d)", op->contr->gen_hp); 851 buf.printf ("(regeneration%+d)", op->contr->gen_hp);
1000 strcat (retbuf, buf); 852
1001 }
1002 if (op->stats.luck) 853 if (op->stats.luck)
1003 {
1004 sprintf (buf, "(luck%+d)", op->stats.luck); 854 buf.printf ("(luck%+d)", op->stats.luck);
1005 strcat (retbuf, buf);
1006 }
1007 } 855 }
1008 856
1009 /* describe attacktypes */ 857 /* describe attacktypes */
1010 if (is_dragon_pl (op)) 858 if (is_dragon_pl (op))
1011 { 859 {
1013 * Break apart the for loop - move the comparison checking down - 861 * Break apart the for loop - move the comparison checking down -
1014 * this makes it more readable. 862 * this makes it more readable.
1015 */ 863 */
1016 object *tmp; 864 object *tmp;
1017 865
1018 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 866 for (tmp = op->inv; tmp; tmp = tmp->below)
1019 if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) 867 if (tmp->type == SKILL && tmp->name == shstr_clawing)
1020 break; 868 break;
1021 869
1022 if (tmp && tmp->attacktype != 0) 870 if (tmp && tmp->attacktype)
1023 { 871 buf.add_abilities ("Claws", tmp->attacktype);
1024 DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws");
1025 }
1026 else 872 else
1027 { 873 buf.add_abilities ("Attacks", op->attacktype);
1028 DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks");
1029 }
1030 } 874 }
1031 else 875 else
1032 { 876 buf.add_abilities ("Attacks", op->attacktype);
1033 DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); 877
1034 } 878 buf.add_paths ("Attuned" , op->path_attuned);
1035 DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); 879 buf.add_paths ("Repelled", op->path_repelled);
1036 DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); 880 buf.add_paths ("Denied" , op->path_denied);
1037 DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); 881
1038 for (i = 0; i < NROFATTACKS; i++) 882 for (int i = 0; i < NROFATTACKS; i++)
1039 {
1040 if (op->resist[i]) 883 if (op->resist[i])
1041 {
1042 sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); 884 buf.printf ("(%s %+d)", resist_plus[i], op->resist[i]);
1043 strcat (retbuf, buf); 885
1044 }
1045 }
1046 return retbuf; 886 return buf;
1047} 887}
1048
1049 888
1050/* 889/*
1051 * Returns a pointer to a static buffer which contains a 890 * Returns a pointer to a static buffer which contains a
1052 * description of the given object. 891 * description of the given object.
1053 * If it is a monster, lots of information about its abilities 892 * If it is a monster, lots of information about its abilities
1071 * 910 *
1072 * Add 'owner' who is the person examining this object. 911 * Add 'owner' who is the person examining this object.
1073 * owner can be null if no one is being associated with this 912 * owner can be null if no one is being associated with this
1074 * item (eg, debug dump or the like) 913 * item (eg, debug dump or the like)
1075 */ 914 */
1076 915const char *
1077char *
1078describe_item (const object *op, object *owner) 916describe_item (const object *op, object *owner)
1079{ 917{
1080 char buf[MAX_BUF]; 918 if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER)
1081 static char retbuf[VERY_BIG_BUF]; 919 return describe_monster (op);
920
921 static dynbuf_text buf; buf.clear ();
1082 int identified, i; 922 int identified, i;
1083 923
1084 retbuf[0] = '\0';
1085 if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER)
1086 {
1087 return describe_monster (op);
1088 }
1089 /* figure this out once, instead of making multiple calls to need_identify. 924 /* figure this out once, instead of making multiple calls to need_identify.
1090 * also makes the code easier to read. 925 * also makes the code easier to read.
1091 */ 926 */
1092 if (!need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED)) 927 identified = !need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED);
1093 identified = 1; 928 if (!identified)
1094 else 929 buf << "(unidentified)";
1095 { 930
1096 strcpy (retbuf, "(unidentified)");
1097 identified = 0;
1098 }
1099 switch (op->type) 931 switch (op->type)
1100 { 932 {
1101 case BOW: 933 case BOW:
1102 case ARROW: 934 case ARROW:
1103 case WAND: 935 case WAND:
1104 case ROD: 936 case ROD:
1105 case HORN: 937 case HORN:
1106 case WEAPON: 938 case WEAPON:
1107 case ARMOUR: 939 case ARMOUR:
1108 case HELMET: 940 case HELMET:
1109 case SHIELD: 941 case SHIELD:
1110 case BOOTS: 942 case BOOTS:
1111 case GLOVES: 943 case GLOVES:
1112 case GIRDLE: 944 case GIRDLE:
1113 case BRACERS: 945 case BRACERS:
1114 case CLOAK: 946 case CLOAK:
1115 case SKILL_TOOL: 947 case SKILL_TOOL:
1116 break; /* We have more information to do below this switch */ 948 break; /* We have more information to do below this switch */
1117 949
1118 case POWER_CRYSTAL: 950 case POWER_CRYSTAL:
1119 if (op->stats.maxsp > 1000) 951 if (op->stats.maxsp > 1000)
1120 { /*higher capacity crystals */ 952 { /*higher capacity crystals */
1121 i = (op->stats.maxsp % 100) / 10; 953 i = (op->stats.maxsp % 1000) / 100;
954
1122 if (i) 955 if (i)
1123 snprintf (buf, MAX_BUF, "(capacity %d.%dk). It is ", op->stats.maxsp / 100, i); 956 buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i);
1124 else 957 else
1125 snprintf (buf, MAX_BUF, "(capacity %dk). It is ", op->stats.maxsp / 100); 958 buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000);
1126 } 959 }
1127 else 960 else
1128 snprintf (buf, MAX_BUF, "(capacity %d). It is ", op->stats.maxsp); 961 buf.printf ("(capacity %d). It is ", op->stats.maxsp);
1129 strcat (retbuf, buf); 962
1130 i = (op->stats.sp * 10) / op->stats.maxsp; 963 i = (op->stats.sp * 10) / op->stats.maxsp;
1131 if (op->stats.sp == 0) 964 if (op->stats.sp == 0)
1132 strcat (retbuf, "empty."); 965 buf << "empty.";
1133 else if (i == 0) 966 else if (i == 0)
1134 strcat (retbuf, "almost empty."); 967 buf << "almost empty.";
1135 else if (i < 3) 968 else if (i < 3)
1136 strcat (retbuf, "partially filled."); 969 buf << "partially filled.";
1137 else if (i < 6) 970 else if (i < 6)
1138 strcat (retbuf, "half full."); 971 buf << "half full.";
1139 else if (i < 9) 972 else if (i < 9)
1140 strcat (retbuf, "well charged."); 973 buf << "well charged.";
1141 else if (op->stats.sp == op->stats.maxsp) 974 else if (op->stats.sp == op->stats.maxsp)
1142 strcat (retbuf, "fully charged."); 975 buf << "fully charged.";
1143 else 976 else
1144 strcat (retbuf, "almost full."); 977 buf << "almost full.";
1145 break; 978 break;
979
1146 case FOOD: 980 case FOOD:
1147 case FLESH: 981 case FLESH:
1148 case DRINK: 982 case DRINK:
1149 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 983 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
1150 { 984 {
1151 sprintf (buf, "(food+%d)", op->stats.food); 985 buf.printf ("(food+%d)", op->stats.food);
1152 strcat (retbuf, buf);
1153 986
1154 if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) 987 if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat))
1155 {
1156 sprintf (buf, "(%s metabolism)", change_resist_msg[op->last_eat]); 988 buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]);
1157 strcat (retbuf, buf);
1158 }
1159 989
1160 if (!QUERY_FLAG (op, FLAG_CURSED)) 990 if (!QUERY_FLAG (op, FLAG_CURSED))
1161 { 991 {
1162 if (op->stats.hp) 992 if (op->stats.hp) buf << "(heals)";
1163 strcat (retbuf, "(heals)");
1164 if (op->stats.sp)
1165 strcat (retbuf, "(spellpoint regen)"); 993 if (op->stats.sp) buf << "(spellpoint regen)";
1166 } 994 }
1167 else 995 else
1168 { 996 {
1169 if (op->stats.hp) 997 if (op->stats.hp) buf << "(damages)";
1170 strcat (retbuf, "(damages)");
1171 if (op->stats.sp)
1172 strcat (retbuf, "(spellpoint depletion)"); 998 if (op->stats.sp) buf << "(spellpoint depletion)";
1173 } 999 }
1174 } 1000 }
1175 break; 1001 break;
1176 1002
1177
1178 case SKILL: 1003 case SKILL:
1179 case RING: 1004 case RING:
1180 case AMULET: 1005 case AMULET:
1181 if (op->item_power) 1006 if (op->item_power)
1182 {
1183 sprintf (buf, "(item_power %+d)", op->item_power); 1007 buf.printf ("(item_power %+d)", op->item_power);
1184 strcat (retbuf, buf); 1008
1185 }
1186 if (op->title) 1009 if (op->title)
1187 strcat (retbuf, ring_desc (op)); 1010 buf << ring_desc (op);
1011
1188 return retbuf; 1012 return buf;
1189 1013
1190 default: 1014 default:
1191 return retbuf; 1015 return buf;
1192 } 1016 }
1193 1017
1194 /* Down here, we more further describe equipment type items. 1018 /* Down here, we more further describe equipment type items.
1195 * only describe them if they have been identified or the like. 1019 * only describe them if they have been identified or the like.
1196 */ 1020 */
1197 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 1021 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
1198 { 1022 {
1199 int attr, val; 1023 int attr, val;
1200 1024
1201 for (attr = 0; attr < NUM_STATS; attr++) 1025 for (attr = 0; attr < NUM_STATS; attr++)
1202 { 1026 if ((val = op->stats.stat (attr)))
1203 if ((val = get_attr_value (&(op->stats), attr)) != 0)
1204 {
1205 sprintf (buf, "(%s%+d)", short_stat_name[attr], val); 1027 buf.printf ("(%s%+d)", short_stat_name[attr], val);
1206 strcat (retbuf, buf);
1207 }
1208 }
1209 1028
1210 if (op->stats.exp) 1029 if (op->stats.exp)
1211 {
1212 sprintf (buf, "(speed %+lld)", (long long) op->stats.exp); 1030 buf.printf ("(speed %+lld)", (long long) op->stats.exp);
1213 strcat (retbuf, buf);
1214 }
1215
1216 1031
1217 switch (op->type) 1032 switch (op->type)
1218 { 1033 {
1219 case BOW: 1034 case BOW:
1220 case ARROW: 1035 case ARROW:
1221 case GIRDLE: 1036 case GIRDLE:
1222 case HELMET: 1037 case HELMET:
1223 case SHIELD: 1038 case SHIELD:
1224 case BOOTS: 1039 case BOOTS:
1225 case GLOVES: 1040 case GLOVES:
1226 case WEAPON: 1041 case WEAPON:
1227 case SKILL: 1042 case SKILL:
1228 case RING: 1043 case RING:
1229 case AMULET: 1044 case AMULET:
1230 case ARMOUR: 1045 case ARMOUR:
1231 case BRACERS: 1046 case BRACERS:
1232 case FORCE: 1047 case FORCE:
1233 case CLOAK: 1048 case CLOAK:
1234 if (op->stats.wc) 1049 if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc);
1235 { 1050 if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam);
1236 sprintf (buf, "(wc%+d)", op->stats.wc); 1051 if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac);
1237 strcat (retbuf, buf); 1052
1238 }
1239 if (op->stats.dam)
1240 {
1241 sprintf (buf, "(dam%+d)", op->stats.dam);
1242 strcat (retbuf, buf);
1243 }
1244 if (op->stats.ac)
1245 {
1246 sprintf (buf, "(ac%+d)", op->stats.ac);
1247 strcat (retbuf, buf);
1248 }
1249 if ((op->type == WEAPON || op->type == BOW) && op->level > 0) 1053 if ((op->type == WEAPON || op->type == BOW) && op->level > 0)
1250 {
1251 sprintf (buf, "(improved %d/%d)", op->last_eat, op->level); 1054 buf.printf ("(improved %d/%d)", op->last_eat, op->level);
1252 strcat (retbuf, buf); 1055
1253 }
1254 break; 1056 break;
1255 1057
1256 default: 1058 default:
1257 break; 1059 break;
1258 } 1060 }
1259 if (QUERY_FLAG (op, FLAG_XRAYS)) 1061
1260 strcat (retbuf, "(xray-vision)"); 1062 if (QUERY_FLAG (op, FLAG_XRAYS)) buf << "(xray-vision)";
1261 if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) 1063 if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) buf << "(infravision)";
1262 strcat (retbuf, "(infravision)");
1263 1064
1264 /* levitate was what is was before, so we'll keep it */ 1065 /* levitate was what is was before, so we'll keep it */
1265 if (op->move_type & MOVE_FLY_LOW) 1066 if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)";
1266 strcat (retbuf, "(levitate)");
1267
1268 if (op->move_type & MOVE_FLY_HIGH) 1067 if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)";
1269 strcat (retbuf, "(fly)");
1270
1271 if (op->move_type & MOVE_SWIM) 1068 if (op->move_type & MOVE_SWIM) buf << "(swim)";
1272 strcat (retbuf, "(swim)");
1273 1069
1274 /* walking is presumed as 'normal', so doesn't need mentioning */ 1070 /* walking is presumed as 'normal', so doesn't need mentioning */
1275 1071
1276 if (op->item_power) 1072 if (op->item_power)
1277 {
1278 sprintf (buf, "(item_power %+d)", op->item_power); 1073 buf.printf ("(item_power %+d)", op->item_power);
1279 strcat (retbuf, buf);
1280 }
1281 } /* End if identified or applied */ 1074 } /* End if identified or applied */
1282 1075
1283 /* This blocks only deals with fully identified object. 1076 /* This blocks only deals with fully identified object.
1284 * it is intentional that this is not an 'else' from a above - 1077 * it is intentional that this is not an 'else' from a above -
1285 * in this way, information is added. 1078 * in this way, information is added.
1288 { 1081 {
1289 int more_info = 0; 1082 int more_info = 0;
1290 1083
1291 switch (op->type) 1084 switch (op->type)
1292 { 1085 {
1293 case ROD: /* These use stats.sp for spell selection and stats.food */ 1086 case ROD: /* These use stats.sp for spell selection and stats.food */
1294 case HORN: /* and stats.hp for spell-point regeneration... */ 1087 case HORN: /* and stats.hp for spell-point regeneration... */
1295 case BOW: 1088 case BOW:
1296 case ARROW: 1089 case ARROW:
1297 case WAND: 1090 case WAND:
1298 case FOOD: 1091 case FOOD:
1299 case FLESH: 1092 case FLESH:
1300 case DRINK: 1093 case DRINK:
1301 more_info = 0; 1094 more_info = 0;
1302 break; 1095 break;
1303 1096
1304 /* Armor type objects */ 1097 /* Armor type objects */
1305 case ARMOUR: 1098 case ARMOUR:
1306 case HELMET: 1099 case HELMET:
1307 case SHIELD: 1100 case SHIELD:
1308 case BOOTS: 1101 case BOOTS:
1309 case GLOVES: 1102 case GLOVES:
1310 case GIRDLE: 1103 case GIRDLE:
1311 case BRACERS: 1104 case BRACERS:
1312 case CLOAK: 1105 case CLOAK:
1313 if (ARMOUR_SPEED (op)) 1106 if (ARMOUR_SPEED (op)) buf.printf ("(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0);
1314 { 1107 if (ARMOUR_SPELLS (op)) buf.printf ("(Spell regen penalty %d)", ARMOUR_SPELLS (op));
1315 sprintf (buf, "(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0);
1316 strcat (retbuf, buf);
1317 }
1318 if (ARMOUR_SPELLS (op))
1319 {
1320 sprintf (buf, "(Spell regen penalty %d)", ARMOUR_SPELLS (op));
1321 strcat (retbuf, buf);
1322 }
1323 more_info = 1; 1108 more_info = 1;
1324 break; 1109 break;
1325 1110
1326 case WEAPON: 1111 case WEAPON:
1327 /* Calculate it the same way fix_player does so the results 1112 /* Calculate it the same way fix_player does so the results
1328 * make sense. 1113 * make sense.
1329 */ 1114 */
1330 i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; 1115 i = (WEAPON_SPEED (op) * 2 - op->magic) / 2;
1331 if (i < 0) 1116 if (i < 0)
1332 i = 0; 1117 i = 0;
1333 1118
1334 sprintf (buf, "(weapon speed %d)", i); 1119 buf.printf ("(weapon speed %d)", i);
1335 strcat (retbuf, buf);
1336 more_info = 1; 1120 more_info = 1;
1337 break; 1121 break;
1338
1339 } 1122 }
1123
1340 if (more_info) 1124 if (more_info)
1341 { 1125 {
1342 if (op->stats.food)
1343 {
1344 if (op->stats.food != 0)
1345 sprintf (buf, "(sustenance%+d)", op->stats.food); 1126 if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food);
1346 strcat (retbuf, buf);
1347 }
1348 if (op->stats.grace)
1349 {
1350 sprintf (buf, "(grace%+d)", op->stats.grace); 1127 if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace);
1351 strcat (retbuf, buf); 1128 if (op->stats.sp) buf.printf ("(magic%+d)", op->stats.sp);
1352 }
1353 if (op->stats.sp)
1354 {
1355 sprintf (buf, "(magic%+d)", op->stats.sp);
1356 strcat (retbuf, buf);
1357 }
1358 if (op->stats.hp)
1359 {
1360 sprintf (buf, "(regeneration%+d)", op->stats.hp); 1129 if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp);
1361 strcat (retbuf, buf);
1362 }
1363 } 1130 }
1364 1131
1365 if (op->stats.luck) 1132 if (op->stats.luck)
1366 {
1367 sprintf (buf, "(luck%+d)", op->stats.luck); 1133 buf.printf ("(luck%+d)", op->stats.luck);
1368 strcat (retbuf, buf); 1134
1369 }
1370 if (QUERY_FLAG (op, FLAG_LIFESAVE)) 1135 if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)";
1371 strcat (retbuf, "(lifesaving)"); 1136 if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)";
1372 if (QUERY_FLAG (op, FLAG_REFL_SPELL))
1373 strcat (retbuf, "(reflect spells)");
1374 if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) 1137 if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)";
1375 strcat (retbuf, "(reflect missiles)");
1376 if (QUERY_FLAG (op, FLAG_STEALTH)) 1138 if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)";
1377 strcat (retbuf, "(stealth)"); 1139
1378 if (op->slaying != NULL && op->type != FOOD) 1140 if (op->slaying && op->type != FOOD)
1379 {
1380 sprintf (buf, "(slay %s)", &op->slaying); 1141 buf.printf ("(slay %s)", &op->slaying);
1381 strcat (retbuf, buf); 1142
1382 } 1143 buf.add_abilities ("Attacks", op->attacktype);
1383 DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks");
1384 /* resistance on flesh is only visible for quetzals. If 1144 /* resistance on flesh is only visible for quetzals. If
1385 * non flesh, everyone can see its resistances 1145 * non flesh, everyone can see its resistances
1386 */ 1146 */
1387 if (op->type != FLESH || (owner && is_dragon_pl (owner))) 1147 if (op->type != FLESH || (owner && is_dragon_pl (owner)))
1388 strcat (retbuf, describe_resistance (op, 0)); 1148 buf << describe_resistance (op, 0);
1389 DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned");
1390 DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled");
1391 DESCRIBE_PATH (retbuf, op->path_denied, "Denied");
1392 }
1393 1149
1150 buf.add_paths ("Attuned", op->path_attuned);
1151 buf.add_paths ("Repelled", op->path_repelled);
1152 buf.add_paths ("Denied", op->path_denied);
1153 }
1154
1394 return retbuf; 1155 return buf;
1156}
1157
1158std::string
1159object::describe_item (object *who)
1160{
1161 return std::string (::describe_item (this, who));
1162}
1163
1164void
1165examine (object *op, object *tmp)
1166{
1167 std::string s = tmp->describe (op);
1168
1169 new_draw_info (NDI_UNIQUE, 0, op, s.c_str ());
1170}
1171
1172/*
1173 * inventory prints object's inventory. If inv==NULL then print player's
1174 * inventory.
1175 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1176 */
1177const char *
1178object::query_inventory (object *who, const char *indent)
1179{
1180 static dynbuf_text buf; buf.clear ();
1181
1182 for (object *tmp = inv; tmp; tmp = tmp->below)
1183 if (who && QUERY_FLAG (who, FLAG_WIZ))
1184 buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, query_name (tmp), tmp->count, query_weight (tmp));
1185 else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED)))
1186 buf.printf ("%s- %-36.36s %-8s\n", indent, query_name (tmp), query_weight (tmp));
1187
1188 if (buf.size ())
1189 buf.printf ("%s(total weight: %s)\n", indent, query_weight (this));
1190 else
1191 buf.printf ("%s(empty)\n", indent);
1192
1193 return buf;
1395} 1194}
1396 1195
1397/* Return true if the item is magical. A magical item is one that 1196/* Return true if the item is magical. A magical item is one that
1398 * increases/decreases any abilities, provides a resistance, 1197 * increases/decreases any abilities, provides a resistance,
1399 * has a generic magical bonus, or is an artifact. 1198 * has a generic magical bonus, or is an artifact.
1400 * This function is used by detect_magic to determine if an item 1199 * This function is used by detect_magic to determine if an item
1401 * should be marked as magical. 1200 * should be marked as magical.
1402 */ 1201 */
1403
1404int 1202int
1405is_magical (const object *op) 1203is_magical (const object *op)
1406{ 1204{
1407 int i; 1205 int i;
1408 1206
1459 if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) 1257 if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE)
1460 return 1; 1258 return 1;
1461 1259
1462 /* Check to see if it increases/decreases any stats */ 1260 /* Check to see if it increases/decreases any stats */
1463 for (i = 0; i < NUM_STATS; i++) 1261 for (i = 0; i < NUM_STATS; i++)
1464 if (get_attr_value (&(op->stats), i) != 0) 1262 if (op->stats.stat (i))
1465 return 1; 1263 return 1;
1466 1264
1467 /* If it doesn't fall into any of the above categories, must 1265 /* If it doesn't fall into any of the above categories, must
1468 * be non magical. 1266 * be non magical.
1469 */ 1267 */
1478int 1276int
1479need_identify (const object *op) 1277need_identify (const object *op)
1480{ 1278{
1481 switch (op->type) 1279 switch (op->type)
1482 { 1280 {
1483 case RING: 1281 case RING:
1484 case WAND: 1282 case WAND:
1485 case ROD: 1283 case ROD:
1486 case HORN: 1284 case HORN:
1487 case SCROLL: 1285 case SCROLL:
1488 case SKILL: 1286 case SKILL:
1489 case SKILLSCROLL: 1287 case SKILLSCROLL:
1490 case SPELLBOOK: 1288 case SPELLBOOK:
1491 case FOOD: 1289 case FOOD:
1492 case POTION: 1290 case POTION:
1493 case BOW: 1291 case BOW:
1494 case ARROW: 1292 case ARROW:
1495 case WEAPON: 1293 case WEAPON:
1496 case ARMOUR: 1294 case ARMOUR:
1497 case SHIELD: 1295 case SHIELD:
1498 case HELMET: 1296 case HELMET:
1499 case AMULET: 1297 case AMULET:
1500 case BOOTS: 1298 case BOOTS:
1501 case GLOVES: 1299 case GLOVES:
1502 case BRACERS: 1300 case BRACERS:
1503 case GIRDLE: 1301 case GIRDLE:
1504 case CONTAINER: 1302 case CONTAINER:
1505 case DRINK: 1303 case DRINK:
1506 case FLESH: 1304 case FLESH:
1507 case INORGANIC: 1305 case INORGANIC:
1508 case CLOSE_CON: 1306 case CLOSE_CON:
1509 case CLOAK: 1307 case CLOAK:
1510 case GEM: 1308 case GEM:
1511 case POWER_CRYSTAL: 1309 case POWER_CRYSTAL:
1512 case POISON: 1310 case POISON:
1513 case BOOK: 1311 case BOOK:
1514 case SKILL_TOOL: 1312 case SKILL_TOOL:
1515 return 1; 1313 return 1;
1516 } 1314 }
1315
1517 /* Try to track down some stuff that may show up here. Thus, the 1316 /* Try to track down some stuff that may show up here. Thus, the
1518 * archetype file can be updated, and this function removed. 1317 * archetype file can be updated, and this function removed.
1519 */ 1318 */
1520#if 0 1319#if 0
1521 LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); 1320 LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name);
1522#endif 1321#endif
1523 return 0; 1322 return 0;
1524} 1323}
1525 1324
1526
1527/* 1325/*
1528 * Supposed to fix face-values as well here, but later. 1326 * Supposed to fix face-values as well here, but later.
1529 */ 1327 */
1530
1531void 1328void
1532identify (object *op) 1329identify (object *op)
1533{ 1330{
1534 object *pl; 1331 object *pl;
1535 1332
1547 { 1344 {
1548 if (op->inv && op->randomitems) 1345 if (op->inv && op->randomitems)
1549 op->title = op->inv->name; 1346 op->title = op->inv->name;
1550 else if (op->arch) 1347 else if (op->arch)
1551 { 1348 {
1552 op->name = op->arch->clone.name; 1349 op->name = op->arch->object::name;
1553 op->name_pl = op->arch->clone.name_pl; 1350 op->name_pl = op->arch->object::name_pl;
1554 } 1351 }
1555 } 1352 }
1556 1353
1557 /* If the object is on a map, make sure we update its face */ 1354 /* If the object is on a map, make sure we update its face */
1558 if (op->map) 1355 if (op->map)
1559 update_object (op, UP_OBJ_FACE); 1356 update_object (op, UP_OBJ_CHANGE);
1560 else 1357 else
1561 { 1358 {
1562 pl = is_player_inv (op->env); 1359 pl = op->in_player ();
1563 if (pl) 1360 if (pl)
1564 /* A lot of the values can change from an update - might as well send 1361 /* A lot of the values can change from an update - might as well send
1565 * it all. 1362 * it all.
1566 */ 1363 */
1567 esrv_send_item (pl, op); 1364 esrv_send_item (pl, op);
1568 } 1365 }
1569} 1366}
1367

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