1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <funcpoint.h> |
|
|
26 | #include <living.h> |
25 | #include <living.h> |
27 | #include <spells.h> |
26 | #include <spells.h> |
|
|
27 | |
|
|
28 | const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; |
28 | |
29 | |
29 | /* the ordering of this is actually doesn't make a difference |
30 | /* the ordering of this is actually doesn't make a difference |
30 | * However, for ease of use, new entries should go at the end |
31 | * However, for ease of use, new entries should go at the end |
31 | * so those people that debug the code that get used to something |
32 | * so those people that debug the code that get used to something |
32 | * being in the location 4 don't get confused. |
33 | * being in the location 4 don't get confused. |
… | |
… | |
251 | }; |
252 | }; |
252 | |
253 | |
253 | int |
254 | int |
254 | get_power_from_ench (int ench) |
255 | get_power_from_ench (int ench) |
255 | { |
256 | { |
256 | if (ench < 0) ench = 0; |
|
|
257 | if (ench > 20) ench = 20; |
|
|
258 | |
|
|
259 | return enc_to_item_power[ench]; |
257 | return enc_to_item_power [clamp (ench, 0, 20)]; |
260 | } |
258 | } |
261 | |
259 | |
262 | /* This takes an object 'op' and figures out what its item_power |
260 | /* This takes an object 'op' and figures out what its item_power |
263 | * rating should be. This should only really be used by the treasure |
261 | * rating should be. This should only really be used by the treasure |
264 | * generation code, and when loading legacy objects. It returns |
262 | * generation code, and when loading legacy objects. It returns |
… | |
… | |
298 | if (op->type == WEAPON) |
296 | if (op->type == WEAPON) |
299 | { |
297 | { |
300 | for (i = 1; i < NROFATTACKS; i++) |
298 | for (i = 1; i < NROFATTACKS; i++) |
301 | if (op->attacktype & (1 << i)) |
299 | if (op->attacktype & (1 << i)) |
302 | enc++; |
300 | enc++; |
|
|
301 | |
303 | if (op->slaying) |
302 | if (op->slaying) |
304 | enc += 2; /* What it slays is probably more relevent */ |
303 | enc += 2; /* What it slays is probably more relevent */ |
305 | } |
304 | } |
|
|
305 | |
306 | /* Items the player can equip */ |
306 | /* Items the player can equip */ |
307 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
307 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
308 | (op->type == SHIELD) || (op->type == RING) || |
308 | (op->type == SHIELD) || (op->type == RING) || |
309 | (op->type == BOOTS) || (op->type == GLOVES) || |
309 | (op->type == BOOTS) || (op->type == GLOVES) || |
310 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
310 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
… | |
… | |
313 | enc += op->stats.hp; /* hp regen */ |
313 | enc += op->stats.hp; /* hp regen */ |
314 | enc += op->stats.sp; /* mana regen */ |
314 | enc += op->stats.sp; /* mana regen */ |
315 | enc += op->stats.grace; /* grace regen */ |
315 | enc += op->stats.grace; /* grace regen */ |
316 | enc += op->stats.exp; /* speed bonus */ |
316 | enc += op->stats.exp; /* speed bonus */ |
317 | } |
317 | } |
|
|
318 | |
318 | enc += op->stats.luck; |
319 | enc += op->stats.luck; |
319 | |
320 | |
320 | /* Do spell paths now */ |
321 | /* Do spell paths now */ |
321 | for (i = 1; i < NRSPELLPATHS; i++) |
322 | for (i = 1; i < NRSPELLPATHS; i++) |
322 | { |
323 | { |
… | |
… | |
354 | int i; |
355 | int i; |
355 | |
356 | |
356 | for (i = 0; i < item_types_size; i++) |
357 | for (i = 0; i < item_types_size; i++) |
357 | if (item_types[i].number == itemtype) |
358 | if (item_types[i].number == itemtype) |
358 | return &item_types[i]; |
359 | return &item_types[i]; |
|
|
360 | |
359 | return NULL; |
361 | return NULL; |
360 | } |
362 | } |
361 | |
363 | |
362 | /* returns the typedata that has a name equal to itemtype, if there |
364 | /* returns the typedata that has a name equal to itemtype, if there |
363 | * isn't one, return the plural name that matches, if there still isn't |
365 | * isn't one, return the plural name that matches, if there still isn't |
… | |
… | |
368 | int i; |
370 | int i; |
369 | |
371 | |
370 | for (i = 0; i < item_types_size; i++) |
372 | for (i = 0; i < item_types_size; i++) |
371 | if (!strcmp (item_types[i].name, name)) |
373 | if (!strcmp (item_types[i].name, name)) |
372 | return &item_types[i]; |
374 | return &item_types[i]; |
|
|
375 | |
373 | for (i = 0; i < item_types_size; i++) |
376 | for (i = 0; i < item_types_size; i++) |
374 | if (!strcmp (item_types[i].name_pl, name)) |
377 | if (!strcmp (item_types[i].name_pl, name)) |
375 | { |
378 | { |
376 | LOG (llevInfo, |
379 | LOG (llevInfo, |
377 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is preffered\n", name, item_types[i].name); |
380 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name); |
378 | return &item_types[i]; |
381 | return &item_types[i]; |
379 | } |
382 | } |
|
|
383 | |
380 | return NULL; |
384 | return NULL; |
381 | } |
385 | } |
382 | |
386 | |
383 | /* describe_resistance generates the visible naming for resistances. |
387 | /* describe_resistance generates the visible naming for resistances. |
384 | * returns a static array of the description. This can return |
388 | * returns a static array of the description. This can return |
… | |
… | |
417 | */ |
421 | */ |
418 | const char * |
422 | const char * |
419 | query_weight (const object *op) |
423 | query_weight (const object *op) |
420 | { |
424 | { |
421 | static char buf[10]; |
425 | static char buf[10]; |
422 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
426 | sint32 i = op->total_weight (); |
423 | |
427 | |
424 | if (op->weight < 0) |
428 | if (op->weight < 0) |
425 | return " "; |
429 | return " "; |
426 | |
430 | |
427 | if (i % 1000) |
431 | if (i % 1000) |
… | |
… | |
536 | * contain any information about object status (worn/cursed/etc.) |
540 | * contain any information about object status (worn/cursed/etc.) |
537 | */ |
541 | */ |
538 | const char * |
542 | const char * |
539 | query_short_name (const object *op) |
543 | query_short_name (const object *op) |
540 | { |
544 | { |
|
|
545 | if (!op->name) |
|
|
546 | return "(null)"; |
|
|
547 | |
|
|
548 | if (!op->nrof |
|
|
549 | && !op->weight |
|
|
550 | && !op->title |
|
|
551 | && !is_magical (op) |
|
|
552 | && op->slaying != shstr_money) |
|
|
553 | return op->name; /* To speed things up (or make things slower?) */ |
|
|
554 | |
541 | static dynbuf_text buf; buf.clear (); |
555 | static dynbuf_text buf; buf.clear (); |
542 | |
|
|
543 | if (op->name == NULL) |
|
|
544 | return "(null)"; |
|
|
545 | |
|
|
546 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
|
|
547 | return op->name; /* To speed things up (or make things slower?) */ |
|
|
548 | |
556 | |
549 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
557 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
550 | |
558 | |
551 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
559 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
552 | buf << ' ' << op->title; |
560 | buf << ' ' << op->title; |
… | |
… | |
565 | if (op->type != SPELLBOOK) |
573 | if (op->type != SPELLBOOK) |
566 | buf.printf (" (lvl %d)", op->level); |
574 | buf.printf (" (lvl %d)", op->level); |
567 | } |
575 | } |
568 | break; |
576 | break; |
569 | |
577 | |
|
|
578 | case ALTAR: |
|
|
579 | case TRIGGER_ALTAR: |
|
|
580 | case IDENTIFY_ALTAR: |
|
|
581 | case CONVERTER: |
|
|
582 | if (op->slaying == shstr_money) |
|
|
583 | { |
|
|
584 | bool wrap = !!buf.size (); |
|
|
585 | |
|
|
586 | if (wrap) buf << " ["; |
|
|
587 | |
|
|
588 | archetype *coin = 0; |
|
|
589 | |
|
|
590 | for (char const *const *c = coins; *coins; ++c) |
|
|
591 | if ((coin = archetype::find (*c))) |
|
|
592 | if (op->stats.food % coin->value == 0) |
|
|
593 | break; |
|
|
594 | |
|
|
595 | sint32 coins = op->stats.food / coin->value; |
|
|
596 | |
|
|
597 | buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); |
|
|
598 | |
|
|
599 | if (wrap) buf << ']'; |
|
|
600 | } |
|
|
601 | break; |
|
|
602 | |
570 | case SKILL: |
603 | case SKILL: |
571 | case AMULET: |
604 | case AMULET: |
572 | case RING: |
605 | case RING: |
573 | if (!op->title) |
606 | if (!op->title) |
574 | { |
607 | { |
… | |
… | |
577 | |
610 | |
578 | if (s && *s) |
611 | if (s && *s) |
579 | buf << " " << s; |
612 | buf << " " << s; |
580 | } |
613 | } |
581 | break; |
614 | break; |
|
|
615 | |
582 | default: |
616 | default: |
583 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
617 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
584 | buf.printf (" %+d", op->magic); |
618 | buf.printf (" %+d", op->magic); |
585 | } |
619 | } |
586 | |
620 | |
… | |
… | |
683 | default: |
717 | default: |
684 | buf << " (applied)"; |
718 | buf << " (applied)"; |
685 | } |
719 | } |
686 | } |
720 | } |
687 | |
721 | |
|
|
722 | switch (op->type) |
|
|
723 | { |
|
|
724 | case LAMP: |
|
|
725 | if (op->glow_radius) |
|
|
726 | buf << " (on)"; |
|
|
727 | else if (op->stats.food <= 0) |
|
|
728 | buf << " (empty)"; |
|
|
729 | else |
|
|
730 | buf << " (off)"; |
|
|
731 | break; |
|
|
732 | |
|
|
733 | case TORCH: |
|
|
734 | if (op->glow_radius) |
|
|
735 | buf << " (burning)"; |
|
|
736 | else if (op->stats.food <= 0) |
|
|
737 | buf << " (burned out)"; |
|
|
738 | break; |
|
|
739 | } |
|
|
740 | |
688 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
741 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
689 | buf << " (unpaid)"; |
742 | buf << " (unpaid)"; |
690 | |
743 | |
691 | return buf; |
744 | return buf; |
692 | } |
745 | } |
… | |
… | |
776 | */ |
829 | */ |
777 | if (op->has_active_speed ()) |
830 | if (op->has_active_speed ()) |
778 | switch ((int) ((FABS (op->speed)) * 15)) |
831 | switch ((int) ((FABS (op->speed)) * 15)) |
779 | { |
832 | { |
780 | case 0: |
833 | case 0: |
781 | buf << "(very slow movement"; |
834 | buf << "(very slow movement)"; |
782 | break; |
835 | break; |
783 | case 1: |
836 | case 1: |
784 | buf << "(slow movement)"; |
837 | buf << "(slow movement)"; |
785 | break; |
838 | break; |
786 | case 2: |
839 | case 2: |
… | |
… | |
975 | buf << "fully charged."; |
1028 | buf << "fully charged."; |
976 | else |
1029 | else |
977 | buf << "almost full."; |
1030 | buf << "almost full."; |
978 | break; |
1031 | break; |
979 | |
1032 | |
|
|
1033 | case LAMP: |
|
|
1034 | { |
|
|
1035 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
|
|
1036 | buf << "(fuel: "; |
|
|
1037 | if (percent == 0) |
|
|
1038 | buf << "empty"; |
|
|
1039 | else if (percent < 10) |
|
|
1040 | buf << "very low"; |
|
|
1041 | else if (percent < 25) |
|
|
1042 | buf << "low"; |
|
|
1043 | else if (percent < 50) |
|
|
1044 | buf << "half empty"; |
|
|
1045 | else if (percent < 75) |
|
|
1046 | buf << "half full"; |
|
|
1047 | else if (percent < 95) |
|
|
1048 | buf << "well filled"; |
|
|
1049 | else if (percent <= 100) |
|
|
1050 | buf << "full"; |
|
|
1051 | buf << ")"; |
|
|
1052 | } |
|
|
1053 | break; |
|
|
1054 | |
980 | case FOOD: |
1055 | case FOOD: |
981 | case FLESH: |
1056 | case FLESH: |
982 | case DRINK: |
1057 | case DRINK: |
983 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1058 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
984 | { |
1059 | { |
… | |
… | |
1162 | } |
1237 | } |
1163 | |
1238 | |
1164 | void |
1239 | void |
1165 | examine (object *op, object *tmp) |
1240 | examine (object *op, object *tmp) |
1166 | { |
1241 | { |
1167 | std::string s = tmp->describe (op); |
1242 | std::string info = tmp->describe (op); |
1168 | |
1243 | op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); |
1169 | new_draw_info (NDI_UNIQUE, 0, op, s.c_str ()); |
|
|
1170 | } |
1244 | } |
1171 | |
1245 | |
1172 | /* |
1246 | /* |
1173 | * inventory prints object's inventory. If inv==NULL then print player's |
1247 | * inventory prints object's inventory. If inv==NULL then print player's |
1174 | * inventory. |
1248 | * inventory. |
… | |
… | |
1179 | { |
1253 | { |
1180 | static dynbuf_text buf; buf.clear (); |
1254 | static dynbuf_text buf; buf.clear (); |
1181 | |
1255 | |
1182 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1256 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1183 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
1257 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
1184 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, query_name (tmp), tmp->count, query_weight (tmp)); |
1258 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ()); |
1185 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
1259 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
1186 | buf.printf ("%s- %-36.36s %-8s\n", indent, query_name (tmp), query_weight (tmp)); |
1260 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
1187 | |
1261 | |
1188 | if (buf.size ()) |
1262 | if (buf.size ()) |
1189 | buf.printf ("%s(total weight: %s)\n", indent, query_weight (this)); |
1263 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
1190 | else |
1264 | else |
1191 | buf.printf ("%s(empty)\n", indent); |
1265 | buf.printf ("%s(empty)\n", indent); |
1192 | |
1266 | |
1193 | return buf; |
1267 | return buf; |
1194 | } |
1268 | } |
… | |
… | |
1326 | * Supposed to fix face-values as well here, but later. |
1400 | * Supposed to fix face-values as well here, but later. |
1327 | */ |
1401 | */ |
1328 | void |
1402 | void |
1329 | identify (object *op) |
1403 | identify (object *op) |
1330 | { |
1404 | { |
1331 | object *pl; |
|
|
1332 | |
|
|
1333 | SET_FLAG (op, FLAG_IDENTIFIED); |
1405 | SET_FLAG (op, FLAG_IDENTIFIED); |
1334 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1406 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1335 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1407 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1336 | |
1408 | |
1337 | /* |
1409 | /* |
… | |
… | |
1344 | { |
1416 | { |
1345 | if (op->inv && op->randomitems) |
1417 | if (op->inv && op->randomitems) |
1346 | op->title = op->inv->name; |
1418 | op->title = op->inv->name; |
1347 | else if (op->arch) |
1419 | else if (op->arch) |
1348 | { |
1420 | { |
1349 | op->name = op->arch->object::name; |
1421 | op->name = op->arch->object::name; |
1350 | op->name_pl = op->arch->object::name_pl; |
1422 | op->name_pl = op->arch->object::name_pl; |
1351 | } |
1423 | } |
1352 | } |
1424 | } |
1353 | |
1425 | |
1354 | /* If the object is on a map, make sure we update its face */ |
1426 | /* If the object is on a map, make sure we update its face */ |
1355 | if (op->map) |
1427 | if (op->map) |
1356 | update_object (op, UP_OBJ_CHANGE); |
1428 | update_object (op, UP_OBJ_CHANGE); |
1357 | else |
1429 | |
1358 | { |
1430 | if (object *pl = op->visible_to ()) |
1359 | pl = op->in_player (); |
|
|
1360 | if (pl) |
|
|
1361 | /* A lot of the values can change from an update - might as well send |
1431 | /* A lot of the values can change from an update - might as well send |
1362 | * it all. |
1432 | * it all. |
1363 | */ |
1433 | */ |
1364 | esrv_send_item (pl, op); |
1434 | esrv_send_item (pl, op); |
1365 | } |
|
|
1366 | } |
1435 | } |
1367 | |
1436 | |