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Comparing deliantra/server/common/item.C (file contents):
Revision 1.38 by root, Sun Jul 1 05:00:17 2007 UTC vs.
Revision 1.42 by root, Wed Apr 9 14:36:47 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24#include <global.h> 24#include <global.h>
25#include <funcpoint.h> 25#include <funcpoint.h>
26#include <living.h> 26#include <living.h>
27#include <spells.h> 27#include <spells.h>
28
29const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 };
28 30
29/* the ordering of this is actually doesn't make a difference 31/* the ordering of this is actually doesn't make a difference
30 * However, for ease of use, new entries should go at the end 32 * However, for ease of use, new entries should go at the end
31 * so those people that debug the code that get used to something 33 * so those people that debug the code that get used to something
32 * being in the location 4 don't get confused. 34 * being in the location 4 don't get confused.
491 * from stats.sp - b.t. 493 * from stats.sp - b.t.
492 */ 494 */
493const char * 495const char *
494ring_desc (const object *op) 496ring_desc (const object *op)
495{ 497{
496 static char buf[VERY_BIG_BUF]; 498 static dynbuf_text buf; buf.clear ();
497 int attr, val, len; 499 int attr, val, len;
498 500
499 buf[0] = 0;
500
501 if (!QUERY_FLAG (op, FLAG_IDENTIFIED)) 501 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
502 return buf; 502 {
503
504 for (attr = 0; attr < NUM_STATS; attr++) 503 for (attr = 0; attr < NUM_STATS; attr++)
505 {
506 if ((val = op->stats.stat (attr))) 504 if ((val = op->stats.stat (attr)))
507 sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); 505 buf.printf ("(%s%+d)", short_stat_name[attr], val);
508 }
509 506
510 if (op->stats.exp) 507 if (op->stats.exp) buf.printf ("(speed %+lld)", (long long)op->stats.exp);
511 sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp); 508 if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc);
512 if (op->stats.wc) 509 if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam);
513 sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc); 510 if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac);
514 if (op->stats.dam)
515 sprintf (buf + strlen (buf), "(dam%+d)", op->stats.dam);
516 if (op->stats.ac)
517 sprintf (buf + strlen (buf), "(ac%+d)", op->stats.ac);
518 511
519 strcat (buf, describe_resistance (op, 0)); 512 buf << describe_resistance (op, 0);
520 513
521 if (op->stats.food != 0) 514 if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food);
522 sprintf (buf + strlen (buf), "(sustenance%+d)", op->stats.food); 515 if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace);
523 /* else if (op->stats.food < 0) 516 if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp);
524 sprintf(buf+strlen(buf), "(hunger%+d)", op->stats.food); */ 517 if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp);
525 if (op->stats.grace) 518 if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck);
526 sprintf (buf + strlen (buf), "(grace%+d)", op->stats.grace);
527 if (op->stats.sp && op->type != SKILL)
528 sprintf (buf + strlen (buf), "(magic%+d)", op->stats.sp);
529 if (op->stats.hp)
530 sprintf (buf + strlen (buf), "(regeneration%+d)", op->stats.hp);
531 if (op->stats.luck)
532 sprintf (buf + strlen (buf), "(luck%+d)", op->stats.luck);
533 if (QUERY_FLAG (op, FLAG_LIFESAVE))
534 strcat (buf, "(lifesaving)");
535 if (QUERY_FLAG (op, FLAG_REFL_SPELL))
536 strcat (buf, "(reflect spells)");
537 if (QUERY_FLAG (op, FLAG_REFL_MISSILE))
538 strcat (buf, "(reflect missiles)");
539 if (QUERY_FLAG (op, FLAG_STEALTH))
540 strcat (buf, "(stealth)");
541 519
542 /* Shorten some of the names, so they appear better in the windows */ 520 if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)";
543 len = strlen (buf); 521 if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)";
544 DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF); 522 if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)";
545 DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF); 523 if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)";
546 DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF);
547 524
548 /* if(op->item_power) 525 buf.add_paths ("Attuned" , op->path_attuned);
549 sprintf(buf+strlen(buf), "(item_power %+d)",op->item_power); 526 buf.add_paths ("Repelled", op->path_repelled);
550 */ 527 buf.add_paths ("Denied" , op->path_denied);
551 if (buf[0] == 0 && op->type != SKILL)
552 strcpy (buf, "of adornment");
553 528
529 if (buf.empty ())
530 buf << "of adornment";
531 }
554 532
555 return buf; 533 return buf;
556} 534}
557 535
558/* 536/*
560 * contain any information about object status (worn/cursed/etc.) 538 * contain any information about object status (worn/cursed/etc.)
561 */ 539 */
562const char * 540const char *
563query_short_name (const object *op) 541query_short_name (const object *op)
564{ 542{
565 static char buf[HUGE_BUF];
566 char buf2[HUGE_BUF];
567 int len = 0;
568
569 if (op->name == NULL) 543 if (op->name == 0)
570 return "(null)"; 544 return "(null)";
571 545
572 if (!op->nrof && !op->weight && !op->title && !is_magical (op)) 546 if (!op->nrof
547 && !op->weight
548 && !op->title
549 && !is_magical (op)
550 && op->slaying != shstr_money)
573 return op->name; /* To speed things up (or make things slower?) */ 551 return op->name; /* To speed things up (or make things slower?) */
574 552
575 if (op->nrof <= 1) 553 static dynbuf_text buf; buf.clear ();
576 safe_strcat (buf, op->name, &len, HUGE_BUF); 554
577 else 555 buf << (op->nrof <= 1 ? op->name : op->name_pl);
578 safe_strcat (buf, op->name_pl, &len, HUGE_BUF);
579 556
580 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) 557 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED))
581 { 558 buf << ' ' << op->title;
582 safe_strcat (buf, " ", &len, HUGE_BUF);
583 safe_strcat (buf, op->title, &len, HUGE_BUF);
584 }
585 559
586 switch (op->type) 560 switch (op->type)
587 { 561 {
588 case SPELLBOOK: 562 case SPELLBOOK:
589 case SCROLL: 563 case SCROLL:
590 case WAND: 564 case WAND:
591 case ROD: 565 case ROD:
592 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 566 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
567 {
568 if (!op->title)
569 buf << " of " << (op->inv ? &op->inv->name : "bug, please report");
570
571 if (op->type != SPELLBOOK)
572 buf.printf (" (lvl %d)", op->level);
573 }
574 break;
575
576 case ALTAR:
577 case TRIGGER_ALTAR:
578 case IDENTIFY_ALTAR:
579 if (op->slaying == shstr_money)
593 { 580 {
594 if (!op->title) 581 bool wrap = !!buf.size ();
595 { 582
596 safe_strcat (buf, " of ", &len, HUGE_BUF); 583 if (wrap) buf << " [";
597 if (op->inv) 584
598 safe_strcat (buf, op->inv->name, &len, HUGE_BUF); 585 archetype *coin = 0;
586
587 for (char const *const *c = coins; *coins; ++c)
588 if ((coin = archetype::find (*c)))
589 if (op->stats.food % coin->value == 0)
599 else 590 break;
600 LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); 591
601 } 592 sint32 coins = op->stats.food / coin->value;
602 if (op->type != SPELLBOOK) 593
603 { 594 buf.printf ("drop %d %s", coins, coins == 1 ? &coin->name : &coin->name_pl);
604 sprintf (buf2, " (lvl %d)", op->level); 595
605 safe_strcat (buf, buf2, &len, HUGE_BUF); 596 if (wrap) buf << ']';
606 }
607 } 597 }
608 break; 598 break;
609 599
610 case SKILL: 600 case SKILL:
611 case AMULET: 601 case AMULET:
612 case RING: 602 case RING:
613 if (!op->title) 603 if (!op->title)
614 { 604 {
615 /* If ring has a title, full description isn't so useful */ 605 /* If ring has a title, full description isn't so useful */
616 const char *s = ring_desc (op); 606 const char *s = ring_desc (op);
617 607
618 if (s[0]) 608 if (s && *s)
619 { 609 buf << " " << s;
620 safe_strcat (buf, " ", &len, HUGE_BUF);
621 safe_strcat (buf, s, &len, HUGE_BUF);
622 }
623 } 610 }
624 break; 611 break;
612
625 default: 613 default:
626 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) 614 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED)))
627 {
628 sprintf (buf2, " %+d", op->magic); 615 buf.printf (" %+d", op->magic);
629 safe_strcat (buf, buf2, &len, HUGE_BUF);
630 }
631 } 616 }
617
632 return buf; 618 return buf;
633} 619}
634 620
635/* 621/*
636 * query_name(object) returns a character pointer pointing to a static 622 * query_name(object) returns a character pointer pointing to a static
644 * 630 *
645 */ 631 */
646const char * 632const char *
647query_name (const object *op) 633query_name (const object *op)
648{ 634{
649 static char buf[5][HUGE_BUF]; // OMFG 635 int len = 0;
636 static dynbuf_text bufs[5];
650 static int use_buf = 0; 637 static int use_buf = 0;
651 int len = 0;
652
653#ifdef NEW_MATERIAL_CODE
654 materialtype_t *mt;
655#endif
656 638
657 use_buf++; 639 use_buf++;
658 use_buf %= 5; 640 use_buf %= 5;
659 641
660#ifdef NEW_MATERIAL_CODE 642 dynbuf_text &buf = bufs [use_buf];
643 buf.clear ();
644
661 if ((op->is_armor () || op->is_weapon ()) && op->materialname) 645 if ((op->is_armor () || op->is_weapon ()) && op->materialname)
662 {
663 mt = name_to_material (op->materialname); 646 if (materialtype_t *mt = name_to_material (op->materialname))
664 if (mt) 647 buf << mt->description << ' ';
665 {
666 safe_strcat (buf[use_buf], mt->description, &len, HUGE_BUF);
667 safe_strcat (buf[use_buf], " ", &len, HUGE_BUF);
668 }
669 }
670#endif
671 648
672 safe_strcat (buf[use_buf], query_short_name (op), &len, HUGE_BUF); 649 buf << query_short_name (op);
673 650
674 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 651 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
675 safe_strcat (buf[use_buf], " *", &len, HUGE_BUF); 652 buf << " *";
676 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 653 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
677 safe_strcat (buf[use_buf], " (open)", &len, HUGE_BUF); 654 buf << " (open)";
678 655
679 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 656 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
680 { 657 {
681 if (QUERY_FLAG (op, FLAG_DAMNED)) 658 if (QUERY_FLAG (op, FLAG_DAMNED))
682 safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); 659 buf << " (damned)";
683 else if (QUERY_FLAG (op, FLAG_CURSED)) 660 else if (QUERY_FLAG (op, FLAG_CURSED))
684 safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); 661 buf << " (cursed)";
685 } 662 }
686 663
687 /* Basically, if the object is known magical (detect magic spell on it), 664 /* Basically, if the object is known magical (detect magic spell on it),
688 * and it isn't identified, print out the fact that 665 * and it isn't identified, print out the fact that
689 * it is magical. Assume that the detect magical spell will only set 666 * it is magical. Assume that the detect magical spell will only set
692 * Changed in V 0.91.4 - still print that the object is magical even 669 * Changed in V 0.91.4 - still print that the object is magical even
693 * if it has been applied. Equipping an item does not tell full 670 * if it has been applied. Equipping an item does not tell full
694 * abilities, especially for artifact items. 671 * abilities, especially for artifact items.
695 */ 672 */
696 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 673 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
697 safe_strcat (buf[use_buf], " (magic)", &len, HUGE_BUF); 674 buf << " (magic)";
698 675
699#if 0 676#if 0
700 /* item_power will be returned in desribe_item - it shouldn't really 677 /* item_power will be returned in desribe_item - it shouldn't really
701 * be returned in the name. 678 * be returned in the name.
702 */ 679 */
711 { 688 {
712 case BOW: 689 case BOW:
713 case WAND: 690 case WAND:
714 case ROD: 691 case ROD:
715 case HORN: 692 case HORN:
716 safe_strcat (buf[use_buf], op->env && op->env->current_weapon == op ? " (readied)" : " (applied)", &len, HUGE_BUF); 693 buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)");
717 break; 694 break;
718 case WEAPON: 695 case WEAPON:
719 safe_strcat (buf[use_buf], op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)", &len, HUGE_BUF); 696 buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)");
720 break; 697 break;
721 case ARMOUR: 698 case ARMOUR:
722 case HELMET: 699 case HELMET:
723 case SHIELD: 700 case SHIELD:
724 case RING: 701 case RING:
726 case GLOVES: 703 case GLOVES:
727 case AMULET: 704 case AMULET:
728 case GIRDLE: 705 case GIRDLE:
729 case BRACERS: 706 case BRACERS:
730 case CLOAK: 707 case CLOAK:
731 safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); 708 buf << " (worn)";
732 break; 709 break;
733 case CONTAINER: 710 case CONTAINER:
734 safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); 711 buf << " (active)";
735 break; 712 break;
736 case SKILL: 713 case SKILL:
737 default: 714 default:
738 safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); 715 buf << " (applied)";
739 } 716 }
740 } 717 }
741 718
742 if (QUERY_FLAG (op, FLAG_UNPAID)) 719 if (QUERY_FLAG (op, FLAG_UNPAID))
743 safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); 720 buf << " (unpaid)";
744 721
745 return buf [use_buf]; 722 return buf;
746} 723}
747 724
748/* 725/*
749 * query_base_name(object) returns a character pointer pointing to a static 726 * query_base_name(object) returns a character pointer pointing to a static
750 * buffer which contains a verbose textual representation of the name 727 * buffer which contains a verbose textual representation of the name
755 * If plural is set, we generate the plural name of this. 732 * If plural is set, we generate the plural name of this.
756 */ 733 */
757const char * 734const char *
758query_base_name (const object *op, int plural) 735query_base_name (const object *op, int plural)
759{ 736{
760 static char buf[MAX_BUF], buf2[MAX_BUF];
761 int len;
762 materialtype_t *mt;
763
764 if ((!plural && !op->name) || (plural && !op->name_pl)) 737 if ((!plural && !op->name) || (plural && !op->name_pl))
765 return "(null)"; 738 return "(null)";
766 739
767 if (!op->nrof && !op->weight && !op->title && !is_magical (op)) 740 if (!op->nrof && !op->weight && !op->title && !is_magical (op))
768 return op->name; /* To speed things up (or make things slower?) */ 741 return op->name; /* To speed things up (or make things slower?) */
769 742
743 static dynbuf_text buf; buf.clear ();
744
770 if ((op->is_armor () || op->is_weapon ()) && op->materialname) 745 if ((op->is_armor () || op->is_weapon ()) && op->materialname)
771 mt = name_to_material (op->materialname); 746 if (materialtype_t *mt = name_to_material (op->materialname))
747 if (op->arch->materialname != mt->name)
748 buf << mt->description << ' ';
772 749
773#ifdef NEW_MATERIAL_CODE 750 buf << (plural ? op->name_pl : op->name);
774 if ((op->is_armor () || op->is_weapon ()) && op->materialname && mt &&
775 op->arch->materialname != mt->name && !(op->material & M_SPECIAL))
776 {
777 strcpy (buf, mt->description);
778 len = strlen (buf);
779 safe_strcat (buf, " ", &len, MAX_BUF);
780 if (!plural)
781 safe_strcat (buf, op->name, &len, MAX_BUF);
782 else
783 safe_strcat (buf, op->name_pl, &len, MAX_BUF);
784 }
785 else
786 {
787#endif
788 if (!plural)
789 assign (buf, op->name);
790 else
791 assign (buf, op->name_pl);
792
793 len = strlen (buf);
794#ifdef NEW_MATERIAL_CODE
795 }
796#endif
797 751
798 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) 752 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED))
799 { 753 buf << ' ' << op->title;
800 safe_strcat (buf, " ", &len, MAX_BUF);
801 safe_strcat (buf, op->title, &len, MAX_BUF);
802 }
803 754
804 switch (op->type) 755 switch (op->type)
805 { 756 {
806 case SPELLBOOK: 757 case SPELLBOOK:
807 case SCROLL: 758 case SCROLL:
808 case WAND: 759 case WAND:
809 case ROD: 760 case ROD:
810 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 761 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
811 { 762 {
812 if (!op->title) 763 if (!op->title)
813 { 764 buf << " of " << (op->inv ? &op->inv->name : "bug, please report");
814 safe_strcat (buf, " of ", &len, MAX_BUF); 765
815 if (op->inv)
816 safe_strcat (buf, op->inv->name, &len, MAX_BUF);
817 else
818 LOG (llevError, "Spellbook %s lacks inventory\n", &op->name);
819 }
820 if (op->type != SPELLBOOK) 766 if (op->type != SPELLBOOK)
821 {
822 sprintf (buf2, " (lvl %d)", op->level); 767 buf.printf (" (lvl %d)", op->level);
823 safe_strcat (buf, buf2, &len, MAX_BUF);
824 }
825 } 768 }
826 break; 769 break;
827 770
828 771
829 case SKILL: 772 case SKILL:
832 if (!op->title) 775 if (!op->title)
833 { 776 {
834 /* If ring has a title, full description isn't so useful */ 777 /* If ring has a title, full description isn't so useful */
835 const char *s = ring_desc (op); 778 const char *s = ring_desc (op);
836 779
837 if (s[0]) 780 if (s && *s)
838 { 781 buf << ' ' << s;
839 safe_strcat (buf, " ", &len, MAX_BUF);
840 safe_strcat (buf, s, &len, MAX_BUF);
841 }
842 } 782 }
843 break; 783 break;
844 784
845 default: 785 default:
846 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) 786 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED)))
847 sprintf (buf + strlen (buf), " %+d", op->magic); 787 buf.printf (" %+d", op->magic);
848 } 788 }
849 789
850 return buf; 790 return buf;
851} 791}
852 792
854 * too long, making it difficult to read. This function deals 794 * too long, making it difficult to read. This function deals
855 * with describing the monsters & players abilities. It should only 795 * with describing the monsters & players abilities. It should only
856 * be called with monster & player objects. Returns a description 796 * be called with monster & player objects. Returns a description
857 * in a static buffer. 797 * in a static buffer.
858 */ 798 */
859static char * 799static const char *
860describe_monster (const object *op) 800describe_monster (const object *op)
861{ 801{
862 char buf[MAX_BUF]; 802 static dynbuf_text buf; buf.clear ();
863 static char retbuf[VERY_BIG_BUF];
864 int i;
865
866 retbuf[0] = '\0';
867 803
868 /* Note that the resolution this provides for players really isn't 804 /* Note that the resolution this provides for players really isn't
869 * very good. Any player with a speed greater than .67 will 805 * very good. Any player with a speed greater than .67 will
870 * fall into the 'lightning fast movement' category. 806 * fall into the 'lightning fast movement' category.
871 */ 807 */
872 if (op->has_active_speed ()) 808 if (op->has_active_speed ())
873 {
874 switch ((int) ((FABS (op->speed)) * 15)) 809 switch ((int) ((FABS (op->speed)) * 15))
875 { 810 {
876 case 0: 811 case 0:
877 strcat (retbuf, "(very slow movement)"); 812 buf << "(very slow movement";
878 break; 813 break;
879 case 1: 814 case 1:
880 strcat (retbuf, "(slow movement)"); 815 buf << "(slow movement)";
881 break; 816 break;
882 case 2: 817 case 2:
883 strcat (retbuf, "(normal movement)"); 818 buf << "(normal movement)";
884 break; 819 break;
885 case 3: 820 case 3:
886 case 4: 821 case 4:
887 strcat (retbuf, "(fast movement)"); 822 buf << "(fast movement)";
888 break; 823 break;
889 case 5: 824 case 5:
890 case 6: 825 case 6:
891 strcat (retbuf, "(very fast movement)"); 826 buf << "(very fast movement)";
892 break; 827 break;
893 case 7: 828 case 7:
894 case 8: 829 case 8:
895 case 9: 830 case 9:
896 case 10: 831 case 10:
897 strcat (retbuf, "(extremely fast movement)"); 832 buf << "(extremely fast movement)";
898 break; 833 break;
899 default: 834 default:
900 strcat (retbuf, "(lightning fast movement)"); 835 buf << "(lightning fast movement)";
901 break; 836 break;
902 } 837 }
903 } 838
904 if (QUERY_FLAG (op, FLAG_UNDEAD)) 839 if (QUERY_FLAG (op, FLAG_UNDEAD)) buf << "(undead)";
905 strcat (retbuf, "(undead)");
906 if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) 840 if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) buf << "(see invisible)";
907 strcat (retbuf, "(see invisible)"); 841 if (QUERY_FLAG (op, FLAG_USE_WEAPON)) buf << "(wield weapon)";
908 if (QUERY_FLAG (op, FLAG_USE_WEAPON)) 842 if (QUERY_FLAG (op, FLAG_USE_BOW)) buf << "(archer)";
909 strcat (retbuf, "(wield weapon)"); 843 if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) buf << "(wear armour)";
910 if (QUERY_FLAG (op, FLAG_USE_BOW)) 844 if (QUERY_FLAG (op, FLAG_USE_RING)) buf << "(wear ring)";
911 strcat (retbuf, "(archer)"); 845 if (QUERY_FLAG (op, FLAG_USE_SCROLL)) buf << "(read scroll)";
912 if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) 846 if (QUERY_FLAG (op, FLAG_USE_RANGE)) buf << "(fires wand/rod/horn)";
913 strcat (retbuf, "(wear armour)");
914 if (QUERY_FLAG (op, FLAG_USE_RING))
915 strcat (retbuf, "(wear ring)");
916 if (QUERY_FLAG (op, FLAG_USE_SCROLL))
917 strcat (retbuf, "(read scroll)");
918 if (QUERY_FLAG (op, FLAG_USE_RANGE))
919 strcat (retbuf, "(fires wand/rod/horn)");
920 if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) 847 if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) buf << "(skill user)";
921 strcat (retbuf, "(skill user)"); 848 if (QUERY_FLAG (op, FLAG_CAST_SPELL)) buf << "(spellcaster)";
922 if (QUERY_FLAG (op, FLAG_CAST_SPELL)) 849 if (QUERY_FLAG (op, FLAG_FRIENDLY)) buf << "(friendly)";
923 strcat (retbuf, "(spellcaster)");
924 if (QUERY_FLAG (op, FLAG_FRIENDLY))
925 strcat (retbuf, "(friendly)");
926 if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) 850 if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) buf << "(unaggressive)";
927 strcat (retbuf, "(unaggressive)"); 851 if (QUERY_FLAG (op, FLAG_HITBACK)) buf << "(hitback)";
928 if (QUERY_FLAG (op, FLAG_HITBACK)) 852 if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealthy)";
929 strcat (retbuf, "(hitback)"); 853
930 if (QUERY_FLAG (op, FLAG_STEALTH))
931 strcat (retbuf, "(stealthy)");
932 if (op->randomitems != NULL) 854 if (op->randomitems)
933 { 855 {
934 treasure *t;
935 int first = 1; 856 bool first = 1;
936 857
937 for (t = op->randomitems->items; t != NULL; t = t->next) 858 for (treasure *t = op->randomitems->items; t; t = t->next)
938 if (t->item && t->item->type == SPELL) 859 if (t->item && t->item->type == SPELL)
939 { 860 {
940 if (first) 861 if (first)
941 { 862 buf << "(Spell abilities:)";
863
942 first = 0; 864 first = 0;
943 strcat (retbuf, "(Spell abilities:)"); 865
944 } 866 buf << '(' << t->item->object::name << ')';
945 strcat (retbuf, "(");
946 strcat (retbuf, t->item->object::name);
947 strcat (retbuf, ")");
948 } 867 }
949 } 868 }
869
950 if (op->type == PLAYER) 870 if (op->type == PLAYER)
951 { 871 {
952 if (op->contr->digestion) 872 if (op->contr->digestion)
953 {
954 if (op->contr->digestion != 0)
955 sprintf (buf, "(sustenance%+d)", op->contr->digestion); 873 buf.printf ("(sustenance%+d)", op->contr->digestion);
956 strcat (retbuf, buf); 874
957 }
958 if (op->contr->gen_grace) 875 if (op->contr->gen_grace)
959 {
960 sprintf (buf, "(grace%+d)", op->contr->gen_grace); 876 buf.printf ("(grace%+d)", op->contr->gen_grace);
961 strcat (retbuf, buf); 877
962 }
963 if (op->contr->gen_sp) 878 if (op->contr->gen_sp)
964 {
965 sprintf (buf, "(magic%+d)", op->contr->gen_sp); 879 buf.printf ("(magic%+d)", op->contr->gen_sp);
966 strcat (retbuf, buf); 880
967 }
968 if (op->contr->gen_hp) 881 if (op->contr->gen_hp)
969 {
970 sprintf (buf, "(regeneration%+d)", op->contr->gen_hp); 882 buf.printf ("(regeneration%+d)", op->contr->gen_hp);
971 strcat (retbuf, buf); 883
972 }
973 if (op->stats.luck) 884 if (op->stats.luck)
974 {
975 sprintf (buf, "(luck%+d)", op->stats.luck); 885 buf.printf ("(luck%+d)", op->stats.luck);
976 strcat (retbuf, buf);
977 }
978 } 886 }
979 887
980 /* describe attacktypes */ 888 /* describe attacktypes */
981 if (is_dragon_pl (op)) 889 if (is_dragon_pl (op))
982 { 890 {
984 * Break apart the for loop - move the comparison checking down - 892 * Break apart the for loop - move the comparison checking down -
985 * this makes it more readable. 893 * this makes it more readable.
986 */ 894 */
987 object *tmp; 895 object *tmp;
988 896
989 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 897 for (tmp = op->inv; tmp; tmp = tmp->below)
990 if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) 898 if (tmp->type == SKILL && tmp->name == shstr_clawing)
991 break; 899 break;
992 900
993 if (tmp && tmp->attacktype != 0) 901 if (tmp && tmp->attacktype)
994 { DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws") } 902 buf.add_abilities ("Claws", tmp->attacktype);
995 else 903 else
996 { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") } 904 buf.add_abilities ("Attacks", op->attacktype);
997 } 905 }
998 else 906 else
999 { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") } 907 buf.add_abilities ("Attacks", op->attacktype);
1000 908
1001 DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); 909 buf.add_paths ("Attuned" , op->path_attuned);
1002 DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); 910 buf.add_paths ("Repelled", op->path_repelled);
1003 DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); 911 buf.add_paths ("Denied" , op->path_denied);
1004 912
1005 for (i = 0; i < NROFATTACKS; i++) 913 for (int i = 0; i < NROFATTACKS; i++)
1006 if (op->resist[i]) 914 if (op->resist[i])
1007 {
1008 sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); 915 buf.printf ("(%s %+d)", resist_plus[i], op->resist[i]);
1009 strcat (retbuf, buf);
1010 }
1011 916
1012 return retbuf; 917 return buf;
1013} 918}
1014
1015 919
1016/* 920/*
1017 * Returns a pointer to a static buffer which contains a 921 * Returns a pointer to a static buffer which contains a
1018 * description of the given object. 922 * description of the given object.
1019 * If it is a monster, lots of information about its abilities 923 * If it is a monster, lots of information about its abilities
1040 * item (eg, debug dump or the like) 944 * item (eg, debug dump or the like)
1041 */ 945 */
1042const char * 946const char *
1043describe_item (const object *op, object *owner) 947describe_item (const object *op, object *owner)
1044{ 948{
1045 char buf[MAX_BUF]; 949 if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER)
1046 static char retbuf[VERY_BIG_BUF]; 950 return describe_monster (op);
951
952 static dynbuf_text buf; buf.clear ();
1047 int identified, i; 953 int identified, i;
1048 954
1049 retbuf[0] = '\0';
1050 if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER)
1051 {
1052 return describe_monster (op);
1053 }
1054 /* figure this out once, instead of making multiple calls to need_identify. 955 /* figure this out once, instead of making multiple calls to need_identify.
1055 * also makes the code easier to read. 956 * also makes the code easier to read.
1056 */ 957 */
1057 if (!need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED)) 958 identified = !need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED);
1058 identified = 1; 959 if (!identified)
1059 else 960 buf << "(unidentified)";
1060 { 961
1061 strcpy (retbuf, "(unidentified)");
1062 identified = 0;
1063 }
1064 switch (op->type) 962 switch (op->type)
1065 { 963 {
1066 case BOW: 964 case BOW:
1067 case ARROW: 965 case ARROW:
1068 case WAND: 966 case WAND:
1069 case ROD: 967 case ROD:
1070 case HORN: 968 case HORN:
1071 case WEAPON: 969 case WEAPON:
1072 case ARMOUR: 970 case ARMOUR:
1073 case HELMET: 971 case HELMET:
1074 case SHIELD: 972 case SHIELD:
1075 case BOOTS: 973 case BOOTS:
1076 case GLOVES: 974 case GLOVES:
1077 case GIRDLE: 975 case GIRDLE:
1078 case BRACERS: 976 case BRACERS:
1079 case CLOAK: 977 case CLOAK:
1080 case SKILL_TOOL: 978 case SKILL_TOOL:
1081 break; /* We have more information to do below this switch */ 979 break; /* We have more information to do below this switch */
1082 980
1083 case POWER_CRYSTAL: 981 case POWER_CRYSTAL:
1084 if (op->stats.maxsp > 1000) 982 if (op->stats.maxsp > 1000)
1085 { /*higher capacity crystals */ 983 { /*higher capacity crystals */
1086 i = (op->stats.maxsp % 1000) / 100; 984 i = (op->stats.maxsp % 1000) / 100;
1087 985
1088 if (i) 986 if (i)
1089 snprintf (buf, MAX_BUF, "(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); 987 buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i);
1090 else 988 else
1091 snprintf (buf, MAX_BUF, "(capacity %dk). It is ", op->stats.maxsp / 1000); 989 buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000);
1092 } 990 }
1093 else 991 else
1094 snprintf (buf, MAX_BUF, "(capacity %d). It is ", op->stats.maxsp); 992 buf.printf ("(capacity %d). It is ", op->stats.maxsp);
1095 993
1096 strcat (retbuf, buf);
1097 i = (op->stats.sp * 10) / op->stats.maxsp; 994 i = (op->stats.sp * 10) / op->stats.maxsp;
1098 if (op->stats.sp == 0) 995 if (op->stats.sp == 0)
1099 strcat (retbuf, "empty."); 996 buf << "empty.";
1100 else if (i == 0) 997 else if (i == 0)
1101 strcat (retbuf, "almost empty."); 998 buf << "almost empty.";
1102 else if (i < 3) 999 else if (i < 3)
1103 strcat (retbuf, "partially filled."); 1000 buf << "partially filled.";
1104 else if (i < 6) 1001 else if (i < 6)
1105 strcat (retbuf, "half full."); 1002 buf << "half full.";
1106 else if (i < 9) 1003 else if (i < 9)
1107 strcat (retbuf, "well charged."); 1004 buf << "well charged.";
1108 else if (op->stats.sp == op->stats.maxsp) 1005 else if (op->stats.sp == op->stats.maxsp)
1109 strcat (retbuf, "fully charged."); 1006 buf << "fully charged.";
1110 else 1007 else
1111 strcat (retbuf, "almost full."); 1008 buf << "almost full.";
1112 break; 1009 break;
1010
1113 case FOOD: 1011 case FOOD:
1114 case FLESH: 1012 case FLESH:
1115 case DRINK: 1013 case DRINK:
1116 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 1014 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
1117 { 1015 {
1118 sprintf (buf, "(food+%d)", op->stats.food); 1016 buf.printf ("(food+%d)", op->stats.food);
1119 strcat (retbuf, buf);
1120 1017
1121 if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) 1018 if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat))
1122 {
1123 sprintf (buf, "(%s metabolism)", change_resist_msg[op->last_eat]); 1019 buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]);
1124 strcat (retbuf, buf);
1125 }
1126 1020
1127 if (!QUERY_FLAG (op, FLAG_CURSED)) 1021 if (!QUERY_FLAG (op, FLAG_CURSED))
1128 { 1022 {
1129 if (op->stats.hp) 1023 if (op->stats.hp) buf << "(heals)";
1130 strcat (retbuf, "(heals)");
1131 if (op->stats.sp)
1132 strcat (retbuf, "(spellpoint regen)"); 1024 if (op->stats.sp) buf << "(spellpoint regen)";
1133 } 1025 }
1134 else 1026 else
1135 { 1027 {
1136 if (op->stats.hp) 1028 if (op->stats.hp) buf << "(damages)";
1137 strcat (retbuf, "(damages)");
1138 if (op->stats.sp)
1139 strcat (retbuf, "(spellpoint depletion)"); 1029 if (op->stats.sp) buf << "(spellpoint depletion)";
1140 } 1030 }
1141 } 1031 }
1142 break; 1032 break;
1143 1033
1144
1145 case SKILL: 1034 case SKILL:
1146 case RING: 1035 case RING:
1147 case AMULET: 1036 case AMULET:
1148 if (op->item_power) 1037 if (op->item_power)
1149 {
1150 sprintf (buf, "(item_power %+d)", op->item_power); 1038 buf.printf ("(item_power %+d)", op->item_power);
1151 strcat (retbuf, buf); 1039
1152 }
1153 if (op->title) 1040 if (op->title)
1154 strcat (retbuf, ring_desc (op)); 1041 buf << ring_desc (op);
1042
1155 return retbuf; 1043 return buf;
1156 1044
1157 default: 1045 default:
1158 return retbuf; 1046 return buf;
1159 } 1047 }
1160 1048
1161 /* Down here, we more further describe equipment type items. 1049 /* Down here, we more further describe equipment type items.
1162 * only describe them if they have been identified or the like. 1050 * only describe them if they have been identified or the like.
1163 */ 1051 */
1164 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 1052 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
1165 { 1053 {
1166 int attr, val; 1054 int attr, val;
1167 1055
1168 for (attr = 0; attr < NUM_STATS; attr++) 1056 for (attr = 0; attr < NUM_STATS; attr++)
1169 {
1170 if ((val = op->stats.stat (attr))) 1057 if ((val = op->stats.stat (attr)))
1171 {
1172 sprintf (buf, "(%s%+d)", short_stat_name[attr], val); 1058 buf.printf ("(%s%+d)", short_stat_name[attr], val);
1173 strcat (retbuf, buf);
1174 }
1175 }
1176 1059
1177 if (op->stats.exp) 1060 if (op->stats.exp)
1178 {
1179 sprintf (buf, "(speed %+lld)", (long long) op->stats.exp); 1061 buf.printf ("(speed %+lld)", (long long) op->stats.exp);
1180 strcat (retbuf, buf);
1181 }
1182
1183 1062
1184 switch (op->type) 1063 switch (op->type)
1185 { 1064 {
1186 case BOW: 1065 case BOW:
1187 case ARROW: 1066 case ARROW:
1188 case GIRDLE: 1067 case GIRDLE:
1189 case HELMET: 1068 case HELMET:
1190 case SHIELD: 1069 case SHIELD:
1191 case BOOTS: 1070 case BOOTS:
1192 case GLOVES: 1071 case GLOVES:
1193 case WEAPON: 1072 case WEAPON:
1194 case SKILL: 1073 case SKILL:
1195 case RING: 1074 case RING:
1196 case AMULET: 1075 case AMULET:
1197 case ARMOUR: 1076 case ARMOUR:
1198 case BRACERS: 1077 case BRACERS:
1199 case FORCE: 1078 case FORCE:
1200 case CLOAK: 1079 case CLOAK:
1201 if (op->stats.wc) 1080 if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc);
1202 { 1081 if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam);
1203 sprintf (buf, "(wc%+d)", op->stats.wc); 1082 if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac);
1204 strcat (retbuf, buf); 1083
1205 }
1206 if (op->stats.dam)
1207 {
1208 sprintf (buf, "(dam%+d)", op->stats.dam);
1209 strcat (retbuf, buf);
1210 }
1211 if (op->stats.ac)
1212 {
1213 sprintf (buf, "(ac%+d)", op->stats.ac);
1214 strcat (retbuf, buf);
1215 }
1216 if ((op->type == WEAPON || op->type == BOW) && op->level > 0) 1084 if ((op->type == WEAPON || op->type == BOW) && op->level > 0)
1217 {
1218 sprintf (buf, "(improved %d/%d)", op->last_eat, op->level); 1085 buf.printf ("(improved %d/%d)", op->last_eat, op->level);
1219 strcat (retbuf, buf); 1086
1220 }
1221 break; 1087 break;
1222 1088
1223 default: 1089 default:
1224 break; 1090 break;
1225 } 1091 }
1226 if (QUERY_FLAG (op, FLAG_XRAYS)) 1092
1227 strcat (retbuf, "(xray-vision)"); 1093 if (QUERY_FLAG (op, FLAG_XRAYS)) buf << "(xray-vision)";
1228 if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) 1094 if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) buf << "(infravision)";
1229 strcat (retbuf, "(infravision)");
1230 1095
1231 /* levitate was what is was before, so we'll keep it */ 1096 /* levitate was what is was before, so we'll keep it */
1232 if (op->move_type & MOVE_FLY_LOW) 1097 if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)";
1233 strcat (retbuf, "(levitate)");
1234
1235 if (op->move_type & MOVE_FLY_HIGH) 1098 if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)";
1236 strcat (retbuf, "(fly)");
1237
1238 if (op->move_type & MOVE_SWIM) 1099 if (op->move_type & MOVE_SWIM) buf << "(swim)";
1239 strcat (retbuf, "(swim)");
1240 1100
1241 /* walking is presumed as 'normal', so doesn't need mentioning */ 1101 /* walking is presumed as 'normal', so doesn't need mentioning */
1242 1102
1243 if (op->item_power) 1103 if (op->item_power)
1244 {
1245 sprintf (buf, "(item_power %+d)", op->item_power); 1104 buf.printf ("(item_power %+d)", op->item_power);
1246 strcat (retbuf, buf);
1247 }
1248 } /* End if identified or applied */ 1105 } /* End if identified or applied */
1249 1106
1250 /* This blocks only deals with fully identified object. 1107 /* This blocks only deals with fully identified object.
1251 * it is intentional that this is not an 'else' from a above - 1108 * it is intentional that this is not an 'else' from a above -
1252 * in this way, information is added. 1109 * in this way, information is added.
1255 { 1112 {
1256 int more_info = 0; 1113 int more_info = 0;
1257 1114
1258 switch (op->type) 1115 switch (op->type)
1259 { 1116 {
1260 case ROD: /* These use stats.sp for spell selection and stats.food */ 1117 case ROD: /* These use stats.sp for spell selection and stats.food */
1261 case HORN: /* and stats.hp for spell-point regeneration... */ 1118 case HORN: /* and stats.hp for spell-point regeneration... */
1262 case BOW: 1119 case BOW:
1263 case ARROW: 1120 case ARROW:
1264 case WAND: 1121 case WAND:
1265 case FOOD: 1122 case FOOD:
1266 case FLESH: 1123 case FLESH:
1267 case DRINK: 1124 case DRINK:
1268 more_info = 0; 1125 more_info = 0;
1269 break; 1126 break;
1270 1127
1271 /* Armor type objects */ 1128 /* Armor type objects */
1272 case ARMOUR: 1129 case ARMOUR:
1273 case HELMET: 1130 case HELMET:
1274 case SHIELD: 1131 case SHIELD:
1275 case BOOTS: 1132 case BOOTS:
1276 case GLOVES: 1133 case GLOVES:
1277 case GIRDLE: 1134 case GIRDLE:
1278 case BRACERS: 1135 case BRACERS:
1279 case CLOAK: 1136 case CLOAK:
1280 if (ARMOUR_SPEED (op)) 1137 if (ARMOUR_SPEED (op)) buf.printf ("(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0);
1281 { 1138 if (ARMOUR_SPELLS (op)) buf.printf ("(Spell regen penalty %d)", ARMOUR_SPELLS (op));
1282 sprintf (buf, "(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0);
1283 strcat (retbuf, buf);
1284 }
1285 if (ARMOUR_SPELLS (op))
1286 {
1287 sprintf (buf, "(Spell regen penalty %d)", ARMOUR_SPELLS (op));
1288 strcat (retbuf, buf);
1289 }
1290 more_info = 1; 1139 more_info = 1;
1291 break; 1140 break;
1292 1141
1293 case WEAPON: 1142 case WEAPON:
1294 /* Calculate it the same way fix_player does so the results 1143 /* Calculate it the same way fix_player does so the results
1295 * make sense. 1144 * make sense.
1296 */ 1145 */
1297 i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; 1146 i = (WEAPON_SPEED (op) * 2 - op->magic) / 2;
1298 if (i < 0) 1147 if (i < 0)
1299 i = 0; 1148 i = 0;
1300 1149
1301 sprintf (buf, "(weapon speed %d)", i); 1150 buf.printf ("(weapon speed %d)", i);
1302 strcat (retbuf, buf);
1303 more_info = 1; 1151 more_info = 1;
1304 break; 1152 break;
1305
1306 } 1153 }
1154
1307 if (more_info) 1155 if (more_info)
1308 { 1156 {
1309 if (op->stats.food)
1310 {
1311 if (op->stats.food != 0)
1312 sprintf (buf, "(sustenance%+d)", op->stats.food); 1157 if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food);
1313 strcat (retbuf, buf);
1314 }
1315 if (op->stats.grace)
1316 {
1317 sprintf (buf, "(grace%+d)", op->stats.grace); 1158 if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace);
1318 strcat (retbuf, buf); 1159 if (op->stats.sp) buf.printf ("(magic%+d)", op->stats.sp);
1319 }
1320 if (op->stats.sp)
1321 {
1322 sprintf (buf, "(magic%+d)", op->stats.sp);
1323 strcat (retbuf, buf);
1324 }
1325 if (op->stats.hp)
1326 {
1327 sprintf (buf, "(regeneration%+d)", op->stats.hp); 1160 if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp);
1328 strcat (retbuf, buf);
1329 }
1330 } 1161 }
1331 1162
1332 if (op->stats.luck) 1163 if (op->stats.luck)
1333 {
1334 sprintf (buf, "(luck%+d)", op->stats.luck); 1164 buf.printf ("(luck%+d)", op->stats.luck);
1335 strcat (retbuf, buf); 1165
1336 }
1337 if (QUERY_FLAG (op, FLAG_LIFESAVE)) 1166 if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)";
1338 strcat (retbuf, "(lifesaving)"); 1167 if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)";
1339 if (QUERY_FLAG (op, FLAG_REFL_SPELL))
1340 strcat (retbuf, "(reflect spells)");
1341 if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) 1168 if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)";
1342 strcat (retbuf, "(reflect missiles)");
1343 if (QUERY_FLAG (op, FLAG_STEALTH)) 1169 if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)";
1344 strcat (retbuf, "(stealth)"); 1170
1345 if (op->slaying != NULL && op->type != FOOD) 1171 if (op->slaying && op->type != FOOD)
1346 {
1347 sprintf (buf, "(slay %s)", &op->slaying); 1172 buf.printf ("(slay %s)", &op->slaying);
1348 strcat (retbuf, buf); 1173
1349 } 1174 buf.add_abilities ("Attacks", op->attacktype);
1350 DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks");
1351 /* resistance on flesh is only visible for quetzals. If 1175 /* resistance on flesh is only visible for quetzals. If
1352 * non flesh, everyone can see its resistances 1176 * non flesh, everyone can see its resistances
1353 */ 1177 */
1354 if (op->type != FLESH || (owner && is_dragon_pl (owner))) 1178 if (op->type != FLESH || (owner && is_dragon_pl (owner)))
1355 strcat (retbuf, describe_resistance (op, 0)); 1179 buf << describe_resistance (op, 0);
1356 DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned");
1357 DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled");
1358 DESCRIBE_PATH (retbuf, op->path_denied, "Denied");
1359 }
1360 1180
1181 buf.add_paths ("Attuned", op->path_attuned);
1182 buf.add_paths ("Repelled", op->path_repelled);
1183 buf.add_paths ("Denied", op->path_denied);
1184 }
1185
1361 return retbuf; 1186 return buf;
1362} 1187}
1363 1188
1364std::string 1189std::string
1365object::describe_item (object *who) 1190object::describe_item (object *who)
1366{ 1191{
1367 return std::string (::describe_item (this, who)); 1192 return std::string (::describe_item (this, who));
1193}
1194
1195void
1196examine (object *op, object *tmp)
1197{
1198 std::string s = tmp->describe (op);
1199
1200 new_draw_info (NDI_UNIQUE, 0, op, s.c_str ());
1201}
1202
1203/*
1204 * inventory prints object's inventory. If inv==NULL then print player's
1205 * inventory.
1206 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1207 */
1208const char *
1209object::query_inventory (object *who, const char *indent)
1210{
1211 static dynbuf_text buf; buf.clear ();
1212
1213 for (object *tmp = inv; tmp; tmp = tmp->below)
1214 if (who && QUERY_FLAG (who, FLAG_WIZ))
1215 buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, query_name (tmp), tmp->count, query_weight (tmp));
1216 else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED)))
1217 buf.printf ("%s- %-36.36s %-8s\n", indent, query_name (tmp), query_weight (tmp));
1218
1219 if (buf.size ())
1220 buf.printf ("%s(total weight: %s)\n", indent, query_weight (this));
1221 else
1222 buf.printf ("%s(empty)\n", indent);
1223
1224 return buf;
1368} 1225}
1369 1226
1370/* Return true if the item is magical. A magical item is one that 1227/* Return true if the item is magical. A magical item is one that
1371 * increases/decreases any abilities, provides a resistance, 1228 * increases/decreases any abilities, provides a resistance,
1372 * has a generic magical bonus, or is an artifact. 1229 * has a generic magical bonus, or is an artifact.
1373 * This function is used by detect_magic to determine if an item 1230 * This function is used by detect_magic to determine if an item
1374 * should be marked as magical. 1231 * should be marked as magical.
1375 */ 1232 */
1376
1377int 1233int
1378is_magical (const object *op) 1234is_magical (const object *op)
1379{ 1235{
1380 int i; 1236 int i;
1381 1237

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