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/cvs/deliantra/server/common/item.C
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Comparing deliantra/server/common/item.C (file contents):
Revision 1.42 by root, Wed Apr 9 14:36:47 2008 UTC vs.
Revision 1.54 by elmex, Mon Jan 12 00:17:22 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
20 * 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24#include <global.h> 24#include <global.h>
25#include <funcpoint.h>
26#include <living.h> 25#include <living.h>
27#include <spells.h> 26#include <spells.h>
28 27
29const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; 28const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 };
30 29
253}; 252};
254 253
255int 254int
256get_power_from_ench (int ench) 255get_power_from_ench (int ench)
257{ 256{
258 if (ench < 0) ench = 0;
259 if (ench > 20) ench = 20;
260
261 return enc_to_item_power[ench]; 257 return enc_to_item_power [clamp (ench, 0, 20)];
262} 258}
263 259
264/* This takes an object 'op' and figures out what its item_power 260/* This takes an object 'op' and figures out what its item_power
265 * rating should be. This should only really be used by the treasure 261 * rating should be. This should only really be used by the treasure
266 * generation code, and when loading legacy objects. It returns 262 * generation code, and when loading legacy objects. It returns
300 if (op->type == WEAPON) 296 if (op->type == WEAPON)
301 { 297 {
302 for (i = 1; i < NROFATTACKS; i++) 298 for (i = 1; i < NROFATTACKS; i++)
303 if (op->attacktype & (1 << i)) 299 if (op->attacktype & (1 << i))
304 enc++; 300 enc++;
301
305 if (op->slaying) 302 if (op->slaying)
306 enc += 2; /* What it slays is probably more relevent */ 303 enc += 2; /* What it slays is probably more relevent */
307 } 304 }
305
308 /* Items the player can equip */ 306 /* Items the player can equip */
309 if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || 307 if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) ||
310 (op->type == SHIELD) || (op->type == RING) || 308 (op->type == SHIELD) || (op->type == RING) ||
311 (op->type == BOOTS) || (op->type == GLOVES) || 309 (op->type == BOOTS) || (op->type == GLOVES) ||
312 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 310 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
315 enc += op->stats.hp; /* hp regen */ 313 enc += op->stats.hp; /* hp regen */
316 enc += op->stats.sp; /* mana regen */ 314 enc += op->stats.sp; /* mana regen */
317 enc += op->stats.grace; /* grace regen */ 315 enc += op->stats.grace; /* grace regen */
318 enc += op->stats.exp; /* speed bonus */ 316 enc += op->stats.exp; /* speed bonus */
319 } 317 }
318
320 enc += op->stats.luck; 319 enc += op->stats.luck;
321 320
322 /* Do spell paths now */ 321 /* Do spell paths now */
323 for (i = 1; i < NRSPELLPATHS; i++) 322 for (i = 1; i < NRSPELLPATHS; i++)
324 { 323 {
356 int i; 355 int i;
357 356
358 for (i = 0; i < item_types_size; i++) 357 for (i = 0; i < item_types_size; i++)
359 if (item_types[i].number == itemtype) 358 if (item_types[i].number == itemtype)
360 return &item_types[i]; 359 return &item_types[i];
360
361 return NULL; 361 return NULL;
362} 362}
363 363
364/* returns the typedata that has a name equal to itemtype, if there 364/* returns the typedata that has a name equal to itemtype, if there
365 * isn't one, return the plural name that matches, if there still isn't 365 * isn't one, return the plural name that matches, if there still isn't
370 int i; 370 int i;
371 371
372 for (i = 0; i < item_types_size; i++) 372 for (i = 0; i < item_types_size; i++)
373 if (!strcmp (item_types[i].name, name)) 373 if (!strcmp (item_types[i].name, name))
374 return &item_types[i]; 374 return &item_types[i];
375
375 for (i = 0; i < item_types_size; i++) 376 for (i = 0; i < item_types_size; i++)
376 if (!strcmp (item_types[i].name_pl, name)) 377 if (!strcmp (item_types[i].name_pl, name))
377 { 378 {
378 LOG (llevInfo, 379 LOG (llevInfo,
379 "get_typedata_by_name: I have been sent the plural %s, the singular form %s is preffered\n", name, item_types[i].name); 380 "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name);
380 return &item_types[i]; 381 return &item_types[i];
381 } 382 }
383
382 return NULL; 384 return NULL;
383} 385}
384 386
385/* describe_resistance generates the visible naming for resistances. 387/* describe_resistance generates the visible naming for resistances.
386 * returns a static array of the description. This can return 388 * returns a static array of the description. This can return
419 */ 421 */
420const char * 422const char *
421query_weight (const object *op) 423query_weight (const object *op)
422{ 424{
423 static char buf[10]; 425 static char buf[10];
424 sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; 426 sint32 i = op->total_weight ();
425 427
426 if (op->weight < 0) 428 if (op->weight < 0)
427 return " "; 429 return " ";
428 430
429 if (i % 1000) 431 if (i % 1000)
538 * contain any information about object status (worn/cursed/etc.) 540 * contain any information about object status (worn/cursed/etc.)
539 */ 541 */
540const char * 542const char *
541query_short_name (const object *op) 543query_short_name (const object *op)
542{ 544{
543 if (op->name == 0) 545 if (!op->name)
544 return "(null)"; 546 return "(null)";
545 547
546 if (!op->nrof 548 if (!op->nrof
547 && !op->weight 549 && !op->weight
548 && !op->title 550 && !op->title
571 if (op->type != SPELLBOOK) 573 if (op->type != SPELLBOOK)
572 buf.printf (" (lvl %d)", op->level); 574 buf.printf (" (lvl %d)", op->level);
573 } 575 }
574 break; 576 break;
575 577
576 case ALTAR: 578 case ALTAR:
577 case TRIGGER_ALTAR: 579 case TRIGGER_ALTAR:
578 case IDENTIFY_ALTAR: 580 case IDENTIFY_ALTAR:
581 case CONVERTER:
579 if (op->slaying == shstr_money) 582 if (op->slaying == shstr_money)
580 { 583 {
581 bool wrap = !!buf.size (); 584 bool wrap = !!buf.size ();
582 585
583 if (wrap) buf << " ["; 586 if (wrap) buf << " [";
584 587
585 archetype *coin = 0; 588 archetype *coin = 0;
586 589
587 for (char const *const *c = coins; *coins; ++c) 590 for (char const *const *c = coins; *coins; ++c)
588 if ((coin = archetype::find (*c))) 591 if ((coin = archetype::find (*c)))
589 if (op->stats.food % coin->value == 0) 592 if (op->stats.food % coin->value == 0)
590 break; 593 break;
591 594
592 sint32 coins = op->stats.food / coin->value; 595 sint32 coins = op->stats.food / coin->value;
593 596
594 buf.printf ("drop %d %s", coins, coins == 1 ? &coin->name : &coin->name_pl); 597 buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl);
595 598
596 if (wrap) buf << ']'; 599 if (wrap) buf << ']';
597 } 600 }
598 break; 601 break;
599 602
600 case SKILL: 603 case SKILL:
601 case AMULET: 604 case AMULET:
602 case RING: 605 case RING:
603 if (!op->title) 606 if (!op->title)
714 default: 717 default:
715 buf << " (applied)"; 718 buf << " (applied)";
716 } 719 }
717 } 720 }
718 721
722 switch (op->type)
723 {
724 case LAMP:
725 if (op->glow_radius)
726 buf << " (on)";
727 else if (op->stats.food <= 0)
728 buf << " (empty)";
729 else
730 buf << " (off)";
731 break;
732
733 case TORCH:
734 if (op->glow_radius)
735 buf << " (burning)";
736 else if (op->stats.food <= 0)
737 buf << " (burned out)";
738 break;
739 }
740
719 if (QUERY_FLAG (op, FLAG_UNPAID)) 741 if (QUERY_FLAG (op, FLAG_UNPAID))
720 buf << " (unpaid)"; 742 buf << " (unpaid)";
721 743
722 return buf; 744 return buf;
723} 745}
807 */ 829 */
808 if (op->has_active_speed ()) 830 if (op->has_active_speed ())
809 switch ((int) ((FABS (op->speed)) * 15)) 831 switch ((int) ((FABS (op->speed)) * 15))
810 { 832 {
811 case 0: 833 case 0:
812 buf << "(very slow movement"; 834 buf << "(very slow movement)";
813 break; 835 break;
814 case 1: 836 case 1:
815 buf << "(slow movement)"; 837 buf << "(slow movement)";
816 break; 838 break;
817 case 2: 839 case 2:
1006 buf << "fully charged."; 1028 buf << "fully charged.";
1007 else 1029 else
1008 buf << "almost full."; 1030 buf << "almost full.";
1009 break; 1031 break;
1010 1032
1033 case LAMP:
1034 {
1035 int percent = ((double) 100 / op->arch->stats.food) * op->stats.food;
1036 buf << "(fuel: ";
1037 if (percent == 0)
1038 buf << "empty";
1039 else if (percent < 10)
1040 buf << "very low";
1041 else if (percent < 25)
1042 buf << "low";
1043 else if (percent < 50)
1044 buf << "half empty";
1045 else if (percent < 75)
1046 buf << "half full";
1047 else if (percent < 95)
1048 buf << "well filled";
1049 else if (percent <= 100)
1050 buf << "full";
1051 buf << ")";
1052 }
1053 break;
1054
1011 case FOOD: 1055 case FOOD:
1012 case FLESH: 1056 case FLESH:
1013 case DRINK: 1057 case DRINK:
1014 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 1058 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
1015 { 1059 {
1193} 1237}
1194 1238
1195void 1239void
1196examine (object *op, object *tmp) 1240examine (object *op, object *tmp)
1197{ 1241{
1198 std::string s = tmp->describe (op); 1242 std::string info = tmp->describe (op);
1199 1243 op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ());
1200 new_draw_info (NDI_UNIQUE, 0, op, s.c_str ());
1201} 1244}
1202 1245
1203/* 1246/*
1204 * inventory prints object's inventory. If inv==NULL then print player's 1247 * inventory prints object's inventory. If inv==NULL then print player's
1205 * inventory. 1248 * inventory.
1210{ 1253{
1211 static dynbuf_text buf; buf.clear (); 1254 static dynbuf_text buf; buf.clear ();
1212 1255
1213 for (object *tmp = inv; tmp; tmp = tmp->below) 1256 for (object *tmp = inv; tmp; tmp = tmp->below)
1214 if (who && QUERY_FLAG (who, FLAG_WIZ)) 1257 if (who && QUERY_FLAG (who, FLAG_WIZ))
1215 buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, query_name (tmp), tmp->count, query_weight (tmp)); 1258 buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ());
1216 else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) 1259 else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED)))
1217 buf.printf ("%s- %-36.36s %-8s\n", indent, query_name (tmp), query_weight (tmp)); 1260 buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ());
1218 1261
1219 if (buf.size ()) 1262 if (buf.size ())
1220 buf.printf ("%s(total weight: %s)\n", indent, query_weight (this)); 1263 buf.printf ("%s(total weight: %s)\n", indent, query_weight ());
1221 else 1264 else
1222 buf.printf ("%s(empty)\n", indent); 1265 buf.printf ("%s(empty)\n", indent);
1223 1266
1224 return buf; 1267 return buf;
1225} 1268}
1357 * Supposed to fix face-values as well here, but later. 1400 * Supposed to fix face-values as well here, but later.
1358 */ 1401 */
1359void 1402void
1360identify (object *op) 1403identify (object *op)
1361{ 1404{
1362 object *pl;
1363
1364 SET_FLAG (op, FLAG_IDENTIFIED); 1405 SET_FLAG (op, FLAG_IDENTIFIED);
1365 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); 1406 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
1366 CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); 1407 CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT);
1367 1408
1368 /* 1409 /*
1375 { 1416 {
1376 if (op->inv && op->randomitems) 1417 if (op->inv && op->randomitems)
1377 op->title = op->inv->name; 1418 op->title = op->inv->name;
1378 else if (op->arch) 1419 else if (op->arch)
1379 { 1420 {
1380 op->name = op->arch->object::name; 1421 op->name = op->arch->object::name;
1381 op->name_pl = op->arch->object::name_pl; 1422 op->name_pl = op->arch->object::name_pl;
1382 } 1423 }
1383 } 1424 }
1384 1425
1385 /* If the object is on a map, make sure we update its face */ 1426 /* If the object is on a map, make sure we update its face */
1386 if (op->map) 1427 if (op->map)
1387 update_object (op, UP_OBJ_CHANGE); 1428 update_object (op, UP_OBJ_CHANGE);
1388 else 1429
1389 { 1430 if (object *pl = op->visible_to ())
1390 pl = op->in_player ();
1391 if (pl)
1392 /* A lot of the values can change from an update - might as well send 1431 /* A lot of the values can change from an update - might as well send
1393 * it all. 1432 * it all.
1394 */ 1433 */
1395 esrv_send_item (pl, op); 1434 esrv_send_item (pl, op);
1396 }
1397} 1435}
1398 1436

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