1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <funcpoint.h> |
|
|
26 | #include <living.h> |
25 | #include <living.h> |
27 | #include <spells.h> |
26 | #include <spells.h> |
28 | |
27 | |
29 | const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; |
28 | const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; |
30 | |
29 | |
… | |
… | |
253 | }; |
252 | }; |
254 | |
253 | |
255 | int |
254 | int |
256 | get_power_from_ench (int ench) |
255 | get_power_from_ench (int ench) |
257 | { |
256 | { |
258 | if (ench < 0) ench = 0; |
|
|
259 | if (ench > 20) ench = 20; |
|
|
260 | |
|
|
261 | return enc_to_item_power[ench]; |
257 | return enc_to_item_power [clamp (ench, 0, 20)]; |
262 | } |
258 | } |
263 | |
259 | |
264 | /* This takes an object 'op' and figures out what its item_power |
260 | /* This takes an object 'op' and figures out what its item_power |
265 | * rating should be. This should only really be used by the treasure |
261 | * rating should be. This should only really be used by the treasure |
266 | * generation code, and when loading legacy objects. It returns |
262 | * generation code, and when loading legacy objects. It returns |
… | |
… | |
300 | if (op->type == WEAPON) |
296 | if (op->type == WEAPON) |
301 | { |
297 | { |
302 | for (i = 1; i < NROFATTACKS; i++) |
298 | for (i = 1; i < NROFATTACKS; i++) |
303 | if (op->attacktype & (1 << i)) |
299 | if (op->attacktype & (1 << i)) |
304 | enc++; |
300 | enc++; |
|
|
301 | |
305 | if (op->slaying) |
302 | if (op->slaying) |
306 | enc += 2; /* What it slays is probably more relevent */ |
303 | enc += 2; /* What it slays is probably more relevent */ |
307 | } |
304 | } |
|
|
305 | |
308 | /* Items the player can equip */ |
306 | /* Items the player can equip */ |
309 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
307 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
310 | (op->type == SHIELD) || (op->type == RING) || |
308 | (op->type == SHIELD) || (op->type == RING) || |
311 | (op->type == BOOTS) || (op->type == GLOVES) || |
309 | (op->type == BOOTS) || (op->type == GLOVES) || |
312 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
310 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
… | |
… | |
315 | enc += op->stats.hp; /* hp regen */ |
313 | enc += op->stats.hp; /* hp regen */ |
316 | enc += op->stats.sp; /* mana regen */ |
314 | enc += op->stats.sp; /* mana regen */ |
317 | enc += op->stats.grace; /* grace regen */ |
315 | enc += op->stats.grace; /* grace regen */ |
318 | enc += op->stats.exp; /* speed bonus */ |
316 | enc += op->stats.exp; /* speed bonus */ |
319 | } |
317 | } |
|
|
318 | |
320 | enc += op->stats.luck; |
319 | enc += op->stats.luck; |
321 | |
320 | |
322 | /* Do spell paths now */ |
321 | /* Do spell paths now */ |
323 | for (i = 1; i < NRSPELLPATHS; i++) |
322 | for (i = 1; i < NRSPELLPATHS; i++) |
324 | { |
323 | { |
… | |
… | |
328 | enc -= 2; |
327 | enc -= 2; |
329 | else if (op->path_repelled & (1 << i)) |
328 | else if (op->path_repelled & (1 << i)) |
330 | enc--; |
329 | enc--; |
331 | } |
330 | } |
332 | |
331 | |
333 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
332 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
334 | enc += 5; |
333 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
335 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
334 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
336 | enc += 3; |
335 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
337 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
336 | if (op->flag [FLAG_STEALTH ]) enc += 1; |
338 | enc += 2; |
337 | if (op->flag [FLAG_SEE_IN_DARK ]) enc += 1; |
339 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
338 | if (op->flag [FLAG_MAKE_INVIS ]) enc += 1; |
340 | enc += 1; |
|
|
341 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
|
|
342 | enc += 2; |
|
|
343 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
|
|
344 | enc += 1; |
|
|
345 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
|
|
346 | enc += 1; |
|
|
347 | |
339 | |
348 | return get_power_from_ench (enc); |
340 | return get_power_from_ench (enc); |
349 | } |
341 | } |
350 | |
342 | |
351 | /* returns the typedata that has a number equal to itemtype, if there |
343 | /* returns the typedata that has a number equal to itemtype, if there |
352 | * isn't one, returns NULL */ |
344 | * isn't one, returns NULL */ |
353 | const typedata * |
345 | const typedata * |
354 | get_typedata (int itemtype) |
346 | get_typedata (int itemtype) |
355 | { |
347 | { |
356 | int i; |
|
|
357 | |
|
|
358 | for (i = 0; i < item_types_size; i++) |
348 | for (int i = 0; i < item_types_size; i++) |
359 | if (item_types[i].number == itemtype) |
349 | if (item_types[i].number == itemtype) |
360 | return &item_types[i]; |
350 | return &item_types[i]; |
|
|
351 | |
361 | return NULL; |
352 | return NULL; |
362 | } |
353 | } |
363 | |
354 | |
364 | /* returns the typedata that has a name equal to itemtype, if there |
355 | /* returns the typedata that has a name equal to itemtype, if there |
365 | * isn't one, return the plural name that matches, if there still isn't |
356 | * isn't one, return the plural name that matches, if there still isn't |
366 | * one return NULL */ |
357 | * one return NULL */ |
367 | const typedata * |
358 | const typedata * |
368 | get_typedata_by_name (const char *name) |
359 | get_typedata_by_name (const char *name) |
369 | { |
360 | { |
370 | int i; |
|
|
371 | |
|
|
372 | for (i = 0; i < item_types_size; i++) |
361 | for (int i = 0; i < item_types_size; i++) |
373 | if (!strcmp (item_types[i].name, name)) |
362 | if (!strcmp (item_types[i].name, name)) |
374 | return &item_types[i]; |
363 | return &item_types[i]; |
|
|
364 | |
375 | for (i = 0; i < item_types_size; i++) |
365 | for (int i = 0; i < item_types_size; i++) |
376 | if (!strcmp (item_types[i].name_pl, name)) |
366 | if (!strcmp (item_types[i].name_pl, name)) |
377 | { |
367 | { |
378 | LOG (llevInfo, |
368 | LOG (llevInfo, |
379 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is preffered\n", name, item_types[i].name); |
369 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name); |
380 | return &item_types[i]; |
370 | return &item_types[i]; |
381 | } |
371 | } |
|
|
372 | |
382 | return NULL; |
373 | return 0; |
383 | } |
374 | } |
384 | |
375 | |
385 | /* describe_resistance generates the visible naming for resistances. |
376 | /* describe_resistance generates the visible naming for resistances. |
386 | * returns a static array of the description. This can return |
377 | * returns a static array of the description. This can return |
387 | * a big buffer. |
378 | * a big buffer. |
… | |
… | |
406 | sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); |
397 | sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); |
407 | |
398 | |
408 | strcat (buf, buf1); |
399 | strcat (buf, buf1); |
409 | } |
400 | } |
410 | } |
401 | } |
|
|
402 | |
411 | return buf; |
403 | return buf; |
412 | } |
404 | } |
413 | |
405 | |
414 | |
406 | |
415 | /* |
407 | /* |
416 | * query_weight(object) returns a character pointer to a static buffer |
408 | * query_weight(object) returns a character pointer to a static buffer |
417 | * containing the text-representation of the weight of the given object. |
409 | * containing the text-representation of the weight of the given object. |
418 | * The buffer will be overwritten by the next call to query_weight(). |
410 | * The buffer will be overwritten by the next call to query_weight(). |
|
|
411 | * |
|
|
412 | * Seems to be used only by unimportant stuff. Remove? |
419 | */ |
413 | */ |
420 | const char * |
414 | const char * |
421 | query_weight (const object *op) |
415 | query_weight (const object *op) |
422 | { |
416 | { |
423 | static char buf[10]; |
417 | static char buf[10]; |
424 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
418 | sint32 i = op->total_weight (); |
425 | |
419 | |
426 | if (op->weight < 0) |
420 | if (op->weight < 0) |
427 | return " "; |
421 | return " "; |
428 | |
422 | |
429 | if (i % 1000) |
423 | if (i % 1000) |
… | |
… | |
449 | return buf; |
443 | return buf; |
450 | } |
444 | } |
451 | |
445 | |
452 | if (i < 21) |
446 | if (i < 21) |
453 | return levelnumbers[i]; |
447 | return levelnumbers[i]; |
|
|
448 | |
454 | if (!(i % 10)) |
449 | if (!(i % 10)) |
455 | return levelnumbers_10[i / 10]; |
450 | return levelnumbers_10[i / 10]; |
456 | |
451 | |
457 | strcpy (buf, numbers_10[i / 10]); |
452 | strcpy (buf, numbers_10[i / 10]); |
458 | strcat (buf, levelnumbers[i % 10]); |
453 | strcat (buf, levelnumbers[i % 10]); |
… | |
… | |
534 | } |
529 | } |
535 | |
530 | |
536 | /* |
531 | /* |
537 | * query_short_name(object) is similar to query_name, but doesn't |
532 | * query_short_name(object) is similar to query_name, but doesn't |
538 | * contain any information about object status (worn/cursed/etc.) |
533 | * contain any information about object status (worn/cursed/etc.) |
|
|
534 | * |
|
|
535 | * It is sometimes used when printing messages, so should fit well into a sentence. |
539 | */ |
536 | */ |
540 | const char * |
537 | const char * |
541 | query_short_name (const object *op) |
538 | query_short_name (const object *op) |
542 | { |
539 | { |
543 | if (op->name == 0) |
540 | if (!op->name) |
544 | return "(null)"; |
541 | return "(null)"; |
545 | |
542 | |
546 | if (!op->nrof |
543 | if (!op->nrof |
547 | && !op->weight |
544 | && !op->weight |
548 | && !op->title |
545 | && !op->title |
… | |
… | |
571 | if (op->type != SPELLBOOK) |
568 | if (op->type != SPELLBOOK) |
572 | buf.printf (" (lvl %d)", op->level); |
569 | buf.printf (" (lvl %d)", op->level); |
573 | } |
570 | } |
574 | break; |
571 | break; |
575 | |
572 | |
576 | case ALTAR: |
573 | case ALTAR: |
577 | case TRIGGER_ALTAR: |
574 | case TRIGGER_ALTAR: |
578 | case IDENTIFY_ALTAR: |
575 | case IDENTIFY_ALTAR: |
|
|
576 | case CONVERTER: |
579 | if (op->slaying == shstr_money) |
577 | if (op->slaying == shstr_money) |
580 | { |
578 | { |
581 | bool wrap = !!buf.size (); |
579 | bool wrap = !!buf.size (); |
582 | |
580 | |
583 | if (wrap) buf << " ["; |
581 | if (wrap) buf << " ["; |
584 | |
582 | |
585 | archetype *coin = 0; |
583 | archetype *coin = 0; |
586 | |
584 | |
587 | for (char const *const *c = coins; *coins; ++c) |
585 | for (char const *const *c = coins; *coins; ++c) |
588 | if ((coin = archetype::find (*c))) |
586 | if ((coin = archetype::find (*c))) |
589 | if (op->stats.food % coin->value == 0) |
587 | if (op->stats.food % coin->value == 0) |
590 | break; |
588 | break; |
591 | |
589 | |
592 | sint32 coins = op->stats.food / coin->value; |
590 | sint32 coins = op->stats.food / coin->value; |
593 | |
591 | |
594 | buf.printf ("drop %d %s", coins, coins == 1 ? &coin->name : &coin->name_pl); |
592 | buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); |
595 | |
593 | |
596 | if (wrap) buf << ']'; |
594 | if (wrap) buf << ']'; |
597 | } |
595 | } |
598 | break; |
596 | break; |
599 | |
597 | |
600 | case SKILL: |
598 | case SKILL: |
601 | case AMULET: |
599 | case AMULET: |
602 | case RING: |
600 | case RING: |
603 | if (!op->title) |
601 | if (!op->title) |
… | |
… | |
626 | * you can make several calls to query_name before the bufs start getting |
624 | * you can make several calls to query_name before the bufs start getting |
627 | * overwritten. This may be a bad thing (it may be easier to assume the value |
625 | * overwritten. This may be a bad thing (it may be easier to assume the value |
628 | * returned is good forever.) However, it makes printing statements that |
626 | * returned is good forever.) However, it makes printing statements that |
629 | * use several names much easier (don't need to store them to temp variables.) |
627 | * use several names much easier (don't need to store them to temp variables.) |
630 | * |
628 | * |
|
|
629 | * It is used extensively within messages, so should return only a prose |
|
|
630 | * and short description of the item. |
631 | */ |
631 | */ |
632 | const char * |
632 | const char * |
633 | query_name (const object *op) |
633 | query_name (const object *op) |
634 | { |
634 | { |
635 | int len = 0; |
635 | int len = 0; |
… | |
… | |
672 | */ |
672 | */ |
673 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
673 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
674 | buf << " (magic)"; |
674 | buf << " (magic)"; |
675 | |
675 | |
676 | #if 0 |
676 | #if 0 |
677 | /* item_power will be returned in desribe_item - it shouldn't really |
677 | /* item_power will be returned in describe_item - it shouldn't really |
678 | * be returned in the name. |
678 | * be returned in the name. |
679 | */ |
679 | */ |
680 | if (op->item_power) |
680 | if (op->item_power) |
681 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
681 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
682 | |
682 | |
… | |
… | |
714 | default: |
714 | default: |
715 | buf << " (applied)"; |
715 | buf << " (applied)"; |
716 | } |
716 | } |
717 | } |
717 | } |
718 | |
718 | |
|
|
719 | switch (op->type) |
|
|
720 | { |
|
|
721 | case LAMP: |
|
|
722 | if (op->glow_radius) |
|
|
723 | buf << " (on)"; |
|
|
724 | else if (op->stats.food <= 0) |
|
|
725 | buf << " (empty)"; |
|
|
726 | else |
|
|
727 | buf << " (off)"; |
|
|
728 | break; |
|
|
729 | |
|
|
730 | case TORCH: |
|
|
731 | if (op->glow_radius) |
|
|
732 | buf << " (burning)"; |
|
|
733 | else if (op->stats.food <= 0) |
|
|
734 | buf << " (burned out)"; |
|
|
735 | break; |
|
|
736 | } |
|
|
737 | |
719 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
738 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
720 | buf << " (unpaid)"; |
739 | buf << " (unpaid)"; |
721 | |
740 | |
722 | return buf; |
741 | return buf; |
723 | } |
742 | } |
… | |
… | |
728 | * of the given object. The buffer will be overwritten at the next |
747 | * of the given object. The buffer will be overwritten at the next |
729 | * call to query_base_name(). This is a lot like query_name, but we |
748 | * call to query_base_name(). This is a lot like query_name, but we |
730 | * don't include the item count or item status. Used for inventory sorting |
749 | * don't include the item count or item status. Used for inventory sorting |
731 | * and sending to client. |
750 | * and sending to client. |
732 | * If plural is set, we generate the plural name of this. |
751 | * If plural is set, we generate the plural name of this. |
|
|
752 | * |
|
|
753 | * It is sometimes used to display messages, and usually only used to match stuff, |
|
|
754 | * so maybe this function should be removed. |
733 | */ |
755 | */ |
734 | const char * |
756 | const char * |
735 | query_base_name (const object *op, int plural) |
757 | query_base_name (const object *op, int plural) |
736 | { |
758 | { |
737 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
759 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
… | |
… | |
807 | */ |
829 | */ |
808 | if (op->has_active_speed ()) |
830 | if (op->has_active_speed ()) |
809 | switch ((int) ((FABS (op->speed)) * 15)) |
831 | switch ((int) ((FABS (op->speed)) * 15)) |
810 | { |
832 | { |
811 | case 0: |
833 | case 0: |
812 | buf << "(very slow movement"; |
834 | buf << "(very slow movement)"; |
813 | break; |
835 | break; |
814 | case 1: |
836 | case 1: |
815 | buf << "(slow movement)"; |
837 | buf << "(slow movement)"; |
816 | break; |
838 | break; |
817 | case 2: |
839 | case 2: |
… | |
… | |
932 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
954 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
933 | * a dragon player examining food. Could have things like |
955 | * a dragon player examining food. Could have things like |
934 | * a dwarven axe, in which the full abilities are only known to |
956 | * a dwarven axe, in which the full abilities are only known to |
935 | * dwarves, etc. |
957 | * dwarves, etc. |
936 | * |
958 | * |
937 | * This function is really much more complicated than it should |
|
|
938 | * be, because different objects have different meanings |
|
|
939 | * for the same field (eg, wands use 'food' for charges). This |
|
|
940 | * means these special cases need to be worked out. |
|
|
941 | * |
|
|
942 | * Add 'owner' who is the person examining this object. |
959 | * Add 'owner' who is the person examining this object. |
943 | * owner can be null if no one is being associated with this |
960 | * owner can be null if no one is being associated with this |
944 | * item (eg, debug dump or the like) |
961 | * item (eg, debug dump or the like) |
945 | */ |
962 | */ |
946 | const char * |
963 | const char * |
… | |
… | |
1004 | buf << "well charged."; |
1021 | buf << "well charged."; |
1005 | else if (op->stats.sp == op->stats.maxsp) |
1022 | else if (op->stats.sp == op->stats.maxsp) |
1006 | buf << "fully charged."; |
1023 | buf << "fully charged."; |
1007 | else |
1024 | else |
1008 | buf << "almost full."; |
1025 | buf << "almost full."; |
|
|
1026 | break; |
|
|
1027 | |
|
|
1028 | case LAMP: |
|
|
1029 | { |
|
|
1030 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
|
|
1031 | buf << "(fuel: "; |
|
|
1032 | if (percent == 0) |
|
|
1033 | buf << "empty"; |
|
|
1034 | else if (percent < 10) |
|
|
1035 | buf << "very low"; |
|
|
1036 | else if (percent < 25) |
|
|
1037 | buf << "low"; |
|
|
1038 | else if (percent < 50) |
|
|
1039 | buf << "half empty"; |
|
|
1040 | else if (percent < 75) |
|
|
1041 | buf << "half full"; |
|
|
1042 | else if (percent < 95) |
|
|
1043 | buf << "well filled"; |
|
|
1044 | else if (percent <= 100) |
|
|
1045 | buf << "full"; |
|
|
1046 | buf << ")"; |
|
|
1047 | } |
1009 | break; |
1048 | break; |
1010 | |
1049 | |
1011 | case FOOD: |
1050 | case FOOD: |
1012 | case FLESH: |
1051 | case FLESH: |
1013 | case DRINK: |
1052 | case DRINK: |
… | |
… | |
1169 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1208 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1170 | |
1209 | |
1171 | if (op->slaying && op->type != FOOD) |
1210 | if (op->slaying && op->type != FOOD) |
1172 | buf.printf ("(slay %s)", &op->slaying); |
1211 | buf.printf ("(slay %s)", &op->slaying); |
1173 | |
1212 | |
|
|
1213 | if (op->type == SKILL_TOOL && op->skill) |
|
|
1214 | buf.printf ("(%s)", &op->skill); |
|
|
1215 | |
1174 | buf.add_abilities ("Attacks", op->attacktype); |
1216 | buf.add_abilities ("Attacks", op->attacktype); |
1175 | /* resistance on flesh is only visible for quetzals. If |
1217 | /* resistance on flesh is only visible for quetzals. If |
1176 | * non flesh, everyone can see its resistances |
1218 | * non flesh, everyone can see its resistances |
1177 | */ |
1219 | */ |
1178 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1220 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
… | |
… | |
1193 | } |
1235 | } |
1194 | |
1236 | |
1195 | void |
1237 | void |
1196 | examine (object *op, object *tmp) |
1238 | examine (object *op, object *tmp) |
1197 | { |
1239 | { |
1198 | std::string s = tmp->describe (op); |
1240 | std::string info = tmp->describe (op); |
1199 | |
1241 | |
1200 | new_draw_info (NDI_UNIQUE, 0, op, s.c_str ()); |
1242 | op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); |
1201 | } |
1243 | } |
1202 | |
1244 | |
1203 | /* |
1245 | /* |
1204 | * inventory prints object's inventory. If inv==NULL then print player's |
1246 | * inventory prints object's inventory. If inv==NULL then print player's |
1205 | * inventory. |
1247 | * inventory. |
… | |
… | |
1210 | { |
1252 | { |
1211 | static dynbuf_text buf; buf.clear (); |
1253 | static dynbuf_text buf; buf.clear (); |
1212 | |
1254 | |
1213 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1255 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1214 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
1256 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
1215 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, query_name (tmp), tmp->count, query_weight (tmp)); |
1257 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ()); |
1216 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
1258 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
1217 | buf.printf ("%s- %-36.36s %-8s\n", indent, query_name (tmp), query_weight (tmp)); |
1259 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
1218 | |
1260 | |
1219 | if (buf.size ()) |
1261 | if (buf.size ()) |
1220 | buf.printf ("%s(total weight: %s)\n", indent, query_weight (this)); |
1262 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
1221 | else |
1263 | else |
1222 | buf.printf ("%s(empty)\n", indent); |
1264 | buf.printf ("%s(empty)\n", indent); |
1223 | |
1265 | |
1224 | return buf; |
1266 | return buf; |
1225 | } |
1267 | } |
… | |
… | |
1357 | * Supposed to fix face-values as well here, but later. |
1399 | * Supposed to fix face-values as well here, but later. |
1358 | */ |
1400 | */ |
1359 | void |
1401 | void |
1360 | identify (object *op) |
1402 | identify (object *op) |
1361 | { |
1403 | { |
1362 | object *pl; |
|
|
1363 | |
|
|
1364 | SET_FLAG (op, FLAG_IDENTIFIED); |
1404 | SET_FLAG (op, FLAG_IDENTIFIED); |
1365 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1405 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1366 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1406 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1367 | |
1407 | |
1368 | /* |
1408 | /* |
… | |
… | |
1375 | { |
1415 | { |
1376 | if (op->inv && op->randomitems) |
1416 | if (op->inv && op->randomitems) |
1377 | op->title = op->inv->name; |
1417 | op->title = op->inv->name; |
1378 | else if (op->arch) |
1418 | else if (op->arch) |
1379 | { |
1419 | { |
1380 | op->name = op->arch->object::name; |
1420 | op->name = op->arch->object::name; |
1381 | op->name_pl = op->arch->object::name_pl; |
1421 | op->name_pl = op->arch->object::name_pl; |
1382 | } |
1422 | } |
1383 | } |
1423 | } |
1384 | |
1424 | |
1385 | /* If the object is on a map, make sure we update its face */ |
1425 | /* If the object is on a map, make sure we update its face */ |
1386 | if (op->map) |
1426 | if (op->map) |
1387 | update_object (op, UP_OBJ_CHANGE); |
1427 | update_object (op, UP_OBJ_CHANGE); |
1388 | else |
1428 | |
1389 | { |
1429 | if (object *pl = op->visible_to ()) |
1390 | pl = op->in_player (); |
|
|
1391 | if (pl) |
|
|
1392 | /* A lot of the values can change from an update - might as well send |
1430 | /* A lot of the values can change from an update - might as well send |
1393 | * it all. |
1431 | * it all. |
1394 | */ |
1432 | */ |
1395 | esrv_send_item (pl, op); |
1433 | esrv_send_item (pl, op); |
1396 | } |
|
|
1397 | } |
1434 | } |
1398 | |
1435 | |