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Comparing deliantra/server/common/item.C (file contents):
Revision 1.19 by pippijn, Mon Jan 15 21:06:18 2007 UTC vs.
Revision 1.43 by root, Sun Apr 13 20:21:50 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27#include <living.h> 26#include <living.h>
28#include <spells.h> 27#include <spells.h>
28
29const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 };
29 30
30/* the ordering of this is actually doesn't make a difference 31/* the ordering of this is actually doesn't make a difference
31 * However, for ease of use, new entries should go at the end 32 * However, for ease of use, new entries should go at the end
32 * so those people that debug the code that get used to something 33 * so those people that debug the code that get used to something
33 * being in the location 4 don't get confused. 34 * being in the location 4 don't get confused.
47 * may be better. 48 * may be better.
48 * Basically, for the use/nonuse, the code does something like: 49 * Basically, for the use/nonuse, the code does something like:
49 * "This item goes %s\n", with the use/nonuse values filling in the %s 50 * "This item goes %s\n", with the use/nonuse values filling in the %s
50 */ 51 */
51Body_Locations body_locations[NUM_BODY_LOCATIONS] = { 52Body_Locations body_locations[NUM_BODY_LOCATIONS] = {
52 {"body_range", "in your range slot", "in a human's range slot"}, 53 {KW_body_skill , "You can use it as your skill" , "It is used as a skill"},
53 {"body_arm", "on your arm", "on a human's arm"}, 54 {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"},
54 {"body_torso", "on your body", "on a human's torso"}, 55 {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"},
55 {"body_head", "on your head", "on a human's head"}, 56 {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"},
56 {"body_neck", "around your neck", "around a humans neck"}, 57 {KW_body_arm , "You can put it on your arm" , "It goes on a human's arm"},
57 {"body_skill", "in your skill slot", "in a human's skill slot"}, 58 {KW_body_torso , "You can wear it on your body" , "It goes on a human's torso"},
58 {"body_finger", "on your finger", "on a human's finger"} , 59 {KW_body_head , "You can wear it on your head" , "It goes on a human's head"},
60 {KW_body_neck , "You can wear it around your neck" , "It goes around a human's neck"},
61 {KW_body_finger , "You can wear it on your finger" , "It goes on a human's finger"} ,
59 {"body_shoulder", "around your shoulders", "around a human's shoulders"}, 62 {KW_body_shoulder, "You can wear it around your shoulders", "It goes around a human's shoulders"},
60 {"body_foot", "on your feet", "on a human's feet"}, 63 {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"},
61 {"body_hand", "on your hands", "on a human's hands"}, 64 {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"},
62 {"body_wrist", "around your wrists", "around a human's wrist"}, 65 {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"},
63 {"body_waist", "around your waist", "around a human's waist"}, 66 {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"},
64/*{"body_dragon_torso", "your body", "a dragon's body"} */ 67/*{"body_dragon_torso", "your body", "a dragon's body"} */
65}; 68};
66 69
67static char numbers[21][20] = { 70static char numbers[21][20] = {
68 "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", 71 "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten",
250}; 253};
251 254
252int 255int
253get_power_from_ench (int ench) 256get_power_from_ench (int ench)
254{ 257{
255 if (ench < 0) 258 if (ench < 0) ench = 0;
256 ench = 0; 259 if (ench > 20) ench = 20;
257 if (ench > 20) 260
258 ench = 20;
259 return enc_to_item_power[ench]; 261 return enc_to_item_power[ench];
260} 262}
261 263
262/* This takes an object 'op' and figures out what its item_power 264/* This takes an object 'op' and figures out what its item_power
263 * rating should be. This should only really be used by the treasure 265 * rating should be. This should only really be used by the treasure
271{ 273{
272 int i, tmp, enc; 274 int i, tmp, enc;
273 275
274 enc = 0; 276 enc = 0;
275 for (i = 0; i < NUM_STATS; i++) 277 for (i = 0; i < NUM_STATS; i++)
276 enc += get_attr_value (&op->stats, i); 278 enc += op->stats.stat (i);
277 279
278 /* This protection logic is pretty flawed. 20% fire resistance 280 /* This protection logic is pretty flawed. 20% fire resistance
279 * is much more valuable than 20% confusion, or 20% slow, or 281 * is much more valuable than 20% confusion, or 20% slow, or
280 * several others. Start at 1 - ignore physical - all that normal 282 * several others. Start at 1 - ignore physical - all that normal
281 * armour shouldn't be counted against 283 * armour shouldn't be counted against
342 enc += 1; 344 enc += 1;
343 if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) 345 if (QUERY_FLAG (op, FLAG_MAKE_INVIS))
344 enc += 1; 346 enc += 1;
345 347
346 return get_power_from_ench (enc); 348 return get_power_from_ench (enc);
347
348} 349}
349 350
350/* returns the typedata that has a number equal to itemtype, if there 351/* returns the typedata that has a number equal to itemtype, if there
351 * isn't one, returns NULL */ 352 * isn't one, returns NULL */
352
353const typedata * 353const typedata *
354get_typedata (int itemtype) 354get_typedata (int itemtype)
355{ 355{
356 int i; 356 int i;
357 357
362} 362}
363 363
364/* returns the typedata that has a name equal to itemtype, if there 364/* returns the typedata that has a name equal to itemtype, if there
365 * isn't one, return the plural name that matches, if there still isn't 365 * isn't one, return the plural name that matches, if there still isn't
366 * one return NULL */ 366 * one return NULL */
367
368const typedata * 367const typedata *
369get_typedata_by_name (const char *name) 368get_typedata_by_name (const char *name)
370{ 369{
371 int i; 370 int i;
372 371
387 * returns a static array of the description. This can return 386 * returns a static array of the description. This can return
388 * a big buffer. 387 * a big buffer.
389 * if newline is true, we don't put parens around the description 388 * if newline is true, we don't put parens around the description
390 * but do put a newline at the end. Useful when dumping to files 389 * but do put a newline at the end. Useful when dumping to files
391 */ 390 */
392char * 391const char *
393describe_resistance (const object *op, int newline) 392describe_resistance (const object *op, int newline)
394{ 393{
395 static char buf[VERY_BIG_BUF]; 394 static char buf[VERY_BIG_BUF];
396 char buf1[VERY_BIG_BUF]; 395 char buf1[VERY_BIG_BUF];
397 int tmpvar; 396 int tmpvar;
416/* 415/*
417 * query_weight(object) returns a character pointer to a static buffer 416 * query_weight(object) returns a character pointer to a static buffer
418 * containing the text-representation of the weight of the given object. 417 * containing the text-representation of the weight of the given object.
419 * The buffer will be overwritten by the next call to query_weight(). 418 * The buffer will be overwritten by the next call to query_weight().
420 */ 419 */
421 420const char *
422char *
423query_weight (const object *op) 421query_weight (const object *op)
424{ 422{
425 static char buf[10]; 423 static char buf[10];
426 sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; 424 sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying;
427 425
428 if (op->weight < 0) 426 if (op->weight < 0)
429 return " "; 427 return " ";
428
430 if (i % 1000) 429 if (i % 1000)
431 sprintf (buf, "%6.1f", i / 1000.0); 430 sprintf (buf, "%6.1f", i / 1000.0);
432 else 431 else
433 sprintf (buf, "%4d ", i / 1000); 432 sprintf (buf, "%4d ", i / 1000);
433
434 return buf; 434 return buf;
435} 435}
436 436
437/* 437/*
438 * Returns the pointer to a static buffer containing 438 * Returns the pointer to a static buffer containing
439 * the number requested (of the form first, second, third...) 439 * the number requested (of the form first, second, third...)
440 */ 440 */
441 441const char *
442char *
443get_levelnumber (int i) 442get_levelnumber (int i)
444{ 443{
445 static char buf[MAX_BUF]; 444 static char buf[MAX_BUF];
446 445
447 if (i > 99) 446 if (i > 99)
448 { 447 {
449 sprintf (buf, "%d.", i); 448 sprintf (buf, "%d.", i);
450 return buf; 449 return buf;
451 } 450 }
451
452 if (i < 21) 452 if (i < 21)
453 return levelnumbers[i]; 453 return levelnumbers[i];
454 if (!(i % 10)) 454 if (!(i % 10))
455 return levelnumbers_10[i / 10]; 455 return levelnumbers_10[i / 10];
456
456 strcpy (buf, numbers_10[i / 10]); 457 strcpy (buf, numbers_10[i / 10]);
457 strcat (buf, levelnumbers[i % 10]); 458 strcat (buf, levelnumbers[i % 10]);
458 return buf; 459 return buf;
459} 460}
460
461 461
462/* 462/*
463 * get_number(integer) returns the text-representation of the given number 463 * get_number(integer) returns the text-representation of the given number
464 * in a static buffer. The buffer might be overwritten at the next 464 * in a static buffer. The buffer might be overwritten at the next
465 * call to get_number(). 465 * call to get_number().
466 * It is currently only used by the query_name() function. 466 * It is currently only used by the query_name() function.
467 */ 467 */
468 468const char *
469char *
470get_number (int i) 469get_number (int i)
471{ 470{
472 if (i <= 20) 471 if (i <= 20)
473 return numbers[i]; 472 return numbers[i];
474 else 473 else
491 */ 490 */
492 491
493/* Aug 95 modified this slightly so that Skill tools don't have magic bonus 492/* Aug 95 modified this slightly so that Skill tools don't have magic bonus
494 * from stats.sp - b.t. 493 * from stats.sp - b.t.
495 */ 494 */
496char * 495const char *
497ring_desc (const object *op) 496ring_desc (const object *op)
498{ 497{
499 static char buf[VERY_BIG_BUF]; 498 static dynbuf_text buf; buf.clear ();
500 int attr, val, len; 499 int attr, val, len;
501 500
502 buf[0] = 0;
503
504 if (!QUERY_FLAG (op, FLAG_IDENTIFIED)) 501 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
505 return buf; 502 {
506
507 for (attr = 0; attr < NUM_STATS; attr++) 503 for (attr = 0; attr < NUM_STATS; attr++)
508 { 504 if ((val = op->stats.stat (attr)))
509 if ((val = get_attr_value (&(op->stats), attr)) != 0)
510 {
511 sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); 505 buf.printf ("(%s%+d)", short_stat_name[attr], val);
512 }
513 }
514 if (op->stats.exp)
515 sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp);
516 if (op->stats.wc)
517 sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc);
518 if (op->stats.dam)
519 sprintf (buf + strlen (buf), "(dam%+d)", op->stats.dam);
520 if (op->stats.ac)
521 sprintf (buf + strlen (buf), "(ac%+d)", op->stats.ac);
522 506
507 if (op->stats.exp) buf.printf ("(speed %+lld)", (long long)op->stats.exp);
508 if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc);
509 if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam);
510 if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac);
511
523 strcat (buf, describe_resistance (op, 0)); 512 buf << describe_resistance (op, 0);
524 513
525 if (op->stats.food != 0) 514 if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food);
526 sprintf (buf + strlen (buf), "(sustenance%+d)", op->stats.food); 515 if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace);
527 /* else if (op->stats.food < 0) 516 if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp);
528 sprintf(buf+strlen(buf), "(hunger%+d)", op->stats.food); */ 517 if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp);
529 if (op->stats.grace) 518 if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck);
530 sprintf (buf + strlen (buf), "(grace%+d)", op->stats.grace);
531 if (op->stats.sp && op->type != SKILL)
532 sprintf (buf + strlen (buf), "(magic%+d)", op->stats.sp);
533 if (op->stats.hp)
534 sprintf (buf + strlen (buf), "(regeneration%+d)", op->stats.hp);
535 if (op->stats.luck)
536 sprintf (buf + strlen (buf), "(luck%+d)", op->stats.luck);
537 if (QUERY_FLAG (op, FLAG_LIFESAVE))
538 strcat (buf, "(lifesaving)");
539 if (QUERY_FLAG (op, FLAG_REFL_SPELL))
540 strcat (buf, "(reflect spells)");
541 if (QUERY_FLAG (op, FLAG_REFL_MISSILE))
542 strcat (buf, "(reflect missiles)");
543 if (QUERY_FLAG (op, FLAG_STEALTH))
544 strcat (buf, "(stealth)");
545 /* Shorten some of the names, so they appear better in the windows */
546 len = strlen (buf);
547 DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF);
548 DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF);
549 DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF);
550 519
551 /* if(op->item_power) 520 if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)";
552 sprintf(buf+strlen(buf), "(item_power %+d)",op->item_power); 521 if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)";
553 */ 522 if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)";
554 if (buf[0] == 0 && op->type != SKILL) 523 if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)";
555 strcpy (buf, "of adornment");
556 524
525 buf.add_paths ("Attuned" , op->path_attuned);
526 buf.add_paths ("Repelled", op->path_repelled);
527 buf.add_paths ("Denied" , op->path_denied);
528
529 if (buf.empty ())
530 buf << "of adornment";
531 }
557 532
558 return buf; 533 return buf;
559} 534}
560 535
561/* 536/*
563 * contain any information about object status (worn/cursed/etc.) 538 * contain any information about object status (worn/cursed/etc.)
564 */ 539 */
565const char * 540const char *
566query_short_name (const object *op) 541query_short_name (const object *op)
567{ 542{
568 static char buf[HUGE_BUF];
569 char buf2[HUGE_BUF];
570 int len = 0;
571
572 if (op->name == NULL) 543 if (op->name == 0)
573 return "(null)"; 544 return "(null)";
574 545
575 if (!op->nrof && !op->weight && !op->title && !is_magical (op)) 546 if (!op->nrof
547 && !op->weight
548 && !op->title
549 && !is_magical (op)
550 && op->slaying != shstr_money)
576 return op->name; /* To speed things up (or make things slower?) */ 551 return op->name; /* To speed things up (or make things slower?) */
577 552
578 if (op->nrof <= 1) 553 static dynbuf_text buf; buf.clear ();
579 safe_strcat (buf, op->name, &len, HUGE_BUF); 554
580 else 555 buf << (op->nrof <= 1 ? op->name : op->name_pl);
581 safe_strcat (buf, op->name_pl, &len, HUGE_BUF);
582 556
583 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) 557 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED))
584 { 558 buf << ' ' << op->title;
585 safe_strcat (buf, " ", &len, HUGE_BUF);
586 safe_strcat (buf, op->title, &len, HUGE_BUF);
587 }
588 559
589 switch (op->type) 560 switch (op->type)
590 { 561 {
591 case SPELLBOOK: 562 case SPELLBOOK:
592 case SCROLL: 563 case SCROLL:
593 case WAND: 564 case WAND:
594 case ROD: 565 case ROD:
595 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 566 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
567 {
568 if (!op->title)
569 buf << " of " << (op->inv ? &op->inv->name : "bug, please report");
570
571 if (op->type != SPELLBOOK)
572 buf.printf (" (lvl %d)", op->level);
573 }
574 break;
575
576 case ALTAR:
577 case TRIGGER_ALTAR:
578 case IDENTIFY_ALTAR:
579 case CONVERTER:
580 if (op->slaying == shstr_money)
596 { 581 {
597 if (!op->title) 582 bool wrap = !!buf.size ();
598 { 583
599 safe_strcat (buf, " of ", &len, HUGE_BUF); 584 if (wrap) buf << " [";
600 if (op->inv) 585
601 safe_strcat (buf, op->inv->name, &len, HUGE_BUF); 586 archetype *coin = 0;
587
588 for (char const *const *c = coins; *coins; ++c)
589 if ((coin = archetype::find (*c)))
590 if (op->stats.food % coin->value == 0)
602 else 591 break;
603 LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); 592
604 } 593 sint32 coins = op->stats.food / coin->value;
605 if (op->type != SPELLBOOK) 594
606 { 595 buf.printf ("drop %d %s", coins, coins == 1 ? &coin->name : &coin->name_pl);
607 sprintf (buf2, " (lvl %d)", op->level); 596
608 safe_strcat (buf, buf2, &len, HUGE_BUF); 597 if (wrap) buf << ']';
609 }
610 } 598 }
611 break; 599 break;
612 600
613 case SKILL: 601 case SKILL:
614 case AMULET: 602 case AMULET:
615 case RING: 603 case RING:
616 if (!op->title) 604 if (!op->title)
617 { 605 {
618 /* If ring has a title, full description isn't so useful */ 606 /* If ring has a title, full description isn't so useful */
619 char *s = ring_desc (op); 607 const char *s = ring_desc (op);
620 608
621 if (s[0]) 609 if (s && *s)
622 { 610 buf << " " << s;
623 safe_strcat (buf, " ", &len, HUGE_BUF);
624 safe_strcat (buf, s, &len, HUGE_BUF);
625 }
626 } 611 }
627 break; 612 break;
613
628 default: 614 default:
629 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) 615 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED)))
630 {
631 sprintf (buf2, " %+d", op->magic); 616 buf.printf (" %+d", op->magic);
632 safe_strcat (buf, buf2, &len, HUGE_BUF);
633 }
634 } 617 }
618
635 return buf; 619 return buf;
636} 620}
637 621
638/* 622/*
639 * query_name(object) returns a character pointer pointing to a static 623 * query_name(object) returns a character pointer pointing to a static
644 * overwritten. This may be a bad thing (it may be easier to assume the value 628 * overwritten. This may be a bad thing (it may be easier to assume the value
645 * returned is good forever.) However, it makes printing statements that 629 * returned is good forever.) However, it makes printing statements that
646 * use several names much easier (don't need to store them to temp variables.) 630 * use several names much easier (don't need to store them to temp variables.)
647 * 631 *
648 */ 632 */
649char * 633const char *
650query_name (const object *op) 634query_name (const object *op)
651{ 635{
652 static char buf[5][HUGE_BUF]; 636 int len = 0;
637 static dynbuf_text bufs[5];
653 static int use_buf = 0; 638 static int use_buf = 0;
654 int len = 0;
655
656#ifdef NEW_MATERIAL_CODE
657 materialtype_t *mt;
658#endif
659 639
660 use_buf++; 640 use_buf++;
661 use_buf %= 5; 641 use_buf %= 5;
662 642
663#ifdef NEW_MATERIAL_CODE 643 dynbuf_text &buf = bufs [use_buf];
644 buf.clear ();
645
664 if ((op->is_armor () || op->is_weapon ()) && op->materialname) 646 if ((op->is_armor () || op->is_weapon ()) && op->materialname)
665 {
666 mt = name_to_material (op->materialname); 647 if (materialtype_t *mt = name_to_material (op->materialname))
667 if (mt) 648 buf << mt->description << ' ';
668 {
669 safe_strcat (buf[use_buf], mt->description, &len, HUGE_BUF);
670 safe_strcat (buf[use_buf], " ", &len, HUGE_BUF);
671 }
672 }
673#endif
674 649
675 safe_strcat (buf[use_buf], query_short_name (op), &len, HUGE_BUF); 650 buf << query_short_name (op);
676 651
677 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 652 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
678 safe_strcat (buf[use_buf], " *", &len, HUGE_BUF); 653 buf << " *";
679 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 654 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
680 safe_strcat (buf[use_buf], " (open)", &len, HUGE_BUF); 655 buf << " (open)";
681 656
682 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 657 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
683 { 658 {
684 if (QUERY_FLAG (op, FLAG_DAMNED)) 659 if (QUERY_FLAG (op, FLAG_DAMNED))
685 safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); 660 buf << " (damned)";
686 else if (QUERY_FLAG (op, FLAG_CURSED)) 661 else if (QUERY_FLAG (op, FLAG_CURSED))
687 safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); 662 buf << " (cursed)";
688 } 663 }
664
689 /* Basically, if the object is known magical (detect magic spell on it), 665 /* Basically, if the object is known magical (detect magic spell on it),
690 * and it isn't identified, print out the fact that 666 * and it isn't identified, print out the fact that
691 * it is magical. Assume that the detect magical spell will only set 667 * it is magical. Assume that the detect magical spell will only set
692 * KNOWN_MAGICAL if the item actually is magical. 668 * KNOWN_MAGICAL if the item actually is magical.
693 * 669 *
694 * Changed in V 0.91.4 - still print that the object is magical even 670 * Changed in V 0.91.4 - still print that the object is magical even
695 * if it has been applied. Equipping an item does not tell full 671 * if it has been applied. Equipping an item does not tell full
696 * abilities, especially for artifact items. 672 * abilities, especially for artifact items.
697 */ 673 */
698 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 674 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
699 safe_strcat (buf[use_buf], " (magic)", &len, HUGE_BUF); 675 buf << " (magic)";
700 676
701#if 0 677#if 0
702 /* item_power will be returned in desribe_item - it shouldn't really 678 /* item_power will be returned in desribe_item - it shouldn't really
703 * be returned in the name. 679 * be returned in the name.
704 */ 680 */
709 685
710 if (QUERY_FLAG (op, FLAG_APPLIED)) 686 if (QUERY_FLAG (op, FLAG_APPLIED))
711 { 687 {
712 switch (op->type) 688 switch (op->type)
713 { 689 {
714 case BOW: 690 case BOW:
715 case WAND: 691 case WAND:
716 case ROD: 692 case ROD:
717 case HORN: 693 case HORN:
718 safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); 694 buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)");
719 break; 695 break;
720 case WEAPON: 696 case WEAPON:
721 safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); 697 buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)");
722 break; 698 break;
723 case ARMOUR: 699 case ARMOUR:
724 case HELMET: 700 case HELMET:
725 case SHIELD: 701 case SHIELD:
726 case RING: 702 case RING:
727 case BOOTS: 703 case BOOTS:
728 case GLOVES: 704 case GLOVES:
729 case AMULET: 705 case AMULET:
730 case GIRDLE: 706 case GIRDLE:
731 case BRACERS: 707 case BRACERS:
732 case CLOAK: 708 case CLOAK:
733 safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); 709 buf << " (worn)";
734 break; 710 break;
735 case CONTAINER: 711 case CONTAINER:
736 safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); 712 buf << " (active)";
737 break; 713 break;
738 case SKILL: 714 case SKILL:
739 default: 715 default:
740 safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); 716 buf << " (applied)";
741 } 717 }
742 } 718 }
719
743 if (QUERY_FLAG (op, FLAG_UNPAID)) 720 if (QUERY_FLAG (op, FLAG_UNPAID))
744 safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); 721 buf << " (unpaid)";
745 722
746 return buf[use_buf]; 723 return buf;
747} 724}
748 725
749/* 726/*
750 * query_base_name(object) returns a character pointer pointing to a static 727 * query_base_name(object) returns a character pointer pointing to a static
751 * buffer which contains a verbose textual representation of the name 728 * buffer which contains a verbose textual representation of the name
756 * If plural is set, we generate the plural name of this. 733 * If plural is set, we generate the plural name of this.
757 */ 734 */
758const char * 735const char *
759query_base_name (const object *op, int plural) 736query_base_name (const object *op, int plural)
760{ 737{
761 static char buf[MAX_BUF], buf2[MAX_BUF];
762 int len;
763 materialtype_t *mt;
764
765 if ((!plural && !op->name) || (plural && !op->name_pl)) 738 if ((!plural && !op->name) || (plural && !op->name_pl))
766 return "(null)"; 739 return "(null)";
767 740
768 if (!op->nrof && !op->weight && !op->title && !is_magical (op)) 741 if (!op->nrof && !op->weight && !op->title && !is_magical (op))
769 return op->name; /* To speed things up (or make things slower?) */ 742 return op->name; /* To speed things up (or make things slower?) */
770 743
744 static dynbuf_text buf; buf.clear ();
745
771 if ((op->is_armor () || op->is_weapon ()) && op->materialname) 746 if ((op->is_armor () || op->is_weapon ()) && op->materialname)
772 mt = name_to_material (op->materialname); 747 if (materialtype_t *mt = name_to_material (op->materialname))
748 if (op->arch->materialname != mt->name)
749 buf << mt->description << ' ';
773 750
774#ifdef NEW_MATERIAL_CODE 751 buf << (plural ? op->name_pl : op->name);
775 if ((op->is_armor () || op->is_weapon ()) && op->materialname && mt &&
776 op->arch->clone.materialname != mt->name && !(op->material & M_SPECIAL))
777 {
778 strcpy (buf, mt->description);
779 len = strlen (buf);
780 safe_strcat (buf, " ", &len, MAX_BUF);
781 if (!plural)
782 safe_strcat (buf, op->name, &len, MAX_BUF);
783 else
784 safe_strcat (buf, op->name_pl, &len, MAX_BUF);
785 }
786 else
787 {
788#endif
789 if (!plural)
790 strcpy (buf, op->name);
791 else
792 strcpy (buf, op->name_pl);
793 len = strlen (buf);
794#ifdef NEW_MATERIAL_CODE
795 }
796#endif
797 752
798 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) 753 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED))
799 { 754 buf << ' ' << op->title;
800 safe_strcat (buf, " ", &len, MAX_BUF);
801 safe_strcat (buf, op->title, &len, MAX_BUF);
802 }
803 755
804 switch (op->type) 756 switch (op->type)
805 { 757 {
806 case SPELLBOOK: 758 case SPELLBOOK:
807 case SCROLL: 759 case SCROLL:
808 case WAND: 760 case WAND:
809 case ROD: 761 case ROD:
810 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 762 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
811 { 763 {
812 if (!op->title) 764 if (!op->title)
813 { 765 buf << " of " << (op->inv ? &op->inv->name : "bug, please report");
814 safe_strcat (buf, " of ", &len, MAX_BUF); 766
815 if (op->inv)
816 safe_strcat (buf, op->inv->name, &len, MAX_BUF);
817 else
818 LOG (llevError, "Spellbook %s lacks inventory\n", &op->name);
819 }
820 if (op->type != SPELLBOOK) 767 if (op->type != SPELLBOOK)
821 {
822 sprintf (buf2, " (lvl %d)", op->level); 768 buf.printf (" (lvl %d)", op->level);
823 safe_strcat (buf, buf2, &len, MAX_BUF);
824 }
825 } 769 }
826 break; 770 break;
827 771
828 772
829 case SKILL: 773 case SKILL:
830 case AMULET: 774 case AMULET:
831 case RING: 775 case RING:
832 if (!op->title) 776 if (!op->title)
833 { 777 {
834 /* If ring has a title, full description isn't so useful */ 778 /* If ring has a title, full description isn't so useful */
835 char *s = ring_desc (op); 779 const char *s = ring_desc (op);
836 780
837 if (s[0]) 781 if (s && *s)
838 { 782 buf << ' ' << s;
839 safe_strcat (buf, " ", &len, MAX_BUF);
840 safe_strcat (buf, s, &len, MAX_BUF);
841 }
842 } 783 }
843 break; 784 break;
785
844 default: 786 default:
845 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) 787 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED)))
846 { 788 buf.printf (" %+d", op->magic);
847 sprintf (buf + strlen (buf), " %+d", op->magic);
848 }
849 } 789 }
790
850 return buf; 791 return buf;
851} 792}
852 793
853/* Break this off from describe_item - that function was way 794/* Break this off from describe_item - that function was way
854 * too long, making it difficult to read. This function deals 795 * too long, making it difficult to read. This function deals
855 * with describing the monsters & players abilities. It should only 796 * with describing the monsters & players abilities. It should only
856 * be called with monster & player objects. Returns a description 797 * be called with monster & player objects. Returns a description
857 * in a static buffer. 798 * in a static buffer.
858 */ 799 */
859
860static char * 800static const char *
861describe_monster (const object *op) 801describe_monster (const object *op)
862{ 802{
863 char buf[MAX_BUF]; 803 static dynbuf_text buf; buf.clear ();
864 static char retbuf[VERY_BIG_BUF];
865 int i;
866
867 retbuf[0] = '\0';
868 804
869 /* Note that the resolution this provides for players really isn't 805 /* Note that the resolution this provides for players really isn't
870 * very good. Any player with a speed greater than .67 will 806 * very good. Any player with a speed greater than .67 will
871 * fall into the 'lightning fast movement' category. 807 * fall into the 'lightning fast movement' category.
872 */ 808 */
873 if (op->has_active_speed ()) 809 if (op->has_active_speed ())
874 {
875 switch ((int) ((FABS (op->speed)) * 15)) 810 switch ((int) ((FABS (op->speed)) * 15))
876 { 811 {
877 case 0: 812 case 0:
878 strcat (retbuf, "(very slow movement)"); 813 buf << "(very slow movement";
879 break; 814 break;
880 case 1: 815 case 1:
881 strcat (retbuf, "(slow movement)"); 816 buf << "(slow movement)";
882 break; 817 break;
883 case 2: 818 case 2:
884 strcat (retbuf, "(normal movement)"); 819 buf << "(normal movement)";
885 break; 820 break;
886 case 3: 821 case 3:
887 case 4: 822 case 4:
888 strcat (retbuf, "(fast movement)"); 823 buf << "(fast movement)";
889 break; 824 break;
890 case 5: 825 case 5:
891 case 6: 826 case 6:
892 strcat (retbuf, "(very fast movement)"); 827 buf << "(very fast movement)";
893 break; 828 break;
894 case 7: 829 case 7:
895 case 8: 830 case 8:
896 case 9: 831 case 9:
897 case 10: 832 case 10:
898 strcat (retbuf, "(extremely fast movement)"); 833 buf << "(extremely fast movement)";
899 break; 834 break;
900 default: 835 default:
901 strcat (retbuf, "(lightning fast movement)"); 836 buf << "(lightning fast movement)";
902 break; 837 break;
903 } 838 }
904 } 839
905 if (QUERY_FLAG (op, FLAG_UNDEAD)) 840 if (QUERY_FLAG (op, FLAG_UNDEAD)) buf << "(undead)";
906 strcat (retbuf, "(undead)");
907 if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) 841 if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) buf << "(see invisible)";
908 strcat (retbuf, "(see invisible)"); 842 if (QUERY_FLAG (op, FLAG_USE_WEAPON)) buf << "(wield weapon)";
909 if (QUERY_FLAG (op, FLAG_USE_WEAPON)) 843 if (QUERY_FLAG (op, FLAG_USE_BOW)) buf << "(archer)";
910 strcat (retbuf, "(wield weapon)"); 844 if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) buf << "(wear armour)";
911 if (QUERY_FLAG (op, FLAG_USE_BOW)) 845 if (QUERY_FLAG (op, FLAG_USE_RING)) buf << "(wear ring)";
912 strcat (retbuf, "(archer)"); 846 if (QUERY_FLAG (op, FLAG_USE_SCROLL)) buf << "(read scroll)";
913 if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) 847 if (QUERY_FLAG (op, FLAG_USE_RANGE)) buf << "(fires wand/rod/horn)";
914 strcat (retbuf, "(wear armour)");
915 if (QUERY_FLAG (op, FLAG_USE_RING))
916 strcat (retbuf, "(wear ring)");
917 if (QUERY_FLAG (op, FLAG_USE_SCROLL))
918 strcat (retbuf, "(read scroll)");
919 if (QUERY_FLAG (op, FLAG_USE_RANGE))
920 strcat (retbuf, "(fires wand/rod/horn)");
921 if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) 848 if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) buf << "(skill user)";
922 strcat (retbuf, "(skill user)"); 849 if (QUERY_FLAG (op, FLAG_CAST_SPELL)) buf << "(spellcaster)";
923 if (QUERY_FLAG (op, FLAG_CAST_SPELL)) 850 if (QUERY_FLAG (op, FLAG_FRIENDLY)) buf << "(friendly)";
924 strcat (retbuf, "(spellcaster)");
925 if (QUERY_FLAG (op, FLAG_FRIENDLY))
926 strcat (retbuf, "(friendly)");
927 if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) 851 if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) buf << "(unaggressive)";
928 strcat (retbuf, "(unaggressive)"); 852 if (QUERY_FLAG (op, FLAG_HITBACK)) buf << "(hitback)";
929 if (QUERY_FLAG (op, FLAG_HITBACK)) 853 if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealthy)";
930 strcat (retbuf, "(hitback)"); 854
931 if (QUERY_FLAG (op, FLAG_STEALTH))
932 strcat (retbuf, "(stealthy)");
933 if (op->randomitems != NULL) 855 if (op->randomitems)
934 { 856 {
935 treasure *t;
936 int first = 1; 857 bool first = 1;
937 858
938 for (t = op->randomitems->items; t != NULL; t = t->next) 859 for (treasure *t = op->randomitems->items; t; t = t->next)
939 if (t->item && t->item->clone.type == SPELL) 860 if (t->item && t->item->type == SPELL)
940 { 861 {
941 if (first) 862 if (first)
942 { 863 buf << "(Spell abilities:)";
864
943 first = 0; 865 first = 0;
944 strcat (retbuf, "(Spell abilities:)"); 866
945 } 867 buf << '(' << t->item->object::name << ')';
946 strcat (retbuf, "(");
947 strcat (retbuf, t->item->clone.name);
948 strcat (retbuf, ")");
949 } 868 }
950 } 869 }
870
951 if (op->type == PLAYER) 871 if (op->type == PLAYER)
952 { 872 {
953 if (op->contr->digestion) 873 if (op->contr->digestion)
954 {
955 if (op->contr->digestion != 0)
956 sprintf (buf, "(sustenance%+d)", op->contr->digestion); 874 buf.printf ("(sustenance%+d)", op->contr->digestion);
957 strcat (retbuf, buf); 875
958 }
959 if (op->contr->gen_grace) 876 if (op->contr->gen_grace)
960 {
961 sprintf (buf, "(grace%+d)", op->contr->gen_grace); 877 buf.printf ("(grace%+d)", op->contr->gen_grace);
962 strcat (retbuf, buf); 878
963 }
964 if (op->contr->gen_sp) 879 if (op->contr->gen_sp)
965 {
966 sprintf (buf, "(magic%+d)", op->contr->gen_sp); 880 buf.printf ("(magic%+d)", op->contr->gen_sp);
967 strcat (retbuf, buf); 881
968 }
969 if (op->contr->gen_hp) 882 if (op->contr->gen_hp)
970 {
971 sprintf (buf, "(regeneration%+d)", op->contr->gen_hp); 883 buf.printf ("(regeneration%+d)", op->contr->gen_hp);
972 strcat (retbuf, buf); 884
973 }
974 if (op->stats.luck) 885 if (op->stats.luck)
975 {
976 sprintf (buf, "(luck%+d)", op->stats.luck); 886 buf.printf ("(luck%+d)", op->stats.luck);
977 strcat (retbuf, buf);
978 }
979 } 887 }
980 888
981 /* describe attacktypes */ 889 /* describe attacktypes */
982 if (is_dragon_pl (op)) 890 if (is_dragon_pl (op))
983 { 891 {
985 * Break apart the for loop - move the comparison checking down - 893 * Break apart the for loop - move the comparison checking down -
986 * this makes it more readable. 894 * this makes it more readable.
987 */ 895 */
988 object *tmp; 896 object *tmp;
989 897
990 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 898 for (tmp = op->inv; tmp; tmp = tmp->below)
991 if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) 899 if (tmp->type == SKILL && tmp->name == shstr_clawing)
992 break; 900 break;
993 901
994 if (tmp && tmp->attacktype != 0) 902 if (tmp && tmp->attacktype)
995 { 903 buf.add_abilities ("Claws", tmp->attacktype);
996 DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws");
997 }
998 else 904 else
999 { 905 buf.add_abilities ("Attacks", op->attacktype);
1000 DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks");
1001 }
1002 } 906 }
1003 else 907 else
1004 { 908 buf.add_abilities ("Attacks", op->attacktype);
1005 DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); 909
1006 } 910 buf.add_paths ("Attuned" , op->path_attuned);
1007 DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); 911 buf.add_paths ("Repelled", op->path_repelled);
1008 DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); 912 buf.add_paths ("Denied" , op->path_denied);
1009 DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); 913
1010 for (i = 0; i < NROFATTACKS; i++) 914 for (int i = 0; i < NROFATTACKS; i++)
1011 {
1012 if (op->resist[i]) 915 if (op->resist[i])
1013 {
1014 sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); 916 buf.printf ("(%s %+d)", resist_plus[i], op->resist[i]);
1015 strcat (retbuf, buf); 917
1016 }
1017 }
1018 return retbuf; 918 return buf;
1019} 919}
1020
1021 920
1022/* 921/*
1023 * Returns a pointer to a static buffer which contains a 922 * Returns a pointer to a static buffer which contains a
1024 * description of the given object. 923 * description of the given object.
1025 * If it is a monster, lots of information about its abilities 924 * If it is a monster, lots of information about its abilities
1043 * 942 *
1044 * Add 'owner' who is the person examining this object. 943 * Add 'owner' who is the person examining this object.
1045 * owner can be null if no one is being associated with this 944 * owner can be null if no one is being associated with this
1046 * item (eg, debug dump or the like) 945 * item (eg, debug dump or the like)
1047 */ 946 */
1048 947const char *
1049char *
1050describe_item (const object *op, object *owner) 948describe_item (const object *op, object *owner)
1051{ 949{
1052 char buf[MAX_BUF]; 950 if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER)
1053 static char retbuf[VERY_BIG_BUF]; 951 return describe_monster (op);
952
953 static dynbuf_text buf; buf.clear ();
1054 int identified, i; 954 int identified, i;
1055 955
1056 retbuf[0] = '\0';
1057 if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER)
1058 {
1059 return describe_monster (op);
1060 }
1061 /* figure this out once, instead of making multiple calls to need_identify. 956 /* figure this out once, instead of making multiple calls to need_identify.
1062 * also makes the code easier to read. 957 * also makes the code easier to read.
1063 */ 958 */
1064 if (!need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED)) 959 identified = !need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED);
1065 identified = 1; 960 if (!identified)
1066 else 961 buf << "(unidentified)";
1067 { 962
1068 strcpy (retbuf, "(unidentified)");
1069 identified = 0;
1070 }
1071 switch (op->type) 963 switch (op->type)
1072 { 964 {
1073 case BOW: 965 case BOW:
1074 case ARROW: 966 case ARROW:
1075 case WAND: 967 case WAND:
1076 case ROD: 968 case ROD:
1077 case HORN: 969 case HORN:
1078 case WEAPON: 970 case WEAPON:
1079 case ARMOUR: 971 case ARMOUR:
1080 case HELMET: 972 case HELMET:
1081 case SHIELD: 973 case SHIELD:
1082 case BOOTS: 974 case BOOTS:
1083 case GLOVES: 975 case GLOVES:
1084 case GIRDLE: 976 case GIRDLE:
1085 case BRACERS: 977 case BRACERS:
1086 case CLOAK: 978 case CLOAK:
1087 case SKILL_TOOL: 979 case SKILL_TOOL:
1088 break; /* We have more information to do below this switch */ 980 break; /* We have more information to do below this switch */
1089 981
1090 case POWER_CRYSTAL: 982 case POWER_CRYSTAL:
1091 if (op->stats.maxsp > 1000) 983 if (op->stats.maxsp > 1000)
1092 { /*higher capacity crystals */ 984 { /*higher capacity crystals */
1093 i = (op->stats.maxsp % 100) / 10; 985 i = (op->stats.maxsp % 1000) / 100;
986
1094 if (i) 987 if (i)
1095 snprintf (buf, MAX_BUF, "(capacity %d.%dk). It is ", op->stats.maxsp / 100, i); 988 buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i);
1096 else 989 else
1097 snprintf (buf, MAX_BUF, "(capacity %dk). It is ", op->stats.maxsp / 100); 990 buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000);
1098 } 991 }
1099 else 992 else
1100 snprintf (buf, MAX_BUF, "(capacity %d). It is ", op->stats.maxsp); 993 buf.printf ("(capacity %d). It is ", op->stats.maxsp);
1101 strcat (retbuf, buf); 994
1102 i = (op->stats.sp * 10) / op->stats.maxsp; 995 i = (op->stats.sp * 10) / op->stats.maxsp;
1103 if (op->stats.sp == 0) 996 if (op->stats.sp == 0)
1104 strcat (retbuf, "empty."); 997 buf << "empty.";
1105 else if (i == 0) 998 else if (i == 0)
1106 strcat (retbuf, "almost empty."); 999 buf << "almost empty.";
1107 else if (i < 3) 1000 else if (i < 3)
1108 strcat (retbuf, "partially filled."); 1001 buf << "partially filled.";
1109 else if (i < 6) 1002 else if (i < 6)
1110 strcat (retbuf, "half full."); 1003 buf << "half full.";
1111 else if (i < 9) 1004 else if (i < 9)
1112 strcat (retbuf, "well charged."); 1005 buf << "well charged.";
1113 else if (op->stats.sp == op->stats.maxsp) 1006 else if (op->stats.sp == op->stats.maxsp)
1114 strcat (retbuf, "fully charged."); 1007 buf << "fully charged.";
1115 else 1008 else
1116 strcat (retbuf, "almost full."); 1009 buf << "almost full.";
1117 break; 1010 break;
1011
1118 case FOOD: 1012 case FOOD:
1119 case FLESH: 1013 case FLESH:
1120 case DRINK: 1014 case DRINK:
1121 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 1015 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
1122 { 1016 {
1123 sprintf (buf, "(food+%d)", op->stats.food); 1017 buf.printf ("(food+%d)", op->stats.food);
1124 strcat (retbuf, buf);
1125 1018
1126 if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) 1019 if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat))
1127 {
1128 sprintf (buf, "(%s metabolism)", change_resist_msg[op->last_eat]); 1020 buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]);
1129 strcat (retbuf, buf);
1130 }
1131 1021
1132 if (!QUERY_FLAG (op, FLAG_CURSED)) 1022 if (!QUERY_FLAG (op, FLAG_CURSED))
1133 { 1023 {
1134 if (op->stats.hp) 1024 if (op->stats.hp) buf << "(heals)";
1135 strcat (retbuf, "(heals)");
1136 if (op->stats.sp)
1137 strcat (retbuf, "(spellpoint regen)"); 1025 if (op->stats.sp) buf << "(spellpoint regen)";
1138 } 1026 }
1139 else 1027 else
1140 { 1028 {
1141 if (op->stats.hp) 1029 if (op->stats.hp) buf << "(damages)";
1142 strcat (retbuf, "(damages)");
1143 if (op->stats.sp)
1144 strcat (retbuf, "(spellpoint depletion)"); 1030 if (op->stats.sp) buf << "(spellpoint depletion)";
1145 } 1031 }
1146 } 1032 }
1147 break; 1033 break;
1148 1034
1149
1150 case SKILL: 1035 case SKILL:
1151 case RING: 1036 case RING:
1152 case AMULET: 1037 case AMULET:
1153 if (op->item_power) 1038 if (op->item_power)
1154 {
1155 sprintf (buf, "(item_power %+d)", op->item_power); 1039 buf.printf ("(item_power %+d)", op->item_power);
1156 strcat (retbuf, buf); 1040
1157 }
1158 if (op->title) 1041 if (op->title)
1159 strcat (retbuf, ring_desc (op)); 1042 buf << ring_desc (op);
1043
1160 return retbuf; 1044 return buf;
1161 1045
1162 default: 1046 default:
1163 return retbuf; 1047 return buf;
1164 } 1048 }
1165 1049
1166 /* Down here, we more further describe equipment type items. 1050 /* Down here, we more further describe equipment type items.
1167 * only describe them if they have been identified or the like. 1051 * only describe them if they have been identified or the like.
1168 */ 1052 */
1169 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 1053 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
1170 { 1054 {
1171 int attr, val; 1055 int attr, val;
1172 1056
1173 for (attr = 0; attr < NUM_STATS; attr++) 1057 for (attr = 0; attr < NUM_STATS; attr++)
1174 { 1058 if ((val = op->stats.stat (attr)))
1175 if ((val = get_attr_value (&(op->stats), attr)) != 0)
1176 {
1177 sprintf (buf, "(%s%+d)", short_stat_name[attr], val); 1059 buf.printf ("(%s%+d)", short_stat_name[attr], val);
1178 strcat (retbuf, buf);
1179 }
1180 }
1181 1060
1182 if (op->stats.exp) 1061 if (op->stats.exp)
1183 {
1184 sprintf (buf, "(speed %+lld)", (long long) op->stats.exp); 1062 buf.printf ("(speed %+lld)", (long long) op->stats.exp);
1185 strcat (retbuf, buf);
1186 }
1187
1188 1063
1189 switch (op->type) 1064 switch (op->type)
1190 { 1065 {
1191 case BOW: 1066 case BOW:
1192 case ARROW: 1067 case ARROW:
1193 case GIRDLE: 1068 case GIRDLE:
1194 case HELMET: 1069 case HELMET:
1195 case SHIELD: 1070 case SHIELD:
1196 case BOOTS: 1071 case BOOTS:
1197 case GLOVES: 1072 case GLOVES:
1198 case WEAPON: 1073 case WEAPON:
1199 case SKILL: 1074 case SKILL:
1200 case RING: 1075 case RING:
1201 case AMULET: 1076 case AMULET:
1202 case ARMOUR: 1077 case ARMOUR:
1203 case BRACERS: 1078 case BRACERS:
1204 case FORCE: 1079 case FORCE:
1205 case CLOAK: 1080 case CLOAK:
1206 if (op->stats.wc) 1081 if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc);
1207 { 1082 if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam);
1208 sprintf (buf, "(wc%+d)", op->stats.wc); 1083 if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac);
1209 strcat (retbuf, buf); 1084
1210 }
1211 if (op->stats.dam)
1212 {
1213 sprintf (buf, "(dam%+d)", op->stats.dam);
1214 strcat (retbuf, buf);
1215 }
1216 if (op->stats.ac)
1217 {
1218 sprintf (buf, "(ac%+d)", op->stats.ac);
1219 strcat (retbuf, buf);
1220 }
1221 if ((op->type == WEAPON || op->type == BOW) && op->level > 0) 1085 if ((op->type == WEAPON || op->type == BOW) && op->level > 0)
1222 {
1223 sprintf (buf, "(improved %d/%d)", op->last_eat, op->level); 1086 buf.printf ("(improved %d/%d)", op->last_eat, op->level);
1224 strcat (retbuf, buf); 1087
1225 }
1226 break; 1088 break;
1227 1089
1228 default: 1090 default:
1229 break; 1091 break;
1230 } 1092 }
1231 if (QUERY_FLAG (op, FLAG_XRAYS)) 1093
1232 strcat (retbuf, "(xray-vision)"); 1094 if (QUERY_FLAG (op, FLAG_XRAYS)) buf << "(xray-vision)";
1233 if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) 1095 if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) buf << "(infravision)";
1234 strcat (retbuf, "(infravision)");
1235 1096
1236 /* levitate was what is was before, so we'll keep it */ 1097 /* levitate was what is was before, so we'll keep it */
1237 if (op->move_type & MOVE_FLY_LOW) 1098 if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)";
1238 strcat (retbuf, "(levitate)");
1239
1240 if (op->move_type & MOVE_FLY_HIGH) 1099 if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)";
1241 strcat (retbuf, "(fly)");
1242
1243 if (op->move_type & MOVE_SWIM) 1100 if (op->move_type & MOVE_SWIM) buf << "(swim)";
1244 strcat (retbuf, "(swim)");
1245 1101
1246 /* walking is presumed as 'normal', so doesn't need mentioning */ 1102 /* walking is presumed as 'normal', so doesn't need mentioning */
1247 1103
1248 if (op->item_power) 1104 if (op->item_power)
1249 {
1250 sprintf (buf, "(item_power %+d)", op->item_power); 1105 buf.printf ("(item_power %+d)", op->item_power);
1251 strcat (retbuf, buf);
1252 }
1253 } /* End if identified or applied */ 1106 } /* End if identified or applied */
1254 1107
1255 /* This blocks only deals with fully identified object. 1108 /* This blocks only deals with fully identified object.
1256 * it is intentional that this is not an 'else' from a above - 1109 * it is intentional that this is not an 'else' from a above -
1257 * in this way, information is added. 1110 * in this way, information is added.
1260 { 1113 {
1261 int more_info = 0; 1114 int more_info = 0;
1262 1115
1263 switch (op->type) 1116 switch (op->type)
1264 { 1117 {
1265 case ROD: /* These use stats.sp for spell selection and stats.food */ 1118 case ROD: /* These use stats.sp for spell selection and stats.food */
1266 case HORN: /* and stats.hp for spell-point regeneration... */ 1119 case HORN: /* and stats.hp for spell-point regeneration... */
1267 case BOW: 1120 case BOW:
1268 case ARROW: 1121 case ARROW:
1269 case WAND: 1122 case WAND:
1270 case FOOD: 1123 case FOOD:
1271 case FLESH: 1124 case FLESH:
1272 case DRINK: 1125 case DRINK:
1273 more_info = 0; 1126 more_info = 0;
1274 break; 1127 break;
1275 1128
1276 /* Armor type objects */ 1129 /* Armor type objects */
1277 case ARMOUR: 1130 case ARMOUR:
1278 case HELMET: 1131 case HELMET:
1279 case SHIELD: 1132 case SHIELD:
1280 case BOOTS: 1133 case BOOTS:
1281 case GLOVES: 1134 case GLOVES:
1282 case GIRDLE: 1135 case GIRDLE:
1283 case BRACERS: 1136 case BRACERS:
1284 case CLOAK: 1137 case CLOAK:
1285 if (ARMOUR_SPEED (op)) 1138 if (ARMOUR_SPEED (op)) buf.printf ("(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0);
1286 { 1139 if (ARMOUR_SPELLS (op)) buf.printf ("(Spell regen penalty %d)", ARMOUR_SPELLS (op));
1287 sprintf (buf, "(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0);
1288 strcat (retbuf, buf);
1289 }
1290 if (ARMOUR_SPELLS (op))
1291 {
1292 sprintf (buf, "(Spell regen penalty %d)", ARMOUR_SPELLS (op));
1293 strcat (retbuf, buf);
1294 }
1295 more_info = 1; 1140 more_info = 1;
1296 break; 1141 break;
1297 1142
1298 case WEAPON: 1143 case WEAPON:
1299 /* Calculate it the same way fix_player does so the results 1144 /* Calculate it the same way fix_player does so the results
1300 * make sense. 1145 * make sense.
1301 */ 1146 */
1302 i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; 1147 i = (WEAPON_SPEED (op) * 2 - op->magic) / 2;
1303 if (i < 0) 1148 if (i < 0)
1304 i = 0; 1149 i = 0;
1305 1150
1306 sprintf (buf, "(weapon speed %d)", i); 1151 buf.printf ("(weapon speed %d)", i);
1307 strcat (retbuf, buf);
1308 more_info = 1; 1152 more_info = 1;
1309 break; 1153 break;
1310
1311 } 1154 }
1155
1312 if (more_info) 1156 if (more_info)
1313 { 1157 {
1314 if (op->stats.food)
1315 {
1316 if (op->stats.food != 0)
1317 sprintf (buf, "(sustenance%+d)", op->stats.food); 1158 if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food);
1318 strcat (retbuf, buf);
1319 }
1320 if (op->stats.grace)
1321 {
1322 sprintf (buf, "(grace%+d)", op->stats.grace); 1159 if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace);
1323 strcat (retbuf, buf); 1160 if (op->stats.sp) buf.printf ("(magic%+d)", op->stats.sp);
1324 }
1325 if (op->stats.sp)
1326 {
1327 sprintf (buf, "(magic%+d)", op->stats.sp);
1328 strcat (retbuf, buf);
1329 }
1330 if (op->stats.hp)
1331 {
1332 sprintf (buf, "(regeneration%+d)", op->stats.hp); 1161 if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp);
1333 strcat (retbuf, buf);
1334 }
1335 } 1162 }
1336 1163
1337 if (op->stats.luck) 1164 if (op->stats.luck)
1338 {
1339 sprintf (buf, "(luck%+d)", op->stats.luck); 1165 buf.printf ("(luck%+d)", op->stats.luck);
1340 strcat (retbuf, buf); 1166
1341 }
1342 if (QUERY_FLAG (op, FLAG_LIFESAVE)) 1167 if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)";
1343 strcat (retbuf, "(lifesaving)"); 1168 if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)";
1344 if (QUERY_FLAG (op, FLAG_REFL_SPELL))
1345 strcat (retbuf, "(reflect spells)");
1346 if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) 1169 if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)";
1347 strcat (retbuf, "(reflect missiles)");
1348 if (QUERY_FLAG (op, FLAG_STEALTH)) 1170 if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)";
1349 strcat (retbuf, "(stealth)"); 1171
1350 if (op->slaying != NULL && op->type != FOOD) 1172 if (op->slaying && op->type != FOOD)
1351 {
1352 sprintf (buf, "(slay %s)", &op->slaying); 1173 buf.printf ("(slay %s)", &op->slaying);
1353 strcat (retbuf, buf); 1174
1354 } 1175 buf.add_abilities ("Attacks", op->attacktype);
1355 DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks");
1356 /* resistance on flesh is only visible for quetzals. If 1176 /* resistance on flesh is only visible for quetzals. If
1357 * non flesh, everyone can see its resistances 1177 * non flesh, everyone can see its resistances
1358 */ 1178 */
1359 if (op->type != FLESH || (owner && is_dragon_pl (owner))) 1179 if (op->type != FLESH || (owner && is_dragon_pl (owner)))
1360 strcat (retbuf, describe_resistance (op, 0)); 1180 buf << describe_resistance (op, 0);
1361 DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned");
1362 DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled");
1363 DESCRIBE_PATH (retbuf, op->path_denied, "Denied");
1364 }
1365 1181
1182 buf.add_paths ("Attuned", op->path_attuned);
1183 buf.add_paths ("Repelled", op->path_repelled);
1184 buf.add_paths ("Denied", op->path_denied);
1185 }
1186
1366 return retbuf; 1187 return buf;
1188}
1189
1190std::string
1191object::describe_item (object *who)
1192{
1193 return std::string (::describe_item (this, who));
1194}
1195
1196void
1197examine (object *op, object *tmp)
1198{
1199 std::string s = tmp->describe (op);
1200
1201 new_draw_info (NDI_UNIQUE, 0, op, s.c_str ());
1202}
1203
1204/*
1205 * inventory prints object's inventory. If inv==NULL then print player's
1206 * inventory.
1207 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1208 */
1209const char *
1210object::query_inventory (object *who, const char *indent)
1211{
1212 static dynbuf_text buf; buf.clear ();
1213
1214 for (object *tmp = inv; tmp; tmp = tmp->below)
1215 if (who && QUERY_FLAG (who, FLAG_WIZ))
1216 buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, query_name (tmp), tmp->count, query_weight (tmp));
1217 else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED)))
1218 buf.printf ("%s- %-36.36s %-8s\n", indent, query_name (tmp), query_weight (tmp));
1219
1220 if (buf.size ())
1221 buf.printf ("%s(total weight: %s)\n", indent, query_weight (this));
1222 else
1223 buf.printf ("%s(empty)\n", indent);
1224
1225 return buf;
1367} 1226}
1368 1227
1369/* Return true if the item is magical. A magical item is one that 1228/* Return true if the item is magical. A magical item is one that
1370 * increases/decreases any abilities, provides a resistance, 1229 * increases/decreases any abilities, provides a resistance,
1371 * has a generic magical bonus, or is an artifact. 1230 * has a generic magical bonus, or is an artifact.
1372 * This function is used by detect_magic to determine if an item 1231 * This function is used by detect_magic to determine if an item
1373 * should be marked as magical. 1232 * should be marked as magical.
1374 */ 1233 */
1375
1376int 1234int
1377is_magical (const object *op) 1235is_magical (const object *op)
1378{ 1236{
1379 int i; 1237 int i;
1380 1238
1431 if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) 1289 if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE)
1432 return 1; 1290 return 1;
1433 1291
1434 /* Check to see if it increases/decreases any stats */ 1292 /* Check to see if it increases/decreases any stats */
1435 for (i = 0; i < NUM_STATS; i++) 1293 for (i = 0; i < NUM_STATS; i++)
1436 if (get_attr_value (&(op->stats), i) != 0) 1294 if (op->stats.stat (i))
1437 return 1; 1295 return 1;
1438 1296
1439 /* If it doesn't fall into any of the above categories, must 1297 /* If it doesn't fall into any of the above categories, must
1440 * be non magical. 1298 * be non magical.
1441 */ 1299 */
1450int 1308int
1451need_identify (const object *op) 1309need_identify (const object *op)
1452{ 1310{
1453 switch (op->type) 1311 switch (op->type)
1454 { 1312 {
1455 case RING: 1313 case RING:
1456 case WAND: 1314 case WAND:
1457 case ROD: 1315 case ROD:
1458 case HORN: 1316 case HORN:
1459 case SCROLL: 1317 case SCROLL:
1460 case SKILL: 1318 case SKILL:
1461 case SKILLSCROLL: 1319 case SKILLSCROLL:
1462 case SPELLBOOK: 1320 case SPELLBOOK:
1463 case FOOD: 1321 case FOOD:
1464 case POTION: 1322 case POTION:
1465 case BOW: 1323 case BOW:
1466 case ARROW: 1324 case ARROW:
1467 case WEAPON: 1325 case WEAPON:
1468 case ARMOUR: 1326 case ARMOUR:
1469 case SHIELD: 1327 case SHIELD:
1470 case HELMET: 1328 case HELMET:
1471 case AMULET: 1329 case AMULET:
1472 case BOOTS: 1330 case BOOTS:
1473 case GLOVES: 1331 case GLOVES:
1474 case BRACERS: 1332 case BRACERS:
1475 case GIRDLE: 1333 case GIRDLE:
1476 case CONTAINER: 1334 case CONTAINER:
1477 case DRINK: 1335 case DRINK:
1478 case FLESH: 1336 case FLESH:
1479 case INORGANIC: 1337 case INORGANIC:
1480 case CLOSE_CON: 1338 case CLOSE_CON:
1481 case CLOAK: 1339 case CLOAK:
1482 case GEM: 1340 case GEM:
1483 case POWER_CRYSTAL: 1341 case POWER_CRYSTAL:
1484 case POISON: 1342 case POISON:
1485 case BOOK: 1343 case BOOK:
1486 case SKILL_TOOL: 1344 case SKILL_TOOL:
1487 return 1; 1345 return 1;
1488 } 1346 }
1347
1489 /* Try to track down some stuff that may show up here. Thus, the 1348 /* Try to track down some stuff that may show up here. Thus, the
1490 * archetype file can be updated, and this function removed. 1349 * archetype file can be updated, and this function removed.
1491 */ 1350 */
1492#if 0 1351#if 0
1493 LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); 1352 LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name);
1517 { 1376 {
1518 if (op->inv && op->randomitems) 1377 if (op->inv && op->randomitems)
1519 op->title = op->inv->name; 1378 op->title = op->inv->name;
1520 else if (op->arch) 1379 else if (op->arch)
1521 { 1380 {
1522 op->name = op->arch->clone.name; 1381 op->name = op->arch->object::name;
1523 op->name_pl = op->arch->clone.name_pl; 1382 op->name_pl = op->arch->object::name_pl;
1524 } 1383 }
1525 } 1384 }
1526 1385
1527 /* If the object is on a map, make sure we update its face */ 1386 /* If the object is on a map, make sure we update its face */
1528 if (op->map) 1387 if (op->map)
1529 update_object (op, UP_OBJ_FACE); 1388 update_object (op, UP_OBJ_CHANGE);
1530 else 1389 else
1531 { 1390 {
1532 pl = op->in_player (); 1391 pl = op->in_player ();
1533 if (pl) 1392 if (pl)
1534 /* A lot of the values can change from an update - might as well send 1393 /* A lot of the values can change from an update - might as well send

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