1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <funcpoint.h> |
25 | #include <funcpoint.h> |
27 | #include <living.h> |
26 | #include <living.h> |
28 | #include <spells.h> |
27 | #include <spells.h> |
|
|
28 | |
|
|
29 | const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; |
29 | |
30 | |
30 | /* the ordering of this is actually doesn't make a difference |
31 | /* the ordering of this is actually doesn't make a difference |
31 | * However, for ease of use, new entries should go at the end |
32 | * However, for ease of use, new entries should go at the end |
32 | * so those people that debug the code that get used to something |
33 | * so those people that debug the code that get used to something |
33 | * being in the location 4 don't get confused. |
34 | * being in the location 4 don't get confused. |
… | |
… | |
47 | * may be better. |
48 | * may be better. |
48 | * Basically, for the use/nonuse, the code does something like: |
49 | * Basically, for the use/nonuse, the code does something like: |
49 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
50 | */ |
51 | */ |
51 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
52 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
52 | {"body_range" , "You can use it as your range weapon" , "It is used as a range weapon"}, |
|
|
53 | {"body_shield" , "You can wield it as a shield" , "It is used as a shield"}, |
53 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
54 | {"body_combat" , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
54 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
|
|
55 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
|
|
56 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
55 | {"body_arm" , "You can put it on your arm" , "It goes on a human's arm"}, |
57 | {KW_body_arm , "You can put it on your arm" , "It goes on a human's arm"}, |
56 | {"body_torso" , "You can wear it on your body" , "It goes on a human's torso"}, |
58 | {KW_body_torso , "You can wear it on your body" , "It goes on a human's torso"}, |
57 | {"body_head" , "You can wear it on your head" , "It goes on a human's head"}, |
59 | {KW_body_head , "You can wear it on your head" , "It goes on a human's head"}, |
58 | {"body_neck" , "You can wear it around your neck" , "It goes around a human's neck"}, |
60 | {KW_body_neck , "You can wear it around your neck" , "It goes around a human's neck"}, |
59 | {"body_skill" , "You can have it in your skill slot" , "It goes in a human's skill slot"}, |
|
|
60 | {"body_finger" , "You can wear it on your finger" , "It goes on a human's finger"} , |
61 | {KW_body_finger , "You can wear it on your finger" , "It goes on a human's finger"} , |
61 | {"body_shoulder", "You can wear it around your shoulders", "It goes around a human's shoulders"}, |
62 | {KW_body_shoulder, "You can wear it around your shoulders", "It goes around a human's shoulders"}, |
62 | {"body_foot" , "You can put your feets into it" , "It goes on a human's feet"}, |
63 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
63 | {"body_hand" , "You can put it on your hands" , "It goes on a human's hands"}, |
64 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
64 | {"body_wrist" , "You can wear it around your wrists" , "It goes around a human's wrist"}, |
65 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
65 | {"body_waist" , "You can wear it around your waist" , "It goes around a human's waist"}, |
66 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
66 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
67 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
67 | }; |
68 | }; |
68 | |
69 | |
69 | static char numbers[21][20] = { |
70 | static char numbers[21][20] = { |
70 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
71 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
… | |
… | |
272 | { |
273 | { |
273 | int i, tmp, enc; |
274 | int i, tmp, enc; |
274 | |
275 | |
275 | enc = 0; |
276 | enc = 0; |
276 | for (i = 0; i < NUM_STATS; i++) |
277 | for (i = 0; i < NUM_STATS; i++) |
277 | enc += get_attr_value (&op->stats, i); |
278 | enc += op->stats.stat (i); |
278 | |
279 | |
279 | /* This protection logic is pretty flawed. 20% fire resistance |
280 | /* This protection logic is pretty flawed. 20% fire resistance |
280 | * is much more valuable than 20% confusion, or 20% slow, or |
281 | * is much more valuable than 20% confusion, or 20% slow, or |
281 | * several others. Start at 1 - ignore physical - all that normal |
282 | * several others. Start at 1 - ignore physical - all that normal |
282 | * armour shouldn't be counted against |
283 | * armour shouldn't be counted against |
… | |
… | |
418 | */ |
419 | */ |
419 | const char * |
420 | const char * |
420 | query_weight (const object *op) |
421 | query_weight (const object *op) |
421 | { |
422 | { |
422 | static char buf[10]; |
423 | static char buf[10]; |
423 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
424 | sint32 i = op->total_weight (); |
424 | |
425 | |
425 | if (op->weight < 0) |
426 | if (op->weight < 0) |
426 | return " "; |
427 | return " "; |
427 | |
428 | |
428 | if (i % 1000) |
429 | if (i % 1000) |
… | |
… | |
492 | * from stats.sp - b.t. |
493 | * from stats.sp - b.t. |
493 | */ |
494 | */ |
494 | const char * |
495 | const char * |
495 | ring_desc (const object *op) |
496 | ring_desc (const object *op) |
496 | { |
497 | { |
497 | static char buf[VERY_BIG_BUF]; |
498 | static dynbuf_text buf; buf.clear (); |
498 | int attr, val, len; |
499 | int attr, val, len; |
499 | |
500 | |
500 | buf[0] = 0; |
|
|
501 | |
|
|
502 | if (!QUERY_FLAG (op, FLAG_IDENTIFIED)) |
501 | if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
503 | return buf; |
502 | { |
504 | |
|
|
505 | for (attr = 0; attr < NUM_STATS; attr++) |
503 | for (attr = 0; attr < NUM_STATS; attr++) |
506 | { |
504 | if ((val = op->stats.stat (attr))) |
507 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
|
|
508 | { |
|
|
509 | sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); |
505 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
510 | } |
|
|
511 | } |
|
|
512 | |
506 | |
513 | if (op->stats.exp) |
507 | if (op->stats.exp) buf.printf ("(speed %+lld)", (long long)op->stats.exp); |
514 | sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp); |
508 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
515 | if (op->stats.wc) |
509 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
516 | sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc); |
510 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
517 | if (op->stats.dam) |
|
|
518 | sprintf (buf + strlen (buf), "(dam%+d)", op->stats.dam); |
|
|
519 | if (op->stats.ac) |
|
|
520 | sprintf (buf + strlen (buf), "(ac%+d)", op->stats.ac); |
|
|
521 | |
511 | |
522 | strcat (buf, describe_resistance (op, 0)); |
512 | buf << describe_resistance (op, 0); |
523 | |
513 | |
524 | if (op->stats.food != 0) |
514 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
525 | sprintf (buf + strlen (buf), "(sustenance%+d)", op->stats.food); |
515 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
526 | /* else if (op->stats.food < 0) |
516 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
527 | sprintf(buf+strlen(buf), "(hunger%+d)", op->stats.food); */ |
517 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
528 | if (op->stats.grace) |
518 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
529 | sprintf (buf + strlen (buf), "(grace%+d)", op->stats.grace); |
|
|
530 | if (op->stats.sp && op->type != SKILL) |
|
|
531 | sprintf (buf + strlen (buf), "(magic%+d)", op->stats.sp); |
|
|
532 | if (op->stats.hp) |
|
|
533 | sprintf (buf + strlen (buf), "(regeneration%+d)", op->stats.hp); |
|
|
534 | if (op->stats.luck) |
|
|
535 | sprintf (buf + strlen (buf), "(luck%+d)", op->stats.luck); |
|
|
536 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
|
|
537 | strcat (buf, "(lifesaving)"); |
|
|
538 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
|
|
539 | strcat (buf, "(reflect spells)"); |
|
|
540 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
|
|
541 | strcat (buf, "(reflect missiles)"); |
|
|
542 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
543 | strcat (buf, "(stealth)"); |
|
|
544 | |
519 | |
545 | /* Shorten some of the names, so they appear better in the windows */ |
520 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
546 | len = strlen (buf); |
521 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
547 | DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF); |
522 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
548 | DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF); |
523 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
549 | DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF); |
|
|
550 | |
524 | |
551 | /* if(op->item_power) |
525 | buf.add_paths ("Attuned" , op->path_attuned); |
552 | sprintf(buf+strlen(buf), "(item_power %+d)",op->item_power); |
526 | buf.add_paths ("Repelled", op->path_repelled); |
553 | */ |
527 | buf.add_paths ("Denied" , op->path_denied); |
554 | if (buf[0] == 0 && op->type != SKILL) |
|
|
555 | strcpy (buf, "of adornment"); |
|
|
556 | |
528 | |
|
|
529 | if (buf.empty ()) |
|
|
530 | buf << "of adornment"; |
|
|
531 | } |
557 | |
532 | |
558 | return buf; |
533 | return buf; |
559 | } |
534 | } |
560 | |
535 | |
561 | /* |
536 | /* |
… | |
… | |
563 | * contain any information about object status (worn/cursed/etc.) |
538 | * contain any information about object status (worn/cursed/etc.) |
564 | */ |
539 | */ |
565 | const char * |
540 | const char * |
566 | query_short_name (const object *op) |
541 | query_short_name (const object *op) |
567 | { |
542 | { |
568 | static char buf[HUGE_BUF]; |
|
|
569 | char buf2[HUGE_BUF]; |
|
|
570 | int len = 0; |
|
|
571 | |
|
|
572 | if (op->name == NULL) |
543 | if (op->name == 0) |
573 | return "(null)"; |
544 | return "(null)"; |
574 | |
545 | |
575 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
546 | if (!op->nrof |
|
|
547 | && !op->weight |
|
|
548 | && !op->title |
|
|
549 | && !is_magical (op) |
|
|
550 | && op->slaying != shstr_money) |
576 | return op->name; /* To speed things up (or make things slower?) */ |
551 | return op->name; /* To speed things up (or make things slower?) */ |
577 | |
552 | |
578 | if (op->nrof <= 1) |
553 | static dynbuf_text buf; buf.clear (); |
579 | safe_strcat (buf, op->name, &len, HUGE_BUF); |
554 | |
580 | else |
555 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
581 | safe_strcat (buf, op->name_pl, &len, HUGE_BUF); |
|
|
582 | |
556 | |
583 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
557 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
584 | { |
558 | buf << ' ' << op->title; |
585 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
586 | safe_strcat (buf, op->title, &len, HUGE_BUF); |
|
|
587 | } |
|
|
588 | |
559 | |
589 | switch (op->type) |
560 | switch (op->type) |
590 | { |
561 | { |
591 | case SPELLBOOK: |
562 | case SPELLBOOK: |
592 | case SCROLL: |
563 | case SCROLL: |
593 | case WAND: |
564 | case WAND: |
594 | case ROD: |
565 | case ROD: |
595 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
566 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
|
|
567 | { |
|
|
568 | if (!op->title) |
|
|
569 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
|
|
570 | |
|
|
571 | if (op->type != SPELLBOOK) |
|
|
572 | buf.printf (" (lvl %d)", op->level); |
|
|
573 | } |
|
|
574 | break; |
|
|
575 | |
|
|
576 | case ALTAR: |
|
|
577 | case TRIGGER_ALTAR: |
|
|
578 | case IDENTIFY_ALTAR: |
|
|
579 | case CONVERTER: |
|
|
580 | if (op->slaying == shstr_money) |
596 | { |
581 | { |
597 | if (!op->title) |
582 | bool wrap = !!buf.size (); |
598 | { |
583 | |
599 | safe_strcat (buf, " of ", &len, HUGE_BUF); |
584 | if (wrap) buf << " ["; |
600 | if (op->inv) |
585 | |
601 | safe_strcat (buf, op->inv->name, &len, HUGE_BUF); |
586 | archetype *coin = 0; |
|
|
587 | |
|
|
588 | for (char const *const *c = coins; *coins; ++c) |
|
|
589 | if ((coin = archetype::find (*c))) |
|
|
590 | if (op->stats.food % coin->value == 0) |
602 | else |
591 | break; |
603 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
592 | |
604 | } |
593 | sint32 coins = op->stats.food / coin->value; |
605 | if (op->type != SPELLBOOK) |
594 | |
606 | { |
595 | buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); |
607 | sprintf (buf2, " (lvl %d)", op->level); |
596 | |
608 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
597 | if (wrap) buf << ']'; |
609 | } |
|
|
610 | } |
598 | } |
611 | break; |
599 | break; |
612 | |
600 | |
613 | case SKILL: |
601 | case SKILL: |
614 | case AMULET: |
602 | case AMULET: |
615 | case RING: |
603 | case RING: |
616 | if (!op->title) |
604 | if (!op->title) |
617 | { |
605 | { |
618 | /* If ring has a title, full description isn't so useful */ |
606 | /* If ring has a title, full description isn't so useful */ |
619 | const char *s = ring_desc (op); |
607 | const char *s = ring_desc (op); |
620 | |
608 | |
621 | if (s[0]) |
609 | if (s && *s) |
622 | { |
610 | buf << " " << s; |
623 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
624 | safe_strcat (buf, s, &len, HUGE_BUF); |
|
|
625 | } |
|
|
626 | } |
611 | } |
627 | break; |
612 | break; |
|
|
613 | |
628 | default: |
614 | default: |
629 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
615 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
630 | { |
|
|
631 | sprintf (buf2, " %+d", op->magic); |
616 | buf.printf (" %+d", op->magic); |
632 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
|
|
633 | } |
|
|
634 | } |
617 | } |
|
|
618 | |
635 | return buf; |
619 | return buf; |
636 | } |
620 | } |
637 | |
621 | |
638 | /* |
622 | /* |
639 | * query_name(object) returns a character pointer pointing to a static |
623 | * query_name(object) returns a character pointer pointing to a static |
… | |
… | |
647 | * |
631 | * |
648 | */ |
632 | */ |
649 | const char * |
633 | const char * |
650 | query_name (const object *op) |
634 | query_name (const object *op) |
651 | { |
635 | { |
652 | static char buf[5][HUGE_BUF]; // OMFG |
636 | int len = 0; |
|
|
637 | static dynbuf_text bufs[5]; |
653 | static int use_buf = 0; |
638 | static int use_buf = 0; |
654 | int len = 0; |
|
|
655 | |
|
|
656 | #ifdef NEW_MATERIAL_CODE |
|
|
657 | materialtype_t *mt; |
|
|
658 | #endif |
|
|
659 | |
639 | |
660 | use_buf++; |
640 | use_buf++; |
661 | use_buf %= 5; |
641 | use_buf %= 5; |
662 | |
642 | |
663 | #ifdef NEW_MATERIAL_CODE |
643 | dynbuf_text &buf = bufs [use_buf]; |
|
|
644 | buf.clear (); |
|
|
645 | |
664 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
646 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
665 | { |
|
|
666 | mt = name_to_material (op->materialname); |
647 | if (materialtype_t *mt = name_to_material (op->materialname)) |
667 | if (mt) |
648 | buf << mt->description << ' '; |
668 | { |
|
|
669 | safe_strcat (buf[use_buf], mt->description, &len, HUGE_BUF); |
|
|
670 | safe_strcat (buf[use_buf], " ", &len, HUGE_BUF); |
|
|
671 | } |
|
|
672 | } |
|
|
673 | #endif |
|
|
674 | |
649 | |
675 | safe_strcat (buf[use_buf], query_short_name (op), &len, HUGE_BUF); |
650 | buf << query_short_name (op); |
676 | |
651 | |
677 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
652 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
678 | safe_strcat (buf[use_buf], " *", &len, HUGE_BUF); |
653 | buf << " *"; |
679 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
654 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
680 | safe_strcat (buf[use_buf], " (open)", &len, HUGE_BUF); |
655 | buf << " (open)"; |
681 | |
656 | |
682 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
657 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
683 | { |
658 | { |
684 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
659 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
685 | safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); |
660 | buf << " (damned)"; |
686 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
661 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
687 | safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); |
662 | buf << " (cursed)"; |
688 | } |
663 | } |
689 | |
664 | |
690 | /* Basically, if the object is known magical (detect magic spell on it), |
665 | /* Basically, if the object is known magical (detect magic spell on it), |
691 | * and it isn't identified, print out the fact that |
666 | * and it isn't identified, print out the fact that |
692 | * it is magical. Assume that the detect magical spell will only set |
667 | * it is magical. Assume that the detect magical spell will only set |
… | |
… | |
695 | * Changed in V 0.91.4 - still print that the object is magical even |
670 | * Changed in V 0.91.4 - still print that the object is magical even |
696 | * if it has been applied. Equipping an item does not tell full |
671 | * if it has been applied. Equipping an item does not tell full |
697 | * abilities, especially for artifact items. |
672 | * abilities, especially for artifact items. |
698 | */ |
673 | */ |
699 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
674 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
700 | safe_strcat (buf[use_buf], " (magic)", &len, HUGE_BUF); |
675 | buf << " (magic)"; |
701 | |
676 | |
702 | #if 0 |
677 | #if 0 |
703 | /* item_power will be returned in desribe_item - it shouldn't really |
678 | /* item_power will be returned in desribe_item - it shouldn't really |
704 | * be returned in the name. |
679 | * be returned in the name. |
705 | */ |
680 | */ |
… | |
… | |
714 | { |
689 | { |
715 | case BOW: |
690 | case BOW: |
716 | case WAND: |
691 | case WAND: |
717 | case ROD: |
692 | case ROD: |
718 | case HORN: |
693 | case HORN: |
719 | safe_strcat (buf[use_buf], op->env && op->env->current_weapon == op ? " (readied)" : " (applied)", &len, HUGE_BUF); |
694 | buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)"); |
720 | break; |
695 | break; |
721 | case WEAPON: |
696 | case WEAPON: |
722 | safe_strcat (buf[use_buf], op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)", &len, HUGE_BUF); |
697 | buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)"); |
723 | break; |
698 | break; |
724 | case ARMOUR: |
699 | case ARMOUR: |
725 | case HELMET: |
700 | case HELMET: |
726 | case SHIELD: |
701 | case SHIELD: |
727 | case RING: |
702 | case RING: |
… | |
… | |
729 | case GLOVES: |
704 | case GLOVES: |
730 | case AMULET: |
705 | case AMULET: |
731 | case GIRDLE: |
706 | case GIRDLE: |
732 | case BRACERS: |
707 | case BRACERS: |
733 | case CLOAK: |
708 | case CLOAK: |
734 | safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); |
709 | buf << " (worn)"; |
735 | break; |
710 | break; |
736 | case CONTAINER: |
711 | case CONTAINER: |
737 | safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); |
712 | buf << " (active)"; |
738 | break; |
713 | break; |
739 | case SKILL: |
714 | case SKILL: |
740 | default: |
715 | default: |
741 | safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); |
716 | buf << " (applied)"; |
742 | } |
717 | } |
743 | } |
718 | } |
744 | |
719 | |
745 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
720 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
746 | safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); |
721 | buf << " (unpaid)"; |
747 | |
722 | |
748 | return buf [use_buf]; |
723 | return buf; |
749 | } |
724 | } |
750 | |
725 | |
751 | /* |
726 | /* |
752 | * query_base_name(object) returns a character pointer pointing to a static |
727 | * query_base_name(object) returns a character pointer pointing to a static |
753 | * buffer which contains a verbose textual representation of the name |
728 | * buffer which contains a verbose textual representation of the name |
… | |
… | |
758 | * If plural is set, we generate the plural name of this. |
733 | * If plural is set, we generate the plural name of this. |
759 | */ |
734 | */ |
760 | const char * |
735 | const char * |
761 | query_base_name (const object *op, int plural) |
736 | query_base_name (const object *op, int plural) |
762 | { |
737 | { |
763 | static char buf[MAX_BUF], buf2[MAX_BUF]; |
|
|
764 | int len; |
|
|
765 | materialtype_t *mt; |
|
|
766 | |
|
|
767 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
738 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
768 | return "(null)"; |
739 | return "(null)"; |
769 | |
740 | |
770 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
741 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
771 | return op->name; /* To speed things up (or make things slower?) */ |
742 | return op->name; /* To speed things up (or make things slower?) */ |
772 | |
743 | |
|
|
744 | static dynbuf_text buf; buf.clear (); |
|
|
745 | |
773 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
746 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
774 | mt = name_to_material (op->materialname); |
747 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
748 | if (op->arch->materialname != mt->name) |
|
|
749 | buf << mt->description << ' '; |
775 | |
750 | |
776 | #ifdef NEW_MATERIAL_CODE |
751 | buf << (plural ? op->name_pl : op->name); |
777 | if ((op->is_armor () || op->is_weapon ()) && op->materialname && mt && |
|
|
778 | op->arch->clone.materialname != mt->name && !(op->material & M_SPECIAL)) |
|
|
779 | { |
|
|
780 | strcpy (buf, mt->description); |
|
|
781 | len = strlen (buf); |
|
|
782 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
783 | if (!plural) |
|
|
784 | safe_strcat (buf, op->name, &len, MAX_BUF); |
|
|
785 | else |
|
|
786 | safe_strcat (buf, op->name_pl, &len, MAX_BUF); |
|
|
787 | } |
|
|
788 | else |
|
|
789 | { |
|
|
790 | #endif |
|
|
791 | if (!plural) |
|
|
792 | assign (buf, op->name); |
|
|
793 | else |
|
|
794 | assign (buf, op->name_pl); |
|
|
795 | |
|
|
796 | len = strlen (buf); |
|
|
797 | #ifdef NEW_MATERIAL_CODE |
|
|
798 | } |
|
|
799 | #endif |
|
|
800 | |
752 | |
801 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
753 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
802 | { |
754 | buf << ' ' << op->title; |
803 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
804 | safe_strcat (buf, op->title, &len, MAX_BUF); |
|
|
805 | } |
|
|
806 | |
755 | |
807 | switch (op->type) |
756 | switch (op->type) |
808 | { |
757 | { |
809 | case SPELLBOOK: |
758 | case SPELLBOOK: |
810 | case SCROLL: |
759 | case SCROLL: |
811 | case WAND: |
760 | case WAND: |
812 | case ROD: |
761 | case ROD: |
813 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
762 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
814 | { |
763 | { |
815 | if (!op->title) |
764 | if (!op->title) |
816 | { |
765 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
817 | safe_strcat (buf, " of ", &len, MAX_BUF); |
766 | |
818 | if (op->inv) |
|
|
819 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
|
|
820 | else |
|
|
821 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
|
|
822 | } |
|
|
823 | if (op->type != SPELLBOOK) |
767 | if (op->type != SPELLBOOK) |
824 | { |
|
|
825 | sprintf (buf2, " (lvl %d)", op->level); |
768 | buf.printf (" (lvl %d)", op->level); |
826 | safe_strcat (buf, buf2, &len, MAX_BUF); |
|
|
827 | } |
|
|
828 | } |
769 | } |
829 | break; |
770 | break; |
830 | |
771 | |
831 | |
772 | |
832 | case SKILL: |
773 | case SKILL: |
… | |
… | |
835 | if (!op->title) |
776 | if (!op->title) |
836 | { |
777 | { |
837 | /* If ring has a title, full description isn't so useful */ |
778 | /* If ring has a title, full description isn't so useful */ |
838 | const char *s = ring_desc (op); |
779 | const char *s = ring_desc (op); |
839 | |
780 | |
840 | if (s[0]) |
781 | if (s && *s) |
841 | { |
782 | buf << ' ' << s; |
842 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
843 | safe_strcat (buf, s, &len, MAX_BUF); |
|
|
844 | } |
|
|
845 | } |
783 | } |
846 | break; |
784 | break; |
847 | |
785 | |
848 | default: |
786 | default: |
849 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
787 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
850 | sprintf (buf + strlen (buf), " %+d", op->magic); |
788 | buf.printf (" %+d", op->magic); |
851 | } |
789 | } |
852 | |
790 | |
853 | return buf; |
791 | return buf; |
854 | } |
792 | } |
855 | |
793 | |
… | |
… | |
857 | * too long, making it difficult to read. This function deals |
795 | * too long, making it difficult to read. This function deals |
858 | * with describing the monsters & players abilities. It should only |
796 | * with describing the monsters & players abilities. It should only |
859 | * be called with monster & player objects. Returns a description |
797 | * be called with monster & player objects. Returns a description |
860 | * in a static buffer. |
798 | * in a static buffer. |
861 | */ |
799 | */ |
862 | static char * |
800 | static const char * |
863 | describe_monster (const object *op) |
801 | describe_monster (const object *op) |
864 | { |
802 | { |
865 | char buf[MAX_BUF]; |
803 | static dynbuf_text buf; buf.clear (); |
866 | static char retbuf[VERY_BIG_BUF]; |
|
|
867 | int i; |
|
|
868 | |
|
|
869 | retbuf[0] = '\0'; |
|
|
870 | |
804 | |
871 | /* Note that the resolution this provides for players really isn't |
805 | /* Note that the resolution this provides for players really isn't |
872 | * very good. Any player with a speed greater than .67 will |
806 | * very good. Any player with a speed greater than .67 will |
873 | * fall into the 'lightning fast movement' category. |
807 | * fall into the 'lightning fast movement' category. |
874 | */ |
808 | */ |
875 | if (op->has_active_speed ()) |
809 | if (op->has_active_speed ()) |
876 | { |
|
|
877 | switch ((int) ((FABS (op->speed)) * 15)) |
810 | switch ((int) ((FABS (op->speed)) * 15)) |
878 | { |
811 | { |
879 | case 0: |
812 | case 0: |
880 | strcat (retbuf, "(very slow movement)"); |
813 | buf << "(very slow movement"; |
881 | break; |
814 | break; |
882 | case 1: |
815 | case 1: |
883 | strcat (retbuf, "(slow movement)"); |
816 | buf << "(slow movement)"; |
884 | break; |
817 | break; |
885 | case 2: |
818 | case 2: |
886 | strcat (retbuf, "(normal movement)"); |
819 | buf << "(normal movement)"; |
887 | break; |
820 | break; |
888 | case 3: |
821 | case 3: |
889 | case 4: |
822 | case 4: |
890 | strcat (retbuf, "(fast movement)"); |
823 | buf << "(fast movement)"; |
891 | break; |
824 | break; |
892 | case 5: |
825 | case 5: |
893 | case 6: |
826 | case 6: |
894 | strcat (retbuf, "(very fast movement)"); |
827 | buf << "(very fast movement)"; |
895 | break; |
828 | break; |
896 | case 7: |
829 | case 7: |
897 | case 8: |
830 | case 8: |
898 | case 9: |
831 | case 9: |
899 | case 10: |
832 | case 10: |
900 | strcat (retbuf, "(extremely fast movement)"); |
833 | buf << "(extremely fast movement)"; |
901 | break; |
834 | break; |
902 | default: |
835 | default: |
903 | strcat (retbuf, "(lightning fast movement)"); |
836 | buf << "(lightning fast movement)"; |
904 | break; |
837 | break; |
905 | } |
838 | } |
906 | } |
839 | |
907 | if (QUERY_FLAG (op, FLAG_UNDEAD)) |
840 | if (QUERY_FLAG (op, FLAG_UNDEAD)) buf << "(undead)"; |
908 | strcat (retbuf, "(undead)"); |
|
|
909 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) |
841 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) buf << "(see invisible)"; |
910 | strcat (retbuf, "(see invisible)"); |
842 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) buf << "(wield weapon)"; |
911 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) |
843 | if (QUERY_FLAG (op, FLAG_USE_BOW)) buf << "(archer)"; |
912 | strcat (retbuf, "(wield weapon)"); |
844 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) buf << "(wear armour)"; |
913 | if (QUERY_FLAG (op, FLAG_USE_BOW)) |
845 | if (QUERY_FLAG (op, FLAG_USE_RING)) buf << "(wear ring)"; |
914 | strcat (retbuf, "(archer)"); |
846 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) buf << "(read scroll)"; |
915 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) |
847 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) buf << "(fires wand/rod/horn)"; |
916 | strcat (retbuf, "(wear armour)"); |
|
|
917 | if (QUERY_FLAG (op, FLAG_USE_RING)) |
|
|
918 | strcat (retbuf, "(wear ring)"); |
|
|
919 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) |
|
|
920 | strcat (retbuf, "(read scroll)"); |
|
|
921 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) |
|
|
922 | strcat (retbuf, "(fires wand/rod/horn)"); |
|
|
923 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) |
848 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) buf << "(skill user)"; |
924 | strcat (retbuf, "(skill user)"); |
849 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) buf << "(spellcaster)"; |
925 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) |
850 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) buf << "(friendly)"; |
926 | strcat (retbuf, "(spellcaster)"); |
|
|
927 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
928 | strcat (retbuf, "(friendly)"); |
|
|
929 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
851 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) buf << "(unaggressive)"; |
930 | strcat (retbuf, "(unaggressive)"); |
852 | if (QUERY_FLAG (op, FLAG_HITBACK)) buf << "(hitback)"; |
931 | if (QUERY_FLAG (op, FLAG_HITBACK)) |
853 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealthy)"; |
932 | strcat (retbuf, "(hitback)"); |
854 | |
933 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
934 | strcat (retbuf, "(stealthy)"); |
|
|
935 | if (op->randomitems != NULL) |
855 | if (op->randomitems) |
936 | { |
856 | { |
937 | treasure *t; |
|
|
938 | int first = 1; |
857 | bool first = 1; |
939 | |
858 | |
940 | for (t = op->randomitems->items; t != NULL; t = t->next) |
859 | for (treasure *t = op->randomitems->items; t; t = t->next) |
941 | if (t->item && t->item->clone.type == SPELL) |
860 | if (t->item && t->item->type == SPELL) |
942 | { |
861 | { |
943 | if (first) |
862 | if (first) |
944 | { |
863 | buf << "(Spell abilities:)"; |
|
|
864 | |
945 | first = 0; |
865 | first = 0; |
946 | strcat (retbuf, "(Spell abilities:)"); |
866 | |
947 | } |
867 | buf << '(' << t->item->object::name << ')'; |
948 | strcat (retbuf, "("); |
|
|
949 | strcat (retbuf, t->item->clone.name); |
|
|
950 | strcat (retbuf, ")"); |
|
|
951 | } |
868 | } |
952 | } |
869 | } |
|
|
870 | |
953 | if (op->type == PLAYER) |
871 | if (op->type == PLAYER) |
954 | { |
872 | { |
955 | if (op->contr->digestion) |
873 | if (op->contr->digestion) |
956 | { |
|
|
957 | if (op->contr->digestion != 0) |
|
|
958 | sprintf (buf, "(sustenance%+d)", op->contr->digestion); |
874 | buf.printf ("(sustenance%+d)", op->contr->digestion); |
959 | strcat (retbuf, buf); |
875 | |
960 | } |
|
|
961 | if (op->contr->gen_grace) |
876 | if (op->contr->gen_grace) |
962 | { |
|
|
963 | sprintf (buf, "(grace%+d)", op->contr->gen_grace); |
877 | buf.printf ("(grace%+d)", op->contr->gen_grace); |
964 | strcat (retbuf, buf); |
878 | |
965 | } |
|
|
966 | if (op->contr->gen_sp) |
879 | if (op->contr->gen_sp) |
967 | { |
|
|
968 | sprintf (buf, "(magic%+d)", op->contr->gen_sp); |
880 | buf.printf ("(magic%+d)", op->contr->gen_sp); |
969 | strcat (retbuf, buf); |
881 | |
970 | } |
|
|
971 | if (op->contr->gen_hp) |
882 | if (op->contr->gen_hp) |
972 | { |
|
|
973 | sprintf (buf, "(regeneration%+d)", op->contr->gen_hp); |
883 | buf.printf ("(regeneration%+d)", op->contr->gen_hp); |
974 | strcat (retbuf, buf); |
884 | |
975 | } |
|
|
976 | if (op->stats.luck) |
885 | if (op->stats.luck) |
977 | { |
|
|
978 | sprintf (buf, "(luck%+d)", op->stats.luck); |
886 | buf.printf ("(luck%+d)", op->stats.luck); |
979 | strcat (retbuf, buf); |
|
|
980 | } |
|
|
981 | } |
887 | } |
982 | |
888 | |
983 | /* describe attacktypes */ |
889 | /* describe attacktypes */ |
984 | if (is_dragon_pl (op)) |
890 | if (is_dragon_pl (op)) |
985 | { |
891 | { |
… | |
… | |
987 | * Break apart the for loop - move the comparison checking down - |
893 | * Break apart the for loop - move the comparison checking down - |
988 | * this makes it more readable. |
894 | * this makes it more readable. |
989 | */ |
895 | */ |
990 | object *tmp; |
896 | object *tmp; |
991 | |
897 | |
992 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
898 | for (tmp = op->inv; tmp; tmp = tmp->below) |
993 | if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) |
899 | if (tmp->type == SKILL && tmp->name == shstr_clawing) |
994 | break; |
900 | break; |
995 | |
901 | |
996 | if (tmp && tmp->attacktype != 0) |
902 | if (tmp && tmp->attacktype) |
997 | { DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws") } |
903 | buf.add_abilities ("Claws", tmp->attacktype); |
998 | else |
904 | else |
999 | { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") } |
905 | buf.add_abilities ("Attacks", op->attacktype); |
1000 | } |
906 | } |
1001 | else |
907 | else |
1002 | { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") } |
908 | buf.add_abilities ("Attacks", op->attacktype); |
1003 | |
909 | |
1004 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
910 | buf.add_paths ("Attuned" , op->path_attuned); |
1005 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
911 | buf.add_paths ("Repelled", op->path_repelled); |
1006 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
912 | buf.add_paths ("Denied" , op->path_denied); |
1007 | |
913 | |
1008 | for (i = 0; i < NROFATTACKS; i++) |
914 | for (int i = 0; i < NROFATTACKS; i++) |
1009 | if (op->resist[i]) |
915 | if (op->resist[i]) |
1010 | { |
|
|
1011 | sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); |
916 | buf.printf ("(%s %+d)", resist_plus[i], op->resist[i]); |
1012 | strcat (retbuf, buf); |
|
|
1013 | } |
|
|
1014 | |
917 | |
1015 | return retbuf; |
918 | return buf; |
1016 | } |
919 | } |
1017 | |
|
|
1018 | |
920 | |
1019 | /* |
921 | /* |
1020 | * Returns a pointer to a static buffer which contains a |
922 | * Returns a pointer to a static buffer which contains a |
1021 | * description of the given object. |
923 | * description of the given object. |
1022 | * If it is a monster, lots of information about its abilities |
924 | * If it is a monster, lots of information about its abilities |
… | |
… | |
1043 | * item (eg, debug dump or the like) |
945 | * item (eg, debug dump or the like) |
1044 | */ |
946 | */ |
1045 | const char * |
947 | const char * |
1046 | describe_item (const object *op, object *owner) |
948 | describe_item (const object *op, object *owner) |
1047 | { |
949 | { |
1048 | char buf[MAX_BUF]; |
950 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
1049 | static char retbuf[VERY_BIG_BUF]; |
951 | return describe_monster (op); |
|
|
952 | |
|
|
953 | static dynbuf_text buf; buf.clear (); |
1050 | int identified, i; |
954 | int identified, i; |
1051 | |
955 | |
1052 | retbuf[0] = '\0'; |
|
|
1053 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
|
|
1054 | { |
|
|
1055 | return describe_monster (op); |
|
|
1056 | } |
|
|
1057 | /* figure this out once, instead of making multiple calls to need_identify. |
956 | /* figure this out once, instead of making multiple calls to need_identify. |
1058 | * also makes the code easier to read. |
957 | * also makes the code easier to read. |
1059 | */ |
958 | */ |
1060 | if (!need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED)) |
959 | identified = !need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED); |
1061 | identified = 1; |
960 | if (!identified) |
1062 | else |
961 | buf << "(unidentified)"; |
1063 | { |
962 | |
1064 | strcpy (retbuf, "(unidentified)"); |
|
|
1065 | identified = 0; |
|
|
1066 | } |
|
|
1067 | switch (op->type) |
963 | switch (op->type) |
1068 | { |
964 | { |
1069 | case BOW: |
965 | case BOW: |
1070 | case ARROW: |
966 | case ARROW: |
1071 | case WAND: |
967 | case WAND: |
1072 | case ROD: |
968 | case ROD: |
1073 | case HORN: |
969 | case HORN: |
1074 | case WEAPON: |
970 | case WEAPON: |
1075 | case ARMOUR: |
971 | case ARMOUR: |
1076 | case HELMET: |
972 | case HELMET: |
1077 | case SHIELD: |
973 | case SHIELD: |
1078 | case BOOTS: |
974 | case BOOTS: |
1079 | case GLOVES: |
975 | case GLOVES: |
1080 | case GIRDLE: |
976 | case GIRDLE: |
1081 | case BRACERS: |
977 | case BRACERS: |
1082 | case CLOAK: |
978 | case CLOAK: |
1083 | case SKILL_TOOL: |
979 | case SKILL_TOOL: |
1084 | break; /* We have more information to do below this switch */ |
980 | break; /* We have more information to do below this switch */ |
1085 | |
981 | |
1086 | case POWER_CRYSTAL: |
982 | case POWER_CRYSTAL: |
1087 | if (op->stats.maxsp > 1000) |
983 | if (op->stats.maxsp > 1000) |
1088 | { /*higher capacity crystals */ |
984 | { /*higher capacity crystals */ |
1089 | i = (op->stats.maxsp % 1000) / 100; |
985 | i = (op->stats.maxsp % 1000) / 100; |
1090 | |
986 | |
1091 | if (i) |
987 | if (i) |
1092 | snprintf (buf, MAX_BUF, "(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); |
988 | buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); |
1093 | else |
989 | else |
1094 | snprintf (buf, MAX_BUF, "(capacity %dk). It is ", op->stats.maxsp / 1000); |
990 | buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000); |
1095 | } |
991 | } |
1096 | else |
992 | else |
1097 | snprintf (buf, MAX_BUF, "(capacity %d). It is ", op->stats.maxsp); |
993 | buf.printf ("(capacity %d). It is ", op->stats.maxsp); |
1098 | |
994 | |
1099 | strcat (retbuf, buf); |
|
|
1100 | i = (op->stats.sp * 10) / op->stats.maxsp; |
995 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1101 | if (op->stats.sp == 0) |
996 | if (op->stats.sp == 0) |
1102 | strcat (retbuf, "empty."); |
997 | buf << "empty."; |
1103 | else if (i == 0) |
998 | else if (i == 0) |
1104 | strcat (retbuf, "almost empty."); |
999 | buf << "almost empty."; |
1105 | else if (i < 3) |
1000 | else if (i < 3) |
1106 | strcat (retbuf, "partially filled."); |
1001 | buf << "partially filled."; |
1107 | else if (i < 6) |
1002 | else if (i < 6) |
1108 | strcat (retbuf, "half full."); |
1003 | buf << "half full."; |
1109 | else if (i < 9) |
1004 | else if (i < 9) |
1110 | strcat (retbuf, "well charged."); |
1005 | buf << "well charged."; |
1111 | else if (op->stats.sp == op->stats.maxsp) |
1006 | else if (op->stats.sp == op->stats.maxsp) |
1112 | strcat (retbuf, "fully charged."); |
1007 | buf << "fully charged."; |
1113 | else |
1008 | else |
1114 | strcat (retbuf, "almost full."); |
1009 | buf << "almost full."; |
1115 | break; |
1010 | break; |
|
|
1011 | |
1116 | case FOOD: |
1012 | case FOOD: |
1117 | case FLESH: |
1013 | case FLESH: |
1118 | case DRINK: |
1014 | case DRINK: |
1119 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1015 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1120 | { |
1016 | { |
1121 | sprintf (buf, "(food+%d)", op->stats.food); |
1017 | buf.printf ("(food+%d)", op->stats.food); |
1122 | strcat (retbuf, buf); |
|
|
1123 | |
1018 | |
1124 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1019 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1125 | { |
|
|
1126 | sprintf (buf, "(%s metabolism)", change_resist_msg[op->last_eat]); |
1020 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1127 | strcat (retbuf, buf); |
|
|
1128 | } |
|
|
1129 | |
1021 | |
1130 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1022 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1131 | { |
1023 | { |
1132 | if (op->stats.hp) |
1024 | if (op->stats.hp) buf << "(heals)"; |
1133 | strcat (retbuf, "(heals)"); |
|
|
1134 | if (op->stats.sp) |
|
|
1135 | strcat (retbuf, "(spellpoint regen)"); |
1025 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1136 | } |
1026 | } |
1137 | else |
1027 | else |
1138 | { |
1028 | { |
1139 | if (op->stats.hp) |
1029 | if (op->stats.hp) buf << "(damages)"; |
1140 | strcat (retbuf, "(damages)"); |
|
|
1141 | if (op->stats.sp) |
|
|
1142 | strcat (retbuf, "(spellpoint depletion)"); |
1030 | if (op->stats.sp) buf << "(spellpoint depletion)"; |
1143 | } |
1031 | } |
1144 | } |
1032 | } |
1145 | break; |
1033 | break; |
1146 | |
1034 | |
1147 | |
|
|
1148 | case SKILL: |
1035 | case SKILL: |
1149 | case RING: |
1036 | case RING: |
1150 | case AMULET: |
1037 | case AMULET: |
1151 | if (op->item_power) |
1038 | if (op->item_power) |
1152 | { |
|
|
1153 | sprintf (buf, "(item_power %+d)", op->item_power); |
1039 | buf.printf ("(item_power %+d)", op->item_power); |
1154 | strcat (retbuf, buf); |
1040 | |
1155 | } |
|
|
1156 | if (op->title) |
1041 | if (op->title) |
1157 | strcat (retbuf, ring_desc (op)); |
1042 | buf << ring_desc (op); |
|
|
1043 | |
1158 | return retbuf; |
1044 | return buf; |
1159 | |
1045 | |
1160 | default: |
1046 | default: |
1161 | return retbuf; |
1047 | return buf; |
1162 | } |
1048 | } |
1163 | |
1049 | |
1164 | /* Down here, we more further describe equipment type items. |
1050 | /* Down here, we more further describe equipment type items. |
1165 | * only describe them if they have been identified or the like. |
1051 | * only describe them if they have been identified or the like. |
1166 | */ |
1052 | */ |
1167 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1053 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1168 | { |
1054 | { |
1169 | int attr, val; |
1055 | int attr, val; |
1170 | |
1056 | |
1171 | for (attr = 0; attr < NUM_STATS; attr++) |
1057 | for (attr = 0; attr < NUM_STATS; attr++) |
1172 | { |
1058 | if ((val = op->stats.stat (attr))) |
1173 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
|
|
1174 | { |
|
|
1175 | sprintf (buf, "(%s%+d)", short_stat_name[attr], val); |
1059 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
1176 | strcat (retbuf, buf); |
|
|
1177 | } |
|
|
1178 | } |
|
|
1179 | |
1060 | |
1180 | if (op->stats.exp) |
1061 | if (op->stats.exp) |
1181 | { |
|
|
1182 | sprintf (buf, "(speed %+lld)", (long long) op->stats.exp); |
1062 | buf.printf ("(speed %+lld)", (long long) op->stats.exp); |
1183 | strcat (retbuf, buf); |
|
|
1184 | } |
|
|
1185 | |
|
|
1186 | |
1063 | |
1187 | switch (op->type) |
1064 | switch (op->type) |
1188 | { |
1065 | { |
1189 | case BOW: |
1066 | case BOW: |
1190 | case ARROW: |
1067 | case ARROW: |
1191 | case GIRDLE: |
1068 | case GIRDLE: |
1192 | case HELMET: |
1069 | case HELMET: |
1193 | case SHIELD: |
1070 | case SHIELD: |
1194 | case BOOTS: |
1071 | case BOOTS: |
1195 | case GLOVES: |
1072 | case GLOVES: |
1196 | case WEAPON: |
1073 | case WEAPON: |
1197 | case SKILL: |
1074 | case SKILL: |
1198 | case RING: |
1075 | case RING: |
1199 | case AMULET: |
1076 | case AMULET: |
1200 | case ARMOUR: |
1077 | case ARMOUR: |
1201 | case BRACERS: |
1078 | case BRACERS: |
1202 | case FORCE: |
1079 | case FORCE: |
1203 | case CLOAK: |
1080 | case CLOAK: |
1204 | if (op->stats.wc) |
1081 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
1205 | { |
1082 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
1206 | sprintf (buf, "(wc%+d)", op->stats.wc); |
1083 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
1207 | strcat (retbuf, buf); |
1084 | |
1208 | } |
|
|
1209 | if (op->stats.dam) |
|
|
1210 | { |
|
|
1211 | sprintf (buf, "(dam%+d)", op->stats.dam); |
|
|
1212 | strcat (retbuf, buf); |
|
|
1213 | } |
|
|
1214 | if (op->stats.ac) |
|
|
1215 | { |
|
|
1216 | sprintf (buf, "(ac%+d)", op->stats.ac); |
|
|
1217 | strcat (retbuf, buf); |
|
|
1218 | } |
|
|
1219 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1085 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1220 | { |
|
|
1221 | sprintf (buf, "(improved %d/%d)", op->last_eat, op->level); |
1086 | buf.printf ("(improved %d/%d)", op->last_eat, op->level); |
1222 | strcat (retbuf, buf); |
1087 | |
1223 | } |
|
|
1224 | break; |
1088 | break; |
1225 | |
1089 | |
1226 | default: |
1090 | default: |
1227 | break; |
1091 | break; |
1228 | } |
1092 | } |
1229 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
1093 | |
1230 | strcat (retbuf, "(xray-vision)"); |
1094 | if (QUERY_FLAG (op, FLAG_XRAYS)) buf << "(xray-vision)"; |
1231 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
1095 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) buf << "(infravision)"; |
1232 | strcat (retbuf, "(infravision)"); |
|
|
1233 | |
1096 | |
1234 | /* levitate was what is was before, so we'll keep it */ |
1097 | /* levitate was what is was before, so we'll keep it */ |
1235 | if (op->move_type & MOVE_FLY_LOW) |
1098 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1236 | strcat (retbuf, "(levitate)"); |
|
|
1237 | |
|
|
1238 | if (op->move_type & MOVE_FLY_HIGH) |
1099 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1239 | strcat (retbuf, "(fly)"); |
|
|
1240 | |
|
|
1241 | if (op->move_type & MOVE_SWIM) |
1100 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
1242 | strcat (retbuf, "(swim)"); |
|
|
1243 | |
1101 | |
1244 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1102 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1245 | |
1103 | |
1246 | if (op->item_power) |
1104 | if (op->item_power) |
1247 | { |
|
|
1248 | sprintf (buf, "(item_power %+d)", op->item_power); |
1105 | buf.printf ("(item_power %+d)", op->item_power); |
1249 | strcat (retbuf, buf); |
|
|
1250 | } |
|
|
1251 | } /* End if identified or applied */ |
1106 | } /* End if identified or applied */ |
1252 | |
1107 | |
1253 | /* This blocks only deals with fully identified object. |
1108 | /* This blocks only deals with fully identified object. |
1254 | * it is intentional that this is not an 'else' from a above - |
1109 | * it is intentional that this is not an 'else' from a above - |
1255 | * in this way, information is added. |
1110 | * in this way, information is added. |
… | |
… | |
1258 | { |
1113 | { |
1259 | int more_info = 0; |
1114 | int more_info = 0; |
1260 | |
1115 | |
1261 | switch (op->type) |
1116 | switch (op->type) |
1262 | { |
1117 | { |
1263 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1118 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1264 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1119 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1265 | case BOW: |
1120 | case BOW: |
1266 | case ARROW: |
1121 | case ARROW: |
1267 | case WAND: |
1122 | case WAND: |
1268 | case FOOD: |
1123 | case FOOD: |
1269 | case FLESH: |
1124 | case FLESH: |
1270 | case DRINK: |
1125 | case DRINK: |
1271 | more_info = 0; |
1126 | more_info = 0; |
1272 | break; |
1127 | break; |
1273 | |
1128 | |
1274 | /* Armor type objects */ |
1129 | /* Armor type objects */ |
1275 | case ARMOUR: |
1130 | case ARMOUR: |
1276 | case HELMET: |
1131 | case HELMET: |
1277 | case SHIELD: |
1132 | case SHIELD: |
1278 | case BOOTS: |
1133 | case BOOTS: |
1279 | case GLOVES: |
1134 | case GLOVES: |
1280 | case GIRDLE: |
1135 | case GIRDLE: |
1281 | case BRACERS: |
1136 | case BRACERS: |
1282 | case CLOAK: |
1137 | case CLOAK: |
1283 | if (ARMOUR_SPEED (op)) |
1138 | if (ARMOUR_SPEED (op)) buf.printf ("(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
1284 | { |
1139 | if (ARMOUR_SPELLS (op)) buf.printf ("(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
1285 | sprintf (buf, "(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
|
|
1286 | strcat (retbuf, buf); |
|
|
1287 | } |
|
|
1288 | if (ARMOUR_SPELLS (op)) |
|
|
1289 | { |
|
|
1290 | sprintf (buf, "(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
|
|
1291 | strcat (retbuf, buf); |
|
|
1292 | } |
|
|
1293 | more_info = 1; |
1140 | more_info = 1; |
1294 | break; |
1141 | break; |
1295 | |
1142 | |
1296 | case WEAPON: |
1143 | case WEAPON: |
1297 | /* Calculate it the same way fix_player does so the results |
1144 | /* Calculate it the same way fix_player does so the results |
1298 | * make sense. |
1145 | * make sense. |
1299 | */ |
1146 | */ |
1300 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1147 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1301 | if (i < 0) |
1148 | if (i < 0) |
1302 | i = 0; |
1149 | i = 0; |
1303 | |
1150 | |
1304 | sprintf (buf, "(weapon speed %d)", i); |
1151 | buf.printf ("(weapon speed %d)", i); |
1305 | strcat (retbuf, buf); |
|
|
1306 | more_info = 1; |
1152 | more_info = 1; |
1307 | break; |
1153 | break; |
1308 | |
|
|
1309 | } |
1154 | } |
|
|
1155 | |
1310 | if (more_info) |
1156 | if (more_info) |
1311 | { |
1157 | { |
1312 | if (op->stats.food) |
|
|
1313 | { |
|
|
1314 | if (op->stats.food != 0) |
|
|
1315 | sprintf (buf, "(sustenance%+d)", op->stats.food); |
1158 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
1316 | strcat (retbuf, buf); |
|
|
1317 | } |
|
|
1318 | if (op->stats.grace) |
|
|
1319 | { |
|
|
1320 | sprintf (buf, "(grace%+d)", op->stats.grace); |
1159 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
1321 | strcat (retbuf, buf); |
1160 | if (op->stats.sp) buf.printf ("(magic%+d)", op->stats.sp); |
1322 | } |
|
|
1323 | if (op->stats.sp) |
|
|
1324 | { |
|
|
1325 | sprintf (buf, "(magic%+d)", op->stats.sp); |
|
|
1326 | strcat (retbuf, buf); |
|
|
1327 | } |
|
|
1328 | if (op->stats.hp) |
|
|
1329 | { |
|
|
1330 | sprintf (buf, "(regeneration%+d)", op->stats.hp); |
1161 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
1331 | strcat (retbuf, buf); |
|
|
1332 | } |
|
|
1333 | } |
1162 | } |
1334 | |
1163 | |
1335 | if (op->stats.luck) |
1164 | if (op->stats.luck) |
1336 | { |
|
|
1337 | sprintf (buf, "(luck%+d)", op->stats.luck); |
1165 | buf.printf ("(luck%+d)", op->stats.luck); |
1338 | strcat (retbuf, buf); |
1166 | |
1339 | } |
|
|
1340 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
1167 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
1341 | strcat (retbuf, "(lifesaving)"); |
1168 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
1342 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
|
|
1343 | strcat (retbuf, "(reflect spells)"); |
|
|
1344 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
1169 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
1345 | strcat (retbuf, "(reflect missiles)"); |
|
|
1346 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
1170 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1347 | strcat (retbuf, "(stealth)"); |
1171 | |
1348 | if (op->slaying != NULL && op->type != FOOD) |
1172 | if (op->slaying && op->type != FOOD) |
1349 | { |
|
|
1350 | sprintf (buf, "(slay %s)", &op->slaying); |
1173 | buf.printf ("(slay %s)", &op->slaying); |
1351 | strcat (retbuf, buf); |
1174 | |
1352 | } |
1175 | buf.add_abilities ("Attacks", op->attacktype); |
1353 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
|
|
1354 | /* resistance on flesh is only visible for quetzals. If |
1176 | /* resistance on flesh is only visible for quetzals. If |
1355 | * non flesh, everyone can see its resistances |
1177 | * non flesh, everyone can see its resistances |
1356 | */ |
1178 | */ |
1357 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1179 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1358 | strcat (retbuf, describe_resistance (op, 0)); |
1180 | buf << describe_resistance (op, 0); |
1359 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
|
|
1360 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
|
|
1361 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
|
|
1362 | } |
|
|
1363 | |
1181 | |
|
|
1182 | buf.add_paths ("Attuned", op->path_attuned); |
|
|
1183 | buf.add_paths ("Repelled", op->path_repelled); |
|
|
1184 | buf.add_paths ("Denied", op->path_denied); |
|
|
1185 | } |
|
|
1186 | |
1364 | return retbuf; |
1187 | return buf; |
1365 | } |
1188 | } |
1366 | |
1189 | |
1367 | std::string |
1190 | std::string |
1368 | object::describe_item (object *who) |
1191 | object::describe_item (object *who) |
1369 | { |
1192 | { |
1370 | return std::string (::describe_item (this, who)); |
1193 | return std::string (::describe_item (this, who)); |
|
|
1194 | } |
|
|
1195 | |
|
|
1196 | void |
|
|
1197 | examine (object *op, object *tmp) |
|
|
1198 | { |
|
|
1199 | std::string info = tmp->describe (op); |
|
|
1200 | op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); |
|
|
1201 | } |
|
|
1202 | |
|
|
1203 | /* |
|
|
1204 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1205 | * inventory. |
|
|
1206 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1207 | */ |
|
|
1208 | const char * |
|
|
1209 | object::query_inventory (object *who, const char *indent) |
|
|
1210 | { |
|
|
1211 | static dynbuf_text buf; buf.clear (); |
|
|
1212 | |
|
|
1213 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
1214 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
|
|
1215 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, query_name (tmp), tmp->count, query_weight (tmp)); |
|
|
1216 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
|
|
1217 | buf.printf ("%s- %-36.36s %-8s\n", indent, query_name (tmp), query_weight (tmp)); |
|
|
1218 | |
|
|
1219 | if (buf.size ()) |
|
|
1220 | buf.printf ("%s(total weight: %s)\n", indent, query_weight (this)); |
|
|
1221 | else |
|
|
1222 | buf.printf ("%s(empty)\n", indent); |
|
|
1223 | |
|
|
1224 | return buf; |
1371 | } |
1225 | } |
1372 | |
1226 | |
1373 | /* Return true if the item is magical. A magical item is one that |
1227 | /* Return true if the item is magical. A magical item is one that |
1374 | * increases/decreases any abilities, provides a resistance, |
1228 | * increases/decreases any abilities, provides a resistance, |
1375 | * has a generic magical bonus, or is an artifact. |
1229 | * has a generic magical bonus, or is an artifact. |
1376 | * This function is used by detect_magic to determine if an item |
1230 | * This function is used by detect_magic to determine if an item |
1377 | * should be marked as magical. |
1231 | * should be marked as magical. |
1378 | */ |
1232 | */ |
1379 | |
|
|
1380 | int |
1233 | int |
1381 | is_magical (const object *op) |
1234 | is_magical (const object *op) |
1382 | { |
1235 | { |
1383 | int i; |
1236 | int i; |
1384 | |
1237 | |
… | |
… | |
1435 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1288 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1436 | return 1; |
1289 | return 1; |
1437 | |
1290 | |
1438 | /* Check to see if it increases/decreases any stats */ |
1291 | /* Check to see if it increases/decreases any stats */ |
1439 | for (i = 0; i < NUM_STATS; i++) |
1292 | for (i = 0; i < NUM_STATS; i++) |
1440 | if (get_attr_value (&(op->stats), i) != 0) |
1293 | if (op->stats.stat (i)) |
1441 | return 1; |
1294 | return 1; |
1442 | |
1295 | |
1443 | /* If it doesn't fall into any of the above categories, must |
1296 | /* If it doesn't fall into any of the above categories, must |
1444 | * be non magical. |
1297 | * be non magical. |
1445 | */ |
1298 | */ |
… | |
… | |
1454 | int |
1307 | int |
1455 | need_identify (const object *op) |
1308 | need_identify (const object *op) |
1456 | { |
1309 | { |
1457 | switch (op->type) |
1310 | switch (op->type) |
1458 | { |
1311 | { |
1459 | case RING: |
1312 | case RING: |
1460 | case WAND: |
1313 | case WAND: |
1461 | case ROD: |
1314 | case ROD: |
1462 | case HORN: |
1315 | case HORN: |
1463 | case SCROLL: |
1316 | case SCROLL: |
1464 | case SKILL: |
1317 | case SKILL: |
1465 | case SKILLSCROLL: |
1318 | case SKILLSCROLL: |
1466 | case SPELLBOOK: |
1319 | case SPELLBOOK: |
1467 | case FOOD: |
1320 | case FOOD: |
1468 | case POTION: |
1321 | case POTION: |
1469 | case BOW: |
1322 | case BOW: |
1470 | case ARROW: |
1323 | case ARROW: |
1471 | case WEAPON: |
1324 | case WEAPON: |
1472 | case ARMOUR: |
1325 | case ARMOUR: |
1473 | case SHIELD: |
1326 | case SHIELD: |
1474 | case HELMET: |
1327 | case HELMET: |
1475 | case AMULET: |
1328 | case AMULET: |
1476 | case BOOTS: |
1329 | case BOOTS: |
1477 | case GLOVES: |
1330 | case GLOVES: |
1478 | case BRACERS: |
1331 | case BRACERS: |
1479 | case GIRDLE: |
1332 | case GIRDLE: |
1480 | case CONTAINER: |
1333 | case CONTAINER: |
1481 | case DRINK: |
1334 | case DRINK: |
1482 | case FLESH: |
1335 | case FLESH: |
1483 | case INORGANIC: |
1336 | case INORGANIC: |
1484 | case CLOSE_CON: |
1337 | case CLOSE_CON: |
1485 | case CLOAK: |
1338 | case CLOAK: |
1486 | case GEM: |
1339 | case GEM: |
1487 | case POWER_CRYSTAL: |
1340 | case POWER_CRYSTAL: |
1488 | case POISON: |
1341 | case POISON: |
1489 | case BOOK: |
1342 | case BOOK: |
1490 | case SKILL_TOOL: |
1343 | case SKILL_TOOL: |
1491 | return 1; |
1344 | return 1; |
1492 | } |
1345 | } |
|
|
1346 | |
1493 | /* Try to track down some stuff that may show up here. Thus, the |
1347 | /* Try to track down some stuff that may show up here. Thus, the |
1494 | * archetype file can be updated, and this function removed. |
1348 | * archetype file can be updated, and this function removed. |
1495 | */ |
1349 | */ |
1496 | #if 0 |
1350 | #if 0 |
1497 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
1351 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
… | |
… | |
1521 | { |
1375 | { |
1522 | if (op->inv && op->randomitems) |
1376 | if (op->inv && op->randomitems) |
1523 | op->title = op->inv->name; |
1377 | op->title = op->inv->name; |
1524 | else if (op->arch) |
1378 | else if (op->arch) |
1525 | { |
1379 | { |
1526 | op->name = op->arch->clone.name; |
1380 | op->name = op->arch->object::name; |
1527 | op->name_pl = op->arch->clone.name_pl; |
1381 | op->name_pl = op->arch->object::name_pl; |
1528 | } |
1382 | } |
1529 | } |
1383 | } |
1530 | |
1384 | |
1531 | /* If the object is on a map, make sure we update its face */ |
1385 | /* If the object is on a map, make sure we update its face */ |
1532 | if (op->map) |
1386 | if (op->map) |