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Comparing deliantra/server/common/item.C (file contents):
Revision 1.46 by root, Sun Apr 20 22:03:21 2008 UTC vs.
Revision 1.55 by root, Wed Sep 16 22:50:50 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
20 * 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24#include <global.h> 24#include <global.h>
25#include <funcpoint.h>
26#include <living.h> 25#include <living.h>
27#include <spells.h> 26#include <spells.h>
28 27
29const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; 28const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 };
30 29
253}; 252};
254 253
255int 254int
256get_power_from_ench (int ench) 255get_power_from_ench (int ench)
257{ 256{
258 if (ench < 0) ench = 0;
259 if (ench > 20) ench = 20;
260
261 return enc_to_item_power[ench]; 257 return enc_to_item_power [clamp (ench, 0, 20)];
262} 258}
263 259
264/* This takes an object 'op' and figures out what its item_power 260/* This takes an object 'op' and figures out what its item_power
265 * rating should be. This should only really be used by the treasure 261 * rating should be. This should only really be used by the treasure
266 * generation code, and when loading legacy objects. It returns 262 * generation code, and when loading legacy objects. It returns
300 if (op->type == WEAPON) 296 if (op->type == WEAPON)
301 { 297 {
302 for (i = 1; i < NROFATTACKS; i++) 298 for (i = 1; i < NROFATTACKS; i++)
303 if (op->attacktype & (1 << i)) 299 if (op->attacktype & (1 << i))
304 enc++; 300 enc++;
301
305 if (op->slaying) 302 if (op->slaying)
306 enc += 2; /* What it slays is probably more relevent */ 303 enc += 2; /* What it slays is probably more relevent */
307 } 304 }
305
308 /* Items the player can equip */ 306 /* Items the player can equip */
309 if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || 307 if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) ||
310 (op->type == SHIELD) || (op->type == RING) || 308 (op->type == SHIELD) || (op->type == RING) ||
311 (op->type == BOOTS) || (op->type == GLOVES) || 309 (op->type == BOOTS) || (op->type == GLOVES) ||
312 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 310 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
315 enc += op->stats.hp; /* hp regen */ 313 enc += op->stats.hp; /* hp regen */
316 enc += op->stats.sp; /* mana regen */ 314 enc += op->stats.sp; /* mana regen */
317 enc += op->stats.grace; /* grace regen */ 315 enc += op->stats.grace; /* grace regen */
318 enc += op->stats.exp; /* speed bonus */ 316 enc += op->stats.exp; /* speed bonus */
319 } 317 }
318
320 enc += op->stats.luck; 319 enc += op->stats.luck;
321 320
322 /* Do spell paths now */ 321 /* Do spell paths now */
323 for (i = 1; i < NRSPELLPATHS; i++) 322 for (i = 1; i < NRSPELLPATHS; i++)
324 { 323 {
328 enc -= 2; 327 enc -= 2;
329 else if (op->path_repelled & (1 << i)) 328 else if (op->path_repelled & (1 << i))
330 enc--; 329 enc--;
331 } 330 }
332 331
333 if (QUERY_FLAG (op, FLAG_LIFESAVE)) 332 if (op->flag [FLAG_LIFESAVE ]) enc += 5;
334 enc += 5; 333 if (op->flag [FLAG_REFL_SPELL ]) enc += 3;
335 if (QUERY_FLAG (op, FLAG_REFL_SPELL)) 334 if (op->flag [FLAG_REFL_MISSILE]) enc += 2;
336 enc += 3; 335 if (op->flag [FLAG_XRAYS ]) enc += 2;
337 if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) 336 if (op->flag [FLAG_STEALTH ]) enc += 1;
338 enc += 2; 337 if (op->flag [FLAG_SEE_IN_DARK ]) enc += 1;
339 if (QUERY_FLAG (op, FLAG_STEALTH)) 338 if (op->flag [FLAG_MAKE_INVIS ]) enc += 1;
340 enc += 1;
341 if (QUERY_FLAG (op, FLAG_XRAYS))
342 enc += 2;
343 if (QUERY_FLAG (op, FLAG_SEE_IN_DARK))
344 enc += 1;
345 if (QUERY_FLAG (op, FLAG_MAKE_INVIS))
346 enc += 1;
347 339
348 return get_power_from_ench (enc); 340 return get_power_from_ench (enc);
349} 341}
350 342
351/* returns the typedata that has a number equal to itemtype, if there 343/* returns the typedata that has a number equal to itemtype, if there
352 * isn't one, returns NULL */ 344 * isn't one, returns NULL */
353const typedata * 345const typedata *
354get_typedata (int itemtype) 346get_typedata (int itemtype)
355{ 347{
356 int i;
357
358 for (i = 0; i < item_types_size; i++) 348 for (int i = 0; i < item_types_size; i++)
359 if (item_types[i].number == itemtype) 349 if (item_types[i].number == itemtype)
360 return &item_types[i]; 350 return &item_types[i];
351
361 return NULL; 352 return NULL;
362} 353}
363 354
364/* returns the typedata that has a name equal to itemtype, if there 355/* returns the typedata that has a name equal to itemtype, if there
365 * isn't one, return the plural name that matches, if there still isn't 356 * isn't one, return the plural name that matches, if there still isn't
366 * one return NULL */ 357 * one return NULL */
367const typedata * 358const typedata *
368get_typedata_by_name (const char *name) 359get_typedata_by_name (const char *name)
369{ 360{
370 int i;
371
372 for (i = 0; i < item_types_size; i++) 361 for (int i = 0; i < item_types_size; i++)
373 if (!strcmp (item_types[i].name, name)) 362 if (!strcmp (item_types[i].name, name))
374 return &item_types[i]; 363 return &item_types[i];
364
375 for (i = 0; i < item_types_size; i++) 365 for (int i = 0; i < item_types_size; i++)
376 if (!strcmp (item_types[i].name_pl, name)) 366 if (!strcmp (item_types[i].name_pl, name))
377 { 367 {
378 LOG (llevInfo, 368 LOG (llevInfo,
379 "get_typedata_by_name: I have been sent the plural %s, the singular form %s is preffered\n", name, item_types[i].name); 369 "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name);
380 return &item_types[i]; 370 return &item_types[i];
381 } 371 }
372
382 return NULL; 373 return 0;
383} 374}
384 375
385/* describe_resistance generates the visible naming for resistances. 376/* describe_resistance generates the visible naming for resistances.
386 * returns a static array of the description. This can return 377 * returns a static array of the description. This can return
387 * a big buffer. 378 * a big buffer.
406 sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); 397 sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]);
407 398
408 strcat (buf, buf1); 399 strcat (buf, buf1);
409 } 400 }
410 } 401 }
402
411 return buf; 403 return buf;
412} 404}
413 405
414 406
415/* 407/*
416 * query_weight(object) returns a character pointer to a static buffer 408 * query_weight(object) returns a character pointer to a static buffer
417 * containing the text-representation of the weight of the given object. 409 * containing the text-representation of the weight of the given object.
418 * The buffer will be overwritten by the next call to query_weight(). 410 * The buffer will be overwritten by the next call to query_weight().
411 *
412 * Seems to be used only by unimportant stuff. Remove?
419 */ 413 */
420const char * 414const char *
421query_weight (const object *op) 415query_weight (const object *op)
422{ 416{
423 static char buf[10]; 417 static char buf[10];
449 return buf; 443 return buf;
450 } 444 }
451 445
452 if (i < 21) 446 if (i < 21)
453 return levelnumbers[i]; 447 return levelnumbers[i];
448
454 if (!(i % 10)) 449 if (!(i % 10))
455 return levelnumbers_10[i / 10]; 450 return levelnumbers_10[i / 10];
456 451
457 strcpy (buf, numbers_10[i / 10]); 452 strcpy (buf, numbers_10[i / 10]);
458 strcat (buf, levelnumbers[i % 10]); 453 strcat (buf, levelnumbers[i % 10]);
534} 529}
535 530
536/* 531/*
537 * query_short_name(object) is similar to query_name, but doesn't 532 * query_short_name(object) is similar to query_name, but doesn't
538 * contain any information about object status (worn/cursed/etc.) 533 * contain any information about object status (worn/cursed/etc.)
534 *
535 * It is sometimes used when printing messages, so should fit well into a sentence.
539 */ 536 */
540const char * 537const char *
541query_short_name (const object *op) 538query_short_name (const object *op)
542{ 539{
543 if (op->name == 0) 540 if (!op->name)
544 return "(null)"; 541 return "(null)";
545 542
546 if (!op->nrof 543 if (!op->nrof
547 && !op->weight 544 && !op->weight
548 && !op->title 545 && !op->title
571 if (op->type != SPELLBOOK) 568 if (op->type != SPELLBOOK)
572 buf.printf (" (lvl %d)", op->level); 569 buf.printf (" (lvl %d)", op->level);
573 } 570 }
574 break; 571 break;
575 572
576 case ALTAR: 573 case ALTAR:
577 case TRIGGER_ALTAR: 574 case TRIGGER_ALTAR:
578 case IDENTIFY_ALTAR: 575 case IDENTIFY_ALTAR:
579 case CONVERTER: 576 case CONVERTER:
580 if (op->slaying == shstr_money) 577 if (op->slaying == shstr_money)
581 { 578 {
582 bool wrap = !!buf.size (); 579 bool wrap = !!buf.size ();
583 580
584 if (wrap) buf << " ["; 581 if (wrap) buf << " [";
585 582
586 archetype *coin = 0; 583 archetype *coin = 0;
587 584
588 for (char const *const *c = coins; *coins; ++c) 585 for (char const *const *c = coins; *coins; ++c)
589 if ((coin = archetype::find (*c))) 586 if ((coin = archetype::find (*c)))
590 if (op->stats.food % coin->value == 0) 587 if (op->stats.food % coin->value == 0)
591 break; 588 break;
592 589
593 sint32 coins = op->stats.food / coin->value; 590 sint32 coins = op->stats.food / coin->value;
594 591
595 buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); 592 buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl);
596 593
597 if (wrap) buf << ']'; 594 if (wrap) buf << ']';
598 } 595 }
599 break; 596 break;
600 597
601 case SKILL: 598 case SKILL:
602 case AMULET: 599 case AMULET:
603 case RING: 600 case RING:
604 if (!op->title) 601 if (!op->title)
627 * you can make several calls to query_name before the bufs start getting 624 * you can make several calls to query_name before the bufs start getting
628 * overwritten. This may be a bad thing (it may be easier to assume the value 625 * overwritten. This may be a bad thing (it may be easier to assume the value
629 * returned is good forever.) However, it makes printing statements that 626 * returned is good forever.) However, it makes printing statements that
630 * use several names much easier (don't need to store them to temp variables.) 627 * use several names much easier (don't need to store them to temp variables.)
631 * 628 *
629 * It is used extensively within messages, so should return only a prose
630 * and short description of the item.
632 */ 631 */
633const char * 632const char *
634query_name (const object *op) 633query_name (const object *op)
635{ 634{
636 int len = 0; 635 int len = 0;
673 */ 672 */
674 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 673 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
675 buf << " (magic)"; 674 buf << " (magic)";
676 675
677#if 0 676#if 0
678 /* item_power will be returned in desribe_item - it shouldn't really 677 /* item_power will be returned in describe_item - it shouldn't really
679 * be returned in the name. 678 * be returned in the name.
680 */ 679 */
681 if (op->item_power) 680 if (op->item_power)
682 sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); 681 sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power);
683 682
715 default: 714 default:
716 buf << " (applied)"; 715 buf << " (applied)";
717 } 716 }
718 } 717 }
719 718
719 switch (op->type)
720 {
721 case LAMP:
722 if (op->glow_radius)
723 buf << " (on)";
724 else if (op->stats.food <= 0)
725 buf << " (empty)";
726 else
727 buf << " (off)";
728 break;
729
730 case TORCH:
731 if (op->glow_radius)
732 buf << " (burning)";
733 else if (op->stats.food <= 0)
734 buf << " (burned out)";
735 break;
736 }
737
720 if (QUERY_FLAG (op, FLAG_UNPAID)) 738 if (QUERY_FLAG (op, FLAG_UNPAID))
721 buf << " (unpaid)"; 739 buf << " (unpaid)";
722 740
723 return buf; 741 return buf;
724} 742}
729 * of the given object. The buffer will be overwritten at the next 747 * of the given object. The buffer will be overwritten at the next
730 * call to query_base_name(). This is a lot like query_name, but we 748 * call to query_base_name(). This is a lot like query_name, but we
731 * don't include the item count or item status. Used for inventory sorting 749 * don't include the item count or item status. Used for inventory sorting
732 * and sending to client. 750 * and sending to client.
733 * If plural is set, we generate the plural name of this. 751 * If plural is set, we generate the plural name of this.
752 *
753 * It is sometimes used to display messages, and usually only used to match stuff,
754 * so maybe this function should be removed.
734 */ 755 */
735const char * 756const char *
736query_base_name (const object *op, int plural) 757query_base_name (const object *op, int plural)
737{ 758{
738 if ((!plural && !op->name) || (plural && !op->name_pl)) 759 if ((!plural && !op->name) || (plural && !op->name_pl))
808 */ 829 */
809 if (op->has_active_speed ()) 830 if (op->has_active_speed ())
810 switch ((int) ((FABS (op->speed)) * 15)) 831 switch ((int) ((FABS (op->speed)) * 15))
811 { 832 {
812 case 0: 833 case 0:
813 buf << "(very slow movement"; 834 buf << "(very slow movement)";
814 break; 835 break;
815 case 1: 836 case 1:
816 buf << "(slow movement)"; 837 buf << "(slow movement)";
817 break; 838 break;
818 case 2: 839 case 2:
933 * wouldn't need to use the SEE_INVISIBLE flag to know it is 954 * wouldn't need to use the SEE_INVISIBLE flag to know it is
934 * a dragon player examining food. Could have things like 955 * a dragon player examining food. Could have things like
935 * a dwarven axe, in which the full abilities are only known to 956 * a dwarven axe, in which the full abilities are only known to
936 * dwarves, etc. 957 * dwarves, etc.
937 * 958 *
938 * This function is really much more complicated than it should
939 * be, because different objects have different meanings
940 * for the same field (eg, wands use 'food' for charges). This
941 * means these special cases need to be worked out.
942 *
943 * Add 'owner' who is the person examining this object. 959 * Add 'owner' who is the person examining this object.
944 * owner can be null if no one is being associated with this 960 * owner can be null if no one is being associated with this
945 * item (eg, debug dump or the like) 961 * item (eg, debug dump or the like)
946 */ 962 */
947const char * 963const char *
1005 buf << "well charged."; 1021 buf << "well charged.";
1006 else if (op->stats.sp == op->stats.maxsp) 1022 else if (op->stats.sp == op->stats.maxsp)
1007 buf << "fully charged."; 1023 buf << "fully charged.";
1008 else 1024 else
1009 buf << "almost full."; 1025 buf << "almost full.";
1026 break;
1027
1028 case LAMP:
1029 {
1030 int percent = ((double) 100 / op->arch->stats.food) * op->stats.food;
1031 buf << "(fuel: ";
1032 if (percent == 0)
1033 buf << "empty";
1034 else if (percent < 10)
1035 buf << "very low";
1036 else if (percent < 25)
1037 buf << "low";
1038 else if (percent < 50)
1039 buf << "half empty";
1040 else if (percent < 75)
1041 buf << "half full";
1042 else if (percent < 95)
1043 buf << "well filled";
1044 else if (percent <= 100)
1045 buf << "full";
1046 buf << ")";
1047 }
1010 break; 1048 break;
1011 1049
1012 case FOOD: 1050 case FOOD:
1013 case FLESH: 1051 case FLESH:
1014 case DRINK: 1052 case DRINK:
1195 1233
1196void 1234void
1197examine (object *op, object *tmp) 1235examine (object *op, object *tmp)
1198{ 1236{
1199 std::string info = tmp->describe (op); 1237 std::string info = tmp->describe (op);
1238
1200 op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); 1239 op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ());
1201} 1240}
1202 1241
1203/* 1242/*
1204 * inventory prints object's inventory. If inv==NULL then print player's 1243 * inventory prints object's inventory. If inv==NULL then print player's
1210{ 1249{
1211 static dynbuf_text buf; buf.clear (); 1250 static dynbuf_text buf; buf.clear ();
1212 1251
1213 for (object *tmp = inv; tmp; tmp = tmp->below) 1252 for (object *tmp = inv; tmp; tmp = tmp->below)
1214 if (who && QUERY_FLAG (who, FLAG_WIZ)) 1253 if (who && QUERY_FLAG (who, FLAG_WIZ))
1215 buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, query_name (tmp), tmp->count, query_weight (tmp)); 1254 buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ());
1216 else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) 1255 else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED)))
1217 buf.printf ("%s- %-36.36s %-8s\n", indent, query_name (tmp), query_weight (tmp)); 1256 buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ());
1218 1257
1219 if (buf.size ()) 1258 if (buf.size ())
1220 buf.printf ("%s(total weight: %s)\n", indent, query_weight (this)); 1259 buf.printf ("%s(total weight: %s)\n", indent, query_weight ());
1221 else 1260 else
1222 buf.printf ("%s(empty)\n", indent); 1261 buf.printf ("%s(empty)\n", indent);
1223 1262
1224 return buf; 1263 return buf;
1225} 1264}
1357 * Supposed to fix face-values as well here, but later. 1396 * Supposed to fix face-values as well here, but later.
1358 */ 1397 */
1359void 1398void
1360identify (object *op) 1399identify (object *op)
1361{ 1400{
1362 object *pl;
1363
1364 SET_FLAG (op, FLAG_IDENTIFIED); 1401 SET_FLAG (op, FLAG_IDENTIFIED);
1365 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); 1402 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
1366 CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); 1403 CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT);
1367 1404
1368 /* 1405 /*
1375 { 1412 {
1376 if (op->inv && op->randomitems) 1413 if (op->inv && op->randomitems)
1377 op->title = op->inv->name; 1414 op->title = op->inv->name;
1378 else if (op->arch) 1415 else if (op->arch)
1379 { 1416 {
1380 op->name = op->arch->object::name; 1417 op->name = op->arch->object::name;
1381 op->name_pl = op->arch->object::name_pl; 1418 op->name_pl = op->arch->object::name_pl;
1382 } 1419 }
1383 } 1420 }
1384 1421
1385 /* If the object is on a map, make sure we update its face */ 1422 /* If the object is on a map, make sure we update its face */
1386 if (op->map) 1423 if (op->map)
1387 update_object (op, UP_OBJ_CHANGE); 1424 update_object (op, UP_OBJ_CHANGE);
1388 else 1425
1389 { 1426 if (object *pl = op->visible_to ())
1390 pl = op->in_player ();
1391 if (pl)
1392 /* A lot of the values can change from an update - might as well send 1427 /* A lot of the values can change from an update - might as well send
1393 * it all. 1428 * it all.
1394 */ 1429 */
1395 esrv_send_item (pl, op); 1430 esrv_send_item (pl, op);
1396 }
1397} 1431}
1398 1432

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