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Comparing deliantra/server/common/item.C (file contents):
Revision 1.17 by elmex, Wed Jan 3 02:30:51 2007 UTC vs.
Revision 1.47 by root, Mon Apr 21 23:35:24 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22 */
23 23
24#include <global.h> 24#include <global.h>
25#include <funcpoint.h>
26#include <living.h> 25#include <living.h>
27#include <spells.h> 26#include <spells.h>
27
28const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 };
28 29
29/* the ordering of this is actually doesn't make a difference 30/* the ordering of this is actually doesn't make a difference
30 * However, for ease of use, new entries should go at the end 31 * However, for ease of use, new entries should go at the end
31 * so those people that debug the code that get used to something 32 * so those people that debug the code that get used to something
32 * being in the location 4 don't get confused. 33 * being in the location 4 don't get confused.
46 * may be better. 47 * may be better.
47 * Basically, for the use/nonuse, the code does something like: 48 * Basically, for the use/nonuse, the code does something like:
48 * "This item goes %s\n", with the use/nonuse values filling in the %s 49 * "This item goes %s\n", with the use/nonuse values filling in the %s
49 */ 50 */
50Body_Locations body_locations[NUM_BODY_LOCATIONS] = { 51Body_Locations body_locations[NUM_BODY_LOCATIONS] = {
51 {"body_range", "in your range slot", "in a human's range slot"}, 52 {KW_body_skill , "You can use it as your skill" , "It is used as a skill"},
52 {"body_arm", "on your arm", "on a human's arm"}, 53 {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"},
53 {"body_torso", "on your body", "on a human's torso"}, 54 {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"},
54 {"body_head", "on your head", "on a human's head"}, 55 {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"},
55 {"body_neck", "around your neck", "around a humans neck"}, 56 {KW_body_arm , "You can put it on your arm" , "It goes on a human's arm"},
56 {"body_skill", "in your skill slot", "in a human's skill slot"}, 57 {KW_body_torso , "You can wear it on your body" , "It goes on a human's torso"},
57 {"body_finger", "on your finger", "on a human's finger"} , 58 {KW_body_head , "You can wear it on your head" , "It goes on a human's head"},
59 {KW_body_neck , "You can wear it around your neck" , "It goes around a human's neck"},
60 {KW_body_finger , "You can wear it on your finger" , "It goes on a human's finger"} ,
58 {"body_shoulder", "around your shoulders", "around a human's shoulders"}, 61 {KW_body_shoulder, "You can wear it around your shoulders", "It goes around a human's shoulders"},
59 {"body_foot", "on your feet", "on a human's feet"}, 62 {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"},
60 {"body_hand", "on your hands", "on a human's hands"}, 63 {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"},
61 {"body_wrist", "around your wrists", "around a human's wrist"}, 64 {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"},
62 {"body_waist", "around your waist", "around a human's waist"}, 65 {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"},
63/*{"body_dragon_torso", "your body", "a dragon's body"} */ 66/*{"body_dragon_torso", "your body", "a dragon's body"} */
64}; 67};
65 68
66static char numbers[21][20] = { 69static char numbers[21][20] = {
67 "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", 70 "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten",
249}; 252};
250 253
251int 254int
252get_power_from_ench (int ench) 255get_power_from_ench (int ench)
253{ 256{
254 if (ench < 0) 257 if (ench < 0) ench = 0;
255 ench = 0; 258 if (ench > 20) ench = 20;
256 if (ench > 20) 259
257 ench = 20;
258 return enc_to_item_power[ench]; 260 return enc_to_item_power[ench];
259} 261}
260 262
261/* This takes an object 'op' and figures out what its item_power 263/* This takes an object 'op' and figures out what its item_power
262 * rating should be. This should only really be used by the treasure 264 * rating should be. This should only really be used by the treasure
270{ 272{
271 int i, tmp, enc; 273 int i, tmp, enc;
272 274
273 enc = 0; 275 enc = 0;
274 for (i = 0; i < NUM_STATS; i++) 276 for (i = 0; i < NUM_STATS; i++)
275 enc += get_attr_value (&op->stats, i); 277 enc += op->stats.stat (i);
276 278
277 /* This protection logic is pretty flawed. 20% fire resistance 279 /* This protection logic is pretty flawed. 20% fire resistance
278 * is much more valuable than 20% confusion, or 20% slow, or 280 * is much more valuable than 20% confusion, or 20% slow, or
279 * several others. Start at 1 - ignore physical - all that normal 281 * several others. Start at 1 - ignore physical - all that normal
280 * armour shouldn't be counted against 282 * armour shouldn't be counted against
341 enc += 1; 343 enc += 1;
342 if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) 344 if (QUERY_FLAG (op, FLAG_MAKE_INVIS))
343 enc += 1; 345 enc += 1;
344 346
345 return get_power_from_ench (enc); 347 return get_power_from_ench (enc);
346
347} 348}
348 349
349/* returns the typedata that has a number equal to itemtype, if there 350/* returns the typedata that has a number equal to itemtype, if there
350 * isn't one, returns NULL */ 351 * isn't one, returns NULL */
351
352const typedata * 352const typedata *
353get_typedata (int itemtype) 353get_typedata (int itemtype)
354{ 354{
355 int i; 355 int i;
356 356
361} 361}
362 362
363/* returns the typedata that has a name equal to itemtype, if there 363/* returns the typedata that has a name equal to itemtype, if there
364 * isn't one, return the plural name that matches, if there still isn't 364 * isn't one, return the plural name that matches, if there still isn't
365 * one return NULL */ 365 * one return NULL */
366
367const typedata * 366const typedata *
368get_typedata_by_name (const char *name) 367get_typedata_by_name (const char *name)
369{ 368{
370 int i; 369 int i;
371 370
386 * returns a static array of the description. This can return 385 * returns a static array of the description. This can return
387 * a big buffer. 386 * a big buffer.
388 * if newline is true, we don't put parens around the description 387 * if newline is true, we don't put parens around the description
389 * but do put a newline at the end. Useful when dumping to files 388 * but do put a newline at the end. Useful when dumping to files
390 */ 389 */
391char * 390const char *
392describe_resistance (const object *op, int newline) 391describe_resistance (const object *op, int newline)
393{ 392{
394 static char buf[VERY_BIG_BUF]; 393 static char buf[VERY_BIG_BUF];
395 char buf1[VERY_BIG_BUF]; 394 char buf1[VERY_BIG_BUF];
396 int tmpvar; 395 int tmpvar;
415/* 414/*
416 * query_weight(object) returns a character pointer to a static buffer 415 * query_weight(object) returns a character pointer to a static buffer
417 * containing the text-representation of the weight of the given object. 416 * containing the text-representation of the weight of the given object.
418 * The buffer will be overwritten by the next call to query_weight(). 417 * The buffer will be overwritten by the next call to query_weight().
419 */ 418 */
420 419const char *
421char *
422query_weight (const object *op) 420query_weight (const object *op)
423{ 421{
424 static char buf[10]; 422 static char buf[10];
425 sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; 423 sint32 i = op->total_weight ();
426 424
427 if (op->weight < 0) 425 if (op->weight < 0)
428 return " "; 426 return " ";
427
429 if (i % 1000) 428 if (i % 1000)
430 sprintf (buf, "%6.1f", i / 1000.0); 429 sprintf (buf, "%6.1f", i / 1000.0);
431 else 430 else
432 sprintf (buf, "%4d ", i / 1000); 431 sprintf (buf, "%4d ", i / 1000);
432
433 return buf; 433 return buf;
434} 434}
435 435
436/* 436/*
437 * Returns the pointer to a static buffer containing 437 * Returns the pointer to a static buffer containing
438 * the number requested (of the form first, second, third...) 438 * the number requested (of the form first, second, third...)
439 */ 439 */
440 440const char *
441char *
442get_levelnumber (int i) 441get_levelnumber (int i)
443{ 442{
444 static char buf[MAX_BUF]; 443 static char buf[MAX_BUF];
445 444
446 if (i > 99) 445 if (i > 99)
447 { 446 {
448 sprintf (buf, "%d.", i); 447 sprintf (buf, "%d.", i);
449 return buf; 448 return buf;
450 } 449 }
450
451 if (i < 21) 451 if (i < 21)
452 return levelnumbers[i]; 452 return levelnumbers[i];
453 if (!(i % 10)) 453 if (!(i % 10))
454 return levelnumbers_10[i / 10]; 454 return levelnumbers_10[i / 10];
455
455 strcpy (buf, numbers_10[i / 10]); 456 strcpy (buf, numbers_10[i / 10]);
456 strcat (buf, levelnumbers[i % 10]); 457 strcat (buf, levelnumbers[i % 10]);
457 return buf; 458 return buf;
458} 459}
459
460 460
461/* 461/*
462 * get_number(integer) returns the text-representation of the given number 462 * get_number(integer) returns the text-representation of the given number
463 * in a static buffer. The buffer might be overwritten at the next 463 * in a static buffer. The buffer might be overwritten at the next
464 * call to get_number(). 464 * call to get_number().
465 * It is currently only used by the query_name() function. 465 * It is currently only used by the query_name() function.
466 */ 466 */
467 467const char *
468char *
469get_number (int i) 468get_number (int i)
470{ 469{
471 if (i <= 20) 470 if (i <= 20)
472 return numbers[i]; 471 return numbers[i];
473 else 472 else
490 */ 489 */
491 490
492/* Aug 95 modified this slightly so that Skill tools don't have magic bonus 491/* Aug 95 modified this slightly so that Skill tools don't have magic bonus
493 * from stats.sp - b.t. 492 * from stats.sp - b.t.
494 */ 493 */
495char * 494const char *
496ring_desc (const object *op) 495ring_desc (const object *op)
497{ 496{
498 static char buf[VERY_BIG_BUF]; 497 static dynbuf_text buf; buf.clear ();
499 int attr, val, len; 498 int attr, val, len;
500 499
501 buf[0] = 0;
502
503 if (!QUERY_FLAG (op, FLAG_IDENTIFIED)) 500 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
504 return buf; 501 {
505
506 for (attr = 0; attr < NUM_STATS; attr++) 502 for (attr = 0; attr < NUM_STATS; attr++)
507 { 503 if ((val = op->stats.stat (attr)))
508 if ((val = get_attr_value (&(op->stats), attr)) != 0)
509 {
510 sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); 504 buf.printf ("(%s%+d)", short_stat_name[attr], val);
511 }
512 }
513 if (op->stats.exp)
514 sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp);
515 if (op->stats.wc)
516 sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc);
517 if (op->stats.dam)
518 sprintf (buf + strlen (buf), "(dam%+d)", op->stats.dam);
519 if (op->stats.ac)
520 sprintf (buf + strlen (buf), "(ac%+d)", op->stats.ac);
521 505
506 if (op->stats.exp) buf.printf ("(speed %+lld)", (long long)op->stats.exp);
507 if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc);
508 if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam);
509 if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac);
510
522 strcat (buf, describe_resistance (op, 0)); 511 buf << describe_resistance (op, 0);
523 512
524 if (op->stats.food != 0) 513 if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food);
525 sprintf (buf + strlen (buf), "(sustenance%+d)", op->stats.food); 514 if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace);
526 /* else if (op->stats.food < 0) 515 if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp);
527 sprintf(buf+strlen(buf), "(hunger%+d)", op->stats.food); */ 516 if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp);
528 if (op->stats.grace) 517 if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck);
529 sprintf (buf + strlen (buf), "(grace%+d)", op->stats.grace);
530 if (op->stats.sp && op->type != SKILL)
531 sprintf (buf + strlen (buf), "(magic%+d)", op->stats.sp);
532 if (op->stats.hp)
533 sprintf (buf + strlen (buf), "(regeneration%+d)", op->stats.hp);
534 if (op->stats.luck)
535 sprintf (buf + strlen (buf), "(luck%+d)", op->stats.luck);
536 if (QUERY_FLAG (op, FLAG_LIFESAVE))
537 strcat (buf, "(lifesaving)");
538 if (QUERY_FLAG (op, FLAG_REFL_SPELL))
539 strcat (buf, "(reflect spells)");
540 if (QUERY_FLAG (op, FLAG_REFL_MISSILE))
541 strcat (buf, "(reflect missiles)");
542 if (QUERY_FLAG (op, FLAG_STEALTH))
543 strcat (buf, "(stealth)");
544 /* Shorten some of the names, so they appear better in the windows */
545 len = strlen (buf);
546 DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF);
547 DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF);
548 DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF);
549 518
550 /* if(op->item_power) 519 if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)";
551 sprintf(buf+strlen(buf), "(item_power %+d)",op->item_power); 520 if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)";
552 */ 521 if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)";
553 if (buf[0] == 0 && op->type != SKILL) 522 if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)";
554 strcpy (buf, "of adornment");
555 523
524 buf.add_paths ("Attuned" , op->path_attuned);
525 buf.add_paths ("Repelled", op->path_repelled);
526 buf.add_paths ("Denied" , op->path_denied);
527
528 if (buf.empty ())
529 buf << "of adornment";
530 }
556 531
557 return buf; 532 return buf;
558} 533}
559 534
560/* 535/*
562 * contain any information about object status (worn/cursed/etc.) 537 * contain any information about object status (worn/cursed/etc.)
563 */ 538 */
564const char * 539const char *
565query_short_name (const object *op) 540query_short_name (const object *op)
566{ 541{
567 static char buf[HUGE_BUF];
568 char buf2[HUGE_BUF];
569 int len = 0;
570
571 if (op->name == NULL) 542 if (op->name == 0)
572 return "(null)"; 543 return "(null)";
573 544
574 if (!op->nrof && !op->weight && !op->title && !is_magical (op)) 545 if (!op->nrof
546 && !op->weight
547 && !op->title
548 && !is_magical (op)
549 && op->slaying != shstr_money)
575 return op->name; /* To speed things up (or make things slower?) */ 550 return op->name; /* To speed things up (or make things slower?) */
576 551
577 if (op->nrof <= 1) 552 static dynbuf_text buf; buf.clear ();
578 safe_strcat (buf, op->name, &len, HUGE_BUF); 553
579 else 554 buf << (op->nrof <= 1 ? op->name : op->name_pl);
580 safe_strcat (buf, op->name_pl, &len, HUGE_BUF);
581 555
582 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) 556 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED))
583 { 557 buf << ' ' << op->title;
584 safe_strcat (buf, " ", &len, HUGE_BUF);
585 safe_strcat (buf, op->title, &len, HUGE_BUF);
586 }
587 558
588 switch (op->type) 559 switch (op->type)
589 { 560 {
590 case SPELLBOOK: 561 case SPELLBOOK:
591 case SCROLL: 562 case SCROLL:
592 case WAND: 563 case WAND:
593 case ROD: 564 case ROD:
594 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 565 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
566 {
567 if (!op->title)
568 buf << " of " << (op->inv ? &op->inv->name : "bug, please report");
569
570 if (op->type != SPELLBOOK)
571 buf.printf (" (lvl %d)", op->level);
572 }
573 break;
574
575 case ALTAR:
576 case TRIGGER_ALTAR:
577 case IDENTIFY_ALTAR:
578 case CONVERTER:
579 if (op->slaying == shstr_money)
595 { 580 {
596 if (!op->title) 581 bool wrap = !!buf.size ();
597 { 582
598 safe_strcat (buf, " of ", &len, HUGE_BUF); 583 if (wrap) buf << " [";
599 if (op->inv) 584
600 safe_strcat (buf, op->inv->name, &len, HUGE_BUF); 585 archetype *coin = 0;
586
587 for (char const *const *c = coins; *coins; ++c)
588 if ((coin = archetype::find (*c)))
589 if (op->stats.food % coin->value == 0)
601 else 590 break;
602 LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); 591
603 } 592 sint32 coins = op->stats.food / coin->value;
604 if (op->type != SPELLBOOK) 593
605 { 594 buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl);
606 sprintf (buf2, " (lvl %d)", op->level); 595
607 safe_strcat (buf, buf2, &len, HUGE_BUF); 596 if (wrap) buf << ']';
608 }
609 } 597 }
610 break; 598 break;
611 599
612 case SKILL: 600 case SKILL:
613 case AMULET: 601 case AMULET:
614 case RING: 602 case RING:
615 if (!op->title) 603 if (!op->title)
616 { 604 {
617 /* If ring has a title, full description isn't so useful */ 605 /* If ring has a title, full description isn't so useful */
618 char *s = ring_desc (op); 606 const char *s = ring_desc (op);
619 607
620 if (s[0]) 608 if (s && *s)
621 { 609 buf << " " << s;
622 safe_strcat (buf, " ", &len, HUGE_BUF);
623 safe_strcat (buf, s, &len, HUGE_BUF);
624 }
625 } 610 }
626 break; 611 break;
612
627 default: 613 default:
628 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) 614 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED)))
629 {
630 sprintf (buf2, " %+d", op->magic); 615 buf.printf (" %+d", op->magic);
631 safe_strcat (buf, buf2, &len, HUGE_BUF);
632 }
633 } 616 }
617
634 return buf; 618 return buf;
635} 619}
636 620
637/* 621/*
638 * query_name(object) returns a character pointer pointing to a static 622 * query_name(object) returns a character pointer pointing to a static
643 * overwritten. This may be a bad thing (it may be easier to assume the value 627 * overwritten. This may be a bad thing (it may be easier to assume the value
644 * returned is good forever.) However, it makes printing statements that 628 * returned is good forever.) However, it makes printing statements that
645 * use several names much easier (don't need to store them to temp variables.) 629 * use several names much easier (don't need to store them to temp variables.)
646 * 630 *
647 */ 631 */
648char * 632const char *
649query_name (const object *op) 633query_name (const object *op)
650{ 634{
651 static char buf[5][HUGE_BUF]; 635 int len = 0;
636 static dynbuf_text bufs[5];
652 static int use_buf = 0; 637 static int use_buf = 0;
653 int len = 0;
654
655#ifdef NEW_MATERIAL_CODE
656 materialtype_t *mt;
657#endif
658 638
659 use_buf++; 639 use_buf++;
660 use_buf %= 5; 640 use_buf %= 5;
661 641
662#ifdef NEW_MATERIAL_CODE 642 dynbuf_text &buf = bufs [use_buf];
643 buf.clear ();
644
663 if ((op->is_armor () || op->is_weapon ()) && op->materialname) 645 if ((op->is_armor () || op->is_weapon ()) && op->materialname)
664 {
665 mt = name_to_material (op->materialname); 646 if (materialtype_t *mt = name_to_material (op->materialname))
666 if (mt) 647 buf << mt->description << ' ';
667 {
668 safe_strcat (buf[use_buf], mt->description, &len, HUGE_BUF);
669 safe_strcat (buf[use_buf], " ", &len, HUGE_BUF);
670 }
671 }
672#endif
673 648
674 safe_strcat (buf[use_buf], query_short_name (op), &len, HUGE_BUF); 649 buf << query_short_name (op);
675 650
676 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 651 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
677 safe_strcat (buf[use_buf], " *", &len, HUGE_BUF); 652 buf << " *";
678 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 653 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
679 safe_strcat (buf[use_buf], " (open)", &len, HUGE_BUF); 654 buf << " (open)";
680 655
681 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 656 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
682 { 657 {
683 if (QUERY_FLAG (op, FLAG_DAMNED)) 658 if (QUERY_FLAG (op, FLAG_DAMNED))
684 safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); 659 buf << " (damned)";
685 else if (QUERY_FLAG (op, FLAG_CURSED)) 660 else if (QUERY_FLAG (op, FLAG_CURSED))
686 safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); 661 buf << " (cursed)";
687 } 662 }
663
688 /* Basically, if the object is known magical (detect magic spell on it), 664 /* Basically, if the object is known magical (detect magic spell on it),
689 * and it isn't identified, print out the fact that 665 * and it isn't identified, print out the fact that
690 * it is magical. Assume that the detect magical spell will only set 666 * it is magical. Assume that the detect magical spell will only set
691 * KNOWN_MAGICAL if the item actually is magical. 667 * KNOWN_MAGICAL if the item actually is magical.
692 * 668 *
693 * Changed in V 0.91.4 - still print that the object is magical even 669 * Changed in V 0.91.4 - still print that the object is magical even
694 * if it has been applied. Equipping an item does not tell full 670 * if it has been applied. Equipping an item does not tell full
695 * abilities, especially for artifact items. 671 * abilities, especially for artifact items.
696 */ 672 */
697 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 673 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
698 safe_strcat (buf[use_buf], " (magic)", &len, HUGE_BUF); 674 buf << " (magic)";
699 675
700#if 0 676#if 0
701 /* item_power will be returned in desribe_item - it shouldn't really 677 /* item_power will be returned in desribe_item - it shouldn't really
702 * be returned in the name. 678 * be returned in the name.
703 */ 679 */
708 684
709 if (QUERY_FLAG (op, FLAG_APPLIED)) 685 if (QUERY_FLAG (op, FLAG_APPLIED))
710 { 686 {
711 switch (op->type) 687 switch (op->type)
712 { 688 {
713 case BOW: 689 case BOW:
714 case WAND: 690 case WAND:
715 case ROD: 691 case ROD:
716 case HORN: 692 case HORN:
717 safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); 693 buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)");
718 break; 694 break;
719 case WEAPON: 695 case WEAPON:
720 safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); 696 buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)");
721 break; 697 break;
722 case ARMOUR: 698 case ARMOUR:
723 case HELMET: 699 case HELMET:
724 case SHIELD: 700 case SHIELD:
725 case RING: 701 case RING:
726 case BOOTS: 702 case BOOTS:
727 case GLOVES: 703 case GLOVES:
728 case AMULET: 704 case AMULET:
729 case GIRDLE: 705 case GIRDLE:
730 case BRACERS: 706 case BRACERS:
731 case CLOAK: 707 case CLOAK:
732 safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); 708 buf << " (worn)";
733 break; 709 break;
734 case CONTAINER: 710 case CONTAINER:
735 safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); 711 buf << " (active)";
736 break; 712 break;
737 case SKILL: 713 case SKILL:
738 default: 714 default:
739 safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); 715 buf << " (applied)";
740 } 716 }
741 } 717 }
718
742 if (QUERY_FLAG (op, FLAG_UNPAID)) 719 if (QUERY_FLAG (op, FLAG_UNPAID))
743 safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); 720 buf << " (unpaid)";
744 721
745 return buf[use_buf]; 722 return buf;
746} 723}
747 724
748/* 725/*
749 * query_base_name(object) returns a character pointer pointing to a static 726 * query_base_name(object) returns a character pointer pointing to a static
750 * buffer which contains a verbose textual representation of the name 727 * buffer which contains a verbose textual representation of the name
755 * If plural is set, we generate the plural name of this. 732 * If plural is set, we generate the plural name of this.
756 */ 733 */
757const char * 734const char *
758query_base_name (const object *op, int plural) 735query_base_name (const object *op, int plural)
759{ 736{
760 static char buf[MAX_BUF], buf2[MAX_BUF];
761 int len;
762 materialtype_t *mt;
763
764 if ((!plural && !op->name) || (plural && !op->name_pl)) 737 if ((!plural && !op->name) || (plural && !op->name_pl))
765 return "(null)"; 738 return "(null)";
766 739
767 if (!op->nrof && !op->weight && !op->title && !is_magical (op)) 740 if (!op->nrof && !op->weight && !op->title && !is_magical (op))
768 return op->name; /* To speed things up (or make things slower?) */ 741 return op->name; /* To speed things up (or make things slower?) */
769 742
743 static dynbuf_text buf; buf.clear ();
744
770 if ((op->is_armor () || op->is_weapon ()) && op->materialname) 745 if ((op->is_armor () || op->is_weapon ()) && op->materialname)
771 mt = name_to_material (op->materialname); 746 if (materialtype_t *mt = name_to_material (op->materialname))
747 if (op->arch->materialname != mt->name)
748 buf << mt->description << ' ';
772 749
773#ifdef NEW_MATERIAL_CODE 750 buf << (plural ? op->name_pl : op->name);
774 if ((op->is_armor () || op->is_weapon ()) && op->materialname && mt &&
775 op->arch->clone.materialname != mt->name && !(op->material & M_SPECIAL))
776 {
777 strcpy (buf, mt->description);
778 len = strlen (buf);
779 safe_strcat (buf, " ", &len, MAX_BUF);
780 if (!plural)
781 safe_strcat (buf, op->name, &len, MAX_BUF);
782 else
783 safe_strcat (buf, op->name_pl, &len, MAX_BUF);
784 }
785 else
786 {
787#endif
788 if (!plural)
789 strcpy (buf, op->name);
790 else
791 strcpy (buf, op->name_pl);
792 len = strlen (buf);
793#ifdef NEW_MATERIAL_CODE
794 }
795#endif
796 751
797 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) 752 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED))
798 { 753 buf << ' ' << op->title;
799 safe_strcat (buf, " ", &len, MAX_BUF);
800 safe_strcat (buf, op->title, &len, MAX_BUF);
801 }
802 754
803 switch (op->type) 755 switch (op->type)
804 { 756 {
805 case SPELLBOOK: 757 case SPELLBOOK:
806 case SCROLL: 758 case SCROLL:
807 case WAND: 759 case WAND:
808 case ROD: 760 case ROD:
809 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 761 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
810 { 762 {
811 if (!op->title) 763 if (!op->title)
812 { 764 buf << " of " << (op->inv ? &op->inv->name : "bug, please report");
813 safe_strcat (buf, " of ", &len, MAX_BUF); 765
814 if (op->inv)
815 safe_strcat (buf, op->inv->name, &len, MAX_BUF);
816 else
817 LOG (llevError, "Spellbook %s lacks inventory\n", &op->name);
818 }
819 if (op->type != SPELLBOOK) 766 if (op->type != SPELLBOOK)
820 {
821 sprintf (buf2, " (lvl %d)", op->level); 767 buf.printf (" (lvl %d)", op->level);
822 safe_strcat (buf, buf2, &len, MAX_BUF);
823 }
824 } 768 }
825 break; 769 break;
826 770
827 771
828 case SKILL: 772 case SKILL:
829 case AMULET: 773 case AMULET:
830 case RING: 774 case RING:
831 if (!op->title) 775 if (!op->title)
832 { 776 {
833 /* If ring has a title, full description isn't so useful */ 777 /* If ring has a title, full description isn't so useful */
834 char *s = ring_desc (op); 778 const char *s = ring_desc (op);
835 779
836 if (s[0]) 780 if (s && *s)
837 { 781 buf << ' ' << s;
838 safe_strcat (buf, " ", &len, MAX_BUF);
839 safe_strcat (buf, s, &len, MAX_BUF);
840 }
841 } 782 }
842 break; 783 break;
784
843 default: 785 default:
844 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) 786 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED)))
845 { 787 buf.printf (" %+d", op->magic);
846 sprintf (buf + strlen (buf), " %+d", op->magic);
847 }
848 } 788 }
789
849 return buf; 790 return buf;
850} 791}
851 792
852/* Break this off from describe_item - that function was way 793/* Break this off from describe_item - that function was way
853 * too long, making it difficult to read. This function deals 794 * too long, making it difficult to read. This function deals
854 * with describing the monsters & players abilities. It should only 795 * with describing the monsters & players abilities. It should only
855 * be called with monster & player objects. Returns a description 796 * be called with monster & player objects. Returns a description
856 * in a static buffer. 797 * in a static buffer.
857 */ 798 */
858
859static char * 799static const char *
860describe_monster (const object *op) 800describe_monster (const object *op)
861{ 801{
862 char buf[MAX_BUF]; 802 static dynbuf_text buf; buf.clear ();
863 static char retbuf[VERY_BIG_BUF];
864 int i;
865
866 retbuf[0] = '\0';
867 803
868 /* Note that the resolution this provides for players really isn't 804 /* Note that the resolution this provides for players really isn't
869 * very good. Any player with a speed greater than .67 will 805 * very good. Any player with a speed greater than .67 will
870 * fall into the 'lightning fast movement' category. 806 * fall into the 'lightning fast movement' category.
871 */ 807 */
872 if (op->has_active_speed ()) 808 if (op->has_active_speed ())
873 {
874 switch ((int) ((FABS (op->speed)) * 15)) 809 switch ((int) ((FABS (op->speed)) * 15))
875 { 810 {
876 case 0: 811 case 0:
877 strcat (retbuf, "(very slow movement)"); 812 buf << "(very slow movement";
878 break; 813 break;
879 case 1: 814 case 1:
880 strcat (retbuf, "(slow movement)"); 815 buf << "(slow movement)";
881 break; 816 break;
882 case 2: 817 case 2:
883 strcat (retbuf, "(normal movement)"); 818 buf << "(normal movement)";
884 break; 819 break;
885 case 3: 820 case 3:
886 case 4: 821 case 4:
887 strcat (retbuf, "(fast movement)"); 822 buf << "(fast movement)";
888 break; 823 break;
889 case 5: 824 case 5:
890 case 6: 825 case 6:
891 strcat (retbuf, "(very fast movement)"); 826 buf << "(very fast movement)";
892 break; 827 break;
893 case 7: 828 case 7:
894 case 8: 829 case 8:
895 case 9: 830 case 9:
896 case 10: 831 case 10:
897 strcat (retbuf, "(extremely fast movement)"); 832 buf << "(extremely fast movement)";
898 break; 833 break;
899 default: 834 default:
900 strcat (retbuf, "(lightning fast movement)"); 835 buf << "(lightning fast movement)";
901 break; 836 break;
902 } 837 }
903 } 838
904 if (QUERY_FLAG (op, FLAG_UNDEAD)) 839 if (QUERY_FLAG (op, FLAG_UNDEAD)) buf << "(undead)";
905 strcat (retbuf, "(undead)");
906 if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) 840 if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) buf << "(see invisible)";
907 strcat (retbuf, "(see invisible)"); 841 if (QUERY_FLAG (op, FLAG_USE_WEAPON)) buf << "(wield weapon)";
908 if (QUERY_FLAG (op, FLAG_USE_WEAPON)) 842 if (QUERY_FLAG (op, FLAG_USE_BOW)) buf << "(archer)";
909 strcat (retbuf, "(wield weapon)"); 843 if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) buf << "(wear armour)";
910 if (QUERY_FLAG (op, FLAG_USE_BOW)) 844 if (QUERY_FLAG (op, FLAG_USE_RING)) buf << "(wear ring)";
911 strcat (retbuf, "(archer)"); 845 if (QUERY_FLAG (op, FLAG_USE_SCROLL)) buf << "(read scroll)";
912 if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) 846 if (QUERY_FLAG (op, FLAG_USE_RANGE)) buf << "(fires wand/rod/horn)";
913 strcat (retbuf, "(wear armour)");
914 if (QUERY_FLAG (op, FLAG_USE_RING))
915 strcat (retbuf, "(wear ring)");
916 if (QUERY_FLAG (op, FLAG_USE_SCROLL))
917 strcat (retbuf, "(read scroll)");
918 if (QUERY_FLAG (op, FLAG_USE_RANGE))
919 strcat (retbuf, "(fires wand/rod/horn)");
920 if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) 847 if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) buf << "(skill user)";
921 strcat (retbuf, "(skill user)"); 848 if (QUERY_FLAG (op, FLAG_CAST_SPELL)) buf << "(spellcaster)";
922 if (QUERY_FLAG (op, FLAG_CAST_SPELL)) 849 if (QUERY_FLAG (op, FLAG_FRIENDLY)) buf << "(friendly)";
923 strcat (retbuf, "(spellcaster)");
924 if (QUERY_FLAG (op, FLAG_FRIENDLY))
925 strcat (retbuf, "(friendly)");
926 if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) 850 if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) buf << "(unaggressive)";
927 strcat (retbuf, "(unaggressive)"); 851 if (QUERY_FLAG (op, FLAG_HITBACK)) buf << "(hitback)";
928 if (QUERY_FLAG (op, FLAG_HITBACK)) 852 if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealthy)";
929 strcat (retbuf, "(hitback)"); 853
930 if (QUERY_FLAG (op, FLAG_STEALTH))
931 strcat (retbuf, "(stealthy)");
932 if (op->randomitems != NULL) 854 if (op->randomitems)
933 { 855 {
934 treasure *t;
935 int first = 1; 856 bool first = 1;
936 857
937 for (t = op->randomitems->items; t != NULL; t = t->next) 858 for (treasure *t = op->randomitems->items; t; t = t->next)
938 if (t->item && t->item->clone.type == SPELL) 859 if (t->item && t->item->type == SPELL)
939 { 860 {
940 if (first) 861 if (first)
941 { 862 buf << "(Spell abilities:)";
863
942 first = 0; 864 first = 0;
943 strcat (retbuf, "(Spell abilities:)"); 865
944 } 866 buf << '(' << t->item->object::name << ')';
945 strcat (retbuf, "(");
946 strcat (retbuf, t->item->clone.name);
947 strcat (retbuf, ")");
948 } 867 }
949 } 868 }
869
950 if (op->type == PLAYER) 870 if (op->type == PLAYER)
951 { 871 {
952 if (op->contr->digestion) 872 if (op->contr->digestion)
953 {
954 if (op->contr->digestion != 0)
955 sprintf (buf, "(sustenance%+d)", op->contr->digestion); 873 buf.printf ("(sustenance%+d)", op->contr->digestion);
956 strcat (retbuf, buf); 874
957 }
958 if (op->contr->gen_grace) 875 if (op->contr->gen_grace)
959 {
960 sprintf (buf, "(grace%+d)", op->contr->gen_grace); 876 buf.printf ("(grace%+d)", op->contr->gen_grace);
961 strcat (retbuf, buf); 877
962 }
963 if (op->contr->gen_sp) 878 if (op->contr->gen_sp)
964 {
965 sprintf (buf, "(magic%+d)", op->contr->gen_sp); 879 buf.printf ("(magic%+d)", op->contr->gen_sp);
966 strcat (retbuf, buf); 880
967 }
968 if (op->contr->gen_hp) 881 if (op->contr->gen_hp)
969 {
970 sprintf (buf, "(regeneration%+d)", op->contr->gen_hp); 882 buf.printf ("(regeneration%+d)", op->contr->gen_hp);
971 strcat (retbuf, buf); 883
972 }
973 if (op->stats.luck) 884 if (op->stats.luck)
974 {
975 sprintf (buf, "(luck%+d)", op->stats.luck); 885 buf.printf ("(luck%+d)", op->stats.luck);
976 strcat (retbuf, buf);
977 }
978 } 886 }
979 887
980 /* describe attacktypes */ 888 /* describe attacktypes */
981 if (is_dragon_pl (op)) 889 if (is_dragon_pl (op))
982 { 890 {
984 * Break apart the for loop - move the comparison checking down - 892 * Break apart the for loop - move the comparison checking down -
985 * this makes it more readable. 893 * this makes it more readable.
986 */ 894 */
987 object *tmp; 895 object *tmp;
988 896
989 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 897 for (tmp = op->inv; tmp; tmp = tmp->below)
990 if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) 898 if (tmp->type == SKILL && tmp->name == shstr_clawing)
991 break; 899 break;
992 900
993 if (tmp && tmp->attacktype != 0) 901 if (tmp && tmp->attacktype)
994 { 902 buf.add_abilities ("Claws", tmp->attacktype);
995 DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws");
996 }
997 else 903 else
998 { 904 buf.add_abilities ("Attacks", op->attacktype);
999 DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks");
1000 }
1001 } 905 }
1002 else 906 else
1003 { 907 buf.add_abilities ("Attacks", op->attacktype);
1004 DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); 908
1005 } 909 buf.add_paths ("Attuned" , op->path_attuned);
1006 DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); 910 buf.add_paths ("Repelled", op->path_repelled);
1007 DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); 911 buf.add_paths ("Denied" , op->path_denied);
1008 DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); 912
1009 for (i = 0; i < NROFATTACKS; i++) 913 for (int i = 0; i < NROFATTACKS; i++)
1010 {
1011 if (op->resist[i]) 914 if (op->resist[i])
1012 {
1013 sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); 915 buf.printf ("(%s %+d)", resist_plus[i], op->resist[i]);
1014 strcat (retbuf, buf); 916
1015 }
1016 }
1017 return retbuf; 917 return buf;
1018} 918}
1019
1020 919
1021/* 920/*
1022 * Returns a pointer to a static buffer which contains a 921 * Returns a pointer to a static buffer which contains a
1023 * description of the given object. 922 * description of the given object.
1024 * If it is a monster, lots of information about its abilities 923 * If it is a monster, lots of information about its abilities
1042 * 941 *
1043 * Add 'owner' who is the person examining this object. 942 * Add 'owner' who is the person examining this object.
1044 * owner can be null if no one is being associated with this 943 * owner can be null if no one is being associated with this
1045 * item (eg, debug dump or the like) 944 * item (eg, debug dump or the like)
1046 */ 945 */
1047 946const char *
1048char *
1049describe_item (const object *op, object *owner) 947describe_item (const object *op, object *owner)
1050{ 948{
1051 char buf[MAX_BUF]; 949 if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER)
1052 static char retbuf[VERY_BIG_BUF]; 950 return describe_monster (op);
951
952 static dynbuf_text buf; buf.clear ();
1053 int identified, i; 953 int identified, i;
1054 954
1055 retbuf[0] = '\0';
1056 if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER)
1057 {
1058 return describe_monster (op);
1059 }
1060 /* figure this out once, instead of making multiple calls to need_identify. 955 /* figure this out once, instead of making multiple calls to need_identify.
1061 * also makes the code easier to read. 956 * also makes the code easier to read.
1062 */ 957 */
1063 if (!need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED)) 958 identified = !need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED);
1064 identified = 1; 959 if (!identified)
1065 else 960 buf << "(unidentified)";
1066 { 961
1067 strcpy (retbuf, "(unidentified)");
1068 identified = 0;
1069 }
1070 switch (op->type) 962 switch (op->type)
1071 { 963 {
1072 case BOW: 964 case BOW:
1073 case ARROW: 965 case ARROW:
1074 case WAND: 966 case WAND:
1075 case ROD: 967 case ROD:
1076 case HORN: 968 case HORN:
1077 case WEAPON: 969 case WEAPON:
1078 case ARMOUR: 970 case ARMOUR:
1079 case HELMET: 971 case HELMET:
1080 case SHIELD: 972 case SHIELD:
1081 case BOOTS: 973 case BOOTS:
1082 case GLOVES: 974 case GLOVES:
1083 case GIRDLE: 975 case GIRDLE:
1084 case BRACERS: 976 case BRACERS:
1085 case CLOAK: 977 case CLOAK:
1086 case SKILL_TOOL: 978 case SKILL_TOOL:
1087 break; /* We have more information to do below this switch */ 979 break; /* We have more information to do below this switch */
1088 980
1089 case POWER_CRYSTAL: 981 case POWER_CRYSTAL:
1090 if (op->stats.maxsp > 1000) 982 if (op->stats.maxsp > 1000)
1091 { /*higher capacity crystals */ 983 { /*higher capacity crystals */
1092 i = (op->stats.maxsp % 100) / 10; 984 i = (op->stats.maxsp % 1000) / 100;
985
1093 if (i) 986 if (i)
1094 snprintf (buf, MAX_BUF, "(capacity %d.%dk). It is ", op->stats.maxsp / 100, i); 987 buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i);
1095 else 988 else
1096 snprintf (buf, MAX_BUF, "(capacity %dk). It is ", op->stats.maxsp / 100); 989 buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000);
1097 } 990 }
1098 else 991 else
1099 snprintf (buf, MAX_BUF, "(capacity %d). It is ", op->stats.maxsp); 992 buf.printf ("(capacity %d). It is ", op->stats.maxsp);
1100 strcat (retbuf, buf); 993
1101 i = (op->stats.sp * 10) / op->stats.maxsp; 994 i = (op->stats.sp * 10) / op->stats.maxsp;
1102 if (op->stats.sp == 0) 995 if (op->stats.sp == 0)
1103 strcat (retbuf, "empty."); 996 buf << "empty.";
1104 else if (i == 0) 997 else if (i == 0)
1105 strcat (retbuf, "almost empty."); 998 buf << "almost empty.";
1106 else if (i < 3) 999 else if (i < 3)
1107 strcat (retbuf, "partially filled."); 1000 buf << "partially filled.";
1108 else if (i < 6) 1001 else if (i < 6)
1109 strcat (retbuf, "half full."); 1002 buf << "half full.";
1110 else if (i < 9) 1003 else if (i < 9)
1111 strcat (retbuf, "well charged."); 1004 buf << "well charged.";
1112 else if (op->stats.sp == op->stats.maxsp) 1005 else if (op->stats.sp == op->stats.maxsp)
1113 strcat (retbuf, "fully charged."); 1006 buf << "fully charged.";
1114 else 1007 else
1115 strcat (retbuf, "almost full."); 1008 buf << "almost full.";
1116 break; 1009 break;
1010
1117 case FOOD: 1011 case FOOD:
1118 case FLESH: 1012 case FLESH:
1119 case DRINK: 1013 case DRINK:
1120 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 1014 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
1121 { 1015 {
1122 sprintf (buf, "(food+%d)", op->stats.food); 1016 buf.printf ("(food+%d)", op->stats.food);
1123 strcat (retbuf, buf);
1124 1017
1125 if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) 1018 if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat))
1126 {
1127 sprintf (buf, "(%s metabolism)", change_resist_msg[op->last_eat]); 1019 buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]);
1128 strcat (retbuf, buf);
1129 }
1130 1020
1131 if (!QUERY_FLAG (op, FLAG_CURSED)) 1021 if (!QUERY_FLAG (op, FLAG_CURSED))
1132 { 1022 {
1133 if (op->stats.hp) 1023 if (op->stats.hp) buf << "(heals)";
1134 strcat (retbuf, "(heals)");
1135 if (op->stats.sp)
1136 strcat (retbuf, "(spellpoint regen)"); 1024 if (op->stats.sp) buf << "(spellpoint regen)";
1137 } 1025 }
1138 else 1026 else
1139 { 1027 {
1140 if (op->stats.hp) 1028 if (op->stats.hp) buf << "(damages)";
1141 strcat (retbuf, "(damages)");
1142 if (op->stats.sp)
1143 strcat (retbuf, "(spellpoint depletion)"); 1029 if (op->stats.sp) buf << "(spellpoint depletion)";
1144 } 1030 }
1145 } 1031 }
1146 break; 1032 break;
1147 1033
1148
1149 case SKILL: 1034 case SKILL:
1150 case RING: 1035 case RING:
1151 case AMULET: 1036 case AMULET:
1152 if (op->item_power) 1037 if (op->item_power)
1153 {
1154 sprintf (buf, "(item_power %+d)", op->item_power); 1038 buf.printf ("(item_power %+d)", op->item_power);
1155 strcat (retbuf, buf); 1039
1156 }
1157 if (op->title) 1040 if (op->title)
1158 strcat (retbuf, ring_desc (op)); 1041 buf << ring_desc (op);
1042
1159 return retbuf; 1043 return buf;
1160 1044
1161 default: 1045 default:
1162 return retbuf; 1046 return buf;
1163 } 1047 }
1164 1048
1165 /* Down here, we more further describe equipment type items. 1049 /* Down here, we more further describe equipment type items.
1166 * only describe them if they have been identified or the like. 1050 * only describe them if they have been identified or the like.
1167 */ 1051 */
1168 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 1052 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
1169 { 1053 {
1170 int attr, val; 1054 int attr, val;
1171 1055
1172 for (attr = 0; attr < NUM_STATS; attr++) 1056 for (attr = 0; attr < NUM_STATS; attr++)
1173 { 1057 if ((val = op->stats.stat (attr)))
1174 if ((val = get_attr_value (&(op->stats), attr)) != 0)
1175 {
1176 sprintf (buf, "(%s%+d)", short_stat_name[attr], val); 1058 buf.printf ("(%s%+d)", short_stat_name[attr], val);
1177 strcat (retbuf, buf);
1178 }
1179 }
1180 1059
1181 if (op->stats.exp) 1060 if (op->stats.exp)
1182 {
1183 sprintf (buf, "(speed %+lld)", (long long) op->stats.exp); 1061 buf.printf ("(speed %+lld)", (long long) op->stats.exp);
1184 strcat (retbuf, buf);
1185 }
1186
1187 1062
1188 switch (op->type) 1063 switch (op->type)
1189 { 1064 {
1190 case BOW: 1065 case BOW:
1191 case ARROW: 1066 case ARROW:
1192 case GIRDLE: 1067 case GIRDLE:
1193 case HELMET: 1068 case HELMET:
1194 case SHIELD: 1069 case SHIELD:
1195 case BOOTS: 1070 case BOOTS:
1196 case GLOVES: 1071 case GLOVES:
1197 case WEAPON: 1072 case WEAPON:
1198 case SKILL: 1073 case SKILL:
1199 case RING: 1074 case RING:
1200 case AMULET: 1075 case AMULET:
1201 case ARMOUR: 1076 case ARMOUR:
1202 case BRACERS: 1077 case BRACERS:
1203 case FORCE: 1078 case FORCE:
1204 case CLOAK: 1079 case CLOAK:
1205 if (op->stats.wc) 1080 if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc);
1206 { 1081 if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam);
1207 sprintf (buf, "(wc%+d)", op->stats.wc); 1082 if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac);
1208 strcat (retbuf, buf); 1083
1209 }
1210 if (op->stats.dam)
1211 {
1212 sprintf (buf, "(dam%+d)", op->stats.dam);
1213 strcat (retbuf, buf);
1214 }
1215 if (op->stats.ac)
1216 {
1217 sprintf (buf, "(ac%+d)", op->stats.ac);
1218 strcat (retbuf, buf);
1219 }
1220 if ((op->type == WEAPON || op->type == BOW) && op->level > 0) 1084 if ((op->type == WEAPON || op->type == BOW) && op->level > 0)
1221 {
1222 sprintf (buf, "(improved %d/%d)", op->last_eat, op->level); 1085 buf.printf ("(improved %d/%d)", op->last_eat, op->level);
1223 strcat (retbuf, buf); 1086
1224 }
1225 break; 1087 break;
1226 1088
1227 default: 1089 default:
1228 break; 1090 break;
1229 } 1091 }
1230 if (QUERY_FLAG (op, FLAG_XRAYS)) 1092
1231 strcat (retbuf, "(xray-vision)"); 1093 if (QUERY_FLAG (op, FLAG_XRAYS)) buf << "(xray-vision)";
1232 if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) 1094 if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) buf << "(infravision)";
1233 strcat (retbuf, "(infravision)");
1234 1095
1235 /* levitate was what is was before, so we'll keep it */ 1096 /* levitate was what is was before, so we'll keep it */
1236 if (op->move_type & MOVE_FLY_LOW) 1097 if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)";
1237 strcat (retbuf, "(levitate)");
1238
1239 if (op->move_type & MOVE_FLY_HIGH) 1098 if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)";
1240 strcat (retbuf, "(fly)");
1241
1242 if (op->move_type & MOVE_SWIM) 1099 if (op->move_type & MOVE_SWIM) buf << "(swim)";
1243 strcat (retbuf, "(swim)");
1244 1100
1245 /* walking is presumed as 'normal', so doesn't need mentioning */ 1101 /* walking is presumed as 'normal', so doesn't need mentioning */
1246 1102
1247 if (op->item_power) 1103 if (op->item_power)
1248 {
1249 sprintf (buf, "(item_power %+d)", op->item_power); 1104 buf.printf ("(item_power %+d)", op->item_power);
1250 strcat (retbuf, buf);
1251 }
1252 } /* End if identified or applied */ 1105 } /* End if identified or applied */
1253 1106
1254 /* This blocks only deals with fully identified object. 1107 /* This blocks only deals with fully identified object.
1255 * it is intentional that this is not an 'else' from a above - 1108 * it is intentional that this is not an 'else' from a above -
1256 * in this way, information is added. 1109 * in this way, information is added.
1259 { 1112 {
1260 int more_info = 0; 1113 int more_info = 0;
1261 1114
1262 switch (op->type) 1115 switch (op->type)
1263 { 1116 {
1264 case ROD: /* These use stats.sp for spell selection and stats.food */ 1117 case ROD: /* These use stats.sp for spell selection and stats.food */
1265 case HORN: /* and stats.hp for spell-point regeneration... */ 1118 case HORN: /* and stats.hp for spell-point regeneration... */
1266 case BOW: 1119 case BOW:
1267 case ARROW: 1120 case ARROW:
1268 case WAND: 1121 case WAND:
1269 case FOOD: 1122 case FOOD:
1270 case FLESH: 1123 case FLESH:
1271 case DRINK: 1124 case DRINK:
1272 more_info = 0; 1125 more_info = 0;
1273 break; 1126 break;
1274 1127
1275 /* Armor type objects */ 1128 /* Armor type objects */
1276 case ARMOUR: 1129 case ARMOUR:
1277 case HELMET: 1130 case HELMET:
1278 case SHIELD: 1131 case SHIELD:
1279 case BOOTS: 1132 case BOOTS:
1280 case GLOVES: 1133 case GLOVES:
1281 case GIRDLE: 1134 case GIRDLE:
1282 case BRACERS: 1135 case BRACERS:
1283 case CLOAK: 1136 case CLOAK:
1284 if (ARMOUR_SPEED (op)) 1137 if (ARMOUR_SPEED (op)) buf.printf ("(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0);
1285 { 1138 if (ARMOUR_SPELLS (op)) buf.printf ("(Spell regen penalty %d)", ARMOUR_SPELLS (op));
1286 sprintf (buf, "(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0);
1287 strcat (retbuf, buf);
1288 }
1289 if (ARMOUR_SPELLS (op))
1290 {
1291 sprintf (buf, "(Spell regen penalty %d)", ARMOUR_SPELLS (op));
1292 strcat (retbuf, buf);
1293 }
1294 more_info = 1; 1139 more_info = 1;
1295 break; 1140 break;
1296 1141
1297 case WEAPON: 1142 case WEAPON:
1298 /* Calculate it the same way fix_player does so the results 1143 /* Calculate it the same way fix_player does so the results
1299 * make sense. 1144 * make sense.
1300 */ 1145 */
1301 i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; 1146 i = (WEAPON_SPEED (op) * 2 - op->magic) / 2;
1302 if (i < 0) 1147 if (i < 0)
1303 i = 0; 1148 i = 0;
1304 1149
1305 sprintf (buf, "(weapon speed %d)", i); 1150 buf.printf ("(weapon speed %d)", i);
1306 strcat (retbuf, buf);
1307 more_info = 1; 1151 more_info = 1;
1308 break; 1152 break;
1309
1310 } 1153 }
1154
1311 if (more_info) 1155 if (more_info)
1312 { 1156 {
1313 if (op->stats.food)
1314 {
1315 if (op->stats.food != 0)
1316 sprintf (buf, "(sustenance%+d)", op->stats.food); 1157 if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food);
1317 strcat (retbuf, buf);
1318 }
1319 if (op->stats.grace)
1320 {
1321 sprintf (buf, "(grace%+d)", op->stats.grace); 1158 if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace);
1322 strcat (retbuf, buf); 1159 if (op->stats.sp) buf.printf ("(magic%+d)", op->stats.sp);
1323 }
1324 if (op->stats.sp)
1325 {
1326 sprintf (buf, "(magic%+d)", op->stats.sp);
1327 strcat (retbuf, buf);
1328 }
1329 if (op->stats.hp)
1330 {
1331 sprintf (buf, "(regeneration%+d)", op->stats.hp); 1160 if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp);
1332 strcat (retbuf, buf);
1333 }
1334 } 1161 }
1335 1162
1336 if (op->stats.luck) 1163 if (op->stats.luck)
1337 {
1338 sprintf (buf, "(luck%+d)", op->stats.luck); 1164 buf.printf ("(luck%+d)", op->stats.luck);
1339 strcat (retbuf, buf); 1165
1340 }
1341 if (QUERY_FLAG (op, FLAG_LIFESAVE)) 1166 if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)";
1342 strcat (retbuf, "(lifesaving)"); 1167 if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)";
1343 if (QUERY_FLAG (op, FLAG_REFL_SPELL))
1344 strcat (retbuf, "(reflect spells)");
1345 if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) 1168 if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)";
1346 strcat (retbuf, "(reflect missiles)");
1347 if (QUERY_FLAG (op, FLAG_STEALTH)) 1169 if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)";
1348 strcat (retbuf, "(stealth)"); 1170
1349 if (op->slaying != NULL && op->type != FOOD) 1171 if (op->slaying && op->type != FOOD)
1350 {
1351 sprintf (buf, "(slay %s)", &op->slaying); 1172 buf.printf ("(slay %s)", &op->slaying);
1352 strcat (retbuf, buf); 1173
1353 } 1174 buf.add_abilities ("Attacks", op->attacktype);
1354 DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks");
1355 /* resistance on flesh is only visible for quetzals. If 1175 /* resistance on flesh is only visible for quetzals. If
1356 * non flesh, everyone can see its resistances 1176 * non flesh, everyone can see its resistances
1357 */ 1177 */
1358 if (op->type != FLESH || (owner && is_dragon_pl (owner))) 1178 if (op->type != FLESH || (owner && is_dragon_pl (owner)))
1359 strcat (retbuf, describe_resistance (op, 0)); 1179 buf << describe_resistance (op, 0);
1360 DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned");
1361 DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled");
1362 DESCRIBE_PATH (retbuf, op->path_denied, "Denied");
1363 }
1364 1180
1181 buf.add_paths ("Attuned", op->path_attuned);
1182 buf.add_paths ("Repelled", op->path_repelled);
1183 buf.add_paths ("Denied", op->path_denied);
1184 }
1185
1365 return retbuf; 1186 return buf;
1187}
1188
1189std::string
1190object::describe_item (object *who)
1191{
1192 return std::string (::describe_item (this, who));
1193}
1194
1195void
1196examine (object *op, object *tmp)
1197{
1198 std::string info = tmp->describe (op);
1199 op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ());
1200}
1201
1202/*
1203 * inventory prints object's inventory. If inv==NULL then print player's
1204 * inventory.
1205 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1206 */
1207const char *
1208object::query_inventory (object *who, const char *indent)
1209{
1210 static dynbuf_text buf; buf.clear ();
1211
1212 for (object *tmp = inv; tmp; tmp = tmp->below)
1213 if (who && QUERY_FLAG (who, FLAG_WIZ))
1214 buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, query_name (tmp), tmp->count, query_weight (tmp));
1215 else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED)))
1216 buf.printf ("%s- %-36.36s %-8s\n", indent, query_name (tmp), query_weight (tmp));
1217
1218 if (buf.size ())
1219 buf.printf ("%s(total weight: %s)\n", indent, query_weight (this));
1220 else
1221 buf.printf ("%s(empty)\n", indent);
1222
1223 return buf;
1366} 1224}
1367 1225
1368/* Return true if the item is magical. A magical item is one that 1226/* Return true if the item is magical. A magical item is one that
1369 * increases/decreases any abilities, provides a resistance, 1227 * increases/decreases any abilities, provides a resistance,
1370 * has a generic magical bonus, or is an artifact. 1228 * has a generic magical bonus, or is an artifact.
1371 * This function is used by detect_magic to determine if an item 1229 * This function is used by detect_magic to determine if an item
1372 * should be marked as magical. 1230 * should be marked as magical.
1373 */ 1231 */
1374
1375int 1232int
1376is_magical (const object *op) 1233is_magical (const object *op)
1377{ 1234{
1378 int i; 1235 int i;
1379 1236
1430 if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) 1287 if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE)
1431 return 1; 1288 return 1;
1432 1289
1433 /* Check to see if it increases/decreases any stats */ 1290 /* Check to see if it increases/decreases any stats */
1434 for (i = 0; i < NUM_STATS; i++) 1291 for (i = 0; i < NUM_STATS; i++)
1435 if (get_attr_value (&(op->stats), i) != 0) 1292 if (op->stats.stat (i))
1436 return 1; 1293 return 1;
1437 1294
1438 /* If it doesn't fall into any of the above categories, must 1295 /* If it doesn't fall into any of the above categories, must
1439 * be non magical. 1296 * be non magical.
1440 */ 1297 */
1449int 1306int
1450need_identify (const object *op) 1307need_identify (const object *op)
1451{ 1308{
1452 switch (op->type) 1309 switch (op->type)
1453 { 1310 {
1454 case RING: 1311 case RING:
1455 case WAND: 1312 case WAND:
1456 case ROD: 1313 case ROD:
1457 case HORN: 1314 case HORN:
1458 case SCROLL: 1315 case SCROLL:
1459 case SKILL: 1316 case SKILL:
1460 case SKILLSCROLL: 1317 case SKILLSCROLL:
1461 case SPELLBOOK: 1318 case SPELLBOOK:
1462 case FOOD: 1319 case FOOD:
1463 case POTION: 1320 case POTION:
1464 case BOW: 1321 case BOW:
1465 case ARROW: 1322 case ARROW:
1466 case WEAPON: 1323 case WEAPON:
1467 case ARMOUR: 1324 case ARMOUR:
1468 case SHIELD: 1325 case SHIELD:
1469 case HELMET: 1326 case HELMET:
1470 case AMULET: 1327 case AMULET:
1471 case BOOTS: 1328 case BOOTS:
1472 case GLOVES: 1329 case GLOVES:
1473 case BRACERS: 1330 case BRACERS:
1474 case GIRDLE: 1331 case GIRDLE:
1475 case CONTAINER: 1332 case CONTAINER:
1476 case DRINK: 1333 case DRINK:
1477 case FLESH: 1334 case FLESH:
1478 case INORGANIC: 1335 case INORGANIC:
1479 case CLOSE_CON: 1336 case CLOSE_CON:
1480 case CLOAK: 1337 case CLOAK:
1481 case GEM: 1338 case GEM:
1482 case POWER_CRYSTAL: 1339 case POWER_CRYSTAL:
1483 case POISON: 1340 case POISON:
1484 case BOOK: 1341 case BOOK:
1485 case SKILL_TOOL: 1342 case SKILL_TOOL:
1486 return 1; 1343 return 1;
1487 } 1344 }
1345
1488 /* Try to track down some stuff that may show up here. Thus, the 1346 /* Try to track down some stuff that may show up here. Thus, the
1489 * archetype file can be updated, and this function removed. 1347 * archetype file can be updated, and this function removed.
1490 */ 1348 */
1491#if 0 1349#if 0
1492 LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); 1350 LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name);
1516 { 1374 {
1517 if (op->inv && op->randomitems) 1375 if (op->inv && op->randomitems)
1518 op->title = op->inv->name; 1376 op->title = op->inv->name;
1519 else if (op->arch) 1377 else if (op->arch)
1520 { 1378 {
1521 op->name = op->arch->clone.name; 1379 op->name = op->arch->object::name;
1522 op->name_pl = op->arch->clone.name_pl; 1380 op->name_pl = op->arch->object::name_pl;
1523 } 1381 }
1524 } 1382 }
1525 1383
1526 /* If the object is on a map, make sure we update its face */ 1384 /* If the object is on a map, make sure we update its face */
1527 if (op->map) 1385 if (op->map)
1528 update_object (op, UP_OBJ_FACE); 1386 update_object (op, UP_OBJ_CHANGE);
1529 else 1387 else
1530 { 1388 {
1531 pl = op->in_player (); 1389 pl = op->in_player ();
1532 if (pl) 1390 if (pl)
1533 /* A lot of the values can change from an update - might as well send 1391 /* A lot of the values can change from an update - might as well send

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