1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <funcpoint.h> |
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26 | #include <living.h> |
25 | #include <living.h> |
27 | #include <spells.h> |
26 | #include <spells.h> |
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27 | |
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28 | const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; |
28 | |
29 | |
29 | /* the ordering of this is actually doesn't make a difference |
30 | /* the ordering of this is actually doesn't make a difference |
30 | * However, for ease of use, new entries should go at the end |
31 | * However, for ease of use, new entries should go at the end |
31 | * so those people that debug the code that get used to something |
32 | * so those people that debug the code that get used to something |
32 | * being in the location 4 don't get confused. |
33 | * being in the location 4 don't get confused. |
… | |
… | |
417 | */ |
418 | */ |
418 | const char * |
419 | const char * |
419 | query_weight (const object *op) |
420 | query_weight (const object *op) |
420 | { |
421 | { |
421 | static char buf[10]; |
422 | static char buf[10]; |
422 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
423 | sint32 i = op->total_weight (); |
423 | |
424 | |
424 | if (op->weight < 0) |
425 | if (op->weight < 0) |
425 | return " "; |
426 | return " "; |
426 | |
427 | |
427 | if (i % 1000) |
428 | if (i % 1000) |
… | |
… | |
536 | * contain any information about object status (worn/cursed/etc.) |
537 | * contain any information about object status (worn/cursed/etc.) |
537 | */ |
538 | */ |
538 | const char * |
539 | const char * |
539 | query_short_name (const object *op) |
540 | query_short_name (const object *op) |
540 | { |
541 | { |
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542 | if (op->name == 0) |
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543 | return "(null)"; |
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544 | |
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545 | if (!op->nrof |
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546 | && !op->weight |
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547 | && !op->title |
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548 | && !is_magical (op) |
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549 | && op->slaying != shstr_money) |
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550 | return op->name; /* To speed things up (or make things slower?) */ |
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551 | |
541 | static dynbuf_text buf; buf.clear (); |
552 | static dynbuf_text buf; buf.clear (); |
542 | |
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543 | if (op->name == NULL) |
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544 | return "(null)"; |
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545 | |
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546 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
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547 | return op->name; /* To speed things up (or make things slower?) */ |
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548 | |
553 | |
549 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
554 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
550 | |
555 | |
551 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
556 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
552 | buf << ' ' << op->title; |
557 | buf << ' ' << op->title; |
… | |
… | |
565 | if (op->type != SPELLBOOK) |
570 | if (op->type != SPELLBOOK) |
566 | buf.printf (" (lvl %d)", op->level); |
571 | buf.printf (" (lvl %d)", op->level); |
567 | } |
572 | } |
568 | break; |
573 | break; |
569 | |
574 | |
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575 | case ALTAR: |
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576 | case TRIGGER_ALTAR: |
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577 | case IDENTIFY_ALTAR: |
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578 | case CONVERTER: |
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579 | if (op->slaying == shstr_money) |
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580 | { |
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581 | bool wrap = !!buf.size (); |
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582 | |
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583 | if (wrap) buf << " ["; |
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584 | |
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585 | archetype *coin = 0; |
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586 | |
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587 | for (char const *const *c = coins; *coins; ++c) |
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588 | if ((coin = archetype::find (*c))) |
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589 | if (op->stats.food % coin->value == 0) |
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590 | break; |
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591 | |
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592 | sint32 coins = op->stats.food / coin->value; |
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593 | |
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594 | buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); |
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595 | |
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596 | if (wrap) buf << ']'; |
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597 | } |
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598 | break; |
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599 | |
570 | case SKILL: |
600 | case SKILL: |
571 | case AMULET: |
601 | case AMULET: |
572 | case RING: |
602 | case RING: |
573 | if (!op->title) |
603 | if (!op->title) |
574 | { |
604 | { |
… | |
… | |
577 | |
607 | |
578 | if (s && *s) |
608 | if (s && *s) |
579 | buf << " " << s; |
609 | buf << " " << s; |
580 | } |
610 | } |
581 | break; |
611 | break; |
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612 | |
582 | default: |
613 | default: |
583 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
614 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
584 | buf.printf (" %+d", op->magic); |
615 | buf.printf (" %+d", op->magic); |
585 | } |
616 | } |
586 | |
617 | |
… | |
… | |
1162 | } |
1193 | } |
1163 | |
1194 | |
1164 | void |
1195 | void |
1165 | examine (object *op, object *tmp) |
1196 | examine (object *op, object *tmp) |
1166 | { |
1197 | { |
1167 | std::string s = tmp->describe (op); |
1198 | std::string info = tmp->describe (op); |
1168 | |
1199 | op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); |
1169 | new_draw_info (NDI_UNIQUE, 0, op, s.c_str ()); |
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1170 | } |
1200 | } |
1171 | |
1201 | |
1172 | /* |
1202 | /* |
1173 | * inventory prints object's inventory. If inv==NULL then print player's |
1203 | * inventory prints object's inventory. If inv==NULL then print player's |
1174 | * inventory. |
1204 | * inventory. |