1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_item_c = |
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4 | * "$Id: item.C,v 1.5 2006/09/12 18:15:34 root Exp $"; |
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5 | */ |
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6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
9 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
14 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
16 | (at your option) any later version. |
11 | * (at your option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
21 | * |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
28 | */ |
23 | */ |
29 | |
24 | |
30 | #include <global.h> |
25 | #include <global.h> |
31 | #include <funcpoint.h> |
26 | #include <funcpoint.h> |
32 | #include <living.h> |
27 | #include <living.h> |
33 | #include <spells.h> |
28 | #include <spells.h> |
… | |
… | |
52 | * may be better. |
47 | * may be better. |
53 | * Basically, for the use/nonuse, the code does something like: |
48 | * Basically, for the use/nonuse, the code does something like: |
54 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
49 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
55 | */ |
50 | */ |
56 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
51 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
57 | {"body_range", "in your range slot", "in a human's range slot"} |
52 | {"body_range", "in your range slot", "in a human's range slot"}, |
58 | , |
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59 | {"body_arm", "on your arm", "on a human's arm"} |
53 | {"body_arm", "on your arm", "on a human's arm"}, |
60 | , |
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61 | {"body_torso", "on your body", "on a human's torso"} |
54 | {"body_torso", "on your body", "on a human's torso"}, |
62 | , |
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63 | {"body_head", "on your head", "on a human's head"} |
55 | {"body_head", "on your head", "on a human's head"}, |
64 | , |
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65 | {"body_neck", "around your neck", "around a humans neck"} |
56 | {"body_neck", "around your neck", "around a humans neck"}, |
66 | , |
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67 | {"body_skill", "in your skill slot", "in a human's skill slot"} |
57 | {"body_skill", "in your skill slot", "in a human's skill slot"}, |
68 | , |
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69 | {"body_finger", "on your finger", "on a human's finger"} |
58 | {"body_finger", "on your finger", "on a human's finger"} , |
70 | , |
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71 | {"body_shoulder", "around your shoulders", "around a human's shoulders"} |
59 | {"body_shoulder", "around your shoulders", "around a human's shoulders"}, |
72 | , |
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73 | {"body_foot", "on your feet", "on a human's feet"} |
60 | {"body_foot", "on your feet", "on a human's feet"}, |
74 | , |
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75 | {"body_hand", "on your hands", "on a human's hands"} |
61 | {"body_hand", "on your hands", "on a human's hands"}, |
76 | , |
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77 | {"body_wrist", "around your wrists", "around a human's wrist"} |
62 | {"body_wrist", "around your wrists", "around a human's wrist"}, |
78 | , |
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79 | {"body_waist", "around your waist", "around a human's waist"} |
63 | {"body_waist", "around your waist", "around a human's waist"}, |
80 | , |
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81 | |
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82 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
64 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
83 | }; |
65 | }; |
84 | |
66 | |
85 | static char numbers[21][20] = { |
67 | static char numbers[21][20] = { |
86 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
68 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
… | |
… | |
118 | {POTION, "potion", "potions", SK_ALCHEMY, 0}, |
100 | {POTION, "potion", "potions", SK_ALCHEMY, 0}, |
119 | {FOOD, "food", "food", SK_WOODSMAN, 0}, |
101 | {FOOD, "food", "food", SK_WOODSMAN, 0}, |
120 | {POISON, "poison", "poisons", SK_ALCHEMY, 0}, |
102 | {POISON, "poison", "poisons", SK_ALCHEMY, 0}, |
121 | {BOOK, "book", "books", SK_LITERACY, 0}, |
103 | {BOOK, "book", "books", SK_LITERACY, 0}, |
122 | {CLOCK, "clock", "clocks", 0, 0}, |
104 | {CLOCK, "clock", "clocks", 0, 0}, |
123 | {LIGHTNING, "lightning", "lightning", 0, 0}, |
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124 | {ARROW, "arrow", "arrows", SK_BOWYER, 0}, |
105 | {ARROW, "arrow", "arrows", SK_BOWYER, 0}, |
125 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
106 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
126 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
107 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
127 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
108 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
128 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
109 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
… | |
… | |
148 | {AMULET, "amulet", "amulets", SK_JEWELER, 0}, |
129 | {AMULET, "amulet", "amulets", SK_JEWELER, 0}, |
149 | {PLAYERMOVER, "player mover", "player movers", 0, 0}, |
130 | {PLAYERMOVER, "player mover", "player movers", 0, 0}, |
150 | {TELEPORTER, "teleporter", "teleporters", 0, 0}, |
131 | {TELEPORTER, "teleporter", "teleporters", 0, 0}, |
151 | {CREATOR, "creator", "creators", 0, 0}, |
132 | {CREATOR, "creator", "creators", 0, 0}, |
152 | {SKILL, "skill", "skills", 0, 0}, |
133 | {SKILL, "skill", "skills", 0, 0}, |
153 | {EXPERIENCE, "experience", "experience", 0, 0}, |
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154 | {EARTHWALL, "earthwall", "earthwalls", 0, 0}, |
134 | {EARTHWALL, "earthwall", "earthwalls", 0, 0}, |
155 | {GOLEM, "golem", "golems", 0, 0}, |
135 | {GOLEM, "golem", "golems", 0, 0}, |
156 | {THROWN_OBJ, "projectile", "projectiles", 0, 0}, |
136 | {THROWN_OBJ, "projectile", "projectiles", 0, 0}, |
157 | {BLINDNESS, "blindness", "blindness", 0, 0}, |
137 | {BLINDNESS, "blindness", "blindness", 0, 0}, |
158 | {GOD, "god", "gods", 0, 0}, |
138 | {GOD, "god", "gods", 0, 0}, |
… | |
… | |
178 | {FLOOR, "floor", "floors", 0, 0}, |
158 | {FLOOR, "floor", "floors", 0, 0}, |
179 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
159 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
180 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
160 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
181 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
161 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
182 | {LIGHTER, "lighter", "lighters", 0, 0}, |
162 | {LIGHTER, "lighter", "lighters", 0, 0}, |
183 | {TRAP_PART, "trap part", "trap parts", 0, 0}, |
163 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
184 | {WALL, "wall", "walls", 0, 0}, |
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185 | {LIGHT_SOURCE, "light source", "light sources", 0, 0}, |
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186 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
164 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
187 | {MONSTER, "monster", "monsters", 0, 0}, |
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188 | {SPAWN_GENERATOR, "monster generator", "monster generators", 0, 0}, |
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189 | {LAMP, "lamp", "lamps", 0, 0}, |
165 | {LAMP, "lamp", "lamps", 0, 0}, |
190 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
166 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
191 | {TOOL, "tool", "tools", 0, 0}, |
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192 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
167 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
193 | {BUILDFAC, "building facility", "building facilities", 0, 0}, |
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194 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
168 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
195 | {SPINNER, "spinner", "spinners", 0, 0}, |
169 | {SPINNER, "spinner", "spinners", 0, 0}, |
196 | {GATE, "gate", "gates", 0, 0}, |
170 | {GATE, "gate", "gates", 0, 0}, |
197 | {BUTTON, "button", "buttons", 0, 0}, |
171 | {BUTTON, "button", "buttons", 0, 0}, |
198 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
172 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
… | |
… | |
205 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
179 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
206 | {CONVERTER, "converter", "converters", 0, 0}, |
180 | {CONVERTER, "converter", "converters", 0, 0}, |
207 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
181 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
208 | {POISONING, "poisoning", "poisonings", 0, 0}, |
182 | {POISONING, "poisoning", "poisonings", 0, 0}, |
209 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
183 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
210 | {POISONCLOUD, "poison cloud", "poison clouds", 0, 0}, |
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211 | {FIREHOLES, "fireholes", "fireholes", 0, 0}, |
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212 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
184 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
213 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
185 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
214 | {DIRECTOR, "director", "directors", 0, 0}, |
186 | {DIRECTOR, "director", "directors", 0, 0}, |
215 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
187 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
216 | {FORCE, "force", "forces", 0, 0}, |
188 | {FORCE, "force", "forces", 0, 0}, |
… | |
… | |
415 | * returns a static array of the description. This can return |
387 | * returns a static array of the description. This can return |
416 | * a big buffer. |
388 | * a big buffer. |
417 | * if newline is true, we don't put parens around the description |
389 | * if newline is true, we don't put parens around the description |
418 | * but do put a newline at the end. Useful when dumping to files |
390 | * but do put a newline at the end. Useful when dumping to files |
419 | */ |
391 | */ |
420 | char * |
392 | const char * |
421 | describe_resistance (const object *op, int newline) |
393 | describe_resistance (const object *op, int newline) |
422 | { |
394 | { |
423 | static char buf[VERY_BIG_BUF]; |
395 | static char buf[VERY_BIG_BUF]; |
424 | char buf1[VERY_BIG_BUF]; |
396 | char buf1[VERY_BIG_BUF]; |
425 | int tmpvar; |
397 | int tmpvar; |
… | |
… | |
444 | /* |
416 | /* |
445 | * query_weight(object) returns a character pointer to a static buffer |
417 | * query_weight(object) returns a character pointer to a static buffer |
446 | * containing the text-representation of the weight of the given object. |
418 | * containing the text-representation of the weight of the given object. |
447 | * The buffer will be overwritten by the next call to query_weight(). |
419 | * The buffer will be overwritten by the next call to query_weight(). |
448 | */ |
420 | */ |
449 | |
421 | const char * |
450 | char * |
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451 | query_weight (const object *op) |
422 | query_weight (const object *op) |
452 | { |
423 | { |
453 | static char buf[10]; |
424 | static char buf[10]; |
454 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
425 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
455 | |
426 | |
456 | if (op->weight < 0) |
427 | if (op->weight < 0) |
457 | return " "; |
428 | return " "; |
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429 | |
458 | if (i % 1000) |
430 | if (i % 1000) |
459 | sprintf (buf, "%6.1f", i / 1000.0); |
431 | sprintf (buf, "%6.1f", i / 1000.0); |
460 | else |
432 | else |
461 | sprintf (buf, "%4d ", i / 1000); |
433 | sprintf (buf, "%4d ", i / 1000); |
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434 | |
462 | return buf; |
435 | return buf; |
463 | } |
436 | } |
464 | |
437 | |
465 | /* |
438 | /* |
466 | * Returns the pointer to a static buffer containing |
439 | * Returns the pointer to a static buffer containing |
467 | * the number requested (of the form first, second, third...) |
440 | * the number requested (of the form first, second, third...) |
468 | */ |
441 | */ |
469 | |
442 | const char * |
470 | char * |
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471 | get_levelnumber (int i) |
443 | get_levelnumber (int i) |
472 | { |
444 | { |
473 | static char buf[MAX_BUF]; |
445 | static char buf[MAX_BUF]; |
474 | |
446 | |
475 | if (i > 99) |
447 | if (i > 99) |
476 | { |
448 | { |
477 | sprintf (buf, "%d.", i); |
449 | sprintf (buf, "%d.", i); |
478 | return buf; |
450 | return buf; |
479 | } |
451 | } |
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452 | |
480 | if (i < 21) |
453 | if (i < 21) |
481 | return levelnumbers[i]; |
454 | return levelnumbers[i]; |
482 | if (!(i % 10)) |
455 | if (!(i % 10)) |
483 | return levelnumbers_10[i / 10]; |
456 | return levelnumbers_10[i / 10]; |
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457 | |
484 | strcpy (buf, numbers_10[i / 10]); |
458 | strcpy (buf, numbers_10[i / 10]); |
485 | strcat (buf, levelnumbers[i % 10]); |
459 | strcat (buf, levelnumbers[i % 10]); |
486 | return buf; |
460 | return buf; |
487 | } |
461 | } |
488 | |
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489 | |
462 | |
490 | /* |
463 | /* |
491 | * get_number(integer) returns the text-representation of the given number |
464 | * get_number(integer) returns the text-representation of the given number |
492 | * in a static buffer. The buffer might be overwritten at the next |
465 | * in a static buffer. The buffer might be overwritten at the next |
493 | * call to get_number(). |
466 | * call to get_number(). |
494 | * It is currently only used by the query_name() function. |
467 | * It is currently only used by the query_name() function. |
495 | */ |
468 | */ |
496 | |
469 | const char * |
497 | char * |
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498 | get_number (int i) |
470 | get_number (int i) |
499 | { |
471 | { |
500 | if (i <= 20) |
472 | if (i <= 20) |
501 | return numbers[i]; |
473 | return numbers[i]; |
502 | else |
474 | else |
… | |
… | |
519 | */ |
491 | */ |
520 | |
492 | |
521 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
493 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
522 | * from stats.sp - b.t. |
494 | * from stats.sp - b.t. |
523 | */ |
495 | */ |
524 | char * |
496 | const char * |
525 | ring_desc (const object *op) |
497 | ring_desc (const object *op) |
526 | { |
498 | { |
527 | static char buf[VERY_BIG_BUF]; |
499 | static char buf[VERY_BIG_BUF]; |
528 | int attr, val, len; |
500 | int attr, val, len; |
529 | |
501 | |
… | |
… | |
642 | case AMULET: |
614 | case AMULET: |
643 | case RING: |
615 | case RING: |
644 | if (!op->title) |
616 | if (!op->title) |
645 | { |
617 | { |
646 | /* If ring has a title, full description isn't so useful */ |
618 | /* If ring has a title, full description isn't so useful */ |
647 | char *s = ring_desc (op); |
619 | const char *s = ring_desc (op); |
648 | |
620 | |
649 | if (s[0]) |
621 | if (s[0]) |
650 | { |
622 | { |
651 | safe_strcat (buf, " ", &len, HUGE_BUF); |
623 | safe_strcat (buf, " ", &len, HUGE_BUF); |
652 | safe_strcat (buf, s, &len, HUGE_BUF); |
624 | safe_strcat (buf, s, &len, HUGE_BUF); |
… | |
… | |
672 | * overwritten. This may be a bad thing (it may be easier to assume the value |
644 | * overwritten. This may be a bad thing (it may be easier to assume the value |
673 | * returned is good forever.) However, it makes printing statements that |
645 | * returned is good forever.) However, it makes printing statements that |
674 | * use several names much easier (don't need to store them to temp variables.) |
646 | * use several names much easier (don't need to store them to temp variables.) |
675 | * |
647 | * |
676 | */ |
648 | */ |
677 | char * |
649 | const char * |
678 | query_name (const object *op) |
650 | query_name (const object *op) |
679 | { |
651 | { |
680 | static char buf[5][HUGE_BUF]; |
652 | static char buf[5][HUGE_BUF]; // OMFG |
681 | static int use_buf = 0; |
653 | static int use_buf = 0; |
682 | int len = 0; |
654 | int len = 0; |
683 | |
655 | |
684 | #ifdef NEW_MATERIAL_CODE |
656 | #ifdef NEW_MATERIAL_CODE |
685 | materialtype_t *mt; |
657 | materialtype_t *mt; |
… | |
… | |
687 | |
659 | |
688 | use_buf++; |
660 | use_buf++; |
689 | use_buf %= 5; |
661 | use_buf %= 5; |
690 | |
662 | |
691 | #ifdef NEW_MATERIAL_CODE |
663 | #ifdef NEW_MATERIAL_CODE |
692 | if ((IS_ARMOR (op) || IS_WEAPON (op)) && op->materialname) |
664 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
693 | { |
665 | { |
694 | mt = name_to_material (op->materialname); |
666 | mt = name_to_material (op->materialname); |
695 | if (mt) |
667 | if (mt) |
696 | { |
668 | { |
697 | safe_strcat (buf[use_buf], mt->description, &len, HUGE_BUF); |
669 | safe_strcat (buf[use_buf], mt->description, &len, HUGE_BUF); |
… | |
… | |
712 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
684 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
713 | safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); |
685 | safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); |
714 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
686 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
715 | safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); |
687 | safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); |
716 | } |
688 | } |
|
|
689 | |
717 | /* Basically, if the object is known magical (detect magic spell on it), |
690 | /* Basically, if the object is known magical (detect magic spell on it), |
718 | * and it isn't identified, print out the fact that |
691 | * and it isn't identified, print out the fact that |
719 | * it is magical. Assume that the detect magical spell will only set |
692 | * it is magical. Assume that the detect magical spell will only set |
720 | * KNOWN_MAGICAL if the item actually is magical. |
693 | * KNOWN_MAGICAL if the item actually is magical. |
721 | * |
694 | * |
… | |
… | |
737 | |
710 | |
738 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
711 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
739 | { |
712 | { |
740 | switch (op->type) |
713 | switch (op->type) |
741 | { |
714 | { |
742 | case BOW: |
715 | case BOW: |
743 | case WAND: |
716 | case WAND: |
744 | case ROD: |
717 | case ROD: |
745 | case HORN: |
718 | case HORN: |
746 | safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); |
719 | safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); |
747 | break; |
720 | break; |
748 | case WEAPON: |
721 | case WEAPON: |
749 | safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); |
722 | safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); |
750 | break; |
723 | break; |
751 | case ARMOUR: |
724 | case ARMOUR: |
752 | case HELMET: |
725 | case HELMET: |
753 | case SHIELD: |
726 | case SHIELD: |
754 | case RING: |
727 | case RING: |
755 | case BOOTS: |
728 | case BOOTS: |
756 | case GLOVES: |
729 | case GLOVES: |
757 | case AMULET: |
730 | case AMULET: |
758 | case GIRDLE: |
731 | case GIRDLE: |
759 | case BRACERS: |
732 | case BRACERS: |
760 | case CLOAK: |
733 | case CLOAK: |
761 | safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); |
734 | safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); |
762 | break; |
735 | break; |
763 | case CONTAINER: |
736 | case CONTAINER: |
764 | safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); |
737 | safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); |
765 | break; |
738 | break; |
766 | case SKILL: |
739 | case SKILL: |
767 | default: |
740 | default: |
768 | safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); |
741 | safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); |
769 | } |
742 | } |
770 | } |
743 | } |
|
|
744 | |
771 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
745 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
772 | safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); |
746 | safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); |
773 | |
747 | |
774 | return buf[use_buf]; |
748 | return buf [use_buf]; |
775 | } |
749 | } |
776 | |
750 | |
777 | /* |
751 | /* |
778 | * query_base_name(object) returns a character pointer pointing to a static |
752 | * query_base_name(object) returns a character pointer pointing to a static |
779 | * buffer which contains a verbose textual representation of the name |
753 | * buffer which contains a verbose textual representation of the name |
… | |
… | |
794 | return "(null)"; |
768 | return "(null)"; |
795 | |
769 | |
796 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
770 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
797 | return op->name; /* To speed things up (or make things slower?) */ |
771 | return op->name; /* To speed things up (or make things slower?) */ |
798 | |
772 | |
799 | if ((IS_ARMOR (op) || IS_WEAPON (op)) && op->materialname) |
773 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
800 | mt = name_to_material (op->materialname); |
774 | mt = name_to_material (op->materialname); |
801 | |
775 | |
802 | #ifdef NEW_MATERIAL_CODE |
776 | #ifdef NEW_MATERIAL_CODE |
803 | if ((IS_ARMOR (op) || IS_WEAPON (op)) && op->materialname && mt && |
777 | if ((op->is_armor () || op->is_weapon ()) && op->materialname && mt && |
804 | op->arch->clone.materialname != mt->name && !(op->material & M_SPECIAL)) |
778 | op->arch->clone.materialname != mt->name && !(op->material & M_SPECIAL)) |
805 | { |
779 | { |
806 | strcpy (buf, mt->description); |
780 | strcpy (buf, mt->description); |
807 | len = strlen (buf); |
781 | len = strlen (buf); |
808 | safe_strcat (buf, " ", &len, MAX_BUF); |
782 | safe_strcat (buf, " ", &len, MAX_BUF); |
… | |
… | |
813 | } |
787 | } |
814 | else |
788 | else |
815 | { |
789 | { |
816 | #endif |
790 | #endif |
817 | if (!plural) |
791 | if (!plural) |
818 | strcpy (buf, op->name); |
792 | assign (buf, op->name); |
819 | else |
793 | else |
820 | strcpy (buf, op->name_pl); |
794 | assign (buf, op->name_pl); |
|
|
795 | |
821 | len = strlen (buf); |
796 | len = strlen (buf); |
822 | #ifdef NEW_MATERIAL_CODE |
797 | #ifdef NEW_MATERIAL_CODE |
823 | } |
798 | } |
824 | #endif |
799 | #endif |
825 | |
800 | |
… | |
… | |
829 | safe_strcat (buf, op->title, &len, MAX_BUF); |
804 | safe_strcat (buf, op->title, &len, MAX_BUF); |
830 | } |
805 | } |
831 | |
806 | |
832 | switch (op->type) |
807 | switch (op->type) |
833 | { |
808 | { |
834 | case SPELLBOOK: |
809 | case SPELLBOOK: |
835 | case SCROLL: |
810 | case SCROLL: |
836 | case WAND: |
811 | case WAND: |
837 | case ROD: |
812 | case ROD: |
838 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
813 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
839 | { |
814 | { |
840 | if (!op->title) |
815 | if (!op->title) |
841 | { |
816 | { |
842 | safe_strcat (buf, " of ", &len, MAX_BUF); |
817 | safe_strcat (buf, " of ", &len, MAX_BUF); |
843 | if (op->inv) |
818 | if (op->inv) |
844 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
819 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
845 | else |
820 | else |
846 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
821 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
847 | } |
822 | } |
848 | if (op->type != SPELLBOOK) |
823 | if (op->type != SPELLBOOK) |
849 | { |
824 | { |
850 | sprintf (buf2, " (lvl %d)", op->level); |
825 | sprintf (buf2, " (lvl %d)", op->level); |
851 | safe_strcat (buf, buf2, &len, MAX_BUF); |
826 | safe_strcat (buf, buf2, &len, MAX_BUF); |
852 | } |
827 | } |
853 | } |
828 | } |
854 | break; |
829 | break; |
855 | |
830 | |
856 | |
831 | |
857 | case SKILL: |
832 | case SKILL: |
858 | case AMULET: |
833 | case AMULET: |
859 | case RING: |
834 | case RING: |
860 | if (!op->title) |
835 | if (!op->title) |
861 | { |
836 | { |
862 | /* If ring has a title, full description isn't so useful */ |
837 | /* If ring has a title, full description isn't so useful */ |
863 | char *s = ring_desc (op); |
838 | const char *s = ring_desc (op); |
864 | |
839 | |
865 | if (s[0]) |
840 | if (s[0]) |
866 | { |
841 | { |
867 | safe_strcat (buf, " ", &len, MAX_BUF); |
842 | safe_strcat (buf, " ", &len, MAX_BUF); |
868 | safe_strcat (buf, s, &len, MAX_BUF); |
843 | safe_strcat (buf, s, &len, MAX_BUF); |
869 | } |
844 | } |
870 | } |
845 | } |
871 | break; |
846 | break; |
872 | default: |
847 | default: |
873 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
848 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
874 | { |
849 | { |
875 | sprintf (buf + strlen (buf), " %+d", op->magic); |
850 | sprintf (buf + strlen (buf), " %+d", op->magic); |
876 | } |
851 | } |
877 | } |
852 | } |
|
|
853 | |
878 | return buf; |
854 | return buf; |
879 | } |
855 | } |
880 | |
856 | |
881 | /* Break this off from describe_item - that function was way |
857 | /* Break this off from describe_item - that function was way |
882 | * too long, making it difficult to read. This function deals |
858 | * too long, making it difficult to read. This function deals |
883 | * with describing the monsters & players abilities. It should only |
859 | * with describing the monsters & players abilities. It should only |
884 | * be called with monster & player objects. Returns a description |
860 | * be called with monster & player objects. Returns a description |
885 | * in a static buffer. |
861 | * in a static buffer. |
886 | */ |
862 | */ |
887 | |
|
|
888 | static char * |
863 | static char * |
889 | describe_monster (const object *op) |
864 | describe_monster (const object *op) |
890 | { |
865 | { |
891 | char buf[MAX_BUF]; |
866 | char buf[MAX_BUF]; |
892 | static char retbuf[VERY_BIG_BUF]; |
867 | static char retbuf[VERY_BIG_BUF]; |
… | |
… | |
896 | |
871 | |
897 | /* Note that the resolution this provides for players really isn't |
872 | /* Note that the resolution this provides for players really isn't |
898 | * very good. Any player with a speed greater than .67 will |
873 | * very good. Any player with a speed greater than .67 will |
899 | * fall into the 'lightning fast movement' category. |
874 | * fall into the 'lightning fast movement' category. |
900 | */ |
875 | */ |
901 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
876 | if (op->has_active_speed ()) |
902 | { |
877 | { |
903 | switch ((int) ((FABS (op->speed)) * 15)) |
878 | switch ((int) ((FABS (op->speed)) * 15)) |
904 | { |
879 | { |
905 | case 0: |
880 | case 0: |
906 | strcat (retbuf, "(very slow movement)"); |
881 | strcat (retbuf, "(very slow movement)"); |
… | |
… | |
962 | { |
937 | { |
963 | treasure *t; |
938 | treasure *t; |
964 | int first = 1; |
939 | int first = 1; |
965 | |
940 | |
966 | for (t = op->randomitems->items; t != NULL; t = t->next) |
941 | for (t = op->randomitems->items; t != NULL; t = t->next) |
967 | if (t->item && (t->item->clone.type == SPELL)) |
942 | if (t->item && t->item->clone.type == SPELL) |
968 | { |
943 | { |
969 | if (first) |
944 | if (first) |
970 | { |
945 | { |
971 | first = 0; |
946 | first = 0; |
972 | strcat (retbuf, "(Spell abilities:)"); |
947 | strcat (retbuf, "(Spell abilities:)"); |
… | |
… | |
1018 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
993 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1019 | if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) |
994 | if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) |
1020 | break; |
995 | break; |
1021 | |
996 | |
1022 | if (tmp && tmp->attacktype != 0) |
997 | if (tmp && tmp->attacktype != 0) |
1023 | { |
|
|
1024 | DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws"); |
998 | { DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws") } |
1025 | } |
|
|
1026 | else |
999 | else |
1027 | { |
|
|
1028 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
1000 | { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") } |
1029 | } |
|
|
1030 | } |
1001 | } |
1031 | else |
1002 | else |
1032 | { |
|
|
1033 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
1003 | { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") } |
1034 | } |
1004 | |
1035 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
1005 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
1036 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
1006 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
1037 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
1007 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
|
|
1008 | |
1038 | for (i = 0; i < NROFATTACKS; i++) |
1009 | for (i = 0; i < NROFATTACKS; i++) |
1039 | { |
|
|
1040 | if (op->resist[i]) |
1010 | if (op->resist[i]) |
1041 | { |
1011 | { |
1042 | sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); |
1012 | sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); |
1043 | strcat (retbuf, buf); |
1013 | strcat (retbuf, buf); |
1044 | } |
1014 | } |
1045 | } |
1015 | |
1046 | return retbuf; |
1016 | return retbuf; |
1047 | } |
1017 | } |
1048 | |
1018 | |
1049 | |
1019 | |
1050 | /* |
1020 | /* |
… | |
… | |
1071 | * |
1041 | * |
1072 | * Add 'owner' who is the person examining this object. |
1042 | * Add 'owner' who is the person examining this object. |
1073 | * owner can be null if no one is being associated with this |
1043 | * owner can be null if no one is being associated with this |
1074 | * item (eg, debug dump or the like) |
1044 | * item (eg, debug dump or the like) |
1075 | */ |
1045 | */ |
1076 | |
1046 | const char * |
1077 | char * |
|
|
1078 | describe_item (const object *op, object *owner) |
1047 | describe_item (const object *op, object *owner) |
1079 | { |
1048 | { |
1080 | char buf[MAX_BUF]; |
1049 | char buf[MAX_BUF]; |
1081 | static char retbuf[VERY_BIG_BUF]; |
1050 | static char retbuf[VERY_BIG_BUF]; |
1082 | int identified, i; |
1051 | int identified, i; |
… | |
… | |
1521 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
1490 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
1522 | #endif |
1491 | #endif |
1523 | return 0; |
1492 | return 0; |
1524 | } |
1493 | } |
1525 | |
1494 | |
1526 | |
|
|
1527 | /* |
1495 | /* |
1528 | * Supposed to fix face-values as well here, but later. |
1496 | * Supposed to fix face-values as well here, but later. |
1529 | */ |
1497 | */ |
1530 | |
|
|
1531 | void |
1498 | void |
1532 | identify (object *op) |
1499 | identify (object *op) |
1533 | { |
1500 | { |
1534 | object *pl; |
1501 | object *pl; |
1535 | |
1502 | |
… | |
… | |
1554 | } |
1521 | } |
1555 | } |
1522 | } |
1556 | |
1523 | |
1557 | /* If the object is on a map, make sure we update its face */ |
1524 | /* If the object is on a map, make sure we update its face */ |
1558 | if (op->map) |
1525 | if (op->map) |
1559 | update_object (op, UP_OBJ_FACE); |
1526 | update_object (op, UP_OBJ_CHANGE); |
1560 | else |
1527 | else |
1561 | { |
1528 | { |
1562 | pl = is_player_inv (op->env); |
1529 | pl = op->in_player (); |
1563 | if (pl) |
1530 | if (pl) |
1564 | /* A lot of the values can change from an update - might as well send |
1531 | /* A lot of the values can change from an update - might as well send |
1565 | * it all. |
1532 | * it all. |
1566 | */ |
1533 | */ |
1567 | esrv_send_item (pl, op); |
1534 | esrv_send_item (pl, op); |
1568 | } |
1535 | } |
1569 | } |
1536 | } |
|
|
1537 | |