1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_item_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | * "$Id: item.C,v 1.5 2006/09/12 18:15:34 root Exp $"; |
3 | * |
5 | */ |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
14 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
16 | (at your option) any later version. |
11 | * option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
26 | |
21 | * |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
28 | */ |
23 | */ |
29 | |
24 | |
30 | #include <global.h> |
25 | #include <global.h> |
31 | #include <funcpoint.h> |
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32 | #include <living.h> |
26 | #include <living.h> |
33 | #include <spells.h> |
27 | #include <spells.h> |
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28 | |
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29 | const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; |
34 | |
30 | |
35 | /* the ordering of this is actually doesn't make a difference |
31 | /* the ordering of this is actually doesn't make a difference |
36 | * However, for ease of use, new entries should go at the end |
32 | * However, for ease of use, new entries should go at the end |
37 | * so those people that debug the code that get used to something |
33 | * so those people that debug the code that get used to something |
38 | * being in the location 4 don't get confused. |
34 | * being in the location 4 don't get confused. |
… | |
… | |
52 | * may be better. |
48 | * may be better. |
53 | * Basically, for the use/nonuse, the code does something like: |
49 | * Basically, for the use/nonuse, the code does something like: |
54 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
55 | */ |
51 | */ |
56 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
52 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
57 | {"body_range", "in your range slot", "in a human's range slot"} |
53 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
58 | , |
54 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
59 | {"body_arm", "on your arm", "on a human's arm"} |
55 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
60 | , |
56 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
61 | {"body_torso", "on your body", "on a human's torso"} |
57 | {KW_body_arm , "You can put it on your arm" , "It goes on a human's arm"}, |
62 | , |
58 | {KW_body_torso , "You can wear it on your body" , "It goes on a human's torso"}, |
63 | {"body_head", "on your head", "on a human's head"} |
59 | {KW_body_head , "You can wear it on your head" , "It goes on a human's head"}, |
64 | , |
60 | {KW_body_neck , "You can wear it around your neck" , "It goes around a human's neck"}, |
65 | {"body_neck", "around your neck", "around a humans neck"} |
61 | {KW_body_finger , "You can wear it on your finger" , "It goes on a human's finger"} , |
66 | , |
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67 | {"body_skill", "in your skill slot", "in a human's skill slot"} |
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68 | , |
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69 | {"body_finger", "on your finger", "on a human's finger"} |
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70 | , |
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71 | {"body_shoulder", "around your shoulders", "around a human's shoulders"} |
62 | {KW_body_shoulder, "You can wear it around your shoulders", "It goes around a human's shoulders"}, |
72 | , |
63 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
73 | {"body_foot", "on your feet", "on a human's feet"} |
64 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
74 | , |
65 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
75 | {"body_hand", "on your hands", "on a human's hands"} |
66 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
76 | , |
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77 | {"body_wrist", "around your wrists", "around a human's wrist"} |
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78 | , |
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79 | {"body_waist", "around your waist", "around a human's waist"} |
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80 | , |
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81 | |
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82 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
67 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
83 | }; |
68 | }; |
84 | |
69 | |
85 | static char numbers[21][20] = { |
70 | static char numbers[21][20] = { |
86 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
71 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
… | |
… | |
118 | {POTION, "potion", "potions", SK_ALCHEMY, 0}, |
103 | {POTION, "potion", "potions", SK_ALCHEMY, 0}, |
119 | {FOOD, "food", "food", SK_WOODSMAN, 0}, |
104 | {FOOD, "food", "food", SK_WOODSMAN, 0}, |
120 | {POISON, "poison", "poisons", SK_ALCHEMY, 0}, |
105 | {POISON, "poison", "poisons", SK_ALCHEMY, 0}, |
121 | {BOOK, "book", "books", SK_LITERACY, 0}, |
106 | {BOOK, "book", "books", SK_LITERACY, 0}, |
122 | {CLOCK, "clock", "clocks", 0, 0}, |
107 | {CLOCK, "clock", "clocks", 0, 0}, |
123 | {LIGHTNING, "lightning", "lightning", 0, 0}, |
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124 | {ARROW, "arrow", "arrows", SK_BOWYER, 0}, |
108 | {ARROW, "arrow", "arrows", SK_BOWYER, 0}, |
125 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
109 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
126 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
110 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
127 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
111 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
128 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
112 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
… | |
… | |
148 | {AMULET, "amulet", "amulets", SK_JEWELER, 0}, |
132 | {AMULET, "amulet", "amulets", SK_JEWELER, 0}, |
149 | {PLAYERMOVER, "player mover", "player movers", 0, 0}, |
133 | {PLAYERMOVER, "player mover", "player movers", 0, 0}, |
150 | {TELEPORTER, "teleporter", "teleporters", 0, 0}, |
134 | {TELEPORTER, "teleporter", "teleporters", 0, 0}, |
151 | {CREATOR, "creator", "creators", 0, 0}, |
135 | {CREATOR, "creator", "creators", 0, 0}, |
152 | {SKILL, "skill", "skills", 0, 0}, |
136 | {SKILL, "skill", "skills", 0, 0}, |
153 | {EXPERIENCE, "experience", "experience", 0, 0}, |
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154 | {EARTHWALL, "earthwall", "earthwalls", 0, 0}, |
137 | {EARTHWALL, "earthwall", "earthwalls", 0, 0}, |
155 | {GOLEM, "golem", "golems", 0, 0}, |
138 | {GOLEM, "golem", "golems", 0, 0}, |
156 | {THROWN_OBJ, "projectile", "projectiles", 0, 0}, |
139 | {THROWN_OBJ, "projectile", "projectiles", 0, 0}, |
157 | {BLINDNESS, "blindness", "blindness", 0, 0}, |
140 | {BLINDNESS, "blindness", "blindness", 0, 0}, |
158 | {GOD, "god", "gods", 0, 0}, |
141 | {GOD, "god", "gods", 0, 0}, |
… | |
… | |
178 | {FLOOR, "floor", "floors", 0, 0}, |
161 | {FLOOR, "floor", "floors", 0, 0}, |
179 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
162 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
180 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
163 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
181 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
164 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
182 | {LIGHTER, "lighter", "lighters", 0, 0}, |
165 | {LIGHTER, "lighter", "lighters", 0, 0}, |
183 | {TRAP_PART, "trap part", "trap parts", 0, 0}, |
166 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
184 | {WALL, "wall", "walls", 0, 0}, |
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185 | {LIGHT_SOURCE, "light source", "light sources", 0, 0}, |
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186 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
167 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
187 | {MONSTER, "monster", "monsters", 0, 0}, |
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188 | {SPAWN_GENERATOR, "monster generator", "monster generators", 0, 0}, |
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189 | {LAMP, "lamp", "lamps", 0, 0}, |
168 | {LAMP, "lamp", "lamps", 0, 0}, |
190 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
169 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
191 | {TOOL, "tool", "tools", 0, 0}, |
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192 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
170 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
193 | {BUILDFAC, "building facility", "building facilities", 0, 0}, |
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194 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
171 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
195 | {SPINNER, "spinner", "spinners", 0, 0}, |
172 | {SPINNER, "spinner", "spinners", 0, 0}, |
196 | {GATE, "gate", "gates", 0, 0}, |
173 | {GATE, "gate", "gates", 0, 0}, |
197 | {BUTTON, "button", "buttons", 0, 0}, |
174 | {BUTTON, "button", "buttons", 0, 0}, |
198 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
175 | {T_HANDLE, "cf handle", "cf handles", 0, 0}, |
199 | {HOLE, "hole", "holes", 0, 0}, |
176 | {HOLE, "hole", "holes", 0, 0}, |
200 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
177 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
201 | {SIGN, "sign", "signs", 0, 0}, |
178 | {SIGN, "sign", "signs", 0, 0}, |
202 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
179 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
203 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
180 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
… | |
… | |
205 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
182 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
206 | {CONVERTER, "converter", "converters", 0, 0}, |
183 | {CONVERTER, "converter", "converters", 0, 0}, |
207 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
184 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
208 | {POISONING, "poisoning", "poisonings", 0, 0}, |
185 | {POISONING, "poisoning", "poisonings", 0, 0}, |
209 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
186 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
210 | {POISONCLOUD, "poison cloud", "poison clouds", 0, 0}, |
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211 | {FIREHOLES, "fireholes", "fireholes", 0, 0}, |
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212 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
187 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
213 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
188 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
214 | {DIRECTOR, "director", "directors", 0, 0}, |
189 | {DIRECTOR, "director", "directors", 0, 0}, |
215 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
190 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
216 | {FORCE, "force", "forces", 0, 0}, |
191 | {FORCE, "force", "forces", 0, 0}, |
… | |
… | |
278 | }; |
253 | }; |
279 | |
254 | |
280 | int |
255 | int |
281 | get_power_from_ench (int ench) |
256 | get_power_from_ench (int ench) |
282 | { |
257 | { |
283 | if (ench < 0) |
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284 | ench = 0; |
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285 | if (ench > 20) |
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286 | ench = 20; |
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287 | return enc_to_item_power[ench]; |
258 | return enc_to_item_power [clamp (ench, 0, 20)]; |
288 | } |
259 | } |
289 | |
260 | |
290 | /* This takes an object 'op' and figures out what its item_power |
261 | /* This takes an object 'op' and figures out what its item_power |
291 | * rating should be. This should only really be used by the treasure |
262 | * rating should be. This should only really be used by the treasure |
292 | * generation code, and when loading legacy objects. It returns |
263 | * generation code, and when loading legacy objects. It returns |
… | |
… | |
299 | { |
270 | { |
300 | int i, tmp, enc; |
271 | int i, tmp, enc; |
301 | |
272 | |
302 | enc = 0; |
273 | enc = 0; |
303 | for (i = 0; i < NUM_STATS; i++) |
274 | for (i = 0; i < NUM_STATS; i++) |
304 | enc += get_attr_value (&op->stats, i); |
275 | enc += op->stats.stat (i); |
305 | |
276 | |
306 | /* This protection logic is pretty flawed. 20% fire resistance |
277 | /* This protection logic is pretty flawed. 20% fire resistance |
307 | * is much more valuable than 20% confusion, or 20% slow, or |
278 | * is much more valuable than 20% confusion, or 20% slow, or |
308 | * several others. Start at 1 - ignore physical - all that normal |
279 | * several others. Start at 1 - ignore physical - all that normal |
309 | * armour shouldn't be counted against |
280 | * armour shouldn't be counted against |
… | |
… | |
326 | if (op->type == WEAPON) |
297 | if (op->type == WEAPON) |
327 | { |
298 | { |
328 | for (i = 1; i < NROFATTACKS; i++) |
299 | for (i = 1; i < NROFATTACKS; i++) |
329 | if (op->attacktype & (1 << i)) |
300 | if (op->attacktype & (1 << i)) |
330 | enc++; |
301 | enc++; |
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|
302 | |
331 | if (op->slaying) |
303 | if (op->slaying) |
332 | enc += 2; /* What it slays is probably more relevent */ |
304 | enc += 2; /* What it slays is probably more relevent */ |
333 | } |
305 | } |
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306 | |
334 | /* Items the player can equip */ |
307 | /* Items the player can equip */ |
335 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
308 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
336 | (op->type == SHIELD) || (op->type == RING) || |
309 | (op->type == SHIELD) || (op->type == RING) || |
337 | (op->type == BOOTS) || (op->type == GLOVES) || |
310 | (op->type == BOOTS) || (op->type == GLOVES) || |
338 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
311 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
… | |
… | |
341 | enc += op->stats.hp; /* hp regen */ |
314 | enc += op->stats.hp; /* hp regen */ |
342 | enc += op->stats.sp; /* mana regen */ |
315 | enc += op->stats.sp; /* mana regen */ |
343 | enc += op->stats.grace; /* grace regen */ |
316 | enc += op->stats.grace; /* grace regen */ |
344 | enc += op->stats.exp; /* speed bonus */ |
317 | enc += op->stats.exp; /* speed bonus */ |
345 | } |
318 | } |
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|
319 | |
346 | enc += op->stats.luck; |
320 | enc += op->stats.luck; |
347 | |
321 | |
348 | /* Do spell paths now */ |
322 | /* Do spell paths now */ |
349 | for (i = 1; i < NRSPELLPATHS; i++) |
323 | for (i = 1; i < NRSPELLPATHS; i++) |
350 | { |
324 | { |
… | |
… | |
354 | enc -= 2; |
328 | enc -= 2; |
355 | else if (op->path_repelled & (1 << i)) |
329 | else if (op->path_repelled & (1 << i)) |
356 | enc--; |
330 | enc--; |
357 | } |
331 | } |
358 | |
332 | |
359 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
333 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
360 | enc += 5; |
334 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
361 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
335 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
362 | enc += 3; |
336 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
363 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
337 | if (op->flag [FLAG_STEALTH ]) enc += 1; |
364 | enc += 2; |
338 | if (op->flag [FLAG_SEE_IN_DARK ]) enc += 1; |
365 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
339 | if (op->flag [FLAG_MAKE_INVIS ]) enc += 1; |
366 | enc += 1; |
|
|
367 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
|
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368 | enc += 2; |
|
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369 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
|
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370 | enc += 1; |
|
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371 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
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372 | enc += 1; |
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373 | |
340 | |
374 | return get_power_from_ench (enc); |
341 | return get_power_from_ench (enc); |
375 | |
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|
376 | } |
342 | } |
377 | |
343 | |
378 | /* returns the typedata that has a number equal to itemtype, if there |
344 | /* returns the typedata that has a number equal to itemtype, if there |
379 | * isn't one, returns NULL */ |
345 | * isn't one, returns NULL */ |
380 | |
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|
381 | const typedata * |
346 | const typedata * |
382 | get_typedata (int itemtype) |
347 | get_typedata (int itemtype) |
383 | { |
348 | { |
384 | int i; |
|
|
385 | |
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386 | for (i = 0; i < item_types_size; i++) |
349 | for (int i = 0; i < item_types_size; i++) |
387 | if (item_types[i].number == itemtype) |
350 | if (item_types[i].number == itemtype) |
388 | return &item_types[i]; |
351 | return &item_types[i]; |
|
|
352 | |
389 | return NULL; |
353 | return NULL; |
390 | } |
354 | } |
391 | |
355 | |
392 | /* returns the typedata that has a name equal to itemtype, if there |
356 | /* returns the typedata that has a name equal to itemtype, if there |
393 | * isn't one, return the plural name that matches, if there still isn't |
357 | * isn't one, return the plural name that matches, if there still isn't |
394 | * one return NULL */ |
358 | * one return NULL */ |
395 | |
|
|
396 | const typedata * |
359 | const typedata * |
397 | get_typedata_by_name (const char *name) |
360 | get_typedata_by_name (const char *name) |
398 | { |
361 | { |
399 | int i; |
|
|
400 | |
|
|
401 | for (i = 0; i < item_types_size; i++) |
362 | for (int i = 0; i < item_types_size; i++) |
402 | if (!strcmp (item_types[i].name, name)) |
363 | if (!strcmp (item_types[i].name, name)) |
403 | return &item_types[i]; |
364 | return &item_types[i]; |
|
|
365 | |
404 | for (i = 0; i < item_types_size; i++) |
366 | for (int i = 0; i < item_types_size; i++) |
405 | if (!strcmp (item_types[i].name_pl, name)) |
367 | if (!strcmp (item_types[i].name_pl, name)) |
406 | { |
368 | { |
407 | LOG (llevInfo, |
369 | LOG (llevInfo, |
408 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is preffered\n", name, item_types[i].name); |
370 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name); |
409 | return &item_types[i]; |
371 | return &item_types[i]; |
410 | } |
372 | } |
|
|
373 | |
411 | return NULL; |
374 | return 0; |
412 | } |
375 | } |
413 | |
376 | |
414 | /* describe_resistance generates the visible naming for resistances. |
377 | /* describe_resistance generates the visible naming for resistances. |
415 | * returns a static array of the description. This can return |
378 | * returns a static array of the description. This can return |
416 | * a big buffer. |
379 | * a big buffer. |
417 | * if newline is true, we don't put parens around the description |
380 | * if newline is true, we don't put parens around the description |
418 | * but do put a newline at the end. Useful when dumping to files |
381 | * but do put a newline at the end. Useful when dumping to files |
419 | */ |
382 | */ |
420 | char * |
383 | const char * |
421 | describe_resistance (const object *op, int newline) |
384 | describe_resistance (const object *op, int newline) |
422 | { |
385 | { |
423 | static char buf[VERY_BIG_BUF]; |
386 | static char buf[VERY_BIG_BUF]; |
424 | char buf1[VERY_BIG_BUF]; |
387 | char buf1[VERY_BIG_BUF]; |
425 | int tmpvar; |
388 | int tmpvar; |
… | |
… | |
435 | sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); |
398 | sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); |
436 | |
399 | |
437 | strcat (buf, buf1); |
400 | strcat (buf, buf1); |
438 | } |
401 | } |
439 | } |
402 | } |
|
|
403 | |
440 | return buf; |
404 | return buf; |
441 | } |
405 | } |
442 | |
406 | |
443 | |
407 | |
444 | /* |
408 | /* |
445 | * query_weight(object) returns a character pointer to a static buffer |
409 | * query_weight(object) returns a character pointer to a static buffer |
446 | * containing the text-representation of the weight of the given object. |
410 | * containing the text-representation of the weight of the given object. |
447 | * The buffer will be overwritten by the next call to query_weight(). |
411 | * The buffer will be overwritten by the next call to query_weight(). |
448 | */ |
412 | * |
449 | |
413 | * Seems to be used only by unimportant stuff. Remove? |
450 | char * |
414 | */ |
|
|
415 | const char * |
451 | query_weight (const object *op) |
416 | query_weight (const object *op) |
452 | { |
417 | { |
453 | static char buf[10]; |
418 | static char buf[10]; |
454 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
419 | sint32 i = op->total_weight (); |
455 | |
420 | |
456 | if (op->weight < 0) |
421 | if (op->weight < 0) |
457 | return " "; |
422 | return " "; |
|
|
423 | |
458 | if (i % 1000) |
424 | if (i % 1000) |
459 | sprintf (buf, "%6.1f", i / 1000.0); |
425 | sprintf (buf, "%6.1f", i / 1000.0); |
460 | else |
426 | else |
461 | sprintf (buf, "%4d ", i / 1000); |
427 | sprintf (buf, "%4d ", i / 1000); |
|
|
428 | |
462 | return buf; |
429 | return buf; |
463 | } |
430 | } |
464 | |
431 | |
465 | /* |
432 | /* |
466 | * Returns the pointer to a static buffer containing |
433 | * Returns the pointer to a static buffer containing |
467 | * the number requested (of the form first, second, third...) |
434 | * the number requested (of the form first, second, third...) |
468 | */ |
435 | */ |
469 | |
436 | const char * |
470 | char * |
|
|
471 | get_levelnumber (int i) |
437 | get_levelnumber (int i) |
472 | { |
438 | { |
473 | static char buf[MAX_BUF]; |
439 | static char buf[MAX_BUF]; |
474 | |
440 | |
475 | if (i > 99) |
441 | if (i > 99) |
476 | { |
442 | { |
477 | sprintf (buf, "%d.", i); |
443 | sprintf (buf, "%d.", i); |
478 | return buf; |
444 | return buf; |
479 | } |
445 | } |
|
|
446 | |
480 | if (i < 21) |
447 | if (i < 21) |
481 | return levelnumbers[i]; |
448 | return levelnumbers[i]; |
|
|
449 | |
482 | if (!(i % 10)) |
450 | if (!(i % 10)) |
483 | return levelnumbers_10[i / 10]; |
451 | return levelnumbers_10[i / 10]; |
|
|
452 | |
484 | strcpy (buf, numbers_10[i / 10]); |
453 | strcpy (buf, numbers_10[i / 10]); |
485 | strcat (buf, levelnumbers[i % 10]); |
454 | strcat (buf, levelnumbers[i % 10]); |
486 | return buf; |
455 | return buf; |
487 | } |
456 | } |
488 | |
|
|
489 | |
457 | |
490 | /* |
458 | /* |
491 | * get_number(integer) returns the text-representation of the given number |
459 | * get_number(integer) returns the text-representation of the given number |
492 | * in a static buffer. The buffer might be overwritten at the next |
460 | * in a static buffer. The buffer might be overwritten at the next |
493 | * call to get_number(). |
461 | * call to get_number(). |
494 | * It is currently only used by the query_name() function. |
462 | * It is currently only used by the query_name() function. |
495 | */ |
463 | */ |
496 | |
464 | const char * |
497 | char * |
|
|
498 | get_number (int i) |
465 | get_number (int i) |
499 | { |
466 | { |
500 | if (i <= 20) |
467 | if (i <= 20) |
501 | return numbers[i]; |
468 | return numbers[i]; |
502 | else |
469 | else |
… | |
… | |
519 | */ |
486 | */ |
520 | |
487 | |
521 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
488 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
522 | * from stats.sp - b.t. |
489 | * from stats.sp - b.t. |
523 | */ |
490 | */ |
524 | char * |
491 | const char * |
525 | ring_desc (const object *op) |
492 | ring_desc (const object *op) |
526 | { |
493 | { |
527 | static char buf[VERY_BIG_BUF]; |
494 | static dynbuf_text buf; buf.clear (); |
528 | int attr, val, len; |
495 | int attr, val, len; |
529 | |
496 | |
530 | buf[0] = 0; |
|
|
531 | |
|
|
532 | if (!QUERY_FLAG (op, FLAG_IDENTIFIED)) |
497 | if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
533 | return buf; |
498 | { |
534 | |
|
|
535 | for (attr = 0; attr < NUM_STATS; attr++) |
499 | for (attr = 0; attr < NUM_STATS; attr++) |
536 | { |
500 | if ((val = op->stats.stat (attr))) |
537 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
|
|
538 | { |
|
|
539 | sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); |
501 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
540 | } |
|
|
541 | } |
|
|
542 | if (op->stats.exp) |
|
|
543 | sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp); |
|
|
544 | if (op->stats.wc) |
|
|
545 | sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc); |
|
|
546 | if (op->stats.dam) |
|
|
547 | sprintf (buf + strlen (buf), "(dam%+d)", op->stats.dam); |
|
|
548 | if (op->stats.ac) |
|
|
549 | sprintf (buf + strlen (buf), "(ac%+d)", op->stats.ac); |
|
|
550 | |
502 | |
|
|
503 | if (op->stats.exp) buf.printf ("(speed %+lld)", (long long)op->stats.exp); |
|
|
504 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
|
|
505 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
|
|
506 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
|
|
507 | |
551 | strcat (buf, describe_resistance (op, 0)); |
508 | buf << describe_resistance (op, 0); |
552 | |
509 | |
553 | if (op->stats.food != 0) |
510 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
554 | sprintf (buf + strlen (buf), "(sustenance%+d)", op->stats.food); |
511 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
555 | /* else if (op->stats.food < 0) |
512 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
556 | sprintf(buf+strlen(buf), "(hunger%+d)", op->stats.food); */ |
513 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
557 | if (op->stats.grace) |
514 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
558 | sprintf (buf + strlen (buf), "(grace%+d)", op->stats.grace); |
|
|
559 | if (op->stats.sp && op->type != SKILL) |
|
|
560 | sprintf (buf + strlen (buf), "(magic%+d)", op->stats.sp); |
|
|
561 | if (op->stats.hp) |
|
|
562 | sprintf (buf + strlen (buf), "(regeneration%+d)", op->stats.hp); |
|
|
563 | if (op->stats.luck) |
|
|
564 | sprintf (buf + strlen (buf), "(luck%+d)", op->stats.luck); |
|
|
565 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
|
|
566 | strcat (buf, "(lifesaving)"); |
|
|
567 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
|
|
568 | strcat (buf, "(reflect spells)"); |
|
|
569 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
|
|
570 | strcat (buf, "(reflect missiles)"); |
|
|
571 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
572 | strcat (buf, "(stealth)"); |
|
|
573 | /* Shorten some of the names, so they appear better in the windows */ |
|
|
574 | len = strlen (buf); |
|
|
575 | DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF); |
|
|
576 | DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF); |
|
|
577 | DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF); |
|
|
578 | |
515 | |
579 | /* if(op->item_power) |
516 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
580 | sprintf(buf+strlen(buf), "(item_power %+d)",op->item_power); |
517 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
581 | */ |
518 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
582 | if (buf[0] == 0 && op->type != SKILL) |
519 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
583 | strcpy (buf, "of adornment"); |
|
|
584 | |
520 | |
|
|
521 | buf.add_paths ("Attuned" , op->path_attuned); |
|
|
522 | buf.add_paths ("Repelled", op->path_repelled); |
|
|
523 | buf.add_paths ("Denied" , op->path_denied); |
|
|
524 | |
|
|
525 | if (buf.empty ()) |
|
|
526 | buf << "of adornment"; |
|
|
527 | } |
585 | |
528 | |
586 | return buf; |
529 | return buf; |
587 | } |
530 | } |
588 | |
531 | |
589 | /* |
532 | /* |
590 | * query_short_name(object) is similar to query_name, but doesn't |
533 | * query_short_name(object) is similar to query_name, but doesn't |
591 | * contain any information about object status (worn/cursed/etc.) |
534 | * contain any information about object status (worn/cursed/etc.) |
|
|
535 | * |
|
|
536 | * It is sometimes used when printing messages, so should fit well into a sentence. |
592 | */ |
537 | */ |
593 | const char * |
538 | const char * |
594 | query_short_name (const object *op) |
539 | query_short_name (const object *op) |
595 | { |
540 | { |
596 | static char buf[HUGE_BUF]; |
|
|
597 | char buf2[HUGE_BUF]; |
|
|
598 | int len = 0; |
|
|
599 | |
|
|
600 | if (op->name == NULL) |
541 | if (!op->name) |
601 | return "(null)"; |
542 | return "(null)"; |
602 | |
543 | |
603 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
544 | if (!op->nrof |
|
|
545 | && !op->weight |
|
|
546 | && !op->title |
|
|
547 | && !is_magical (op) |
|
|
548 | && op->slaying != shstr_money) |
604 | return op->name; /* To speed things up (or make things slower?) */ |
549 | return op->name; /* To speed things up (or make things slower?) */ |
605 | |
550 | |
606 | if (op->nrof <= 1) |
551 | static dynbuf_text buf; buf.clear (); |
607 | safe_strcat (buf, op->name, &len, HUGE_BUF); |
552 | |
608 | else |
553 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
609 | safe_strcat (buf, op->name_pl, &len, HUGE_BUF); |
|
|
610 | |
554 | |
611 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
555 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
612 | { |
556 | buf << ' ' << op->title; |
613 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
614 | safe_strcat (buf, op->title, &len, HUGE_BUF); |
|
|
615 | } |
|
|
616 | |
557 | |
617 | switch (op->type) |
558 | switch (op->type) |
618 | { |
559 | { |
619 | case SPELLBOOK: |
560 | case SPELLBOOK: |
620 | case SCROLL: |
561 | case SCROLL: |
621 | case WAND: |
562 | case WAND: |
622 | case ROD: |
563 | case ROD: |
623 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
564 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
624 | { |
565 | { |
625 | if (!op->title) |
566 | if (!op->title) |
626 | { |
567 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
627 | safe_strcat (buf, " of ", &len, HUGE_BUF); |
568 | |
628 | if (op->inv) |
|
|
629 | safe_strcat (buf, op->inv->name, &len, HUGE_BUF); |
|
|
630 | else |
|
|
631 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
|
|
632 | } |
|
|
633 | if (op->type != SPELLBOOK) |
569 | if (op->type != SPELLBOOK) |
634 | { |
|
|
635 | sprintf (buf2, " (lvl %d)", op->level); |
570 | buf.printf (" (lvl %d)", op->level); |
636 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
|
|
637 | } |
|
|
638 | } |
571 | } |
639 | break; |
572 | break; |
640 | |
573 | |
|
|
574 | case ALTAR: |
|
|
575 | case TRIGGER_ALTAR: |
|
|
576 | case IDENTIFY_ALTAR: |
|
|
577 | case CONVERTER: |
|
|
578 | if (op->slaying == shstr_money) |
|
|
579 | { |
|
|
580 | bool wrap = !!buf.size (); |
|
|
581 | |
|
|
582 | if (wrap) buf << " ["; |
|
|
583 | |
|
|
584 | archetype *coin = 0; |
|
|
585 | |
|
|
586 | for (char const *const *c = coins; *coins; ++c) |
|
|
587 | if ((coin = archetype::find (*c))) |
|
|
588 | if (op->stats.food % coin->value == 0) |
|
|
589 | break; |
|
|
590 | |
|
|
591 | sint32 coins = op->stats.food / coin->value; |
|
|
592 | |
|
|
593 | buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); |
|
|
594 | |
|
|
595 | if (wrap) buf << ']'; |
|
|
596 | } |
|
|
597 | break; |
|
|
598 | |
641 | case SKILL: |
599 | case SKILL: |
642 | case AMULET: |
600 | case AMULET: |
643 | case RING: |
601 | case RING: |
644 | if (!op->title) |
602 | if (!op->title) |
645 | { |
603 | { |
646 | /* If ring has a title, full description isn't so useful */ |
604 | /* If ring has a title, full description isn't so useful */ |
647 | char *s = ring_desc (op); |
605 | const char *s = ring_desc (op); |
648 | |
606 | |
649 | if (s[0]) |
607 | if (s && *s) |
650 | { |
608 | buf << " " << s; |
651 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
652 | safe_strcat (buf, s, &len, HUGE_BUF); |
|
|
653 | } |
|
|
654 | } |
609 | } |
655 | break; |
610 | break; |
|
|
611 | |
656 | default: |
612 | default: |
657 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
613 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
658 | { |
|
|
659 | sprintf (buf2, " %+d", op->magic); |
614 | buf.printf (" %+d", op->magic); |
660 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
|
|
661 | } |
|
|
662 | } |
615 | } |
|
|
616 | |
663 | return buf; |
617 | return buf; |
664 | } |
618 | } |
665 | |
619 | |
666 | /* |
620 | /* |
667 | * query_name(object) returns a character pointer pointing to a static |
621 | * query_name(object) returns a character pointer pointing to a static |
… | |
… | |
671 | * you can make several calls to query_name before the bufs start getting |
625 | * you can make several calls to query_name before the bufs start getting |
672 | * overwritten. This may be a bad thing (it may be easier to assume the value |
626 | * overwritten. This may be a bad thing (it may be easier to assume the value |
673 | * returned is good forever.) However, it makes printing statements that |
627 | * returned is good forever.) However, it makes printing statements that |
674 | * use several names much easier (don't need to store them to temp variables.) |
628 | * use several names much easier (don't need to store them to temp variables.) |
675 | * |
629 | * |
|
|
630 | * It is used extensively within messages, so should return only a prose |
|
|
631 | * and short description of the item. |
676 | */ |
632 | */ |
677 | char * |
633 | const char * |
678 | query_name (const object *op) |
634 | query_name (const object *op) |
679 | { |
635 | { |
680 | static char buf[5][HUGE_BUF]; |
636 | int len = 0; |
|
|
637 | static dynbuf_text bufs[5]; |
681 | static int use_buf = 0; |
638 | static int use_buf = 0; |
682 | int len = 0; |
|
|
683 | |
|
|
684 | #ifdef NEW_MATERIAL_CODE |
|
|
685 | materialtype_t *mt; |
|
|
686 | #endif |
|
|
687 | |
639 | |
688 | use_buf++; |
640 | use_buf++; |
689 | use_buf %= 5; |
641 | use_buf %= 5; |
690 | |
642 | |
691 | #ifdef NEW_MATERIAL_CODE |
643 | dynbuf_text &buf = bufs [use_buf]; |
692 | if ((IS_ARMOR (op) || IS_WEAPON (op)) && op->materialname) |
644 | buf.clear (); |
693 | { |
645 | |
|
|
646 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
694 | mt = name_to_material (op->materialname); |
647 | if (materialtype_t *mt = name_to_material (op->materialname)) |
695 | if (mt) |
648 | buf << mt->description << ' '; |
696 | { |
|
|
697 | safe_strcat (buf[use_buf], mt->description, &len, HUGE_BUF); |
|
|
698 | safe_strcat (buf[use_buf], " ", &len, HUGE_BUF); |
|
|
699 | } |
|
|
700 | } |
|
|
701 | #endif |
|
|
702 | |
649 | |
703 | safe_strcat (buf[use_buf], query_short_name (op), &len, HUGE_BUF); |
650 | buf << query_short_name (op); |
704 | |
651 | |
705 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
652 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
706 | safe_strcat (buf[use_buf], " *", &len, HUGE_BUF); |
653 | buf << " *"; |
707 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
654 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
708 | safe_strcat (buf[use_buf], " (open)", &len, HUGE_BUF); |
655 | buf << " (open)"; |
709 | |
656 | |
710 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
657 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
711 | { |
658 | { |
712 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
659 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
713 | safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); |
660 | buf << " (damned)"; |
714 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
661 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
715 | safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); |
662 | buf << " (cursed)"; |
716 | } |
663 | } |
|
|
664 | |
717 | /* Basically, if the object is known magical (detect magic spell on it), |
665 | /* Basically, if the object is known magical (detect magic spell on it), |
718 | * and it isn't identified, print out the fact that |
666 | * and it isn't identified, print out the fact that |
719 | * it is magical. Assume that the detect magical spell will only set |
667 | * it is magical. Assume that the detect magical spell will only set |
720 | * KNOWN_MAGICAL if the item actually is magical. |
668 | * KNOWN_MAGICAL if the item actually is magical. |
721 | * |
669 | * |
722 | * Changed in V 0.91.4 - still print that the object is magical even |
670 | * Changed in V 0.91.4 - still print that the object is magical even |
723 | * if it has been applied. Equipping an item does not tell full |
671 | * if it has been applied. Equipping an item does not tell full |
724 | * abilities, especially for artifact items. |
672 | * abilities, especially for artifact items. |
725 | */ |
673 | */ |
726 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
674 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
727 | safe_strcat (buf[use_buf], " (magic)", &len, HUGE_BUF); |
675 | buf << " (magic)"; |
728 | |
676 | |
729 | #if 0 |
677 | #if 0 |
730 | /* item_power will be returned in desribe_item - it shouldn't really |
678 | /* item_power will be returned in describe_item - it shouldn't really |
731 | * be returned in the name. |
679 | * be returned in the name. |
732 | */ |
680 | */ |
733 | if (op->item_power) |
681 | if (op->item_power) |
734 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
682 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
735 | |
683 | |
… | |
… | |
737 | |
685 | |
738 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
686 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
739 | { |
687 | { |
740 | switch (op->type) |
688 | switch (op->type) |
741 | { |
689 | { |
742 | case BOW: |
690 | case BOW: |
743 | case WAND: |
691 | case WAND: |
744 | case ROD: |
692 | case ROD: |
745 | case HORN: |
693 | case HORN: |
746 | safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); |
694 | buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)"); |
747 | break; |
695 | break; |
748 | case WEAPON: |
696 | case WEAPON: |
749 | safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); |
697 | buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)"); |
750 | break; |
698 | break; |
751 | case ARMOUR: |
699 | case ARMOUR: |
752 | case HELMET: |
700 | case HELMET: |
753 | case SHIELD: |
701 | case SHIELD: |
754 | case RING: |
702 | case RING: |
755 | case BOOTS: |
703 | case BOOTS: |
756 | case GLOVES: |
704 | case GLOVES: |
757 | case AMULET: |
705 | case AMULET: |
758 | case GIRDLE: |
706 | case GIRDLE: |
759 | case BRACERS: |
707 | case BRACERS: |
760 | case CLOAK: |
708 | case CLOAK: |
761 | safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); |
709 | buf << " (worn)"; |
762 | break; |
710 | break; |
763 | case CONTAINER: |
711 | case CONTAINER: |
764 | safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); |
712 | buf << " (active)"; |
765 | break; |
713 | break; |
766 | case SKILL: |
714 | case SKILL: |
767 | default: |
715 | default: |
768 | safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); |
716 | buf << " (applied)"; |
769 | } |
717 | } |
770 | } |
718 | } |
|
|
719 | |
|
|
720 | switch (op->type) |
|
|
721 | { |
|
|
722 | case LAMP: |
|
|
723 | if (op->glow_radius) |
|
|
724 | buf << " (on)"; |
|
|
725 | else if (op->stats.food <= 0) |
|
|
726 | buf << " (empty)"; |
|
|
727 | else |
|
|
728 | buf << " (off)"; |
|
|
729 | break; |
|
|
730 | |
|
|
731 | case TORCH: |
|
|
732 | if (op->glow_radius) |
|
|
733 | buf << " (burning)"; |
|
|
734 | else if (op->stats.food <= 0) |
|
|
735 | buf << " (burned out)"; |
|
|
736 | break; |
|
|
737 | } |
|
|
738 | |
771 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
739 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
772 | safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); |
740 | buf << " (unpaid)"; |
773 | |
741 | |
774 | return buf[use_buf]; |
742 | return buf; |
775 | } |
743 | } |
776 | |
744 | |
777 | /* |
745 | /* |
778 | * query_base_name(object) returns a character pointer pointing to a static |
746 | * query_base_name(object) returns a character pointer pointing to a static |
779 | * buffer which contains a verbose textual representation of the name |
747 | * buffer which contains a verbose textual representation of the name |
780 | * of the given object. The buffer will be overwritten at the next |
748 | * of the given object. The buffer will be overwritten at the next |
781 | * call to query_base_name(). This is a lot like query_name, but we |
749 | * call to query_base_name(). This is a lot like query_name, but we |
782 | * don't include the item count or item status. Used for inventory sorting |
750 | * don't include the item count or item status. Used for inventory sorting |
783 | * and sending to client. |
751 | * and sending to client. |
784 | * If plural is set, we generate the plural name of this. |
752 | * If plural is set, we generate the plural name of this. |
|
|
753 | * |
|
|
754 | * It is sometimes used to display messages, and usually only used to match stuff, |
|
|
755 | * so maybe this function should be removed. |
785 | */ |
756 | */ |
786 | const char * |
757 | const char * |
787 | query_base_name (const object *op, int plural) |
758 | query_base_name (const object *op, int plural) |
788 | { |
759 | { |
789 | static char buf[MAX_BUF], buf2[MAX_BUF]; |
|
|
790 | int len; |
|
|
791 | materialtype_t *mt; |
|
|
792 | |
|
|
793 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
760 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
794 | return "(null)"; |
761 | return "(null)"; |
795 | |
762 | |
796 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
763 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
797 | return op->name; /* To speed things up (or make things slower?) */ |
764 | return op->name; /* To speed things up (or make things slower?) */ |
798 | |
765 | |
799 | if ((IS_ARMOR (op) || IS_WEAPON (op)) && op->materialname) |
766 | static dynbuf_text buf; buf.clear (); |
|
|
767 | |
|
|
768 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
800 | mt = name_to_material (op->materialname); |
769 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
770 | if (op->arch->materialname != mt->name) |
|
|
771 | buf << mt->description << ' '; |
801 | |
772 | |
802 | #ifdef NEW_MATERIAL_CODE |
773 | buf << (plural ? op->name_pl : op->name); |
803 | if ((IS_ARMOR (op) || IS_WEAPON (op)) && op->materialname && mt && |
|
|
804 | op->arch->clone.materialname != mt->name && !(op->material & M_SPECIAL)) |
|
|
805 | { |
|
|
806 | strcpy (buf, mt->description); |
|
|
807 | len = strlen (buf); |
|
|
808 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
809 | if (!plural) |
|
|
810 | safe_strcat (buf, op->name, &len, MAX_BUF); |
|
|
811 | else |
|
|
812 | safe_strcat (buf, op->name_pl, &len, MAX_BUF); |
|
|
813 | } |
|
|
814 | else |
|
|
815 | { |
|
|
816 | #endif |
|
|
817 | if (!plural) |
|
|
818 | strcpy (buf, op->name); |
|
|
819 | else |
|
|
820 | strcpy (buf, op->name_pl); |
|
|
821 | len = strlen (buf); |
|
|
822 | #ifdef NEW_MATERIAL_CODE |
|
|
823 | } |
|
|
824 | #endif |
|
|
825 | |
774 | |
826 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
775 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
827 | { |
776 | buf << ' ' << op->title; |
828 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
829 | safe_strcat (buf, op->title, &len, MAX_BUF); |
|
|
830 | } |
|
|
831 | |
777 | |
832 | switch (op->type) |
778 | switch (op->type) |
833 | { |
779 | { |
834 | case SPELLBOOK: |
780 | case SPELLBOOK: |
835 | case SCROLL: |
781 | case SCROLL: |
836 | case WAND: |
782 | case WAND: |
837 | case ROD: |
783 | case ROD: |
838 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
784 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
839 | { |
785 | { |
840 | if (!op->title) |
786 | if (!op->title) |
841 | { |
787 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
842 | safe_strcat (buf, " of ", &len, MAX_BUF); |
788 | |
843 | if (op->inv) |
|
|
844 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
|
|
845 | else |
|
|
846 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
|
|
847 | } |
|
|
848 | if (op->type != SPELLBOOK) |
789 | if (op->type != SPELLBOOK) |
849 | { |
|
|
850 | sprintf (buf2, " (lvl %d)", op->level); |
790 | buf.printf (" (lvl %d)", op->level); |
851 | safe_strcat (buf, buf2, &len, MAX_BUF); |
|
|
852 | } |
|
|
853 | } |
791 | } |
854 | break; |
792 | break; |
855 | |
793 | |
856 | |
794 | |
857 | case SKILL: |
795 | case SKILL: |
858 | case AMULET: |
796 | case AMULET: |
859 | case RING: |
797 | case RING: |
860 | if (!op->title) |
798 | if (!op->title) |
861 | { |
799 | { |
862 | /* If ring has a title, full description isn't so useful */ |
800 | /* If ring has a title, full description isn't so useful */ |
863 | char *s = ring_desc (op); |
801 | const char *s = ring_desc (op); |
864 | |
802 | |
865 | if (s[0]) |
803 | if (s && *s) |
866 | { |
804 | buf << ' ' << s; |
867 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
868 | safe_strcat (buf, s, &len, MAX_BUF); |
|
|
869 | } |
|
|
870 | } |
805 | } |
871 | break; |
806 | break; |
|
|
807 | |
872 | default: |
808 | default: |
873 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
809 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
874 | { |
810 | buf.printf (" %+d", op->magic); |
875 | sprintf (buf + strlen (buf), " %+d", op->magic); |
|
|
876 | } |
|
|
877 | } |
811 | } |
|
|
812 | |
878 | return buf; |
813 | return buf; |
879 | } |
814 | } |
880 | |
815 | |
881 | /* Break this off from describe_item - that function was way |
816 | /* Break this off from describe_item - that function was way |
882 | * too long, making it difficult to read. This function deals |
817 | * too long, making it difficult to read. This function deals |
883 | * with describing the monsters & players abilities. It should only |
818 | * with describing the monsters & players abilities. It should only |
884 | * be called with monster & player objects. Returns a description |
819 | * be called with monster & player objects. Returns a description |
885 | * in a static buffer. |
820 | * in a static buffer. |
886 | */ |
821 | */ |
887 | |
|
|
888 | static char * |
822 | static const char * |
889 | describe_monster (const object *op) |
823 | describe_monster (const object *op) |
890 | { |
824 | { |
891 | char buf[MAX_BUF]; |
825 | static dynbuf_text buf; buf.clear (); |
892 | static char retbuf[VERY_BIG_BUF]; |
|
|
893 | int i; |
|
|
894 | |
|
|
895 | retbuf[0] = '\0'; |
|
|
896 | |
826 | |
897 | /* Note that the resolution this provides for players really isn't |
827 | /* Note that the resolution this provides for players really isn't |
898 | * very good. Any player with a speed greater than .67 will |
828 | * very good. Any player with a speed greater than .67 will |
899 | * fall into the 'lightning fast movement' category. |
829 | * fall into the 'lightning fast movement' category. |
900 | */ |
830 | */ |
901 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
831 | if (op->has_active_speed ()) |
902 | { |
|
|
903 | switch ((int) ((FABS (op->speed)) * 15)) |
832 | switch ((int) ((FABS (op->speed)) * 15)) |
904 | { |
833 | { |
905 | case 0: |
834 | case 0: |
906 | strcat (retbuf, "(very slow movement)"); |
835 | buf << "(very slow movement)"; |
907 | break; |
836 | break; |
908 | case 1: |
837 | case 1: |
909 | strcat (retbuf, "(slow movement)"); |
838 | buf << "(slow movement)"; |
910 | break; |
839 | break; |
911 | case 2: |
840 | case 2: |
912 | strcat (retbuf, "(normal movement)"); |
841 | buf << "(normal movement)"; |
913 | break; |
842 | break; |
914 | case 3: |
843 | case 3: |
915 | case 4: |
844 | case 4: |
916 | strcat (retbuf, "(fast movement)"); |
845 | buf << "(fast movement)"; |
917 | break; |
846 | break; |
918 | case 5: |
847 | case 5: |
919 | case 6: |
848 | case 6: |
920 | strcat (retbuf, "(very fast movement)"); |
849 | buf << "(very fast movement)"; |
921 | break; |
850 | break; |
922 | case 7: |
851 | case 7: |
923 | case 8: |
852 | case 8: |
924 | case 9: |
853 | case 9: |
925 | case 10: |
854 | case 10: |
926 | strcat (retbuf, "(extremely fast movement)"); |
855 | buf << "(extremely fast movement)"; |
927 | break; |
856 | break; |
928 | default: |
857 | default: |
929 | strcat (retbuf, "(lightning fast movement)"); |
858 | buf << "(lightning fast movement)"; |
930 | break; |
859 | break; |
931 | } |
860 | } |
932 | } |
861 | |
933 | if (QUERY_FLAG (op, FLAG_UNDEAD)) |
862 | if (QUERY_FLAG (op, FLAG_UNDEAD)) buf << "(undead)"; |
934 | strcat (retbuf, "(undead)"); |
|
|
935 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) |
863 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) buf << "(see invisible)"; |
936 | strcat (retbuf, "(see invisible)"); |
864 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) buf << "(wield weapon)"; |
937 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) |
865 | if (QUERY_FLAG (op, FLAG_USE_BOW)) buf << "(archer)"; |
938 | strcat (retbuf, "(wield weapon)"); |
866 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) buf << "(wear armour)"; |
939 | if (QUERY_FLAG (op, FLAG_USE_BOW)) |
867 | if (QUERY_FLAG (op, FLAG_USE_RING)) buf << "(wear ring)"; |
940 | strcat (retbuf, "(archer)"); |
868 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) buf << "(read scroll)"; |
941 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) |
869 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) buf << "(fires wand/rod/horn)"; |
942 | strcat (retbuf, "(wear armour)"); |
|
|
943 | if (QUERY_FLAG (op, FLAG_USE_RING)) |
|
|
944 | strcat (retbuf, "(wear ring)"); |
|
|
945 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) |
|
|
946 | strcat (retbuf, "(read scroll)"); |
|
|
947 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) |
|
|
948 | strcat (retbuf, "(fires wand/rod/horn)"); |
|
|
949 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) |
870 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) buf << "(skill user)"; |
950 | strcat (retbuf, "(skill user)"); |
871 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) buf << "(spellcaster)"; |
951 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) |
872 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) buf << "(friendly)"; |
952 | strcat (retbuf, "(spellcaster)"); |
|
|
953 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
954 | strcat (retbuf, "(friendly)"); |
|
|
955 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
873 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) buf << "(unaggressive)"; |
956 | strcat (retbuf, "(unaggressive)"); |
874 | if (QUERY_FLAG (op, FLAG_HITBACK)) buf << "(hitback)"; |
957 | if (QUERY_FLAG (op, FLAG_HITBACK)) |
875 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealthy)"; |
958 | strcat (retbuf, "(hitback)"); |
876 | |
959 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
960 | strcat (retbuf, "(stealthy)"); |
|
|
961 | if (op->randomitems != NULL) |
877 | if (op->randomitems) |
962 | { |
878 | { |
963 | treasure *t; |
|
|
964 | int first = 1; |
879 | bool first = 1; |
965 | |
880 | |
966 | for (t = op->randomitems->items; t != NULL; t = t->next) |
881 | for (treasure *t = op->randomitems->items; t; t = t->next) |
967 | if (t->item && (t->item->clone.type == SPELL)) |
882 | if (t->item && t->item->type == SPELL) |
968 | { |
883 | { |
969 | if (first) |
884 | if (first) |
970 | { |
885 | buf << "(Spell abilities:)"; |
|
|
886 | |
971 | first = 0; |
887 | first = 0; |
972 | strcat (retbuf, "(Spell abilities:)"); |
888 | |
973 | } |
889 | buf << '(' << t->item->object::name << ')'; |
974 | strcat (retbuf, "("); |
|
|
975 | strcat (retbuf, t->item->clone.name); |
|
|
976 | strcat (retbuf, ")"); |
|
|
977 | } |
890 | } |
978 | } |
891 | } |
|
|
892 | |
979 | if (op->type == PLAYER) |
893 | if (op->type == PLAYER) |
980 | { |
894 | { |
981 | if (op->contr->digestion) |
895 | if (op->contr->digestion) |
982 | { |
|
|
983 | if (op->contr->digestion != 0) |
|
|
984 | sprintf (buf, "(sustenance%+d)", op->contr->digestion); |
896 | buf.printf ("(sustenance%+d)", op->contr->digestion); |
985 | strcat (retbuf, buf); |
897 | |
986 | } |
|
|
987 | if (op->contr->gen_grace) |
898 | if (op->contr->gen_grace) |
988 | { |
|
|
989 | sprintf (buf, "(grace%+d)", op->contr->gen_grace); |
899 | buf.printf ("(grace%+d)", op->contr->gen_grace); |
990 | strcat (retbuf, buf); |
900 | |
991 | } |
|
|
992 | if (op->contr->gen_sp) |
901 | if (op->contr->gen_sp) |
993 | { |
|
|
994 | sprintf (buf, "(magic%+d)", op->contr->gen_sp); |
902 | buf.printf ("(magic%+d)", op->contr->gen_sp); |
995 | strcat (retbuf, buf); |
903 | |
996 | } |
|
|
997 | if (op->contr->gen_hp) |
904 | if (op->contr->gen_hp) |
998 | { |
|
|
999 | sprintf (buf, "(regeneration%+d)", op->contr->gen_hp); |
905 | buf.printf ("(regeneration%+d)", op->contr->gen_hp); |
1000 | strcat (retbuf, buf); |
906 | |
1001 | } |
|
|
1002 | if (op->stats.luck) |
907 | if (op->stats.luck) |
1003 | { |
|
|
1004 | sprintf (buf, "(luck%+d)", op->stats.luck); |
908 | buf.printf ("(luck%+d)", op->stats.luck); |
1005 | strcat (retbuf, buf); |
|
|
1006 | } |
|
|
1007 | } |
909 | } |
1008 | |
910 | |
1009 | /* describe attacktypes */ |
911 | /* describe attacktypes */ |
1010 | if (is_dragon_pl (op)) |
912 | if (is_dragon_pl (op)) |
1011 | { |
913 | { |
… | |
… | |
1013 | * Break apart the for loop - move the comparison checking down - |
915 | * Break apart the for loop - move the comparison checking down - |
1014 | * this makes it more readable. |
916 | * this makes it more readable. |
1015 | */ |
917 | */ |
1016 | object *tmp; |
918 | object *tmp; |
1017 | |
919 | |
1018 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
920 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1019 | if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) |
921 | if (tmp->type == SKILL && tmp->name == shstr_clawing) |
1020 | break; |
922 | break; |
1021 | |
923 | |
1022 | if (tmp && tmp->attacktype != 0) |
924 | if (tmp && tmp->attacktype) |
1023 | { |
925 | buf.add_abilities ("Claws", tmp->attacktype); |
1024 | DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws"); |
|
|
1025 | } |
|
|
1026 | else |
926 | else |
1027 | { |
927 | buf.add_abilities ("Attacks", op->attacktype); |
1028 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
|
|
1029 | } |
|
|
1030 | } |
928 | } |
1031 | else |
929 | else |
1032 | { |
930 | buf.add_abilities ("Attacks", op->attacktype); |
1033 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
931 | |
1034 | } |
932 | buf.add_paths ("Attuned" , op->path_attuned); |
1035 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
933 | buf.add_paths ("Repelled", op->path_repelled); |
1036 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
934 | buf.add_paths ("Denied" , op->path_denied); |
1037 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
935 | |
1038 | for (i = 0; i < NROFATTACKS; i++) |
936 | for (int i = 0; i < NROFATTACKS; i++) |
1039 | { |
|
|
1040 | if (op->resist[i]) |
937 | if (op->resist[i]) |
1041 | { |
|
|
1042 | sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); |
938 | buf.printf ("(%s %+d)", resist_plus[i], op->resist[i]); |
1043 | strcat (retbuf, buf); |
939 | |
1044 | } |
|
|
1045 | } |
|
|
1046 | return retbuf; |
940 | return buf; |
1047 | } |
941 | } |
1048 | |
|
|
1049 | |
942 | |
1050 | /* |
943 | /* |
1051 | * Returns a pointer to a static buffer which contains a |
944 | * Returns a pointer to a static buffer which contains a |
1052 | * description of the given object. |
945 | * description of the given object. |
1053 | * If it is a monster, lots of information about its abilities |
946 | * If it is a monster, lots of information about its abilities |
… | |
… | |
1062 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
955 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
1063 | * a dragon player examining food. Could have things like |
956 | * a dragon player examining food. Could have things like |
1064 | * a dwarven axe, in which the full abilities are only known to |
957 | * a dwarven axe, in which the full abilities are only known to |
1065 | * dwarves, etc. |
958 | * dwarves, etc. |
1066 | * |
959 | * |
1067 | * This function is really much more complicated than it should |
|
|
1068 | * be, because different objects have different meanings |
|
|
1069 | * for the same field (eg, wands use 'food' for charges). This |
|
|
1070 | * means these special cases need to be worked out. |
|
|
1071 | * |
|
|
1072 | * Add 'owner' who is the person examining this object. |
960 | * Add 'owner' who is the person examining this object. |
1073 | * owner can be null if no one is being associated with this |
961 | * owner can be null if no one is being associated with this |
1074 | * item (eg, debug dump or the like) |
962 | * item (eg, debug dump or the like) |
1075 | */ |
963 | */ |
1076 | |
964 | const char * |
1077 | char * |
|
|
1078 | describe_item (const object *op, object *owner) |
965 | describe_item (const object *op, object *owner) |
1079 | { |
966 | { |
1080 | char buf[MAX_BUF]; |
967 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
1081 | static char retbuf[VERY_BIG_BUF]; |
968 | return describe_monster (op); |
|
|
969 | |
|
|
970 | static dynbuf_text buf; buf.clear (); |
1082 | int identified, i; |
971 | int identified, i; |
1083 | |
972 | |
1084 | retbuf[0] = '\0'; |
|
|
1085 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
|
|
1086 | { |
|
|
1087 | return describe_monster (op); |
|
|
1088 | } |
|
|
1089 | /* figure this out once, instead of making multiple calls to need_identify. |
973 | /* figure this out once, instead of making multiple calls to need_identify. |
1090 | * also makes the code easier to read. |
974 | * also makes the code easier to read. |
1091 | */ |
975 | */ |
1092 | if (!need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED)) |
976 | identified = !need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED); |
1093 | identified = 1; |
977 | if (!identified) |
1094 | else |
978 | buf << "(unidentified)"; |
1095 | { |
979 | |
1096 | strcpy (retbuf, "(unidentified)"); |
|
|
1097 | identified = 0; |
|
|
1098 | } |
|
|
1099 | switch (op->type) |
980 | switch (op->type) |
1100 | { |
981 | { |
1101 | case BOW: |
982 | case BOW: |
1102 | case ARROW: |
983 | case ARROW: |
1103 | case WAND: |
984 | case WAND: |
1104 | case ROD: |
985 | case ROD: |
1105 | case HORN: |
986 | case HORN: |
1106 | case WEAPON: |
987 | case WEAPON: |
1107 | case ARMOUR: |
988 | case ARMOUR: |
1108 | case HELMET: |
989 | case HELMET: |
1109 | case SHIELD: |
990 | case SHIELD: |
1110 | case BOOTS: |
991 | case BOOTS: |
1111 | case GLOVES: |
992 | case GLOVES: |
1112 | case GIRDLE: |
993 | case GIRDLE: |
1113 | case BRACERS: |
994 | case BRACERS: |
1114 | case CLOAK: |
995 | case CLOAK: |
1115 | case SKILL_TOOL: |
996 | case SKILL_TOOL: |
1116 | break; /* We have more information to do below this switch */ |
997 | break; /* We have more information to do below this switch */ |
1117 | |
998 | |
1118 | case POWER_CRYSTAL: |
999 | case POWER_CRYSTAL: |
1119 | if (op->stats.maxsp > 1000) |
1000 | if (op->stats.maxsp > 1000) |
1120 | { /*higher capacity crystals */ |
1001 | { /*higher capacity crystals */ |
1121 | i = (op->stats.maxsp % 100) / 10; |
1002 | i = (op->stats.maxsp % 1000) / 100; |
|
|
1003 | |
1122 | if (i) |
1004 | if (i) |
1123 | snprintf (buf, MAX_BUF, "(capacity %d.%dk). It is ", op->stats.maxsp / 100, i); |
1005 | buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); |
1124 | else |
1006 | else |
1125 | snprintf (buf, MAX_BUF, "(capacity %dk). It is ", op->stats.maxsp / 100); |
1007 | buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000); |
1126 | } |
1008 | } |
1127 | else |
1009 | else |
1128 | snprintf (buf, MAX_BUF, "(capacity %d). It is ", op->stats.maxsp); |
1010 | buf.printf ("(capacity %d). It is ", op->stats.maxsp); |
1129 | strcat (retbuf, buf); |
1011 | |
1130 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1012 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1131 | if (op->stats.sp == 0) |
1013 | if (op->stats.sp == 0) |
1132 | strcat (retbuf, "empty."); |
1014 | buf << "empty."; |
1133 | else if (i == 0) |
1015 | else if (i == 0) |
1134 | strcat (retbuf, "almost empty."); |
1016 | buf << "almost empty."; |
1135 | else if (i < 3) |
1017 | else if (i < 3) |
1136 | strcat (retbuf, "partially filled."); |
1018 | buf << "partially filled."; |
1137 | else if (i < 6) |
1019 | else if (i < 6) |
1138 | strcat (retbuf, "half full."); |
1020 | buf << "half full."; |
1139 | else if (i < 9) |
1021 | else if (i < 9) |
1140 | strcat (retbuf, "well charged."); |
1022 | buf << "well charged."; |
1141 | else if (op->stats.sp == op->stats.maxsp) |
1023 | else if (op->stats.sp == op->stats.maxsp) |
1142 | strcat (retbuf, "fully charged."); |
1024 | buf << "fully charged."; |
1143 | else |
1025 | else |
1144 | strcat (retbuf, "almost full."); |
1026 | buf << "almost full."; |
1145 | break; |
1027 | break; |
|
|
1028 | |
|
|
1029 | case LAMP: |
|
|
1030 | { |
|
|
1031 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
|
|
1032 | buf << "(fuel: "; |
|
|
1033 | if (percent == 0) |
|
|
1034 | buf << "empty"; |
|
|
1035 | else if (percent < 10) |
|
|
1036 | buf << "very low"; |
|
|
1037 | else if (percent < 25) |
|
|
1038 | buf << "low"; |
|
|
1039 | else if (percent < 50) |
|
|
1040 | buf << "half empty"; |
|
|
1041 | else if (percent < 75) |
|
|
1042 | buf << "half full"; |
|
|
1043 | else if (percent < 95) |
|
|
1044 | buf << "well filled"; |
|
|
1045 | else if (percent <= 100) |
|
|
1046 | buf << "full"; |
|
|
1047 | buf << ")"; |
|
|
1048 | } |
|
|
1049 | break; |
|
|
1050 | |
1146 | case FOOD: |
1051 | case FOOD: |
1147 | case FLESH: |
1052 | case FLESH: |
1148 | case DRINK: |
1053 | case DRINK: |
1149 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1054 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1150 | { |
1055 | { |
1151 | sprintf (buf, "(food+%d)", op->stats.food); |
1056 | buf.printf ("(food+%d)", op->stats.food); |
1152 | strcat (retbuf, buf); |
|
|
1153 | |
1057 | |
1154 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1058 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1155 | { |
|
|
1156 | sprintf (buf, "(%s metabolism)", change_resist_msg[op->last_eat]); |
1059 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1157 | strcat (retbuf, buf); |
|
|
1158 | } |
|
|
1159 | |
1060 | |
1160 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1061 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1161 | { |
1062 | { |
1162 | if (op->stats.hp) |
1063 | if (op->stats.hp) buf << "(heals)"; |
1163 | strcat (retbuf, "(heals)"); |
|
|
1164 | if (op->stats.sp) |
|
|
1165 | strcat (retbuf, "(spellpoint regen)"); |
1064 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1166 | } |
1065 | } |
1167 | else |
1066 | else |
1168 | { |
1067 | { |
1169 | if (op->stats.hp) |
1068 | if (op->stats.hp) buf << "(damages)"; |
1170 | strcat (retbuf, "(damages)"); |
|
|
1171 | if (op->stats.sp) |
|
|
1172 | strcat (retbuf, "(spellpoint depletion)"); |
1069 | if (op->stats.sp) buf << "(spellpoint depletion)"; |
1173 | } |
1070 | } |
1174 | } |
1071 | } |
1175 | break; |
1072 | break; |
1176 | |
1073 | |
1177 | |
|
|
1178 | case SKILL: |
1074 | case SKILL: |
1179 | case RING: |
1075 | case RING: |
1180 | case AMULET: |
1076 | case AMULET: |
1181 | if (op->item_power) |
1077 | if (op->item_power) |
1182 | { |
|
|
1183 | sprintf (buf, "(item_power %+d)", op->item_power); |
1078 | buf.printf ("(item_power %+d)", op->item_power); |
1184 | strcat (retbuf, buf); |
1079 | |
1185 | } |
|
|
1186 | if (op->title) |
1080 | if (op->title) |
1187 | strcat (retbuf, ring_desc (op)); |
1081 | buf << ring_desc (op); |
|
|
1082 | |
1188 | return retbuf; |
1083 | return buf; |
1189 | |
1084 | |
1190 | default: |
1085 | default: |
1191 | return retbuf; |
1086 | return buf; |
1192 | } |
1087 | } |
1193 | |
1088 | |
1194 | /* Down here, we more further describe equipment type items. |
1089 | /* Down here, we more further describe equipment type items. |
1195 | * only describe them if they have been identified or the like. |
1090 | * only describe them if they have been identified or the like. |
1196 | */ |
1091 | */ |
1197 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1092 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1198 | { |
1093 | { |
1199 | int attr, val; |
1094 | int attr, val; |
1200 | |
1095 | |
1201 | for (attr = 0; attr < NUM_STATS; attr++) |
1096 | for (attr = 0; attr < NUM_STATS; attr++) |
1202 | { |
1097 | if ((val = op->stats.stat (attr))) |
1203 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
|
|
1204 | { |
|
|
1205 | sprintf (buf, "(%s%+d)", short_stat_name[attr], val); |
1098 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
1206 | strcat (retbuf, buf); |
|
|
1207 | } |
|
|
1208 | } |
|
|
1209 | |
1099 | |
1210 | if (op->stats.exp) |
1100 | if (op->stats.exp) |
1211 | { |
|
|
1212 | sprintf (buf, "(speed %+lld)", (long long) op->stats.exp); |
1101 | buf.printf ("(speed %+lld)", (long long) op->stats.exp); |
1213 | strcat (retbuf, buf); |
|
|
1214 | } |
|
|
1215 | |
|
|
1216 | |
1102 | |
1217 | switch (op->type) |
1103 | switch (op->type) |
1218 | { |
1104 | { |
1219 | case BOW: |
1105 | case BOW: |
1220 | case ARROW: |
1106 | case ARROW: |
1221 | case GIRDLE: |
1107 | case GIRDLE: |
1222 | case HELMET: |
1108 | case HELMET: |
1223 | case SHIELD: |
1109 | case SHIELD: |
1224 | case BOOTS: |
1110 | case BOOTS: |
1225 | case GLOVES: |
1111 | case GLOVES: |
1226 | case WEAPON: |
1112 | case WEAPON: |
1227 | case SKILL: |
1113 | case SKILL: |
1228 | case RING: |
1114 | case RING: |
1229 | case AMULET: |
1115 | case AMULET: |
1230 | case ARMOUR: |
1116 | case ARMOUR: |
1231 | case BRACERS: |
1117 | case BRACERS: |
1232 | case FORCE: |
1118 | case FORCE: |
1233 | case CLOAK: |
1119 | case CLOAK: |
1234 | if (op->stats.wc) |
1120 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
1235 | { |
1121 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
1236 | sprintf (buf, "(wc%+d)", op->stats.wc); |
1122 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
1237 | strcat (retbuf, buf); |
1123 | |
1238 | } |
|
|
1239 | if (op->stats.dam) |
|
|
1240 | { |
|
|
1241 | sprintf (buf, "(dam%+d)", op->stats.dam); |
|
|
1242 | strcat (retbuf, buf); |
|
|
1243 | } |
|
|
1244 | if (op->stats.ac) |
|
|
1245 | { |
|
|
1246 | sprintf (buf, "(ac%+d)", op->stats.ac); |
|
|
1247 | strcat (retbuf, buf); |
|
|
1248 | } |
|
|
1249 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1124 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1250 | { |
|
|
1251 | sprintf (buf, "(improved %d/%d)", op->last_eat, op->level); |
1125 | buf.printf ("(improved %d/%d)", op->last_eat, op->level); |
1252 | strcat (retbuf, buf); |
1126 | |
1253 | } |
|
|
1254 | break; |
1127 | break; |
1255 | |
1128 | |
1256 | default: |
1129 | default: |
1257 | break; |
1130 | break; |
1258 | } |
1131 | } |
1259 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
1132 | |
1260 | strcat (retbuf, "(xray-vision)"); |
1133 | if (QUERY_FLAG (op, FLAG_XRAYS)) buf << "(xray-vision)"; |
1261 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
1134 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) buf << "(infravision)"; |
1262 | strcat (retbuf, "(infravision)"); |
|
|
1263 | |
1135 | |
1264 | /* levitate was what is was before, so we'll keep it */ |
1136 | /* levitate was what is was before, so we'll keep it */ |
1265 | if (op->move_type & MOVE_FLY_LOW) |
1137 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1266 | strcat (retbuf, "(levitate)"); |
|
|
1267 | |
|
|
1268 | if (op->move_type & MOVE_FLY_HIGH) |
1138 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1269 | strcat (retbuf, "(fly)"); |
|
|
1270 | |
|
|
1271 | if (op->move_type & MOVE_SWIM) |
1139 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
1272 | strcat (retbuf, "(swim)"); |
|
|
1273 | |
1140 | |
1274 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1141 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1275 | |
1142 | |
1276 | if (op->item_power) |
1143 | if (op->item_power) |
1277 | { |
|
|
1278 | sprintf (buf, "(item_power %+d)", op->item_power); |
1144 | buf.printf ("(item_power %+d)", op->item_power); |
1279 | strcat (retbuf, buf); |
|
|
1280 | } |
|
|
1281 | } /* End if identified or applied */ |
1145 | } /* End if identified or applied */ |
1282 | |
1146 | |
1283 | /* This blocks only deals with fully identified object. |
1147 | /* This blocks only deals with fully identified object. |
1284 | * it is intentional that this is not an 'else' from a above - |
1148 | * it is intentional that this is not an 'else' from a above - |
1285 | * in this way, information is added. |
1149 | * in this way, information is added. |
… | |
… | |
1288 | { |
1152 | { |
1289 | int more_info = 0; |
1153 | int more_info = 0; |
1290 | |
1154 | |
1291 | switch (op->type) |
1155 | switch (op->type) |
1292 | { |
1156 | { |
1293 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1157 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1294 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1158 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1295 | case BOW: |
1159 | case BOW: |
1296 | case ARROW: |
1160 | case ARROW: |
1297 | case WAND: |
1161 | case WAND: |
1298 | case FOOD: |
1162 | case FOOD: |
1299 | case FLESH: |
1163 | case FLESH: |
1300 | case DRINK: |
1164 | case DRINK: |
1301 | more_info = 0; |
1165 | more_info = 0; |
1302 | break; |
1166 | break; |
1303 | |
1167 | |
1304 | /* Armor type objects */ |
1168 | /* Armor type objects */ |
1305 | case ARMOUR: |
1169 | case ARMOUR: |
1306 | case HELMET: |
1170 | case HELMET: |
1307 | case SHIELD: |
1171 | case SHIELD: |
1308 | case BOOTS: |
1172 | case BOOTS: |
1309 | case GLOVES: |
1173 | case GLOVES: |
1310 | case GIRDLE: |
1174 | case GIRDLE: |
1311 | case BRACERS: |
1175 | case BRACERS: |
1312 | case CLOAK: |
1176 | case CLOAK: |
1313 | if (ARMOUR_SPEED (op)) |
1177 | if (ARMOUR_SPEED (op)) buf.printf ("(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
1314 | { |
1178 | if (ARMOUR_SPELLS (op)) buf.printf ("(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
1315 | sprintf (buf, "(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
|
|
1316 | strcat (retbuf, buf); |
|
|
1317 | } |
|
|
1318 | if (ARMOUR_SPELLS (op)) |
|
|
1319 | { |
|
|
1320 | sprintf (buf, "(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
|
|
1321 | strcat (retbuf, buf); |
|
|
1322 | } |
|
|
1323 | more_info = 1; |
1179 | more_info = 1; |
1324 | break; |
1180 | break; |
1325 | |
1181 | |
1326 | case WEAPON: |
1182 | case WEAPON: |
1327 | /* Calculate it the same way fix_player does so the results |
1183 | /* Calculate it the same way fix_player does so the results |
1328 | * make sense. |
1184 | * make sense. |
1329 | */ |
1185 | */ |
1330 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1186 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1331 | if (i < 0) |
1187 | if (i < 0) |
1332 | i = 0; |
1188 | i = 0; |
1333 | |
1189 | |
1334 | sprintf (buf, "(weapon speed %d)", i); |
1190 | buf.printf ("(weapon speed %d)", i); |
1335 | strcat (retbuf, buf); |
|
|
1336 | more_info = 1; |
1191 | more_info = 1; |
1337 | break; |
1192 | break; |
1338 | |
|
|
1339 | } |
1193 | } |
|
|
1194 | |
1340 | if (more_info) |
1195 | if (more_info) |
1341 | { |
1196 | { |
1342 | if (op->stats.food) |
|
|
1343 | { |
|
|
1344 | if (op->stats.food != 0) |
|
|
1345 | sprintf (buf, "(sustenance%+d)", op->stats.food); |
1197 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
1346 | strcat (retbuf, buf); |
|
|
1347 | } |
|
|
1348 | if (op->stats.grace) |
|
|
1349 | { |
|
|
1350 | sprintf (buf, "(grace%+d)", op->stats.grace); |
1198 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
1351 | strcat (retbuf, buf); |
1199 | if (op->stats.sp) buf.printf ("(magic%+d)", op->stats.sp); |
1352 | } |
|
|
1353 | if (op->stats.sp) |
|
|
1354 | { |
|
|
1355 | sprintf (buf, "(magic%+d)", op->stats.sp); |
|
|
1356 | strcat (retbuf, buf); |
|
|
1357 | } |
|
|
1358 | if (op->stats.hp) |
|
|
1359 | { |
|
|
1360 | sprintf (buf, "(regeneration%+d)", op->stats.hp); |
1200 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
1361 | strcat (retbuf, buf); |
|
|
1362 | } |
|
|
1363 | } |
1201 | } |
1364 | |
1202 | |
1365 | if (op->stats.luck) |
1203 | if (op->stats.luck) |
1366 | { |
|
|
1367 | sprintf (buf, "(luck%+d)", op->stats.luck); |
1204 | buf.printf ("(luck%+d)", op->stats.luck); |
1368 | strcat (retbuf, buf); |
1205 | |
1369 | } |
|
|
1370 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
1206 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
1371 | strcat (retbuf, "(lifesaving)"); |
1207 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
1372 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
|
|
1373 | strcat (retbuf, "(reflect spells)"); |
|
|
1374 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
1208 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
1375 | strcat (retbuf, "(reflect missiles)"); |
|
|
1376 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
1209 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1377 | strcat (retbuf, "(stealth)"); |
1210 | |
1378 | if (op->slaying != NULL && op->type != FOOD) |
1211 | if (op->slaying && op->type != FOOD) |
1379 | { |
|
|
1380 | sprintf (buf, "(slay %s)", &op->slaying); |
1212 | buf.printf ("(slay %s)", &op->slaying); |
1381 | strcat (retbuf, buf); |
1213 | |
1382 | } |
1214 | if (op->type == SKILL_TOOL && op->skill) |
1383 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
1215 | buf.printf ("(%s)", &op->skill); |
|
|
1216 | |
|
|
1217 | buf.add_abilities ("Attacks", op->attacktype); |
1384 | /* resistance on flesh is only visible for quetzals. If |
1218 | /* resistance on flesh is only visible for quetzals. If |
1385 | * non flesh, everyone can see its resistances |
1219 | * non flesh, everyone can see its resistances |
1386 | */ |
1220 | */ |
1387 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1221 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1388 | strcat (retbuf, describe_resistance (op, 0)); |
1222 | buf << describe_resistance (op, 0); |
1389 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
|
|
1390 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
|
|
1391 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
|
|
1392 | } |
|
|
1393 | |
1223 | |
|
|
1224 | buf.add_paths ("Attuned", op->path_attuned); |
|
|
1225 | buf.add_paths ("Repelled", op->path_repelled); |
|
|
1226 | buf.add_paths ("Denied", op->path_denied); |
|
|
1227 | } |
|
|
1228 | |
1394 | return retbuf; |
1229 | return buf; |
|
|
1230 | } |
|
|
1231 | |
|
|
1232 | std::string |
|
|
1233 | object::describe_item (object *who) |
|
|
1234 | { |
|
|
1235 | return std::string (::describe_item (this, who)); |
|
|
1236 | } |
|
|
1237 | |
|
|
1238 | void |
|
|
1239 | examine (object *op, object *tmp) |
|
|
1240 | { |
|
|
1241 | std::string info = tmp->describe (op); |
|
|
1242 | |
|
|
1243 | op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); |
|
|
1244 | } |
|
|
1245 | |
|
|
1246 | /* |
|
|
1247 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1248 | * inventory. |
|
|
1249 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1250 | */ |
|
|
1251 | const char * |
|
|
1252 | object::query_inventory (object *who, const char *indent) |
|
|
1253 | { |
|
|
1254 | static dynbuf_text buf; buf.clear (); |
|
|
1255 | |
|
|
1256 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
1257 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
|
|
1258 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ()); |
|
|
1259 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
|
|
1260 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
|
|
1261 | |
|
|
1262 | if (buf.size ()) |
|
|
1263 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
|
|
1264 | else |
|
|
1265 | buf.printf ("%s(empty)\n", indent); |
|
|
1266 | |
|
|
1267 | return buf; |
1395 | } |
1268 | } |
1396 | |
1269 | |
1397 | /* Return true if the item is magical. A magical item is one that |
1270 | /* Return true if the item is magical. A magical item is one that |
1398 | * increases/decreases any abilities, provides a resistance, |
1271 | * increases/decreases any abilities, provides a resistance, |
1399 | * has a generic magical bonus, or is an artifact. |
1272 | * has a generic magical bonus, or is an artifact. |
1400 | * This function is used by detect_magic to determine if an item |
1273 | * This function is used by detect_magic to determine if an item |
1401 | * should be marked as magical. |
1274 | * should be marked as magical. |
1402 | */ |
1275 | */ |
1403 | |
|
|
1404 | int |
1276 | int |
1405 | is_magical (const object *op) |
1277 | is_magical (const object *op) |
1406 | { |
1278 | { |
1407 | int i; |
1279 | int i; |
1408 | |
1280 | |
… | |
… | |
1459 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1331 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1460 | return 1; |
1332 | return 1; |
1461 | |
1333 | |
1462 | /* Check to see if it increases/decreases any stats */ |
1334 | /* Check to see if it increases/decreases any stats */ |
1463 | for (i = 0; i < NUM_STATS; i++) |
1335 | for (i = 0; i < NUM_STATS; i++) |
1464 | if (get_attr_value (&(op->stats), i) != 0) |
1336 | if (op->stats.stat (i)) |
1465 | return 1; |
1337 | return 1; |
1466 | |
1338 | |
1467 | /* If it doesn't fall into any of the above categories, must |
1339 | /* If it doesn't fall into any of the above categories, must |
1468 | * be non magical. |
1340 | * be non magical. |
1469 | */ |
1341 | */ |
… | |
… | |
1478 | int |
1350 | int |
1479 | need_identify (const object *op) |
1351 | need_identify (const object *op) |
1480 | { |
1352 | { |
1481 | switch (op->type) |
1353 | switch (op->type) |
1482 | { |
1354 | { |
1483 | case RING: |
1355 | case RING: |
1484 | case WAND: |
1356 | case WAND: |
1485 | case ROD: |
1357 | case ROD: |
1486 | case HORN: |
1358 | case HORN: |
1487 | case SCROLL: |
1359 | case SCROLL: |
1488 | case SKILL: |
1360 | case SKILL: |
1489 | case SKILLSCROLL: |
1361 | case SKILLSCROLL: |
1490 | case SPELLBOOK: |
1362 | case SPELLBOOK: |
1491 | case FOOD: |
1363 | case FOOD: |
1492 | case POTION: |
1364 | case POTION: |
1493 | case BOW: |
1365 | case BOW: |
1494 | case ARROW: |
1366 | case ARROW: |
1495 | case WEAPON: |
1367 | case WEAPON: |
1496 | case ARMOUR: |
1368 | case ARMOUR: |
1497 | case SHIELD: |
1369 | case SHIELD: |
1498 | case HELMET: |
1370 | case HELMET: |
1499 | case AMULET: |
1371 | case AMULET: |
1500 | case BOOTS: |
1372 | case BOOTS: |
1501 | case GLOVES: |
1373 | case GLOVES: |
1502 | case BRACERS: |
1374 | case BRACERS: |
1503 | case GIRDLE: |
1375 | case GIRDLE: |
1504 | case CONTAINER: |
1376 | case CONTAINER: |
1505 | case DRINK: |
1377 | case DRINK: |
1506 | case FLESH: |
1378 | case FLESH: |
1507 | case INORGANIC: |
1379 | case INORGANIC: |
1508 | case CLOSE_CON: |
1380 | case CLOSE_CON: |
1509 | case CLOAK: |
1381 | case CLOAK: |
1510 | case GEM: |
1382 | case GEM: |
1511 | case POWER_CRYSTAL: |
1383 | case POWER_CRYSTAL: |
1512 | case POISON: |
1384 | case POISON: |
1513 | case BOOK: |
1385 | case BOOK: |
1514 | case SKILL_TOOL: |
1386 | case SKILL_TOOL: |
1515 | return 1; |
1387 | return 1; |
1516 | } |
1388 | } |
|
|
1389 | |
1517 | /* Try to track down some stuff that may show up here. Thus, the |
1390 | /* Try to track down some stuff that may show up here. Thus, the |
1518 | * archetype file can be updated, and this function removed. |
1391 | * archetype file can be updated, and this function removed. |
1519 | */ |
1392 | */ |
1520 | #if 0 |
1393 | #if 0 |
1521 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
1394 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
1522 | #endif |
1395 | #endif |
1523 | return 0; |
1396 | return 0; |
1524 | } |
1397 | } |
1525 | |
1398 | |
1526 | |
|
|
1527 | /* |
1399 | /* |
1528 | * Supposed to fix face-values as well here, but later. |
1400 | * Supposed to fix face-values as well here, but later. |
1529 | */ |
1401 | */ |
1530 | |
|
|
1531 | void |
1402 | void |
1532 | identify (object *op) |
1403 | identify (object *op) |
1533 | { |
1404 | { |
1534 | object *pl; |
|
|
1535 | |
|
|
1536 | SET_FLAG (op, FLAG_IDENTIFIED); |
1405 | SET_FLAG (op, FLAG_IDENTIFIED); |
1537 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1406 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1538 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1407 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1539 | |
1408 | |
1540 | /* |
1409 | /* |
… | |
… | |
1547 | { |
1416 | { |
1548 | if (op->inv && op->randomitems) |
1417 | if (op->inv && op->randomitems) |
1549 | op->title = op->inv->name; |
1418 | op->title = op->inv->name; |
1550 | else if (op->arch) |
1419 | else if (op->arch) |
1551 | { |
1420 | { |
1552 | op->name = op->arch->clone.name; |
1421 | op->name = op->arch->object::name; |
1553 | op->name_pl = op->arch->clone.name_pl; |
1422 | op->name_pl = op->arch->object::name_pl; |
1554 | } |
1423 | } |
1555 | } |
1424 | } |
1556 | |
1425 | |
1557 | /* If the object is on a map, make sure we update its face */ |
1426 | /* If the object is on a map, make sure we update its face */ |
1558 | if (op->map) |
1427 | if (op->map) |
1559 | update_object (op, UP_OBJ_FACE); |
1428 | update_object (op, UP_OBJ_CHANGE); |
1560 | else |
1429 | |
1561 | { |
1430 | if (object *pl = op->visible_to ()) |
1562 | pl = is_player_inv (op->env); |
|
|
1563 | if (pl) |
|
|
1564 | /* A lot of the values can change from an update - might as well send |
1431 | /* A lot of the values can change from an update - might as well send |
1565 | * it all. |
1432 | * it all. |
1566 | */ |
1433 | */ |
1567 | esrv_send_item (pl, op); |
1434 | esrv_send_item (pl, op); |
1568 | } |
|
|
1569 | } |
1435 | } |
|
|
1436 | |