1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
46 | * Note that using the term 'human' may not be very accurate, humanoid |
47 | * Note that using the term 'human' may not be very accurate, humanoid |
47 | * may be better. |
48 | * may be better. |
48 | * Basically, for the use/nonuse, the code does something like: |
49 | * Basically, for the use/nonuse, the code does something like: |
49 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
50 | */ |
51 | */ |
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52 | // see include/object.h |
51 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
53 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
52 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
54 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
53 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
55 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
54 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
56 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
55 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
57 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
… | |
… | |
64 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
66 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
65 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
67 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
66 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
68 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
67 | }; |
69 | }; |
68 | |
70 | |
69 | static char numbers[21][20] = { |
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70 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
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71 | "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen", |
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72 | "eighteen", "nineteen", "twenty" |
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73 | }; |
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74 | |
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75 | static char numbers_10[10][20] = { |
71 | static char numbers_10[10][20] = { |
76 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
72 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
77 | "eighty", "ninety" |
73 | "eighty", "ninety" |
78 | }; |
74 | }; |
79 | |
75 | |
80 | static char levelnumbers[21][20] = { |
76 | static char ordnumbers[21][20] = { |
81 | "zeroth", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", |
77 | "zeroth", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", |
82 | "eighth", "ninth", "tenth", "eleventh", "twelfth", "thirteenth", |
78 | "eighth", "ninth", "tenth", "eleventh", "twelfth", "thirteenth", |
83 | "fourteenth", "fifteenth", "sixteenth", "seventeenth", "eighteen", |
79 | "fourteenth", "fifteenth", "sixteenth", "seventeenth", "eighteenth", |
84 | "nineteen", "twentieth" |
80 | "nineteenth", "twentieth" |
85 | }; |
81 | }; |
86 | |
82 | |
87 | static char levelnumbers_10[11][20] = { |
83 | static char ordnumbers_10[11][20] = { |
88 | "zeroth", "tenth", "twentieth", "thirtieth", "fortieth", "fiftieth", "sixtieth", |
84 | "zeroth", "tenth", "twentieth", "thirtieth", "fortieth", "fiftieth", "sixtieth", |
89 | "seventieth", "eightieth", "ninetieth" |
85 | "seventieth", "eightieth", "ninetieth" |
90 | }; |
86 | }; |
91 | |
87 | |
92 | /* The following is a large table of item types, the fields are: |
88 | /* The following is a large table of item types, the fields are: |
… | |
… | |
155 | {EXIT, "exit", "exits", 0, 0}, |
151 | {EXIT, "exit", "exits", 0, 0}, |
156 | {ENCOUNTER, "encounter", "encounters", 0, 0}, |
152 | {ENCOUNTER, "encounter", "encounters", 0, 0}, |
157 | {SHOP_FLOOR, "shop floor", "shop floors", 0, 0}, |
153 | {SHOP_FLOOR, "shop floor", "shop floors", 0, 0}, |
158 | {SHOP_MAT, "shop mat", "shop mats", 0, 0}, |
154 | {SHOP_MAT, "shop mat", "shop mats", 0, 0}, |
159 | {RING, "ring", "rings", SK_JEWELER, 0}, |
155 | {RING, "ring", "rings", SK_JEWELER, 0}, |
160 | {FLOOR, "floor", "floors", 0, 0}, |
156 | // {FLOOR, "floor", "floors", 0, 0}, |
161 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
157 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
162 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
158 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
163 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
159 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
164 | {LIGHTER, "lighter", "lighters", 0, 0}, |
160 | {LIGHTER, "lighter", "lighters", 0, 0}, |
165 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
161 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
… | |
… | |
169 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
165 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
170 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
166 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
171 | {SPINNER, "spinner", "spinners", 0, 0}, |
167 | {SPINNER, "spinner", "spinners", 0, 0}, |
172 | {GATE, "gate", "gates", 0, 0}, |
168 | {GATE, "gate", "gates", 0, 0}, |
173 | {BUTTON, "button", "buttons", 0, 0}, |
169 | {BUTTON, "button", "buttons", 0, 0}, |
174 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
170 | {T_HANDLE, "cf handle", "cf handles", 0, 0}, |
175 | {HOLE, "hole", "holes", 0, 0}, |
171 | {HOLE, "hole", "holes", 0, 0}, |
176 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
172 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
177 | {SIGN, "sign", "signs", 0, 0}, |
173 | {SIGN, "sign", "signs", 0, 0}, |
178 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
174 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
179 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
175 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
… | |
… | |
206 | {BUILDER, "item builder", "item builders", 0, 0}, |
202 | {BUILDER, "item builder", "item builders", 0, 0}, |
207 | {MATERIAL, "building material", "building materials", 0, 0}, |
203 | {MATERIAL, "building material", "building materials", 0, 0}, |
208 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
204 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
209 | }; |
205 | }; |
210 | |
206 | |
211 | const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
207 | static const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
212 | |
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213 | materialtype_t *materialt; |
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214 | |
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215 | /* |
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216 | materialtype material[NROFMATERIALS] = { |
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217 | * P M F E C C A D W G P S P T F C D D C C G H B I * |
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218 | * H A I L O O C R E H O L A U E A E E H O O O L N * |
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219 | * Y G R E L N I A A O I O R R A N P A A U D L I T * |
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220 | * S I E C D F D I P S S W A N R C L T O N Y N R * |
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221 | * I C T U N O T O L E E H S T P D N * |
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222 | {"paper", {15,10,17, 9, 5, 7,13, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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223 | {"metal", { 2,12, 3,12, 2,10, 7, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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224 | {"glass", {14,11, 8, 3,10, 5, 1, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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225 | {"leather", { 5,10,10, 3, 3,10,10, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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226 | {"wood", {10,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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227 | {"organics", { 3,12, 9,11, 3,10, 9, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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228 | {"stone", { 2, 5, 2, 2, 2, 2, 1, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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229 | {"cloth", {14,11,13, 4, 4, 5,10, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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230 | {"adamant", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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231 | {"liquid", { 0, 8, 9, 6,17, 0,15, 0,20,15,12,0,0,0,0,11,0,0,0,0,0,0,0,0}}, |
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232 | {"soft metal",{ 6,12, 6,14, 2,10, 1, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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233 | {"bone", {10, 9, 4, 5, 3,10,10, 0,20,15, 0,0,0,0,0, 2,0,0,0,0,0,0,0,0}}, |
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234 | {"ice", {14,11,16, 5, 0, 5, 6, 0,20,15, 0,0,0,0,0, 7,0,0,0,0,0,0,0,0}} |
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235 | }; |
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236 | */ |
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237 | |
208 | |
238 | /* This curve may be too steep. But the point is that there should |
209 | /* This curve may be too steep. But the point is that there should |
239 | * be tough choices - there is no real point to this if everyone can |
210 | * be tough choices - there is no real point to this if everyone can |
240 | * wear whatever they want with no worries. Perhaps having the steep |
211 | * wear whatever they want with no worries. Perhaps having the steep |
241 | * curve is good (maybe even steeper), but allowing players to |
212 | * curve is good (maybe even steeper), but allowing players to |
… | |
… | |
318 | |
289 | |
319 | enc += op->stats.luck; |
290 | enc += op->stats.luck; |
320 | |
291 | |
321 | /* Do spell paths now */ |
292 | /* Do spell paths now */ |
322 | for (i = 1; i < NRSPELLPATHS; i++) |
293 | for (i = 1; i < NRSPELLPATHS; i++) |
323 | { |
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324 | if (op->path_attuned & (1 << i)) |
294 | if (op->path_attuned & (1 << i)) |
325 | enc++; |
295 | enc++; |
326 | else if (op->path_denied & (1 << i)) |
296 | else if (op->path_denied & (1 << i)) |
327 | enc -= 2; |
297 | enc -= 2; |
328 | else if (op->path_repelled & (1 << i)) |
298 | else if (op->path_repelled & (1 << i)) |
329 | enc--; |
299 | enc--; |
330 | } |
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331 | |
300 | |
332 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
301 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
333 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
302 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
334 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
303 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
335 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
304 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
… | |
… | |
380 | * but do put a newline at the end. Useful when dumping to files |
349 | * but do put a newline at the end. Useful when dumping to files |
381 | */ |
350 | */ |
382 | const char * |
351 | const char * |
383 | describe_resistance (const object *op, int newline) |
352 | describe_resistance (const object *op, int newline) |
384 | { |
353 | { |
385 | static char buf[VERY_BIG_BUF]; |
354 | static dynbuf_text buf; buf.clear (); |
386 | char buf1[VERY_BIG_BUF]; |
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387 | int tmpvar; |
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388 | |
355 | |
389 | buf[0] = 0; |
356 | for (int i = 0; i < NROFATTACKS; i++) |
390 | for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++) |
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391 | { |
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392 | if (op->resist[tmpvar] && (op->type != FLESH || atnr_is_dragon_enabled (tmpvar) == 1)) |
357 | if (op->resist[i] && (op->type != FLESH || atnr_is_dragon_enabled (i) == 1)) |
393 | { |
358 | buf.printf (newline ? "%s %d\n" : "(%s %+d)", resist_plus[i], op->resist[i]); |
394 | if (!newline) |
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395 | sprintf (buf1, "(%s %+d)", resist_plus[tmpvar], op->resist[tmpvar]); |
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396 | else |
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397 | sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); |
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398 | |
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399 | strcat (buf, buf1); |
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400 | } |
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401 | } |
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402 | |
359 | |
403 | return buf; |
360 | return buf; |
404 | } |
361 | } |
405 | |
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406 | |
362 | |
407 | /* |
363 | /* |
408 | * query_weight(object) returns a character pointer to a static buffer |
364 | * query_weight(object) returns a character pointer to a static buffer |
409 | * containing the text-representation of the weight of the given object. |
365 | * containing the text-representation of the weight of the given object. |
410 | * The buffer will be overwritten by the next call to query_weight(). |
366 | * The buffer will be overwritten by the next call to query_weight(). |
… | |
… | |
431 | /* |
387 | /* |
432 | * Returns the pointer to a static buffer containing |
388 | * Returns the pointer to a static buffer containing |
433 | * the number requested (of the form first, second, third...) |
389 | * the number requested (of the form first, second, third...) |
434 | */ |
390 | */ |
435 | const char * |
391 | const char * |
436 | get_levelnumber (int i) |
392 | ordinal (int i) |
437 | { |
393 | { |
438 | static char buf[MAX_BUF]; |
394 | if (i < 0) |
439 | |
395 | return format ("minus %s", ordinal (-i)); |
440 | if (i > 99) |
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441 | { |
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442 | sprintf (buf, "%d.", i); |
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443 | return buf; |
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444 | } |
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445 | |
396 | |
446 | if (i < 21) |
397 | if (i < 21) |
447 | return levelnumbers[i]; |
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448 | |
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449 | if (!(i % 10)) |
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450 | return levelnumbers_10[i / 10]; |
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451 | |
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452 | strcpy (buf, numbers_10[i / 10]); |
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453 | strcat (buf, levelnumbers[i % 10]); |
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454 | return buf; |
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455 | } |
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456 | |
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457 | /* |
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458 | * get_number(integer) returns the text-representation of the given number |
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459 | * in a static buffer. The buffer might be overwritten at the next |
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460 | * call to get_number(). |
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461 | * It is currently only used by the query_name() function. |
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462 | */ |
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463 | const char * |
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464 | get_number (int i) |
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465 | { |
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466 | if (i <= 20) |
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467 | return numbers[i]; |
398 | return ordnumbers[i]; |
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399 | |
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400 | int digit = i % 10; |
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401 | |
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402 | if (i >= 100) |
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403 | return format ( |
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404 | digit == 1 ? "%dst" |
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405 | : digit == 2 ? "%dnd" |
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406 | : digit == 3 ? "%drd" |
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407 | : "%dth", |
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408 | i |
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409 | ); |
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410 | |
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411 | if (digit == 0) |
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412 | return ordnumbers_10[i / 10]; |
468 | else |
413 | else |
469 | { |
414 | return format ("%s%s", numbers_10[i / 10], ordnumbers[i % 10]); |
470 | static char buf[MAX_BUF]; |
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471 | |
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472 | sprintf (buf, "%d", i); |
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473 | return buf; |
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474 | } |
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475 | } |
415 | } |
476 | |
416 | |
477 | /* |
417 | /* |
478 | * Returns pointer to static buffer containing ring's or amulet's |
418 | * Returns pointer to static buffer containing ring's or amulet's |
479 | * abilities |
419 | * abilities |
… | |
… | |
485 | */ |
425 | */ |
486 | |
426 | |
487 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
427 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
488 | * from stats.sp - b.t. |
428 | * from stats.sp - b.t. |
489 | */ |
429 | */ |
490 | const char * |
430 | static const char * |
491 | ring_desc (const object *op) |
431 | ring_desc (const object *op) |
492 | { |
432 | { |
493 | static dynbuf_text buf; buf.clear (); |
433 | static dynbuf_text buf; buf.clear (); |
494 | int attr, val, len; |
434 | int attr, val, len; |
495 | |
435 | |
496 | if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
436 | if (op->flag [FLAG_IDENTIFIED]) |
497 | { |
437 | { |
498 | for (attr = 0; attr < NUM_STATS; attr++) |
438 | for (attr = 0; attr < NUM_STATS; attr++) |
499 | if ((val = op->stats.stat (attr))) |
439 | if ((val = op->stats.stat (attr))) |
500 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
440 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
501 | |
441 | |
… | |
… | |
510 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
450 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
511 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
451 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
512 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
452 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
513 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
453 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
514 | |
454 | |
515 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
455 | if (op->flag [FLAG_LIFESAVE]) buf << "(lifesaving)"; |
516 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
456 | if (op->flag [FLAG_REFL_SPELL]) buf << "(reflect spells)"; |
517 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
457 | if (op->flag [FLAG_REFL_MISSILE]) buf << "(reflect missiles)"; |
518 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
458 | if (op->flag [FLAG_STEALTH]) buf << "(stealth)"; |
519 | |
459 | |
520 | buf.add_paths ("Attuned" , op->path_attuned); |
460 | buf.add_paths ("Attuned" , op->path_attuned); |
521 | buf.add_paths ("Repelled", op->path_repelled); |
461 | buf.add_paths ("Repelled", op->path_repelled); |
522 | buf.add_paths ("Denied" , op->path_denied); |
462 | buf.add_paths ("Denied" , op->path_denied); |
523 | |
463 | |
… | |
… | |
549 | |
489 | |
550 | static dynbuf_text buf; buf.clear (); |
490 | static dynbuf_text buf; buf.clear (); |
551 | |
491 | |
552 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
492 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
553 | |
493 | |
554 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
494 | if (op->title && op->flag [FLAG_IDENTIFIED]) |
555 | buf << ' ' << op->title; |
495 | buf << ' ' << op->title; |
556 | |
496 | |
557 | switch (op->type) |
497 | switch (op->type) |
558 | { |
498 | { |
559 | case SPELLBOOK: |
499 | case SPELLBOOK: |
560 | case SCROLL: |
500 | case SCROLL: |
561 | case WAND: |
501 | case WAND: |
562 | case ROD: |
502 | case ROD: |
563 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
503 | if (op->flag [FLAG_IDENTIFIED] || op->flag [FLAG_BEEN_APPLIED]) |
564 | { |
504 | { |
565 | if (!op->title) |
505 | if (!op->title) |
566 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
506 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
567 | |
507 | |
568 | if (op->type != SPELLBOOK) |
508 | if (op->type != SPELLBOOK) |
… | |
… | |
607 | buf << " " << s; |
547 | buf << " " << s; |
608 | } |
548 | } |
609 | break; |
549 | break; |
610 | |
550 | |
611 | default: |
551 | default: |
612 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
552 | if (op->magic && ((op->flag [FLAG_BEEN_APPLIED] && need_identify (op)) || op->flag [FLAG_IDENTIFIED])) |
613 | buf.printf (" %+d", op->magic); |
553 | buf.printf (" %+d", op->magic); |
614 | } |
554 | } |
615 | |
555 | |
616 | return buf; |
556 | return buf; |
617 | } |
557 | } |
… | |
… | |
626 | * returned is good forever.) However, it makes printing statements that |
566 | * returned is good forever.) However, it makes printing statements that |
627 | * use several names much easier (don't need to store them to temp variables.) |
567 | * use several names much easier (don't need to store them to temp variables.) |
628 | * |
568 | * |
629 | * It is used extensively within messages, so should return only a prose |
569 | * It is used extensively within messages, so should return only a prose |
630 | * and short description of the item. |
570 | * and short description of the item. |
|
|
571 | * It is also used by examine/ex and similar functions. |
631 | */ |
572 | */ |
632 | const char * |
573 | const char * |
633 | query_name (const object *op) |
574 | query_name (const object *op) |
634 | { |
575 | { |
635 | int len = 0; |
576 | int len = 0; |
… | |
… | |
640 | use_buf %= 5; |
581 | use_buf %= 5; |
641 | |
582 | |
642 | dynbuf_text &buf = bufs [use_buf]; |
583 | dynbuf_text &buf = bufs [use_buf]; |
643 | buf.clear (); |
584 | buf.clear (); |
644 | |
585 | |
|
|
586 | #if 0 |
645 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
587 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
646 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
647 | buf << mt->description << ' '; |
588 | buf << op->material->description << ' '; |
|
|
589 | #endif |
648 | |
590 | |
649 | buf << query_short_name (op); |
591 | buf << query_short_name (op); |
650 | |
592 | |
651 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
593 | if (op->flag [FLAG_INV_LOCKED]) |
652 | buf << " *"; |
594 | buf << " *"; |
653 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
595 | if (op->is_open_container ()) |
654 | buf << " (open)"; |
596 | buf << " (open)"; |
655 | |
597 | |
656 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
598 | if (op->flag [FLAG_KNOWN_CURSED]) |
657 | { |
599 | { |
658 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
600 | if (op->flag [FLAG_DAMNED]) |
659 | buf << " (damned)"; |
601 | buf << " (damned)"; |
660 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
602 | else if (op->flag [FLAG_CURSED]) |
661 | buf << " (cursed)"; |
603 | buf << " (cursed)"; |
662 | } |
604 | } |
663 | |
605 | |
664 | /* Basically, if the object is known magical (detect magic spell on it), |
606 | /* Basically, if the object is known magical (detect magic spell on it), |
665 | * and it isn't identified, print out the fact that |
607 | * and it isn't identified, print out the fact that |
… | |
… | |
668 | * |
610 | * |
669 | * Changed in V 0.91.4 - still print that the object is magical even |
611 | * Changed in V 0.91.4 - still print that the object is magical even |
670 | * if it has been applied. Equipping an item does not tell full |
612 | * if it has been applied. Equipping an item does not tell full |
671 | * abilities, especially for artifact items. |
613 | * abilities, especially for artifact items. |
672 | */ |
614 | */ |
673 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
615 | if (op->flag [FLAG_KNOWN_MAGICAL] && !op->flag [FLAG_IDENTIFIED]) |
674 | buf << " (magic)"; |
616 | buf << " (magic)"; |
675 | |
617 | |
676 | #if 0 |
618 | #if 0 |
677 | /* item_power will be returned in describe_item - it shouldn't really |
619 | /* item_power will be returned in describe_item - it shouldn't really |
678 | * be returned in the name. |
620 | * be returned in the name. |
… | |
… | |
680 | if (op->item_power) |
622 | if (op->item_power) |
681 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
623 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
682 | |
624 | |
683 | #endif |
625 | #endif |
684 | |
626 | |
685 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
627 | if (op->flag [FLAG_APPLIED]) |
686 | { |
628 | { |
687 | switch (op->type) |
629 | switch (op->type) |
688 | { |
630 | { |
689 | case BOW: |
631 | case BOW: |
690 | case WAND: |
632 | case WAND: |
691 | case ROD: |
633 | case ROD: |
692 | case HORN: |
634 | case HORN: |
693 | buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)"); |
635 | buf << " (applied)"; |
694 | break; |
636 | break; |
695 | case WEAPON: |
637 | case WEAPON: |
696 | buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)"); |
638 | buf << " (applied)"; |
697 | break; |
639 | break; |
698 | case ARMOUR: |
640 | case ARMOUR: |
699 | case HELMET: |
641 | case HELMET: |
700 | case SHIELD: |
642 | case SHIELD: |
701 | case RING: |
643 | case RING: |
… | |
… | |
733 | else if (op->stats.food <= 0) |
675 | else if (op->stats.food <= 0) |
734 | buf << " (burned out)"; |
676 | buf << " (burned out)"; |
735 | break; |
677 | break; |
736 | } |
678 | } |
737 | |
679 | |
738 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
680 | if (op->flag [FLAG_UNPAID]) |
739 | buf << " (unpaid)"; |
681 | buf << " (unpaid)"; |
740 | |
682 | |
741 | return buf; |
683 | return buf; |
742 | } |
684 | } |
743 | |
685 | |
… | |
… | |
750 | * and sending to client. |
692 | * and sending to client. |
751 | * If plural is set, we generate the plural name of this. |
693 | * If plural is set, we generate the plural name of this. |
752 | * |
694 | * |
753 | * It is sometimes used to display messages, and usually only used to match stuff, |
695 | * It is sometimes used to display messages, and usually only used to match stuff, |
754 | * so maybe this function should be removed. |
696 | * so maybe this function should be removed. |
|
|
697 | * It is also used for client-side inventory/item descriptions. |
755 | */ |
698 | */ |
756 | const char * |
699 | const char * |
757 | query_base_name (const object *op, int plural) |
700 | query_base_name (const object *op, int plural) |
758 | { |
701 | { |
759 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
702 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
760 | return "(null)"; |
703 | return "(null)"; |
761 | |
704 | |
762 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
705 | if (!op->nrof && !op->weight && !op->title && !is_magical (op) |
|
|
706 | && op->type != EXIT) |
763 | return op->name; /* To speed things up (or make things slower?) */ |
707 | return op->name; /* To speed things up (or make things slower?) */ |
764 | |
708 | |
765 | static dynbuf_text buf; buf.clear (); |
709 | static dynbuf_text buf; buf.clear (); |
766 | |
710 | |
|
|
711 | #if 0 |
767 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
712 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
768 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
769 | if (op->arch->materialname != mt->name) |
713 | if (op->arch->material != op->material) |
770 | buf << mt->description << ' '; |
714 | buf << op->material->description << ' '; |
|
|
715 | #endif |
771 | |
716 | |
772 | buf << (plural ? op->name_pl : op->name); |
717 | buf << (plural ? op->name_pl : op->name); |
773 | |
718 | |
774 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
719 | if (op->title && op->flag [FLAG_IDENTIFIED]) |
775 | buf << ' ' << op->title; |
720 | buf << ' ' << op->title; |
776 | |
721 | |
777 | switch (op->type) |
722 | switch (op->type) |
778 | { |
723 | { |
779 | case SPELLBOOK: |
724 | case SPELLBOOK: |
780 | case SCROLL: |
725 | case SCROLL: |
781 | case WAND: |
726 | case WAND: |
782 | case ROD: |
727 | case ROD: |
783 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
728 | if (op->flag [FLAG_IDENTIFIED] || op->flag [FLAG_BEEN_APPLIED]) |
784 | { |
729 | { |
785 | if (!op->title) |
730 | if (!op->title) |
786 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
731 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
787 | |
732 | |
788 | if (op->type != SPELLBOOK) |
733 | if (op->type != SPELLBOOK) |
… | |
… | |
802 | if (s && *s) |
747 | if (s && *s) |
803 | buf << ' ' << s; |
748 | buf << ' ' << s; |
804 | } |
749 | } |
805 | break; |
750 | break; |
806 | |
751 | |
|
|
752 | case EXIT: |
|
|
753 | // random map exits "unfortunately" get patched, so this only works before entering |
|
|
754 | if (EXIT_PATH (op) == shstr_random_map_exit) |
|
|
755 | buf << " (random map)"; |
|
|
756 | else if (!EXIT_PATH (op)) |
|
|
757 | buf << " (closed)"; |
|
|
758 | break; |
|
|
759 | |
807 | default: |
760 | default: |
808 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
761 | if (op->magic && ((op->flag [FLAG_BEEN_APPLIED] && need_identify (op)) || op->flag [FLAG_IDENTIFIED])) |
809 | buf.printf (" %+d", op->magic); |
762 | buf.printf (" %+d", op->magic); |
810 | } |
763 | } |
811 | |
764 | |
812 | return buf; |
765 | return buf; |
813 | } |
766 | } |
… | |
… | |
826 | /* Note that the resolution this provides for players really isn't |
779 | /* Note that the resolution this provides for players really isn't |
827 | * very good. Any player with a speed greater than .67 will |
780 | * very good. Any player with a speed greater than .67 will |
828 | * fall into the 'lightning fast movement' category. |
781 | * fall into the 'lightning fast movement' category. |
829 | */ |
782 | */ |
830 | if (op->has_active_speed ()) |
783 | if (op->has_active_speed ()) |
831 | switch ((int) ((FABS (op->speed)) * 15)) |
784 | switch ((int)(op->speed * 15.)) |
832 | { |
785 | { |
833 | case 0: |
786 | case 0: |
834 | buf << "(very slow movement)"; |
787 | buf << "(very slow movement)"; |
835 | break; |
788 | break; |
836 | case 1: |
789 | case 1: |
… | |
… | |
856 | default: |
809 | default: |
857 | buf << "(lightning fast movement)"; |
810 | buf << "(lightning fast movement)"; |
858 | break; |
811 | break; |
859 | } |
812 | } |
860 | |
813 | |
861 | if (QUERY_FLAG (op, FLAG_UNDEAD)) buf << "(undead)"; |
814 | if (op->flag [FLAG_UNDEAD]) buf << "(undead)"; |
862 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) buf << "(see invisible)"; |
815 | if (op->flag [FLAG_SEE_INVISIBLE]) buf << "(see invisible)"; |
863 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) buf << "(wield weapon)"; |
816 | if (op->flag [FLAG_USE_WEAPON]) buf << "(wield weapon)"; |
864 | if (QUERY_FLAG (op, FLAG_USE_BOW)) buf << "(archer)"; |
817 | if (op->flag [FLAG_USE_BOW]) buf << "(archer)"; |
865 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) buf << "(wear armour)"; |
818 | if (op->flag [FLAG_USE_ARMOUR]) buf << "(wear armour)"; |
866 | if (QUERY_FLAG (op, FLAG_USE_RING)) buf << "(wear ring)"; |
819 | if (op->flag [FLAG_USE_RING]) buf << "(wear ring)"; |
867 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) buf << "(read scroll)"; |
820 | if (op->flag [FLAG_USE_SCROLL]) buf << "(read scroll)"; |
868 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) buf << "(fires wand/rod/horn)"; |
821 | if (op->flag [FLAG_USE_RANGE]) buf << "(fires wand/rod/horn)"; |
869 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) buf << "(skill user)"; |
822 | if (op->flag [FLAG_CAN_USE_SKILL]) buf << "(skill user)"; |
870 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) buf << "(spellcaster)"; |
823 | if (op->flag [FLAG_CAST_SPELL]) buf << "(spellcaster)"; |
871 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) buf << "(friendly)"; |
824 | if (op->flag [FLAG_FRIENDLY]) buf << "(friendly)"; |
872 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) buf << "(unaggressive)"; |
825 | if (op->flag [FLAG_UNAGGRESSIVE]) buf << "(unaggressive)"; |
873 | if (QUERY_FLAG (op, FLAG_HITBACK)) buf << "(hitback)"; |
826 | if (op->flag [FLAG_HITBACK]) buf << "(hitback)"; |
874 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealthy)"; |
827 | if (op->flag [FLAG_STEALTH]) buf << "(stealthy)"; |
875 | |
828 | |
876 | if (op->randomitems) |
829 | if (op->randomitems) |
877 | { |
830 | { |
878 | bool first = 1; |
831 | bool first = 1; |
879 | |
832 | |
… | |
… | |
906 | if (op->stats.luck) |
859 | if (op->stats.luck) |
907 | buf.printf ("(luck%+d)", op->stats.luck); |
860 | buf.printf ("(luck%+d)", op->stats.luck); |
908 | } |
861 | } |
909 | |
862 | |
910 | /* describe attacktypes */ |
863 | /* describe attacktypes */ |
911 | if (is_dragon_pl (op)) |
864 | if (op->is_dragon ()) |
912 | { |
865 | { |
913 | /* for dragon players display the attacktypes from clawing skill |
866 | /* for dragon players display the attacktypes from clawing skill |
914 | * Break apart the for loop - move the comparison checking down - |
867 | * Break apart the for loop - move the comparison checking down - |
915 | * this makes it more readable. |
868 | * this makes it more readable. |
916 | */ |
869 | */ |
… | |
… | |
961 | * item (eg, debug dump or the like) |
914 | * item (eg, debug dump or the like) |
962 | */ |
915 | */ |
963 | const char * |
916 | const char * |
964 | describe_item (const object *op, object *owner) |
917 | describe_item (const object *op, object *owner) |
965 | { |
918 | { |
966 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
919 | if (op->flag [FLAG_MONSTER] || op->type == PLAYER) |
967 | return describe_monster (op); |
920 | return describe_monster (op); |
968 | |
921 | |
969 | static dynbuf_text buf; buf.clear (); |
922 | static dynbuf_text buf; buf.clear (); |
970 | int identified, i; |
923 | int identified, i; |
971 | |
924 | |
972 | /* figure this out once, instead of making multiple calls to need_identify. |
925 | /* figure this out once, instead of making multiple calls to need_identify. |
973 | * also makes the code easier to read. |
926 | * also makes the code easier to read. |
974 | */ |
927 | */ |
975 | identified = !need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED); |
928 | identified = !need_identify (op) || op->flag [FLAG_IDENTIFIED]; |
976 | if (!identified) |
929 | if (!identified) |
977 | buf << "(unidentified)"; |
930 | buf << "(unidentified)"; |
978 | |
931 | |
979 | switch (op->type) |
932 | switch (op->type) |
980 | { |
933 | { |
… | |
… | |
999 | if (op->stats.maxsp > 1000) |
952 | if (op->stats.maxsp > 1000) |
1000 | { /*higher capacity crystals */ |
953 | { /*higher capacity crystals */ |
1001 | i = (op->stats.maxsp % 1000) / 100; |
954 | i = (op->stats.maxsp % 1000) / 100; |
1002 | |
955 | |
1003 | if (i) |
956 | if (i) |
1004 | buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); |
957 | buf.printf ("(capacity %d.%dk; it is ", op->stats.maxsp / 1000, i); |
1005 | else |
958 | else |
1006 | buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000); |
959 | buf.printf ("(capacity %dk; it is ", op->stats.maxsp / 1000); |
1007 | } |
960 | } |
1008 | else |
961 | else |
1009 | buf.printf ("(capacity %d). It is ", op->stats.maxsp); |
962 | buf.printf ("(capacity %d; it is ", op->stats.maxsp); |
1010 | |
963 | |
1011 | i = (op->stats.sp * 10) / op->stats.maxsp; |
964 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1012 | if (op->stats.sp == 0) |
965 | if (op->stats.sp == 0) |
1013 | buf << "empty."; |
966 | buf << "empty"; |
1014 | else if (i == 0) |
967 | else if (i == 0) |
1015 | buf << "almost empty."; |
968 | buf << "almost empty"; |
1016 | else if (i < 3) |
969 | else if (i < 3) |
1017 | buf << "partially filled."; |
970 | buf << "partially filled"; |
1018 | else if (i < 6) |
971 | else if (i < 6) |
1019 | buf << "half full."; |
972 | buf << "half full"; |
1020 | else if (i < 9) |
973 | else if (i < 9) |
1021 | buf << "well charged."; |
974 | buf << "well charged"; |
1022 | else if (op->stats.sp == op->stats.maxsp) |
975 | else if (op->stats.sp == op->stats.maxsp) |
1023 | buf << "fully charged."; |
976 | buf << "fully charged"; |
1024 | else |
977 | else |
1025 | buf << "almost full."; |
978 | buf << "almost full"; |
|
|
979 | |
|
|
980 | buf << ')'; |
1026 | break; |
981 | break; |
1027 | |
982 | |
1028 | case LAMP: |
983 | case LAMP: |
1029 | { |
984 | { |
1030 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
985 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
… | |
… | |
1048 | break; |
1003 | break; |
1049 | |
1004 | |
1050 | case FOOD: |
1005 | case FOOD: |
1051 | case FLESH: |
1006 | case FLESH: |
1052 | case DRINK: |
1007 | case DRINK: |
1053 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1008 | if (identified || op->flag [FLAG_BEEN_APPLIED]) |
1054 | { |
1009 | { |
1055 | buf.printf ("(food+%d)", op->stats.food); |
1010 | buf.printf ("(food+%d)", op->stats.food); |
1056 | |
1011 | |
1057 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1012 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1058 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1013 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1059 | |
1014 | |
1060 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1015 | if (!op->flag [FLAG_CURSED]) |
1061 | { |
1016 | { |
1062 | if (op->stats.hp) buf << "(heals)"; |
1017 | if (op->stats.hp) buf << "(heals)"; |
1063 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1018 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1064 | } |
1019 | } |
1065 | else |
1020 | else |
… | |
… | |
1086 | } |
1041 | } |
1087 | |
1042 | |
1088 | /* Down here, we more further describe equipment type items. |
1043 | /* Down here, we more further describe equipment type items. |
1089 | * only describe them if they have been identified or the like. |
1044 | * only describe them if they have been identified or the like. |
1090 | */ |
1045 | */ |
1091 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1046 | if (identified || op->flag [FLAG_BEEN_APPLIED]) |
1092 | { |
1047 | { |
1093 | int attr, val; |
1048 | int attr, val; |
1094 | |
1049 | |
1095 | for (attr = 0; attr < NUM_STATS; attr++) |
1050 | for (attr = 0; attr < NUM_STATS; attr++) |
1096 | if ((val = op->stats.stat (attr))) |
1051 | if ((val = op->stats.stat (attr))) |
… | |
… | |
1127 | |
1082 | |
1128 | default: |
1083 | default: |
1129 | break; |
1084 | break; |
1130 | } |
1085 | } |
1131 | |
1086 | |
1132 | if (QUERY_FLAG (op, FLAG_XRAYS)) buf << "(xray-vision)"; |
1087 | if (op->flag [FLAG_XRAYS]) buf << "(xray-vision)"; |
1133 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) buf << "(infravision)"; |
1088 | if (op->flag [FLAG_SEE_IN_DARK]) buf << "(infravision)"; |
1134 | |
1089 | |
1135 | /* levitate was what is was before, so we'll keep it */ |
1090 | /* levitate was what is was before, so we'll keep it */ |
1136 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1091 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1137 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1092 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1138 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
1093 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
… | |
… | |
1200 | } |
1155 | } |
1201 | |
1156 | |
1202 | if (op->stats.luck) |
1157 | if (op->stats.luck) |
1203 | buf.printf ("(luck%+d)", op->stats.luck); |
1158 | buf.printf ("(luck%+d)", op->stats.luck); |
1204 | |
1159 | |
1205 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
1160 | if (op->flag [FLAG_LIFESAVE]) buf << "(lifesaving)"; |
1206 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
1161 | if (op->flag [FLAG_REFL_SPELL]) buf << "(reflect spells)"; |
1207 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
1162 | if (op->flag [FLAG_REFL_MISSILE]) buf << "(reflect missiles)"; |
1208 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1163 | if (op->flag [FLAG_STEALTH]) buf << "(stealth)"; |
1209 | |
1164 | |
1210 | if (op->slaying && op->type != FOOD) |
1165 | if (op->slaying && op->type != FOOD) |
1211 | buf.printf ("(slay %s)", &op->slaying); |
1166 | buf.printf ("(slay %s)", &op->slaying); |
|
|
1167 | |
|
|
1168 | if (op->type == SKILL_TOOL && op->skill) |
|
|
1169 | buf.printf ("(%s)", &op->skill); |
1212 | |
1170 | |
1213 | buf.add_abilities ("Attacks", op->attacktype); |
1171 | buf.add_abilities ("Attacks", op->attacktype); |
1214 | /* resistance on flesh is only visible for quetzals. If |
1172 | /* resistance on flesh is only visible for quetzals. If |
1215 | * non flesh, everyone can see its resistances |
1173 | * non flesh, everyone can see its resistances |
1216 | */ |
1174 | */ |
1217 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1175 | if (op->type != FLESH || (owner && owner->is_dragon ())) |
1218 | buf << describe_resistance (op, 0); |
1176 | buf << describe_resistance (op, 0); |
1219 | |
1177 | |
1220 | buf.add_paths ("Attuned", op->path_attuned); |
1178 | buf.add_paths ("Attuned", op->path_attuned); |
1221 | buf.add_paths ("Repelled", op->path_repelled); |
1179 | buf.add_paths ("Repelled", op->path_repelled); |
1222 | buf.add_paths ("Denied", op->path_denied); |
1180 | buf.add_paths ("Denied", op->path_denied); |
… | |
… | |
1227 | |
1185 | |
1228 | std::string |
1186 | std::string |
1229 | object::describe_item (object *who) |
1187 | object::describe_item (object *who) |
1230 | { |
1188 | { |
1231 | return std::string (::describe_item (this, who)); |
1189 | return std::string (::describe_item (this, who)); |
|
|
1190 | } |
|
|
1191 | |
|
|
1192 | static void |
|
|
1193 | describe_dump_object (dynbuf &buf, object *ob) |
|
|
1194 | { |
|
|
1195 | char *txt = dump_object (ob); |
|
|
1196 | for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r'; |
|
|
1197 | buf << "\n" << txt << "\n"; |
|
|
1198 | |
|
|
1199 | if (!ob->is_arch ()) |
|
|
1200 | describe_dump_object (buf, ob->arch); |
|
|
1201 | } |
|
|
1202 | |
|
|
1203 | std::string |
|
|
1204 | object::describe (object *who) |
|
|
1205 | { |
|
|
1206 | dynbuf_text buf (1024, 1024); |
|
|
1207 | |
|
|
1208 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
|
|
1209 | |
|
|
1210 | if (custom_name) |
|
|
1211 | buf.printf ("You call it %s.\r", &custom_name); |
|
|
1212 | |
|
|
1213 | switch (type) |
|
|
1214 | { |
|
|
1215 | case SPELLBOOK: |
|
|
1216 | if (flag [FLAG_IDENTIFIED] && inv) |
|
|
1217 | buf.printf ("%s is a %s level %s spell.\r", &inv->name, ordinal (inv->level), &inv->skill); |
|
|
1218 | break; |
|
|
1219 | |
|
|
1220 | case BOOK: |
|
|
1221 | if (msg) |
|
|
1222 | buf << "Something is written in it.\r"; |
|
|
1223 | break; |
|
|
1224 | |
|
|
1225 | case CONTAINER: |
|
|
1226 | if (race) |
|
|
1227 | { |
|
|
1228 | if (weight_limit && stats.Str < 100) |
|
|
1229 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
|
|
1230 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1231 | else |
|
|
1232 | buf.printf ("It can hold only %s.\r", &race); |
|
|
1233 | } |
|
|
1234 | else if (weight_limit && stats.Str < 100) |
|
|
1235 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1236 | break; |
|
|
1237 | |
|
|
1238 | case WAND: |
|
|
1239 | if (flag [FLAG_IDENTIFIED]) |
|
|
1240 | buf.printf ("It has %d %s left.\r", stats.food, stats.food == 1 ? "charge" : "charges"); |
|
|
1241 | break; |
|
|
1242 | } |
|
|
1243 | |
|
|
1244 | if (material != MATERIAL_NULL && !msg) |
|
|
1245 | buf << (nrof > 1 ? "They are made of " : "It is made of ") |
|
|
1246 | << material->description |
|
|
1247 | << ".\r"; |
|
|
1248 | |
|
|
1249 | if (who) |
|
|
1250 | /* Where to wear this item */ |
|
|
1251 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1252 | if (slot[i].info) |
|
|
1253 | { |
|
|
1254 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
|
|
1255 | |
|
|
1256 | if (slot[i].info < -1 && who->slot[i].info) |
|
|
1257 | buf.printf ("(%d)", -slot[i].info); |
|
|
1258 | |
|
|
1259 | buf << ".\r"; |
|
|
1260 | } |
|
|
1261 | |
|
|
1262 | if (weight) |
|
|
1263 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1264 | |
|
|
1265 | if (flag [FLAG_STARTEQUIP]) |
|
|
1266 | buf << (nrof > 1 ? "They were" : "It was") |
|
|
1267 | << " given by a god and will vanish when dropped.\r"; |
|
|
1268 | |
|
|
1269 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
|
|
1270 | { |
|
|
1271 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
|
|
1272 | |
|
|
1273 | if (who->is_in_shop ()) |
|
|
1274 | { |
|
|
1275 | if (flag [FLAG_UNPAID]) |
|
|
1276 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
|
|
1277 | else |
|
|
1278 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
|
|
1279 | } |
|
|
1280 | } |
|
|
1281 | |
|
|
1282 | if (flag [FLAG_MONSTER]) |
|
|
1283 | buf << describe_monster (who); |
|
|
1284 | |
|
|
1285 | /* Is this item buildable? */ |
|
|
1286 | if (flag [FLAG_IS_BUILDABLE]) |
|
|
1287 | buf << "This is a buildable item.\r"; |
|
|
1288 | |
|
|
1289 | /* Does the object have a message? Don't show message for all object |
|
|
1290 | * types - especially if the first entry is a match |
|
|
1291 | */ |
|
|
1292 | if (msg) |
|
|
1293 | { |
|
|
1294 | if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
|
|
1295 | { |
|
|
1296 | buf << '\r'; |
|
|
1297 | |
|
|
1298 | /* This is just a hack so when identifying the items, we print |
|
|
1299 | * out the extra message |
|
|
1300 | */ |
|
|
1301 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
|
|
1302 | buf << "The object has a story:\r"; |
|
|
1303 | |
|
|
1304 | buf << msg << '\n'; |
|
|
1305 | } |
|
|
1306 | } |
|
|
1307 | else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
|
|
1308 | && (type == SPELLBOOK || type == ROD || type == WAND |
|
|
1309 | || type == ROD || type == POTION || type == SCROLL)) |
|
|
1310 | // for spellbooks and other stuff that contains spells, print the spell message, |
|
|
1311 | // unless the object has a custom message handled above. |
|
|
1312 | buf << '\r' << inv->msg << '\n'; |
|
|
1313 | |
|
|
1314 | // try to display the duration for some potions and scrolls |
|
|
1315 | // this includes change ability potions and group spells, |
|
|
1316 | // but does not handle protection potions |
|
|
1317 | if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
|
|
1318 | && (type == POTION || type == SCROLL)) |
|
|
1319 | { |
|
|
1320 | object *spell = inv; |
|
|
1321 | |
|
|
1322 | if (spell->subtype == SP_PARTY_SPELL) |
|
|
1323 | spell = spell->other_arch; |
|
|
1324 | |
|
|
1325 | if (spell->subtype == SP_CHANGE_ABILITY) |
|
|
1326 | buf.printf ("\nH<The effect will last about %.10g seconds.>", |
|
|
1327 | TICK2TIME (change_ability_duration (spell, this))); |
|
|
1328 | } |
|
|
1329 | |
|
|
1330 | // some help text for skill tools |
|
|
1331 | if (type == SKILL_TOOL) |
|
|
1332 | buf << "\nH<This item is a skill tool: as long as you have this item applied " |
|
|
1333 | "you can use the " << &skill << " skill as if you had learned it.>"; |
|
|
1334 | |
|
|
1335 | // Display a hint about inscribable items [empty books] |
|
|
1336 | // This includes the amount of text they can hold. |
|
|
1337 | if (type == INSCRIBABLE) |
|
|
1338 | { |
|
|
1339 | if (other_arch && other_arch->type == SCROLL) |
|
|
1340 | buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>"); |
|
|
1341 | else |
|
|
1342 | buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>", |
|
|
1343 | weight_limit); |
|
|
1344 | } |
|
|
1345 | |
|
|
1346 | buf << '\n'; |
|
|
1347 | |
|
|
1348 | // the dungeon master additionally gets a complete dump |
|
|
1349 | if (who && who->flag [FLAG_WIZLOOK]) |
|
|
1350 | { |
|
|
1351 | buf << "\nT<Object>\n"; |
|
|
1352 | describe_dump_object (buf, this); |
|
|
1353 | |
|
|
1354 | if (inv) |
|
|
1355 | { |
|
|
1356 | buf << "\nT<Top Inventory>\n"; |
|
|
1357 | describe_dump_object (buf, inv); |
|
|
1358 | } |
|
|
1359 | } |
|
|
1360 | |
|
|
1361 | return std::string (buf.linearise (), buf.size ()); |
1232 | } |
1362 | } |
1233 | |
1363 | |
1234 | void |
1364 | void |
1235 | examine (object *op, object *tmp) |
1365 | examine (object *op, object *tmp) |
1236 | { |
1366 | { |
… | |
… | |
1248 | object::query_inventory (object *who, const char *indent) |
1378 | object::query_inventory (object *who, const char *indent) |
1249 | { |
1379 | { |
1250 | static dynbuf_text buf; buf.clear (); |
1380 | static dynbuf_text buf; buf.clear (); |
1251 | |
1381 | |
1252 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1382 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1253 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
1383 | if (who && who->flag [FLAG_WIZ]) |
1254 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ()); |
1384 | buf.printf ("%s- %-28.28s %-8s (%9d) %s\n", indent, tmp->query_name (), tmp->query_weight (), tmp->count, tmp->uuid.c_str ()); |
1255 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
1385 | else if (!tmp->invisible && (type == CONTAINER || tmp->flag [FLAG_APPLIED])) |
1256 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
1386 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
1257 | |
1387 | |
1258 | if (buf.size ()) |
1388 | if (buf.size ()) |
1259 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
1389 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
1260 | else |
1390 | else |
… | |
… | |
1273 | is_magical (const object *op) |
1403 | is_magical (const object *op) |
1274 | { |
1404 | { |
1275 | int i; |
1405 | int i; |
1276 | |
1406 | |
1277 | /* living creatures are considered non magical */ |
1407 | /* living creatures are considered non magical */ |
1278 | if (QUERY_FLAG (op, FLAG_ALIVE)) |
1408 | if (op->flag [FLAG_ALIVE]) |
1279 | return 0; |
1409 | return 0; |
1280 | |
1410 | |
1281 | /* This is a test for it being an artifact, as artifacts have titles */ |
1411 | /* This is a test for it being an artifact, as artifacts have titles */ |
1282 | if (op->title != NULL) |
1412 | if (op->title != NULL) |
1283 | return 1; |
1413 | return 1; |
… | |
… | |
1289 | (op->stats.ac || op->stats.food || op->stats.exp || op->stats.dam || op->stats.wc || op->stats.sp || op->stats.hp || op->stats.luck)) |
1419 | (op->stats.ac || op->stats.food || op->stats.exp || op->stats.dam || op->stats.wc || op->stats.sp || op->stats.hp || op->stats.luck)) |
1290 | return 1; |
1420 | return 1; |
1291 | |
1421 | |
1292 | /* Check for stealty, speed, flying, or just plain magic in the boots */ |
1422 | /* Check for stealty, speed, flying, or just plain magic in the boots */ |
1293 | /* Presume any boots that hvae a move_type are special. */ |
1423 | /* Presume any boots that hvae a move_type are special. */ |
1294 | if (op->type == BOOTS && ((QUERY_FLAG (op, FLAG_STEALTH) || op->move_type || op->stats.exp))) |
1424 | if (op->type == BOOTS && ((op->flag [FLAG_STEALTH] || op->move_type || op->stats.exp))) |
1295 | return 1; |
1425 | return 1; |
1296 | |
1426 | |
1297 | /* Take care of amulet/shield that reflects spells/missiles */ |
1427 | /* Take care of amulet/shield that reflects spells/missiles */ |
1298 | if ((op->type == AMULET || op->type == SHIELD) && (QUERY_FLAG (op, FLAG_REFL_SPELL) || QUERY_FLAG (op, FLAG_REFL_MISSILE))) |
1428 | if ((op->type == AMULET || op->type == SHIELD) && (op->flag [FLAG_REFL_SPELL] || op->flag [FLAG_REFL_MISSILE])) |
1299 | return 1; |
1429 | return 1; |
1300 | |
1430 | |
1301 | /* Take care of helmet of xrays */ |
1431 | /* Take care of helmet of xrays */ |
1302 | if (op->type == HELMET && QUERY_FLAG (op, FLAG_XRAYS)) |
1432 | if (op->type == HELMET && op->flag [FLAG_XRAYS]) |
1303 | return 1; |
1433 | return 1; |
1304 | |
1434 | |
1305 | /* Potions & rods are always magical. Wands/staves are also magical, |
1435 | /* Potions & rods are always magical. Wands/staves are also magical, |
1306 | * assuming they still have any charges left. |
1436 | * assuming they still have any charges left. |
1307 | */ |
1437 | */ |
… | |
… | |
1396 | * Supposed to fix face-values as well here, but later. |
1526 | * Supposed to fix face-values as well here, but later. |
1397 | */ |
1527 | */ |
1398 | void |
1528 | void |
1399 | identify (object *op) |
1529 | identify (object *op) |
1400 | { |
1530 | { |
1401 | SET_FLAG (op, FLAG_IDENTIFIED); |
1531 | op->set_flag (FLAG_IDENTIFIED); |
1402 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1532 | op->clr_flag (FLAG_KNOWN_MAGICAL); |
1403 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1533 | op->clr_flag (FLAG_NO_SKILL_IDENT); |
1404 | |
1534 | |
1405 | /* |
1535 | /* |
1406 | * We want autojoining of equal objects: |
1536 | * We want autojoining of equal objects: |
1407 | */ |
1537 | */ |
1408 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
1538 | if (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]) |
1409 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
1539 | op->set_flag (FLAG_KNOWN_CURSED); |
1410 | |
1540 | |
1411 | if (op->type == POTION) |
1541 | if (op->type == POTION) |
1412 | { |
1542 | { |
1413 | if (op->inv && op->randomitems) |
1543 | if (op->inv && op->randomitems) |
1414 | op->title = op->inv->name; |
1544 | op->title = op->inv->name; |