--- deliantra/server/common/item.C 2009/10/12 04:03:41 1.57
+++ deliantra/server/common/item.C 2010/03/24 17:41:47 1.72
@@ -5,18 +5,19 @@
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Deliantra is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
*
* The authors can be reached via e-mail to
*/
@@ -66,12 +67,6 @@
/*{"body_dragon_torso", "your body", "a dragon's body"} */
};
-static char numbers[21][20] = {
- "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten",
- "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen",
- "eighteen", "nineteen", "twenty"
-};
-
static char numbers_10[10][20] = {
"zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy",
"eighty", "ninety"
@@ -171,7 +166,7 @@
{SPINNER, "spinner", "spinners", 0, 0},
{GATE, "gate", "gates", 0, 0},
{BUTTON, "button", "buttons", 0, 0},
- {CF_HANDLE, "cf handle", "cf handles", 0, 0},
+ {T_HANDLE, "cf handle", "cf handles", 0, 0},
{HOLE, "hole", "holes", 0, 0},
{TRAPDOOR, "trapdoor", "trapdoors", 0, 0},
{SIGN, "sign", "signs", 0, 0},
@@ -208,32 +203,7 @@
{ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0},
};
-const int item_types_size = sizeof (item_types) / sizeof (*item_types);
-
-materialtype_t *materialt;
-
-/*
-materialtype material[NROFMATERIALS] = {
- * P M F E C C A D W G P S P T F C D D C C G H B I *
- * H A I L O O C R E H O L A U E A E E H O O O L N *
- * Y G R E L N I A A O I O R R A N P A A U D L I T *
- * S I E C D F D I P S S W A N R C L T O N Y N R *
- * I C T U N O T O L E E H S T P D N *
- {"paper", {15,10,17, 9, 5, 7,13, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}},
- {"metal", { 2,12, 3,12, 2,10, 7, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}},
- {"glass", {14,11, 8, 3,10, 5, 1, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}},
- {"leather", { 5,10,10, 3, 3,10,10, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}},
- {"wood", {10,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}},
- {"organics", { 3,12, 9,11, 3,10, 9, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}},
- {"stone", { 2, 5, 2, 2, 2, 2, 1, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}},
- {"cloth", {14,11,13, 4, 4, 5,10, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}},
- {"adamant", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}},
- {"liquid", { 0, 8, 9, 6,17, 0,15, 0,20,15,12,0,0,0,0,11,0,0,0,0,0,0,0,0}},
- {"soft metal",{ 6,12, 6,14, 2,10, 1, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}},
- {"bone", {10, 9, 4, 5, 3,10,10, 0,20,15, 0,0,0,0,0, 2,0,0,0,0,0,0,0,0}},
- {"ice", {14,11,16, 5, 0, 5, 6, 0,20,15, 0,0,0,0,0, 7,0,0,0,0,0,0,0,0}}
-};
-*/
+static const int item_types_size = sizeof (item_types) / sizeof (*item_types);
/* This curve may be too steep. But the point is that there should
* be tough choices - there is no real point to this if everyone can
@@ -320,14 +290,12 @@
/* Do spell paths now */
for (i = 1; i < NRSPELLPATHS; i++)
- {
- if (op->path_attuned & (1 << i))
- enc++;
- else if (op->path_denied & (1 << i))
- enc -= 2;
- else if (op->path_repelled & (1 << i))
- enc--;
- }
+ if (op->path_attuned & (1 << i))
+ enc++;
+ else if (op->path_denied & (1 << i))
+ enc -= 2;
+ else if (op->path_repelled & (1 << i))
+ enc--;
if (op->flag [FLAG_LIFESAVE ]) enc += 5;
if (op->flag [FLAG_REFL_SPELL ]) enc += 3;
@@ -382,28 +350,15 @@
const char *
describe_resistance (const object *op, int newline)
{
- static char buf[VERY_BIG_BUF];
- char buf1[VERY_BIG_BUF];
- int tmpvar;
-
- buf[0] = 0;
- for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++)
- {
- if (op->resist[tmpvar] && (op->type != FLESH || atnr_is_dragon_enabled (tmpvar) == 1))
- {
- if (!newline)
- sprintf (buf1, "(%s %+d)", resist_plus[tmpvar], op->resist[tmpvar]);
- else
- sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]);
+ static dynbuf_text buf; buf.clear ();
- strcat (buf, buf1);
- }
- }
+ for (int i = 0; i < NROFATTACKS; i++)
+ if (op->resist[i] && (op->type != FLESH || atnr_is_dragon_enabled (i) == 1))
+ buf.printf (newline ? "%s %d\n" : "(%s %+d)", resist_plus[i], op->resist[i]);
return buf;
}
-
/*
* query_weight(object) returns a character pointer to a static buffer
* containing the text-representation of the weight of the given object.
@@ -455,26 +410,6 @@
}
/*
- * get_number(integer) returns the text-representation of the given number
- * in a static buffer. The buffer might be overwritten at the next
- * call to get_number().
- * It is currently only used by the query_name() function.
- */
-const char *
-get_number (int i)
-{
- if (i <= 20)
- return numbers[i];
- else
- {
- static char buf[MAX_BUF];
-
- sprintf (buf, "%d", i);
- return buf;
- }
-}
-
-/*
* Returns pointer to static buffer containing ring's or amulet's
* abilities
* These are taken from old query_name(), but it would work better
@@ -487,7 +422,7 @@
/* Aug 95 modified this slightly so that Skill tools don't have magic bonus
* from stats.sp - b.t.
*/
-const char *
+static const char *
ring_desc (const object *op)
{
static dynbuf_text buf; buf.clear ();
@@ -628,6 +563,7 @@
*
* It is used extensively within messages, so should return only a prose
* and short description of the item.
+ * It is also used by examine/ex and similar functions.
*/
const char *
query_name (const object *op)
@@ -642,15 +578,16 @@
dynbuf_text &buf = bufs [use_buf];
buf.clear ();
- if ((op->is_armor () || op->is_weapon ()) && op->materialname)
- if (materialtype_t *mt = name_to_material (op->materialname))
- buf << mt->description << ' ';
+#if 0
+ if ((op->is_armor () || op->is_weapon ()) && op->material)
+ buf << op->material->description << ' ';
+#endif
buf << query_short_name (op);
if (QUERY_FLAG (op, FLAG_INV_LOCKED))
buf << " *";
- if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
+ if (op->is_open_container ())
buf << " (open)";
if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
@@ -752,6 +689,7 @@
*
* It is sometimes used to display messages, and usually only used to match stuff,
* so maybe this function should be removed.
+ * It is also used for client-side inventory/item descriptions.
*/
const char *
query_base_name (const object *op, int plural)
@@ -759,15 +697,17 @@
if ((!plural && !op->name) || (plural && !op->name_pl))
return "(null)";
- if (!op->nrof && !op->weight && !op->title && !is_magical (op))
+ if (!op->nrof && !op->weight && !op->title && !is_magical (op)
+ && op->type != EXIT)
return op->name; /* To speed things up (or make things slower?) */
static dynbuf_text buf; buf.clear ();
- if ((op->is_armor () || op->is_weapon ()) && op->materialname)
- if (materialtype_t *mt = name_to_material (op->materialname))
- if (op->arch->materialname != mt->name)
- buf << mt->description << ' ';
+#if 0
+ if ((op->is_armor () || op->is_weapon ()) && op->material)
+ if (op->arch->material != op->material)
+ buf << op->material->description << ' ';
+#endif
buf << (plural ? op->name_pl : op->name);
@@ -804,6 +744,11 @@
}
break;
+ case EXIT:
+ // random map exits "unfortunately" get patched, so this only works before entering
+ buf << (EXIT_PATH (op) == shstr_random_map_exit ? " (random map)" : " (exit)");
+ break;
+
default:
if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED)))
buf.printf (" %+d", op->magic);
@@ -828,7 +773,7 @@
* fall into the 'lightning fast movement' category.
*/
if (op->has_active_speed ())
- switch ((int) ((FABS (op->speed)) * 15))
+ switch ((int)(op->speed * 15.))
{
case 0:
buf << "(very slow movement)";
@@ -908,7 +853,7 @@
}
/* describe attacktypes */
- if (is_dragon_pl (op))
+ if (op->is_dragon ())
{
/* for dragon players display the attacktypes from clawing skill
* Break apart the for loop - move the comparison checking down -
@@ -1217,7 +1162,7 @@
/* resistance on flesh is only visible for quetzals. If
* non flesh, everyone can see its resistances
*/
- if (op->type != FLESH || (owner && is_dragon_pl (owner)))
+ if (op->type != FLESH || (owner && owner->is_dragon ()))
buf << describe_resistance (op, 0);
buf.add_paths ("Attuned", op->path_attuned);
@@ -1254,7 +1199,7 @@
for (object *tmp = inv; tmp; tmp = tmp->below)
if (who && QUERY_FLAG (who, FLAG_WIZ))
- buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ());
+ buf.printf ("%s- %-28.28s %-8s (%9d) %s\n", indent, tmp->query_name (), tmp->query_weight (), tmp->count, tmp->uuid.c_str ());
else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED)))
buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ());