1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
47 | * Note that using the term 'human' may not be very accurate, humanoid |
47 | * Note that using the term 'human' may not be very accurate, humanoid |
48 | * may be better. |
48 | * may be better. |
49 | * Basically, for the use/nonuse, the code does something like: |
49 | * Basically, for the use/nonuse, the code does something like: |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
51 | */ |
51 | */ |
|
|
52 | // see include/object.h |
52 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
53 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
53 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
54 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
54 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
55 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
55 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
56 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
56 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
57 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
… | |
… | |
65 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
66 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
66 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
67 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
67 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
68 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
68 | }; |
69 | }; |
69 | |
70 | |
70 | static char numbers[21][20] = { |
|
|
71 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
|
|
72 | "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen", |
|
|
73 | "eighteen", "nineteen", "twenty" |
|
|
74 | }; |
|
|
75 | |
|
|
76 | static char numbers_10[10][20] = { |
71 | static char numbers_10[10][20] = { |
77 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
72 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
78 | "eighty", "ninety" |
73 | "eighty", "ninety" |
79 | }; |
74 | }; |
80 | |
75 | |
81 | static char levelnumbers[21][20] = { |
76 | static char ordnumbers[21][20] = { |
82 | "zeroth", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", |
77 | "zeroth", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", |
83 | "eighth", "ninth", "tenth", "eleventh", "twelfth", "thirteenth", |
78 | "eighth", "ninth", "tenth", "eleventh", "twelfth", "thirteenth", |
84 | "fourteenth", "fifteenth", "sixteenth", "seventeenth", "eighteen", |
79 | "fourteenth", "fifteenth", "sixteenth", "seventeenth", "eighteenth", |
85 | "nineteen", "twentieth" |
80 | "nineteenth", "twentieth" |
86 | }; |
81 | }; |
87 | |
82 | |
88 | static char levelnumbers_10[11][20] = { |
83 | static char ordnumbers_10[11][20] = { |
89 | "zeroth", "tenth", "twentieth", "thirtieth", "fortieth", "fiftieth", "sixtieth", |
84 | "zeroth", "tenth", "twentieth", "thirtieth", "fortieth", "fiftieth", "sixtieth", |
90 | "seventieth", "eightieth", "ninetieth" |
85 | "seventieth", "eightieth", "ninetieth" |
91 | }; |
86 | }; |
92 | |
87 | |
93 | /* The following is a large table of item types, the fields are: |
88 | /* The following is a large table of item types, the fields are: |
… | |
… | |
156 | {EXIT, "exit", "exits", 0, 0}, |
151 | {EXIT, "exit", "exits", 0, 0}, |
157 | {ENCOUNTER, "encounter", "encounters", 0, 0}, |
152 | {ENCOUNTER, "encounter", "encounters", 0, 0}, |
158 | {SHOP_FLOOR, "shop floor", "shop floors", 0, 0}, |
153 | {SHOP_FLOOR, "shop floor", "shop floors", 0, 0}, |
159 | {SHOP_MAT, "shop mat", "shop mats", 0, 0}, |
154 | {SHOP_MAT, "shop mat", "shop mats", 0, 0}, |
160 | {RING, "ring", "rings", SK_JEWELER, 0}, |
155 | {RING, "ring", "rings", SK_JEWELER, 0}, |
161 | {FLOOR, "floor", "floors", 0, 0}, |
156 | // {FLOOR, "floor", "floors", 0, 0}, |
162 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
157 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
163 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
158 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
164 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
159 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
165 | {LIGHTER, "lighter", "lighters", 0, 0}, |
160 | {LIGHTER, "lighter", "lighters", 0, 0}, |
166 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
161 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
… | |
… | |
170 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
165 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
171 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
166 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
172 | {SPINNER, "spinner", "spinners", 0, 0}, |
167 | {SPINNER, "spinner", "spinners", 0, 0}, |
173 | {GATE, "gate", "gates", 0, 0}, |
168 | {GATE, "gate", "gates", 0, 0}, |
174 | {BUTTON, "button", "buttons", 0, 0}, |
169 | {BUTTON, "button", "buttons", 0, 0}, |
175 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
170 | {T_HANDLE, "cf handle", "cf handles", 0, 0}, |
176 | {HOLE, "hole", "holes", 0, 0}, |
171 | {HOLE, "hole", "holes", 0, 0}, |
177 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
172 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
178 | {SIGN, "sign", "signs", 0, 0}, |
173 | {SIGN, "sign", "signs", 0, 0}, |
179 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
174 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
180 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
175 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
… | |
… | |
207 | {BUILDER, "item builder", "item builders", 0, 0}, |
202 | {BUILDER, "item builder", "item builders", 0, 0}, |
208 | {MATERIAL, "building material", "building materials", 0, 0}, |
203 | {MATERIAL, "building material", "building materials", 0, 0}, |
209 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
204 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
210 | }; |
205 | }; |
211 | |
206 | |
212 | const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
207 | static const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
213 | |
|
|
214 | materialtype_t *materialt; |
|
|
215 | |
|
|
216 | /* |
|
|
217 | materialtype material[NROFMATERIALS] = { |
|
|
218 | * P M F E C C A D W G P S P T F C D D C C G H B I * |
|
|
219 | * H A I L O O C R E H O L A U E A E E H O O O L N * |
|
|
220 | * Y G R E L N I A A O I O R R A N P A A U D L I T * |
|
|
221 | * S I E C D F D I P S S W A N R C L T O N Y N R * |
|
|
222 | * I C T U N O T O L E E H S T P D N * |
|
|
223 | {"paper", {15,10,17, 9, 5, 7,13, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
|
|
224 | {"metal", { 2,12, 3,12, 2,10, 7, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
|
|
225 | {"glass", {14,11, 8, 3,10, 5, 1, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
|
|
226 | {"leather", { 5,10,10, 3, 3,10,10, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
|
|
227 | {"wood", {10,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
|
|
228 | {"organics", { 3,12, 9,11, 3,10, 9, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
|
|
229 | {"stone", { 2, 5, 2, 2, 2, 2, 1, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
|
|
230 | {"cloth", {14,11,13, 4, 4, 5,10, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
|
|
231 | {"adamant", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
|
|
232 | {"liquid", { 0, 8, 9, 6,17, 0,15, 0,20,15,12,0,0,0,0,11,0,0,0,0,0,0,0,0}}, |
|
|
233 | {"soft metal",{ 6,12, 6,14, 2,10, 1, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
|
|
234 | {"bone", {10, 9, 4, 5, 3,10,10, 0,20,15, 0,0,0,0,0, 2,0,0,0,0,0,0,0,0}}, |
|
|
235 | {"ice", {14,11,16, 5, 0, 5, 6, 0,20,15, 0,0,0,0,0, 7,0,0,0,0,0,0,0,0}} |
|
|
236 | }; |
|
|
237 | */ |
|
|
238 | |
208 | |
239 | /* This curve may be too steep. But the point is that there should |
209 | /* This curve may be too steep. But the point is that there should |
240 | * be tough choices - there is no real point to this if everyone can |
210 | * be tough choices - there is no real point to this if everyone can |
241 | * wear whatever they want with no worries. Perhaps having the steep |
211 | * wear whatever they want with no worries. Perhaps having the steep |
242 | * curve is good (maybe even steeper), but allowing players to |
212 | * curve is good (maybe even steeper), but allowing players to |
… | |
… | |
256 | get_power_from_ench (int ench) |
226 | get_power_from_ench (int ench) |
257 | { |
227 | { |
258 | return enc_to_item_power [clamp (ench, 0, 20)]; |
228 | return enc_to_item_power [clamp (ench, 0, 20)]; |
259 | } |
229 | } |
260 | |
230 | |
|
|
231 | static const struct need_identify_types : typeset |
|
|
232 | { |
|
|
233 | need_identify_types () |
|
|
234 | { |
|
|
235 | set (RING); |
|
|
236 | set (WAND); |
|
|
237 | set (ROD); |
|
|
238 | set (HORN); |
|
|
239 | set (SCROLL); |
|
|
240 | set (SKILL); |
|
|
241 | set (SKILLSCROLL); |
|
|
242 | set (SPELLBOOK); |
|
|
243 | set (FOOD); |
|
|
244 | set (POTION); |
|
|
245 | set (BOW); |
|
|
246 | set (ARROW); |
|
|
247 | set (WEAPON); |
|
|
248 | set (ARMOUR); |
|
|
249 | set (SHIELD); |
|
|
250 | set (HELMET); |
|
|
251 | set (AMULET); |
|
|
252 | set (BOOTS); |
|
|
253 | set (GLOVES); |
|
|
254 | set (BRACERS); |
|
|
255 | set (GIRDLE); |
|
|
256 | set (CONTAINER); |
|
|
257 | set (DRINK); |
|
|
258 | set (FLESH); |
|
|
259 | set (INORGANIC); |
|
|
260 | set (CLOSE_CON); |
|
|
261 | set (CLOAK); |
|
|
262 | set (GEM); |
|
|
263 | set (POWER_CRYSTAL); |
|
|
264 | set (POISON); |
|
|
265 | set (BOOK); |
|
|
266 | set (SKILL_TOOL); |
|
|
267 | } |
|
|
268 | } need_identify_types; |
|
|
269 | |
|
|
270 | bool |
|
|
271 | object::need_identify () const |
|
|
272 | { |
|
|
273 | return need_identify_types [type]; |
|
|
274 | } |
|
|
275 | |
261 | /* This takes an object 'op' and figures out what its item_power |
276 | /* This takes an object 'op' and figures out what its item_power |
262 | * rating should be. This should only really be used by the treasure |
277 | * rating should be. This should only really be used by the treasure |
263 | * generation code, and when loading legacy objects. It returns |
278 | * generation code, and when loading legacy objects. It returns |
264 | * the item_power it calculates. |
279 | * the item_power it calculates. |
265 | * If flag is 1, we return the number of enchantment, and not the |
280 | * If flag is 1, we return the number of enchantment, and not the |
… | |
… | |
319 | |
334 | |
320 | enc += op->stats.luck; |
335 | enc += op->stats.luck; |
321 | |
336 | |
322 | /* Do spell paths now */ |
337 | /* Do spell paths now */ |
323 | for (i = 1; i < NRSPELLPATHS; i++) |
338 | for (i = 1; i < NRSPELLPATHS; i++) |
324 | { |
|
|
325 | if (op->path_attuned & (1 << i)) |
339 | if (op->path_attuned & (1 << i)) |
326 | enc++; |
340 | enc++; |
327 | else if (op->path_denied & (1 << i)) |
341 | else if (op->path_denied & (1 << i)) |
328 | enc -= 2; |
342 | enc -= 2; |
329 | else if (op->path_repelled & (1 << i)) |
343 | else if (op->path_repelled & (1 << i)) |
330 | enc--; |
344 | enc--; |
331 | } |
|
|
332 | |
345 | |
333 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
346 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
334 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
347 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
335 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
348 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
336 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
349 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
… | |
… | |
381 | * but do put a newline at the end. Useful when dumping to files |
394 | * but do put a newline at the end. Useful when dumping to files |
382 | */ |
395 | */ |
383 | const char * |
396 | const char * |
384 | describe_resistance (const object *op, int newline) |
397 | describe_resistance (const object *op, int newline) |
385 | { |
398 | { |
386 | static char buf[VERY_BIG_BUF]; |
399 | static dynbuf_text buf; buf.clear (); |
387 | char buf1[VERY_BIG_BUF]; |
|
|
388 | int tmpvar; |
|
|
389 | |
400 | |
390 | buf[0] = 0; |
401 | for (int i = 0; i < NROFATTACKS; i++) |
391 | for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++) |
|
|
392 | { |
|
|
393 | if (op->resist[tmpvar] && (op->type != FLESH || atnr_is_dragon_enabled (tmpvar) == 1)) |
402 | if (op->resist[i] && (op->type != FLESH || atnr_is_dragon_enabled (i) == 1)) |
394 | { |
403 | buf.printf (newline ? "%s %d\n" : "(%s %+d)", resist_plus[i], op->resist[i]); |
395 | if (!newline) |
|
|
396 | sprintf (buf1, "(%s %+d)", resist_plus[tmpvar], op->resist[tmpvar]); |
|
|
397 | else |
|
|
398 | sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); |
|
|
399 | |
|
|
400 | strcat (buf, buf1); |
|
|
401 | } |
|
|
402 | } |
|
|
403 | |
404 | |
404 | return buf; |
405 | return buf; |
405 | } |
406 | } |
406 | |
|
|
407 | |
407 | |
408 | /* |
408 | /* |
409 | * query_weight(object) returns a character pointer to a static buffer |
409 | * query_weight(object) returns a character pointer to a static buffer |
410 | * containing the text-representation of the weight of the given object. |
410 | * containing the text-representation of the weight of the given object. |
411 | * The buffer will be overwritten by the next call to query_weight(). |
411 | * The buffer will be overwritten by the next call to query_weight(). |
… | |
… | |
432 | /* |
432 | /* |
433 | * Returns the pointer to a static buffer containing |
433 | * Returns the pointer to a static buffer containing |
434 | * the number requested (of the form first, second, third...) |
434 | * the number requested (of the form first, second, third...) |
435 | */ |
435 | */ |
436 | const char * |
436 | const char * |
437 | get_levelnumber (int i) |
437 | ordinal (int i) |
438 | { |
438 | { |
439 | static char buf[MAX_BUF]; |
439 | if (i < 0) |
440 | |
440 | return format ("minus %s", ordinal (-i)); |
441 | if (i > 99) |
|
|
442 | { |
|
|
443 | sprintf (buf, "%d.", i); |
|
|
444 | return buf; |
|
|
445 | } |
|
|
446 | |
441 | |
447 | if (i < 21) |
442 | if (i < 21) |
448 | return levelnumbers[i]; |
|
|
449 | |
|
|
450 | if (!(i % 10)) |
|
|
451 | return levelnumbers_10[i / 10]; |
|
|
452 | |
|
|
453 | strcpy (buf, numbers_10[i / 10]); |
|
|
454 | strcat (buf, levelnumbers[i % 10]); |
|
|
455 | return buf; |
|
|
456 | } |
|
|
457 | |
|
|
458 | /* |
|
|
459 | * get_number(integer) returns the text-representation of the given number |
|
|
460 | * in a static buffer. The buffer might be overwritten at the next |
|
|
461 | * call to get_number(). |
|
|
462 | * It is currently only used by the query_name() function. |
|
|
463 | */ |
|
|
464 | const char * |
|
|
465 | get_number (int i) |
|
|
466 | { |
|
|
467 | if (i <= 20) |
|
|
468 | return numbers[i]; |
443 | return ordnumbers[i]; |
|
|
444 | |
|
|
445 | int digit = i % 10; |
|
|
446 | |
|
|
447 | if (i >= 100) |
|
|
448 | return format ( |
|
|
449 | digit == 1 ? "%dst" |
|
|
450 | : digit == 2 ? "%dnd" |
|
|
451 | : digit == 3 ? "%drd" |
|
|
452 | : "%dth", |
|
|
453 | i |
|
|
454 | ); |
|
|
455 | |
|
|
456 | if (digit == 0) |
|
|
457 | return ordnumbers_10[i / 10]; |
469 | else |
458 | else |
470 | { |
459 | return format ("%s%s", numbers_10[i / 10], ordnumbers[i % 10]); |
471 | static char buf[MAX_BUF]; |
|
|
472 | |
|
|
473 | sprintf (buf, "%d", i); |
|
|
474 | return buf; |
|
|
475 | } |
|
|
476 | } |
460 | } |
477 | |
461 | |
478 | /* |
462 | /* |
479 | * Returns pointer to static buffer containing ring's or amulet's |
463 | * Returns pointer to static buffer containing ring's or amulet's |
480 | * abilities |
464 | * abilities |
… | |
… | |
486 | */ |
470 | */ |
487 | |
471 | |
488 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
472 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
489 | * from stats.sp - b.t. |
473 | * from stats.sp - b.t. |
490 | */ |
474 | */ |
491 | const char * |
475 | static const char * |
492 | ring_desc (const object *op) |
476 | ring_desc (const object *op) |
493 | { |
477 | { |
494 | static dynbuf_text buf; buf.clear (); |
478 | static dynbuf_text buf; buf.clear (); |
495 | int attr, val, len; |
479 | int attr, val, len; |
496 | |
480 | |
497 | if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
481 | if (op->flag [FLAG_IDENTIFIED]) |
498 | { |
482 | { |
499 | for (attr = 0; attr < NUM_STATS; attr++) |
483 | for (attr = 0; attr < NUM_STATS; attr++) |
500 | if ((val = op->stats.stat (attr))) |
484 | if ((val = op->stats.stat (attr))) |
501 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
485 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
502 | |
486 | |
… | |
… | |
511 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
495 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
512 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
496 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
513 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
497 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
514 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
498 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
515 | |
499 | |
516 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
500 | if (op->flag [FLAG_LIFESAVE]) buf << "(lifesaving)"; |
517 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
501 | if (op->flag [FLAG_REFL_SPELL]) buf << "(reflect spells)"; |
518 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
502 | if (op->flag [FLAG_REFL_MISSILE]) buf << "(reflect missiles)"; |
519 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
503 | if (op->flag [FLAG_STEALTH]) buf << "(stealth)"; |
520 | |
504 | |
521 | buf.add_paths ("Attuned" , op->path_attuned); |
505 | buf.add_paths ("Attuned" , op->path_attuned); |
522 | buf.add_paths ("Repelled", op->path_repelled); |
506 | buf.add_paths ("Repelled", op->path_repelled); |
523 | buf.add_paths ("Denied" , op->path_denied); |
507 | buf.add_paths ("Denied" , op->path_denied); |
524 | |
508 | |
… | |
… | |
550 | |
534 | |
551 | static dynbuf_text buf; buf.clear (); |
535 | static dynbuf_text buf; buf.clear (); |
552 | |
536 | |
553 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
537 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
554 | |
538 | |
555 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
539 | if (op->title && op->flag [FLAG_IDENTIFIED]) |
556 | buf << ' ' << op->title; |
540 | buf << ' ' << op->title; |
557 | |
541 | |
558 | switch (op->type) |
542 | switch (op->type) |
559 | { |
543 | { |
560 | case SPELLBOOK: |
544 | case SPELLBOOK: |
561 | case SCROLL: |
545 | case SCROLL: |
562 | case WAND: |
546 | case WAND: |
563 | case ROD: |
547 | case ROD: |
564 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
548 | if (op->flag [FLAG_IDENTIFIED] || op->flag [FLAG_BEEN_APPLIED]) |
565 | { |
549 | { |
566 | if (!op->title) |
550 | if (!op->title) |
567 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
551 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
568 | |
552 | |
569 | if (op->type != SPELLBOOK) |
553 | if (op->type != SPELLBOOK) |
… | |
… | |
608 | buf << " " << s; |
592 | buf << " " << s; |
609 | } |
593 | } |
610 | break; |
594 | break; |
611 | |
595 | |
612 | default: |
596 | default: |
613 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
597 | if (op->magic |
|
|
598 | && ((op->flag [FLAG_BEEN_APPLIED] && op->need_identify ()) |
|
|
599 | || op->flag [FLAG_IDENTIFIED])) |
614 | buf.printf (" %+d", op->magic); |
600 | buf.printf (" %+d", op->magic); |
615 | } |
601 | } |
616 | |
602 | |
617 | return buf; |
603 | return buf; |
618 | } |
604 | } |
… | |
… | |
627 | * returned is good forever.) However, it makes printing statements that |
613 | * returned is good forever.) However, it makes printing statements that |
628 | * use several names much easier (don't need to store them to temp variables.) |
614 | * use several names much easier (don't need to store them to temp variables.) |
629 | * |
615 | * |
630 | * It is used extensively within messages, so should return only a prose |
616 | * It is used extensively within messages, so should return only a prose |
631 | * and short description of the item. |
617 | * and short description of the item. |
|
|
618 | * It is also used by examine/ex and similar functions. |
632 | */ |
619 | */ |
633 | const char * |
620 | const char * |
634 | query_name (const object *op) |
621 | query_name (const object *op) |
635 | { |
622 | { |
636 | int len = 0; |
623 | int len = 0; |
… | |
… | |
641 | use_buf %= 5; |
628 | use_buf %= 5; |
642 | |
629 | |
643 | dynbuf_text &buf = bufs [use_buf]; |
630 | dynbuf_text &buf = bufs [use_buf]; |
644 | buf.clear (); |
631 | buf.clear (); |
645 | |
632 | |
|
|
633 | #if 0 |
646 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
634 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
647 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
648 | buf << mt->description << ' '; |
635 | buf << op->material->description << ' '; |
|
|
636 | #endif |
649 | |
637 | |
650 | buf << query_short_name (op); |
638 | buf << query_short_name (op); |
651 | |
639 | |
652 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
640 | if (op->flag [FLAG_INV_LOCKED]) |
653 | buf << " *"; |
641 | buf << " *"; |
654 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
642 | if (op->is_open_container ()) |
655 | buf << " (open)"; |
643 | buf << " (open)"; |
656 | |
644 | |
657 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
645 | if (op->flag [FLAG_KNOWN_CURSED]) |
658 | { |
646 | { |
659 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
647 | if (op->flag [FLAG_DAMNED]) |
660 | buf << " (damned)"; |
648 | buf << " (damned)"; |
661 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
649 | else if (op->flag [FLAG_CURSED]) |
662 | buf << " (cursed)"; |
650 | buf << " (cursed)"; |
663 | } |
651 | } |
664 | |
652 | |
665 | /* Basically, if the object is known magical (detect magic spell on it), |
653 | /* Basically, if the object is known magical (detect magic spell on it), |
666 | * and it isn't identified, print out the fact that |
654 | * and it isn't identified, print out the fact that |
… | |
… | |
669 | * |
657 | * |
670 | * Changed in V 0.91.4 - still print that the object is magical even |
658 | * Changed in V 0.91.4 - still print that the object is magical even |
671 | * if it has been applied. Equipping an item does not tell full |
659 | * if it has been applied. Equipping an item does not tell full |
672 | * abilities, especially for artifact items. |
660 | * abilities, especially for artifact items. |
673 | */ |
661 | */ |
674 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
662 | if (op->flag [FLAG_KNOWN_MAGICAL] && !op->flag [FLAG_IDENTIFIED]) |
675 | buf << " (magic)"; |
663 | buf << " (magic)"; |
676 | |
664 | |
677 | #if 0 |
665 | #if 0 |
678 | /* item_power will be returned in describe_item - it shouldn't really |
666 | /* item_power will be returned in describe_item - it shouldn't really |
679 | * be returned in the name. |
667 | * be returned in the name. |
… | |
… | |
681 | if (op->item_power) |
669 | if (op->item_power) |
682 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
670 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
683 | |
671 | |
684 | #endif |
672 | #endif |
685 | |
673 | |
686 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
674 | if (op->flag [FLAG_APPLIED]) |
687 | { |
675 | { |
688 | switch (op->type) |
676 | switch (op->type) |
689 | { |
677 | { |
690 | case BOW: |
678 | case BOW: |
691 | case WAND: |
679 | case WAND: |
692 | case ROD: |
680 | case ROD: |
693 | case HORN: |
681 | case HORN: |
694 | buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)"); |
682 | buf << " (applied)"; |
695 | break; |
683 | break; |
696 | case WEAPON: |
684 | case WEAPON: |
697 | buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)"); |
685 | buf << " (applied)"; |
698 | break; |
686 | break; |
699 | case ARMOUR: |
687 | case ARMOUR: |
700 | case HELMET: |
688 | case HELMET: |
701 | case SHIELD: |
689 | case SHIELD: |
702 | case RING: |
690 | case RING: |
… | |
… | |
734 | else if (op->stats.food <= 0) |
722 | else if (op->stats.food <= 0) |
735 | buf << " (burned out)"; |
723 | buf << " (burned out)"; |
736 | break; |
724 | break; |
737 | } |
725 | } |
738 | |
726 | |
739 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
727 | if (op->flag [FLAG_UNPAID]) |
740 | buf << " (unpaid)"; |
728 | buf << " (unpaid)"; |
741 | |
729 | |
742 | return buf; |
730 | return buf; |
743 | } |
731 | } |
744 | |
732 | |
… | |
… | |
751 | * and sending to client. |
739 | * and sending to client. |
752 | * If plural is set, we generate the plural name of this. |
740 | * If plural is set, we generate the plural name of this. |
753 | * |
741 | * |
754 | * It is sometimes used to display messages, and usually only used to match stuff, |
742 | * It is sometimes used to display messages, and usually only used to match stuff, |
755 | * so maybe this function should be removed. |
743 | * so maybe this function should be removed. |
|
|
744 | * It is also used for client-side inventory/item descriptions. |
756 | */ |
745 | */ |
757 | const char * |
746 | const char * |
758 | query_base_name (const object *op, int plural) |
747 | query_base_name (const object *op, int plural) |
759 | { |
748 | { |
760 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
749 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
761 | return "(null)"; |
750 | return "(null)"; |
762 | |
751 | |
763 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
752 | if (!op->nrof && !op->weight && !op->title && !is_magical (op) |
|
|
753 | && op->type != EXIT) |
764 | return op->name; /* To speed things up (or make things slower?) */ |
754 | return op->name; /* To speed things up (or make things slower?) */ |
765 | |
755 | |
766 | static dynbuf_text buf; buf.clear (); |
756 | static dynbuf_text buf; buf.clear (); |
767 | |
757 | |
|
|
758 | #if 0 |
768 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
759 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
769 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
770 | if (op->arch->materialname != mt->name) |
760 | if (op->arch->material != op->material) |
771 | buf << mt->description << ' '; |
761 | buf << op->material->description << ' '; |
|
|
762 | #endif |
772 | |
763 | |
773 | buf << (plural ? op->name_pl : op->name); |
764 | buf << (plural ? op->name_pl : op->name); |
774 | |
765 | |
775 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
766 | if (op->title && op->flag [FLAG_IDENTIFIED]) |
776 | buf << ' ' << op->title; |
767 | buf << ' ' << op->title; |
777 | |
768 | |
778 | switch (op->type) |
769 | switch (op->type) |
779 | { |
770 | { |
780 | case SPELLBOOK: |
771 | case SPELLBOOK: |
781 | case SCROLL: |
772 | case SCROLL: |
782 | case WAND: |
773 | case WAND: |
783 | case ROD: |
774 | case ROD: |
784 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
775 | if (op->flag [FLAG_IDENTIFIED] || op->flag [FLAG_BEEN_APPLIED]) |
785 | { |
776 | { |
786 | if (!op->title) |
777 | if (!op->title) |
787 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
778 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
788 | |
779 | |
789 | if (op->type != SPELLBOOK) |
780 | if (op->type != SPELLBOOK) |
… | |
… | |
803 | if (s && *s) |
794 | if (s && *s) |
804 | buf << ' ' << s; |
795 | buf << ' ' << s; |
805 | } |
796 | } |
806 | break; |
797 | break; |
807 | |
798 | |
|
|
799 | case EXIT: |
|
|
800 | // random map exits "unfortunately" get patched, so this only works before entering |
|
|
801 | if (EXIT_PATH (op) == shstr_random_map_exit) |
|
|
802 | buf << " (random map)"; |
|
|
803 | else if (!EXIT_PATH (op)) |
|
|
804 | buf << " (closed)"; |
|
|
805 | break; |
|
|
806 | |
808 | default: |
807 | default: |
809 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
808 | if (op->magic |
|
|
809 | && ((op->flag [FLAG_BEEN_APPLIED] && op->need_identify ()) |
|
|
810 | || op->flag [FLAG_IDENTIFIED])) |
810 | buf.printf (" %+d", op->magic); |
811 | buf.printf (" %+d", op->magic); |
811 | } |
812 | } |
812 | |
813 | |
813 | return buf; |
814 | return buf; |
814 | } |
815 | } |
… | |
… | |
827 | /* Note that the resolution this provides for players really isn't |
828 | /* Note that the resolution this provides for players really isn't |
828 | * very good. Any player with a speed greater than .67 will |
829 | * very good. Any player with a speed greater than .67 will |
829 | * fall into the 'lightning fast movement' category. |
830 | * fall into the 'lightning fast movement' category. |
830 | */ |
831 | */ |
831 | if (op->has_active_speed ()) |
832 | if (op->has_active_speed ()) |
832 | switch ((int) ((FABS (op->speed)) * 15)) |
833 | switch ((int)(op->speed * 15.)) |
833 | { |
834 | { |
834 | case 0: |
835 | case 0: |
835 | buf << "(very slow movement)"; |
836 | buf << "(very slow movement)"; |
836 | break; |
837 | break; |
837 | case 1: |
838 | case 1: |
… | |
… | |
857 | default: |
858 | default: |
858 | buf << "(lightning fast movement)"; |
859 | buf << "(lightning fast movement)"; |
859 | break; |
860 | break; |
860 | } |
861 | } |
861 | |
862 | |
862 | if (QUERY_FLAG (op, FLAG_UNDEAD)) buf << "(undead)"; |
863 | if (op->flag [FLAG_UNDEAD]) buf << "(undead)"; |
863 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) buf << "(see invisible)"; |
864 | if (op->flag [FLAG_SEE_INVISIBLE]) buf << "(see invisible)"; |
864 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) buf << "(wield weapon)"; |
865 | if (op->flag [FLAG_USE_WEAPON]) buf << "(wield weapon)"; |
865 | if (QUERY_FLAG (op, FLAG_USE_BOW)) buf << "(archer)"; |
866 | if (op->flag [FLAG_USE_BOW]) buf << "(archer)"; |
866 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) buf << "(wear armour)"; |
867 | if (op->flag [FLAG_USE_ARMOUR]) buf << "(wear armour)"; |
867 | if (QUERY_FLAG (op, FLAG_USE_RING)) buf << "(wear ring)"; |
868 | if (op->flag [FLAG_USE_RING]) buf << "(wear ring)"; |
868 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) buf << "(read scroll)"; |
869 | if (op->flag [FLAG_USE_SCROLL]) buf << "(read scroll)"; |
869 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) buf << "(fires wand/rod/horn)"; |
870 | if (op->flag [FLAG_USE_RANGE]) buf << "(fires wand/rod/horn)"; |
870 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) buf << "(skill user)"; |
871 | if (op->flag [FLAG_CAN_USE_SKILL]) buf << "(skill user)"; |
871 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) buf << "(spellcaster)"; |
872 | if (op->flag [FLAG_CAST_SPELL]) buf << "(spellcaster)"; |
872 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) buf << "(friendly)"; |
873 | if (op->flag [FLAG_FRIENDLY]) buf << "(friendly)"; |
873 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) buf << "(unaggressive)"; |
874 | if (op->flag [FLAG_UNAGGRESSIVE]) buf << "(unaggressive)"; |
874 | if (QUERY_FLAG (op, FLAG_HITBACK)) buf << "(hitback)"; |
875 | if (op->flag [FLAG_HITBACK]) buf << "(hitback)"; |
875 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealthy)"; |
876 | if (op->flag [FLAG_STEALTH]) buf << "(stealthy)"; |
876 | |
877 | |
877 | if (op->randomitems) |
878 | if (op->randomitems) |
878 | { |
879 | { |
879 | bool first = 1; |
880 | bool first = 1; |
880 | |
881 | |
… | |
… | |
907 | if (op->stats.luck) |
908 | if (op->stats.luck) |
908 | buf.printf ("(luck%+d)", op->stats.luck); |
909 | buf.printf ("(luck%+d)", op->stats.luck); |
909 | } |
910 | } |
910 | |
911 | |
911 | /* describe attacktypes */ |
912 | /* describe attacktypes */ |
912 | if (is_dragon_pl (op)) |
913 | if (op->is_dragon ()) |
913 | { |
914 | { |
914 | /* for dragon players display the attacktypes from clawing skill |
915 | /* for dragon players display the attacktypes from clawing skill |
915 | * Break apart the for loop - move the comparison checking down - |
916 | * Break apart the for loop - move the comparison checking down - |
916 | * this makes it more readable. |
917 | * this makes it more readable. |
917 | */ |
918 | */ |
… | |
… | |
962 | * item (eg, debug dump or the like) |
963 | * item (eg, debug dump or the like) |
963 | */ |
964 | */ |
964 | const char * |
965 | const char * |
965 | describe_item (const object *op, object *owner) |
966 | describe_item (const object *op, object *owner) |
966 | { |
967 | { |
967 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
968 | if (op->flag [FLAG_MONSTER] || op->type == PLAYER) |
968 | return describe_monster (op); |
969 | return describe_monster (op); |
969 | |
970 | |
970 | static dynbuf_text buf; buf.clear (); |
971 | static dynbuf_text buf; buf.clear (); |
971 | int identified, i; |
972 | int identified, i; |
972 | |
973 | |
973 | /* figure this out once, instead of making multiple calls to need_identify. |
974 | /* figure this out once, instead of making multiple calls to need_identify. |
974 | * also makes the code easier to read. |
975 | * also makes the code easier to read. |
975 | */ |
976 | */ |
976 | identified = !need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED); |
977 | identified = !op->need_identify () || op->flag [FLAG_IDENTIFIED]; |
977 | if (!identified) |
978 | if (!identified) |
978 | buf << "(unidentified)"; |
979 | buf << "(unidentified)"; |
979 | |
980 | |
980 | switch (op->type) |
981 | switch (op->type) |
981 | { |
982 | { |
… | |
… | |
1000 | if (op->stats.maxsp > 1000) |
1001 | if (op->stats.maxsp > 1000) |
1001 | { /*higher capacity crystals */ |
1002 | { /*higher capacity crystals */ |
1002 | i = (op->stats.maxsp % 1000) / 100; |
1003 | i = (op->stats.maxsp % 1000) / 100; |
1003 | |
1004 | |
1004 | if (i) |
1005 | if (i) |
1005 | buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); |
1006 | buf.printf ("(capacity %d.%dk; it is ", op->stats.maxsp / 1000, i); |
1006 | else |
1007 | else |
1007 | buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000); |
1008 | buf.printf ("(capacity %dk; it is ", op->stats.maxsp / 1000); |
1008 | } |
1009 | } |
1009 | else |
1010 | else |
1010 | buf.printf ("(capacity %d). It is ", op->stats.maxsp); |
1011 | buf.printf ("(capacity %d; it is ", op->stats.maxsp); |
1011 | |
1012 | |
1012 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1013 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1013 | if (op->stats.sp == 0) |
1014 | if (op->stats.sp == 0) |
1014 | buf << "empty."; |
1015 | buf << "empty"; |
1015 | else if (i == 0) |
1016 | else if (i == 0) |
1016 | buf << "almost empty."; |
1017 | buf << "almost empty"; |
1017 | else if (i < 3) |
1018 | else if (i < 3) |
1018 | buf << "partially filled."; |
1019 | buf << "partially filled"; |
1019 | else if (i < 6) |
1020 | else if (i < 6) |
1020 | buf << "half full."; |
1021 | buf << "half full"; |
1021 | else if (i < 9) |
1022 | else if (i < 9) |
1022 | buf << "well charged."; |
1023 | buf << "well charged"; |
1023 | else if (op->stats.sp == op->stats.maxsp) |
1024 | else if (op->stats.sp == op->stats.maxsp) |
1024 | buf << "fully charged."; |
1025 | buf << "fully charged"; |
1025 | else |
1026 | else |
1026 | buf << "almost full."; |
1027 | buf << "almost full"; |
|
|
1028 | |
|
|
1029 | buf << ')'; |
1027 | break; |
1030 | break; |
1028 | |
1031 | |
1029 | case LAMP: |
1032 | case LAMP: |
1030 | { |
1033 | { |
1031 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
1034 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
… | |
… | |
1049 | break; |
1052 | break; |
1050 | |
1053 | |
1051 | case FOOD: |
1054 | case FOOD: |
1052 | case FLESH: |
1055 | case FLESH: |
1053 | case DRINK: |
1056 | case DRINK: |
1054 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1057 | if (identified || op->flag [FLAG_BEEN_APPLIED]) |
1055 | { |
1058 | { |
1056 | buf.printf ("(food+%d)", op->stats.food); |
1059 | buf.printf ("(food+%d)", op->stats.food); |
1057 | |
1060 | |
1058 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1061 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1059 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1062 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1060 | |
1063 | |
1061 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1064 | if (!op->flag [FLAG_CURSED]) |
1062 | { |
1065 | { |
1063 | if (op->stats.hp) buf << "(heals)"; |
1066 | if (op->stats.hp) buf << "(heals)"; |
1064 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1067 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1065 | } |
1068 | } |
1066 | else |
1069 | else |
… | |
… | |
1087 | } |
1090 | } |
1088 | |
1091 | |
1089 | /* Down here, we more further describe equipment type items. |
1092 | /* Down here, we more further describe equipment type items. |
1090 | * only describe them if they have been identified or the like. |
1093 | * only describe them if they have been identified or the like. |
1091 | */ |
1094 | */ |
1092 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1095 | if (identified || op->flag [FLAG_BEEN_APPLIED]) |
1093 | { |
1096 | { |
1094 | int attr, val; |
1097 | int attr, val; |
1095 | |
1098 | |
1096 | for (attr = 0; attr < NUM_STATS; attr++) |
1099 | for (attr = 0; attr < NUM_STATS; attr++) |
1097 | if ((val = op->stats.stat (attr))) |
1100 | if ((val = op->stats.stat (attr))) |
… | |
… | |
1128 | |
1131 | |
1129 | default: |
1132 | default: |
1130 | break; |
1133 | break; |
1131 | } |
1134 | } |
1132 | |
1135 | |
1133 | if (QUERY_FLAG (op, FLAG_XRAYS)) buf << "(xray-vision)"; |
1136 | if (op->flag [FLAG_XRAYS]) buf << "(xray-vision)"; |
1134 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) buf << "(infravision)"; |
1137 | if (op->flag [FLAG_SEE_IN_DARK]) buf << "(infravision)"; |
1135 | |
1138 | |
1136 | /* levitate was what is was before, so we'll keep it */ |
1139 | /* levitate was what is was before, so we'll keep it */ |
1137 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1140 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1138 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1141 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1139 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
1142 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
… | |
… | |
1201 | } |
1204 | } |
1202 | |
1205 | |
1203 | if (op->stats.luck) |
1206 | if (op->stats.luck) |
1204 | buf.printf ("(luck%+d)", op->stats.luck); |
1207 | buf.printf ("(luck%+d)", op->stats.luck); |
1205 | |
1208 | |
1206 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
1209 | if (op->flag [FLAG_LIFESAVE]) buf << "(lifesaving)"; |
1207 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
1210 | if (op->flag [FLAG_REFL_SPELL]) buf << "(reflect spells)"; |
1208 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
1211 | if (op->flag [FLAG_REFL_MISSILE]) buf << "(reflect missiles)"; |
1209 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1212 | if (op->flag [FLAG_STEALTH]) buf << "(stealth)"; |
1210 | |
1213 | |
1211 | if (op->slaying && op->type != FOOD) |
1214 | if (op->slaying && op->type != FOOD) |
1212 | buf.printf ("(slay %s)", &op->slaying); |
1215 | buf.printf ("(slay %s)", &op->slaying); |
1213 | |
1216 | |
1214 | if (op->type == SKILL_TOOL && op->skill) |
1217 | if (op->type == SKILL_TOOL && op->skill) |
… | |
… | |
1216 | |
1219 | |
1217 | buf.add_abilities ("Attacks", op->attacktype); |
1220 | buf.add_abilities ("Attacks", op->attacktype); |
1218 | /* resistance on flesh is only visible for quetzals. If |
1221 | /* resistance on flesh is only visible for quetzals. If |
1219 | * non flesh, everyone can see its resistances |
1222 | * non flesh, everyone can see its resistances |
1220 | */ |
1223 | */ |
1221 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1224 | if (op->type != FLESH || (owner && owner->is_dragon ())) |
1222 | buf << describe_resistance (op, 0); |
1225 | buf << describe_resistance (op, 0); |
1223 | |
1226 | |
1224 | buf.add_paths ("Attuned", op->path_attuned); |
1227 | buf.add_paths ("Attuned", op->path_attuned); |
1225 | buf.add_paths ("Repelled", op->path_repelled); |
1228 | buf.add_paths ("Repelled", op->path_repelled); |
1226 | buf.add_paths ("Denied", op->path_denied); |
1229 | buf.add_paths ("Denied", op->path_denied); |
… | |
… | |
1231 | |
1234 | |
1232 | std::string |
1235 | std::string |
1233 | object::describe_item (object *who) |
1236 | object::describe_item (object *who) |
1234 | { |
1237 | { |
1235 | return std::string (::describe_item (this, who)); |
1238 | return std::string (::describe_item (this, who)); |
|
|
1239 | } |
|
|
1240 | |
|
|
1241 | static void |
|
|
1242 | describe_dump_object (dynbuf &buf, object *ob) |
|
|
1243 | { |
|
|
1244 | char *txt = dump_object (ob); |
|
|
1245 | for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r'; |
|
|
1246 | buf << "\n" << txt << "\n"; |
|
|
1247 | |
|
|
1248 | if (!ob->is_arch ()) |
|
|
1249 | describe_dump_object (buf, ob->arch); |
|
|
1250 | } |
|
|
1251 | |
|
|
1252 | std::string |
|
|
1253 | object::describe (object *who) |
|
|
1254 | { |
|
|
1255 | dynbuf_text buf (1024, 1024); |
|
|
1256 | |
|
|
1257 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
|
|
1258 | |
|
|
1259 | if (custom_name) |
|
|
1260 | buf.printf ("You call it %s.\r", &custom_name); |
|
|
1261 | |
|
|
1262 | switch (type) |
|
|
1263 | { |
|
|
1264 | case SPELLBOOK: |
|
|
1265 | if (flag [FLAG_IDENTIFIED] && inv) |
|
|
1266 | buf.printf ("%s is a %s level %s spell.\r", &inv->name, ordinal (inv->level), &inv->skill); |
|
|
1267 | break; |
|
|
1268 | |
|
|
1269 | case BOOK: |
|
|
1270 | if (msg) |
|
|
1271 | buf << "Something is written in it.\r"; |
|
|
1272 | break; |
|
|
1273 | |
|
|
1274 | case CONTAINER: |
|
|
1275 | if (race) |
|
|
1276 | { |
|
|
1277 | if (weight_limit && stats.Str < 100) |
|
|
1278 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
|
|
1279 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1280 | else |
|
|
1281 | buf.printf ("It can hold only %s.\r", &race); |
|
|
1282 | } |
|
|
1283 | else if (weight_limit && stats.Str < 100) |
|
|
1284 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1285 | break; |
|
|
1286 | |
|
|
1287 | case WAND: |
|
|
1288 | if (flag [FLAG_IDENTIFIED]) |
|
|
1289 | buf.printf ("It has %d %s left.\r", stats.food, stats.food == 1 ? "charge" : "charges"); |
|
|
1290 | break; |
|
|
1291 | } |
|
|
1292 | |
|
|
1293 | if (material != MATERIAL_NULL && !msg) |
|
|
1294 | buf << (nrof > 1 ? "They are made of " : "It is made of ") |
|
|
1295 | << material->description |
|
|
1296 | << ".\r"; |
|
|
1297 | |
|
|
1298 | if (who) |
|
|
1299 | /* Where to wear this item */ |
|
|
1300 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1301 | if (slot[i].info) |
|
|
1302 | { |
|
|
1303 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
|
|
1304 | |
|
|
1305 | if (slot[i].info < -1 && who->slot[i].info) |
|
|
1306 | buf.printf ("(%d)", -slot[i].info); |
|
|
1307 | |
|
|
1308 | buf << ".\r"; |
|
|
1309 | } |
|
|
1310 | |
|
|
1311 | if (weight) |
|
|
1312 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1313 | |
|
|
1314 | if (flag [FLAG_STARTEQUIP]) |
|
|
1315 | buf << (nrof > 1 ? "They were" : "It was") |
|
|
1316 | << " given by a god and will vanish when dropped.\r"; |
|
|
1317 | |
|
|
1318 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
|
|
1319 | { |
|
|
1320 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
|
|
1321 | |
|
|
1322 | if (who->is_in_shop ()) |
|
|
1323 | { |
|
|
1324 | if (flag [FLAG_UNPAID]) |
|
|
1325 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
|
|
1326 | else |
|
|
1327 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
|
|
1328 | } |
|
|
1329 | } |
|
|
1330 | |
|
|
1331 | if (flag [FLAG_MONSTER]) |
|
|
1332 | buf << describe_monster (who); |
|
|
1333 | |
|
|
1334 | /* Is this item buildable? */ |
|
|
1335 | if (flag [FLAG_IS_BUILDABLE]) |
|
|
1336 | buf << "This is a buildable item.\r"; |
|
|
1337 | |
|
|
1338 | /* Does the object have a message? Don't show message for all object |
|
|
1339 | * types - especially if the first entry is a match |
|
|
1340 | */ |
|
|
1341 | if (msg) |
|
|
1342 | { |
|
|
1343 | if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
|
|
1344 | { |
|
|
1345 | if (!need_identify ()) |
|
|
1346 | buf << '\r' << msg << '\n'; |
|
|
1347 | else if (flag [FLAG_IDENTIFIED]) |
|
|
1348 | buf << '\r' << "The object has a story:\r" << msg; |
|
|
1349 | } |
|
|
1350 | } |
|
|
1351 | else if (inv |
|
|
1352 | && inv->msg |
|
|
1353 | && inv->type == SPELL |
|
|
1354 | && flag [FLAG_IDENTIFIED] |
|
|
1355 | && (type == SPELLBOOK || type == ROD || type == WAND |
|
|
1356 | || type == ROD || type == POTION || type == SCROLL)) |
|
|
1357 | // for spellbooks and other stuff that contains spells, print the spell message, |
|
|
1358 | // unless the object has a custom message handled above. |
|
|
1359 | buf << '\r' << inv->msg << '\n'; |
|
|
1360 | |
|
|
1361 | // try to display the duration for some potions and scrolls |
|
|
1362 | // this includes change ability potions and group spells, |
|
|
1363 | // but does not handle protection potions |
|
|
1364 | if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
|
|
1365 | && (type == POTION || type == SCROLL)) |
|
|
1366 | { |
|
|
1367 | object *spell = inv; |
|
|
1368 | |
|
|
1369 | if (spell->subtype == SP_PARTY_SPELL) |
|
|
1370 | spell = spell->other_arch; |
|
|
1371 | |
|
|
1372 | if (spell->subtype == SP_CHANGE_ABILITY) |
|
|
1373 | buf.printf ("\nH<The effect will last about %.10g seconds.>", |
|
|
1374 | TICK2TIME (change_ability_duration (spell, this))); |
|
|
1375 | } |
|
|
1376 | |
|
|
1377 | // some help text for skill tools |
|
|
1378 | if (type == SKILL_TOOL) |
|
|
1379 | buf << "\nH<This item is a skill tool: as long as you have this item applied " |
|
|
1380 | "you can use the " << &skill << " skill as if you had learned it.>"; |
|
|
1381 | |
|
|
1382 | // Display a hint about inscribable items [empty books] |
|
|
1383 | // This includes the amount of text they can hold. |
|
|
1384 | if (type == INSCRIBABLE) |
|
|
1385 | { |
|
|
1386 | if (other_arch && other_arch->type == SCROLL) |
|
|
1387 | buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>"); |
|
|
1388 | else |
|
|
1389 | buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>", |
|
|
1390 | weight_limit); |
|
|
1391 | } |
|
|
1392 | |
|
|
1393 | buf << '\n'; |
|
|
1394 | |
|
|
1395 | // the dungeon master additionally gets a complete dump |
|
|
1396 | if (who && who->flag [FLAG_WIZLOOK]) |
|
|
1397 | { |
|
|
1398 | buf << "\nT<Object>\n"; |
|
|
1399 | describe_dump_object (buf, this); |
|
|
1400 | |
|
|
1401 | if (inv) |
|
|
1402 | { |
|
|
1403 | buf << "\nT<Top Inventory>\n"; |
|
|
1404 | describe_dump_object (buf, inv); |
|
|
1405 | } |
|
|
1406 | } |
|
|
1407 | |
|
|
1408 | return std::string (buf.linearise (), buf.size ()); |
1236 | } |
1409 | } |
1237 | |
1410 | |
1238 | void |
1411 | void |
1239 | examine (object *op, object *tmp) |
1412 | examine (object *op, object *tmp) |
1240 | { |
1413 | { |
… | |
… | |
1252 | object::query_inventory (object *who, const char *indent) |
1425 | object::query_inventory (object *who, const char *indent) |
1253 | { |
1426 | { |
1254 | static dynbuf_text buf; buf.clear (); |
1427 | static dynbuf_text buf; buf.clear (); |
1255 | |
1428 | |
1256 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1429 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1257 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
1430 | if (who && who->flag [FLAG_WIZ]) |
1258 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ()); |
1431 | buf.printf ("%s- %-28.28s %-8s (%9d) %s\n", indent, tmp->query_name (), tmp->query_weight (), tmp->count, tmp->uuid.c_str ()); |
1259 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
1432 | else if (!tmp->invisible && (type == CONTAINER || tmp->flag [FLAG_APPLIED])) |
1260 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
1433 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
1261 | |
1434 | |
1262 | if (buf.size ()) |
1435 | if (buf.size ()) |
1263 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
1436 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
1264 | else |
1437 | else |
… | |
… | |
1277 | is_magical (const object *op) |
1450 | is_magical (const object *op) |
1278 | { |
1451 | { |
1279 | int i; |
1452 | int i; |
1280 | |
1453 | |
1281 | /* living creatures are considered non magical */ |
1454 | /* living creatures are considered non magical */ |
1282 | if (QUERY_FLAG (op, FLAG_ALIVE)) |
1455 | if (op->flag [FLAG_ALIVE]) |
1283 | return 0; |
1456 | return 0; |
1284 | |
1457 | |
1285 | /* This is a test for it being an artifact, as artifacts have titles */ |
1458 | /* This is a test for it being an artifact, as artifacts have titles */ |
1286 | if (op->title != NULL) |
1459 | if (op->title != NULL) |
1287 | return 1; |
1460 | return 1; |
… | |
… | |
1293 | (op->stats.ac || op->stats.food || op->stats.exp || op->stats.dam || op->stats.wc || op->stats.sp || op->stats.hp || op->stats.luck)) |
1466 | (op->stats.ac || op->stats.food || op->stats.exp || op->stats.dam || op->stats.wc || op->stats.sp || op->stats.hp || op->stats.luck)) |
1294 | return 1; |
1467 | return 1; |
1295 | |
1468 | |
1296 | /* Check for stealty, speed, flying, or just plain magic in the boots */ |
1469 | /* Check for stealty, speed, flying, or just plain magic in the boots */ |
1297 | /* Presume any boots that hvae a move_type are special. */ |
1470 | /* Presume any boots that hvae a move_type are special. */ |
1298 | if (op->type == BOOTS && ((QUERY_FLAG (op, FLAG_STEALTH) || op->move_type || op->stats.exp))) |
1471 | if (op->type == BOOTS && ((op->flag [FLAG_STEALTH] || op->move_type || op->stats.exp))) |
1299 | return 1; |
1472 | return 1; |
1300 | |
1473 | |
1301 | /* Take care of amulet/shield that reflects spells/missiles */ |
1474 | /* Take care of amulet/shield that reflects spells/missiles */ |
1302 | if ((op->type == AMULET || op->type == SHIELD) && (QUERY_FLAG (op, FLAG_REFL_SPELL) || QUERY_FLAG (op, FLAG_REFL_MISSILE))) |
1475 | if ((op->type == AMULET || op->type == SHIELD) && (op->flag [FLAG_REFL_SPELL] || op->flag [FLAG_REFL_MISSILE])) |
1303 | return 1; |
1476 | return 1; |
1304 | |
1477 | |
1305 | /* Take care of helmet of xrays */ |
1478 | /* Take care of helmet of xrays */ |
1306 | if (op->type == HELMET && QUERY_FLAG (op, FLAG_XRAYS)) |
1479 | if (op->type == HELMET && op->flag [FLAG_XRAYS]) |
1307 | return 1; |
1480 | return 1; |
1308 | |
1481 | |
1309 | /* Potions & rods are always magical. Wands/staves are also magical, |
1482 | /* Potions & rods are always magical. Wands/staves are also magical, |
1310 | * assuming they still have any charges left. |
1483 | * assuming they still have any charges left. |
1311 | */ |
1484 | */ |
… | |
… | |
1340 | * be non magical. |
1513 | * be non magical. |
1341 | */ |
1514 | */ |
1342 | return 0; |
1515 | return 0; |
1343 | } |
1516 | } |
1344 | |
1517 | |
1345 | /* need_identify returns true if the item should be identified. This |
|
|
1346 | * function really should not exist - by default, any item not identified |
|
|
1347 | * should need it. |
|
|
1348 | */ |
|
|
1349 | |
|
|
1350 | int |
|
|
1351 | need_identify (const object *op) |
|
|
1352 | { |
|
|
1353 | switch (op->type) |
|
|
1354 | { |
|
|
1355 | case RING: |
|
|
1356 | case WAND: |
|
|
1357 | case ROD: |
|
|
1358 | case HORN: |
|
|
1359 | case SCROLL: |
|
|
1360 | case SKILL: |
|
|
1361 | case SKILLSCROLL: |
|
|
1362 | case SPELLBOOK: |
|
|
1363 | case FOOD: |
|
|
1364 | case POTION: |
|
|
1365 | case BOW: |
|
|
1366 | case ARROW: |
|
|
1367 | case WEAPON: |
|
|
1368 | case ARMOUR: |
|
|
1369 | case SHIELD: |
|
|
1370 | case HELMET: |
|
|
1371 | case AMULET: |
|
|
1372 | case BOOTS: |
|
|
1373 | case GLOVES: |
|
|
1374 | case BRACERS: |
|
|
1375 | case GIRDLE: |
|
|
1376 | case CONTAINER: |
|
|
1377 | case DRINK: |
|
|
1378 | case FLESH: |
|
|
1379 | case INORGANIC: |
|
|
1380 | case CLOSE_CON: |
|
|
1381 | case CLOAK: |
|
|
1382 | case GEM: |
|
|
1383 | case POWER_CRYSTAL: |
|
|
1384 | case POISON: |
|
|
1385 | case BOOK: |
|
|
1386 | case SKILL_TOOL: |
|
|
1387 | return 1; |
|
|
1388 | } |
|
|
1389 | |
|
|
1390 | /* Try to track down some stuff that may show up here. Thus, the |
|
|
1391 | * archetype file can be updated, and this function removed. |
|
|
1392 | */ |
|
|
1393 | #if 0 |
|
|
1394 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
|
|
1395 | #endif |
|
|
1396 | return 0; |
|
|
1397 | } |
|
|
1398 | |
|
|
1399 | /* |
1518 | /* |
1400 | * Supposed to fix face-values as well here, but later. |
1519 | * Supposed to fix face-values as well here, but later. |
1401 | */ |
1520 | */ |
1402 | void |
1521 | void |
1403 | identify (object *op) |
1522 | identify (object *op) |
1404 | { |
1523 | { |
1405 | SET_FLAG (op, FLAG_IDENTIFIED); |
1524 | op->set_flag (FLAG_IDENTIFIED); |
1406 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1525 | op->clr_flag (FLAG_KNOWN_MAGICAL); |
1407 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1526 | op->clr_flag (FLAG_NO_SKILL_IDENT); |
1408 | |
1527 | |
1409 | /* |
1528 | /* |
1410 | * We want autojoining of equal objects: |
1529 | * We want autojoining of equal objects: |
1411 | */ |
1530 | */ |
1412 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
1531 | if (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]) |
1413 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
1532 | op->set_flag (FLAG_KNOWN_CURSED); |
1414 | |
1533 | |
1415 | if (op->type == POTION) |
1534 | if (op->type == POTION) |
1416 | { |
1535 | { |
1417 | if (op->inv && op->randomitems) |
1536 | if (op->inv && op->randomitems) |
1418 | op->title = op->inv->name; |
1537 | op->title = op->inv->name; |