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Comparing deliantra/server/common/item.C (file contents):
Revision 1.50 by root, Wed Apr 30 05:06:36 2008 UTC vs.
Revision 1.59 by root, Mon Oct 12 21:27:54 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
169 {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, 170 {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0},
170 {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, 171 {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0},
171 {SPINNER, "spinner", "spinners", 0, 0}, 172 {SPINNER, "spinner", "spinners", 0, 0},
172 {GATE, "gate", "gates", 0, 0}, 173 {GATE, "gate", "gates", 0, 0},
173 {BUTTON, "button", "buttons", 0, 0}, 174 {BUTTON, "button", "buttons", 0, 0},
174 {CF_HANDLE, "cf handle", "cf handles", 0, 0}, 175 {T_HANDLE, "cf handle", "cf handles", 0, 0},
175 {HOLE, "hole", "holes", 0, 0}, 176 {HOLE, "hole", "holes", 0, 0},
176 {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, 177 {TRAPDOOR, "trapdoor", "trapdoors", 0, 0},
177 {SIGN, "sign", "signs", 0, 0}, 178 {SIGN, "sign", "signs", 0, 0},
178 {BOOTS, "boots", "boots", SK_SMITHERY, 0}, 179 {BOOTS, "boots", "boots", SK_SMITHERY, 0},
179 {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, 180 {GLOVES, "gloves", "gloves", SK_SMITHERY, 0},
252}; 253};
253 254
254int 255int
255get_power_from_ench (int ench) 256get_power_from_ench (int ench)
256{ 257{
257 if (ench < 0) ench = 0;
258 if (ench > 20) ench = 20;
259
260 return enc_to_item_power[ench]; 258 return enc_to_item_power [clamp (ench, 0, 20)];
261} 259}
262 260
263/* This takes an object 'op' and figures out what its item_power 261/* This takes an object 'op' and figures out what its item_power
264 * rating should be. This should only really be used by the treasure 262 * rating should be. This should only really be used by the treasure
265 * generation code, and when loading legacy objects. It returns 263 * generation code, and when loading legacy objects. It returns
330 enc -= 2; 328 enc -= 2;
331 else if (op->path_repelled & (1 << i)) 329 else if (op->path_repelled & (1 << i))
332 enc--; 330 enc--;
333 } 331 }
334 332
335 if (QUERY_FLAG (op, FLAG_LIFESAVE)) 333 if (op->flag [FLAG_LIFESAVE ]) enc += 5;
336 enc += 5; 334 if (op->flag [FLAG_REFL_SPELL ]) enc += 3;
337 if (QUERY_FLAG (op, FLAG_REFL_SPELL)) 335 if (op->flag [FLAG_REFL_MISSILE]) enc += 2;
338 enc += 3; 336 if (op->flag [FLAG_XRAYS ]) enc += 2;
339 if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) 337 if (op->flag [FLAG_STEALTH ]) enc += 1;
340 enc += 2; 338 if (op->flag [FLAG_SEE_IN_DARK ]) enc += 1;
341 if (QUERY_FLAG (op, FLAG_STEALTH)) 339 if (op->flag [FLAG_MAKE_INVIS ]) enc += 1;
342 enc += 1;
343 if (QUERY_FLAG (op, FLAG_XRAYS))
344 enc += 2;
345 if (QUERY_FLAG (op, FLAG_SEE_IN_DARK))
346 enc += 1;
347 if (QUERY_FLAG (op, FLAG_MAKE_INVIS))
348 enc += 1;
349 340
350 return get_power_from_ench (enc); 341 return get_power_from_ench (enc);
351} 342}
352 343
353/* returns the typedata that has a number equal to itemtype, if there 344/* returns the typedata that has a number equal to itemtype, if there
354 * isn't one, returns NULL */ 345 * isn't one, returns NULL */
355const typedata * 346const typedata *
356get_typedata (int itemtype) 347get_typedata (int itemtype)
357{ 348{
358 int i;
359
360 for (i = 0; i < item_types_size; i++) 349 for (int i = 0; i < item_types_size; i++)
361 if (item_types[i].number == itemtype) 350 if (item_types[i].number == itemtype)
362 return &item_types[i]; 351 return &item_types[i];
363 352
364 return NULL; 353 return NULL;
365} 354}
368 * isn't one, return the plural name that matches, if there still isn't 357 * isn't one, return the plural name that matches, if there still isn't
369 * one return NULL */ 358 * one return NULL */
370const typedata * 359const typedata *
371get_typedata_by_name (const char *name) 360get_typedata_by_name (const char *name)
372{ 361{
373 int i;
374
375 for (i = 0; i < item_types_size; i++) 362 for (int i = 0; i < item_types_size; i++)
376 if (!strcmp (item_types[i].name, name)) 363 if (!strcmp (item_types[i].name, name))
377 return &item_types[i]; 364 return &item_types[i];
378 365
379 for (i = 0; i < item_types_size; i++) 366 for (int i = 0; i < item_types_size; i++)
380 if (!strcmp (item_types[i].name_pl, name)) 367 if (!strcmp (item_types[i].name_pl, name))
381 { 368 {
382 LOG (llevInfo, 369 LOG (llevInfo,
383 "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name); 370 "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name);
384 return &item_types[i]; 371 return &item_types[i];
385 } 372 }
386 373
387 return NULL; 374 return 0;
388} 375}
389 376
390/* describe_resistance generates the visible naming for resistances. 377/* describe_resistance generates the visible naming for resistances.
391 * returns a static array of the description. This can return 378 * returns a static array of the description. This can return
392 * a big buffer. 379 * a big buffer.
411 sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); 398 sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]);
412 399
413 strcat (buf, buf1); 400 strcat (buf, buf1);
414 } 401 }
415 } 402 }
403
416 return buf; 404 return buf;
417} 405}
418 406
419 407
420/* 408/*
421 * query_weight(object) returns a character pointer to a static buffer 409 * query_weight(object) returns a character pointer to a static buffer
422 * containing the text-representation of the weight of the given object. 410 * containing the text-representation of the weight of the given object.
423 * The buffer will be overwritten by the next call to query_weight(). 411 * The buffer will be overwritten by the next call to query_weight().
412 *
413 * Seems to be used only by unimportant stuff. Remove?
424 */ 414 */
425const char * 415const char *
426query_weight (const object *op) 416query_weight (const object *op)
427{ 417{
428 static char buf[10]; 418 static char buf[10];
454 return buf; 444 return buf;
455 } 445 }
456 446
457 if (i < 21) 447 if (i < 21)
458 return levelnumbers[i]; 448 return levelnumbers[i];
449
459 if (!(i % 10)) 450 if (!(i % 10))
460 return levelnumbers_10[i / 10]; 451 return levelnumbers_10[i / 10];
461 452
462 strcpy (buf, numbers_10[i / 10]); 453 strcpy (buf, numbers_10[i / 10]);
463 strcat (buf, levelnumbers[i % 10]); 454 strcat (buf, levelnumbers[i % 10]);
539} 530}
540 531
541/* 532/*
542 * query_short_name(object) is similar to query_name, but doesn't 533 * query_short_name(object) is similar to query_name, but doesn't
543 * contain any information about object status (worn/cursed/etc.) 534 * contain any information about object status (worn/cursed/etc.)
535 *
536 * It is sometimes used when printing messages, so should fit well into a sentence.
544 */ 537 */
545const char * 538const char *
546query_short_name (const object *op) 539query_short_name (const object *op)
547{ 540{
548 if (op->name == 0) 541 if (!op->name)
549 return "(null)"; 542 return "(null)";
550 543
551 if (!op->nrof 544 if (!op->nrof
552 && !op->weight 545 && !op->weight
553 && !op->title 546 && !op->title
576 if (op->type != SPELLBOOK) 569 if (op->type != SPELLBOOK)
577 buf.printf (" (lvl %d)", op->level); 570 buf.printf (" (lvl %d)", op->level);
578 } 571 }
579 break; 572 break;
580 573
581 case ALTAR: 574 case ALTAR:
582 case TRIGGER_ALTAR: 575 case TRIGGER_ALTAR:
583 case IDENTIFY_ALTAR: 576 case IDENTIFY_ALTAR:
584 case CONVERTER: 577 case CONVERTER:
585 if (op->slaying == shstr_money) 578 if (op->slaying == shstr_money)
586 { 579 {
587 bool wrap = !!buf.size (); 580 bool wrap = !!buf.size ();
588 581
589 if (wrap) buf << " ["; 582 if (wrap) buf << " [";
590 583
591 archetype *coin = 0; 584 archetype *coin = 0;
592 585
593 for (char const *const *c = coins; *coins; ++c) 586 for (char const *const *c = coins; *coins; ++c)
594 if ((coin = archetype::find (*c))) 587 if ((coin = archetype::find (*c)))
595 if (op->stats.food % coin->value == 0) 588 if (op->stats.food % coin->value == 0)
596 break; 589 break;
597 590
598 sint32 coins = op->stats.food / coin->value; 591 sint32 coins = op->stats.food / coin->value;
599 592
600 buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); 593 buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl);
601 594
602 if (wrap) buf << ']'; 595 if (wrap) buf << ']';
603 } 596 }
604 break; 597 break;
605 598
606 case SKILL: 599 case SKILL:
607 case AMULET: 600 case AMULET:
608 case RING: 601 case RING:
609 if (!op->title) 602 if (!op->title)
632 * you can make several calls to query_name before the bufs start getting 625 * you can make several calls to query_name before the bufs start getting
633 * overwritten. This may be a bad thing (it may be easier to assume the value 626 * overwritten. This may be a bad thing (it may be easier to assume the value
634 * returned is good forever.) However, it makes printing statements that 627 * returned is good forever.) However, it makes printing statements that
635 * use several names much easier (don't need to store them to temp variables.) 628 * use several names much easier (don't need to store them to temp variables.)
636 * 629 *
630 * It is used extensively within messages, so should return only a prose
631 * and short description of the item.
637 */ 632 */
638const char * 633const char *
639query_name (const object *op) 634query_name (const object *op)
640{ 635{
641 int len = 0; 636 int len = 0;
678 */ 673 */
679 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 674 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
680 buf << " (magic)"; 675 buf << " (magic)";
681 676
682#if 0 677#if 0
683 /* item_power will be returned in desribe_item - it shouldn't really 678 /* item_power will be returned in describe_item - it shouldn't really
684 * be returned in the name. 679 * be returned in the name.
685 */ 680 */
686 if (op->item_power) 681 if (op->item_power)
687 sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); 682 sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power);
688 683
720 default: 715 default:
721 buf << " (applied)"; 716 buf << " (applied)";
722 } 717 }
723 } 718 }
724 719
720 switch (op->type)
721 {
722 case LAMP:
723 if (op->glow_radius)
724 buf << " (on)";
725 else if (op->stats.food <= 0)
726 buf << " (empty)";
727 else
728 buf << " (off)";
729 break;
730
731 case TORCH:
732 if (op->glow_radius)
733 buf << " (burning)";
734 else if (op->stats.food <= 0)
735 buf << " (burned out)";
736 break;
737 }
738
725 if (QUERY_FLAG (op, FLAG_UNPAID)) 739 if (QUERY_FLAG (op, FLAG_UNPAID))
726 buf << " (unpaid)"; 740 buf << " (unpaid)";
727 741
728 return buf; 742 return buf;
729} 743}
734 * of the given object. The buffer will be overwritten at the next 748 * of the given object. The buffer will be overwritten at the next
735 * call to query_base_name(). This is a lot like query_name, but we 749 * call to query_base_name(). This is a lot like query_name, but we
736 * don't include the item count or item status. Used for inventory sorting 750 * don't include the item count or item status. Used for inventory sorting
737 * and sending to client. 751 * and sending to client.
738 * If plural is set, we generate the plural name of this. 752 * If plural is set, we generate the plural name of this.
753 *
754 * It is sometimes used to display messages, and usually only used to match stuff,
755 * so maybe this function should be removed.
739 */ 756 */
740const char * 757const char *
741query_base_name (const object *op, int plural) 758query_base_name (const object *op, int plural)
742{ 759{
743 if ((!plural && !op->name) || (plural && !op->name_pl)) 760 if ((!plural && !op->name) || (plural && !op->name_pl))
813 */ 830 */
814 if (op->has_active_speed ()) 831 if (op->has_active_speed ())
815 switch ((int) ((FABS (op->speed)) * 15)) 832 switch ((int) ((FABS (op->speed)) * 15))
816 { 833 {
817 case 0: 834 case 0:
818 buf << "(very slow movement"; 835 buf << "(very slow movement)";
819 break; 836 break;
820 case 1: 837 case 1:
821 buf << "(slow movement)"; 838 buf << "(slow movement)";
822 break; 839 break;
823 case 2: 840 case 2:
938 * wouldn't need to use the SEE_INVISIBLE flag to know it is 955 * wouldn't need to use the SEE_INVISIBLE flag to know it is
939 * a dragon player examining food. Could have things like 956 * a dragon player examining food. Could have things like
940 * a dwarven axe, in which the full abilities are only known to 957 * a dwarven axe, in which the full abilities are only known to
941 * dwarves, etc. 958 * dwarves, etc.
942 * 959 *
943 * This function is really much more complicated than it should
944 * be, because different objects have different meanings
945 * for the same field (eg, wands use 'food' for charges). This
946 * means these special cases need to be worked out.
947 *
948 * Add 'owner' who is the person examining this object. 960 * Add 'owner' who is the person examining this object.
949 * owner can be null if no one is being associated with this 961 * owner can be null if no one is being associated with this
950 * item (eg, debug dump or the like) 962 * item (eg, debug dump or the like)
951 */ 963 */
952const char * 964const char *
1010 buf << "well charged."; 1022 buf << "well charged.";
1011 else if (op->stats.sp == op->stats.maxsp) 1023 else if (op->stats.sp == op->stats.maxsp)
1012 buf << "fully charged."; 1024 buf << "fully charged.";
1013 else 1025 else
1014 buf << "almost full."; 1026 buf << "almost full.";
1027 break;
1028
1029 case LAMP:
1030 {
1031 int percent = ((double) 100 / op->arch->stats.food) * op->stats.food;
1032 buf << "(fuel: ";
1033 if (percent == 0)
1034 buf << "empty";
1035 else if (percent < 10)
1036 buf << "very low";
1037 else if (percent < 25)
1038 buf << "low";
1039 else if (percent < 50)
1040 buf << "half empty";
1041 else if (percent < 75)
1042 buf << "half full";
1043 else if (percent < 95)
1044 buf << "well filled";
1045 else if (percent <= 100)
1046 buf << "full";
1047 buf << ")";
1048 }
1015 break; 1049 break;
1016 1050
1017 case FOOD: 1051 case FOOD:
1018 case FLESH: 1052 case FLESH:
1019 case DRINK: 1053 case DRINK:
1175 if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; 1209 if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)";
1176 1210
1177 if (op->slaying && op->type != FOOD) 1211 if (op->slaying && op->type != FOOD)
1178 buf.printf ("(slay %s)", &op->slaying); 1212 buf.printf ("(slay %s)", &op->slaying);
1179 1213
1214 if (op->type == SKILL_TOOL && op->skill)
1215 buf.printf ("(%s)", &op->skill);
1216
1180 buf.add_abilities ("Attacks", op->attacktype); 1217 buf.add_abilities ("Attacks", op->attacktype);
1181 /* resistance on flesh is only visible for quetzals. If 1218 /* resistance on flesh is only visible for quetzals. If
1182 * non flesh, everyone can see its resistances 1219 * non flesh, everyone can see its resistances
1183 */ 1220 */
1184 if (op->type != FLESH || (owner && is_dragon_pl (owner))) 1221 if (op->type != FLESH || (owner && is_dragon_pl (owner)))
1200 1237
1201void 1238void
1202examine (object *op, object *tmp) 1239examine (object *op, object *tmp)
1203{ 1240{
1204 std::string info = tmp->describe (op); 1241 std::string info = tmp->describe (op);
1242
1205 op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); 1243 op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ());
1206} 1244}
1207 1245
1208/* 1246/*
1209 * inventory prints object's inventory. If inv==NULL then print player's 1247 * inventory prints object's inventory. If inv==NULL then print player's
1215{ 1253{
1216 static dynbuf_text buf; buf.clear (); 1254 static dynbuf_text buf; buf.clear ();
1217 1255
1218 for (object *tmp = inv; tmp; tmp = tmp->below) 1256 for (object *tmp = inv; tmp; tmp = tmp->below)
1219 if (who && QUERY_FLAG (who, FLAG_WIZ)) 1257 if (who && QUERY_FLAG (who, FLAG_WIZ))
1220 buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, query_name (tmp), tmp->count, query_weight (tmp)); 1258 buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ());
1221 else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) 1259 else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED)))
1222 buf.printf ("%s- %-36.36s %-8s\n", indent, query_name (tmp), query_weight (tmp)); 1260 buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ());
1223 1261
1224 if (buf.size ()) 1262 if (buf.size ())
1225 buf.printf ("%s(total weight: %s)\n", indent, query_weight (this)); 1263 buf.printf ("%s(total weight: %s)\n", indent, query_weight ());
1226 else 1264 else
1227 buf.printf ("%s(empty)\n", indent); 1265 buf.printf ("%s(empty)\n", indent);
1228 1266
1229 return buf; 1267 return buf;
1230} 1268}

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