1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
|
|
26 | #include <living.h> |
26 | #include <living.h> |
27 | #include <spells.h> |
27 | #include <spells.h> |
|
|
28 | |
|
|
29 | const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; |
28 | |
30 | |
29 | /* the ordering of this is actually doesn't make a difference |
31 | /* the ordering of this is actually doesn't make a difference |
30 | * However, for ease of use, new entries should go at the end |
32 | * However, for ease of use, new entries should go at the end |
31 | * so those people that debug the code that get used to something |
33 | * so those people that debug the code that get used to something |
32 | * being in the location 4 don't get confused. |
34 | * being in the location 4 don't get confused. |
… | |
… | |
168 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
170 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
169 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
171 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
170 | {SPINNER, "spinner", "spinners", 0, 0}, |
172 | {SPINNER, "spinner", "spinners", 0, 0}, |
171 | {GATE, "gate", "gates", 0, 0}, |
173 | {GATE, "gate", "gates", 0, 0}, |
172 | {BUTTON, "button", "buttons", 0, 0}, |
174 | {BUTTON, "button", "buttons", 0, 0}, |
173 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
175 | {T_HANDLE, "cf handle", "cf handles", 0, 0}, |
174 | {HOLE, "hole", "holes", 0, 0}, |
176 | {HOLE, "hole", "holes", 0, 0}, |
175 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
177 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
176 | {SIGN, "sign", "signs", 0, 0}, |
178 | {SIGN, "sign", "signs", 0, 0}, |
177 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
179 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
178 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
180 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
… | |
… | |
251 | }; |
253 | }; |
252 | |
254 | |
253 | int |
255 | int |
254 | get_power_from_ench (int ench) |
256 | get_power_from_ench (int ench) |
255 | { |
257 | { |
256 | if (ench < 0) ench = 0; |
|
|
257 | if (ench > 20) ench = 20; |
|
|
258 | |
|
|
259 | return enc_to_item_power[ench]; |
258 | return enc_to_item_power [clamp (ench, 0, 20)]; |
260 | } |
259 | } |
261 | |
260 | |
262 | /* This takes an object 'op' and figures out what its item_power |
261 | /* This takes an object 'op' and figures out what its item_power |
263 | * rating should be. This should only really be used by the treasure |
262 | * rating should be. This should only really be used by the treasure |
264 | * generation code, and when loading legacy objects. It returns |
263 | * generation code, and when loading legacy objects. It returns |
… | |
… | |
298 | if (op->type == WEAPON) |
297 | if (op->type == WEAPON) |
299 | { |
298 | { |
300 | for (i = 1; i < NROFATTACKS; i++) |
299 | for (i = 1; i < NROFATTACKS; i++) |
301 | if (op->attacktype & (1 << i)) |
300 | if (op->attacktype & (1 << i)) |
302 | enc++; |
301 | enc++; |
|
|
302 | |
303 | if (op->slaying) |
303 | if (op->slaying) |
304 | enc += 2; /* What it slays is probably more relevent */ |
304 | enc += 2; /* What it slays is probably more relevent */ |
305 | } |
305 | } |
|
|
306 | |
306 | /* Items the player can equip */ |
307 | /* Items the player can equip */ |
307 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
308 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
308 | (op->type == SHIELD) || (op->type == RING) || |
309 | (op->type == SHIELD) || (op->type == RING) || |
309 | (op->type == BOOTS) || (op->type == GLOVES) || |
310 | (op->type == BOOTS) || (op->type == GLOVES) || |
310 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
311 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
… | |
… | |
313 | enc += op->stats.hp; /* hp regen */ |
314 | enc += op->stats.hp; /* hp regen */ |
314 | enc += op->stats.sp; /* mana regen */ |
315 | enc += op->stats.sp; /* mana regen */ |
315 | enc += op->stats.grace; /* grace regen */ |
316 | enc += op->stats.grace; /* grace regen */ |
316 | enc += op->stats.exp; /* speed bonus */ |
317 | enc += op->stats.exp; /* speed bonus */ |
317 | } |
318 | } |
|
|
319 | |
318 | enc += op->stats.luck; |
320 | enc += op->stats.luck; |
319 | |
321 | |
320 | /* Do spell paths now */ |
322 | /* Do spell paths now */ |
321 | for (i = 1; i < NRSPELLPATHS; i++) |
323 | for (i = 1; i < NRSPELLPATHS; i++) |
322 | { |
324 | { |
… | |
… | |
326 | enc -= 2; |
328 | enc -= 2; |
327 | else if (op->path_repelled & (1 << i)) |
329 | else if (op->path_repelled & (1 << i)) |
328 | enc--; |
330 | enc--; |
329 | } |
331 | } |
330 | |
332 | |
331 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
333 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
332 | enc += 5; |
334 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
333 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
335 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
334 | enc += 3; |
336 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
335 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
337 | if (op->flag [FLAG_STEALTH ]) enc += 1; |
336 | enc += 2; |
338 | if (op->flag [FLAG_SEE_IN_DARK ]) enc += 1; |
337 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
339 | if (op->flag [FLAG_MAKE_INVIS ]) enc += 1; |
338 | enc += 1; |
|
|
339 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
|
|
340 | enc += 2; |
|
|
341 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
|
|
342 | enc += 1; |
|
|
343 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
|
|
344 | enc += 1; |
|
|
345 | |
340 | |
346 | return get_power_from_ench (enc); |
341 | return get_power_from_ench (enc); |
347 | } |
342 | } |
348 | |
343 | |
349 | /* returns the typedata that has a number equal to itemtype, if there |
344 | /* returns the typedata that has a number equal to itemtype, if there |
350 | * isn't one, returns NULL */ |
345 | * isn't one, returns NULL */ |
351 | const typedata * |
346 | const typedata * |
352 | get_typedata (int itemtype) |
347 | get_typedata (int itemtype) |
353 | { |
348 | { |
354 | int i; |
|
|
355 | |
|
|
356 | for (i = 0; i < item_types_size; i++) |
349 | for (int i = 0; i < item_types_size; i++) |
357 | if (item_types[i].number == itemtype) |
350 | if (item_types[i].number == itemtype) |
358 | return &item_types[i]; |
351 | return &item_types[i]; |
|
|
352 | |
359 | return NULL; |
353 | return NULL; |
360 | } |
354 | } |
361 | |
355 | |
362 | /* returns the typedata that has a name equal to itemtype, if there |
356 | /* returns the typedata that has a name equal to itemtype, if there |
363 | * isn't one, return the plural name that matches, if there still isn't |
357 | * isn't one, return the plural name that matches, if there still isn't |
364 | * one return NULL */ |
358 | * one return NULL */ |
365 | const typedata * |
359 | const typedata * |
366 | get_typedata_by_name (const char *name) |
360 | get_typedata_by_name (const char *name) |
367 | { |
361 | { |
368 | int i; |
|
|
369 | |
|
|
370 | for (i = 0; i < item_types_size; i++) |
362 | for (int i = 0; i < item_types_size; i++) |
371 | if (!strcmp (item_types[i].name, name)) |
363 | if (!strcmp (item_types[i].name, name)) |
372 | return &item_types[i]; |
364 | return &item_types[i]; |
|
|
365 | |
373 | for (i = 0; i < item_types_size; i++) |
366 | for (int i = 0; i < item_types_size; i++) |
374 | if (!strcmp (item_types[i].name_pl, name)) |
367 | if (!strcmp (item_types[i].name_pl, name)) |
375 | { |
368 | { |
376 | LOG (llevInfo, |
369 | LOG (llevInfo, |
377 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is preffered\n", name, item_types[i].name); |
370 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name); |
378 | return &item_types[i]; |
371 | return &item_types[i]; |
379 | } |
372 | } |
|
|
373 | |
380 | return NULL; |
374 | return 0; |
381 | } |
375 | } |
382 | |
376 | |
383 | /* describe_resistance generates the visible naming for resistances. |
377 | /* describe_resistance generates the visible naming for resistances. |
384 | * returns a static array of the description. This can return |
378 | * returns a static array of the description. This can return |
385 | * a big buffer. |
379 | * a big buffer. |
… | |
… | |
387 | * but do put a newline at the end. Useful when dumping to files |
381 | * but do put a newline at the end. Useful when dumping to files |
388 | */ |
382 | */ |
389 | const char * |
383 | const char * |
390 | describe_resistance (const object *op, int newline) |
384 | describe_resistance (const object *op, int newline) |
391 | { |
385 | { |
392 | static char buf[VERY_BIG_BUF]; |
386 | static dynbuf_text buf; buf.clear (); |
393 | char buf1[VERY_BIG_BUF]; |
|
|
394 | int tmpvar; |
|
|
395 | |
387 | |
396 | buf[0] = 0; |
388 | for (int i = 0; i < NROFATTACKS; i++) |
397 | for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++) |
|
|
398 | { |
|
|
399 | if (op->resist[tmpvar] && (op->type != FLESH || atnr_is_dragon_enabled (tmpvar) == 1)) |
389 | if (op->resist[i] && (op->type != FLESH || atnr_is_dragon_enabled (i) == 1)) |
400 | { |
390 | buf.printf (newline ? "%s %d\n" : "(%s %+d)", resist_plus[i], op->resist[i]); |
401 | if (!newline) |
|
|
402 | sprintf (buf1, "(%s %+d)", resist_plus[tmpvar], op->resist[tmpvar]); |
|
|
403 | else |
|
|
404 | sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); |
|
|
405 | |
391 | |
406 | strcat (buf, buf1); |
|
|
407 | } |
|
|
408 | } |
|
|
409 | return buf; |
392 | return buf; |
410 | } |
393 | } |
411 | |
394 | |
412 | |
395 | |
413 | /* |
396 | /* |
414 | * query_weight(object) returns a character pointer to a static buffer |
397 | * query_weight(object) returns a character pointer to a static buffer |
415 | * containing the text-representation of the weight of the given object. |
398 | * containing the text-representation of the weight of the given object. |
416 | * The buffer will be overwritten by the next call to query_weight(). |
399 | * The buffer will be overwritten by the next call to query_weight(). |
|
|
400 | * |
|
|
401 | * Seems to be used only by unimportant stuff. Remove? |
417 | */ |
402 | */ |
418 | const char * |
403 | const char * |
419 | query_weight (const object *op) |
404 | query_weight (const object *op) |
420 | { |
405 | { |
421 | static char buf[10]; |
406 | static char buf[10]; |
422 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
407 | sint32 i = op->total_weight (); |
423 | |
408 | |
424 | if (op->weight < 0) |
409 | if (op->weight < 0) |
425 | return " "; |
410 | return " "; |
426 | |
411 | |
427 | if (i % 1000) |
412 | if (i % 1000) |
… | |
… | |
447 | return buf; |
432 | return buf; |
448 | } |
433 | } |
449 | |
434 | |
450 | if (i < 21) |
435 | if (i < 21) |
451 | return levelnumbers[i]; |
436 | return levelnumbers[i]; |
|
|
437 | |
452 | if (!(i % 10)) |
438 | if (!(i % 10)) |
453 | return levelnumbers_10[i / 10]; |
439 | return levelnumbers_10[i / 10]; |
454 | |
440 | |
455 | strcpy (buf, numbers_10[i / 10]); |
441 | strcpy (buf, numbers_10[i / 10]); |
456 | strcat (buf, levelnumbers[i % 10]); |
442 | strcat (buf, levelnumbers[i % 10]); |
… | |
… | |
532 | } |
518 | } |
533 | |
519 | |
534 | /* |
520 | /* |
535 | * query_short_name(object) is similar to query_name, but doesn't |
521 | * query_short_name(object) is similar to query_name, but doesn't |
536 | * contain any information about object status (worn/cursed/etc.) |
522 | * contain any information about object status (worn/cursed/etc.) |
|
|
523 | * |
|
|
524 | * It is sometimes used when printing messages, so should fit well into a sentence. |
537 | */ |
525 | */ |
538 | const char * |
526 | const char * |
539 | query_short_name (const object *op) |
527 | query_short_name (const object *op) |
540 | { |
528 | { |
|
|
529 | if (!op->name) |
|
|
530 | return "(null)"; |
|
|
531 | |
|
|
532 | if (!op->nrof |
|
|
533 | && !op->weight |
|
|
534 | && !op->title |
|
|
535 | && !is_magical (op) |
|
|
536 | && op->slaying != shstr_money) |
|
|
537 | return op->name; /* To speed things up (or make things slower?) */ |
|
|
538 | |
541 | static dynbuf_text buf; buf.clear (); |
539 | static dynbuf_text buf; buf.clear (); |
542 | |
|
|
543 | if (op->name == NULL) |
|
|
544 | return "(null)"; |
|
|
545 | |
|
|
546 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
|
|
547 | return op->name; /* To speed things up (or make things slower?) */ |
|
|
548 | |
540 | |
549 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
541 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
550 | |
542 | |
551 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
543 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
552 | buf << ' ' << op->title; |
544 | buf << ' ' << op->title; |
… | |
… | |
565 | if (op->type != SPELLBOOK) |
557 | if (op->type != SPELLBOOK) |
566 | buf.printf (" (lvl %d)", op->level); |
558 | buf.printf (" (lvl %d)", op->level); |
567 | } |
559 | } |
568 | break; |
560 | break; |
569 | |
561 | |
|
|
562 | case ALTAR: |
|
|
563 | case TRIGGER_ALTAR: |
|
|
564 | case IDENTIFY_ALTAR: |
|
|
565 | case CONVERTER: |
|
|
566 | if (op->slaying == shstr_money) |
|
|
567 | { |
|
|
568 | bool wrap = !!buf.size (); |
|
|
569 | |
|
|
570 | if (wrap) buf << " ["; |
|
|
571 | |
|
|
572 | archetype *coin = 0; |
|
|
573 | |
|
|
574 | for (char const *const *c = coins; *coins; ++c) |
|
|
575 | if ((coin = archetype::find (*c))) |
|
|
576 | if (op->stats.food % coin->value == 0) |
|
|
577 | break; |
|
|
578 | |
|
|
579 | sint32 coins = op->stats.food / coin->value; |
|
|
580 | |
|
|
581 | buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); |
|
|
582 | |
|
|
583 | if (wrap) buf << ']'; |
|
|
584 | } |
|
|
585 | break; |
|
|
586 | |
570 | case SKILL: |
587 | case SKILL: |
571 | case AMULET: |
588 | case AMULET: |
572 | case RING: |
589 | case RING: |
573 | if (!op->title) |
590 | if (!op->title) |
574 | { |
591 | { |
… | |
… | |
577 | |
594 | |
578 | if (s && *s) |
595 | if (s && *s) |
579 | buf << " " << s; |
596 | buf << " " << s; |
580 | } |
597 | } |
581 | break; |
598 | break; |
|
|
599 | |
582 | default: |
600 | default: |
583 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
601 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
584 | buf.printf (" %+d", op->magic); |
602 | buf.printf (" %+d", op->magic); |
585 | } |
603 | } |
586 | |
604 | |
… | |
… | |
595 | * you can make several calls to query_name before the bufs start getting |
613 | * you can make several calls to query_name before the bufs start getting |
596 | * overwritten. This may be a bad thing (it may be easier to assume the value |
614 | * overwritten. This may be a bad thing (it may be easier to assume the value |
597 | * returned is good forever.) However, it makes printing statements that |
615 | * returned is good forever.) However, it makes printing statements that |
598 | * use several names much easier (don't need to store them to temp variables.) |
616 | * use several names much easier (don't need to store them to temp variables.) |
599 | * |
617 | * |
|
|
618 | * It is used extensively within messages, so should return only a prose |
|
|
619 | * and short description of the item. |
600 | */ |
620 | */ |
601 | const char * |
621 | const char * |
602 | query_name (const object *op) |
622 | query_name (const object *op) |
603 | { |
623 | { |
604 | int len = 0; |
624 | int len = 0; |
… | |
… | |
617 | |
637 | |
618 | buf << query_short_name (op); |
638 | buf << query_short_name (op); |
619 | |
639 | |
620 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
640 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
621 | buf << " *"; |
641 | buf << " *"; |
622 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
642 | if (op->is_open_container ()) |
623 | buf << " (open)"; |
643 | buf << " (open)"; |
624 | |
644 | |
625 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
645 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
626 | { |
646 | { |
627 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
647 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
… | |
… | |
641 | */ |
661 | */ |
642 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
662 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
643 | buf << " (magic)"; |
663 | buf << " (magic)"; |
644 | |
664 | |
645 | #if 0 |
665 | #if 0 |
646 | /* item_power will be returned in desribe_item - it shouldn't really |
666 | /* item_power will be returned in describe_item - it shouldn't really |
647 | * be returned in the name. |
667 | * be returned in the name. |
648 | */ |
668 | */ |
649 | if (op->item_power) |
669 | if (op->item_power) |
650 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
670 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
651 | |
671 | |
… | |
… | |
683 | default: |
703 | default: |
684 | buf << " (applied)"; |
704 | buf << " (applied)"; |
685 | } |
705 | } |
686 | } |
706 | } |
687 | |
707 | |
|
|
708 | switch (op->type) |
|
|
709 | { |
|
|
710 | case LAMP: |
|
|
711 | if (op->glow_radius) |
|
|
712 | buf << " (on)"; |
|
|
713 | else if (op->stats.food <= 0) |
|
|
714 | buf << " (empty)"; |
|
|
715 | else |
|
|
716 | buf << " (off)"; |
|
|
717 | break; |
|
|
718 | |
|
|
719 | case TORCH: |
|
|
720 | if (op->glow_radius) |
|
|
721 | buf << " (burning)"; |
|
|
722 | else if (op->stats.food <= 0) |
|
|
723 | buf << " (burned out)"; |
|
|
724 | break; |
|
|
725 | } |
|
|
726 | |
688 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
727 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
689 | buf << " (unpaid)"; |
728 | buf << " (unpaid)"; |
690 | |
729 | |
691 | return buf; |
730 | return buf; |
692 | } |
731 | } |
… | |
… | |
697 | * of the given object. The buffer will be overwritten at the next |
736 | * of the given object. The buffer will be overwritten at the next |
698 | * call to query_base_name(). This is a lot like query_name, but we |
737 | * call to query_base_name(). This is a lot like query_name, but we |
699 | * don't include the item count or item status. Used for inventory sorting |
738 | * don't include the item count or item status. Used for inventory sorting |
700 | * and sending to client. |
739 | * and sending to client. |
701 | * If plural is set, we generate the plural name of this. |
740 | * If plural is set, we generate the plural name of this. |
|
|
741 | * |
|
|
742 | * It is sometimes used to display messages, and usually only used to match stuff, |
|
|
743 | * so maybe this function should be removed. |
702 | */ |
744 | */ |
703 | const char * |
745 | const char * |
704 | query_base_name (const object *op, int plural) |
746 | query_base_name (const object *op, int plural) |
705 | { |
747 | { |
706 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
748 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
… | |
… | |
776 | */ |
818 | */ |
777 | if (op->has_active_speed ()) |
819 | if (op->has_active_speed ()) |
778 | switch ((int) ((FABS (op->speed)) * 15)) |
820 | switch ((int) ((FABS (op->speed)) * 15)) |
779 | { |
821 | { |
780 | case 0: |
822 | case 0: |
781 | buf << "(very slow movement"; |
823 | buf << "(very slow movement)"; |
782 | break; |
824 | break; |
783 | case 1: |
825 | case 1: |
784 | buf << "(slow movement)"; |
826 | buf << "(slow movement)"; |
785 | break; |
827 | break; |
786 | case 2: |
828 | case 2: |
… | |
… | |
901 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
943 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
902 | * a dragon player examining food. Could have things like |
944 | * a dragon player examining food. Could have things like |
903 | * a dwarven axe, in which the full abilities are only known to |
945 | * a dwarven axe, in which the full abilities are only known to |
904 | * dwarves, etc. |
946 | * dwarves, etc. |
905 | * |
947 | * |
906 | * This function is really much more complicated than it should |
|
|
907 | * be, because different objects have different meanings |
|
|
908 | * for the same field (eg, wands use 'food' for charges). This |
|
|
909 | * means these special cases need to be worked out. |
|
|
910 | * |
|
|
911 | * Add 'owner' who is the person examining this object. |
948 | * Add 'owner' who is the person examining this object. |
912 | * owner can be null if no one is being associated with this |
949 | * owner can be null if no one is being associated with this |
913 | * item (eg, debug dump or the like) |
950 | * item (eg, debug dump or the like) |
914 | */ |
951 | */ |
915 | const char * |
952 | const char * |
… | |
… | |
973 | buf << "well charged."; |
1010 | buf << "well charged."; |
974 | else if (op->stats.sp == op->stats.maxsp) |
1011 | else if (op->stats.sp == op->stats.maxsp) |
975 | buf << "fully charged."; |
1012 | buf << "fully charged."; |
976 | else |
1013 | else |
977 | buf << "almost full."; |
1014 | buf << "almost full."; |
|
|
1015 | break; |
|
|
1016 | |
|
|
1017 | case LAMP: |
|
|
1018 | { |
|
|
1019 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
|
|
1020 | buf << "(fuel: "; |
|
|
1021 | if (percent == 0) |
|
|
1022 | buf << "empty"; |
|
|
1023 | else if (percent < 10) |
|
|
1024 | buf << "very low"; |
|
|
1025 | else if (percent < 25) |
|
|
1026 | buf << "low"; |
|
|
1027 | else if (percent < 50) |
|
|
1028 | buf << "half empty"; |
|
|
1029 | else if (percent < 75) |
|
|
1030 | buf << "half full"; |
|
|
1031 | else if (percent < 95) |
|
|
1032 | buf << "well filled"; |
|
|
1033 | else if (percent <= 100) |
|
|
1034 | buf << "full"; |
|
|
1035 | buf << ")"; |
|
|
1036 | } |
978 | break; |
1037 | break; |
979 | |
1038 | |
980 | case FOOD: |
1039 | case FOOD: |
981 | case FLESH: |
1040 | case FLESH: |
982 | case DRINK: |
1041 | case DRINK: |
… | |
… | |
1138 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1197 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1139 | |
1198 | |
1140 | if (op->slaying && op->type != FOOD) |
1199 | if (op->slaying && op->type != FOOD) |
1141 | buf.printf ("(slay %s)", &op->slaying); |
1200 | buf.printf ("(slay %s)", &op->slaying); |
1142 | |
1201 | |
|
|
1202 | if (op->type == SKILL_TOOL && op->skill) |
|
|
1203 | buf.printf ("(%s)", &op->skill); |
|
|
1204 | |
1143 | buf.add_abilities ("Attacks", op->attacktype); |
1205 | buf.add_abilities ("Attacks", op->attacktype); |
1144 | /* resistance on flesh is only visible for quetzals. If |
1206 | /* resistance on flesh is only visible for quetzals. If |
1145 | * non flesh, everyone can see its resistances |
1207 | * non flesh, everyone can see its resistances |
1146 | */ |
1208 | */ |
1147 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1209 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
… | |
… | |
1162 | } |
1224 | } |
1163 | |
1225 | |
1164 | void |
1226 | void |
1165 | examine (object *op, object *tmp) |
1227 | examine (object *op, object *tmp) |
1166 | { |
1228 | { |
1167 | std::string s = tmp->describe (op); |
1229 | std::string info = tmp->describe (op); |
1168 | |
1230 | |
1169 | new_draw_info (NDI_UNIQUE, 0, op, s.c_str ()); |
1231 | op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); |
1170 | } |
1232 | } |
1171 | |
1233 | |
1172 | /* |
1234 | /* |
1173 | * inventory prints object's inventory. If inv==NULL then print player's |
1235 | * inventory prints object's inventory. If inv==NULL then print player's |
1174 | * inventory. |
1236 | * inventory. |
… | |
… | |
1179 | { |
1241 | { |
1180 | static dynbuf_text buf; buf.clear (); |
1242 | static dynbuf_text buf; buf.clear (); |
1181 | |
1243 | |
1182 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1244 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1183 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
1245 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
1184 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, query_name (tmp), tmp->count, query_weight (tmp)); |
1246 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ()); |
1185 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
1247 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
1186 | buf.printf ("%s- %-36.36s %-8s\n", indent, query_name (tmp), query_weight (tmp)); |
1248 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
1187 | |
1249 | |
1188 | if (buf.size ()) |
1250 | if (buf.size ()) |
1189 | buf.printf ("%s(total weight: %s)\n", indent, query_weight (this)); |
1251 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
1190 | else |
1252 | else |
1191 | buf.printf ("%s(empty)\n", indent); |
1253 | buf.printf ("%s(empty)\n", indent); |
1192 | |
1254 | |
1193 | return buf; |
1255 | return buf; |
1194 | } |
1256 | } |
… | |
… | |
1326 | * Supposed to fix face-values as well here, but later. |
1388 | * Supposed to fix face-values as well here, but later. |
1327 | */ |
1389 | */ |
1328 | void |
1390 | void |
1329 | identify (object *op) |
1391 | identify (object *op) |
1330 | { |
1392 | { |
1331 | object *pl; |
|
|
1332 | |
|
|
1333 | SET_FLAG (op, FLAG_IDENTIFIED); |
1393 | SET_FLAG (op, FLAG_IDENTIFIED); |
1334 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1394 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1335 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1395 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1336 | |
1396 | |
1337 | /* |
1397 | /* |
… | |
… | |
1344 | { |
1404 | { |
1345 | if (op->inv && op->randomitems) |
1405 | if (op->inv && op->randomitems) |
1346 | op->title = op->inv->name; |
1406 | op->title = op->inv->name; |
1347 | else if (op->arch) |
1407 | else if (op->arch) |
1348 | { |
1408 | { |
1349 | op->name = op->arch->object::name; |
1409 | op->name = op->arch->object::name; |
1350 | op->name_pl = op->arch->object::name_pl; |
1410 | op->name_pl = op->arch->object::name_pl; |
1351 | } |
1411 | } |
1352 | } |
1412 | } |
1353 | |
1413 | |
1354 | /* If the object is on a map, make sure we update its face */ |
1414 | /* If the object is on a map, make sure we update its face */ |
1355 | if (op->map) |
1415 | if (op->map) |
1356 | update_object (op, UP_OBJ_CHANGE); |
1416 | update_object (op, UP_OBJ_CHANGE); |
1357 | else |
1417 | |
1358 | { |
1418 | if (object *pl = op->visible_to ()) |
1359 | pl = op->in_player (); |
|
|
1360 | if (pl) |
|
|
1361 | /* A lot of the values can change from an update - might as well send |
1419 | /* A lot of the values can change from an update - might as well send |
1362 | * it all. |
1420 | * it all. |
1363 | */ |
1421 | */ |
1364 | esrv_send_item (pl, op); |
1422 | esrv_send_item (pl, op); |
1365 | } |
|
|
1366 | } |
1423 | } |
1367 | |
1424 | |