1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
47 | * Note that using the term 'human' may not be very accurate, humanoid |
47 | * Note that using the term 'human' may not be very accurate, humanoid |
48 | * may be better. |
48 | * may be better. |
49 | * Basically, for the use/nonuse, the code does something like: |
49 | * Basically, for the use/nonuse, the code does something like: |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
51 | */ |
51 | */ |
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52 | // see include/object.h |
52 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
53 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
53 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
54 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
54 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
55 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
55 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
56 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
56 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
57 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
… | |
… | |
65 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
66 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
66 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
67 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
67 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
68 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
68 | }; |
69 | }; |
69 | |
70 | |
70 | static char numbers[21][20] = { |
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71 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
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72 | "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen", |
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73 | "eighteen", "nineteen", "twenty" |
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74 | }; |
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75 | |
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76 | static char numbers_10[10][20] = { |
71 | static char numbers_10[10][20] = { |
77 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
72 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
78 | "eighty", "ninety" |
73 | "eighty", "ninety" |
79 | }; |
74 | }; |
80 | |
75 | |
81 | static char levelnumbers[21][20] = { |
76 | static char ordnumbers[21][20] = { |
82 | "zeroth", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", |
77 | "zeroth", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", |
83 | "eighth", "ninth", "tenth", "eleventh", "twelfth", "thirteenth", |
78 | "eighth", "ninth", "tenth", "eleventh", "twelfth", "thirteenth", |
84 | "fourteenth", "fifteenth", "sixteenth", "seventeenth", "eighteen", |
79 | "fourteenth", "fifteenth", "sixteenth", "seventeenth", "eighteenth", |
85 | "nineteen", "twentieth" |
80 | "nineteenth", "twentieth" |
86 | }; |
81 | }; |
87 | |
82 | |
88 | static char levelnumbers_10[11][20] = { |
83 | static char ordnumbers_10[11][20] = { |
89 | "zeroth", "tenth", "twentieth", "thirtieth", "fortieth", "fiftieth", "sixtieth", |
84 | "zeroth", "tenth", "twentieth", "thirtieth", "fortieth", "fiftieth", "sixtieth", |
90 | "seventieth", "eightieth", "ninetieth" |
85 | "seventieth", "eightieth", "ninetieth" |
91 | }; |
86 | }; |
92 | |
87 | |
93 | /* The following is a large table of item types, the fields are: |
88 | /* The following is a large table of item types, the fields are: |
… | |
… | |
207 | {BUILDER, "item builder", "item builders", 0, 0}, |
202 | {BUILDER, "item builder", "item builders", 0, 0}, |
208 | {MATERIAL, "building material", "building materials", 0, 0}, |
203 | {MATERIAL, "building material", "building materials", 0, 0}, |
209 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
204 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
210 | }; |
205 | }; |
211 | |
206 | |
212 | const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
207 | static const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
213 | |
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214 | materialtype_t *materialt; |
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215 | |
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216 | /* |
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217 | materialtype material[NROFMATERIALS] = { |
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218 | * P M F E C C A D W G P S P T F C D D C C G H B I * |
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219 | * H A I L O O C R E H O L A U E A E E H O O O L N * |
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220 | * Y G R E L N I A A O I O R R A N P A A U D L I T * |
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221 | * S I E C D F D I P S S W A N R C L T O N Y N R * |
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222 | * I C T U N O T O L E E H S T P D N * |
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223 | {"paper", {15,10,17, 9, 5, 7,13, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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224 | {"metal", { 2,12, 3,12, 2,10, 7, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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225 | {"glass", {14,11, 8, 3,10, 5, 1, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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226 | {"leather", { 5,10,10, 3, 3,10,10, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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227 | {"wood", {10,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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228 | {"organics", { 3,12, 9,11, 3,10, 9, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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229 | {"stone", { 2, 5, 2, 2, 2, 2, 1, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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230 | {"cloth", {14,11,13, 4, 4, 5,10, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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231 | {"adamant", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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232 | {"liquid", { 0, 8, 9, 6,17, 0,15, 0,20,15,12,0,0,0,0,11,0,0,0,0,0,0,0,0}}, |
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233 | {"soft metal",{ 6,12, 6,14, 2,10, 1, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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234 | {"bone", {10, 9, 4, 5, 3,10,10, 0,20,15, 0,0,0,0,0, 2,0,0,0,0,0,0,0,0}}, |
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235 | {"ice", {14,11,16, 5, 0, 5, 6, 0,20,15, 0,0,0,0,0, 7,0,0,0,0,0,0,0,0}} |
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236 | }; |
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237 | */ |
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238 | |
208 | |
239 | /* This curve may be too steep. But the point is that there should |
209 | /* This curve may be too steep. But the point is that there should |
240 | * be tough choices - there is no real point to this if everyone can |
210 | * be tough choices - there is no real point to this if everyone can |
241 | * wear whatever they want with no worries. Perhaps having the steep |
211 | * wear whatever they want with no worries. Perhaps having the steep |
242 | * curve is good (maybe even steeper), but allowing players to |
212 | * curve is good (maybe even steeper), but allowing players to |
… | |
… | |
319 | |
289 | |
320 | enc += op->stats.luck; |
290 | enc += op->stats.luck; |
321 | |
291 | |
322 | /* Do spell paths now */ |
292 | /* Do spell paths now */ |
323 | for (i = 1; i < NRSPELLPATHS; i++) |
293 | for (i = 1; i < NRSPELLPATHS; i++) |
324 | { |
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325 | if (op->path_attuned & (1 << i)) |
294 | if (op->path_attuned & (1 << i)) |
326 | enc++; |
295 | enc++; |
327 | else if (op->path_denied & (1 << i)) |
296 | else if (op->path_denied & (1 << i)) |
328 | enc -= 2; |
297 | enc -= 2; |
329 | else if (op->path_repelled & (1 << i)) |
298 | else if (op->path_repelled & (1 << i)) |
330 | enc--; |
299 | enc--; |
331 | } |
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332 | |
300 | |
333 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
301 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
334 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
302 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
335 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
303 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
336 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
304 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
… | |
… | |
419 | /* |
387 | /* |
420 | * Returns the pointer to a static buffer containing |
388 | * Returns the pointer to a static buffer containing |
421 | * the number requested (of the form first, second, third...) |
389 | * the number requested (of the form first, second, third...) |
422 | */ |
390 | */ |
423 | const char * |
391 | const char * |
424 | get_levelnumber (int i) |
392 | ordinal (int i) |
425 | { |
393 | { |
426 | static char buf[MAX_BUF]; |
394 | if (i < 0) |
427 | |
395 | return format ("minus %s", ordinal (-i)); |
428 | if (i > 99) |
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429 | { |
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430 | sprintf (buf, "%d.", i); |
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431 | return buf; |
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432 | } |
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433 | |
396 | |
434 | if (i < 21) |
397 | if (i < 21) |
435 | return levelnumbers[i]; |
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436 | |
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437 | if (!(i % 10)) |
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438 | return levelnumbers_10[i / 10]; |
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439 | |
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440 | strcpy (buf, numbers_10[i / 10]); |
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441 | strcat (buf, levelnumbers[i % 10]); |
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442 | return buf; |
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443 | } |
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444 | |
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445 | /* |
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446 | * get_number(integer) returns the text-representation of the given number |
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447 | * in a static buffer. The buffer might be overwritten at the next |
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448 | * call to get_number(). |
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449 | * It is currently only used by the query_name() function. |
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450 | */ |
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451 | const char * |
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452 | get_number (int i) |
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453 | { |
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454 | if (i <= 20) |
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455 | return numbers[i]; |
398 | return ordnumbers[i]; |
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399 | |
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400 | int digit = i % 10; |
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401 | |
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402 | if (i >= 100) |
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403 | return format ( |
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404 | digit == 1 ? "%dst" |
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405 | : digit == 2 ? "%dnd" |
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406 | : digit == 3 ? "%drd" |
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407 | : "%dth", |
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408 | i |
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409 | ); |
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410 | |
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411 | if (digit == 0) |
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412 | return ordnumbers_10[i / 10]; |
456 | else |
413 | else |
457 | { |
414 | return format ("%s%s", numbers_10[i / 10], ordnumbers[i % 10]); |
458 | static char buf[MAX_BUF]; |
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459 | |
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460 | sprintf (buf, "%d", i); |
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461 | return buf; |
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462 | } |
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463 | } |
415 | } |
464 | |
416 | |
465 | /* |
417 | /* |
466 | * Returns pointer to static buffer containing ring's or amulet's |
418 | * Returns pointer to static buffer containing ring's or amulet's |
467 | * abilities |
419 | * abilities |
… | |
… | |
473 | */ |
425 | */ |
474 | |
426 | |
475 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
427 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
476 | * from stats.sp - b.t. |
428 | * from stats.sp - b.t. |
477 | */ |
429 | */ |
478 | const char * |
430 | static const char * |
479 | ring_desc (const object *op) |
431 | ring_desc (const object *op) |
480 | { |
432 | { |
481 | static dynbuf_text buf; buf.clear (); |
433 | static dynbuf_text buf; buf.clear (); |
482 | int attr, val, len; |
434 | int attr, val, len; |
483 | |
435 | |
… | |
… | |
614 | * returned is good forever.) However, it makes printing statements that |
566 | * returned is good forever.) However, it makes printing statements that |
615 | * use several names much easier (don't need to store them to temp variables.) |
567 | * use several names much easier (don't need to store them to temp variables.) |
616 | * |
568 | * |
617 | * It is used extensively within messages, so should return only a prose |
569 | * It is used extensively within messages, so should return only a prose |
618 | * and short description of the item. |
570 | * and short description of the item. |
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571 | * It is also used by examine/ex and similar functions. |
619 | */ |
572 | */ |
620 | const char * |
573 | const char * |
621 | query_name (const object *op) |
574 | query_name (const object *op) |
622 | { |
575 | { |
623 | int len = 0; |
576 | int len = 0; |
… | |
… | |
628 | use_buf %= 5; |
581 | use_buf %= 5; |
629 | |
582 | |
630 | dynbuf_text &buf = bufs [use_buf]; |
583 | dynbuf_text &buf = bufs [use_buf]; |
631 | buf.clear (); |
584 | buf.clear (); |
632 | |
585 | |
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586 | #if 0 |
633 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
587 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
634 | if (materialtype_t *mt = name_to_material (op->materialname)) |
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635 | buf << mt->description << ' '; |
588 | buf << op->material->description << ' '; |
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589 | #endif |
636 | |
590 | |
637 | buf << query_short_name (op); |
591 | buf << query_short_name (op); |
638 | |
592 | |
639 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
593 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
640 | buf << " *"; |
594 | buf << " *"; |
… | |
… | |
676 | { |
630 | { |
677 | case BOW: |
631 | case BOW: |
678 | case WAND: |
632 | case WAND: |
679 | case ROD: |
633 | case ROD: |
680 | case HORN: |
634 | case HORN: |
681 | buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)"); |
635 | buf << " (applied)"; |
682 | break; |
636 | break; |
683 | case WEAPON: |
637 | case WEAPON: |
684 | buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)"); |
638 | buf << " (applied)"; |
685 | break; |
639 | break; |
686 | case ARMOUR: |
640 | case ARMOUR: |
687 | case HELMET: |
641 | case HELMET: |
688 | case SHIELD: |
642 | case SHIELD: |
689 | case RING: |
643 | case RING: |
… | |
… | |
738 | * and sending to client. |
692 | * and sending to client. |
739 | * If plural is set, we generate the plural name of this. |
693 | * If plural is set, we generate the plural name of this. |
740 | * |
694 | * |
741 | * It is sometimes used to display messages, and usually only used to match stuff, |
695 | * It is sometimes used to display messages, and usually only used to match stuff, |
742 | * so maybe this function should be removed. |
696 | * so maybe this function should be removed. |
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697 | * It is also used for client-side inventory/item descriptions. |
743 | */ |
698 | */ |
744 | const char * |
699 | const char * |
745 | query_base_name (const object *op, int plural) |
700 | query_base_name (const object *op, int plural) |
746 | { |
701 | { |
747 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
702 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
748 | return "(null)"; |
703 | return "(null)"; |
749 | |
704 | |
750 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
705 | if (!op->nrof && !op->weight && !op->title && !is_magical (op) |
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706 | && op->type != EXIT) |
751 | return op->name; /* To speed things up (or make things slower?) */ |
707 | return op->name; /* To speed things up (or make things slower?) */ |
752 | |
708 | |
753 | static dynbuf_text buf; buf.clear (); |
709 | static dynbuf_text buf; buf.clear (); |
754 | |
710 | |
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711 | #if 0 |
755 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
712 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
756 | if (materialtype_t *mt = name_to_material (op->materialname)) |
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757 | if (op->arch->materialname != mt->name) |
713 | if (op->arch->material != op->material) |
758 | buf << mt->description << ' '; |
714 | buf << op->material->description << ' '; |
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715 | #endif |
759 | |
716 | |
760 | buf << (plural ? op->name_pl : op->name); |
717 | buf << (plural ? op->name_pl : op->name); |
761 | |
718 | |
762 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
719 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
763 | buf << ' ' << op->title; |
720 | buf << ' ' << op->title; |
… | |
… | |
790 | if (s && *s) |
747 | if (s && *s) |
791 | buf << ' ' << s; |
748 | buf << ' ' << s; |
792 | } |
749 | } |
793 | break; |
750 | break; |
794 | |
751 | |
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752 | case EXIT: |
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753 | // random map exits "unfortunately" get patched, so this only works before entering |
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754 | if (EXIT_PATH (op) == shstr_random_map_exit) |
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755 | buf << " (random map)"; |
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756 | else if (!EXIT_PATH (op)) |
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757 | buf << " (closed)"; |
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758 | break; |
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759 | |
795 | default: |
760 | default: |
796 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
761 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
797 | buf.printf (" %+d", op->magic); |
762 | buf.printf (" %+d", op->magic); |
798 | } |
763 | } |
799 | |
764 | |
… | |
… | |
814 | /* Note that the resolution this provides for players really isn't |
779 | /* Note that the resolution this provides for players really isn't |
815 | * very good. Any player with a speed greater than .67 will |
780 | * very good. Any player with a speed greater than .67 will |
816 | * fall into the 'lightning fast movement' category. |
781 | * fall into the 'lightning fast movement' category. |
817 | */ |
782 | */ |
818 | if (op->has_active_speed ()) |
783 | if (op->has_active_speed ()) |
819 | switch ((int) ((FABS (op->speed)) * 15)) |
784 | switch ((int)(op->speed * 15.)) |
820 | { |
785 | { |
821 | case 0: |
786 | case 0: |
822 | buf << "(very slow movement)"; |
787 | buf << "(very slow movement)"; |
823 | break; |
788 | break; |
824 | case 1: |
789 | case 1: |
… | |
… | |
894 | if (op->stats.luck) |
859 | if (op->stats.luck) |
895 | buf.printf ("(luck%+d)", op->stats.luck); |
860 | buf.printf ("(luck%+d)", op->stats.luck); |
896 | } |
861 | } |
897 | |
862 | |
898 | /* describe attacktypes */ |
863 | /* describe attacktypes */ |
899 | if (is_dragon_pl (op)) |
864 | if (op->is_dragon ()) |
900 | { |
865 | { |
901 | /* for dragon players display the attacktypes from clawing skill |
866 | /* for dragon players display the attacktypes from clawing skill |
902 | * Break apart the for loop - move the comparison checking down - |
867 | * Break apart the for loop - move the comparison checking down - |
903 | * this makes it more readable. |
868 | * this makes it more readable. |
904 | */ |
869 | */ |
… | |
… | |
987 | if (op->stats.maxsp > 1000) |
952 | if (op->stats.maxsp > 1000) |
988 | { /*higher capacity crystals */ |
953 | { /*higher capacity crystals */ |
989 | i = (op->stats.maxsp % 1000) / 100; |
954 | i = (op->stats.maxsp % 1000) / 100; |
990 | |
955 | |
991 | if (i) |
956 | if (i) |
992 | buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); |
957 | buf.printf ("(capacity %d.%dk; it is ", op->stats.maxsp / 1000, i); |
993 | else |
958 | else |
994 | buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000); |
959 | buf.printf ("(capacity %dk; it is ", op->stats.maxsp / 1000); |
995 | } |
960 | } |
996 | else |
961 | else |
997 | buf.printf ("(capacity %d). It is ", op->stats.maxsp); |
962 | buf.printf ("(capacity %d; it is ", op->stats.maxsp); |
998 | |
963 | |
999 | i = (op->stats.sp * 10) / op->stats.maxsp; |
964 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1000 | if (op->stats.sp == 0) |
965 | if (op->stats.sp == 0) |
1001 | buf << "empty."; |
966 | buf << "empty"; |
1002 | else if (i == 0) |
967 | else if (i == 0) |
1003 | buf << "almost empty."; |
968 | buf << "almost empty"; |
1004 | else if (i < 3) |
969 | else if (i < 3) |
1005 | buf << "partially filled."; |
970 | buf << "partially filled"; |
1006 | else if (i < 6) |
971 | else if (i < 6) |
1007 | buf << "half full."; |
972 | buf << "half full"; |
1008 | else if (i < 9) |
973 | else if (i < 9) |
1009 | buf << "well charged."; |
974 | buf << "well charged"; |
1010 | else if (op->stats.sp == op->stats.maxsp) |
975 | else if (op->stats.sp == op->stats.maxsp) |
1011 | buf << "fully charged."; |
976 | buf << "fully charged"; |
1012 | else |
977 | else |
1013 | buf << "almost full."; |
978 | buf << "almost full"; |
|
|
979 | |
|
|
980 | buf << ')'; |
1014 | break; |
981 | break; |
1015 | |
982 | |
1016 | case LAMP: |
983 | case LAMP: |
1017 | { |
984 | { |
1018 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
985 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
… | |
… | |
1203 | |
1170 | |
1204 | buf.add_abilities ("Attacks", op->attacktype); |
1171 | buf.add_abilities ("Attacks", op->attacktype); |
1205 | /* resistance on flesh is only visible for quetzals. If |
1172 | /* resistance on flesh is only visible for quetzals. If |
1206 | * non flesh, everyone can see its resistances |
1173 | * non flesh, everyone can see its resistances |
1207 | */ |
1174 | */ |
1208 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1175 | if (op->type != FLESH || (owner && owner->is_dragon ())) |
1209 | buf << describe_resistance (op, 0); |
1176 | buf << describe_resistance (op, 0); |
1210 | |
1177 | |
1211 | buf.add_paths ("Attuned", op->path_attuned); |
1178 | buf.add_paths ("Attuned", op->path_attuned); |
1212 | buf.add_paths ("Repelled", op->path_repelled); |
1179 | buf.add_paths ("Repelled", op->path_repelled); |
1213 | buf.add_paths ("Denied", op->path_denied); |
1180 | buf.add_paths ("Denied", op->path_denied); |
… | |
… | |
1218 | |
1185 | |
1219 | std::string |
1186 | std::string |
1220 | object::describe_item (object *who) |
1187 | object::describe_item (object *who) |
1221 | { |
1188 | { |
1222 | return std::string (::describe_item (this, who)); |
1189 | return std::string (::describe_item (this, who)); |
|
|
1190 | } |
|
|
1191 | |
|
|
1192 | static void |
|
|
1193 | describe_dump_object (dynbuf &buf, object *ob) |
|
|
1194 | { |
|
|
1195 | char *txt = dump_object (ob); |
|
|
1196 | for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r'; |
|
|
1197 | buf << "\n" << txt << "\n"; |
|
|
1198 | |
|
|
1199 | if (!ob->is_arch ()) |
|
|
1200 | describe_dump_object (buf, ob->arch); |
|
|
1201 | } |
|
|
1202 | |
|
|
1203 | std::string |
|
|
1204 | object::describe (object *who) |
|
|
1205 | { |
|
|
1206 | dynbuf_text buf (1024, 1024); |
|
|
1207 | |
|
|
1208 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
|
|
1209 | |
|
|
1210 | if (custom_name) |
|
|
1211 | buf.printf ("You call it %s.\r", &custom_name); |
|
|
1212 | |
|
|
1213 | switch (type) |
|
|
1214 | { |
|
|
1215 | case SPELLBOOK: |
|
|
1216 | if (flag [FLAG_IDENTIFIED] && inv) |
|
|
1217 | buf.printf ("%s is a %s level %s spell.\r", &inv->name, ordinal (inv->level), &inv->skill); |
|
|
1218 | break; |
|
|
1219 | |
|
|
1220 | case BOOK: |
|
|
1221 | if (msg) |
|
|
1222 | buf << "Something is written in it.\r"; |
|
|
1223 | break; |
|
|
1224 | |
|
|
1225 | case CONTAINER: |
|
|
1226 | if (race) |
|
|
1227 | { |
|
|
1228 | if (weight_limit && stats.Str < 100) |
|
|
1229 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
|
|
1230 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1231 | else |
|
|
1232 | buf.printf ("It can hold only %s.\r", &race); |
|
|
1233 | } |
|
|
1234 | else if (weight_limit && stats.Str < 100) |
|
|
1235 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1236 | break; |
|
|
1237 | |
|
|
1238 | case WAND: |
|
|
1239 | if (flag [FLAG_IDENTIFIED]) |
|
|
1240 | buf.printf ("It has %d %s left.\r", stats.food, stats.food == 1 ? "charge" : "charges"); |
|
|
1241 | break; |
|
|
1242 | } |
|
|
1243 | |
|
|
1244 | if (material != MATERIAL_NULL && !msg) |
|
|
1245 | buf << (nrof > 1 ? "They are made of " : "It is made of ") |
|
|
1246 | << material->description |
|
|
1247 | << ".\r"; |
|
|
1248 | |
|
|
1249 | if (who) |
|
|
1250 | /* Where to wear this item */ |
|
|
1251 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1252 | if (slot[i].info) |
|
|
1253 | { |
|
|
1254 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
|
|
1255 | |
|
|
1256 | if (slot[i].info < -1 && who->slot[i].info) |
|
|
1257 | buf.printf ("(%d)", -slot[i].info); |
|
|
1258 | |
|
|
1259 | buf << ".\r"; |
|
|
1260 | } |
|
|
1261 | |
|
|
1262 | if (weight) |
|
|
1263 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1264 | |
|
|
1265 | if (flag [FLAG_STARTEQUIP]) |
|
|
1266 | buf << (nrof > 1 ? "They were" : "It was") |
|
|
1267 | << " given by a god and will vanish when dropped.\r"; |
|
|
1268 | |
|
|
1269 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
|
|
1270 | { |
|
|
1271 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
|
|
1272 | |
|
|
1273 | if (who->is_in_shop ()) |
|
|
1274 | { |
|
|
1275 | if (flag [FLAG_UNPAID]) |
|
|
1276 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
|
|
1277 | else |
|
|
1278 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
|
|
1279 | } |
|
|
1280 | } |
|
|
1281 | |
|
|
1282 | if (flag [FLAG_MONSTER]) |
|
|
1283 | buf << describe_monster (who); |
|
|
1284 | |
|
|
1285 | /* Is this item buildable? */ |
|
|
1286 | if (flag [FLAG_IS_BUILDABLE]) |
|
|
1287 | buf << "This is a buildable item.\r"; |
|
|
1288 | |
|
|
1289 | /* Does the object have a message? Don't show message for all object |
|
|
1290 | * types - especially if the first entry is a match |
|
|
1291 | */ |
|
|
1292 | if (msg) |
|
|
1293 | { |
|
|
1294 | if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
|
|
1295 | { |
|
|
1296 | buf << '\r'; |
|
|
1297 | |
|
|
1298 | /* This is just a hack so when identifying the items, we print |
|
|
1299 | * out the extra message |
|
|
1300 | */ |
|
|
1301 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
|
|
1302 | buf << "The object has a story:\r"; |
|
|
1303 | |
|
|
1304 | buf << msg << '\n'; |
|
|
1305 | } |
|
|
1306 | } |
|
|
1307 | else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
|
|
1308 | && (type == SPELLBOOK || type == ROD || type == WAND |
|
|
1309 | || type == ROD || type == POTION || type == SCROLL)) |
|
|
1310 | // for spellbooks and other stuff that contains spells, print the spell message, |
|
|
1311 | // unless the object has a custom message handled above. |
|
|
1312 | buf << '\r' << inv->msg << '\n'; |
|
|
1313 | |
|
|
1314 | // try to display the duration for some potions and scrolls |
|
|
1315 | // this includes change ability potions and group spells, |
|
|
1316 | // but does not handle protection potions |
|
|
1317 | if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
|
|
1318 | && (type == POTION || type == SCROLL)) |
|
|
1319 | { |
|
|
1320 | object *spell = inv; |
|
|
1321 | |
|
|
1322 | if (spell->subtype == SP_PARTY_SPELL) |
|
|
1323 | spell = spell->other_arch; |
|
|
1324 | |
|
|
1325 | if (spell->subtype == SP_CHANGE_ABILITY) |
|
|
1326 | buf.printf ("\nH<The effect will last about %.10g seconds.>", |
|
|
1327 | TICK2TIME (change_ability_duration (spell, this))); |
|
|
1328 | } |
|
|
1329 | |
|
|
1330 | // some help text for skill tools |
|
|
1331 | if (type == SKILL_TOOL) |
|
|
1332 | buf << "\nH<This item is a skill tool: as long as you have this item applied " |
|
|
1333 | "you can use the " << &skill << " skill as if you had learned it.>"; |
|
|
1334 | |
|
|
1335 | // Display a hint about inscribable items [empty books] |
|
|
1336 | // This includes the amount of text they can hold. |
|
|
1337 | if (type == INSCRIBABLE) |
|
|
1338 | { |
|
|
1339 | if (other_arch && other_arch->type == SCROLL) |
|
|
1340 | buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>"); |
|
|
1341 | else |
|
|
1342 | buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>", |
|
|
1343 | weight_limit); |
|
|
1344 | } |
|
|
1345 | |
|
|
1346 | buf << '\n'; |
|
|
1347 | |
|
|
1348 | // the dungeon master additionally gets a complete dump |
|
|
1349 | if (who && who->flag [FLAG_WIZLOOK]) |
|
|
1350 | { |
|
|
1351 | buf << "\nT<Object>\n"; |
|
|
1352 | describe_dump_object (buf, this); |
|
|
1353 | |
|
|
1354 | if (inv) |
|
|
1355 | { |
|
|
1356 | buf << "\nT<Top Inventory>\n"; |
|
|
1357 | describe_dump_object (buf, inv); |
|
|
1358 | } |
|
|
1359 | } |
|
|
1360 | |
|
|
1361 | return std::string (buf.linearise (), buf.size ()); |
1223 | } |
1362 | } |
1224 | |
1363 | |
1225 | void |
1364 | void |
1226 | examine (object *op, object *tmp) |
1365 | examine (object *op, object *tmp) |
1227 | { |
1366 | { |
… | |
… | |
1240 | { |
1379 | { |
1241 | static dynbuf_text buf; buf.clear (); |
1380 | static dynbuf_text buf; buf.clear (); |
1242 | |
1381 | |
1243 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1382 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1244 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
1383 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
1245 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ()); |
1384 | buf.printf ("%s- %-28.28s %-8s (%9d) %s\n", indent, tmp->query_name (), tmp->query_weight (), tmp->count, tmp->uuid.c_str ()); |
1246 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
1385 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
1247 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
1386 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
1248 | |
1387 | |
1249 | if (buf.size ()) |
1388 | if (buf.size ()) |
1250 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
1389 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |