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Comparing deliantra/server/common/item.C (file contents):
Revision 1.55 by root, Wed Sep 16 22:50:50 2009 UTC vs.
Revision 1.70 by elmex, Sat Mar 20 00:42:08 2010 UTC

3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
62 {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, 63 {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"},
63 {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, 64 {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"},
64 {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, 65 {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"},
65 {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, 66 {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"},
66/*{"body_dragon_torso", "your body", "a dragon's body"} */ 67/*{"body_dragon_torso", "your body", "a dragon's body"} */
67};
68
69static char numbers[21][20] = {
70 "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten",
71 "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen",
72 "eighteen", "nineteen", "twenty"
73}; 68};
74 69
75static char numbers_10[10][20] = { 70static char numbers_10[10][20] = {
76 "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", 71 "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy",
77 "eighty", "ninety" 72 "eighty", "ninety"
169 {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, 164 {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0},
170 {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, 165 {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0},
171 {SPINNER, "spinner", "spinners", 0, 0}, 166 {SPINNER, "spinner", "spinners", 0, 0},
172 {GATE, "gate", "gates", 0, 0}, 167 {GATE, "gate", "gates", 0, 0},
173 {BUTTON, "button", "buttons", 0, 0}, 168 {BUTTON, "button", "buttons", 0, 0},
174 {CF_HANDLE, "cf handle", "cf handles", 0, 0}, 169 {T_HANDLE, "cf handle", "cf handles", 0, 0},
175 {HOLE, "hole", "holes", 0, 0}, 170 {HOLE, "hole", "holes", 0, 0},
176 {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, 171 {TRAPDOOR, "trapdoor", "trapdoors", 0, 0},
177 {SIGN, "sign", "signs", 0, 0}, 172 {SIGN, "sign", "signs", 0, 0},
178 {BOOTS, "boots", "boots", SK_SMITHERY, 0}, 173 {BOOTS, "boots", "boots", SK_SMITHERY, 0},
179 {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, 174 {GLOVES, "gloves", "gloves", SK_SMITHERY, 0},
206 {BUILDER, "item builder", "item builders", 0, 0}, 201 {BUILDER, "item builder", "item builders", 0, 0},
207 {MATERIAL, "building material", "building materials", 0, 0}, 202 {MATERIAL, "building material", "building materials", 0, 0},
208 {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, 203 {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0},
209}; 204};
210 205
211const int item_types_size = sizeof (item_types) / sizeof (*item_types); 206static const int item_types_size = sizeof (item_types) / sizeof (*item_types);
212
213materialtype_t *materialt;
214
215/*
216materialtype material[NROFMATERIALS] = {
217 * P M F E C C A D W G P S P T F C D D C C G H B I *
218 * H A I L O O C R E H O L A U E A E E H O O O L N *
219 * Y G R E L N I A A O I O R R A N P A A U D L I T *
220 * S I E C D F D I P S S W A N R C L T O N Y N R *
221 * I C T U N O T O L E E H S T P D N *
222 {"paper", {15,10,17, 9, 5, 7,13, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}},
223 {"metal", { 2,12, 3,12, 2,10, 7, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}},
224 {"glass", {14,11, 8, 3,10, 5, 1, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}},
225 {"leather", { 5,10,10, 3, 3,10,10, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}},
226 {"wood", {10,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}},
227 {"organics", { 3,12, 9,11, 3,10, 9, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}},
228 {"stone", { 2, 5, 2, 2, 2, 2, 1, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}},
229 {"cloth", {14,11,13, 4, 4, 5,10, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}},
230 {"adamant", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}},
231 {"liquid", { 0, 8, 9, 6,17, 0,15, 0,20,15,12,0,0,0,0,11,0,0,0,0,0,0,0,0}},
232 {"soft metal",{ 6,12, 6,14, 2,10, 1, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}},
233 {"bone", {10, 9, 4, 5, 3,10,10, 0,20,15, 0,0,0,0,0, 2,0,0,0,0,0,0,0,0}},
234 {"ice", {14,11,16, 5, 0, 5, 6, 0,20,15, 0,0,0,0,0, 7,0,0,0,0,0,0,0,0}}
235};
236*/
237 207
238/* This curve may be too steep. But the point is that there should 208/* This curve may be too steep. But the point is that there should
239 * be tough choices - there is no real point to this if everyone can 209 * be tough choices - there is no real point to this if everyone can
240 * wear whatever they want with no worries. Perhaps having the steep 210 * wear whatever they want with no worries. Perhaps having the steep
241 * curve is good (maybe even steeper), but allowing players to 211 * curve is good (maybe even steeper), but allowing players to
318 288
319 enc += op->stats.luck; 289 enc += op->stats.luck;
320 290
321 /* Do spell paths now */ 291 /* Do spell paths now */
322 for (i = 1; i < NRSPELLPATHS; i++) 292 for (i = 1; i < NRSPELLPATHS; i++)
323 {
324 if (op->path_attuned & (1 << i)) 293 if (op->path_attuned & (1 << i))
325 enc++; 294 enc++;
326 else if (op->path_denied & (1 << i)) 295 else if (op->path_denied & (1 << i))
327 enc -= 2; 296 enc -= 2;
328 else if (op->path_repelled & (1 << i)) 297 else if (op->path_repelled & (1 << i))
329 enc--; 298 enc--;
330 }
331 299
332 if (op->flag [FLAG_LIFESAVE ]) enc += 5; 300 if (op->flag [FLAG_LIFESAVE ]) enc += 5;
333 if (op->flag [FLAG_REFL_SPELL ]) enc += 3; 301 if (op->flag [FLAG_REFL_SPELL ]) enc += 3;
334 if (op->flag [FLAG_REFL_MISSILE]) enc += 2; 302 if (op->flag [FLAG_REFL_MISSILE]) enc += 2;
335 if (op->flag [FLAG_XRAYS ]) enc += 2; 303 if (op->flag [FLAG_XRAYS ]) enc += 2;
380 * but do put a newline at the end. Useful when dumping to files 348 * but do put a newline at the end. Useful when dumping to files
381 */ 349 */
382const char * 350const char *
383describe_resistance (const object *op, int newline) 351describe_resistance (const object *op, int newline)
384{ 352{
385 static char buf[VERY_BIG_BUF]; 353 static dynbuf_text buf; buf.clear ();
386 char buf1[VERY_BIG_BUF];
387 int tmpvar;
388 354
389 buf[0] = 0; 355 for (int i = 0; i < NROFATTACKS; i++)
390 for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++)
391 {
392 if (op->resist[tmpvar] && (op->type != FLESH || atnr_is_dragon_enabled (tmpvar) == 1)) 356 if (op->resist[i] && (op->type != FLESH || atnr_is_dragon_enabled (i) == 1))
393 { 357 buf.printf (newline ? "%s %d\n" : "(%s %+d)", resist_plus[i], op->resist[i]);
394 if (!newline)
395 sprintf (buf1, "(%s %+d)", resist_plus[tmpvar], op->resist[tmpvar]);
396 else
397 sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]);
398
399 strcat (buf, buf1);
400 }
401 }
402 358
403 return buf; 359 return buf;
404} 360}
405
406 361
407/* 362/*
408 * query_weight(object) returns a character pointer to a static buffer 363 * query_weight(object) returns a character pointer to a static buffer
409 * containing the text-representation of the weight of the given object. 364 * containing the text-representation of the weight of the given object.
410 * The buffer will be overwritten by the next call to query_weight(). 365 * The buffer will be overwritten by the next call to query_weight().
450 return levelnumbers_10[i / 10]; 405 return levelnumbers_10[i / 10];
451 406
452 strcpy (buf, numbers_10[i / 10]); 407 strcpy (buf, numbers_10[i / 10]);
453 strcat (buf, levelnumbers[i % 10]); 408 strcat (buf, levelnumbers[i % 10]);
454 return buf; 409 return buf;
455}
456
457/*
458 * get_number(integer) returns the text-representation of the given number
459 * in a static buffer. The buffer might be overwritten at the next
460 * call to get_number().
461 * It is currently only used by the query_name() function.
462 */
463const char *
464get_number (int i)
465{
466 if (i <= 20)
467 return numbers[i];
468 else
469 {
470 static char buf[MAX_BUF];
471
472 sprintf (buf, "%d", i);
473 return buf;
474 }
475} 410}
476 411
477/* 412/*
478 * Returns pointer to static buffer containing ring's or amulet's 413 * Returns pointer to static buffer containing ring's or amulet's
479 * abilities 414 * abilities
485 */ 420 */
486 421
487/* Aug 95 modified this slightly so that Skill tools don't have magic bonus 422/* Aug 95 modified this slightly so that Skill tools don't have magic bonus
488 * from stats.sp - b.t. 423 * from stats.sp - b.t.
489 */ 424 */
490const char * 425static const char *
491ring_desc (const object *op) 426ring_desc (const object *op)
492{ 427{
493 static dynbuf_text buf; buf.clear (); 428 static dynbuf_text buf; buf.clear ();
494 int attr, val, len; 429 int attr, val, len;
495 430
640 use_buf %= 5; 575 use_buf %= 5;
641 576
642 dynbuf_text &buf = bufs [use_buf]; 577 dynbuf_text &buf = bufs [use_buf];
643 buf.clear (); 578 buf.clear ();
644 579
580#if 0
645 if ((op->is_armor () || op->is_weapon ()) && op->materialname) 581 if ((op->is_armor () || op->is_weapon ()) && op->material)
646 if (materialtype_t *mt = name_to_material (op->materialname))
647 buf << mt->description << ' '; 582 buf << op->material->description << ' ';
583#endif
648 584
649 buf << query_short_name (op); 585 buf << query_short_name (op);
650 586
651 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 587 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
652 buf << " *"; 588 buf << " *";
653 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 589 if (op->is_open_container ())
654 buf << " (open)"; 590 buf << " (open)";
655 591
656 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 592 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
657 { 593 {
658 if (QUERY_FLAG (op, FLAG_DAMNED)) 594 if (QUERY_FLAG (op, FLAG_DAMNED))
762 if (!op->nrof && !op->weight && !op->title && !is_magical (op)) 698 if (!op->nrof && !op->weight && !op->title && !is_magical (op))
763 return op->name; /* To speed things up (or make things slower?) */ 699 return op->name; /* To speed things up (or make things slower?) */
764 700
765 static dynbuf_text buf; buf.clear (); 701 static dynbuf_text buf; buf.clear ();
766 702
703#if 0
767 if ((op->is_armor () || op->is_weapon ()) && op->materialname) 704 if ((op->is_armor () || op->is_weapon ()) && op->material)
768 if (materialtype_t *mt = name_to_material (op->materialname))
769 if (op->arch->materialname != mt->name) 705 if (op->arch->material != op->material)
770 buf << mt->description << ' '; 706 buf << op->material->description << ' ';
707#endif
771 708
772 buf << (plural ? op->name_pl : op->name); 709 buf << (plural ? op->name_pl : op->name);
773 710
774 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) 711 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED))
775 buf << ' ' << op->title; 712 buf << ' ' << op->title;
826 /* Note that the resolution this provides for players really isn't 763 /* Note that the resolution this provides for players really isn't
827 * very good. Any player with a speed greater than .67 will 764 * very good. Any player with a speed greater than .67 will
828 * fall into the 'lightning fast movement' category. 765 * fall into the 'lightning fast movement' category.
829 */ 766 */
830 if (op->has_active_speed ()) 767 if (op->has_active_speed ())
831 switch ((int) ((FABS (op->speed)) * 15)) 768 switch ((int)(op->speed * 15.))
832 { 769 {
833 case 0: 770 case 0:
834 buf << "(very slow movement)"; 771 buf << "(very slow movement)";
835 break; 772 break;
836 case 1: 773 case 1:
906 if (op->stats.luck) 843 if (op->stats.luck)
907 buf.printf ("(luck%+d)", op->stats.luck); 844 buf.printf ("(luck%+d)", op->stats.luck);
908 } 845 }
909 846
910 /* describe attacktypes */ 847 /* describe attacktypes */
911 if (is_dragon_pl (op)) 848 if (op->is_dragon ())
912 { 849 {
913 /* for dragon players display the attacktypes from clawing skill 850 /* for dragon players display the attacktypes from clawing skill
914 * Break apart the for loop - move the comparison checking down - 851 * Break apart the for loop - move the comparison checking down -
915 * this makes it more readable. 852 * this makes it more readable.
916 */ 853 */
1208 if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; 1145 if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)";
1209 1146
1210 if (op->slaying && op->type != FOOD) 1147 if (op->slaying && op->type != FOOD)
1211 buf.printf ("(slay %s)", &op->slaying); 1148 buf.printf ("(slay %s)", &op->slaying);
1212 1149
1150 if (op->type == SKILL_TOOL && op->skill)
1151 buf.printf ("(%s)", &op->skill);
1152
1213 buf.add_abilities ("Attacks", op->attacktype); 1153 buf.add_abilities ("Attacks", op->attacktype);
1214 /* resistance on flesh is only visible for quetzals. If 1154 /* resistance on flesh is only visible for quetzals. If
1215 * non flesh, everyone can see its resistances 1155 * non flesh, everyone can see its resistances
1216 */ 1156 */
1217 if (op->type != FLESH || (owner && is_dragon_pl (owner))) 1157 if (op->type != FLESH || (owner && owner->is_dragon ()))
1218 buf << describe_resistance (op, 0); 1158 buf << describe_resistance (op, 0);
1219 1159
1220 buf.add_paths ("Attuned", op->path_attuned); 1160 buf.add_paths ("Attuned", op->path_attuned);
1221 buf.add_paths ("Repelled", op->path_repelled); 1161 buf.add_paths ("Repelled", op->path_repelled);
1222 buf.add_paths ("Denied", op->path_denied); 1162 buf.add_paths ("Denied", op->path_denied);
1249{ 1189{
1250 static dynbuf_text buf; buf.clear (); 1190 static dynbuf_text buf; buf.clear ();
1251 1191
1252 for (object *tmp = inv; tmp; tmp = tmp->below) 1192 for (object *tmp = inv; tmp; tmp = tmp->below)
1253 if (who && QUERY_FLAG (who, FLAG_WIZ)) 1193 if (who && QUERY_FLAG (who, FLAG_WIZ))
1254 buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ()); 1194 buf.printf ("%s- %-28.28s %-8s (%9d) %s\n", indent, tmp->query_name (), tmp->query_weight (), tmp->count, tmp->uuid.c_str ());
1255 else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) 1195 else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED)))
1256 buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); 1196 buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ());
1257 1197
1258 if (buf.size ()) 1198 if (buf.size ())
1259 buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); 1199 buf.printf ("%s(total weight: %s)\n", indent, query_weight ());

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