1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
|
|
26 | #include <living.h> |
26 | #include <living.h> |
27 | #include <spells.h> |
27 | #include <spells.h> |
28 | |
28 | |
29 | const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; |
29 | const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; |
30 | |
30 | |
… | |
… | |
63 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
63 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
64 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
64 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
65 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
65 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
66 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
66 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
67 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
67 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
68 | }; |
|
|
69 | |
|
|
70 | static char numbers[21][20] = { |
|
|
71 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
|
|
72 | "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen", |
|
|
73 | "eighteen", "nineteen", "twenty" |
|
|
74 | }; |
68 | }; |
75 | |
69 | |
76 | static char numbers_10[10][20] = { |
70 | static char numbers_10[10][20] = { |
77 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
71 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
78 | "eighty", "ninety" |
72 | "eighty", "ninety" |
… | |
… | |
170 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
164 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
171 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
165 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
172 | {SPINNER, "spinner", "spinners", 0, 0}, |
166 | {SPINNER, "spinner", "spinners", 0, 0}, |
173 | {GATE, "gate", "gates", 0, 0}, |
167 | {GATE, "gate", "gates", 0, 0}, |
174 | {BUTTON, "button", "buttons", 0, 0}, |
168 | {BUTTON, "button", "buttons", 0, 0}, |
175 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
169 | {T_HANDLE, "cf handle", "cf handles", 0, 0}, |
176 | {HOLE, "hole", "holes", 0, 0}, |
170 | {HOLE, "hole", "holes", 0, 0}, |
177 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
171 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
178 | {SIGN, "sign", "signs", 0, 0}, |
172 | {SIGN, "sign", "signs", 0, 0}, |
179 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
173 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
180 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
174 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
… | |
… | |
207 | {BUILDER, "item builder", "item builders", 0, 0}, |
201 | {BUILDER, "item builder", "item builders", 0, 0}, |
208 | {MATERIAL, "building material", "building materials", 0, 0}, |
202 | {MATERIAL, "building material", "building materials", 0, 0}, |
209 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
203 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
210 | }; |
204 | }; |
211 | |
205 | |
212 | const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
206 | static const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
213 | |
|
|
214 | materialtype_t *materialt; |
|
|
215 | |
|
|
216 | /* |
|
|
217 | materialtype material[NROFMATERIALS] = { |
|
|
218 | * P M F E C C A D W G P S P T F C D D C C G H B I * |
|
|
219 | * H A I L O O C R E H O L A U E A E E H O O O L N * |
|
|
220 | * Y G R E L N I A A O I O R R A N P A A U D L I T * |
|
|
221 | * S I E C D F D I P S S W A N R C L T O N Y N R * |
|
|
222 | * I C T U N O T O L E E H S T P D N * |
|
|
223 | {"paper", {15,10,17, 9, 5, 7,13, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
|
|
224 | {"metal", { 2,12, 3,12, 2,10, 7, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
|
|
225 | {"glass", {14,11, 8, 3,10, 5, 1, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
|
|
226 | {"leather", { 5,10,10, 3, 3,10,10, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
|
|
227 | {"wood", {10,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
|
|
228 | {"organics", { 3,12, 9,11, 3,10, 9, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
|
|
229 | {"stone", { 2, 5, 2, 2, 2, 2, 1, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
|
|
230 | {"cloth", {14,11,13, 4, 4, 5,10, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
|
|
231 | {"adamant", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
|
|
232 | {"liquid", { 0, 8, 9, 6,17, 0,15, 0,20,15,12,0,0,0,0,11,0,0,0,0,0,0,0,0}}, |
|
|
233 | {"soft metal",{ 6,12, 6,14, 2,10, 1, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
|
|
234 | {"bone", {10, 9, 4, 5, 3,10,10, 0,20,15, 0,0,0,0,0, 2,0,0,0,0,0,0,0,0}}, |
|
|
235 | {"ice", {14,11,16, 5, 0, 5, 6, 0,20,15, 0,0,0,0,0, 7,0,0,0,0,0,0,0,0}} |
|
|
236 | }; |
|
|
237 | */ |
|
|
238 | |
207 | |
239 | /* This curve may be too steep. But the point is that there should |
208 | /* This curve may be too steep. But the point is that there should |
240 | * be tough choices - there is no real point to this if everyone can |
209 | * be tough choices - there is no real point to this if everyone can |
241 | * wear whatever they want with no worries. Perhaps having the steep |
210 | * wear whatever they want with no worries. Perhaps having the steep |
242 | * curve is good (maybe even steeper), but allowing players to |
211 | * curve is good (maybe even steeper), but allowing players to |
… | |
… | |
253 | }; |
222 | }; |
254 | |
223 | |
255 | int |
224 | int |
256 | get_power_from_ench (int ench) |
225 | get_power_from_ench (int ench) |
257 | { |
226 | { |
258 | if (ench < 0) ench = 0; |
|
|
259 | if (ench > 20) ench = 20; |
|
|
260 | |
|
|
261 | return enc_to_item_power[ench]; |
227 | return enc_to_item_power [clamp (ench, 0, 20)]; |
262 | } |
228 | } |
263 | |
229 | |
264 | /* This takes an object 'op' and figures out what its item_power |
230 | /* This takes an object 'op' and figures out what its item_power |
265 | * rating should be. This should only really be used by the treasure |
231 | * rating should be. This should only really be used by the treasure |
266 | * generation code, and when loading legacy objects. It returns |
232 | * generation code, and when loading legacy objects. It returns |
… | |
… | |
300 | if (op->type == WEAPON) |
266 | if (op->type == WEAPON) |
301 | { |
267 | { |
302 | for (i = 1; i < NROFATTACKS; i++) |
268 | for (i = 1; i < NROFATTACKS; i++) |
303 | if (op->attacktype & (1 << i)) |
269 | if (op->attacktype & (1 << i)) |
304 | enc++; |
270 | enc++; |
|
|
271 | |
305 | if (op->slaying) |
272 | if (op->slaying) |
306 | enc += 2; /* What it slays is probably more relevent */ |
273 | enc += 2; /* What it slays is probably more relevent */ |
307 | } |
274 | } |
|
|
275 | |
308 | /* Items the player can equip */ |
276 | /* Items the player can equip */ |
309 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
277 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
310 | (op->type == SHIELD) || (op->type == RING) || |
278 | (op->type == SHIELD) || (op->type == RING) || |
311 | (op->type == BOOTS) || (op->type == GLOVES) || |
279 | (op->type == BOOTS) || (op->type == GLOVES) || |
312 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
280 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
… | |
… | |
315 | enc += op->stats.hp; /* hp regen */ |
283 | enc += op->stats.hp; /* hp regen */ |
316 | enc += op->stats.sp; /* mana regen */ |
284 | enc += op->stats.sp; /* mana regen */ |
317 | enc += op->stats.grace; /* grace regen */ |
285 | enc += op->stats.grace; /* grace regen */ |
318 | enc += op->stats.exp; /* speed bonus */ |
286 | enc += op->stats.exp; /* speed bonus */ |
319 | } |
287 | } |
|
|
288 | |
320 | enc += op->stats.luck; |
289 | enc += op->stats.luck; |
321 | |
290 | |
322 | /* Do spell paths now */ |
291 | /* Do spell paths now */ |
323 | for (i = 1; i < NRSPELLPATHS; i++) |
292 | for (i = 1; i < NRSPELLPATHS; i++) |
324 | { |
|
|
325 | if (op->path_attuned & (1 << i)) |
293 | if (op->path_attuned & (1 << i)) |
326 | enc++; |
294 | enc++; |
327 | else if (op->path_denied & (1 << i)) |
295 | else if (op->path_denied & (1 << i)) |
328 | enc -= 2; |
296 | enc -= 2; |
329 | else if (op->path_repelled & (1 << i)) |
297 | else if (op->path_repelled & (1 << i)) |
330 | enc--; |
298 | enc--; |
331 | } |
|
|
332 | |
299 | |
333 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
300 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
334 | enc += 5; |
301 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
335 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
302 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
336 | enc += 3; |
303 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
337 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
304 | if (op->flag [FLAG_STEALTH ]) enc += 1; |
338 | enc += 2; |
305 | if (op->flag [FLAG_SEE_IN_DARK ]) enc += 1; |
339 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
306 | if (op->flag [FLAG_MAKE_INVIS ]) enc += 1; |
340 | enc += 1; |
|
|
341 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
|
|
342 | enc += 2; |
|
|
343 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
|
|
344 | enc += 1; |
|
|
345 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
|
|
346 | enc += 1; |
|
|
347 | |
307 | |
348 | return get_power_from_ench (enc); |
308 | return get_power_from_ench (enc); |
349 | } |
309 | } |
350 | |
310 | |
351 | /* returns the typedata that has a number equal to itemtype, if there |
311 | /* returns the typedata that has a number equal to itemtype, if there |
352 | * isn't one, returns NULL */ |
312 | * isn't one, returns NULL */ |
353 | const typedata * |
313 | const typedata * |
354 | get_typedata (int itemtype) |
314 | get_typedata (int itemtype) |
355 | { |
315 | { |
356 | int i; |
|
|
357 | |
|
|
358 | for (i = 0; i < item_types_size; i++) |
316 | for (int i = 0; i < item_types_size; i++) |
359 | if (item_types[i].number == itemtype) |
317 | if (item_types[i].number == itemtype) |
360 | return &item_types[i]; |
318 | return &item_types[i]; |
|
|
319 | |
361 | return NULL; |
320 | return NULL; |
362 | } |
321 | } |
363 | |
322 | |
364 | /* returns the typedata that has a name equal to itemtype, if there |
323 | /* returns the typedata that has a name equal to itemtype, if there |
365 | * isn't one, return the plural name that matches, if there still isn't |
324 | * isn't one, return the plural name that matches, if there still isn't |
366 | * one return NULL */ |
325 | * one return NULL */ |
367 | const typedata * |
326 | const typedata * |
368 | get_typedata_by_name (const char *name) |
327 | get_typedata_by_name (const char *name) |
369 | { |
328 | { |
370 | int i; |
|
|
371 | |
|
|
372 | for (i = 0; i < item_types_size; i++) |
329 | for (int i = 0; i < item_types_size; i++) |
373 | if (!strcmp (item_types[i].name, name)) |
330 | if (!strcmp (item_types[i].name, name)) |
374 | return &item_types[i]; |
331 | return &item_types[i]; |
|
|
332 | |
375 | for (i = 0; i < item_types_size; i++) |
333 | for (int i = 0; i < item_types_size; i++) |
376 | if (!strcmp (item_types[i].name_pl, name)) |
334 | if (!strcmp (item_types[i].name_pl, name)) |
377 | { |
335 | { |
378 | LOG (llevInfo, |
336 | LOG (llevInfo, |
379 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is preffered\n", name, item_types[i].name); |
337 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name); |
380 | return &item_types[i]; |
338 | return &item_types[i]; |
381 | } |
339 | } |
|
|
340 | |
382 | return NULL; |
341 | return 0; |
383 | } |
342 | } |
384 | |
343 | |
385 | /* describe_resistance generates the visible naming for resistances. |
344 | /* describe_resistance generates the visible naming for resistances. |
386 | * returns a static array of the description. This can return |
345 | * returns a static array of the description. This can return |
387 | * a big buffer. |
346 | * a big buffer. |
… | |
… | |
389 | * but do put a newline at the end. Useful when dumping to files |
348 | * but do put a newline at the end. Useful when dumping to files |
390 | */ |
349 | */ |
391 | const char * |
350 | const char * |
392 | describe_resistance (const object *op, int newline) |
351 | describe_resistance (const object *op, int newline) |
393 | { |
352 | { |
394 | static char buf[VERY_BIG_BUF]; |
353 | static dynbuf_text buf; buf.clear (); |
395 | char buf1[VERY_BIG_BUF]; |
|
|
396 | int tmpvar; |
|
|
397 | |
354 | |
398 | buf[0] = 0; |
355 | for (int i = 0; i < NROFATTACKS; i++) |
399 | for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++) |
|
|
400 | { |
|
|
401 | if (op->resist[tmpvar] && (op->type != FLESH || atnr_is_dragon_enabled (tmpvar) == 1)) |
356 | if (op->resist[i] && (op->type != FLESH || atnr_is_dragon_enabled (i) == 1)) |
402 | { |
357 | buf.printf (newline ? "%s %d\n" : "(%s %+d)", resist_plus[i], op->resist[i]); |
403 | if (!newline) |
|
|
404 | sprintf (buf1, "(%s %+d)", resist_plus[tmpvar], op->resist[tmpvar]); |
|
|
405 | else |
|
|
406 | sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); |
|
|
407 | |
358 | |
408 | strcat (buf, buf1); |
|
|
409 | } |
|
|
410 | } |
|
|
411 | return buf; |
359 | return buf; |
412 | } |
360 | } |
413 | |
|
|
414 | |
361 | |
415 | /* |
362 | /* |
416 | * query_weight(object) returns a character pointer to a static buffer |
363 | * query_weight(object) returns a character pointer to a static buffer |
417 | * containing the text-representation of the weight of the given object. |
364 | * containing the text-representation of the weight of the given object. |
418 | * The buffer will be overwritten by the next call to query_weight(). |
365 | * The buffer will be overwritten by the next call to query_weight(). |
|
|
366 | * |
|
|
367 | * Seems to be used only by unimportant stuff. Remove? |
419 | */ |
368 | */ |
420 | const char * |
369 | const char * |
421 | query_weight (const object *op) |
370 | query_weight (const object *op) |
422 | { |
371 | { |
423 | static char buf[10]; |
372 | static char buf[10]; |
… | |
… | |
449 | return buf; |
398 | return buf; |
450 | } |
399 | } |
451 | |
400 | |
452 | if (i < 21) |
401 | if (i < 21) |
453 | return levelnumbers[i]; |
402 | return levelnumbers[i]; |
|
|
403 | |
454 | if (!(i % 10)) |
404 | if (!(i % 10)) |
455 | return levelnumbers_10[i / 10]; |
405 | return levelnumbers_10[i / 10]; |
456 | |
406 | |
457 | strcpy (buf, numbers_10[i / 10]); |
407 | strcpy (buf, numbers_10[i / 10]); |
458 | strcat (buf, levelnumbers[i % 10]); |
408 | strcat (buf, levelnumbers[i % 10]); |
459 | return buf; |
409 | return buf; |
460 | } |
|
|
461 | |
|
|
462 | /* |
|
|
463 | * get_number(integer) returns the text-representation of the given number |
|
|
464 | * in a static buffer. The buffer might be overwritten at the next |
|
|
465 | * call to get_number(). |
|
|
466 | * It is currently only used by the query_name() function. |
|
|
467 | */ |
|
|
468 | const char * |
|
|
469 | get_number (int i) |
|
|
470 | { |
|
|
471 | if (i <= 20) |
|
|
472 | return numbers[i]; |
|
|
473 | else |
|
|
474 | { |
|
|
475 | static char buf[MAX_BUF]; |
|
|
476 | |
|
|
477 | sprintf (buf, "%d", i); |
|
|
478 | return buf; |
|
|
479 | } |
|
|
480 | } |
410 | } |
481 | |
411 | |
482 | /* |
412 | /* |
483 | * Returns pointer to static buffer containing ring's or amulet's |
413 | * Returns pointer to static buffer containing ring's or amulet's |
484 | * abilities |
414 | * abilities |
… | |
… | |
490 | */ |
420 | */ |
491 | |
421 | |
492 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
422 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
493 | * from stats.sp - b.t. |
423 | * from stats.sp - b.t. |
494 | */ |
424 | */ |
495 | const char * |
425 | static const char * |
496 | ring_desc (const object *op) |
426 | ring_desc (const object *op) |
497 | { |
427 | { |
498 | static dynbuf_text buf; buf.clear (); |
428 | static dynbuf_text buf; buf.clear (); |
499 | int attr, val, len; |
429 | int attr, val, len; |
500 | |
430 | |
… | |
… | |
534 | } |
464 | } |
535 | |
465 | |
536 | /* |
466 | /* |
537 | * query_short_name(object) is similar to query_name, but doesn't |
467 | * query_short_name(object) is similar to query_name, but doesn't |
538 | * contain any information about object status (worn/cursed/etc.) |
468 | * contain any information about object status (worn/cursed/etc.) |
|
|
469 | * |
|
|
470 | * It is sometimes used when printing messages, so should fit well into a sentence. |
539 | */ |
471 | */ |
540 | const char * |
472 | const char * |
541 | query_short_name (const object *op) |
473 | query_short_name (const object *op) |
542 | { |
474 | { |
543 | if (op->name == 0) |
475 | if (!op->name) |
544 | return "(null)"; |
476 | return "(null)"; |
545 | |
477 | |
546 | if (!op->nrof |
478 | if (!op->nrof |
547 | && !op->weight |
479 | && !op->weight |
548 | && !op->title |
480 | && !op->title |
… | |
… | |
571 | if (op->type != SPELLBOOK) |
503 | if (op->type != SPELLBOOK) |
572 | buf.printf (" (lvl %d)", op->level); |
504 | buf.printf (" (lvl %d)", op->level); |
573 | } |
505 | } |
574 | break; |
506 | break; |
575 | |
507 | |
576 | case ALTAR: |
508 | case ALTAR: |
577 | case TRIGGER_ALTAR: |
509 | case TRIGGER_ALTAR: |
578 | case IDENTIFY_ALTAR: |
510 | case IDENTIFY_ALTAR: |
579 | case CONVERTER: |
511 | case CONVERTER: |
580 | if (op->slaying == shstr_money) |
512 | if (op->slaying == shstr_money) |
581 | { |
513 | { |
582 | bool wrap = !!buf.size (); |
514 | bool wrap = !!buf.size (); |
583 | |
515 | |
584 | if (wrap) buf << " ["; |
516 | if (wrap) buf << " ["; |
585 | |
517 | |
586 | archetype *coin = 0; |
518 | archetype *coin = 0; |
587 | |
519 | |
588 | for (char const *const *c = coins; *coins; ++c) |
520 | for (char const *const *c = coins; *coins; ++c) |
589 | if ((coin = archetype::find (*c))) |
521 | if ((coin = archetype::find (*c))) |
590 | if (op->stats.food % coin->value == 0) |
522 | if (op->stats.food % coin->value == 0) |
591 | break; |
523 | break; |
592 | |
524 | |
593 | sint32 coins = op->stats.food / coin->value; |
525 | sint32 coins = op->stats.food / coin->value; |
594 | |
526 | |
595 | buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); |
527 | buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); |
596 | |
528 | |
597 | if (wrap) buf << ']'; |
529 | if (wrap) buf << ']'; |
598 | } |
530 | } |
599 | break; |
531 | break; |
600 | |
532 | |
601 | case SKILL: |
533 | case SKILL: |
602 | case AMULET: |
534 | case AMULET: |
603 | case RING: |
535 | case RING: |
604 | if (!op->title) |
536 | if (!op->title) |
… | |
… | |
627 | * you can make several calls to query_name before the bufs start getting |
559 | * you can make several calls to query_name before the bufs start getting |
628 | * overwritten. This may be a bad thing (it may be easier to assume the value |
560 | * overwritten. This may be a bad thing (it may be easier to assume the value |
629 | * returned is good forever.) However, it makes printing statements that |
561 | * returned is good forever.) However, it makes printing statements that |
630 | * use several names much easier (don't need to store them to temp variables.) |
562 | * use several names much easier (don't need to store them to temp variables.) |
631 | * |
563 | * |
|
|
564 | * It is used extensively within messages, so should return only a prose |
|
|
565 | * and short description of the item. |
|
|
566 | * It is also used by examine/ex and similar functions. |
632 | */ |
567 | */ |
633 | const char * |
568 | const char * |
634 | query_name (const object *op) |
569 | query_name (const object *op) |
635 | { |
570 | { |
636 | int len = 0; |
571 | int len = 0; |
… | |
… | |
641 | use_buf %= 5; |
576 | use_buf %= 5; |
642 | |
577 | |
643 | dynbuf_text &buf = bufs [use_buf]; |
578 | dynbuf_text &buf = bufs [use_buf]; |
644 | buf.clear (); |
579 | buf.clear (); |
645 | |
580 | |
|
|
581 | #if 0 |
646 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
582 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
647 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
648 | buf << mt->description << ' '; |
583 | buf << op->material->description << ' '; |
|
|
584 | #endif |
649 | |
585 | |
650 | buf << query_short_name (op); |
586 | buf << query_short_name (op); |
651 | |
587 | |
652 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
588 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
653 | buf << " *"; |
589 | buf << " *"; |
654 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
590 | if (op->is_open_container ()) |
655 | buf << " (open)"; |
591 | buf << " (open)"; |
656 | |
592 | |
657 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
593 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
658 | { |
594 | { |
659 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
595 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
… | |
… | |
673 | */ |
609 | */ |
674 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
610 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
675 | buf << " (magic)"; |
611 | buf << " (magic)"; |
676 | |
612 | |
677 | #if 0 |
613 | #if 0 |
678 | /* item_power will be returned in desribe_item - it shouldn't really |
614 | /* item_power will be returned in describe_item - it shouldn't really |
679 | * be returned in the name. |
615 | * be returned in the name. |
680 | */ |
616 | */ |
681 | if (op->item_power) |
617 | if (op->item_power) |
682 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
618 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
683 | |
619 | |
… | |
… | |
715 | default: |
651 | default: |
716 | buf << " (applied)"; |
652 | buf << " (applied)"; |
717 | } |
653 | } |
718 | } |
654 | } |
719 | |
655 | |
|
|
656 | switch (op->type) |
|
|
657 | { |
|
|
658 | case LAMP: |
|
|
659 | if (op->glow_radius) |
|
|
660 | buf << " (on)"; |
|
|
661 | else if (op->stats.food <= 0) |
|
|
662 | buf << " (empty)"; |
|
|
663 | else |
|
|
664 | buf << " (off)"; |
|
|
665 | break; |
|
|
666 | |
|
|
667 | case TORCH: |
|
|
668 | if (op->glow_radius) |
|
|
669 | buf << " (burning)"; |
|
|
670 | else if (op->stats.food <= 0) |
|
|
671 | buf << " (burned out)"; |
|
|
672 | break; |
|
|
673 | } |
|
|
674 | |
720 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
675 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
721 | buf << " (unpaid)"; |
676 | buf << " (unpaid)"; |
722 | |
677 | |
723 | return buf; |
678 | return buf; |
724 | } |
679 | } |
… | |
… | |
729 | * of the given object. The buffer will be overwritten at the next |
684 | * of the given object. The buffer will be overwritten at the next |
730 | * call to query_base_name(). This is a lot like query_name, but we |
685 | * call to query_base_name(). This is a lot like query_name, but we |
731 | * don't include the item count or item status. Used for inventory sorting |
686 | * don't include the item count or item status. Used for inventory sorting |
732 | * and sending to client. |
687 | * and sending to client. |
733 | * If plural is set, we generate the plural name of this. |
688 | * If plural is set, we generate the plural name of this. |
|
|
689 | * |
|
|
690 | * It is sometimes used to display messages, and usually only used to match stuff, |
|
|
691 | * so maybe this function should be removed. |
|
|
692 | * It is also used for client-side inventory/item descriptions. |
734 | */ |
693 | */ |
735 | const char * |
694 | const char * |
736 | query_base_name (const object *op, int plural) |
695 | query_base_name (const object *op, int plural) |
737 | { |
696 | { |
738 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
697 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
739 | return "(null)"; |
698 | return "(null)"; |
740 | |
699 | |
741 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
700 | if (!op->nrof && !op->weight && !op->title && !is_magical (op) |
|
|
701 | && op->type != EXIT) |
742 | return op->name; /* To speed things up (or make things slower?) */ |
702 | return op->name; /* To speed things up (or make things slower?) */ |
743 | |
703 | |
744 | static dynbuf_text buf; buf.clear (); |
704 | static dynbuf_text buf; buf.clear (); |
745 | |
705 | |
|
|
706 | #if 0 |
746 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
707 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
747 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
748 | if (op->arch->materialname != mt->name) |
708 | if (op->arch->material != op->material) |
749 | buf << mt->description << ' '; |
709 | buf << op->material->description << ' '; |
|
|
710 | #endif |
750 | |
711 | |
751 | buf << (plural ? op->name_pl : op->name); |
712 | buf << (plural ? op->name_pl : op->name); |
752 | |
713 | |
753 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
714 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
754 | buf << ' ' << op->title; |
715 | buf << ' ' << op->title; |
… | |
… | |
781 | if (s && *s) |
742 | if (s && *s) |
782 | buf << ' ' << s; |
743 | buf << ' ' << s; |
783 | } |
744 | } |
784 | break; |
745 | break; |
785 | |
746 | |
|
|
747 | case EXIT: |
|
|
748 | // random map exits "unfortunately" get patched, so this only works before entering |
|
|
749 | buf << (EXIT_PATH (op) == shstr_random_map_exit ? " (random map)" : " (exit)"); |
|
|
750 | break; |
|
|
751 | |
786 | default: |
752 | default: |
787 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
753 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
788 | buf.printf (" %+d", op->magic); |
754 | buf.printf (" %+d", op->magic); |
789 | } |
755 | } |
790 | |
756 | |
… | |
… | |
805 | /* Note that the resolution this provides for players really isn't |
771 | /* Note that the resolution this provides for players really isn't |
806 | * very good. Any player with a speed greater than .67 will |
772 | * very good. Any player with a speed greater than .67 will |
807 | * fall into the 'lightning fast movement' category. |
773 | * fall into the 'lightning fast movement' category. |
808 | */ |
774 | */ |
809 | if (op->has_active_speed ()) |
775 | if (op->has_active_speed ()) |
810 | switch ((int) ((FABS (op->speed)) * 15)) |
776 | switch ((int)(op->speed * 15.)) |
811 | { |
777 | { |
812 | case 0: |
778 | case 0: |
813 | buf << "(very slow movement"; |
779 | buf << "(very slow movement)"; |
814 | break; |
780 | break; |
815 | case 1: |
781 | case 1: |
816 | buf << "(slow movement)"; |
782 | buf << "(slow movement)"; |
817 | break; |
783 | break; |
818 | case 2: |
784 | case 2: |
… | |
… | |
885 | if (op->stats.luck) |
851 | if (op->stats.luck) |
886 | buf.printf ("(luck%+d)", op->stats.luck); |
852 | buf.printf ("(luck%+d)", op->stats.luck); |
887 | } |
853 | } |
888 | |
854 | |
889 | /* describe attacktypes */ |
855 | /* describe attacktypes */ |
890 | if (is_dragon_pl (op)) |
856 | if (op->is_dragon ()) |
891 | { |
857 | { |
892 | /* for dragon players display the attacktypes from clawing skill |
858 | /* for dragon players display the attacktypes from clawing skill |
893 | * Break apart the for loop - move the comparison checking down - |
859 | * Break apart the for loop - move the comparison checking down - |
894 | * this makes it more readable. |
860 | * this makes it more readable. |
895 | */ |
861 | */ |
… | |
… | |
933 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
899 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
934 | * a dragon player examining food. Could have things like |
900 | * a dragon player examining food. Could have things like |
935 | * a dwarven axe, in which the full abilities are only known to |
901 | * a dwarven axe, in which the full abilities are only known to |
936 | * dwarves, etc. |
902 | * dwarves, etc. |
937 | * |
903 | * |
938 | * This function is really much more complicated than it should |
|
|
939 | * be, because different objects have different meanings |
|
|
940 | * for the same field (eg, wands use 'food' for charges). This |
|
|
941 | * means these special cases need to be worked out. |
|
|
942 | * |
|
|
943 | * Add 'owner' who is the person examining this object. |
904 | * Add 'owner' who is the person examining this object. |
944 | * owner can be null if no one is being associated with this |
905 | * owner can be null if no one is being associated with this |
945 | * item (eg, debug dump or the like) |
906 | * item (eg, debug dump or the like) |
946 | */ |
907 | */ |
947 | const char * |
908 | const char * |
… | |
… | |
1005 | buf << "well charged."; |
966 | buf << "well charged."; |
1006 | else if (op->stats.sp == op->stats.maxsp) |
967 | else if (op->stats.sp == op->stats.maxsp) |
1007 | buf << "fully charged."; |
968 | buf << "fully charged."; |
1008 | else |
969 | else |
1009 | buf << "almost full."; |
970 | buf << "almost full."; |
|
|
971 | break; |
|
|
972 | |
|
|
973 | case LAMP: |
|
|
974 | { |
|
|
975 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
|
|
976 | buf << "(fuel: "; |
|
|
977 | if (percent == 0) |
|
|
978 | buf << "empty"; |
|
|
979 | else if (percent < 10) |
|
|
980 | buf << "very low"; |
|
|
981 | else if (percent < 25) |
|
|
982 | buf << "low"; |
|
|
983 | else if (percent < 50) |
|
|
984 | buf << "half empty"; |
|
|
985 | else if (percent < 75) |
|
|
986 | buf << "half full"; |
|
|
987 | else if (percent < 95) |
|
|
988 | buf << "well filled"; |
|
|
989 | else if (percent <= 100) |
|
|
990 | buf << "full"; |
|
|
991 | buf << ")"; |
|
|
992 | } |
1010 | break; |
993 | break; |
1011 | |
994 | |
1012 | case FOOD: |
995 | case FOOD: |
1013 | case FLESH: |
996 | case FLESH: |
1014 | case DRINK: |
997 | case DRINK: |
… | |
… | |
1170 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1153 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1171 | |
1154 | |
1172 | if (op->slaying && op->type != FOOD) |
1155 | if (op->slaying && op->type != FOOD) |
1173 | buf.printf ("(slay %s)", &op->slaying); |
1156 | buf.printf ("(slay %s)", &op->slaying); |
1174 | |
1157 | |
|
|
1158 | if (op->type == SKILL_TOOL && op->skill) |
|
|
1159 | buf.printf ("(%s)", &op->skill); |
|
|
1160 | |
1175 | buf.add_abilities ("Attacks", op->attacktype); |
1161 | buf.add_abilities ("Attacks", op->attacktype); |
1176 | /* resistance on flesh is only visible for quetzals. If |
1162 | /* resistance on flesh is only visible for quetzals. If |
1177 | * non flesh, everyone can see its resistances |
1163 | * non flesh, everyone can see its resistances |
1178 | */ |
1164 | */ |
1179 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1165 | if (op->type != FLESH || (owner && owner->is_dragon ())) |
1180 | buf << describe_resistance (op, 0); |
1166 | buf << describe_resistance (op, 0); |
1181 | |
1167 | |
1182 | buf.add_paths ("Attuned", op->path_attuned); |
1168 | buf.add_paths ("Attuned", op->path_attuned); |
1183 | buf.add_paths ("Repelled", op->path_repelled); |
1169 | buf.add_paths ("Repelled", op->path_repelled); |
1184 | buf.add_paths ("Denied", op->path_denied); |
1170 | buf.add_paths ("Denied", op->path_denied); |
… | |
… | |
1195 | |
1181 | |
1196 | void |
1182 | void |
1197 | examine (object *op, object *tmp) |
1183 | examine (object *op, object *tmp) |
1198 | { |
1184 | { |
1199 | std::string info = tmp->describe (op); |
1185 | std::string info = tmp->describe (op); |
|
|
1186 | |
1200 | op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); |
1187 | op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); |
1201 | } |
1188 | } |
1202 | |
1189 | |
1203 | /* |
1190 | /* |
1204 | * inventory prints object's inventory. If inv==NULL then print player's |
1191 | * inventory prints object's inventory. If inv==NULL then print player's |
… | |
… | |
1210 | { |
1197 | { |
1211 | static dynbuf_text buf; buf.clear (); |
1198 | static dynbuf_text buf; buf.clear (); |
1212 | |
1199 | |
1213 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1200 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1214 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
1201 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
1215 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, query_name (tmp), tmp->count, query_weight (tmp)); |
1202 | buf.printf ("%s- %-28.28s %-8s (%9d) %s\n", indent, tmp->query_name (), tmp->query_weight (), tmp->count, tmp->uuid.c_str ()); |
1216 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
1203 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
1217 | buf.printf ("%s- %-36.36s %-8s\n", indent, query_name (tmp), query_weight (tmp)); |
1204 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
1218 | |
1205 | |
1219 | if (buf.size ()) |
1206 | if (buf.size ()) |
1220 | buf.printf ("%s(total weight: %s)\n", indent, query_weight (this)); |
1207 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
1221 | else |
1208 | else |
1222 | buf.printf ("%s(empty)\n", indent); |
1209 | buf.printf ("%s(empty)\n", indent); |
1223 | |
1210 | |
1224 | return buf; |
1211 | return buf; |
1225 | } |
1212 | } |
… | |
… | |
1357 | * Supposed to fix face-values as well here, but later. |
1344 | * Supposed to fix face-values as well here, but later. |
1358 | */ |
1345 | */ |
1359 | void |
1346 | void |
1360 | identify (object *op) |
1347 | identify (object *op) |
1361 | { |
1348 | { |
1362 | object *pl; |
|
|
1363 | |
|
|
1364 | SET_FLAG (op, FLAG_IDENTIFIED); |
1349 | SET_FLAG (op, FLAG_IDENTIFIED); |
1365 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1350 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1366 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1351 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1367 | |
1352 | |
1368 | /* |
1353 | /* |
… | |
… | |
1375 | { |
1360 | { |
1376 | if (op->inv && op->randomitems) |
1361 | if (op->inv && op->randomitems) |
1377 | op->title = op->inv->name; |
1362 | op->title = op->inv->name; |
1378 | else if (op->arch) |
1363 | else if (op->arch) |
1379 | { |
1364 | { |
1380 | op->name = op->arch->object::name; |
1365 | op->name = op->arch->object::name; |
1381 | op->name_pl = op->arch->object::name_pl; |
1366 | op->name_pl = op->arch->object::name_pl; |
1382 | } |
1367 | } |
1383 | } |
1368 | } |
1384 | |
1369 | |
1385 | /* If the object is on a map, make sure we update its face */ |
1370 | /* If the object is on a map, make sure we update its face */ |
1386 | if (op->map) |
1371 | if (op->map) |
1387 | update_object (op, UP_OBJ_CHANGE); |
1372 | update_object (op, UP_OBJ_CHANGE); |
1388 | else |
1373 | |
1389 | { |
1374 | if (object *pl = op->visible_to ()) |
1390 | pl = op->in_player (); |
|
|
1391 | if (pl) |
|
|
1392 | /* A lot of the values can change from an update - might as well send |
1375 | /* A lot of the values can change from an update - might as well send |
1393 | * it all. |
1376 | * it all. |
1394 | */ |
1377 | */ |
1395 | esrv_send_item (pl, op); |
1378 | esrv_send_item (pl, op); |
1396 | } |
|
|
1397 | } |
1379 | } |
1398 | |
1380 | |