… | |
… | |
47 | * Note that using the term 'human' may not be very accurate, humanoid |
47 | * Note that using the term 'human' may not be very accurate, humanoid |
48 | * may be better. |
48 | * may be better. |
49 | * Basically, for the use/nonuse, the code does something like: |
49 | * Basically, for the use/nonuse, the code does something like: |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
51 | */ |
51 | */ |
|
|
52 | // see include/object.h |
52 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
53 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
53 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
54 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
54 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
55 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
55 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
56 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
56 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
57 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
… | |
… | |
70 | static char numbers_10[10][20] = { |
71 | static char numbers_10[10][20] = { |
71 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
72 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
72 | "eighty", "ninety" |
73 | "eighty", "ninety" |
73 | }; |
74 | }; |
74 | |
75 | |
75 | static char levelnumbers[21][20] = { |
76 | static char ordnumbers[21][20] = { |
76 | "zeroth", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", |
77 | "zeroth", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", |
77 | "eighth", "ninth", "tenth", "eleventh", "twelfth", "thirteenth", |
78 | "eighth", "ninth", "tenth", "eleventh", "twelfth", "thirteenth", |
78 | "fourteenth", "fifteenth", "sixteenth", "seventeenth", "eighteen", |
79 | "fourteenth", "fifteenth", "sixteenth", "seventeenth", "eighteenth", |
79 | "nineteen", "twentieth" |
80 | "nineteenth", "twentieth" |
80 | }; |
81 | }; |
81 | |
82 | |
82 | static char levelnumbers_10[11][20] = { |
83 | static char ordnumbers_10[11][20] = { |
83 | "zeroth", "tenth", "twentieth", "thirtieth", "fortieth", "fiftieth", "sixtieth", |
84 | "zeroth", "tenth", "twentieth", "thirtieth", "fortieth", "fiftieth", "sixtieth", |
84 | "seventieth", "eightieth", "ninetieth" |
85 | "seventieth", "eightieth", "ninetieth" |
85 | }; |
86 | }; |
86 | |
87 | |
87 | /* The following is a large table of item types, the fields are: |
88 | /* The following is a large table of item types, the fields are: |
… | |
… | |
386 | /* |
387 | /* |
387 | * Returns the pointer to a static buffer containing |
388 | * Returns the pointer to a static buffer containing |
388 | * the number requested (of the form first, second, third...) |
389 | * the number requested (of the form first, second, third...) |
389 | */ |
390 | */ |
390 | const char * |
391 | const char * |
391 | get_levelnumber (int i) |
392 | ordinal (int i) |
392 | { |
393 | { |
393 | static char buf[MAX_BUF]; |
394 | if (i < 0) |
394 | |
395 | return format ("minus %s", ordinal (-i)); |
395 | if (i > 99) |
|
|
396 | { |
|
|
397 | sprintf (buf, "%d.", i); |
|
|
398 | return buf; |
|
|
399 | } |
|
|
400 | |
396 | |
401 | if (i < 21) |
397 | if (i < 21) |
402 | return levelnumbers[i]; |
398 | return ordnumbers[i]; |
403 | |
399 | |
|
|
400 | int digit = i % 10; |
|
|
401 | |
404 | if (!(i % 10)) |
402 | if (i >= 100) |
|
|
403 | return format ( |
|
|
404 | digit == 1 ? "%dst" |
|
|
405 | : digit == 2 ? "%dnd" |
|
|
406 | : digit == 3 ? "%drd" |
|
|
407 | : "%dth", |
|
|
408 | i |
|
|
409 | ); |
|
|
410 | |
|
|
411 | if (digit == 0) |
405 | return levelnumbers_10[i / 10]; |
412 | return ordnumbers_10[i / 10]; |
406 | |
413 | else |
407 | strcpy (buf, numbers_10[i / 10]); |
414 | return format ("%s%s", numbers_10[i / 10], ordnumbers[i % 10]); |
408 | strcat (buf, levelnumbers[i % 10]); |
|
|
409 | return buf; |
|
|
410 | } |
415 | } |
411 | |
416 | |
412 | /* |
417 | /* |
413 | * Returns pointer to static buffer containing ring's or amulet's |
418 | * Returns pointer to static buffer containing ring's or amulet's |
414 | * abilities |
419 | * abilities |
… | |
… | |
625 | { |
630 | { |
626 | case BOW: |
631 | case BOW: |
627 | case WAND: |
632 | case WAND: |
628 | case ROD: |
633 | case ROD: |
629 | case HORN: |
634 | case HORN: |
630 | buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)"); |
635 | buf << " (applied)"; |
631 | break; |
636 | break; |
632 | case WEAPON: |
637 | case WEAPON: |
633 | buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)"); |
638 | buf << " (applied)"; |
634 | break; |
639 | break; |
635 | case ARMOUR: |
640 | case ARMOUR: |
636 | case HELMET: |
641 | case HELMET: |
637 | case SHIELD: |
642 | case SHIELD: |
638 | case RING: |
643 | case RING: |
… | |
… | |
744 | } |
749 | } |
745 | break; |
750 | break; |
746 | |
751 | |
747 | case EXIT: |
752 | case EXIT: |
748 | // random map exits "unfortunately" get patched, so this only works before entering |
753 | // random map exits "unfortunately" get patched, so this only works before entering |
749 | buf << (EXIT_PATH (op) == shstr_random_map_exit ? " (random map)" : " (exit)"); |
754 | if (EXIT_PATH (op) == shstr_random_map_exit) |
|
|
755 | buf << " (random map)"; |
|
|
756 | else if (!EXIT_PATH (op)) |
|
|
757 | buf << " (closed)"; |
750 | break; |
758 | break; |
751 | |
759 | |
752 | default: |
760 | default: |
753 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
761 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
754 | buf.printf (" %+d", op->magic); |
762 | buf.printf (" %+d", op->magic); |
… | |
… | |
944 | if (op->stats.maxsp > 1000) |
952 | if (op->stats.maxsp > 1000) |
945 | { /*higher capacity crystals */ |
953 | { /*higher capacity crystals */ |
946 | i = (op->stats.maxsp % 1000) / 100; |
954 | i = (op->stats.maxsp % 1000) / 100; |
947 | |
955 | |
948 | if (i) |
956 | if (i) |
949 | buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); |
957 | buf.printf ("(capacity %d.%dk; it is ", op->stats.maxsp / 1000, i); |
950 | else |
958 | else |
951 | buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000); |
959 | buf.printf ("(capacity %dk; it is ", op->stats.maxsp / 1000); |
952 | } |
960 | } |
953 | else |
961 | else |
954 | buf.printf ("(capacity %d). It is ", op->stats.maxsp); |
962 | buf.printf ("(capacity %d; it is ", op->stats.maxsp); |
955 | |
963 | |
956 | i = (op->stats.sp * 10) / op->stats.maxsp; |
964 | i = (op->stats.sp * 10) / op->stats.maxsp; |
957 | if (op->stats.sp == 0) |
965 | if (op->stats.sp == 0) |
958 | buf << "empty."; |
966 | buf << "empty"; |
959 | else if (i == 0) |
967 | else if (i == 0) |
960 | buf << "almost empty."; |
968 | buf << "almost empty"; |
961 | else if (i < 3) |
969 | else if (i < 3) |
962 | buf << "partially filled."; |
970 | buf << "partially filled"; |
963 | else if (i < 6) |
971 | else if (i < 6) |
964 | buf << "half full."; |
972 | buf << "half full"; |
965 | else if (i < 9) |
973 | else if (i < 9) |
966 | buf << "well charged."; |
974 | buf << "well charged"; |
967 | else if (op->stats.sp == op->stats.maxsp) |
975 | else if (op->stats.sp == op->stats.maxsp) |
968 | buf << "fully charged."; |
976 | buf << "fully charged"; |
969 | else |
977 | else |
970 | buf << "almost full."; |
978 | buf << "almost full"; |
|
|
979 | |
|
|
980 | buf << ')'; |
971 | break; |
981 | break; |
972 | |
982 | |
973 | case LAMP: |
983 | case LAMP: |
974 | { |
984 | { |
975 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
985 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
… | |
… | |
1175 | |
1185 | |
1176 | std::string |
1186 | std::string |
1177 | object::describe_item (object *who) |
1187 | object::describe_item (object *who) |
1178 | { |
1188 | { |
1179 | return std::string (::describe_item (this, who)); |
1189 | return std::string (::describe_item (this, who)); |
|
|
1190 | } |
|
|
1191 | |
|
|
1192 | static void |
|
|
1193 | describe_dump_object (dynbuf &buf, object *ob) |
|
|
1194 | { |
|
|
1195 | char *txt = dump_object (ob); |
|
|
1196 | for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r'; |
|
|
1197 | buf << "\n" << txt << "\n"; |
|
|
1198 | |
|
|
1199 | if (!ob->is_arch ()) |
|
|
1200 | describe_dump_object (buf, ob->arch); |
|
|
1201 | } |
|
|
1202 | |
|
|
1203 | std::string |
|
|
1204 | object::describe (object *who) |
|
|
1205 | { |
|
|
1206 | dynbuf_text buf (1024, 1024); |
|
|
1207 | |
|
|
1208 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
|
|
1209 | |
|
|
1210 | if (custom_name) |
|
|
1211 | buf.printf ("You call it %s.\r", &custom_name); |
|
|
1212 | |
|
|
1213 | switch (type) |
|
|
1214 | { |
|
|
1215 | case SPELLBOOK: |
|
|
1216 | if (flag [FLAG_IDENTIFIED] && inv) |
|
|
1217 | buf.printf ("%s is a %s level %s spell.\r", &inv->name, ordinal (inv->level), &inv->skill); |
|
|
1218 | break; |
|
|
1219 | |
|
|
1220 | case BOOK: |
|
|
1221 | if (msg) |
|
|
1222 | buf << "Something is written in it.\r"; |
|
|
1223 | break; |
|
|
1224 | |
|
|
1225 | case CONTAINER: |
|
|
1226 | if (race) |
|
|
1227 | { |
|
|
1228 | if (weight_limit && stats.Str < 100) |
|
|
1229 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
|
|
1230 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1231 | else |
|
|
1232 | buf.printf ("It can hold only %s.\r", &race); |
|
|
1233 | } |
|
|
1234 | else if (weight_limit && stats.Str < 100) |
|
|
1235 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1236 | break; |
|
|
1237 | |
|
|
1238 | case WAND: |
|
|
1239 | if (flag [FLAG_IDENTIFIED]) |
|
|
1240 | buf.printf ("It has %d %s left.\r", stats.food, stats.food == 1 ? "charge" : "charges"); |
|
|
1241 | break; |
|
|
1242 | } |
|
|
1243 | |
|
|
1244 | if (material != MATERIAL_NULL && !msg) |
|
|
1245 | buf << (nrof > 1 ? "They are made of " : "It is made of ") |
|
|
1246 | << material->description |
|
|
1247 | << ".\r"; |
|
|
1248 | |
|
|
1249 | if (who) |
|
|
1250 | /* Where to wear this item */ |
|
|
1251 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1252 | if (slot[i].info) |
|
|
1253 | { |
|
|
1254 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
|
|
1255 | |
|
|
1256 | if (slot[i].info < -1 && who->slot[i].info) |
|
|
1257 | buf.printf ("(%d)", -slot[i].info); |
|
|
1258 | |
|
|
1259 | buf << ".\r"; |
|
|
1260 | } |
|
|
1261 | |
|
|
1262 | if (weight) |
|
|
1263 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1264 | |
|
|
1265 | if (flag [FLAG_STARTEQUIP]) |
|
|
1266 | buf << (nrof > 1 ? "They were" : "It was") |
|
|
1267 | << " given by a god and will vanish when dropped.\r"; |
|
|
1268 | |
|
|
1269 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
|
|
1270 | { |
|
|
1271 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
|
|
1272 | |
|
|
1273 | if (who->is_in_shop ()) |
|
|
1274 | { |
|
|
1275 | if (flag [FLAG_UNPAID]) |
|
|
1276 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
|
|
1277 | else |
|
|
1278 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
|
|
1279 | } |
|
|
1280 | } |
|
|
1281 | |
|
|
1282 | if (flag [FLAG_MONSTER]) |
|
|
1283 | buf << describe_monster (who); |
|
|
1284 | |
|
|
1285 | /* Is this item buildable? */ |
|
|
1286 | if (flag [FLAG_IS_BUILDABLE]) |
|
|
1287 | buf << "This is a buildable item.\r"; |
|
|
1288 | |
|
|
1289 | /* Does the object have a message? Don't show message for all object |
|
|
1290 | * types - especially if the first entry is a match |
|
|
1291 | */ |
|
|
1292 | if (msg) |
|
|
1293 | { |
|
|
1294 | if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
|
|
1295 | { |
|
|
1296 | buf << '\r'; |
|
|
1297 | |
|
|
1298 | /* This is just a hack so when identifying the items, we print |
|
|
1299 | * out the extra message |
|
|
1300 | */ |
|
|
1301 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
|
|
1302 | buf << "The object has a story:\r"; |
|
|
1303 | |
|
|
1304 | buf << msg << '\n'; |
|
|
1305 | } |
|
|
1306 | } |
|
|
1307 | else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
|
|
1308 | && (type == SPELLBOOK || type == ROD || type == WAND |
|
|
1309 | || type == ROD || type == POTION || type == SCROLL)) |
|
|
1310 | // for spellbooks and other stuff that contains spells, print the spell message, |
|
|
1311 | // unless the object has a custom message handled above. |
|
|
1312 | buf << '\r' << inv->msg << '\n'; |
|
|
1313 | |
|
|
1314 | // try to display the duration for some potions and scrolls |
|
|
1315 | // this includes change ability potions and group spells, |
|
|
1316 | // but does not handle protection potions |
|
|
1317 | if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
|
|
1318 | && (type == POTION || type == SCROLL)) |
|
|
1319 | { |
|
|
1320 | object *spell = inv; |
|
|
1321 | |
|
|
1322 | if (spell->subtype == SP_PARTY_SPELL) |
|
|
1323 | spell = spell->other_arch; |
|
|
1324 | |
|
|
1325 | if (spell->subtype == SP_CHANGE_ABILITY) |
|
|
1326 | buf.printf ("\nH<The effect will last about %.10g seconds.>", |
|
|
1327 | TICK2TIME (change_ability_duration (spell, this))); |
|
|
1328 | } |
|
|
1329 | |
|
|
1330 | // some help text for skill tools |
|
|
1331 | if (type == SKILL_TOOL) |
|
|
1332 | buf << "\nH<This item is a skill tool: as long as you have this item applied " |
|
|
1333 | "you can use the " << &skill << " skill as if you had learned it.>"; |
|
|
1334 | |
|
|
1335 | // Display a hint about inscribable items [empty books] |
|
|
1336 | // This includes the amount of text they can hold. |
|
|
1337 | if (type == INSCRIBABLE) |
|
|
1338 | { |
|
|
1339 | if (other_arch && other_arch->type == SCROLL) |
|
|
1340 | buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>"); |
|
|
1341 | else |
|
|
1342 | buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>", |
|
|
1343 | weight_limit); |
|
|
1344 | } |
|
|
1345 | |
|
|
1346 | buf << '\n'; |
|
|
1347 | |
|
|
1348 | // the dungeon master additionally gets a complete dump |
|
|
1349 | if (who && who->flag [FLAG_WIZLOOK]) |
|
|
1350 | { |
|
|
1351 | buf << "\nT<Object>\n"; |
|
|
1352 | describe_dump_object (buf, this); |
|
|
1353 | |
|
|
1354 | if (inv) |
|
|
1355 | { |
|
|
1356 | buf << "\nT<Top Inventory>\n"; |
|
|
1357 | describe_dump_object (buf, inv); |
|
|
1358 | } |
|
|
1359 | } |
|
|
1360 | |
|
|
1361 | return std::string (buf.linearise (), buf.size ()); |
1180 | } |
1362 | } |
1181 | |
1363 | |
1182 | void |
1364 | void |
1183 | examine (object *op, object *tmp) |
1365 | examine (object *op, object *tmp) |
1184 | { |
1366 | { |