--- deliantra/server/common/item.C 2010/03/26 15:18:46 1.76 +++ deliantra/server/common/item.C 2010/04/03 02:27:24 1.77 @@ -49,6 +49,7 @@ * Basically, for the use/nonuse, the code does something like: * "This item goes %s\n", with the use/nonuse values filling in the %s */ +// see include/object.h Body_Locations body_locations[NUM_BODY_LOCATIONS] = { {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, @@ -627,10 +628,10 @@ case WAND: case ROD: case HORN: - buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)"); + buf << " (applied)"; break; case WEAPON: - buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)"); + buf << " (applied)"; break; case ARMOUR: case HELMET: