ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/item.C
(Generate patch)

Comparing deliantra/server/common/item.C (file contents):
Revision 1.77 by root, Sat Apr 3 02:27:24 2010 UTC vs.
Revision 1.80 by root, Sun Apr 4 02:57:10 2010 UTC

948 if (op->stats.maxsp > 1000) 948 if (op->stats.maxsp > 1000)
949 { /*higher capacity crystals */ 949 { /*higher capacity crystals */
950 i = (op->stats.maxsp % 1000) / 100; 950 i = (op->stats.maxsp % 1000) / 100;
951 951
952 if (i) 952 if (i)
953 buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); 953 buf.printf ("(capacity %d.%dk; it is ", op->stats.maxsp / 1000, i);
954 else 954 else
955 buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000); 955 buf.printf ("(capacity %dk; it is ", op->stats.maxsp / 1000);
956 } 956 }
957 else 957 else
958 buf.printf ("(capacity %d). It is ", op->stats.maxsp); 958 buf.printf ("(capacity %d; it is ", op->stats.maxsp);
959 959
960 i = (op->stats.sp * 10) / op->stats.maxsp; 960 i = (op->stats.sp * 10) / op->stats.maxsp;
961 if (op->stats.sp == 0) 961 if (op->stats.sp == 0)
962 buf << "empty."; 962 buf << "empty";
963 else if (i == 0) 963 else if (i == 0)
964 buf << "almost empty."; 964 buf << "almost empty";
965 else if (i < 3) 965 else if (i < 3)
966 buf << "partially filled."; 966 buf << "partially filled";
967 else if (i < 6) 967 else if (i < 6)
968 buf << "half full."; 968 buf << "half full";
969 else if (i < 9) 969 else if (i < 9)
970 buf << "well charged."; 970 buf << "well charged";
971 else if (op->stats.sp == op->stats.maxsp) 971 else if (op->stats.sp == op->stats.maxsp)
972 buf << "fully charged."; 972 buf << "fully charged";
973 else 973 else
974 buf << "almost full."; 974 buf << "almost full";
975
976 buf << ')';
975 break; 977 break;
976 978
977 case LAMP: 979 case LAMP:
978 { 980 {
979 int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; 981 int percent = ((double) 100 / op->arch->stats.food) * op->stats.food;
1179 1181
1180std::string 1182std::string
1181object::describe_item (object *who) 1183object::describe_item (object *who)
1182{ 1184{
1183 return std::string (::describe_item (this, who)); 1185 return std::string (::describe_item (this, who));
1186}
1187
1188static void
1189describe_dump_object (dynbuf &buf, object *ob)
1190{
1191 char *txt = dump_object (ob);
1192 for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r';
1193 buf << "\n" << txt << "\n";
1194
1195 if (!ob->is_arch ())
1196 describe_dump_object (buf, ob->arch);
1197}
1198
1199std::string
1200object::describe (object *who)
1201{
1202 dynbuf_text buf (1024, 1024);
1203
1204 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1205
1206 if (custom_name)
1207 buf.printf ("You call it %s.\r", &custom_name);
1208
1209 switch (type)
1210 {
1211 case SPELLBOOK:
1212 if (flag [FLAG_IDENTIFIED] && inv)
1213 buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1214 break;
1215
1216 case BOOK:
1217 if (msg)
1218 buf << "Something is written in it.\r";
1219 break;
1220
1221 case CONTAINER:
1222 if (race)
1223 {
1224 if (weight_limit && stats.Str < 100)
1225 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1226 &race, weight_limit / (10.0 * (100 - stats.Str)));
1227 else
1228 buf.printf ("It can hold only %s.\r", &race);
1229 }
1230 else if (weight_limit && stats.Str < 100)
1231 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1232 break;
1233
1234 case WAND:
1235 if (flag [FLAG_IDENTIFIED])
1236 buf.printf ("It has %d %s left.\r", stats.food, stats.food == 1 ? "charge" : "charges");
1237 break;
1238 }
1239
1240 if (material != MATERIAL_NULL && !msg)
1241 buf << (nrof > 1 ? "They are made of " : "It is made of ")
1242 << material->description
1243 << ".\r";
1244
1245 if (who)
1246 /* Where to wear this item */
1247 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1248 if (slot[i].info)
1249 {
1250 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1251
1252 if (slot[i].info < -1 && who->slot[i].info)
1253 buf.printf ("(%d)", -slot[i].info);
1254
1255 buf << ".\r";
1256 }
1257
1258 if (weight)
1259 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1260
1261 if (flag [FLAG_STARTEQUIP])
1262 buf << (nrof > 1 ? "They were" : "It was")
1263 << " given by a god and will vanish when dropped.\r";
1264
1265 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1266 {
1267 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1268
1269 if (who->is_in_shop ())
1270 {
1271 if (flag [FLAG_UNPAID])
1272 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1273 else
1274 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1275 }
1276 }
1277
1278 if (flag [FLAG_MONSTER])
1279 buf << describe_monster (who);
1280
1281 /* Is this item buildable? */
1282 if (flag [FLAG_IS_BUILDABLE])
1283 buf << "This is a buildable item.\r";
1284
1285 /* Does the object have a message? Don't show message for all object
1286 * types - especially if the first entry is a match
1287 */
1288 if (msg)
1289 {
1290 if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1291 {
1292 buf << '\r';
1293
1294 /* This is just a hack so when identifying the items, we print
1295 * out the extra message
1296 */
1297 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1298 buf << "The object has a story:\r";
1299
1300 buf << msg << '\n';
1301 }
1302 }
1303 else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1304 && (type == SPELLBOOK || type == ROD || type == WAND
1305 || type == ROD || type == POTION || type == SCROLL))
1306 // for spellbooks and other stuff that contains spells, print the spell message,
1307 // unless the object has a custom message handled above.
1308 buf << '\r' << inv->msg << '\n';
1309
1310 // try to display the duration for some potions and scrolls
1311 // this includes change ability potions and group spells,
1312 // but does not handle protection potions
1313 if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1314 && (type == POTION || type == SCROLL))
1315 {
1316 object *spell = inv;
1317
1318 if (spell->subtype == SP_PARTY_SPELL)
1319 spell = spell->other_arch;
1320
1321 if (spell->subtype == SP_CHANGE_ABILITY)
1322 buf.printf ("\nH<The effect will last about %.10g seconds.>",
1323 TICK2TIME (change_ability_duration (spell, this)));
1324 }
1325
1326 // some help text for skill tools
1327 if (type == SKILL_TOOL)
1328 buf << "\nH<This item is a skill tool: as long as you have this item applied "
1329 "you can use the " << &skill << " skill as if you had learned it.>";
1330
1331 // Display a hint about inscribable items [empty books]
1332 // This includes the amount of text they can hold.
1333 if (type == INSCRIBABLE)
1334 {
1335 if (other_arch && other_arch->type == SCROLL)
1336 buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>");
1337 else
1338 buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>",
1339 weight_limit);
1340 }
1341
1342 buf << '\n';
1343
1344 // the dungeon master additionally gets a complete dump
1345 if (who && who->flag [FLAG_WIZLOOK])
1346 {
1347 buf << "\nT<Object>\n";
1348 describe_dump_object (buf, this);
1349
1350 if (inv)
1351 {
1352 buf << "\nT<Top Inventory>\n";
1353 describe_dump_object (buf, inv);
1354 }
1355 }
1356
1357 return std::string (buf.linearise (), buf.size ());
1184} 1358}
1185 1359
1186void 1360void
1187examine (object *op, object *tmp) 1361examine (object *op, object *tmp)
1188{ 1362{

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines