… | |
… | |
71 | static char numbers_10[10][20] = { |
71 | static char numbers_10[10][20] = { |
72 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
72 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
73 | "eighty", "ninety" |
73 | "eighty", "ninety" |
74 | }; |
74 | }; |
75 | |
75 | |
76 | static char levelnumbers[21][20] = { |
76 | static char ordnumbers[21][20] = { |
77 | "zeroth", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", |
77 | "zeroth", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", |
78 | "eighth", "ninth", "tenth", "eleventh", "twelfth", "thirteenth", |
78 | "eighth", "ninth", "tenth", "eleventh", "twelfth", "thirteenth", |
79 | "fourteenth", "fifteenth", "sixteenth", "seventeenth", "eighteen", |
79 | "fourteenth", "fifteenth", "sixteenth", "seventeenth", "eighteenth", |
80 | "nineteen", "twentieth" |
80 | "nineteenth", "twentieth" |
81 | }; |
81 | }; |
82 | |
82 | |
83 | static char levelnumbers_10[11][20] = { |
83 | static char ordnumbers_10[11][20] = { |
84 | "zeroth", "tenth", "twentieth", "thirtieth", "fortieth", "fiftieth", "sixtieth", |
84 | "zeroth", "tenth", "twentieth", "thirtieth", "fortieth", "fiftieth", "sixtieth", |
85 | "seventieth", "eightieth", "ninetieth" |
85 | "seventieth", "eightieth", "ninetieth" |
86 | }; |
86 | }; |
87 | |
87 | |
88 | /* The following is a large table of item types, the fields are: |
88 | /* The following is a large table of item types, the fields are: |
… | |
… | |
151 | {EXIT, "exit", "exits", 0, 0}, |
151 | {EXIT, "exit", "exits", 0, 0}, |
152 | {ENCOUNTER, "encounter", "encounters", 0, 0}, |
152 | {ENCOUNTER, "encounter", "encounters", 0, 0}, |
153 | {SHOP_FLOOR, "shop floor", "shop floors", 0, 0}, |
153 | {SHOP_FLOOR, "shop floor", "shop floors", 0, 0}, |
154 | {SHOP_MAT, "shop mat", "shop mats", 0, 0}, |
154 | {SHOP_MAT, "shop mat", "shop mats", 0, 0}, |
155 | {RING, "ring", "rings", SK_JEWELER, 0}, |
155 | {RING, "ring", "rings", SK_JEWELER, 0}, |
156 | {FLOOR, "floor", "floors", 0, 0}, |
156 | // {FLOOR, "floor", "floors", 0, 0}, |
157 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
157 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
158 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
158 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
159 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
159 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
160 | {LIGHTER, "lighter", "lighters", 0, 0}, |
160 | {LIGHTER, "lighter", "lighters", 0, 0}, |
161 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
161 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
… | |
… | |
387 | /* |
387 | /* |
388 | * Returns the pointer to a static buffer containing |
388 | * Returns the pointer to a static buffer containing |
389 | * the number requested (of the form first, second, third...) |
389 | * the number requested (of the form first, second, third...) |
390 | */ |
390 | */ |
391 | const char * |
391 | const char * |
392 | get_levelnumber (int i) |
392 | ordinal (int i) |
393 | { |
393 | { |
394 | static char buf[MAX_BUF]; |
394 | if (i < 0) |
395 | |
395 | return format ("minus %s", ordinal (-i)); |
396 | if (i > 99) |
|
|
397 | { |
|
|
398 | sprintf (buf, "%d.", i); |
|
|
399 | return buf; |
|
|
400 | } |
|
|
401 | |
396 | |
402 | if (i < 21) |
397 | if (i < 21) |
403 | return levelnumbers[i]; |
398 | return ordnumbers[i]; |
404 | |
399 | |
|
|
400 | int digit = i % 10; |
|
|
401 | |
405 | if (!(i % 10)) |
402 | if (i >= 100) |
|
|
403 | return format ( |
|
|
404 | digit == 1 ? "%dst" |
|
|
405 | : digit == 2 ? "%dnd" |
|
|
406 | : digit == 3 ? "%drd" |
|
|
407 | : "%dth", |
|
|
408 | i |
|
|
409 | ); |
|
|
410 | |
|
|
411 | if (digit == 0) |
406 | return levelnumbers_10[i / 10]; |
412 | return ordnumbers_10[i / 10]; |
407 | |
413 | else |
408 | strcpy (buf, numbers_10[i / 10]); |
414 | return format ("%s%s", numbers_10[i / 10], ordnumbers[i % 10]); |
409 | strcat (buf, levelnumbers[i % 10]); |
|
|
410 | return buf; |
|
|
411 | } |
415 | } |
412 | |
416 | |
413 | /* |
417 | /* |
414 | * Returns pointer to static buffer containing ring's or amulet's |
418 | * Returns pointer to static buffer containing ring's or amulet's |
415 | * abilities |
419 | * abilities |
… | |
… | |
427 | ring_desc (const object *op) |
431 | ring_desc (const object *op) |
428 | { |
432 | { |
429 | static dynbuf_text buf; buf.clear (); |
433 | static dynbuf_text buf; buf.clear (); |
430 | int attr, val, len; |
434 | int attr, val, len; |
431 | |
435 | |
432 | if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
436 | if (op->flag [FLAG_IDENTIFIED]) |
433 | { |
437 | { |
434 | for (attr = 0; attr < NUM_STATS; attr++) |
438 | for (attr = 0; attr < NUM_STATS; attr++) |
435 | if ((val = op->stats.stat (attr))) |
439 | if ((val = op->stats.stat (attr))) |
436 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
440 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
437 | |
441 | |
… | |
… | |
446 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
450 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
447 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
451 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
448 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
452 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
449 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
453 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
450 | |
454 | |
451 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
455 | if (op->flag [FLAG_LIFESAVE]) buf << "(lifesaving)"; |
452 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
456 | if (op->flag [FLAG_REFL_SPELL]) buf << "(reflect spells)"; |
453 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
457 | if (op->flag [FLAG_REFL_MISSILE]) buf << "(reflect missiles)"; |
454 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
458 | if (op->flag [FLAG_STEALTH]) buf << "(stealth)"; |
455 | |
459 | |
456 | buf.add_paths ("Attuned" , op->path_attuned); |
460 | buf.add_paths ("Attuned" , op->path_attuned); |
457 | buf.add_paths ("Repelled", op->path_repelled); |
461 | buf.add_paths ("Repelled", op->path_repelled); |
458 | buf.add_paths ("Denied" , op->path_denied); |
462 | buf.add_paths ("Denied" , op->path_denied); |
459 | |
463 | |
… | |
… | |
485 | |
489 | |
486 | static dynbuf_text buf; buf.clear (); |
490 | static dynbuf_text buf; buf.clear (); |
487 | |
491 | |
488 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
492 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
489 | |
493 | |
490 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
494 | if (op->title && op->flag [FLAG_IDENTIFIED]) |
491 | buf << ' ' << op->title; |
495 | buf << ' ' << op->title; |
492 | |
496 | |
493 | switch (op->type) |
497 | switch (op->type) |
494 | { |
498 | { |
495 | case SPELLBOOK: |
499 | case SPELLBOOK: |
496 | case SCROLL: |
500 | case SCROLL: |
497 | case WAND: |
501 | case WAND: |
498 | case ROD: |
502 | case ROD: |
499 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
503 | if (op->flag [FLAG_IDENTIFIED] || op->flag [FLAG_BEEN_APPLIED]) |
500 | { |
504 | { |
501 | if (!op->title) |
505 | if (!op->title) |
502 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
506 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
503 | |
507 | |
504 | if (op->type != SPELLBOOK) |
508 | if (op->type != SPELLBOOK) |
… | |
… | |
543 | buf << " " << s; |
547 | buf << " " << s; |
544 | } |
548 | } |
545 | break; |
549 | break; |
546 | |
550 | |
547 | default: |
551 | default: |
548 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
552 | if (op->magic && ((op->flag [FLAG_BEEN_APPLIED] && need_identify (op)) || op->flag [FLAG_IDENTIFIED])) |
549 | buf.printf (" %+d", op->magic); |
553 | buf.printf (" %+d", op->magic); |
550 | } |
554 | } |
551 | |
555 | |
552 | return buf; |
556 | return buf; |
553 | } |
557 | } |
… | |
… | |
584 | buf << op->material->description << ' '; |
588 | buf << op->material->description << ' '; |
585 | #endif |
589 | #endif |
586 | |
590 | |
587 | buf << query_short_name (op); |
591 | buf << query_short_name (op); |
588 | |
592 | |
589 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
593 | if (op->flag [FLAG_INV_LOCKED]) |
590 | buf << " *"; |
594 | buf << " *"; |
591 | if (op->is_open_container ()) |
595 | if (op->is_open_container ()) |
592 | buf << " (open)"; |
596 | buf << " (open)"; |
593 | |
597 | |
594 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
598 | if (op->flag [FLAG_KNOWN_CURSED]) |
595 | { |
599 | { |
596 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
600 | if (op->flag [FLAG_DAMNED]) |
597 | buf << " (damned)"; |
601 | buf << " (damned)"; |
598 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
602 | else if (op->flag [FLAG_CURSED]) |
599 | buf << " (cursed)"; |
603 | buf << " (cursed)"; |
600 | } |
604 | } |
601 | |
605 | |
602 | /* Basically, if the object is known magical (detect magic spell on it), |
606 | /* Basically, if the object is known magical (detect magic spell on it), |
603 | * and it isn't identified, print out the fact that |
607 | * and it isn't identified, print out the fact that |
… | |
… | |
606 | * |
610 | * |
607 | * Changed in V 0.91.4 - still print that the object is magical even |
611 | * Changed in V 0.91.4 - still print that the object is magical even |
608 | * if it has been applied. Equipping an item does not tell full |
612 | * if it has been applied. Equipping an item does not tell full |
609 | * abilities, especially for artifact items. |
613 | * abilities, especially for artifact items. |
610 | */ |
614 | */ |
611 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
615 | if (op->flag [FLAG_KNOWN_MAGICAL] && !op->flag [FLAG_IDENTIFIED]) |
612 | buf << " (magic)"; |
616 | buf << " (magic)"; |
613 | |
617 | |
614 | #if 0 |
618 | #if 0 |
615 | /* item_power will be returned in describe_item - it shouldn't really |
619 | /* item_power will be returned in describe_item - it shouldn't really |
616 | * be returned in the name. |
620 | * be returned in the name. |
… | |
… | |
618 | if (op->item_power) |
622 | if (op->item_power) |
619 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
623 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
620 | |
624 | |
621 | #endif |
625 | #endif |
622 | |
626 | |
623 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
627 | if (op->flag [FLAG_APPLIED]) |
624 | { |
628 | { |
625 | switch (op->type) |
629 | switch (op->type) |
626 | { |
630 | { |
627 | case BOW: |
631 | case BOW: |
628 | case WAND: |
632 | case WAND: |
… | |
… | |
671 | else if (op->stats.food <= 0) |
675 | else if (op->stats.food <= 0) |
672 | buf << " (burned out)"; |
676 | buf << " (burned out)"; |
673 | break; |
677 | break; |
674 | } |
678 | } |
675 | |
679 | |
676 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
680 | if (op->flag [FLAG_UNPAID]) |
677 | buf << " (unpaid)"; |
681 | buf << " (unpaid)"; |
678 | |
682 | |
679 | return buf; |
683 | return buf; |
680 | } |
684 | } |
681 | |
685 | |
… | |
… | |
710 | buf << op->material->description << ' '; |
714 | buf << op->material->description << ' '; |
711 | #endif |
715 | #endif |
712 | |
716 | |
713 | buf << (plural ? op->name_pl : op->name); |
717 | buf << (plural ? op->name_pl : op->name); |
714 | |
718 | |
715 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
719 | if (op->title && op->flag [FLAG_IDENTIFIED]) |
716 | buf << ' ' << op->title; |
720 | buf << ' ' << op->title; |
717 | |
721 | |
718 | switch (op->type) |
722 | switch (op->type) |
719 | { |
723 | { |
720 | case SPELLBOOK: |
724 | case SPELLBOOK: |
721 | case SCROLL: |
725 | case SCROLL: |
722 | case WAND: |
726 | case WAND: |
723 | case ROD: |
727 | case ROD: |
724 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
728 | if (op->flag [FLAG_IDENTIFIED] || op->flag [FLAG_BEEN_APPLIED]) |
725 | { |
729 | { |
726 | if (!op->title) |
730 | if (!op->title) |
727 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
731 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
728 | |
732 | |
729 | if (op->type != SPELLBOOK) |
733 | if (op->type != SPELLBOOK) |
… | |
… | |
752 | else if (!EXIT_PATH (op)) |
756 | else if (!EXIT_PATH (op)) |
753 | buf << " (closed)"; |
757 | buf << " (closed)"; |
754 | break; |
758 | break; |
755 | |
759 | |
756 | default: |
760 | default: |
757 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
761 | if (op->magic && ((op->flag [FLAG_BEEN_APPLIED] && need_identify (op)) || op->flag [FLAG_IDENTIFIED])) |
758 | buf.printf (" %+d", op->magic); |
762 | buf.printf (" %+d", op->magic); |
759 | } |
763 | } |
760 | |
764 | |
761 | return buf; |
765 | return buf; |
762 | } |
766 | } |
… | |
… | |
805 | default: |
809 | default: |
806 | buf << "(lightning fast movement)"; |
810 | buf << "(lightning fast movement)"; |
807 | break; |
811 | break; |
808 | } |
812 | } |
809 | |
813 | |
810 | if (QUERY_FLAG (op, FLAG_UNDEAD)) buf << "(undead)"; |
814 | if (op->flag [FLAG_UNDEAD]) buf << "(undead)"; |
811 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) buf << "(see invisible)"; |
815 | if (op->flag [FLAG_SEE_INVISIBLE]) buf << "(see invisible)"; |
812 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) buf << "(wield weapon)"; |
816 | if (op->flag [FLAG_USE_WEAPON]) buf << "(wield weapon)"; |
813 | if (QUERY_FLAG (op, FLAG_USE_BOW)) buf << "(archer)"; |
817 | if (op->flag [FLAG_USE_BOW]) buf << "(archer)"; |
814 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) buf << "(wear armour)"; |
818 | if (op->flag [FLAG_USE_ARMOUR]) buf << "(wear armour)"; |
815 | if (QUERY_FLAG (op, FLAG_USE_RING)) buf << "(wear ring)"; |
819 | if (op->flag [FLAG_USE_RING]) buf << "(wear ring)"; |
816 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) buf << "(read scroll)"; |
820 | if (op->flag [FLAG_USE_SCROLL]) buf << "(read scroll)"; |
817 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) buf << "(fires wand/rod/horn)"; |
821 | if (op->flag [FLAG_USE_RANGE]) buf << "(fires wand/rod/horn)"; |
818 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) buf << "(skill user)"; |
822 | if (op->flag [FLAG_CAN_USE_SKILL]) buf << "(skill user)"; |
819 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) buf << "(spellcaster)"; |
823 | if (op->flag [FLAG_CAST_SPELL]) buf << "(spellcaster)"; |
820 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) buf << "(friendly)"; |
824 | if (op->flag [FLAG_FRIENDLY]) buf << "(friendly)"; |
821 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) buf << "(unaggressive)"; |
825 | if (op->flag [FLAG_UNAGGRESSIVE]) buf << "(unaggressive)"; |
822 | if (QUERY_FLAG (op, FLAG_HITBACK)) buf << "(hitback)"; |
826 | if (op->flag [FLAG_HITBACK]) buf << "(hitback)"; |
823 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealthy)"; |
827 | if (op->flag [FLAG_STEALTH]) buf << "(stealthy)"; |
824 | |
828 | |
825 | if (op->randomitems) |
829 | if (op->randomitems) |
826 | { |
830 | { |
827 | bool first = 1; |
831 | bool first = 1; |
828 | |
832 | |
… | |
… | |
910 | * item (eg, debug dump or the like) |
914 | * item (eg, debug dump or the like) |
911 | */ |
915 | */ |
912 | const char * |
916 | const char * |
913 | describe_item (const object *op, object *owner) |
917 | describe_item (const object *op, object *owner) |
914 | { |
918 | { |
915 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
919 | if (op->flag [FLAG_MONSTER] || op->type == PLAYER) |
916 | return describe_monster (op); |
920 | return describe_monster (op); |
917 | |
921 | |
918 | static dynbuf_text buf; buf.clear (); |
922 | static dynbuf_text buf; buf.clear (); |
919 | int identified, i; |
923 | int identified, i; |
920 | |
924 | |
921 | /* figure this out once, instead of making multiple calls to need_identify. |
925 | /* figure this out once, instead of making multiple calls to need_identify. |
922 | * also makes the code easier to read. |
926 | * also makes the code easier to read. |
923 | */ |
927 | */ |
924 | identified = !need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED); |
928 | identified = !need_identify (op) || op->flag [FLAG_IDENTIFIED]; |
925 | if (!identified) |
929 | if (!identified) |
926 | buf << "(unidentified)"; |
930 | buf << "(unidentified)"; |
927 | |
931 | |
928 | switch (op->type) |
932 | switch (op->type) |
929 | { |
933 | { |
… | |
… | |
948 | if (op->stats.maxsp > 1000) |
952 | if (op->stats.maxsp > 1000) |
949 | { /*higher capacity crystals */ |
953 | { /*higher capacity crystals */ |
950 | i = (op->stats.maxsp % 1000) / 100; |
954 | i = (op->stats.maxsp % 1000) / 100; |
951 | |
955 | |
952 | if (i) |
956 | if (i) |
953 | buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); |
957 | buf.printf ("(capacity %d.%dk; it is ", op->stats.maxsp / 1000, i); |
954 | else |
958 | else |
955 | buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000); |
959 | buf.printf ("(capacity %dk; it is ", op->stats.maxsp / 1000); |
956 | } |
960 | } |
957 | else |
961 | else |
958 | buf.printf ("(capacity %d). It is ", op->stats.maxsp); |
962 | buf.printf ("(capacity %d; it is ", op->stats.maxsp); |
959 | |
963 | |
960 | i = (op->stats.sp * 10) / op->stats.maxsp; |
964 | i = (op->stats.sp * 10) / op->stats.maxsp; |
961 | if (op->stats.sp == 0) |
965 | if (op->stats.sp == 0) |
962 | buf << "empty."; |
966 | buf << "empty"; |
963 | else if (i == 0) |
967 | else if (i == 0) |
964 | buf << "almost empty."; |
968 | buf << "almost empty"; |
965 | else if (i < 3) |
969 | else if (i < 3) |
966 | buf << "partially filled."; |
970 | buf << "partially filled"; |
967 | else if (i < 6) |
971 | else if (i < 6) |
968 | buf << "half full."; |
972 | buf << "half full"; |
969 | else if (i < 9) |
973 | else if (i < 9) |
970 | buf << "well charged."; |
974 | buf << "well charged"; |
971 | else if (op->stats.sp == op->stats.maxsp) |
975 | else if (op->stats.sp == op->stats.maxsp) |
972 | buf << "fully charged."; |
976 | buf << "fully charged"; |
973 | else |
977 | else |
974 | buf << "almost full."; |
978 | buf << "almost full"; |
|
|
979 | |
|
|
980 | buf << ')'; |
975 | break; |
981 | break; |
976 | |
982 | |
977 | case LAMP: |
983 | case LAMP: |
978 | { |
984 | { |
979 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
985 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
… | |
… | |
997 | break; |
1003 | break; |
998 | |
1004 | |
999 | case FOOD: |
1005 | case FOOD: |
1000 | case FLESH: |
1006 | case FLESH: |
1001 | case DRINK: |
1007 | case DRINK: |
1002 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1008 | if (identified || op->flag [FLAG_BEEN_APPLIED]) |
1003 | { |
1009 | { |
1004 | buf.printf ("(food+%d)", op->stats.food); |
1010 | buf.printf ("(food+%d)", op->stats.food); |
1005 | |
1011 | |
1006 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1012 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1007 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1013 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1008 | |
1014 | |
1009 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1015 | if (!op->flag [FLAG_CURSED]) |
1010 | { |
1016 | { |
1011 | if (op->stats.hp) buf << "(heals)"; |
1017 | if (op->stats.hp) buf << "(heals)"; |
1012 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1018 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1013 | } |
1019 | } |
1014 | else |
1020 | else |
… | |
… | |
1035 | } |
1041 | } |
1036 | |
1042 | |
1037 | /* Down here, we more further describe equipment type items. |
1043 | /* Down here, we more further describe equipment type items. |
1038 | * only describe them if they have been identified or the like. |
1044 | * only describe them if they have been identified or the like. |
1039 | */ |
1045 | */ |
1040 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1046 | if (identified || op->flag [FLAG_BEEN_APPLIED]) |
1041 | { |
1047 | { |
1042 | int attr, val; |
1048 | int attr, val; |
1043 | |
1049 | |
1044 | for (attr = 0; attr < NUM_STATS; attr++) |
1050 | for (attr = 0; attr < NUM_STATS; attr++) |
1045 | if ((val = op->stats.stat (attr))) |
1051 | if ((val = op->stats.stat (attr))) |
… | |
… | |
1076 | |
1082 | |
1077 | default: |
1083 | default: |
1078 | break; |
1084 | break; |
1079 | } |
1085 | } |
1080 | |
1086 | |
1081 | if (QUERY_FLAG (op, FLAG_XRAYS)) buf << "(xray-vision)"; |
1087 | if (op->flag [FLAG_XRAYS]) buf << "(xray-vision)"; |
1082 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) buf << "(infravision)"; |
1088 | if (op->flag [FLAG_SEE_IN_DARK]) buf << "(infravision)"; |
1083 | |
1089 | |
1084 | /* levitate was what is was before, so we'll keep it */ |
1090 | /* levitate was what is was before, so we'll keep it */ |
1085 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1091 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1086 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1092 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1087 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
1093 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
… | |
… | |
1149 | } |
1155 | } |
1150 | |
1156 | |
1151 | if (op->stats.luck) |
1157 | if (op->stats.luck) |
1152 | buf.printf ("(luck%+d)", op->stats.luck); |
1158 | buf.printf ("(luck%+d)", op->stats.luck); |
1153 | |
1159 | |
1154 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
1160 | if (op->flag [FLAG_LIFESAVE]) buf << "(lifesaving)"; |
1155 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
1161 | if (op->flag [FLAG_REFL_SPELL]) buf << "(reflect spells)"; |
1156 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
1162 | if (op->flag [FLAG_REFL_MISSILE]) buf << "(reflect missiles)"; |
1157 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1163 | if (op->flag [FLAG_STEALTH]) buf << "(stealth)"; |
1158 | |
1164 | |
1159 | if (op->slaying && op->type != FOOD) |
1165 | if (op->slaying && op->type != FOOD) |
1160 | buf.printf ("(slay %s)", &op->slaying); |
1166 | buf.printf ("(slay %s)", &op->slaying); |
1161 | |
1167 | |
1162 | if (op->type == SKILL_TOOL && op->skill) |
1168 | if (op->type == SKILL_TOOL && op->skill) |
… | |
… | |
1181 | object::describe_item (object *who) |
1187 | object::describe_item (object *who) |
1182 | { |
1188 | { |
1183 | return std::string (::describe_item (this, who)); |
1189 | return std::string (::describe_item (this, who)); |
1184 | } |
1190 | } |
1185 | |
1191 | |
|
|
1192 | static void |
|
|
1193 | describe_dump_object (dynbuf &buf, object *ob) |
|
|
1194 | { |
|
|
1195 | char *txt = dump_object (ob); |
|
|
1196 | for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r'; |
|
|
1197 | buf << "\n" << txt << "\n"; |
|
|
1198 | |
|
|
1199 | if (!ob->is_arch ()) |
|
|
1200 | describe_dump_object (buf, ob->arch); |
|
|
1201 | } |
|
|
1202 | |
|
|
1203 | std::string |
|
|
1204 | object::describe (object *who) |
|
|
1205 | { |
|
|
1206 | dynbuf_text buf (1024, 1024); |
|
|
1207 | |
|
|
1208 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
|
|
1209 | |
|
|
1210 | if (custom_name) |
|
|
1211 | buf.printf ("You call it %s.\r", &custom_name); |
|
|
1212 | |
|
|
1213 | switch (type) |
|
|
1214 | { |
|
|
1215 | case SPELLBOOK: |
|
|
1216 | if (flag [FLAG_IDENTIFIED] && inv) |
|
|
1217 | buf.printf ("%s is a %s level %s spell.\r", &inv->name, ordinal (inv->level), &inv->skill); |
|
|
1218 | break; |
|
|
1219 | |
|
|
1220 | case BOOK: |
|
|
1221 | if (msg) |
|
|
1222 | buf << "Something is written in it.\r"; |
|
|
1223 | break; |
|
|
1224 | |
|
|
1225 | case CONTAINER: |
|
|
1226 | if (race) |
|
|
1227 | { |
|
|
1228 | if (weight_limit && stats.Str < 100) |
|
|
1229 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
|
|
1230 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1231 | else |
|
|
1232 | buf.printf ("It can hold only %s.\r", &race); |
|
|
1233 | } |
|
|
1234 | else if (weight_limit && stats.Str < 100) |
|
|
1235 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1236 | break; |
|
|
1237 | |
|
|
1238 | case WAND: |
|
|
1239 | if (flag [FLAG_IDENTIFIED]) |
|
|
1240 | buf.printf ("It has %d %s left.\r", stats.food, stats.food == 1 ? "charge" : "charges"); |
|
|
1241 | break; |
|
|
1242 | } |
|
|
1243 | |
|
|
1244 | if (material != MATERIAL_NULL && !msg) |
|
|
1245 | buf << (nrof > 1 ? "They are made of " : "It is made of ") |
|
|
1246 | << material->description |
|
|
1247 | << ".\r"; |
|
|
1248 | |
|
|
1249 | if (who) |
|
|
1250 | /* Where to wear this item */ |
|
|
1251 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1252 | if (slot[i].info) |
|
|
1253 | { |
|
|
1254 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
|
|
1255 | |
|
|
1256 | if (slot[i].info < -1 && who->slot[i].info) |
|
|
1257 | buf.printf ("(%d)", -slot[i].info); |
|
|
1258 | |
|
|
1259 | buf << ".\r"; |
|
|
1260 | } |
|
|
1261 | |
|
|
1262 | if (weight) |
|
|
1263 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1264 | |
|
|
1265 | if (flag [FLAG_STARTEQUIP]) |
|
|
1266 | buf << (nrof > 1 ? "They were" : "It was") |
|
|
1267 | << " given by a god and will vanish when dropped.\r"; |
|
|
1268 | |
|
|
1269 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
|
|
1270 | { |
|
|
1271 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
|
|
1272 | |
|
|
1273 | if (who->is_in_shop ()) |
|
|
1274 | { |
|
|
1275 | if (flag [FLAG_UNPAID]) |
|
|
1276 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
|
|
1277 | else |
|
|
1278 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
|
|
1279 | } |
|
|
1280 | } |
|
|
1281 | |
|
|
1282 | if (flag [FLAG_MONSTER]) |
|
|
1283 | buf << describe_monster (who); |
|
|
1284 | |
|
|
1285 | /* Is this item buildable? */ |
|
|
1286 | if (flag [FLAG_IS_BUILDABLE]) |
|
|
1287 | buf << "This is a buildable item.\r"; |
|
|
1288 | |
|
|
1289 | /* Does the object have a message? Don't show message for all object |
|
|
1290 | * types - especially if the first entry is a match |
|
|
1291 | */ |
|
|
1292 | if (msg) |
|
|
1293 | { |
|
|
1294 | if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
|
|
1295 | { |
|
|
1296 | buf << '\r'; |
|
|
1297 | |
|
|
1298 | /* This is just a hack so when identifying the items, we print |
|
|
1299 | * out the extra message |
|
|
1300 | */ |
|
|
1301 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
|
|
1302 | buf << "The object has a story:\r"; |
|
|
1303 | |
|
|
1304 | buf << msg << '\n'; |
|
|
1305 | } |
|
|
1306 | } |
|
|
1307 | else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
|
|
1308 | && (type == SPELLBOOK || type == ROD || type == WAND |
|
|
1309 | || type == ROD || type == POTION || type == SCROLL)) |
|
|
1310 | // for spellbooks and other stuff that contains spells, print the spell message, |
|
|
1311 | // unless the object has a custom message handled above. |
|
|
1312 | buf << '\r' << inv->msg << '\n'; |
|
|
1313 | |
|
|
1314 | // try to display the duration for some potions and scrolls |
|
|
1315 | // this includes change ability potions and group spells, |
|
|
1316 | // but does not handle protection potions |
|
|
1317 | if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
|
|
1318 | && (type == POTION || type == SCROLL)) |
|
|
1319 | { |
|
|
1320 | object *spell = inv; |
|
|
1321 | |
|
|
1322 | if (spell->subtype == SP_PARTY_SPELL) |
|
|
1323 | spell = spell->other_arch; |
|
|
1324 | |
|
|
1325 | if (spell->subtype == SP_CHANGE_ABILITY) |
|
|
1326 | buf.printf ("\nH<The effect will last about %.10g seconds.>", |
|
|
1327 | TICK2TIME (change_ability_duration (spell, this))); |
|
|
1328 | } |
|
|
1329 | |
|
|
1330 | // some help text for skill tools |
|
|
1331 | if (type == SKILL_TOOL) |
|
|
1332 | buf << "\nH<This item is a skill tool: as long as you have this item applied " |
|
|
1333 | "you can use the " << &skill << " skill as if you had learned it.>"; |
|
|
1334 | |
|
|
1335 | // Display a hint about inscribable items [empty books] |
|
|
1336 | // This includes the amount of text they can hold. |
|
|
1337 | if (type == INSCRIBABLE) |
|
|
1338 | { |
|
|
1339 | if (other_arch && other_arch->type == SCROLL) |
|
|
1340 | buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>"); |
|
|
1341 | else |
|
|
1342 | buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>", |
|
|
1343 | weight_limit); |
|
|
1344 | } |
|
|
1345 | |
|
|
1346 | buf << '\n'; |
|
|
1347 | |
|
|
1348 | // the dungeon master additionally gets a complete dump |
|
|
1349 | if (who && who->flag [FLAG_WIZLOOK]) |
|
|
1350 | { |
|
|
1351 | buf << "\nT<Object>\n"; |
|
|
1352 | describe_dump_object (buf, this); |
|
|
1353 | |
|
|
1354 | if (inv) |
|
|
1355 | { |
|
|
1356 | buf << "\nT<Top Inventory>\n"; |
|
|
1357 | describe_dump_object (buf, inv); |
|
|
1358 | } |
|
|
1359 | } |
|
|
1360 | |
|
|
1361 | return std::string (buf.linearise (), buf.size ()); |
|
|
1362 | } |
|
|
1363 | |
1186 | void |
1364 | void |
1187 | examine (object *op, object *tmp) |
1365 | examine (object *op, object *tmp) |
1188 | { |
1366 | { |
1189 | std::string info = tmp->describe (op); |
1367 | std::string info = tmp->describe (op); |
1190 | |
1368 | |
… | |
… | |
1200 | object::query_inventory (object *who, const char *indent) |
1378 | object::query_inventory (object *who, const char *indent) |
1201 | { |
1379 | { |
1202 | static dynbuf_text buf; buf.clear (); |
1380 | static dynbuf_text buf; buf.clear (); |
1203 | |
1381 | |
1204 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1382 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1205 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
1383 | if (who && who->flag [FLAG_WIZ]) |
1206 | buf.printf ("%s- %-28.28s %-8s (%9d) %s\n", indent, tmp->query_name (), tmp->query_weight (), tmp->count, tmp->uuid.c_str ()); |
1384 | buf.printf ("%s- %-28.28s %-8s (%9d) %s\n", indent, tmp->query_name (), tmp->query_weight (), tmp->count, tmp->uuid.c_str ()); |
1207 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
1385 | else if (!tmp->invisible && (type == CONTAINER || tmp->flag [FLAG_APPLIED])) |
1208 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
1386 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
1209 | |
1387 | |
1210 | if (buf.size ()) |
1388 | if (buf.size ()) |
1211 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
1389 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
1212 | else |
1390 | else |
… | |
… | |
1225 | is_magical (const object *op) |
1403 | is_magical (const object *op) |
1226 | { |
1404 | { |
1227 | int i; |
1405 | int i; |
1228 | |
1406 | |
1229 | /* living creatures are considered non magical */ |
1407 | /* living creatures are considered non magical */ |
1230 | if (QUERY_FLAG (op, FLAG_ALIVE)) |
1408 | if (op->flag [FLAG_ALIVE]) |
1231 | return 0; |
1409 | return 0; |
1232 | |
1410 | |
1233 | /* This is a test for it being an artifact, as artifacts have titles */ |
1411 | /* This is a test for it being an artifact, as artifacts have titles */ |
1234 | if (op->title != NULL) |
1412 | if (op->title != NULL) |
1235 | return 1; |
1413 | return 1; |
… | |
… | |
1241 | (op->stats.ac || op->stats.food || op->stats.exp || op->stats.dam || op->stats.wc || op->stats.sp || op->stats.hp || op->stats.luck)) |
1419 | (op->stats.ac || op->stats.food || op->stats.exp || op->stats.dam || op->stats.wc || op->stats.sp || op->stats.hp || op->stats.luck)) |
1242 | return 1; |
1420 | return 1; |
1243 | |
1421 | |
1244 | /* Check for stealty, speed, flying, or just plain magic in the boots */ |
1422 | /* Check for stealty, speed, flying, or just plain magic in the boots */ |
1245 | /* Presume any boots that hvae a move_type are special. */ |
1423 | /* Presume any boots that hvae a move_type are special. */ |
1246 | if (op->type == BOOTS && ((QUERY_FLAG (op, FLAG_STEALTH) || op->move_type || op->stats.exp))) |
1424 | if (op->type == BOOTS && ((op->flag [FLAG_STEALTH] || op->move_type || op->stats.exp))) |
1247 | return 1; |
1425 | return 1; |
1248 | |
1426 | |
1249 | /* Take care of amulet/shield that reflects spells/missiles */ |
1427 | /* Take care of amulet/shield that reflects spells/missiles */ |
1250 | if ((op->type == AMULET || op->type == SHIELD) && (QUERY_FLAG (op, FLAG_REFL_SPELL) || QUERY_FLAG (op, FLAG_REFL_MISSILE))) |
1428 | if ((op->type == AMULET || op->type == SHIELD) && (op->flag [FLAG_REFL_SPELL] || op->flag [FLAG_REFL_MISSILE])) |
1251 | return 1; |
1429 | return 1; |
1252 | |
1430 | |
1253 | /* Take care of helmet of xrays */ |
1431 | /* Take care of helmet of xrays */ |
1254 | if (op->type == HELMET && QUERY_FLAG (op, FLAG_XRAYS)) |
1432 | if (op->type == HELMET && op->flag [FLAG_XRAYS]) |
1255 | return 1; |
1433 | return 1; |
1256 | |
1434 | |
1257 | /* Potions & rods are always magical. Wands/staves are also magical, |
1435 | /* Potions & rods are always magical. Wands/staves are also magical, |
1258 | * assuming they still have any charges left. |
1436 | * assuming they still have any charges left. |
1259 | */ |
1437 | */ |
… | |
… | |
1348 | * Supposed to fix face-values as well here, but later. |
1526 | * Supposed to fix face-values as well here, but later. |
1349 | */ |
1527 | */ |
1350 | void |
1528 | void |
1351 | identify (object *op) |
1529 | identify (object *op) |
1352 | { |
1530 | { |
1353 | SET_FLAG (op, FLAG_IDENTIFIED); |
1531 | op->set_flag (FLAG_IDENTIFIED); |
1354 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1532 | op->clr_flag (FLAG_KNOWN_MAGICAL); |
1355 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1533 | op->clr_flag (FLAG_NO_SKILL_IDENT); |
1356 | |
1534 | |
1357 | /* |
1535 | /* |
1358 | * We want autojoining of equal objects: |
1536 | * We want autojoining of equal objects: |
1359 | */ |
1537 | */ |
1360 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
1538 | if (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]) |
1361 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
1539 | op->set_flag (FLAG_KNOWN_CURSED); |
1362 | |
1540 | |
1363 | if (op->type == POTION) |
1541 | if (op->type == POTION) |
1364 | { |
1542 | { |
1365 | if (op->inv && op->randomitems) |
1543 | if (op->inv && op->randomitems) |
1366 | op->title = op->inv->name; |
1544 | op->title = op->inv->name; |