1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
|
|
26 | #include <living.h> |
26 | #include <living.h> |
27 | #include <spells.h> |
27 | #include <spells.h> |
|
|
28 | |
|
|
29 | const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; |
28 | |
30 | |
29 | /* the ordering of this is actually doesn't make a difference |
31 | /* the ordering of this is actually doesn't make a difference |
30 | * However, for ease of use, new entries should go at the end |
32 | * However, for ease of use, new entries should go at the end |
31 | * so those people that debug the code that get used to something |
33 | * so those people that debug the code that get used to something |
32 | * being in the location 4 don't get confused. |
34 | * being in the location 4 don't get confused. |
… | |
… | |
45 | * Note that using the term 'human' may not be very accurate, humanoid |
47 | * Note that using the term 'human' may not be very accurate, humanoid |
46 | * may be better. |
48 | * may be better. |
47 | * Basically, for the use/nonuse, the code does something like: |
49 | * Basically, for the use/nonuse, the code does something like: |
48 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
49 | */ |
51 | */ |
|
|
52 | // see include/object.h |
50 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
53 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
51 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
54 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
52 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
55 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
53 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
56 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
54 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
57 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
… | |
… | |
61 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
64 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
62 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
65 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
63 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
66 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
64 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
67 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
65 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
68 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
66 | }; |
|
|
67 | |
|
|
68 | static char numbers[21][20] = { |
|
|
69 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
|
|
70 | "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen", |
|
|
71 | "eighteen", "nineteen", "twenty" |
|
|
72 | }; |
69 | }; |
73 | |
70 | |
74 | static char numbers_10[10][20] = { |
71 | static char numbers_10[10][20] = { |
75 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
72 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
76 | "eighty", "ninety" |
73 | "eighty", "ninety" |
… | |
… | |
168 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
165 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
169 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
166 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
170 | {SPINNER, "spinner", "spinners", 0, 0}, |
167 | {SPINNER, "spinner", "spinners", 0, 0}, |
171 | {GATE, "gate", "gates", 0, 0}, |
168 | {GATE, "gate", "gates", 0, 0}, |
172 | {BUTTON, "button", "buttons", 0, 0}, |
169 | {BUTTON, "button", "buttons", 0, 0}, |
173 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
170 | {T_HANDLE, "cf handle", "cf handles", 0, 0}, |
174 | {HOLE, "hole", "holes", 0, 0}, |
171 | {HOLE, "hole", "holes", 0, 0}, |
175 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
172 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
176 | {SIGN, "sign", "signs", 0, 0}, |
173 | {SIGN, "sign", "signs", 0, 0}, |
177 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
174 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
178 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
175 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
… | |
… | |
205 | {BUILDER, "item builder", "item builders", 0, 0}, |
202 | {BUILDER, "item builder", "item builders", 0, 0}, |
206 | {MATERIAL, "building material", "building materials", 0, 0}, |
203 | {MATERIAL, "building material", "building materials", 0, 0}, |
207 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
204 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
208 | }; |
205 | }; |
209 | |
206 | |
210 | const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
207 | static const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
211 | |
|
|
212 | materialtype_t *materialt; |
|
|
213 | |
|
|
214 | /* |
|
|
215 | materialtype material[NROFMATERIALS] = { |
|
|
216 | * P M F E C C A D W G P S P T F C D D C C G H B I * |
|
|
217 | * H A I L O O C R E H O L A U E A E E H O O O L N * |
|
|
218 | * Y G R E L N I A A O I O R R A N P A A U D L I T * |
|
|
219 | * S I E C D F D I P S S W A N R C L T O N Y N R * |
|
|
220 | * I C T U N O T O L E E H S T P D N * |
|
|
221 | {"paper", {15,10,17, 9, 5, 7,13, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
|
|
222 | {"metal", { 2,12, 3,12, 2,10, 7, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
|
|
223 | {"glass", {14,11, 8, 3,10, 5, 1, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
|
|
224 | {"leather", { 5,10,10, 3, 3,10,10, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
|
|
225 | {"wood", {10,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
|
|
226 | {"organics", { 3,12, 9,11, 3,10, 9, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
|
|
227 | {"stone", { 2, 5, 2, 2, 2, 2, 1, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
|
|
228 | {"cloth", {14,11,13, 4, 4, 5,10, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
|
|
229 | {"adamant", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
|
|
230 | {"liquid", { 0, 8, 9, 6,17, 0,15, 0,20,15,12,0,0,0,0,11,0,0,0,0,0,0,0,0}}, |
|
|
231 | {"soft metal",{ 6,12, 6,14, 2,10, 1, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
|
|
232 | {"bone", {10, 9, 4, 5, 3,10,10, 0,20,15, 0,0,0,0,0, 2,0,0,0,0,0,0,0,0}}, |
|
|
233 | {"ice", {14,11,16, 5, 0, 5, 6, 0,20,15, 0,0,0,0,0, 7,0,0,0,0,0,0,0,0}} |
|
|
234 | }; |
|
|
235 | */ |
|
|
236 | |
208 | |
237 | /* This curve may be too steep. But the point is that there should |
209 | /* This curve may be too steep. But the point is that there should |
238 | * be tough choices - there is no real point to this if everyone can |
210 | * be tough choices - there is no real point to this if everyone can |
239 | * wear whatever they want with no worries. Perhaps having the steep |
211 | * wear whatever they want with no worries. Perhaps having the steep |
240 | * curve is good (maybe even steeper), but allowing players to |
212 | * curve is good (maybe even steeper), but allowing players to |
… | |
… | |
251 | }; |
223 | }; |
252 | |
224 | |
253 | int |
225 | int |
254 | get_power_from_ench (int ench) |
226 | get_power_from_ench (int ench) |
255 | { |
227 | { |
256 | if (ench < 0) ench = 0; |
|
|
257 | if (ench > 20) ench = 20; |
|
|
258 | |
|
|
259 | return enc_to_item_power[ench]; |
228 | return enc_to_item_power [clamp (ench, 0, 20)]; |
260 | } |
229 | } |
261 | |
230 | |
262 | /* This takes an object 'op' and figures out what its item_power |
231 | /* This takes an object 'op' and figures out what its item_power |
263 | * rating should be. This should only really be used by the treasure |
232 | * rating should be. This should only really be used by the treasure |
264 | * generation code, and when loading legacy objects. It returns |
233 | * generation code, and when loading legacy objects. It returns |
… | |
… | |
298 | if (op->type == WEAPON) |
267 | if (op->type == WEAPON) |
299 | { |
268 | { |
300 | for (i = 1; i < NROFATTACKS; i++) |
269 | for (i = 1; i < NROFATTACKS; i++) |
301 | if (op->attacktype & (1 << i)) |
270 | if (op->attacktype & (1 << i)) |
302 | enc++; |
271 | enc++; |
|
|
272 | |
303 | if (op->slaying) |
273 | if (op->slaying) |
304 | enc += 2; /* What it slays is probably more relevent */ |
274 | enc += 2; /* What it slays is probably more relevent */ |
305 | } |
275 | } |
|
|
276 | |
306 | /* Items the player can equip */ |
277 | /* Items the player can equip */ |
307 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
278 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
308 | (op->type == SHIELD) || (op->type == RING) || |
279 | (op->type == SHIELD) || (op->type == RING) || |
309 | (op->type == BOOTS) || (op->type == GLOVES) || |
280 | (op->type == BOOTS) || (op->type == GLOVES) || |
310 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
281 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
… | |
… | |
313 | enc += op->stats.hp; /* hp regen */ |
284 | enc += op->stats.hp; /* hp regen */ |
314 | enc += op->stats.sp; /* mana regen */ |
285 | enc += op->stats.sp; /* mana regen */ |
315 | enc += op->stats.grace; /* grace regen */ |
286 | enc += op->stats.grace; /* grace regen */ |
316 | enc += op->stats.exp; /* speed bonus */ |
287 | enc += op->stats.exp; /* speed bonus */ |
317 | } |
288 | } |
|
|
289 | |
318 | enc += op->stats.luck; |
290 | enc += op->stats.luck; |
319 | |
291 | |
320 | /* Do spell paths now */ |
292 | /* Do spell paths now */ |
321 | for (i = 1; i < NRSPELLPATHS; i++) |
293 | for (i = 1; i < NRSPELLPATHS; i++) |
322 | { |
|
|
323 | if (op->path_attuned & (1 << i)) |
294 | if (op->path_attuned & (1 << i)) |
324 | enc++; |
295 | enc++; |
325 | else if (op->path_denied & (1 << i)) |
296 | else if (op->path_denied & (1 << i)) |
326 | enc -= 2; |
297 | enc -= 2; |
327 | else if (op->path_repelled & (1 << i)) |
298 | else if (op->path_repelled & (1 << i)) |
328 | enc--; |
299 | enc--; |
329 | } |
|
|
330 | |
300 | |
331 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
301 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
332 | enc += 5; |
302 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
333 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
303 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
334 | enc += 3; |
304 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
335 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
305 | if (op->flag [FLAG_STEALTH ]) enc += 1; |
336 | enc += 2; |
306 | if (op->flag [FLAG_SEE_IN_DARK ]) enc += 1; |
337 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
307 | if (op->flag [FLAG_MAKE_INVIS ]) enc += 1; |
338 | enc += 1; |
|
|
339 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
|
|
340 | enc += 2; |
|
|
341 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
|
|
342 | enc += 1; |
|
|
343 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
|
|
344 | enc += 1; |
|
|
345 | |
308 | |
346 | return get_power_from_ench (enc); |
309 | return get_power_from_ench (enc); |
347 | } |
310 | } |
348 | |
311 | |
349 | /* returns the typedata that has a number equal to itemtype, if there |
312 | /* returns the typedata that has a number equal to itemtype, if there |
350 | * isn't one, returns NULL */ |
313 | * isn't one, returns NULL */ |
351 | const typedata * |
314 | const typedata * |
352 | get_typedata (int itemtype) |
315 | get_typedata (int itemtype) |
353 | { |
316 | { |
354 | int i; |
|
|
355 | |
|
|
356 | for (i = 0; i < item_types_size; i++) |
317 | for (int i = 0; i < item_types_size; i++) |
357 | if (item_types[i].number == itemtype) |
318 | if (item_types[i].number == itemtype) |
358 | return &item_types[i]; |
319 | return &item_types[i]; |
|
|
320 | |
359 | return NULL; |
321 | return NULL; |
360 | } |
322 | } |
361 | |
323 | |
362 | /* returns the typedata that has a name equal to itemtype, if there |
324 | /* returns the typedata that has a name equal to itemtype, if there |
363 | * isn't one, return the plural name that matches, if there still isn't |
325 | * isn't one, return the plural name that matches, if there still isn't |
364 | * one return NULL */ |
326 | * one return NULL */ |
365 | const typedata * |
327 | const typedata * |
366 | get_typedata_by_name (const char *name) |
328 | get_typedata_by_name (const char *name) |
367 | { |
329 | { |
368 | int i; |
|
|
369 | |
|
|
370 | for (i = 0; i < item_types_size; i++) |
330 | for (int i = 0; i < item_types_size; i++) |
371 | if (!strcmp (item_types[i].name, name)) |
331 | if (!strcmp (item_types[i].name, name)) |
372 | return &item_types[i]; |
332 | return &item_types[i]; |
|
|
333 | |
373 | for (i = 0; i < item_types_size; i++) |
334 | for (int i = 0; i < item_types_size; i++) |
374 | if (!strcmp (item_types[i].name_pl, name)) |
335 | if (!strcmp (item_types[i].name_pl, name)) |
375 | { |
336 | { |
376 | LOG (llevInfo, |
337 | LOG (llevInfo, |
377 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is preffered\n", name, item_types[i].name); |
338 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name); |
378 | return &item_types[i]; |
339 | return &item_types[i]; |
379 | } |
340 | } |
|
|
341 | |
380 | return NULL; |
342 | return 0; |
381 | } |
343 | } |
382 | |
344 | |
383 | /* describe_resistance generates the visible naming for resistances. |
345 | /* describe_resistance generates the visible naming for resistances. |
384 | * returns a static array of the description. This can return |
346 | * returns a static array of the description. This can return |
385 | * a big buffer. |
347 | * a big buffer. |
… | |
… | |
387 | * but do put a newline at the end. Useful when dumping to files |
349 | * but do put a newline at the end. Useful when dumping to files |
388 | */ |
350 | */ |
389 | const char * |
351 | const char * |
390 | describe_resistance (const object *op, int newline) |
352 | describe_resistance (const object *op, int newline) |
391 | { |
353 | { |
392 | static char buf[VERY_BIG_BUF]; |
354 | static dynbuf_text buf; buf.clear (); |
393 | char buf1[VERY_BIG_BUF]; |
|
|
394 | int tmpvar; |
|
|
395 | |
355 | |
396 | buf[0] = 0; |
356 | for (int i = 0; i < NROFATTACKS; i++) |
397 | for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++) |
|
|
398 | { |
|
|
399 | if (op->resist[tmpvar] && (op->type != FLESH || atnr_is_dragon_enabled (tmpvar) == 1)) |
357 | if (op->resist[i] && (op->type != FLESH || atnr_is_dragon_enabled (i) == 1)) |
400 | { |
358 | buf.printf (newline ? "%s %d\n" : "(%s %+d)", resist_plus[i], op->resist[i]); |
401 | if (!newline) |
|
|
402 | sprintf (buf1, "(%s %+d)", resist_plus[tmpvar], op->resist[tmpvar]); |
|
|
403 | else |
|
|
404 | sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); |
|
|
405 | |
359 | |
406 | strcat (buf, buf1); |
|
|
407 | } |
|
|
408 | } |
|
|
409 | return buf; |
360 | return buf; |
410 | } |
361 | } |
411 | |
|
|
412 | |
362 | |
413 | /* |
363 | /* |
414 | * query_weight(object) returns a character pointer to a static buffer |
364 | * query_weight(object) returns a character pointer to a static buffer |
415 | * containing the text-representation of the weight of the given object. |
365 | * containing the text-representation of the weight of the given object. |
416 | * The buffer will be overwritten by the next call to query_weight(). |
366 | * The buffer will be overwritten by the next call to query_weight(). |
|
|
367 | * |
|
|
368 | * Seems to be used only by unimportant stuff. Remove? |
417 | */ |
369 | */ |
418 | const char * |
370 | const char * |
419 | query_weight (const object *op) |
371 | query_weight (const object *op) |
420 | { |
372 | { |
421 | static char buf[10]; |
373 | static char buf[10]; |
422 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
374 | sint32 i = op->total_weight (); |
423 | |
375 | |
424 | if (op->weight < 0) |
376 | if (op->weight < 0) |
425 | return " "; |
377 | return " "; |
426 | |
378 | |
427 | if (i % 1000) |
379 | if (i % 1000) |
… | |
… | |
447 | return buf; |
399 | return buf; |
448 | } |
400 | } |
449 | |
401 | |
450 | if (i < 21) |
402 | if (i < 21) |
451 | return levelnumbers[i]; |
403 | return levelnumbers[i]; |
|
|
404 | |
452 | if (!(i % 10)) |
405 | if (!(i % 10)) |
453 | return levelnumbers_10[i / 10]; |
406 | return levelnumbers_10[i / 10]; |
454 | |
407 | |
455 | strcpy (buf, numbers_10[i / 10]); |
408 | strcpy (buf, numbers_10[i / 10]); |
456 | strcat (buf, levelnumbers[i % 10]); |
409 | strcat (buf, levelnumbers[i % 10]); |
457 | return buf; |
410 | return buf; |
458 | } |
|
|
459 | |
|
|
460 | /* |
|
|
461 | * get_number(integer) returns the text-representation of the given number |
|
|
462 | * in a static buffer. The buffer might be overwritten at the next |
|
|
463 | * call to get_number(). |
|
|
464 | * It is currently only used by the query_name() function. |
|
|
465 | */ |
|
|
466 | const char * |
|
|
467 | get_number (int i) |
|
|
468 | { |
|
|
469 | if (i <= 20) |
|
|
470 | return numbers[i]; |
|
|
471 | else |
|
|
472 | { |
|
|
473 | static char buf[MAX_BUF]; |
|
|
474 | |
|
|
475 | sprintf (buf, "%d", i); |
|
|
476 | return buf; |
|
|
477 | } |
|
|
478 | } |
411 | } |
479 | |
412 | |
480 | /* |
413 | /* |
481 | * Returns pointer to static buffer containing ring's or amulet's |
414 | * Returns pointer to static buffer containing ring's or amulet's |
482 | * abilities |
415 | * abilities |
… | |
… | |
488 | */ |
421 | */ |
489 | |
422 | |
490 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
423 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
491 | * from stats.sp - b.t. |
424 | * from stats.sp - b.t. |
492 | */ |
425 | */ |
493 | const char * |
426 | static const char * |
494 | ring_desc (const object *op) |
427 | ring_desc (const object *op) |
495 | { |
428 | { |
496 | static char buf[VERY_BIG_BUF]; |
429 | static dynbuf_text buf; buf.clear (); |
497 | int attr, val, len; |
430 | int attr, val, len; |
498 | |
431 | |
499 | buf[0] = 0; |
|
|
500 | |
|
|
501 | if (!QUERY_FLAG (op, FLAG_IDENTIFIED)) |
432 | if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
502 | return buf; |
433 | { |
503 | |
|
|
504 | for (attr = 0; attr < NUM_STATS; attr++) |
434 | for (attr = 0; attr < NUM_STATS; attr++) |
505 | { |
|
|
506 | if ((val = op->stats.stat (attr))) |
435 | if ((val = op->stats.stat (attr))) |
507 | sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); |
436 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
508 | } |
|
|
509 | |
437 | |
510 | if (op->stats.exp) |
438 | if (op->stats.exp) buf.printf ("(speed %+lld)", (long long)op->stats.exp); |
511 | sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp); |
439 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
512 | if (op->stats.wc) |
440 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
513 | sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc); |
441 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
514 | if (op->stats.dam) |
|
|
515 | sprintf (buf + strlen (buf), "(dam%+d)", op->stats.dam); |
|
|
516 | if (op->stats.ac) |
|
|
517 | sprintf (buf + strlen (buf), "(ac%+d)", op->stats.ac); |
|
|
518 | |
442 | |
519 | strcat (buf, describe_resistance (op, 0)); |
443 | buf << describe_resistance (op, 0); |
520 | |
444 | |
521 | if (op->stats.food != 0) |
445 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
522 | sprintf (buf + strlen (buf), "(sustenance%+d)", op->stats.food); |
446 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
523 | /* else if (op->stats.food < 0) |
447 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
524 | sprintf(buf+strlen(buf), "(hunger%+d)", op->stats.food); */ |
448 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
525 | if (op->stats.grace) |
449 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
526 | sprintf (buf + strlen (buf), "(grace%+d)", op->stats.grace); |
|
|
527 | if (op->stats.sp && op->type != SKILL) |
|
|
528 | sprintf (buf + strlen (buf), "(magic%+d)", op->stats.sp); |
|
|
529 | if (op->stats.hp) |
|
|
530 | sprintf (buf + strlen (buf), "(regeneration%+d)", op->stats.hp); |
|
|
531 | if (op->stats.luck) |
|
|
532 | sprintf (buf + strlen (buf), "(luck%+d)", op->stats.luck); |
|
|
533 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
|
|
534 | strcat (buf, "(lifesaving)"); |
|
|
535 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
|
|
536 | strcat (buf, "(reflect spells)"); |
|
|
537 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
|
|
538 | strcat (buf, "(reflect missiles)"); |
|
|
539 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
540 | strcat (buf, "(stealth)"); |
|
|
541 | |
450 | |
542 | /* Shorten some of the names, so they appear better in the windows */ |
451 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
543 | len = strlen (buf); |
452 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
544 | DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF); |
453 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
545 | DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF); |
454 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
546 | DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF); |
|
|
547 | |
455 | |
548 | /* if(op->item_power) |
456 | buf.add_paths ("Attuned" , op->path_attuned); |
549 | sprintf(buf+strlen(buf), "(item_power %+d)",op->item_power); |
457 | buf.add_paths ("Repelled", op->path_repelled); |
550 | */ |
458 | buf.add_paths ("Denied" , op->path_denied); |
551 | if (buf[0] == 0 && op->type != SKILL) |
|
|
552 | strcpy (buf, "of adornment"); |
|
|
553 | |
459 | |
|
|
460 | if (buf.empty ()) |
|
|
461 | buf << "of adornment"; |
|
|
462 | } |
554 | |
463 | |
555 | return buf; |
464 | return buf; |
556 | } |
465 | } |
557 | |
466 | |
558 | /* |
467 | /* |
559 | * query_short_name(object) is similar to query_name, but doesn't |
468 | * query_short_name(object) is similar to query_name, but doesn't |
560 | * contain any information about object status (worn/cursed/etc.) |
469 | * contain any information about object status (worn/cursed/etc.) |
|
|
470 | * |
|
|
471 | * It is sometimes used when printing messages, so should fit well into a sentence. |
561 | */ |
472 | */ |
562 | const char * |
473 | const char * |
563 | query_short_name (const object *op) |
474 | query_short_name (const object *op) |
564 | { |
475 | { |
565 | static char buf[HUGE_BUF]; |
|
|
566 | char buf2[HUGE_BUF]; |
|
|
567 | int len = 0; |
|
|
568 | |
|
|
569 | if (op->name == NULL) |
476 | if (!op->name) |
570 | return "(null)"; |
477 | return "(null)"; |
571 | |
478 | |
572 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
479 | if (!op->nrof |
|
|
480 | && !op->weight |
|
|
481 | && !op->title |
|
|
482 | && !is_magical (op) |
|
|
483 | && op->slaying != shstr_money) |
573 | return op->name; /* To speed things up (or make things slower?) */ |
484 | return op->name; /* To speed things up (or make things slower?) */ |
574 | |
485 | |
575 | if (op->nrof <= 1) |
486 | static dynbuf_text buf; buf.clear (); |
576 | safe_strcat (buf, op->name, &len, HUGE_BUF); |
487 | |
577 | else |
488 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
578 | safe_strcat (buf, op->name_pl, &len, HUGE_BUF); |
|
|
579 | |
489 | |
580 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
490 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
581 | { |
491 | buf << ' ' << op->title; |
582 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
583 | safe_strcat (buf, op->title, &len, HUGE_BUF); |
|
|
584 | } |
|
|
585 | |
492 | |
586 | switch (op->type) |
493 | switch (op->type) |
587 | { |
494 | { |
588 | case SPELLBOOK: |
495 | case SPELLBOOK: |
589 | case SCROLL: |
496 | case SCROLL: |
590 | case WAND: |
497 | case WAND: |
591 | case ROD: |
498 | case ROD: |
592 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
499 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
593 | { |
500 | { |
594 | if (!op->title) |
501 | if (!op->title) |
595 | { |
502 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
596 | safe_strcat (buf, " of ", &len, HUGE_BUF); |
503 | |
597 | if (op->inv) |
|
|
598 | safe_strcat (buf, op->inv->name, &len, HUGE_BUF); |
|
|
599 | else |
|
|
600 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
|
|
601 | } |
|
|
602 | if (op->type != SPELLBOOK) |
504 | if (op->type != SPELLBOOK) |
603 | { |
|
|
604 | sprintf (buf2, " (lvl %d)", op->level); |
505 | buf.printf (" (lvl %d)", op->level); |
605 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
|
|
606 | } |
|
|
607 | } |
506 | } |
608 | break; |
507 | break; |
609 | |
508 | |
|
|
509 | case ALTAR: |
|
|
510 | case TRIGGER_ALTAR: |
|
|
511 | case IDENTIFY_ALTAR: |
|
|
512 | case CONVERTER: |
|
|
513 | if (op->slaying == shstr_money) |
|
|
514 | { |
|
|
515 | bool wrap = !!buf.size (); |
|
|
516 | |
|
|
517 | if (wrap) buf << " ["; |
|
|
518 | |
|
|
519 | archetype *coin = 0; |
|
|
520 | |
|
|
521 | for (char const *const *c = coins; *coins; ++c) |
|
|
522 | if ((coin = archetype::find (*c))) |
|
|
523 | if (op->stats.food % coin->value == 0) |
|
|
524 | break; |
|
|
525 | |
|
|
526 | sint32 coins = op->stats.food / coin->value; |
|
|
527 | |
|
|
528 | buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); |
|
|
529 | |
|
|
530 | if (wrap) buf << ']'; |
|
|
531 | } |
|
|
532 | break; |
|
|
533 | |
610 | case SKILL: |
534 | case SKILL: |
611 | case AMULET: |
535 | case AMULET: |
612 | case RING: |
536 | case RING: |
613 | if (!op->title) |
537 | if (!op->title) |
614 | { |
538 | { |
615 | /* If ring has a title, full description isn't so useful */ |
539 | /* If ring has a title, full description isn't so useful */ |
616 | const char *s = ring_desc (op); |
540 | const char *s = ring_desc (op); |
617 | |
541 | |
618 | if (s[0]) |
542 | if (s && *s) |
619 | { |
543 | buf << " " << s; |
620 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
621 | safe_strcat (buf, s, &len, HUGE_BUF); |
|
|
622 | } |
|
|
623 | } |
544 | } |
624 | break; |
545 | break; |
|
|
546 | |
625 | default: |
547 | default: |
626 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
548 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
627 | { |
|
|
628 | sprintf (buf2, " %+d", op->magic); |
549 | buf.printf (" %+d", op->magic); |
629 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
|
|
630 | } |
|
|
631 | } |
550 | } |
|
|
551 | |
632 | return buf; |
552 | return buf; |
633 | } |
553 | } |
634 | |
554 | |
635 | /* |
555 | /* |
636 | * query_name(object) returns a character pointer pointing to a static |
556 | * query_name(object) returns a character pointer pointing to a static |
… | |
… | |
640 | * you can make several calls to query_name before the bufs start getting |
560 | * you can make several calls to query_name before the bufs start getting |
641 | * overwritten. This may be a bad thing (it may be easier to assume the value |
561 | * overwritten. This may be a bad thing (it may be easier to assume the value |
642 | * returned is good forever.) However, it makes printing statements that |
562 | * returned is good forever.) However, it makes printing statements that |
643 | * use several names much easier (don't need to store them to temp variables.) |
563 | * use several names much easier (don't need to store them to temp variables.) |
644 | * |
564 | * |
|
|
565 | * It is used extensively within messages, so should return only a prose |
|
|
566 | * and short description of the item. |
|
|
567 | * It is also used by examine/ex and similar functions. |
645 | */ |
568 | */ |
646 | const char * |
569 | const char * |
647 | query_name (const object *op) |
570 | query_name (const object *op) |
648 | { |
571 | { |
649 | static char buf[5][HUGE_BUF]; // OMFG |
572 | int len = 0; |
|
|
573 | static dynbuf_text bufs[5]; |
650 | static int use_buf = 0; |
574 | static int use_buf = 0; |
651 | int len = 0; |
|
|
652 | |
|
|
653 | #ifdef NEW_MATERIAL_CODE |
|
|
654 | materialtype_t *mt; |
|
|
655 | #endif |
|
|
656 | |
575 | |
657 | use_buf++; |
576 | use_buf++; |
658 | use_buf %= 5; |
577 | use_buf %= 5; |
659 | |
578 | |
660 | #ifdef NEW_MATERIAL_CODE |
579 | dynbuf_text &buf = bufs [use_buf]; |
|
|
580 | buf.clear (); |
|
|
581 | |
|
|
582 | #if 0 |
661 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
583 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
662 | { |
584 | buf << op->material->description << ' '; |
663 | mt = name_to_material (op->materialname); |
|
|
664 | if (mt) |
|
|
665 | { |
|
|
666 | safe_strcat (buf[use_buf], mt->description, &len, HUGE_BUF); |
|
|
667 | safe_strcat (buf[use_buf], " ", &len, HUGE_BUF); |
|
|
668 | } |
|
|
669 | } |
|
|
670 | #endif |
585 | #endif |
671 | |
586 | |
672 | safe_strcat (buf[use_buf], query_short_name (op), &len, HUGE_BUF); |
587 | buf << query_short_name (op); |
673 | |
588 | |
674 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
589 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
675 | safe_strcat (buf[use_buf], " *", &len, HUGE_BUF); |
590 | buf << " *"; |
676 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
591 | if (op->is_open_container ()) |
677 | safe_strcat (buf[use_buf], " (open)", &len, HUGE_BUF); |
592 | buf << " (open)"; |
678 | |
593 | |
679 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
594 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
680 | { |
595 | { |
681 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
596 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
682 | safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); |
597 | buf << " (damned)"; |
683 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
598 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
684 | safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); |
599 | buf << " (cursed)"; |
685 | } |
600 | } |
686 | |
601 | |
687 | /* Basically, if the object is known magical (detect magic spell on it), |
602 | /* Basically, if the object is known magical (detect magic spell on it), |
688 | * and it isn't identified, print out the fact that |
603 | * and it isn't identified, print out the fact that |
689 | * it is magical. Assume that the detect magical spell will only set |
604 | * it is magical. Assume that the detect magical spell will only set |
… | |
… | |
692 | * Changed in V 0.91.4 - still print that the object is magical even |
607 | * Changed in V 0.91.4 - still print that the object is magical even |
693 | * if it has been applied. Equipping an item does not tell full |
608 | * if it has been applied. Equipping an item does not tell full |
694 | * abilities, especially for artifact items. |
609 | * abilities, especially for artifact items. |
695 | */ |
610 | */ |
696 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
611 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
697 | safe_strcat (buf[use_buf], " (magic)", &len, HUGE_BUF); |
612 | buf << " (magic)"; |
698 | |
613 | |
699 | #if 0 |
614 | #if 0 |
700 | /* item_power will be returned in desribe_item - it shouldn't really |
615 | /* item_power will be returned in describe_item - it shouldn't really |
701 | * be returned in the name. |
616 | * be returned in the name. |
702 | */ |
617 | */ |
703 | if (op->item_power) |
618 | if (op->item_power) |
704 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
619 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
705 | |
620 | |
… | |
… | |
711 | { |
626 | { |
712 | case BOW: |
627 | case BOW: |
713 | case WAND: |
628 | case WAND: |
714 | case ROD: |
629 | case ROD: |
715 | case HORN: |
630 | case HORN: |
716 | safe_strcat (buf[use_buf], op->env && op->env->current_weapon == op ? " (readied)" : " (applied)", &len, HUGE_BUF); |
631 | buf << " (applied)"; |
717 | break; |
632 | break; |
718 | case WEAPON: |
633 | case WEAPON: |
719 | safe_strcat (buf[use_buf], op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)", &len, HUGE_BUF); |
634 | buf << " (applied)"; |
720 | break; |
635 | break; |
721 | case ARMOUR: |
636 | case ARMOUR: |
722 | case HELMET: |
637 | case HELMET: |
723 | case SHIELD: |
638 | case SHIELD: |
724 | case RING: |
639 | case RING: |
… | |
… | |
726 | case GLOVES: |
641 | case GLOVES: |
727 | case AMULET: |
642 | case AMULET: |
728 | case GIRDLE: |
643 | case GIRDLE: |
729 | case BRACERS: |
644 | case BRACERS: |
730 | case CLOAK: |
645 | case CLOAK: |
731 | safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); |
646 | buf << " (worn)"; |
732 | break; |
647 | break; |
733 | case CONTAINER: |
648 | case CONTAINER: |
734 | safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); |
649 | buf << " (active)"; |
735 | break; |
650 | break; |
736 | case SKILL: |
651 | case SKILL: |
737 | default: |
652 | default: |
738 | safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); |
653 | buf << " (applied)"; |
739 | } |
654 | } |
740 | } |
655 | } |
741 | |
656 | |
|
|
657 | switch (op->type) |
|
|
658 | { |
|
|
659 | case LAMP: |
|
|
660 | if (op->glow_radius) |
|
|
661 | buf << " (on)"; |
|
|
662 | else if (op->stats.food <= 0) |
|
|
663 | buf << " (empty)"; |
|
|
664 | else |
|
|
665 | buf << " (off)"; |
|
|
666 | break; |
|
|
667 | |
|
|
668 | case TORCH: |
|
|
669 | if (op->glow_radius) |
|
|
670 | buf << " (burning)"; |
|
|
671 | else if (op->stats.food <= 0) |
|
|
672 | buf << " (burned out)"; |
|
|
673 | break; |
|
|
674 | } |
|
|
675 | |
742 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
676 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
743 | safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); |
677 | buf << " (unpaid)"; |
744 | |
678 | |
745 | return buf [use_buf]; |
679 | return buf; |
746 | } |
680 | } |
747 | |
681 | |
748 | /* |
682 | /* |
749 | * query_base_name(object) returns a character pointer pointing to a static |
683 | * query_base_name(object) returns a character pointer pointing to a static |
750 | * buffer which contains a verbose textual representation of the name |
684 | * buffer which contains a verbose textual representation of the name |
751 | * of the given object. The buffer will be overwritten at the next |
685 | * of the given object. The buffer will be overwritten at the next |
752 | * call to query_base_name(). This is a lot like query_name, but we |
686 | * call to query_base_name(). This is a lot like query_name, but we |
753 | * don't include the item count or item status. Used for inventory sorting |
687 | * don't include the item count or item status. Used for inventory sorting |
754 | * and sending to client. |
688 | * and sending to client. |
755 | * If plural is set, we generate the plural name of this. |
689 | * If plural is set, we generate the plural name of this. |
|
|
690 | * |
|
|
691 | * It is sometimes used to display messages, and usually only used to match stuff, |
|
|
692 | * so maybe this function should be removed. |
|
|
693 | * It is also used for client-side inventory/item descriptions. |
756 | */ |
694 | */ |
757 | const char * |
695 | const char * |
758 | query_base_name (const object *op, int plural) |
696 | query_base_name (const object *op, int plural) |
759 | { |
697 | { |
760 | static char buf[MAX_BUF], buf2[MAX_BUF]; |
|
|
761 | int len; |
|
|
762 | materialtype_t *mt; |
|
|
763 | |
|
|
764 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
698 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
765 | return "(null)"; |
699 | return "(null)"; |
766 | |
700 | |
767 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
701 | if (!op->nrof && !op->weight && !op->title && !is_magical (op) |
|
|
702 | && op->type != EXIT) |
768 | return op->name; /* To speed things up (or make things slower?) */ |
703 | return op->name; /* To speed things up (or make things slower?) */ |
769 | |
704 | |
|
|
705 | static dynbuf_text buf; buf.clear (); |
|
|
706 | |
|
|
707 | #if 0 |
770 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
708 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
771 | mt = name_to_material (op->materialname); |
709 | if (op->arch->material != op->material) |
772 | |
710 | buf << op->material->description << ' '; |
773 | #ifdef NEW_MATERIAL_CODE |
|
|
774 | if ((op->is_armor () || op->is_weapon ()) && op->materialname && mt && |
|
|
775 | op->arch->materialname != mt->name && !(op->material & M_SPECIAL)) |
|
|
776 | { |
|
|
777 | strcpy (buf, mt->description); |
|
|
778 | len = strlen (buf); |
|
|
779 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
780 | if (!plural) |
|
|
781 | safe_strcat (buf, op->name, &len, MAX_BUF); |
|
|
782 | else |
|
|
783 | safe_strcat (buf, op->name_pl, &len, MAX_BUF); |
|
|
784 | } |
|
|
785 | else |
|
|
786 | { |
|
|
787 | #endif |
711 | #endif |
788 | if (!plural) |
|
|
789 | assign (buf, op->name); |
|
|
790 | else |
|
|
791 | assign (buf, op->name_pl); |
|
|
792 | |
712 | |
793 | len = strlen (buf); |
713 | buf << (plural ? op->name_pl : op->name); |
794 | #ifdef NEW_MATERIAL_CODE |
|
|
795 | } |
|
|
796 | #endif |
|
|
797 | |
714 | |
798 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
715 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
799 | { |
716 | buf << ' ' << op->title; |
800 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
801 | safe_strcat (buf, op->title, &len, MAX_BUF); |
|
|
802 | } |
|
|
803 | |
717 | |
804 | switch (op->type) |
718 | switch (op->type) |
805 | { |
719 | { |
806 | case SPELLBOOK: |
720 | case SPELLBOOK: |
807 | case SCROLL: |
721 | case SCROLL: |
808 | case WAND: |
722 | case WAND: |
809 | case ROD: |
723 | case ROD: |
810 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
724 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
811 | { |
725 | { |
812 | if (!op->title) |
726 | if (!op->title) |
813 | { |
727 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
814 | safe_strcat (buf, " of ", &len, MAX_BUF); |
728 | |
815 | if (op->inv) |
|
|
816 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
|
|
817 | else |
|
|
818 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
|
|
819 | } |
|
|
820 | if (op->type != SPELLBOOK) |
729 | if (op->type != SPELLBOOK) |
821 | { |
|
|
822 | sprintf (buf2, " (lvl %d)", op->level); |
730 | buf.printf (" (lvl %d)", op->level); |
823 | safe_strcat (buf, buf2, &len, MAX_BUF); |
|
|
824 | } |
|
|
825 | } |
731 | } |
826 | break; |
732 | break; |
827 | |
733 | |
828 | |
734 | |
829 | case SKILL: |
735 | case SKILL: |
… | |
… | |
832 | if (!op->title) |
738 | if (!op->title) |
833 | { |
739 | { |
834 | /* If ring has a title, full description isn't so useful */ |
740 | /* If ring has a title, full description isn't so useful */ |
835 | const char *s = ring_desc (op); |
741 | const char *s = ring_desc (op); |
836 | |
742 | |
837 | if (s[0]) |
743 | if (s && *s) |
838 | { |
744 | buf << ' ' << s; |
839 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
840 | safe_strcat (buf, s, &len, MAX_BUF); |
|
|
841 | } |
|
|
842 | } |
745 | } |
843 | break; |
746 | break; |
844 | |
747 | |
|
|
748 | case EXIT: |
|
|
749 | // random map exits "unfortunately" get patched, so this only works before entering |
|
|
750 | if (EXIT_PATH (op) == shstr_random_map_exit) |
|
|
751 | buf << " (random map)"; |
|
|
752 | else if (!EXIT_PATH (op)) |
|
|
753 | buf << " (closed)"; |
|
|
754 | break; |
|
|
755 | |
845 | default: |
756 | default: |
846 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
757 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
847 | sprintf (buf + strlen (buf), " %+d", op->magic); |
758 | buf.printf (" %+d", op->magic); |
848 | } |
759 | } |
849 | |
760 | |
850 | return buf; |
761 | return buf; |
851 | } |
762 | } |
852 | |
763 | |
… | |
… | |
854 | * too long, making it difficult to read. This function deals |
765 | * too long, making it difficult to read. This function deals |
855 | * with describing the monsters & players abilities. It should only |
766 | * with describing the monsters & players abilities. It should only |
856 | * be called with monster & player objects. Returns a description |
767 | * be called with monster & player objects. Returns a description |
857 | * in a static buffer. |
768 | * in a static buffer. |
858 | */ |
769 | */ |
859 | static char * |
770 | static const char * |
860 | describe_monster (const object *op) |
771 | describe_monster (const object *op) |
861 | { |
772 | { |
862 | char buf[MAX_BUF]; |
773 | static dynbuf_text buf; buf.clear (); |
863 | static char retbuf[VERY_BIG_BUF]; |
|
|
864 | int i; |
|
|
865 | |
|
|
866 | retbuf[0] = '\0'; |
|
|
867 | |
774 | |
868 | /* Note that the resolution this provides for players really isn't |
775 | /* Note that the resolution this provides for players really isn't |
869 | * very good. Any player with a speed greater than .67 will |
776 | * very good. Any player with a speed greater than .67 will |
870 | * fall into the 'lightning fast movement' category. |
777 | * fall into the 'lightning fast movement' category. |
871 | */ |
778 | */ |
872 | if (op->has_active_speed ()) |
779 | if (op->has_active_speed ()) |
873 | { |
780 | switch ((int)(op->speed * 15.)) |
874 | switch ((int) ((FABS (op->speed)) * 15)) |
|
|
875 | { |
781 | { |
876 | case 0: |
782 | case 0: |
877 | strcat (retbuf, "(very slow movement)"); |
783 | buf << "(very slow movement)"; |
878 | break; |
784 | break; |
879 | case 1: |
785 | case 1: |
880 | strcat (retbuf, "(slow movement)"); |
786 | buf << "(slow movement)"; |
881 | break; |
787 | break; |
882 | case 2: |
788 | case 2: |
883 | strcat (retbuf, "(normal movement)"); |
789 | buf << "(normal movement)"; |
884 | break; |
790 | break; |
885 | case 3: |
791 | case 3: |
886 | case 4: |
792 | case 4: |
887 | strcat (retbuf, "(fast movement)"); |
793 | buf << "(fast movement)"; |
888 | break; |
794 | break; |
889 | case 5: |
795 | case 5: |
890 | case 6: |
796 | case 6: |
891 | strcat (retbuf, "(very fast movement)"); |
797 | buf << "(very fast movement)"; |
892 | break; |
798 | break; |
893 | case 7: |
799 | case 7: |
894 | case 8: |
800 | case 8: |
895 | case 9: |
801 | case 9: |
896 | case 10: |
802 | case 10: |
897 | strcat (retbuf, "(extremely fast movement)"); |
803 | buf << "(extremely fast movement)"; |
898 | break; |
804 | break; |
899 | default: |
805 | default: |
900 | strcat (retbuf, "(lightning fast movement)"); |
806 | buf << "(lightning fast movement)"; |
901 | break; |
807 | break; |
902 | } |
808 | } |
903 | } |
809 | |
904 | if (QUERY_FLAG (op, FLAG_UNDEAD)) |
810 | if (QUERY_FLAG (op, FLAG_UNDEAD)) buf << "(undead)"; |
905 | strcat (retbuf, "(undead)"); |
|
|
906 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) |
811 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) buf << "(see invisible)"; |
907 | strcat (retbuf, "(see invisible)"); |
812 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) buf << "(wield weapon)"; |
908 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) |
813 | if (QUERY_FLAG (op, FLAG_USE_BOW)) buf << "(archer)"; |
909 | strcat (retbuf, "(wield weapon)"); |
814 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) buf << "(wear armour)"; |
910 | if (QUERY_FLAG (op, FLAG_USE_BOW)) |
815 | if (QUERY_FLAG (op, FLAG_USE_RING)) buf << "(wear ring)"; |
911 | strcat (retbuf, "(archer)"); |
816 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) buf << "(read scroll)"; |
912 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) |
817 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) buf << "(fires wand/rod/horn)"; |
913 | strcat (retbuf, "(wear armour)"); |
|
|
914 | if (QUERY_FLAG (op, FLAG_USE_RING)) |
|
|
915 | strcat (retbuf, "(wear ring)"); |
|
|
916 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) |
|
|
917 | strcat (retbuf, "(read scroll)"); |
|
|
918 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) |
|
|
919 | strcat (retbuf, "(fires wand/rod/horn)"); |
|
|
920 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) |
818 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) buf << "(skill user)"; |
921 | strcat (retbuf, "(skill user)"); |
819 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) buf << "(spellcaster)"; |
922 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) |
820 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) buf << "(friendly)"; |
923 | strcat (retbuf, "(spellcaster)"); |
|
|
924 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
925 | strcat (retbuf, "(friendly)"); |
|
|
926 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
821 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) buf << "(unaggressive)"; |
927 | strcat (retbuf, "(unaggressive)"); |
822 | if (QUERY_FLAG (op, FLAG_HITBACK)) buf << "(hitback)"; |
928 | if (QUERY_FLAG (op, FLAG_HITBACK)) |
823 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealthy)"; |
929 | strcat (retbuf, "(hitback)"); |
824 | |
930 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
931 | strcat (retbuf, "(stealthy)"); |
|
|
932 | if (op->randomitems != NULL) |
825 | if (op->randomitems) |
933 | { |
826 | { |
934 | treasure *t; |
|
|
935 | int first = 1; |
827 | bool first = 1; |
936 | |
828 | |
937 | for (t = op->randomitems->items; t != NULL; t = t->next) |
829 | for (treasure *t = op->randomitems->items; t; t = t->next) |
938 | if (t->item && t->item->type == SPELL) |
830 | if (t->item && t->item->type == SPELL) |
939 | { |
831 | { |
940 | if (first) |
832 | if (first) |
941 | { |
833 | buf << "(Spell abilities:)"; |
|
|
834 | |
942 | first = 0; |
835 | first = 0; |
943 | strcat (retbuf, "(Spell abilities:)"); |
836 | |
944 | } |
837 | buf << '(' << t->item->object::name << ')'; |
945 | strcat (retbuf, "("); |
|
|
946 | strcat (retbuf, t->item->object::name); |
|
|
947 | strcat (retbuf, ")"); |
|
|
948 | } |
838 | } |
949 | } |
839 | } |
|
|
840 | |
950 | if (op->type == PLAYER) |
841 | if (op->type == PLAYER) |
951 | { |
842 | { |
952 | if (op->contr->digestion) |
843 | if (op->contr->digestion) |
953 | { |
|
|
954 | if (op->contr->digestion != 0) |
|
|
955 | sprintf (buf, "(sustenance%+d)", op->contr->digestion); |
844 | buf.printf ("(sustenance%+d)", op->contr->digestion); |
956 | strcat (retbuf, buf); |
845 | |
957 | } |
|
|
958 | if (op->contr->gen_grace) |
846 | if (op->contr->gen_grace) |
959 | { |
|
|
960 | sprintf (buf, "(grace%+d)", op->contr->gen_grace); |
847 | buf.printf ("(grace%+d)", op->contr->gen_grace); |
961 | strcat (retbuf, buf); |
848 | |
962 | } |
|
|
963 | if (op->contr->gen_sp) |
849 | if (op->contr->gen_sp) |
964 | { |
|
|
965 | sprintf (buf, "(magic%+d)", op->contr->gen_sp); |
850 | buf.printf ("(magic%+d)", op->contr->gen_sp); |
966 | strcat (retbuf, buf); |
851 | |
967 | } |
|
|
968 | if (op->contr->gen_hp) |
852 | if (op->contr->gen_hp) |
969 | { |
|
|
970 | sprintf (buf, "(regeneration%+d)", op->contr->gen_hp); |
853 | buf.printf ("(regeneration%+d)", op->contr->gen_hp); |
971 | strcat (retbuf, buf); |
854 | |
972 | } |
|
|
973 | if (op->stats.luck) |
855 | if (op->stats.luck) |
974 | { |
|
|
975 | sprintf (buf, "(luck%+d)", op->stats.luck); |
856 | buf.printf ("(luck%+d)", op->stats.luck); |
976 | strcat (retbuf, buf); |
|
|
977 | } |
|
|
978 | } |
857 | } |
979 | |
858 | |
980 | /* describe attacktypes */ |
859 | /* describe attacktypes */ |
981 | if (is_dragon_pl (op)) |
860 | if (op->is_dragon ()) |
982 | { |
861 | { |
983 | /* for dragon players display the attacktypes from clawing skill |
862 | /* for dragon players display the attacktypes from clawing skill |
984 | * Break apart the for loop - move the comparison checking down - |
863 | * Break apart the for loop - move the comparison checking down - |
985 | * this makes it more readable. |
864 | * this makes it more readable. |
986 | */ |
865 | */ |
987 | object *tmp; |
866 | object *tmp; |
988 | |
867 | |
989 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
868 | for (tmp = op->inv; tmp; tmp = tmp->below) |
990 | if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) |
869 | if (tmp->type == SKILL && tmp->name == shstr_clawing) |
991 | break; |
870 | break; |
992 | |
871 | |
993 | if (tmp && tmp->attacktype != 0) |
872 | if (tmp && tmp->attacktype) |
994 | { DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws") } |
873 | buf.add_abilities ("Claws", tmp->attacktype); |
995 | else |
874 | else |
996 | { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") } |
875 | buf.add_abilities ("Attacks", op->attacktype); |
997 | } |
876 | } |
998 | else |
877 | else |
999 | { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") } |
878 | buf.add_abilities ("Attacks", op->attacktype); |
1000 | |
879 | |
1001 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
880 | buf.add_paths ("Attuned" , op->path_attuned); |
1002 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
881 | buf.add_paths ("Repelled", op->path_repelled); |
1003 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
882 | buf.add_paths ("Denied" , op->path_denied); |
1004 | |
883 | |
1005 | for (i = 0; i < NROFATTACKS; i++) |
884 | for (int i = 0; i < NROFATTACKS; i++) |
1006 | if (op->resist[i]) |
885 | if (op->resist[i]) |
1007 | { |
|
|
1008 | sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); |
886 | buf.printf ("(%s %+d)", resist_plus[i], op->resist[i]); |
1009 | strcat (retbuf, buf); |
|
|
1010 | } |
|
|
1011 | |
887 | |
1012 | return retbuf; |
888 | return buf; |
1013 | } |
889 | } |
1014 | |
|
|
1015 | |
890 | |
1016 | /* |
891 | /* |
1017 | * Returns a pointer to a static buffer which contains a |
892 | * Returns a pointer to a static buffer which contains a |
1018 | * description of the given object. |
893 | * description of the given object. |
1019 | * If it is a monster, lots of information about its abilities |
894 | * If it is a monster, lots of information about its abilities |
… | |
… | |
1028 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
903 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
1029 | * a dragon player examining food. Could have things like |
904 | * a dragon player examining food. Could have things like |
1030 | * a dwarven axe, in which the full abilities are only known to |
905 | * a dwarven axe, in which the full abilities are only known to |
1031 | * dwarves, etc. |
906 | * dwarves, etc. |
1032 | * |
907 | * |
1033 | * This function is really much more complicated than it should |
|
|
1034 | * be, because different objects have different meanings |
|
|
1035 | * for the same field (eg, wands use 'food' for charges). This |
|
|
1036 | * means these special cases need to be worked out. |
|
|
1037 | * |
|
|
1038 | * Add 'owner' who is the person examining this object. |
908 | * Add 'owner' who is the person examining this object. |
1039 | * owner can be null if no one is being associated with this |
909 | * owner can be null if no one is being associated with this |
1040 | * item (eg, debug dump or the like) |
910 | * item (eg, debug dump or the like) |
1041 | */ |
911 | */ |
1042 | const char * |
912 | const char * |
1043 | describe_item (const object *op, object *owner) |
913 | describe_item (const object *op, object *owner) |
1044 | { |
914 | { |
1045 | char buf[MAX_BUF]; |
915 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
1046 | static char retbuf[VERY_BIG_BUF]; |
916 | return describe_monster (op); |
|
|
917 | |
|
|
918 | static dynbuf_text buf; buf.clear (); |
1047 | int identified, i; |
919 | int identified, i; |
1048 | |
920 | |
1049 | retbuf[0] = '\0'; |
|
|
1050 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
|
|
1051 | { |
|
|
1052 | return describe_monster (op); |
|
|
1053 | } |
|
|
1054 | /* figure this out once, instead of making multiple calls to need_identify. |
921 | /* figure this out once, instead of making multiple calls to need_identify. |
1055 | * also makes the code easier to read. |
922 | * also makes the code easier to read. |
1056 | */ |
923 | */ |
1057 | if (!need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED)) |
924 | identified = !need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED); |
1058 | identified = 1; |
925 | if (!identified) |
1059 | else |
926 | buf << "(unidentified)"; |
1060 | { |
927 | |
1061 | strcpy (retbuf, "(unidentified)"); |
|
|
1062 | identified = 0; |
|
|
1063 | } |
|
|
1064 | switch (op->type) |
928 | switch (op->type) |
1065 | { |
929 | { |
1066 | case BOW: |
930 | case BOW: |
1067 | case ARROW: |
931 | case ARROW: |
1068 | case WAND: |
932 | case WAND: |
1069 | case ROD: |
933 | case ROD: |
1070 | case HORN: |
934 | case HORN: |
1071 | case WEAPON: |
935 | case WEAPON: |
1072 | case ARMOUR: |
936 | case ARMOUR: |
1073 | case HELMET: |
937 | case HELMET: |
1074 | case SHIELD: |
938 | case SHIELD: |
1075 | case BOOTS: |
939 | case BOOTS: |
1076 | case GLOVES: |
940 | case GLOVES: |
1077 | case GIRDLE: |
941 | case GIRDLE: |
1078 | case BRACERS: |
942 | case BRACERS: |
1079 | case CLOAK: |
943 | case CLOAK: |
1080 | case SKILL_TOOL: |
944 | case SKILL_TOOL: |
1081 | break; /* We have more information to do below this switch */ |
945 | break; /* We have more information to do below this switch */ |
1082 | |
946 | |
1083 | case POWER_CRYSTAL: |
947 | case POWER_CRYSTAL: |
1084 | if (op->stats.maxsp > 1000) |
948 | if (op->stats.maxsp > 1000) |
1085 | { /*higher capacity crystals */ |
949 | { /*higher capacity crystals */ |
1086 | i = (op->stats.maxsp % 1000) / 100; |
950 | i = (op->stats.maxsp % 1000) / 100; |
1087 | |
951 | |
1088 | if (i) |
952 | if (i) |
1089 | snprintf (buf, MAX_BUF, "(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); |
953 | buf.printf ("(capacity %d.%dk; it is ", op->stats.maxsp / 1000, i); |
1090 | else |
954 | else |
1091 | snprintf (buf, MAX_BUF, "(capacity %dk). It is ", op->stats.maxsp / 1000); |
955 | buf.printf ("(capacity %dk; it is ", op->stats.maxsp / 1000); |
1092 | } |
956 | } |
1093 | else |
957 | else |
1094 | snprintf (buf, MAX_BUF, "(capacity %d). It is ", op->stats.maxsp); |
958 | buf.printf ("(capacity %d; it is ", op->stats.maxsp); |
1095 | |
959 | |
1096 | strcat (retbuf, buf); |
|
|
1097 | i = (op->stats.sp * 10) / op->stats.maxsp; |
960 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1098 | if (op->stats.sp == 0) |
961 | if (op->stats.sp == 0) |
1099 | strcat (retbuf, "empty."); |
962 | buf << "empty"; |
1100 | else if (i == 0) |
963 | else if (i == 0) |
1101 | strcat (retbuf, "almost empty."); |
964 | buf << "almost empty"; |
1102 | else if (i < 3) |
965 | else if (i < 3) |
1103 | strcat (retbuf, "partially filled."); |
966 | buf << "partially filled"; |
1104 | else if (i < 6) |
967 | else if (i < 6) |
1105 | strcat (retbuf, "half full."); |
968 | buf << "half full"; |
1106 | else if (i < 9) |
969 | else if (i < 9) |
1107 | strcat (retbuf, "well charged."); |
970 | buf << "well charged"; |
1108 | else if (op->stats.sp == op->stats.maxsp) |
971 | else if (op->stats.sp == op->stats.maxsp) |
1109 | strcat (retbuf, "fully charged."); |
972 | buf << "fully charged"; |
1110 | else |
973 | else |
1111 | strcat (retbuf, "almost full."); |
974 | buf << "almost full"; |
|
|
975 | |
|
|
976 | buf << ')'; |
1112 | break; |
977 | break; |
|
|
978 | |
|
|
979 | case LAMP: |
|
|
980 | { |
|
|
981 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
|
|
982 | buf << "(fuel: "; |
|
|
983 | if (percent == 0) |
|
|
984 | buf << "empty"; |
|
|
985 | else if (percent < 10) |
|
|
986 | buf << "very low"; |
|
|
987 | else if (percent < 25) |
|
|
988 | buf << "low"; |
|
|
989 | else if (percent < 50) |
|
|
990 | buf << "half empty"; |
|
|
991 | else if (percent < 75) |
|
|
992 | buf << "half full"; |
|
|
993 | else if (percent < 95) |
|
|
994 | buf << "well filled"; |
|
|
995 | else if (percent <= 100) |
|
|
996 | buf << "full"; |
|
|
997 | buf << ")"; |
|
|
998 | } |
|
|
999 | break; |
|
|
1000 | |
1113 | case FOOD: |
1001 | case FOOD: |
1114 | case FLESH: |
1002 | case FLESH: |
1115 | case DRINK: |
1003 | case DRINK: |
1116 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1004 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1117 | { |
1005 | { |
1118 | sprintf (buf, "(food+%d)", op->stats.food); |
1006 | buf.printf ("(food+%d)", op->stats.food); |
1119 | strcat (retbuf, buf); |
|
|
1120 | |
1007 | |
1121 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1008 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1122 | { |
|
|
1123 | sprintf (buf, "(%s metabolism)", change_resist_msg[op->last_eat]); |
1009 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1124 | strcat (retbuf, buf); |
|
|
1125 | } |
|
|
1126 | |
1010 | |
1127 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1011 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1128 | { |
1012 | { |
1129 | if (op->stats.hp) |
1013 | if (op->stats.hp) buf << "(heals)"; |
1130 | strcat (retbuf, "(heals)"); |
|
|
1131 | if (op->stats.sp) |
|
|
1132 | strcat (retbuf, "(spellpoint regen)"); |
1014 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1133 | } |
1015 | } |
1134 | else |
1016 | else |
1135 | { |
1017 | { |
1136 | if (op->stats.hp) |
1018 | if (op->stats.hp) buf << "(damages)"; |
1137 | strcat (retbuf, "(damages)"); |
|
|
1138 | if (op->stats.sp) |
|
|
1139 | strcat (retbuf, "(spellpoint depletion)"); |
1019 | if (op->stats.sp) buf << "(spellpoint depletion)"; |
1140 | } |
1020 | } |
1141 | } |
1021 | } |
1142 | break; |
1022 | break; |
1143 | |
1023 | |
1144 | |
|
|
1145 | case SKILL: |
1024 | case SKILL: |
1146 | case RING: |
1025 | case RING: |
1147 | case AMULET: |
1026 | case AMULET: |
1148 | if (op->item_power) |
1027 | if (op->item_power) |
1149 | { |
|
|
1150 | sprintf (buf, "(item_power %+d)", op->item_power); |
1028 | buf.printf ("(item_power %+d)", op->item_power); |
1151 | strcat (retbuf, buf); |
1029 | |
1152 | } |
|
|
1153 | if (op->title) |
1030 | if (op->title) |
1154 | strcat (retbuf, ring_desc (op)); |
1031 | buf << ring_desc (op); |
|
|
1032 | |
1155 | return retbuf; |
1033 | return buf; |
1156 | |
1034 | |
1157 | default: |
1035 | default: |
1158 | return retbuf; |
1036 | return buf; |
1159 | } |
1037 | } |
1160 | |
1038 | |
1161 | /* Down here, we more further describe equipment type items. |
1039 | /* Down here, we more further describe equipment type items. |
1162 | * only describe them if they have been identified or the like. |
1040 | * only describe them if they have been identified or the like. |
1163 | */ |
1041 | */ |
1164 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1042 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1165 | { |
1043 | { |
1166 | int attr, val; |
1044 | int attr, val; |
1167 | |
1045 | |
1168 | for (attr = 0; attr < NUM_STATS; attr++) |
1046 | for (attr = 0; attr < NUM_STATS; attr++) |
1169 | { |
|
|
1170 | if ((val = op->stats.stat (attr))) |
1047 | if ((val = op->stats.stat (attr))) |
1171 | { |
|
|
1172 | sprintf (buf, "(%s%+d)", short_stat_name[attr], val); |
1048 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
1173 | strcat (retbuf, buf); |
|
|
1174 | } |
|
|
1175 | } |
|
|
1176 | |
1049 | |
1177 | if (op->stats.exp) |
1050 | if (op->stats.exp) |
1178 | { |
|
|
1179 | sprintf (buf, "(speed %+lld)", (long long) op->stats.exp); |
1051 | buf.printf ("(speed %+lld)", (long long) op->stats.exp); |
1180 | strcat (retbuf, buf); |
|
|
1181 | } |
|
|
1182 | |
|
|
1183 | |
1052 | |
1184 | switch (op->type) |
1053 | switch (op->type) |
1185 | { |
1054 | { |
1186 | case BOW: |
1055 | case BOW: |
1187 | case ARROW: |
1056 | case ARROW: |
1188 | case GIRDLE: |
1057 | case GIRDLE: |
1189 | case HELMET: |
1058 | case HELMET: |
1190 | case SHIELD: |
1059 | case SHIELD: |
1191 | case BOOTS: |
1060 | case BOOTS: |
1192 | case GLOVES: |
1061 | case GLOVES: |
1193 | case WEAPON: |
1062 | case WEAPON: |
1194 | case SKILL: |
1063 | case SKILL: |
1195 | case RING: |
1064 | case RING: |
1196 | case AMULET: |
1065 | case AMULET: |
1197 | case ARMOUR: |
1066 | case ARMOUR: |
1198 | case BRACERS: |
1067 | case BRACERS: |
1199 | case FORCE: |
1068 | case FORCE: |
1200 | case CLOAK: |
1069 | case CLOAK: |
1201 | if (op->stats.wc) |
1070 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
1202 | { |
1071 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
1203 | sprintf (buf, "(wc%+d)", op->stats.wc); |
1072 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
1204 | strcat (retbuf, buf); |
1073 | |
1205 | } |
|
|
1206 | if (op->stats.dam) |
|
|
1207 | { |
|
|
1208 | sprintf (buf, "(dam%+d)", op->stats.dam); |
|
|
1209 | strcat (retbuf, buf); |
|
|
1210 | } |
|
|
1211 | if (op->stats.ac) |
|
|
1212 | { |
|
|
1213 | sprintf (buf, "(ac%+d)", op->stats.ac); |
|
|
1214 | strcat (retbuf, buf); |
|
|
1215 | } |
|
|
1216 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1074 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1217 | { |
|
|
1218 | sprintf (buf, "(improved %d/%d)", op->last_eat, op->level); |
1075 | buf.printf ("(improved %d/%d)", op->last_eat, op->level); |
1219 | strcat (retbuf, buf); |
1076 | |
1220 | } |
|
|
1221 | break; |
1077 | break; |
1222 | |
1078 | |
1223 | default: |
1079 | default: |
1224 | break; |
1080 | break; |
1225 | } |
1081 | } |
1226 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
1082 | |
1227 | strcat (retbuf, "(xray-vision)"); |
1083 | if (QUERY_FLAG (op, FLAG_XRAYS)) buf << "(xray-vision)"; |
1228 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
1084 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) buf << "(infravision)"; |
1229 | strcat (retbuf, "(infravision)"); |
|
|
1230 | |
1085 | |
1231 | /* levitate was what is was before, so we'll keep it */ |
1086 | /* levitate was what is was before, so we'll keep it */ |
1232 | if (op->move_type & MOVE_FLY_LOW) |
1087 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1233 | strcat (retbuf, "(levitate)"); |
|
|
1234 | |
|
|
1235 | if (op->move_type & MOVE_FLY_HIGH) |
1088 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1236 | strcat (retbuf, "(fly)"); |
|
|
1237 | |
|
|
1238 | if (op->move_type & MOVE_SWIM) |
1089 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
1239 | strcat (retbuf, "(swim)"); |
|
|
1240 | |
1090 | |
1241 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1091 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1242 | |
1092 | |
1243 | if (op->item_power) |
1093 | if (op->item_power) |
1244 | { |
|
|
1245 | sprintf (buf, "(item_power %+d)", op->item_power); |
1094 | buf.printf ("(item_power %+d)", op->item_power); |
1246 | strcat (retbuf, buf); |
|
|
1247 | } |
|
|
1248 | } /* End if identified or applied */ |
1095 | } /* End if identified or applied */ |
1249 | |
1096 | |
1250 | /* This blocks only deals with fully identified object. |
1097 | /* This blocks only deals with fully identified object. |
1251 | * it is intentional that this is not an 'else' from a above - |
1098 | * it is intentional that this is not an 'else' from a above - |
1252 | * in this way, information is added. |
1099 | * in this way, information is added. |
… | |
… | |
1255 | { |
1102 | { |
1256 | int more_info = 0; |
1103 | int more_info = 0; |
1257 | |
1104 | |
1258 | switch (op->type) |
1105 | switch (op->type) |
1259 | { |
1106 | { |
1260 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1107 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1261 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1108 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1262 | case BOW: |
1109 | case BOW: |
1263 | case ARROW: |
1110 | case ARROW: |
1264 | case WAND: |
1111 | case WAND: |
1265 | case FOOD: |
1112 | case FOOD: |
1266 | case FLESH: |
1113 | case FLESH: |
1267 | case DRINK: |
1114 | case DRINK: |
1268 | more_info = 0; |
1115 | more_info = 0; |
1269 | break; |
1116 | break; |
1270 | |
1117 | |
1271 | /* Armor type objects */ |
1118 | /* Armor type objects */ |
1272 | case ARMOUR: |
1119 | case ARMOUR: |
1273 | case HELMET: |
1120 | case HELMET: |
1274 | case SHIELD: |
1121 | case SHIELD: |
1275 | case BOOTS: |
1122 | case BOOTS: |
1276 | case GLOVES: |
1123 | case GLOVES: |
1277 | case GIRDLE: |
1124 | case GIRDLE: |
1278 | case BRACERS: |
1125 | case BRACERS: |
1279 | case CLOAK: |
1126 | case CLOAK: |
1280 | if (ARMOUR_SPEED (op)) |
1127 | if (ARMOUR_SPEED (op)) buf.printf ("(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
1281 | { |
1128 | if (ARMOUR_SPELLS (op)) buf.printf ("(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
1282 | sprintf (buf, "(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
|
|
1283 | strcat (retbuf, buf); |
|
|
1284 | } |
|
|
1285 | if (ARMOUR_SPELLS (op)) |
|
|
1286 | { |
|
|
1287 | sprintf (buf, "(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
|
|
1288 | strcat (retbuf, buf); |
|
|
1289 | } |
|
|
1290 | more_info = 1; |
1129 | more_info = 1; |
1291 | break; |
1130 | break; |
1292 | |
1131 | |
1293 | case WEAPON: |
1132 | case WEAPON: |
1294 | /* Calculate it the same way fix_player does so the results |
1133 | /* Calculate it the same way fix_player does so the results |
1295 | * make sense. |
1134 | * make sense. |
1296 | */ |
1135 | */ |
1297 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1136 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1298 | if (i < 0) |
1137 | if (i < 0) |
1299 | i = 0; |
1138 | i = 0; |
1300 | |
1139 | |
1301 | sprintf (buf, "(weapon speed %d)", i); |
1140 | buf.printf ("(weapon speed %d)", i); |
1302 | strcat (retbuf, buf); |
|
|
1303 | more_info = 1; |
1141 | more_info = 1; |
1304 | break; |
1142 | break; |
1305 | |
|
|
1306 | } |
1143 | } |
|
|
1144 | |
1307 | if (more_info) |
1145 | if (more_info) |
1308 | { |
1146 | { |
1309 | if (op->stats.food) |
|
|
1310 | { |
|
|
1311 | if (op->stats.food != 0) |
|
|
1312 | sprintf (buf, "(sustenance%+d)", op->stats.food); |
1147 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
1313 | strcat (retbuf, buf); |
|
|
1314 | } |
|
|
1315 | if (op->stats.grace) |
|
|
1316 | { |
|
|
1317 | sprintf (buf, "(grace%+d)", op->stats.grace); |
1148 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
1318 | strcat (retbuf, buf); |
1149 | if (op->stats.sp) buf.printf ("(magic%+d)", op->stats.sp); |
1319 | } |
|
|
1320 | if (op->stats.sp) |
|
|
1321 | { |
|
|
1322 | sprintf (buf, "(magic%+d)", op->stats.sp); |
|
|
1323 | strcat (retbuf, buf); |
|
|
1324 | } |
|
|
1325 | if (op->stats.hp) |
|
|
1326 | { |
|
|
1327 | sprintf (buf, "(regeneration%+d)", op->stats.hp); |
1150 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
1328 | strcat (retbuf, buf); |
|
|
1329 | } |
|
|
1330 | } |
1151 | } |
1331 | |
1152 | |
1332 | if (op->stats.luck) |
1153 | if (op->stats.luck) |
1333 | { |
|
|
1334 | sprintf (buf, "(luck%+d)", op->stats.luck); |
1154 | buf.printf ("(luck%+d)", op->stats.luck); |
1335 | strcat (retbuf, buf); |
1155 | |
1336 | } |
|
|
1337 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
1156 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
1338 | strcat (retbuf, "(lifesaving)"); |
1157 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
1339 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
|
|
1340 | strcat (retbuf, "(reflect spells)"); |
|
|
1341 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
1158 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
1342 | strcat (retbuf, "(reflect missiles)"); |
|
|
1343 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
1159 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1344 | strcat (retbuf, "(stealth)"); |
1160 | |
1345 | if (op->slaying != NULL && op->type != FOOD) |
1161 | if (op->slaying && op->type != FOOD) |
1346 | { |
|
|
1347 | sprintf (buf, "(slay %s)", &op->slaying); |
1162 | buf.printf ("(slay %s)", &op->slaying); |
1348 | strcat (retbuf, buf); |
1163 | |
1349 | } |
1164 | if (op->type == SKILL_TOOL && op->skill) |
1350 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
1165 | buf.printf ("(%s)", &op->skill); |
|
|
1166 | |
|
|
1167 | buf.add_abilities ("Attacks", op->attacktype); |
1351 | /* resistance on flesh is only visible for quetzals. If |
1168 | /* resistance on flesh is only visible for quetzals. If |
1352 | * non flesh, everyone can see its resistances |
1169 | * non flesh, everyone can see its resistances |
1353 | */ |
1170 | */ |
1354 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1171 | if (op->type != FLESH || (owner && owner->is_dragon ())) |
1355 | strcat (retbuf, describe_resistance (op, 0)); |
1172 | buf << describe_resistance (op, 0); |
1356 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
|
|
1357 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
|
|
1358 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
|
|
1359 | } |
|
|
1360 | |
1173 | |
|
|
1174 | buf.add_paths ("Attuned", op->path_attuned); |
|
|
1175 | buf.add_paths ("Repelled", op->path_repelled); |
|
|
1176 | buf.add_paths ("Denied", op->path_denied); |
|
|
1177 | } |
|
|
1178 | |
1361 | return retbuf; |
1179 | return buf; |
1362 | } |
1180 | } |
1363 | |
1181 | |
1364 | std::string |
1182 | std::string |
1365 | object::describe_item (object *who) |
1183 | object::describe_item (object *who) |
1366 | { |
1184 | { |
1367 | return std::string (::describe_item (this, who)); |
1185 | return std::string (::describe_item (this, who)); |
|
|
1186 | } |
|
|
1187 | |
|
|
1188 | void |
|
|
1189 | examine (object *op, object *tmp) |
|
|
1190 | { |
|
|
1191 | std::string info = tmp->describe (op); |
|
|
1192 | |
|
|
1193 | op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); |
|
|
1194 | } |
|
|
1195 | |
|
|
1196 | /* |
|
|
1197 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1198 | * inventory. |
|
|
1199 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1200 | */ |
|
|
1201 | const char * |
|
|
1202 | object::query_inventory (object *who, const char *indent) |
|
|
1203 | { |
|
|
1204 | static dynbuf_text buf; buf.clear (); |
|
|
1205 | |
|
|
1206 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
1207 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
|
|
1208 | buf.printf ("%s- %-28.28s %-8s (%9d) %s\n", indent, tmp->query_name (), tmp->query_weight (), tmp->count, tmp->uuid.c_str ()); |
|
|
1209 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
|
|
1210 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
|
|
1211 | |
|
|
1212 | if (buf.size ()) |
|
|
1213 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
|
|
1214 | else |
|
|
1215 | buf.printf ("%s(empty)\n", indent); |
|
|
1216 | |
|
|
1217 | return buf; |
1368 | } |
1218 | } |
1369 | |
1219 | |
1370 | /* Return true if the item is magical. A magical item is one that |
1220 | /* Return true if the item is magical. A magical item is one that |
1371 | * increases/decreases any abilities, provides a resistance, |
1221 | * increases/decreases any abilities, provides a resistance, |
1372 | * has a generic magical bonus, or is an artifact. |
1222 | * has a generic magical bonus, or is an artifact. |
1373 | * This function is used by detect_magic to determine if an item |
1223 | * This function is used by detect_magic to determine if an item |
1374 | * should be marked as magical. |
1224 | * should be marked as magical. |
1375 | */ |
1225 | */ |
1376 | |
|
|
1377 | int |
1226 | int |
1378 | is_magical (const object *op) |
1227 | is_magical (const object *op) |
1379 | { |
1228 | { |
1380 | int i; |
1229 | int i; |
1381 | |
1230 | |
… | |
… | |
1501 | * Supposed to fix face-values as well here, but later. |
1350 | * Supposed to fix face-values as well here, but later. |
1502 | */ |
1351 | */ |
1503 | void |
1352 | void |
1504 | identify (object *op) |
1353 | identify (object *op) |
1505 | { |
1354 | { |
1506 | object *pl; |
|
|
1507 | |
|
|
1508 | SET_FLAG (op, FLAG_IDENTIFIED); |
1355 | SET_FLAG (op, FLAG_IDENTIFIED); |
1509 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1356 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1510 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1357 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1511 | |
1358 | |
1512 | /* |
1359 | /* |
… | |
… | |
1519 | { |
1366 | { |
1520 | if (op->inv && op->randomitems) |
1367 | if (op->inv && op->randomitems) |
1521 | op->title = op->inv->name; |
1368 | op->title = op->inv->name; |
1522 | else if (op->arch) |
1369 | else if (op->arch) |
1523 | { |
1370 | { |
1524 | op->name = op->arch->object::name; |
1371 | op->name = op->arch->object::name; |
1525 | op->name_pl = op->arch->object::name_pl; |
1372 | op->name_pl = op->arch->object::name_pl; |
1526 | } |
1373 | } |
1527 | } |
1374 | } |
1528 | |
1375 | |
1529 | /* If the object is on a map, make sure we update its face */ |
1376 | /* If the object is on a map, make sure we update its face */ |
1530 | if (op->map) |
1377 | if (op->map) |
1531 | update_object (op, UP_OBJ_CHANGE); |
1378 | update_object (op, UP_OBJ_CHANGE); |
1532 | else |
1379 | |
1533 | { |
1380 | if (object *pl = op->visible_to ()) |
1534 | pl = op->in_player (); |
|
|
1535 | if (pl) |
|
|
1536 | /* A lot of the values can change from an update - might as well send |
1381 | /* A lot of the values can change from an update - might as well send |
1537 | * it all. |
1382 | * it all. |
1538 | */ |
1383 | */ |
1539 | esrv_send_item (pl, op); |
1384 | esrv_send_item (pl, op); |
1540 | } |
|
|
1541 | } |
1385 | } |
1542 | |
1386 | |