1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
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26 | #include <living.h> |
26 | #include <living.h> |
27 | #include <spells.h> |
27 | #include <spells.h> |
28 | |
28 | |
29 | const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; |
29 | const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; |
30 | |
30 | |
… | |
… | |
47 | * Note that using the term 'human' may not be very accurate, humanoid |
47 | * Note that using the term 'human' may not be very accurate, humanoid |
48 | * may be better. |
48 | * may be better. |
49 | * Basically, for the use/nonuse, the code does something like: |
49 | * Basically, for the use/nonuse, the code does something like: |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
51 | */ |
51 | */ |
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52 | // see include/object.h |
52 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
53 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
53 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
54 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
54 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
55 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
55 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
56 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
56 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
57 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
… | |
… | |
63 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
64 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
64 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
65 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
65 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
66 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
66 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
67 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
67 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
68 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
68 | }; |
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69 | |
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70 | static char numbers[21][20] = { |
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71 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
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72 | "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen", |
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73 | "eighteen", "nineteen", "twenty" |
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74 | }; |
69 | }; |
75 | |
70 | |
76 | static char numbers_10[10][20] = { |
71 | static char numbers_10[10][20] = { |
77 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
72 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
78 | "eighty", "ninety" |
73 | "eighty", "ninety" |
… | |
… | |
170 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
165 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
171 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
166 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
172 | {SPINNER, "spinner", "spinners", 0, 0}, |
167 | {SPINNER, "spinner", "spinners", 0, 0}, |
173 | {GATE, "gate", "gates", 0, 0}, |
168 | {GATE, "gate", "gates", 0, 0}, |
174 | {BUTTON, "button", "buttons", 0, 0}, |
169 | {BUTTON, "button", "buttons", 0, 0}, |
175 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
170 | {T_HANDLE, "cf handle", "cf handles", 0, 0}, |
176 | {HOLE, "hole", "holes", 0, 0}, |
171 | {HOLE, "hole", "holes", 0, 0}, |
177 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
172 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
178 | {SIGN, "sign", "signs", 0, 0}, |
173 | {SIGN, "sign", "signs", 0, 0}, |
179 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
174 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
180 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
175 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
… | |
… | |
207 | {BUILDER, "item builder", "item builders", 0, 0}, |
202 | {BUILDER, "item builder", "item builders", 0, 0}, |
208 | {MATERIAL, "building material", "building materials", 0, 0}, |
203 | {MATERIAL, "building material", "building materials", 0, 0}, |
209 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
204 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
210 | }; |
205 | }; |
211 | |
206 | |
212 | const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
207 | static const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
213 | |
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214 | materialtype_t *materialt; |
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215 | |
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216 | /* |
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217 | materialtype material[NROFMATERIALS] = { |
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218 | * P M F E C C A D W G P S P T F C D D C C G H B I * |
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219 | * H A I L O O C R E H O L A U E A E E H O O O L N * |
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220 | * Y G R E L N I A A O I O R R A N P A A U D L I T * |
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221 | * S I E C D F D I P S S W A N R C L T O N Y N R * |
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222 | * I C T U N O T O L E E H S T P D N * |
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223 | {"paper", {15,10,17, 9, 5, 7,13, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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224 | {"metal", { 2,12, 3,12, 2,10, 7, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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225 | {"glass", {14,11, 8, 3,10, 5, 1, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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226 | {"leather", { 5,10,10, 3, 3,10,10, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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227 | {"wood", {10,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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228 | {"organics", { 3,12, 9,11, 3,10, 9, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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229 | {"stone", { 2, 5, 2, 2, 2, 2, 1, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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230 | {"cloth", {14,11,13, 4, 4, 5,10, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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231 | {"adamant", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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232 | {"liquid", { 0, 8, 9, 6,17, 0,15, 0,20,15,12,0,0,0,0,11,0,0,0,0,0,0,0,0}}, |
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233 | {"soft metal",{ 6,12, 6,14, 2,10, 1, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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234 | {"bone", {10, 9, 4, 5, 3,10,10, 0,20,15, 0,0,0,0,0, 2,0,0,0,0,0,0,0,0}}, |
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235 | {"ice", {14,11,16, 5, 0, 5, 6, 0,20,15, 0,0,0,0,0, 7,0,0,0,0,0,0,0,0}} |
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236 | }; |
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237 | */ |
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238 | |
208 | |
239 | /* This curve may be too steep. But the point is that there should |
209 | /* This curve may be too steep. But the point is that there should |
240 | * be tough choices - there is no real point to this if everyone can |
210 | * be tough choices - there is no real point to this if everyone can |
241 | * wear whatever they want with no worries. Perhaps having the steep |
211 | * wear whatever they want with no worries. Perhaps having the steep |
242 | * curve is good (maybe even steeper), but allowing players to |
212 | * curve is good (maybe even steeper), but allowing players to |
… | |
… | |
253 | }; |
223 | }; |
254 | |
224 | |
255 | int |
225 | int |
256 | get_power_from_ench (int ench) |
226 | get_power_from_ench (int ench) |
257 | { |
227 | { |
258 | if (ench < 0) ench = 0; |
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259 | if (ench > 20) ench = 20; |
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260 | |
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261 | return enc_to_item_power[ench]; |
228 | return enc_to_item_power [clamp (ench, 0, 20)]; |
262 | } |
229 | } |
263 | |
230 | |
264 | /* This takes an object 'op' and figures out what its item_power |
231 | /* This takes an object 'op' and figures out what its item_power |
265 | * rating should be. This should only really be used by the treasure |
232 | * rating should be. This should only really be used by the treasure |
266 | * generation code, and when loading legacy objects. It returns |
233 | * generation code, and when loading legacy objects. It returns |
… | |
… | |
300 | if (op->type == WEAPON) |
267 | if (op->type == WEAPON) |
301 | { |
268 | { |
302 | for (i = 1; i < NROFATTACKS; i++) |
269 | for (i = 1; i < NROFATTACKS; i++) |
303 | if (op->attacktype & (1 << i)) |
270 | if (op->attacktype & (1 << i)) |
304 | enc++; |
271 | enc++; |
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272 | |
305 | if (op->slaying) |
273 | if (op->slaying) |
306 | enc += 2; /* What it slays is probably more relevent */ |
274 | enc += 2; /* What it slays is probably more relevent */ |
307 | } |
275 | } |
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276 | |
308 | /* Items the player can equip */ |
277 | /* Items the player can equip */ |
309 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
278 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
310 | (op->type == SHIELD) || (op->type == RING) || |
279 | (op->type == SHIELD) || (op->type == RING) || |
311 | (op->type == BOOTS) || (op->type == GLOVES) || |
280 | (op->type == BOOTS) || (op->type == GLOVES) || |
312 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
281 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
… | |
… | |
315 | enc += op->stats.hp; /* hp regen */ |
284 | enc += op->stats.hp; /* hp regen */ |
316 | enc += op->stats.sp; /* mana regen */ |
285 | enc += op->stats.sp; /* mana regen */ |
317 | enc += op->stats.grace; /* grace regen */ |
286 | enc += op->stats.grace; /* grace regen */ |
318 | enc += op->stats.exp; /* speed bonus */ |
287 | enc += op->stats.exp; /* speed bonus */ |
319 | } |
288 | } |
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289 | |
320 | enc += op->stats.luck; |
290 | enc += op->stats.luck; |
321 | |
291 | |
322 | /* Do spell paths now */ |
292 | /* Do spell paths now */ |
323 | for (i = 1; i < NRSPELLPATHS; i++) |
293 | for (i = 1; i < NRSPELLPATHS; i++) |
324 | { |
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325 | if (op->path_attuned & (1 << i)) |
294 | if (op->path_attuned & (1 << i)) |
326 | enc++; |
295 | enc++; |
327 | else if (op->path_denied & (1 << i)) |
296 | else if (op->path_denied & (1 << i)) |
328 | enc -= 2; |
297 | enc -= 2; |
329 | else if (op->path_repelled & (1 << i)) |
298 | else if (op->path_repelled & (1 << i)) |
330 | enc--; |
299 | enc--; |
331 | } |
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332 | |
300 | |
333 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
301 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
334 | enc += 5; |
302 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
335 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
303 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
336 | enc += 3; |
304 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
337 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
305 | if (op->flag [FLAG_STEALTH ]) enc += 1; |
338 | enc += 2; |
306 | if (op->flag [FLAG_SEE_IN_DARK ]) enc += 1; |
339 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
307 | if (op->flag [FLAG_MAKE_INVIS ]) enc += 1; |
340 | enc += 1; |
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341 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
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342 | enc += 2; |
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343 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
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344 | enc += 1; |
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345 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
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346 | enc += 1; |
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347 | |
308 | |
348 | return get_power_from_ench (enc); |
309 | return get_power_from_ench (enc); |
349 | } |
310 | } |
350 | |
311 | |
351 | /* returns the typedata that has a number equal to itemtype, if there |
312 | /* returns the typedata that has a number equal to itemtype, if there |
352 | * isn't one, returns NULL */ |
313 | * isn't one, returns NULL */ |
353 | const typedata * |
314 | const typedata * |
354 | get_typedata (int itemtype) |
315 | get_typedata (int itemtype) |
355 | { |
316 | { |
356 | int i; |
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357 | |
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358 | for (i = 0; i < item_types_size; i++) |
317 | for (int i = 0; i < item_types_size; i++) |
359 | if (item_types[i].number == itemtype) |
318 | if (item_types[i].number == itemtype) |
360 | return &item_types[i]; |
319 | return &item_types[i]; |
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320 | |
361 | return NULL; |
321 | return NULL; |
362 | } |
322 | } |
363 | |
323 | |
364 | /* returns the typedata that has a name equal to itemtype, if there |
324 | /* returns the typedata that has a name equal to itemtype, if there |
365 | * isn't one, return the plural name that matches, if there still isn't |
325 | * isn't one, return the plural name that matches, if there still isn't |
366 | * one return NULL */ |
326 | * one return NULL */ |
367 | const typedata * |
327 | const typedata * |
368 | get_typedata_by_name (const char *name) |
328 | get_typedata_by_name (const char *name) |
369 | { |
329 | { |
370 | int i; |
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371 | |
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372 | for (i = 0; i < item_types_size; i++) |
330 | for (int i = 0; i < item_types_size; i++) |
373 | if (!strcmp (item_types[i].name, name)) |
331 | if (!strcmp (item_types[i].name, name)) |
374 | return &item_types[i]; |
332 | return &item_types[i]; |
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333 | |
375 | for (i = 0; i < item_types_size; i++) |
334 | for (int i = 0; i < item_types_size; i++) |
376 | if (!strcmp (item_types[i].name_pl, name)) |
335 | if (!strcmp (item_types[i].name_pl, name)) |
377 | { |
336 | { |
378 | LOG (llevInfo, |
337 | LOG (llevInfo, |
379 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is preffered\n", name, item_types[i].name); |
338 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name); |
380 | return &item_types[i]; |
339 | return &item_types[i]; |
381 | } |
340 | } |
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341 | |
382 | return NULL; |
342 | return 0; |
383 | } |
343 | } |
384 | |
344 | |
385 | /* describe_resistance generates the visible naming for resistances. |
345 | /* describe_resistance generates the visible naming for resistances. |
386 | * returns a static array of the description. This can return |
346 | * returns a static array of the description. This can return |
387 | * a big buffer. |
347 | * a big buffer. |
… | |
… | |
389 | * but do put a newline at the end. Useful when dumping to files |
349 | * but do put a newline at the end. Useful when dumping to files |
390 | */ |
350 | */ |
391 | const char * |
351 | const char * |
392 | describe_resistance (const object *op, int newline) |
352 | describe_resistance (const object *op, int newline) |
393 | { |
353 | { |
394 | static char buf[VERY_BIG_BUF]; |
354 | static dynbuf_text buf; buf.clear (); |
395 | char buf1[VERY_BIG_BUF]; |
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396 | int tmpvar; |
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397 | |
355 | |
398 | buf[0] = 0; |
356 | for (int i = 0; i < NROFATTACKS; i++) |
399 | for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++) |
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400 | { |
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401 | if (op->resist[tmpvar] && (op->type != FLESH || atnr_is_dragon_enabled (tmpvar) == 1)) |
357 | if (op->resist[i] && (op->type != FLESH || atnr_is_dragon_enabled (i) == 1)) |
402 | { |
358 | buf.printf (newline ? "%s %d\n" : "(%s %+d)", resist_plus[i], op->resist[i]); |
403 | if (!newline) |
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404 | sprintf (buf1, "(%s %+d)", resist_plus[tmpvar], op->resist[tmpvar]); |
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405 | else |
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406 | sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); |
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407 | |
359 | |
408 | strcat (buf, buf1); |
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409 | } |
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410 | } |
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411 | return buf; |
360 | return buf; |
412 | } |
361 | } |
413 | |
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414 | |
362 | |
415 | /* |
363 | /* |
416 | * query_weight(object) returns a character pointer to a static buffer |
364 | * query_weight(object) returns a character pointer to a static buffer |
417 | * containing the text-representation of the weight of the given object. |
365 | * containing the text-representation of the weight of the given object. |
418 | * The buffer will be overwritten by the next call to query_weight(). |
366 | * The buffer will be overwritten by the next call to query_weight(). |
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367 | * |
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368 | * Seems to be used only by unimportant stuff. Remove? |
419 | */ |
369 | */ |
420 | const char * |
370 | const char * |
421 | query_weight (const object *op) |
371 | query_weight (const object *op) |
422 | { |
372 | { |
423 | static char buf[10]; |
373 | static char buf[10]; |
424 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
374 | sint32 i = op->total_weight (); |
425 | |
375 | |
426 | if (op->weight < 0) |
376 | if (op->weight < 0) |
427 | return " "; |
377 | return " "; |
428 | |
378 | |
429 | if (i % 1000) |
379 | if (i % 1000) |
… | |
… | |
449 | return buf; |
399 | return buf; |
450 | } |
400 | } |
451 | |
401 | |
452 | if (i < 21) |
402 | if (i < 21) |
453 | return levelnumbers[i]; |
403 | return levelnumbers[i]; |
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404 | |
454 | if (!(i % 10)) |
405 | if (!(i % 10)) |
455 | return levelnumbers_10[i / 10]; |
406 | return levelnumbers_10[i / 10]; |
456 | |
407 | |
457 | strcpy (buf, numbers_10[i / 10]); |
408 | strcpy (buf, numbers_10[i / 10]); |
458 | strcat (buf, levelnumbers[i % 10]); |
409 | strcat (buf, levelnumbers[i % 10]); |
459 | return buf; |
410 | return buf; |
460 | } |
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461 | |
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462 | /* |
|
|
463 | * get_number(integer) returns the text-representation of the given number |
|
|
464 | * in a static buffer. The buffer might be overwritten at the next |
|
|
465 | * call to get_number(). |
|
|
466 | * It is currently only used by the query_name() function. |
|
|
467 | */ |
|
|
468 | const char * |
|
|
469 | get_number (int i) |
|
|
470 | { |
|
|
471 | if (i <= 20) |
|
|
472 | return numbers[i]; |
|
|
473 | else |
|
|
474 | { |
|
|
475 | static char buf[MAX_BUF]; |
|
|
476 | |
|
|
477 | sprintf (buf, "%d", i); |
|
|
478 | return buf; |
|
|
479 | } |
|
|
480 | } |
411 | } |
481 | |
412 | |
482 | /* |
413 | /* |
483 | * Returns pointer to static buffer containing ring's or amulet's |
414 | * Returns pointer to static buffer containing ring's or amulet's |
484 | * abilities |
415 | * abilities |
… | |
… | |
490 | */ |
421 | */ |
491 | |
422 | |
492 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
423 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
493 | * from stats.sp - b.t. |
424 | * from stats.sp - b.t. |
494 | */ |
425 | */ |
495 | const char * |
426 | static const char * |
496 | ring_desc (const object *op) |
427 | ring_desc (const object *op) |
497 | { |
428 | { |
498 | static dynbuf_text buf; buf.clear (); |
429 | static dynbuf_text buf; buf.clear (); |
499 | int attr, val, len; |
430 | int attr, val, len; |
500 | |
431 | |
… | |
… | |
534 | } |
465 | } |
535 | |
466 | |
536 | /* |
467 | /* |
537 | * query_short_name(object) is similar to query_name, but doesn't |
468 | * query_short_name(object) is similar to query_name, but doesn't |
538 | * contain any information about object status (worn/cursed/etc.) |
469 | * contain any information about object status (worn/cursed/etc.) |
|
|
470 | * |
|
|
471 | * It is sometimes used when printing messages, so should fit well into a sentence. |
539 | */ |
472 | */ |
540 | const char * |
473 | const char * |
541 | query_short_name (const object *op) |
474 | query_short_name (const object *op) |
542 | { |
475 | { |
543 | if (op->name == 0) |
476 | if (!op->name) |
544 | return "(null)"; |
477 | return "(null)"; |
545 | |
478 | |
546 | if (!op->nrof |
479 | if (!op->nrof |
547 | && !op->weight |
480 | && !op->weight |
548 | && !op->title |
481 | && !op->title |
… | |
… | |
571 | if (op->type != SPELLBOOK) |
504 | if (op->type != SPELLBOOK) |
572 | buf.printf (" (lvl %d)", op->level); |
505 | buf.printf (" (lvl %d)", op->level); |
573 | } |
506 | } |
574 | break; |
507 | break; |
575 | |
508 | |
576 | case ALTAR: |
509 | case ALTAR: |
577 | case TRIGGER_ALTAR: |
510 | case TRIGGER_ALTAR: |
578 | case IDENTIFY_ALTAR: |
511 | case IDENTIFY_ALTAR: |
579 | case CONVERTER: |
512 | case CONVERTER: |
580 | if (op->slaying == shstr_money) |
513 | if (op->slaying == shstr_money) |
581 | { |
514 | { |
582 | bool wrap = !!buf.size (); |
515 | bool wrap = !!buf.size (); |
583 | |
516 | |
584 | if (wrap) buf << " ["; |
517 | if (wrap) buf << " ["; |
585 | |
518 | |
586 | archetype *coin = 0; |
519 | archetype *coin = 0; |
587 | |
520 | |
588 | for (char const *const *c = coins; *coins; ++c) |
521 | for (char const *const *c = coins; *coins; ++c) |
589 | if ((coin = archetype::find (*c))) |
522 | if ((coin = archetype::find (*c))) |
590 | if (op->stats.food % coin->value == 0) |
523 | if (op->stats.food % coin->value == 0) |
591 | break; |
524 | break; |
592 | |
525 | |
593 | sint32 coins = op->stats.food / coin->value; |
526 | sint32 coins = op->stats.food / coin->value; |
594 | |
527 | |
595 | buf.printf ("drop %d %s", coins, coins == 1 ? &coin->name : &coin->name_pl); |
528 | buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); |
596 | |
529 | |
597 | if (wrap) buf << ']'; |
530 | if (wrap) buf << ']'; |
598 | } |
531 | } |
599 | break; |
532 | break; |
600 | |
533 | |
601 | case SKILL: |
534 | case SKILL: |
602 | case AMULET: |
535 | case AMULET: |
603 | case RING: |
536 | case RING: |
604 | if (!op->title) |
537 | if (!op->title) |
… | |
… | |
627 | * you can make several calls to query_name before the bufs start getting |
560 | * you can make several calls to query_name before the bufs start getting |
628 | * overwritten. This may be a bad thing (it may be easier to assume the value |
561 | * overwritten. This may be a bad thing (it may be easier to assume the value |
629 | * returned is good forever.) However, it makes printing statements that |
562 | * returned is good forever.) However, it makes printing statements that |
630 | * use several names much easier (don't need to store them to temp variables.) |
563 | * use several names much easier (don't need to store them to temp variables.) |
631 | * |
564 | * |
|
|
565 | * It is used extensively within messages, so should return only a prose |
|
|
566 | * and short description of the item. |
|
|
567 | * It is also used by examine/ex and similar functions. |
632 | */ |
568 | */ |
633 | const char * |
569 | const char * |
634 | query_name (const object *op) |
570 | query_name (const object *op) |
635 | { |
571 | { |
636 | int len = 0; |
572 | int len = 0; |
… | |
… | |
641 | use_buf %= 5; |
577 | use_buf %= 5; |
642 | |
578 | |
643 | dynbuf_text &buf = bufs [use_buf]; |
579 | dynbuf_text &buf = bufs [use_buf]; |
644 | buf.clear (); |
580 | buf.clear (); |
645 | |
581 | |
|
|
582 | #if 0 |
646 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
583 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
647 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
648 | buf << mt->description << ' '; |
584 | buf << op->material->description << ' '; |
|
|
585 | #endif |
649 | |
586 | |
650 | buf << query_short_name (op); |
587 | buf << query_short_name (op); |
651 | |
588 | |
652 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
589 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
653 | buf << " *"; |
590 | buf << " *"; |
654 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
591 | if (op->is_open_container ()) |
655 | buf << " (open)"; |
592 | buf << " (open)"; |
656 | |
593 | |
657 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
594 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
658 | { |
595 | { |
659 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
596 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
… | |
… | |
673 | */ |
610 | */ |
674 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
611 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
675 | buf << " (magic)"; |
612 | buf << " (magic)"; |
676 | |
613 | |
677 | #if 0 |
614 | #if 0 |
678 | /* item_power will be returned in desribe_item - it shouldn't really |
615 | /* item_power will be returned in describe_item - it shouldn't really |
679 | * be returned in the name. |
616 | * be returned in the name. |
680 | */ |
617 | */ |
681 | if (op->item_power) |
618 | if (op->item_power) |
682 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
619 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
683 | |
620 | |
… | |
… | |
689 | { |
626 | { |
690 | case BOW: |
627 | case BOW: |
691 | case WAND: |
628 | case WAND: |
692 | case ROD: |
629 | case ROD: |
693 | case HORN: |
630 | case HORN: |
694 | buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)"); |
631 | buf << " (applied)"; |
695 | break; |
632 | break; |
696 | case WEAPON: |
633 | case WEAPON: |
697 | buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)"); |
634 | buf << " (applied)"; |
698 | break; |
635 | break; |
699 | case ARMOUR: |
636 | case ARMOUR: |
700 | case HELMET: |
637 | case HELMET: |
701 | case SHIELD: |
638 | case SHIELD: |
702 | case RING: |
639 | case RING: |
… | |
… | |
715 | default: |
652 | default: |
716 | buf << " (applied)"; |
653 | buf << " (applied)"; |
717 | } |
654 | } |
718 | } |
655 | } |
719 | |
656 | |
|
|
657 | switch (op->type) |
|
|
658 | { |
|
|
659 | case LAMP: |
|
|
660 | if (op->glow_radius) |
|
|
661 | buf << " (on)"; |
|
|
662 | else if (op->stats.food <= 0) |
|
|
663 | buf << " (empty)"; |
|
|
664 | else |
|
|
665 | buf << " (off)"; |
|
|
666 | break; |
|
|
667 | |
|
|
668 | case TORCH: |
|
|
669 | if (op->glow_radius) |
|
|
670 | buf << " (burning)"; |
|
|
671 | else if (op->stats.food <= 0) |
|
|
672 | buf << " (burned out)"; |
|
|
673 | break; |
|
|
674 | } |
|
|
675 | |
720 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
676 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
721 | buf << " (unpaid)"; |
677 | buf << " (unpaid)"; |
722 | |
678 | |
723 | return buf; |
679 | return buf; |
724 | } |
680 | } |
… | |
… | |
729 | * of the given object. The buffer will be overwritten at the next |
685 | * of the given object. The buffer will be overwritten at the next |
730 | * call to query_base_name(). This is a lot like query_name, but we |
686 | * call to query_base_name(). This is a lot like query_name, but we |
731 | * don't include the item count or item status. Used for inventory sorting |
687 | * don't include the item count or item status. Used for inventory sorting |
732 | * and sending to client. |
688 | * and sending to client. |
733 | * If plural is set, we generate the plural name of this. |
689 | * If plural is set, we generate the plural name of this. |
|
|
690 | * |
|
|
691 | * It is sometimes used to display messages, and usually only used to match stuff, |
|
|
692 | * so maybe this function should be removed. |
|
|
693 | * It is also used for client-side inventory/item descriptions. |
734 | */ |
694 | */ |
735 | const char * |
695 | const char * |
736 | query_base_name (const object *op, int plural) |
696 | query_base_name (const object *op, int plural) |
737 | { |
697 | { |
738 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
698 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
739 | return "(null)"; |
699 | return "(null)"; |
740 | |
700 | |
741 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
701 | if (!op->nrof && !op->weight && !op->title && !is_magical (op) |
|
|
702 | && op->type != EXIT) |
742 | return op->name; /* To speed things up (or make things slower?) */ |
703 | return op->name; /* To speed things up (or make things slower?) */ |
743 | |
704 | |
744 | static dynbuf_text buf; buf.clear (); |
705 | static dynbuf_text buf; buf.clear (); |
745 | |
706 | |
|
|
707 | #if 0 |
746 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
708 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
747 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
748 | if (op->arch->materialname != mt->name) |
709 | if (op->arch->material != op->material) |
749 | buf << mt->description << ' '; |
710 | buf << op->material->description << ' '; |
|
|
711 | #endif |
750 | |
712 | |
751 | buf << (plural ? op->name_pl : op->name); |
713 | buf << (plural ? op->name_pl : op->name); |
752 | |
714 | |
753 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
715 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
754 | buf << ' ' << op->title; |
716 | buf << ' ' << op->title; |
… | |
… | |
781 | if (s && *s) |
743 | if (s && *s) |
782 | buf << ' ' << s; |
744 | buf << ' ' << s; |
783 | } |
745 | } |
784 | break; |
746 | break; |
785 | |
747 | |
|
|
748 | case EXIT: |
|
|
749 | // random map exits "unfortunately" get patched, so this only works before entering |
|
|
750 | if (EXIT_PATH (op) == shstr_random_map_exit) |
|
|
751 | buf << " (random map)"; |
|
|
752 | else if (!EXIT_PATH (op)) |
|
|
753 | buf << " (closed)"; |
|
|
754 | break; |
|
|
755 | |
786 | default: |
756 | default: |
787 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
757 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
788 | buf.printf (" %+d", op->magic); |
758 | buf.printf (" %+d", op->magic); |
789 | } |
759 | } |
790 | |
760 | |
… | |
… | |
805 | /* Note that the resolution this provides for players really isn't |
775 | /* Note that the resolution this provides for players really isn't |
806 | * very good. Any player with a speed greater than .67 will |
776 | * very good. Any player with a speed greater than .67 will |
807 | * fall into the 'lightning fast movement' category. |
777 | * fall into the 'lightning fast movement' category. |
808 | */ |
778 | */ |
809 | if (op->has_active_speed ()) |
779 | if (op->has_active_speed ()) |
810 | switch ((int) ((FABS (op->speed)) * 15)) |
780 | switch ((int)(op->speed * 15.)) |
811 | { |
781 | { |
812 | case 0: |
782 | case 0: |
813 | buf << "(very slow movement"; |
783 | buf << "(very slow movement)"; |
814 | break; |
784 | break; |
815 | case 1: |
785 | case 1: |
816 | buf << "(slow movement)"; |
786 | buf << "(slow movement)"; |
817 | break; |
787 | break; |
818 | case 2: |
788 | case 2: |
… | |
… | |
885 | if (op->stats.luck) |
855 | if (op->stats.luck) |
886 | buf.printf ("(luck%+d)", op->stats.luck); |
856 | buf.printf ("(luck%+d)", op->stats.luck); |
887 | } |
857 | } |
888 | |
858 | |
889 | /* describe attacktypes */ |
859 | /* describe attacktypes */ |
890 | if (is_dragon_pl (op)) |
860 | if (op->is_dragon ()) |
891 | { |
861 | { |
892 | /* for dragon players display the attacktypes from clawing skill |
862 | /* for dragon players display the attacktypes from clawing skill |
893 | * Break apart the for loop - move the comparison checking down - |
863 | * Break apart the for loop - move the comparison checking down - |
894 | * this makes it more readable. |
864 | * this makes it more readable. |
895 | */ |
865 | */ |
… | |
… | |
933 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
903 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
934 | * a dragon player examining food. Could have things like |
904 | * a dragon player examining food. Could have things like |
935 | * a dwarven axe, in which the full abilities are only known to |
905 | * a dwarven axe, in which the full abilities are only known to |
936 | * dwarves, etc. |
906 | * dwarves, etc. |
937 | * |
907 | * |
938 | * This function is really much more complicated than it should |
|
|
939 | * be, because different objects have different meanings |
|
|
940 | * for the same field (eg, wands use 'food' for charges). This |
|
|
941 | * means these special cases need to be worked out. |
|
|
942 | * |
|
|
943 | * Add 'owner' who is the person examining this object. |
908 | * Add 'owner' who is the person examining this object. |
944 | * owner can be null if no one is being associated with this |
909 | * owner can be null if no one is being associated with this |
945 | * item (eg, debug dump or the like) |
910 | * item (eg, debug dump or the like) |
946 | */ |
911 | */ |
947 | const char * |
912 | const char * |
… | |
… | |
983 | if (op->stats.maxsp > 1000) |
948 | if (op->stats.maxsp > 1000) |
984 | { /*higher capacity crystals */ |
949 | { /*higher capacity crystals */ |
985 | i = (op->stats.maxsp % 1000) / 100; |
950 | i = (op->stats.maxsp % 1000) / 100; |
986 | |
951 | |
987 | if (i) |
952 | if (i) |
988 | buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); |
953 | buf.printf ("(capacity %d.%dk; it is ", op->stats.maxsp / 1000, i); |
989 | else |
954 | else |
990 | buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000); |
955 | buf.printf ("(capacity %dk; it is ", op->stats.maxsp / 1000); |
991 | } |
956 | } |
992 | else |
957 | else |
993 | buf.printf ("(capacity %d). It is ", op->stats.maxsp); |
958 | buf.printf ("(capacity %d; it is ", op->stats.maxsp); |
994 | |
959 | |
995 | i = (op->stats.sp * 10) / op->stats.maxsp; |
960 | i = (op->stats.sp * 10) / op->stats.maxsp; |
996 | if (op->stats.sp == 0) |
961 | if (op->stats.sp == 0) |
997 | buf << "empty."; |
962 | buf << "empty"; |
998 | else if (i == 0) |
963 | else if (i == 0) |
999 | buf << "almost empty."; |
964 | buf << "almost empty"; |
1000 | else if (i < 3) |
965 | else if (i < 3) |
1001 | buf << "partially filled."; |
966 | buf << "partially filled"; |
1002 | else if (i < 6) |
967 | else if (i < 6) |
1003 | buf << "half full."; |
968 | buf << "half full"; |
1004 | else if (i < 9) |
969 | else if (i < 9) |
1005 | buf << "well charged."; |
970 | buf << "well charged"; |
1006 | else if (op->stats.sp == op->stats.maxsp) |
971 | else if (op->stats.sp == op->stats.maxsp) |
1007 | buf << "fully charged."; |
972 | buf << "fully charged"; |
1008 | else |
973 | else |
1009 | buf << "almost full."; |
974 | buf << "almost full"; |
|
|
975 | |
|
|
976 | buf << ')'; |
|
|
977 | break; |
|
|
978 | |
|
|
979 | case LAMP: |
|
|
980 | { |
|
|
981 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
|
|
982 | buf << "(fuel: "; |
|
|
983 | if (percent == 0) |
|
|
984 | buf << "empty"; |
|
|
985 | else if (percent < 10) |
|
|
986 | buf << "very low"; |
|
|
987 | else if (percent < 25) |
|
|
988 | buf << "low"; |
|
|
989 | else if (percent < 50) |
|
|
990 | buf << "half empty"; |
|
|
991 | else if (percent < 75) |
|
|
992 | buf << "half full"; |
|
|
993 | else if (percent < 95) |
|
|
994 | buf << "well filled"; |
|
|
995 | else if (percent <= 100) |
|
|
996 | buf << "full"; |
|
|
997 | buf << ")"; |
|
|
998 | } |
1010 | break; |
999 | break; |
1011 | |
1000 | |
1012 | case FOOD: |
1001 | case FOOD: |
1013 | case FLESH: |
1002 | case FLESH: |
1014 | case DRINK: |
1003 | case DRINK: |
… | |
… | |
1170 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1159 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1171 | |
1160 | |
1172 | if (op->slaying && op->type != FOOD) |
1161 | if (op->slaying && op->type != FOOD) |
1173 | buf.printf ("(slay %s)", &op->slaying); |
1162 | buf.printf ("(slay %s)", &op->slaying); |
1174 | |
1163 | |
|
|
1164 | if (op->type == SKILL_TOOL && op->skill) |
|
|
1165 | buf.printf ("(%s)", &op->skill); |
|
|
1166 | |
1175 | buf.add_abilities ("Attacks", op->attacktype); |
1167 | buf.add_abilities ("Attacks", op->attacktype); |
1176 | /* resistance on flesh is only visible for quetzals. If |
1168 | /* resistance on flesh is only visible for quetzals. If |
1177 | * non flesh, everyone can see its resistances |
1169 | * non flesh, everyone can see its resistances |
1178 | */ |
1170 | */ |
1179 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1171 | if (op->type != FLESH || (owner && owner->is_dragon ())) |
1180 | buf << describe_resistance (op, 0); |
1172 | buf << describe_resistance (op, 0); |
1181 | |
1173 | |
1182 | buf.add_paths ("Attuned", op->path_attuned); |
1174 | buf.add_paths ("Attuned", op->path_attuned); |
1183 | buf.add_paths ("Repelled", op->path_repelled); |
1175 | buf.add_paths ("Repelled", op->path_repelled); |
1184 | buf.add_paths ("Denied", op->path_denied); |
1176 | buf.add_paths ("Denied", op->path_denied); |
… | |
… | |
1191 | object::describe_item (object *who) |
1183 | object::describe_item (object *who) |
1192 | { |
1184 | { |
1193 | return std::string (::describe_item (this, who)); |
1185 | return std::string (::describe_item (this, who)); |
1194 | } |
1186 | } |
1195 | |
1187 | |
|
|
1188 | static void |
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1189 | describe_dump_object (dynbuf &buf, object *ob) |
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|
1190 | { |
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|
1191 | char *txt = dump_object (ob); |
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|
1192 | for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r'; |
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1193 | buf << "\n" << txt << "\n"; |
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1194 | |
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1195 | if (!ob->is_arch ()) |
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1196 | describe_dump_object (buf, ob->arch); |
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|
1197 | } |
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1198 | |
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1199 | std::string |
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1200 | object::describe (object *who) |
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1201 | { |
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1202 | dynbuf_text buf (1024, 1024); |
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1203 | |
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1204 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
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1205 | |
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1206 | if (custom_name) |
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1207 | buf.printf ("You call it %s.\r", &custom_name); |
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1208 | |
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1209 | switch (type) |
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1210 | { |
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1211 | case SPELLBOOK: |
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1212 | if (flag [FLAG_IDENTIFIED] && inv) |
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|
1213 | buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill); |
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1214 | break; |
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1215 | |
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1216 | case BOOK: |
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1217 | if (msg) |
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1218 | buf << "Something is written in it.\r"; |
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1219 | break; |
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1220 | |
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|
1221 | case CONTAINER: |
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1222 | if (race) |
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1223 | { |
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1224 | if (weight_limit && stats.Str < 100) |
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1225 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
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1226 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
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1227 | else |
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1228 | buf.printf ("It can hold only %s.\r", &race); |
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|
1229 | } |
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|
1230 | else if (weight_limit && stats.Str < 100) |
|
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1231 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
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1232 | break; |
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1233 | |
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1234 | case WAND: |
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1235 | if (flag [FLAG_IDENTIFIED]) |
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1236 | buf.printf ("It has %d %s left.\r", stats.food, stats.food == 1 ? "charge" : "charges"); |
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1237 | break; |
|
|
1238 | } |
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1239 | |
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1240 | if (material != MATERIAL_NULL && !msg) |
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1241 | buf << (nrof > 1 ? "They are made of " : "It is made of ") |
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1242 | << material->description |
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1243 | << ".\r"; |
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1244 | |
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1245 | if (who) |
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1246 | /* Where to wear this item */ |
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1247 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
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1248 | if (slot[i].info) |
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1249 | { |
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1250 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
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1251 | |
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1252 | if (slot[i].info < -1 && who->slot[i].info) |
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1253 | buf.printf ("(%d)", -slot[i].info); |
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1254 | |
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1255 | buf << ".\r"; |
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1256 | } |
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1257 | |
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1258 | if (weight) |
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1259 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
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1260 | |
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1261 | if (flag [FLAG_STARTEQUIP]) |
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1262 | buf << (nrof > 1 ? "They were" : "It was") |
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|
1263 | << " given by a god and will vanish when dropped.\r"; |
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1264 | |
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1265 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
|
|
1266 | { |
|
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1267 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
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1268 | |
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1269 | if (who->is_in_shop ()) |
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1270 | { |
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1271 | if (flag [FLAG_UNPAID]) |
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1272 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
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1273 | else |
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1274 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
|
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1275 | } |
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1276 | } |
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1277 | |
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1278 | if (flag [FLAG_MONSTER]) |
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1279 | buf << describe_monster (who); |
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1280 | |
|
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1281 | /* Is this item buildable? */ |
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1282 | if (flag [FLAG_IS_BUILDABLE]) |
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1283 | buf << "This is a buildable item.\r"; |
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1284 | |
|
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1285 | /* Does the object have a message? Don't show message for all object |
|
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1286 | * types - especially if the first entry is a match |
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1287 | */ |
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1288 | if (msg) |
|
|
1289 | { |
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1290 | if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
|
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1291 | { |
|
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1292 | buf << '\r'; |
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1293 | |
|
|
1294 | /* This is just a hack so when identifying the items, we print |
|
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1295 | * out the extra message |
|
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1296 | */ |
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1297 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
|
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1298 | buf << "The object has a story:\r"; |
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1299 | |
|
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1300 | buf << msg << '\n'; |
|
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1301 | } |
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1302 | } |
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1303 | else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
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1304 | && (type == SPELLBOOK || type == ROD || type == WAND |
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1305 | || type == ROD || type == POTION || type == SCROLL)) |
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1306 | // for spellbooks and other stuff that contains spells, print the spell message, |
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1307 | // unless the object has a custom message handled above. |
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1308 | buf << '\r' << inv->msg << '\n'; |
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1309 | |
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1310 | // try to display the duration for some potions and scrolls |
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|
1311 | // this includes change ability potions and group spells, |
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1312 | // but does not handle protection potions |
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1313 | if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
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1314 | && (type == POTION || type == SCROLL)) |
|
|
1315 | { |
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|
1316 | object *spell = inv; |
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1317 | |
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1318 | if (spell->subtype == SP_PARTY_SPELL) |
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1319 | spell = spell->other_arch; |
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1320 | |
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1321 | if (spell->subtype == SP_CHANGE_ABILITY) |
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1322 | buf.printf ("\nH<The effect will last about %.10g seconds.>", |
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1323 | TICK2TIME (change_ability_duration (spell, this))); |
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|
1324 | } |
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1325 | |
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|
1326 | // some help text for skill tools |
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1327 | if (type == SKILL_TOOL) |
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|
1328 | buf << "\nH<This item is a skill tool: as long as you have this item applied " |
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1329 | "you can use the " << &skill << " skill as if you had learned it.>"; |
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1330 | |
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1331 | // Display a hint about inscribable items [empty books] |
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1332 | // This includes the amount of text they can hold. |
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1333 | if (type == INSCRIBABLE) |
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|
1334 | { |
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1335 | if (other_arch && other_arch->type == SCROLL) |
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1336 | buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>"); |
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|
1337 | else |
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|
1338 | buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>", |
|
|
1339 | weight_limit); |
|
|
1340 | } |
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|
1341 | |
|
|
1342 | buf << '\n'; |
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1343 | |
|
|
1344 | // the dungeon master additionally gets a complete dump |
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|
1345 | if (who && who->flag [FLAG_WIZLOOK]) |
|
|
1346 | { |
|
|
1347 | buf << "\nT<Object>\n"; |
|
|
1348 | describe_dump_object (buf, this); |
|
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1349 | |
|
|
1350 | if (inv) |
|
|
1351 | { |
|
|
1352 | buf << "\nT<Top Inventory>\n"; |
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1353 | describe_dump_object (buf, inv); |
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1354 | } |
|
|
1355 | } |
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1356 | |
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|
1357 | return std::string (buf.linearise (), buf.size ()); |
|
|
1358 | } |
|
|
1359 | |
1196 | void |
1360 | void |
1197 | examine (object *op, object *tmp) |
1361 | examine (object *op, object *tmp) |
1198 | { |
1362 | { |
1199 | std::string s = tmp->describe (op); |
1363 | std::string info = tmp->describe (op); |
1200 | |
1364 | |
1201 | new_draw_info (NDI_UNIQUE, 0, op, s.c_str ()); |
1365 | op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); |
1202 | } |
1366 | } |
1203 | |
1367 | |
1204 | /* |
1368 | /* |
1205 | * inventory prints object's inventory. If inv==NULL then print player's |
1369 | * inventory prints object's inventory. If inv==NULL then print player's |
1206 | * inventory. |
1370 | * inventory. |
… | |
… | |
1211 | { |
1375 | { |
1212 | static dynbuf_text buf; buf.clear (); |
1376 | static dynbuf_text buf; buf.clear (); |
1213 | |
1377 | |
1214 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1378 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1215 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
1379 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
1216 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, query_name (tmp), tmp->count, query_weight (tmp)); |
1380 | buf.printf ("%s- %-28.28s %-8s (%9d) %s\n", indent, tmp->query_name (), tmp->query_weight (), tmp->count, tmp->uuid.c_str ()); |
1217 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
1381 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
1218 | buf.printf ("%s- %-36.36s %-8s\n", indent, query_name (tmp), query_weight (tmp)); |
1382 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
1219 | |
1383 | |
1220 | if (buf.size ()) |
1384 | if (buf.size ()) |
1221 | buf.printf ("%s(total weight: %s)\n", indent, query_weight (this)); |
1385 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
1222 | else |
1386 | else |
1223 | buf.printf ("%s(empty)\n", indent); |
1387 | buf.printf ("%s(empty)\n", indent); |
1224 | |
1388 | |
1225 | return buf; |
1389 | return buf; |
1226 | } |
1390 | } |
… | |
… | |
1358 | * Supposed to fix face-values as well here, but later. |
1522 | * Supposed to fix face-values as well here, but later. |
1359 | */ |
1523 | */ |
1360 | void |
1524 | void |
1361 | identify (object *op) |
1525 | identify (object *op) |
1362 | { |
1526 | { |
1363 | object *pl; |
|
|
1364 | |
|
|
1365 | SET_FLAG (op, FLAG_IDENTIFIED); |
1527 | SET_FLAG (op, FLAG_IDENTIFIED); |
1366 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1528 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1367 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1529 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1368 | |
1530 | |
1369 | /* |
1531 | /* |
… | |
… | |
1376 | { |
1538 | { |
1377 | if (op->inv && op->randomitems) |
1539 | if (op->inv && op->randomitems) |
1378 | op->title = op->inv->name; |
1540 | op->title = op->inv->name; |
1379 | else if (op->arch) |
1541 | else if (op->arch) |
1380 | { |
1542 | { |
1381 | op->name = op->arch->object::name; |
1543 | op->name = op->arch->object::name; |
1382 | op->name_pl = op->arch->object::name_pl; |
1544 | op->name_pl = op->arch->object::name_pl; |
1383 | } |
1545 | } |
1384 | } |
1546 | } |
1385 | |
1547 | |
1386 | /* If the object is on a map, make sure we update its face */ |
1548 | /* If the object is on a map, make sure we update its face */ |
1387 | if (op->map) |
1549 | if (op->map) |
1388 | update_object (op, UP_OBJ_CHANGE); |
1550 | update_object (op, UP_OBJ_CHANGE); |
1389 | else |
1551 | |
1390 | { |
1552 | if (object *pl = op->visible_to ()) |
1391 | pl = op->in_player (); |
|
|
1392 | if (pl) |
|
|
1393 | /* A lot of the values can change from an update - might as well send |
1553 | /* A lot of the values can change from an update - might as well send |
1394 | * it all. |
1554 | * it all. |
1395 | */ |
1555 | */ |
1396 | esrv_send_item (pl, op); |
1556 | esrv_send_item (pl, op); |
1397 | } |
|
|
1398 | } |
1557 | } |
1399 | |
1558 | |