… | |
… | |
202 | {BUILDER, "item builder", "item builders", 0, 0}, |
202 | {BUILDER, "item builder", "item builders", 0, 0}, |
203 | {MATERIAL, "building material", "building materials", 0, 0}, |
203 | {MATERIAL, "building material", "building materials", 0, 0}, |
204 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
204 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
205 | }; |
205 | }; |
206 | |
206 | |
207 | static const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
207 | static const int item_types_size = array_length (item_types); |
208 | |
208 | |
209 | /* This curve may be too steep. But the point is that there should |
209 | /* This curve may be too steep. But the point is that there should |
210 | * be tough choices - there is no real point to this if everyone can |
210 | * be tough choices - there is no real point to this if everyone can |
211 | * wear whatever they want with no worries. Perhaps having the steep |
211 | * wear whatever they want with no worries. Perhaps having the steep |
212 | * curve is good (maybe even steeper), but allowing players to |
212 | * curve is good (maybe even steeper), but allowing players to |
… | |
… | |
214 | * able to use 2-3 of the most powerful items. |
214 | * able to use 2-3 of the most powerful items. |
215 | * note that this table is only really used for program generated items - |
215 | * note that this table is only really used for program generated items - |
216 | * custom objects can use whatever they want. |
216 | * custom objects can use whatever they want. |
217 | */ |
217 | */ |
218 | static int enc_to_item_power[21] = { |
218 | static int enc_to_item_power[21] = { |
|
|
219 | 0, |
219 | 0, 0, 1, 2, 3, 4, /* 5 */ |
220 | 0, 1, 2, 3, 4, // 5 |
220 | 5, 7, 9, 11, 13, /* 10 */ |
221 | 5, 7, 9, 11, 13, // 10 |
221 | 15, 18, 21, 24, 27, /* 15 */ |
222 | 15, 18, 21, 24, 27, // 15 |
222 | 30, 35, 40, 45, 50 /* 20 */ |
223 | 30, 35, 40, 45, 50 // 20 |
223 | }; |
224 | }; |
224 | |
225 | |
225 | int |
226 | int |
226 | get_power_from_ench (int ench) |
227 | get_power_from_ench (int ench) |
227 | { |
228 | { |
228 | return enc_to_item_power [clamp (ench, 0, 20)]; |
229 | return enc_to_item_power [clamp (ench, 0, 20)]; |
|
|
230 | } |
|
|
231 | |
|
|
232 | static const struct need_identify_types : typeset |
|
|
233 | { |
|
|
234 | need_identify_types () |
|
|
235 | { |
|
|
236 | set (RING); |
|
|
237 | set (WAND); |
|
|
238 | set (ROD); |
|
|
239 | set (HORN); |
|
|
240 | set (SCROLL); |
|
|
241 | set (SKILL); |
|
|
242 | set (SKILLSCROLL); |
|
|
243 | set (SPELLBOOK); |
|
|
244 | set (FOOD); |
|
|
245 | set (POTION); |
|
|
246 | set (BOW); |
|
|
247 | set (ARROW); |
|
|
248 | set (WEAPON); |
|
|
249 | set (ARMOUR); |
|
|
250 | set (SHIELD); |
|
|
251 | set (HELMET); |
|
|
252 | set (AMULET); |
|
|
253 | set (BOOTS); |
|
|
254 | set (GLOVES); |
|
|
255 | set (BRACERS); |
|
|
256 | set (GIRDLE); |
|
|
257 | set (CONTAINER); |
|
|
258 | set (DRINK); |
|
|
259 | set (FLESH); |
|
|
260 | set (INORGANIC); |
|
|
261 | set (CLOSE_CON); |
|
|
262 | set (CLOAK); |
|
|
263 | set (GEM); |
|
|
264 | set (POWER_CRYSTAL); |
|
|
265 | set (POISON); |
|
|
266 | set (BOOK); |
|
|
267 | set (SKILL_TOOL); |
|
|
268 | } |
|
|
269 | } need_identify_types; |
|
|
270 | |
|
|
271 | bool |
|
|
272 | object::need_identify () const |
|
|
273 | { |
|
|
274 | return need_identify_types [type]; |
229 | } |
275 | } |
230 | |
276 | |
231 | /* This takes an object 'op' and figures out what its item_power |
277 | /* This takes an object 'op' and figures out what its item_power |
232 | * rating should be. This should only really be used by the treasure |
278 | * rating should be. This should only really be used by the treasure |
233 | * generation code, and when loading legacy objects. It returns |
279 | * generation code, and when loading legacy objects. It returns |
… | |
… | |
431 | ring_desc (const object *op) |
477 | ring_desc (const object *op) |
432 | { |
478 | { |
433 | static dynbuf_text buf; buf.clear (); |
479 | static dynbuf_text buf; buf.clear (); |
434 | int attr, val, len; |
480 | int attr, val, len; |
435 | |
481 | |
436 | if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
482 | if (op->flag [FLAG_IDENTIFIED]) |
437 | { |
483 | { |
438 | for (attr = 0; attr < NUM_STATS; attr++) |
484 | for (attr = 0; attr < NUM_STATS; attr++) |
439 | if ((val = op->stats.stat (attr))) |
485 | if ((val = op->stats.stat (attr))) |
440 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
486 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
441 | |
487 | |
… | |
… | |
450 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
496 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
451 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
497 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
452 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
498 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
453 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
499 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
454 | |
500 | |
455 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
501 | if (op->flag [FLAG_LIFESAVE]) buf << "(lifesaving)"; |
456 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
502 | if (op->flag [FLAG_REFL_SPELL]) buf << "(reflect spells)"; |
457 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
503 | if (op->flag [FLAG_REFL_MISSILE]) buf << "(reflect missiles)"; |
458 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
504 | if (op->flag [FLAG_STEALTH]) buf << "(stealth)"; |
459 | |
505 | |
460 | buf.add_paths ("Attuned" , op->path_attuned); |
506 | buf.add_paths ("Attuned" , op->path_attuned); |
461 | buf.add_paths ("Repelled", op->path_repelled); |
507 | buf.add_paths ("Repelled", op->path_repelled); |
462 | buf.add_paths ("Denied" , op->path_denied); |
508 | buf.add_paths ("Denied" , op->path_denied); |
463 | |
509 | |
… | |
… | |
489 | |
535 | |
490 | static dynbuf_text buf; buf.clear (); |
536 | static dynbuf_text buf; buf.clear (); |
491 | |
537 | |
492 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
538 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
493 | |
539 | |
494 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
540 | if (op->title && op->flag [FLAG_IDENTIFIED]) |
495 | buf << ' ' << op->title; |
541 | buf << ' ' << op->title; |
496 | |
542 | |
497 | switch (op->type) |
543 | switch (op->type) |
498 | { |
544 | { |
499 | case SPELLBOOK: |
545 | case SPELLBOOK: |
500 | case SCROLL: |
546 | case SCROLL: |
501 | case WAND: |
547 | case WAND: |
502 | case ROD: |
548 | case ROD: |
503 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
549 | if (op->flag [FLAG_IDENTIFIED] || op->flag [FLAG_BEEN_APPLIED]) |
504 | { |
550 | { |
505 | if (!op->title) |
551 | if (!op->title) |
506 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
552 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
507 | |
553 | |
508 | if (op->type != SPELLBOOK) |
554 | if (op->type != SPELLBOOK) |
… | |
… | |
547 | buf << " " << s; |
593 | buf << " " << s; |
548 | } |
594 | } |
549 | break; |
595 | break; |
550 | |
596 | |
551 | default: |
597 | default: |
552 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
598 | if (op->magic |
|
|
599 | && ((op->flag [FLAG_BEEN_APPLIED] && op->need_identify ()) |
|
|
600 | || op->flag [FLAG_IDENTIFIED])) |
553 | buf.printf (" %+d", op->magic); |
601 | buf.printf (" %+d", op->magic); |
554 | } |
602 | } |
555 | |
603 | |
556 | return buf; |
604 | return buf; |
557 | } |
605 | } |
… | |
… | |
588 | buf << op->material->description << ' '; |
636 | buf << op->material->description << ' '; |
589 | #endif |
637 | #endif |
590 | |
638 | |
591 | buf << query_short_name (op); |
639 | buf << query_short_name (op); |
592 | |
640 | |
593 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
641 | if (op->flag [FLAG_INV_LOCKED]) |
594 | buf << " *"; |
642 | buf << " *"; |
595 | if (op->is_open_container ()) |
643 | if (op->is_open_container ()) |
596 | buf << " (open)"; |
644 | buf << " (open)"; |
597 | |
645 | |
598 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
646 | if (op->flag [FLAG_KNOWN_CURSED]) |
599 | { |
647 | { |
600 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
648 | if (op->flag [FLAG_DAMNED]) |
601 | buf << " (damned)"; |
649 | buf << " (damned)"; |
602 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
650 | else if (op->flag [FLAG_CURSED]) |
603 | buf << " (cursed)"; |
651 | buf << " (cursed)"; |
604 | } |
652 | } |
605 | |
653 | |
606 | /* Basically, if the object is known magical (detect magic spell on it), |
654 | /* Basically, if the object is known magical (detect magic spell on it), |
607 | * and it isn't identified, print out the fact that |
655 | * and it isn't identified, print out the fact that |
… | |
… | |
610 | * |
658 | * |
611 | * Changed in V 0.91.4 - still print that the object is magical even |
659 | * Changed in V 0.91.4 - still print that the object is magical even |
612 | * if it has been applied. Equipping an item does not tell full |
660 | * if it has been applied. Equipping an item does not tell full |
613 | * abilities, especially for artifact items. |
661 | * abilities, especially for artifact items. |
614 | */ |
662 | */ |
615 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
663 | if (op->flag [FLAG_KNOWN_MAGICAL] && !op->flag [FLAG_IDENTIFIED]) |
616 | buf << " (magic)"; |
664 | buf << " (magic)"; |
617 | |
665 | |
618 | #if 0 |
666 | #if 0 |
619 | /* item_power will be returned in describe_item - it shouldn't really |
667 | /* item_power will be returned in describe_item - it shouldn't really |
620 | * be returned in the name. |
668 | * be returned in the name. |
… | |
… | |
622 | if (op->item_power) |
670 | if (op->item_power) |
623 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
671 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
624 | |
672 | |
625 | #endif |
673 | #endif |
626 | |
674 | |
627 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
675 | if (op->flag [FLAG_APPLIED]) |
628 | { |
676 | { |
629 | switch (op->type) |
677 | switch (op->type) |
630 | { |
678 | { |
631 | case BOW: |
679 | case BOW: |
632 | case WAND: |
680 | case WAND: |
… | |
… | |
675 | else if (op->stats.food <= 0) |
723 | else if (op->stats.food <= 0) |
676 | buf << " (burned out)"; |
724 | buf << " (burned out)"; |
677 | break; |
725 | break; |
678 | } |
726 | } |
679 | |
727 | |
680 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
728 | if (op->flag [FLAG_UNPAID]) |
681 | buf << " (unpaid)"; |
729 | buf << " (unpaid)"; |
682 | |
730 | |
683 | return buf; |
731 | return buf; |
684 | } |
732 | } |
685 | |
733 | |
… | |
… | |
714 | buf << op->material->description << ' '; |
762 | buf << op->material->description << ' '; |
715 | #endif |
763 | #endif |
716 | |
764 | |
717 | buf << (plural ? op->name_pl : op->name); |
765 | buf << (plural ? op->name_pl : op->name); |
718 | |
766 | |
719 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
767 | if (op->title && op->flag [FLAG_IDENTIFIED]) |
720 | buf << ' ' << op->title; |
768 | buf << ' ' << op->title; |
721 | |
769 | |
722 | switch (op->type) |
770 | switch (op->type) |
723 | { |
771 | { |
724 | case SPELLBOOK: |
772 | case SPELLBOOK: |
725 | case SCROLL: |
773 | case SCROLL: |
726 | case WAND: |
774 | case WAND: |
727 | case ROD: |
775 | case ROD: |
728 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
776 | if (op->flag [FLAG_IDENTIFIED] || op->flag [FLAG_BEEN_APPLIED]) |
729 | { |
777 | { |
730 | if (!op->title) |
778 | if (!op->title) |
731 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
779 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
732 | |
780 | |
733 | if (op->type != SPELLBOOK) |
781 | if (op->type != SPELLBOOK) |
… | |
… | |
756 | else if (!EXIT_PATH (op)) |
804 | else if (!EXIT_PATH (op)) |
757 | buf << " (closed)"; |
805 | buf << " (closed)"; |
758 | break; |
806 | break; |
759 | |
807 | |
760 | default: |
808 | default: |
761 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
809 | if (op->magic |
|
|
810 | && ((op->flag [FLAG_BEEN_APPLIED] && op->need_identify ()) |
|
|
811 | || op->flag [FLAG_IDENTIFIED])) |
762 | buf.printf (" %+d", op->magic); |
812 | buf.printf (" %+d", op->magic); |
763 | } |
813 | } |
764 | |
814 | |
765 | return buf; |
815 | return buf; |
766 | } |
816 | } |
… | |
… | |
809 | default: |
859 | default: |
810 | buf << "(lightning fast movement)"; |
860 | buf << "(lightning fast movement)"; |
811 | break; |
861 | break; |
812 | } |
862 | } |
813 | |
863 | |
814 | if (QUERY_FLAG (op, FLAG_UNDEAD)) buf << "(undead)"; |
864 | if (op->flag [FLAG_UNDEAD]) buf << "(undead)"; |
815 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) buf << "(see invisible)"; |
865 | if (op->flag [FLAG_SEE_INVISIBLE]) buf << "(see invisible)"; |
816 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) buf << "(wield weapon)"; |
866 | if (op->flag [FLAG_USE_WEAPON]) buf << "(wield weapon)"; |
817 | if (QUERY_FLAG (op, FLAG_USE_BOW)) buf << "(archer)"; |
867 | if (op->flag [FLAG_USE_BOW]) buf << "(archer)"; |
818 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) buf << "(wear armour)"; |
868 | if (op->flag [FLAG_USE_ARMOUR]) buf << "(wear armour)"; |
819 | if (QUERY_FLAG (op, FLAG_USE_RING)) buf << "(wear ring)"; |
869 | if (op->flag [FLAG_USE_RING]) buf << "(wear ring)"; |
820 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) buf << "(read scroll)"; |
870 | if (op->flag [FLAG_USE_SCROLL]) buf << "(read scroll)"; |
821 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) buf << "(fires wand/rod/horn)"; |
871 | if (op->flag [FLAG_USE_RANGE]) buf << "(fires wand/rod/horn)"; |
822 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) buf << "(skill user)"; |
872 | if (op->flag [FLAG_CAN_USE_SKILL]) buf << "(skill user)"; |
823 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) buf << "(spellcaster)"; |
873 | if (op->flag [FLAG_CAST_SPELL]) buf << "(spellcaster)"; |
824 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) buf << "(friendly)"; |
874 | if (op->flag [FLAG_FRIENDLY]) buf << "(friendly)"; |
825 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) buf << "(unaggressive)"; |
875 | if (op->flag [FLAG_UNAGGRESSIVE]) buf << "(unaggressive)"; |
826 | if (QUERY_FLAG (op, FLAG_HITBACK)) buf << "(hitback)"; |
876 | if (op->flag [FLAG_HITBACK]) buf << "(hitback)"; |
827 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealthy)"; |
877 | if (op->flag [FLAG_STEALTH]) buf << "(stealthy)"; |
828 | |
878 | |
829 | if (op->randomitems) |
879 | if (op->randomitems) |
830 | { |
880 | { |
831 | bool first = 1; |
881 | bool first = 1; |
832 | |
882 | |
… | |
… | |
914 | * item (eg, debug dump or the like) |
964 | * item (eg, debug dump or the like) |
915 | */ |
965 | */ |
916 | const char * |
966 | const char * |
917 | describe_item (const object *op, object *owner) |
967 | describe_item (const object *op, object *owner) |
918 | { |
968 | { |
919 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
969 | if (op->flag [FLAG_MONSTER] || op->type == PLAYER) |
920 | return describe_monster (op); |
970 | return describe_monster (op); |
921 | |
971 | |
922 | static dynbuf_text buf; buf.clear (); |
972 | static dynbuf_text buf; buf.clear (); |
923 | int identified, i; |
973 | int identified, i; |
924 | |
974 | |
925 | /* figure this out once, instead of making multiple calls to need_identify. |
975 | /* figure this out once, instead of making multiple calls to need_identify. |
926 | * also makes the code easier to read. |
976 | * also makes the code easier to read. |
927 | */ |
977 | */ |
928 | identified = !need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED); |
978 | identified = !op->need_identify () || op->flag [FLAG_IDENTIFIED]; |
929 | if (!identified) |
979 | if (!identified) |
930 | buf << "(unidentified)"; |
980 | buf << "(unidentified)"; |
931 | |
981 | |
932 | switch (op->type) |
982 | switch (op->type) |
933 | { |
983 | { |
… | |
… | |
1003 | break; |
1053 | break; |
1004 | |
1054 | |
1005 | case FOOD: |
1055 | case FOOD: |
1006 | case FLESH: |
1056 | case FLESH: |
1007 | case DRINK: |
1057 | case DRINK: |
1008 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1058 | if (identified || op->flag [FLAG_BEEN_APPLIED]) |
1009 | { |
1059 | { |
1010 | buf.printf ("(food+%d)", op->stats.food); |
1060 | buf.printf ("(food+%d)", op->stats.food); |
1011 | |
1061 | |
1012 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1062 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1013 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1063 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1014 | |
1064 | |
1015 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1065 | if (!op->flag [FLAG_CURSED]) |
1016 | { |
1066 | { |
1017 | if (op->stats.hp) buf << "(heals)"; |
1067 | if (op->stats.hp) buf << "(heals)"; |
1018 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1068 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1019 | } |
1069 | } |
1020 | else |
1070 | else |
… | |
… | |
1041 | } |
1091 | } |
1042 | |
1092 | |
1043 | /* Down here, we more further describe equipment type items. |
1093 | /* Down here, we more further describe equipment type items. |
1044 | * only describe them if they have been identified or the like. |
1094 | * only describe them if they have been identified or the like. |
1045 | */ |
1095 | */ |
1046 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1096 | if (identified || op->flag [FLAG_BEEN_APPLIED]) |
1047 | { |
1097 | { |
1048 | int attr, val; |
1098 | int attr, val; |
1049 | |
1099 | |
1050 | for (attr = 0; attr < NUM_STATS; attr++) |
1100 | for (attr = 0; attr < NUM_STATS; attr++) |
1051 | if ((val = op->stats.stat (attr))) |
1101 | if ((val = op->stats.stat (attr))) |
… | |
… | |
1082 | |
1132 | |
1083 | default: |
1133 | default: |
1084 | break; |
1134 | break; |
1085 | } |
1135 | } |
1086 | |
1136 | |
1087 | if (QUERY_FLAG (op, FLAG_XRAYS)) buf << "(xray-vision)"; |
1137 | if (op->flag [FLAG_XRAYS]) buf << "(xray-vision)"; |
1088 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) buf << "(infravision)"; |
1138 | if (op->flag [FLAG_SEE_IN_DARK]) buf << "(infravision)"; |
1089 | |
1139 | |
1090 | /* levitate was what is was before, so we'll keep it */ |
1140 | /* levitate was what is was before, so we'll keep it */ |
1091 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1141 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1092 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1142 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1093 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
1143 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
… | |
… | |
1155 | } |
1205 | } |
1156 | |
1206 | |
1157 | if (op->stats.luck) |
1207 | if (op->stats.luck) |
1158 | buf.printf ("(luck%+d)", op->stats.luck); |
1208 | buf.printf ("(luck%+d)", op->stats.luck); |
1159 | |
1209 | |
1160 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
1210 | if (op->flag [FLAG_LIFESAVE]) buf << "(lifesaving)"; |
1161 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
1211 | if (op->flag [FLAG_REFL_SPELL]) buf << "(reflect spells)"; |
1162 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
1212 | if (op->flag [FLAG_REFL_MISSILE]) buf << "(reflect missiles)"; |
1163 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1213 | if (op->flag [FLAG_STEALTH]) buf << "(stealth)"; |
1164 | |
1214 | |
1165 | if (op->slaying && op->type != FOOD) |
1215 | if (op->slaying && op->type != FOOD) |
1166 | buf.printf ("(slay %s)", &op->slaying); |
1216 | buf.printf ("(slay %s)", &op->slaying); |
1167 | |
1217 | |
1168 | if (op->type == SKILL_TOOL && op->skill) |
1218 | if (op->type == SKILL_TOOL && op->skill) |
… | |
… | |
1291 | */ |
1341 | */ |
1292 | if (msg) |
1342 | if (msg) |
1293 | { |
1343 | { |
1294 | if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
1344 | if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
1295 | { |
1345 | { |
1296 | buf << '\r'; |
1346 | if (!need_identify ()) |
1297 | |
1347 | buf << '\r' << msg << '\n'; |
1298 | /* This is just a hack so when identifying the items, we print |
1348 | else if (flag [FLAG_IDENTIFIED]) |
1299 | * out the extra message |
|
|
1300 | */ |
|
|
1301 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
|
|
1302 | buf << "The object has a story:\r"; |
1349 | buf << '\r' << "The object has a story:\r" << msg; |
1303 | |
|
|
1304 | buf << msg << '\n'; |
|
|
1305 | } |
1350 | } |
1306 | } |
1351 | } |
1307 | else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
1352 | else if (inv |
|
|
1353 | && inv->msg |
|
|
1354 | && inv->type == SPELL |
|
|
1355 | && flag [FLAG_IDENTIFIED] |
1308 | && (type == SPELLBOOK || type == ROD || type == WAND |
1356 | && (type == SPELLBOOK || type == ROD || type == WAND |
1309 | || type == ROD || type == POTION || type == SCROLL)) |
1357 | || type == ROD || type == POTION || type == SCROLL)) |
1310 | // for spellbooks and other stuff that contains spells, print the spell message, |
1358 | // for spellbooks and other stuff that contains spells, print the spell message, |
1311 | // unless the object has a custom message handled above. |
1359 | // unless the object has a custom message handled above. |
1312 | buf << '\r' << inv->msg << '\n'; |
1360 | buf << '\r' << inv->msg << '\n'; |
… | |
… | |
1378 | object::query_inventory (object *who, const char *indent) |
1426 | object::query_inventory (object *who, const char *indent) |
1379 | { |
1427 | { |
1380 | static dynbuf_text buf; buf.clear (); |
1428 | static dynbuf_text buf; buf.clear (); |
1381 | |
1429 | |
1382 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1430 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1383 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
1431 | if (who && who->flag [FLAG_WIZ]) |
1384 | buf.printf ("%s- %-28.28s %-8s (%9d) %s\n", indent, tmp->query_name (), tmp->query_weight (), tmp->count, tmp->uuid.c_str ()); |
1432 | buf.printf ("%s- %-28.28s %-8s (%9d) %s\n", indent, tmp->query_name (), tmp->query_weight (), tmp->count, tmp->uuid.c_str ()); |
1385 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
1433 | else if (!tmp->invisible && (type == CONTAINER || tmp->flag [FLAG_APPLIED])) |
1386 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
1434 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
1387 | |
1435 | |
1388 | if (buf.size ()) |
1436 | if (buf.size ()) |
1389 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
1437 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
1390 | else |
1438 | else |
… | |
… | |
1403 | is_magical (const object *op) |
1451 | is_magical (const object *op) |
1404 | { |
1452 | { |
1405 | int i; |
1453 | int i; |
1406 | |
1454 | |
1407 | /* living creatures are considered non magical */ |
1455 | /* living creatures are considered non magical */ |
1408 | if (QUERY_FLAG (op, FLAG_ALIVE)) |
1456 | if (op->flag [FLAG_ALIVE]) |
1409 | return 0; |
1457 | return 0; |
1410 | |
1458 | |
1411 | /* This is a test for it being an artifact, as artifacts have titles */ |
1459 | /* This is a test for it being an artifact, as artifacts have titles */ |
1412 | if (op->title != NULL) |
1460 | if (op->title != NULL) |
1413 | return 1; |
1461 | return 1; |
… | |
… | |
1419 | (op->stats.ac || op->stats.food || op->stats.exp || op->stats.dam || op->stats.wc || op->stats.sp || op->stats.hp || op->stats.luck)) |
1467 | (op->stats.ac || op->stats.food || op->stats.exp || op->stats.dam || op->stats.wc || op->stats.sp || op->stats.hp || op->stats.luck)) |
1420 | return 1; |
1468 | return 1; |
1421 | |
1469 | |
1422 | /* Check for stealty, speed, flying, or just plain magic in the boots */ |
1470 | /* Check for stealty, speed, flying, or just plain magic in the boots */ |
1423 | /* Presume any boots that hvae a move_type are special. */ |
1471 | /* Presume any boots that hvae a move_type are special. */ |
1424 | if (op->type == BOOTS && ((QUERY_FLAG (op, FLAG_STEALTH) || op->move_type || op->stats.exp))) |
1472 | if (op->type == BOOTS && ((op->flag [FLAG_STEALTH] || op->move_type || op->stats.exp))) |
1425 | return 1; |
1473 | return 1; |
1426 | |
1474 | |
1427 | /* Take care of amulet/shield that reflects spells/missiles */ |
1475 | /* Take care of amulet/shield that reflects spells/missiles */ |
1428 | if ((op->type == AMULET || op->type == SHIELD) && (QUERY_FLAG (op, FLAG_REFL_SPELL) || QUERY_FLAG (op, FLAG_REFL_MISSILE))) |
1476 | if ((op->type == AMULET || op->type == SHIELD) && (op->flag [FLAG_REFL_SPELL] || op->flag [FLAG_REFL_MISSILE])) |
1429 | return 1; |
1477 | return 1; |
1430 | |
1478 | |
1431 | /* Take care of helmet of xrays */ |
1479 | /* Take care of helmet of xrays */ |
1432 | if (op->type == HELMET && QUERY_FLAG (op, FLAG_XRAYS)) |
1480 | if (op->type == HELMET && op->flag [FLAG_XRAYS]) |
1433 | return 1; |
1481 | return 1; |
1434 | |
1482 | |
1435 | /* Potions & rods are always magical. Wands/staves are also magical, |
1483 | /* Potions & rods are always magical. Wands/staves are also magical, |
1436 | * assuming they still have any charges left. |
1484 | * assuming they still have any charges left. |
1437 | */ |
1485 | */ |
… | |
… | |
1466 | * be non magical. |
1514 | * be non magical. |
1467 | */ |
1515 | */ |
1468 | return 0; |
1516 | return 0; |
1469 | } |
1517 | } |
1470 | |
1518 | |
1471 | /* need_identify returns true if the item should be identified. This |
|
|
1472 | * function really should not exist - by default, any item not identified |
|
|
1473 | * should need it. |
|
|
1474 | */ |
|
|
1475 | |
|
|
1476 | int |
|
|
1477 | need_identify (const object *op) |
|
|
1478 | { |
|
|
1479 | switch (op->type) |
|
|
1480 | { |
|
|
1481 | case RING: |
|
|
1482 | case WAND: |
|
|
1483 | case ROD: |
|
|
1484 | case HORN: |
|
|
1485 | case SCROLL: |
|
|
1486 | case SKILL: |
|
|
1487 | case SKILLSCROLL: |
|
|
1488 | case SPELLBOOK: |
|
|
1489 | case FOOD: |
|
|
1490 | case POTION: |
|
|
1491 | case BOW: |
|
|
1492 | case ARROW: |
|
|
1493 | case WEAPON: |
|
|
1494 | case ARMOUR: |
|
|
1495 | case SHIELD: |
|
|
1496 | case HELMET: |
|
|
1497 | case AMULET: |
|
|
1498 | case BOOTS: |
|
|
1499 | case GLOVES: |
|
|
1500 | case BRACERS: |
|
|
1501 | case GIRDLE: |
|
|
1502 | case CONTAINER: |
|
|
1503 | case DRINK: |
|
|
1504 | case FLESH: |
|
|
1505 | case INORGANIC: |
|
|
1506 | case CLOSE_CON: |
|
|
1507 | case CLOAK: |
|
|
1508 | case GEM: |
|
|
1509 | case POWER_CRYSTAL: |
|
|
1510 | case POISON: |
|
|
1511 | case BOOK: |
|
|
1512 | case SKILL_TOOL: |
|
|
1513 | return 1; |
|
|
1514 | } |
|
|
1515 | |
|
|
1516 | /* Try to track down some stuff that may show up here. Thus, the |
|
|
1517 | * archetype file can be updated, and this function removed. |
|
|
1518 | */ |
|
|
1519 | #if 0 |
|
|
1520 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
|
|
1521 | #endif |
|
|
1522 | return 0; |
|
|
1523 | } |
|
|
1524 | |
|
|
1525 | /* |
1519 | /* |
1526 | * Supposed to fix face-values as well here, but later. |
1520 | * Supposed to fix face-values as well here, but later. |
1527 | */ |
1521 | */ |
1528 | void |
1522 | void |
1529 | identify (object *op) |
1523 | identify (object *op) |
1530 | { |
1524 | { |
1531 | SET_FLAG (op, FLAG_IDENTIFIED); |
1525 | op->set_flag (FLAG_IDENTIFIED); |
1532 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1526 | op->clr_flag (FLAG_KNOWN_MAGICAL); |
1533 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1527 | op->clr_flag (FLAG_NO_SKILL_IDENT); |
1534 | |
1528 | |
1535 | /* |
1529 | /* |
1536 | * We want autojoining of equal objects: |
1530 | * We want autojoining of equal objects: |
1537 | */ |
1531 | */ |
1538 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
1532 | if (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]) |
1539 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
1533 | op->set_flag (FLAG_KNOWN_CURSED); |
1540 | |
1534 | |
1541 | if (op->type == POTION) |
1535 | if (op->type == POTION) |
1542 | { |
1536 | { |
1543 | if (op->inv && op->randomitems) |
1537 | if (op->inv && op->randomitems) |
1544 | op->title = op->inv->name; |
1538 | op->title = op->inv->name; |