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226 | get_power_from_ench (int ench) |
226 | get_power_from_ench (int ench) |
227 | { |
227 | { |
228 | return enc_to_item_power [clamp (ench, 0, 20)]; |
228 | return enc_to_item_power [clamp (ench, 0, 20)]; |
229 | } |
229 | } |
230 | |
230 | |
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231 | static const struct need_identify_types : typeset |
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232 | { |
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233 | need_identify_types () |
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234 | { |
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235 | set (RING); |
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236 | set (WAND); |
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237 | set (ROD); |
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238 | set (HORN); |
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239 | set (SCROLL); |
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240 | set (SKILL); |
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241 | set (SKILLSCROLL); |
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242 | set (SPELLBOOK); |
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243 | set (FOOD); |
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244 | set (POTION); |
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245 | set (BOW); |
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246 | set (ARROW); |
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247 | set (WEAPON); |
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248 | set (ARMOUR); |
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249 | set (SHIELD); |
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250 | set (HELMET); |
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251 | set (AMULET); |
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252 | set (BOOTS); |
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253 | set (GLOVES); |
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254 | set (BRACERS); |
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255 | set (GIRDLE); |
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256 | set (CONTAINER); |
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257 | set (DRINK); |
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258 | set (FLESH); |
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259 | set (INORGANIC); |
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260 | set (CLOSE_CON); |
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261 | set (CLOAK); |
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262 | set (GEM); |
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263 | set (POWER_CRYSTAL); |
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264 | set (POISON); |
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265 | set (BOOK); |
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266 | set (SKILL_TOOL); |
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267 | } |
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268 | } need_identify_types; |
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269 | |
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270 | bool |
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271 | object::need_identify () const |
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272 | { |
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273 | return need_identify_types [type]; |
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274 | } |
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275 | |
231 | /* This takes an object 'op' and figures out what its item_power |
276 | /* This takes an object 'op' and figures out what its item_power |
232 | * rating should be. This should only really be used by the treasure |
277 | * rating should be. This should only really be used by the treasure |
233 | * generation code, and when loading legacy objects. It returns |
278 | * generation code, and when loading legacy objects. It returns |
234 | * the item_power it calculates. |
279 | * the item_power it calculates. |
235 | * If flag is 1, we return the number of enchantment, and not the |
280 | * If flag is 1, we return the number of enchantment, and not the |
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547 | buf << " " << s; |
592 | buf << " " << s; |
548 | } |
593 | } |
549 | break; |
594 | break; |
550 | |
595 | |
551 | default: |
596 | default: |
552 | if (op->magic && ((op->flag [FLAG_BEEN_APPLIED] && need_identify (op)) || op->flag [FLAG_IDENTIFIED])) |
597 | if (op->magic |
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598 | && ((op->flag [FLAG_BEEN_APPLIED] && op->need_identify ()) |
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599 | || op->flag [FLAG_IDENTIFIED])) |
553 | buf.printf (" %+d", op->magic); |
600 | buf.printf (" %+d", op->magic); |
554 | } |
601 | } |
555 | |
602 | |
556 | return buf; |
603 | return buf; |
557 | } |
604 | } |
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756 | else if (!EXIT_PATH (op)) |
803 | else if (!EXIT_PATH (op)) |
757 | buf << " (closed)"; |
804 | buf << " (closed)"; |
758 | break; |
805 | break; |
759 | |
806 | |
760 | default: |
807 | default: |
761 | if (op->magic && ((op->flag [FLAG_BEEN_APPLIED] && need_identify (op)) || op->flag [FLAG_IDENTIFIED])) |
808 | if (op->magic |
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809 | && ((op->flag [FLAG_BEEN_APPLIED] && op->need_identify ()) |
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810 | || op->flag [FLAG_IDENTIFIED])) |
762 | buf.printf (" %+d", op->magic); |
811 | buf.printf (" %+d", op->magic); |
763 | } |
812 | } |
764 | |
813 | |
765 | return buf; |
814 | return buf; |
766 | } |
815 | } |
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923 | int identified, i; |
972 | int identified, i; |
924 | |
973 | |
925 | /* figure this out once, instead of making multiple calls to need_identify. |
974 | /* figure this out once, instead of making multiple calls to need_identify. |
926 | * also makes the code easier to read. |
975 | * also makes the code easier to read. |
927 | */ |
976 | */ |
928 | identified = !need_identify (op) || op->flag [FLAG_IDENTIFIED]; |
977 | identified = !op->need_identify () || op->flag [FLAG_IDENTIFIED]; |
929 | if (!identified) |
978 | if (!identified) |
930 | buf << "(unidentified)"; |
979 | buf << "(unidentified)"; |
931 | |
980 | |
932 | switch (op->type) |
981 | switch (op->type) |
933 | { |
982 | { |
… | |
… | |
1291 | */ |
1340 | */ |
1292 | if (msg) |
1341 | if (msg) |
1293 | { |
1342 | { |
1294 | if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
1343 | if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
1295 | { |
1344 | { |
1296 | buf << '\r'; |
1345 | if (!need_identify ()) |
1297 | |
1346 | buf << '\r' << msg << '\n'; |
1298 | /* This is just a hack so when identifying the items, we print |
1347 | else if (flag [FLAG_IDENTIFIED]) |
1299 | * out the extra message |
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1300 | */ |
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1301 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
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1302 | buf << "The object has a story:\r"; |
1348 | buf << '\r' << "The object has a story:\r" << msg; |
1303 | |
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1304 | buf << msg << '\n'; |
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|
1305 | } |
1349 | } |
1306 | } |
1350 | } |
1307 | else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
1351 | else if (inv |
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1352 | && inv->msg |
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1353 | && inv->type == SPELL |
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1354 | && flag [FLAG_IDENTIFIED] |
1308 | && (type == SPELLBOOK || type == ROD || type == WAND |
1355 | && (type == SPELLBOOK || type == ROD || type == WAND |
1309 | || type == ROD || type == POTION || type == SCROLL)) |
1356 | || type == ROD || type == POTION || type == SCROLL)) |
1310 | // for spellbooks and other stuff that contains spells, print the spell message, |
1357 | // for spellbooks and other stuff that contains spells, print the spell message, |
1311 | // unless the object has a custom message handled above. |
1358 | // unless the object has a custom message handled above. |
1312 | buf << '\r' << inv->msg << '\n'; |
1359 | buf << '\r' << inv->msg << '\n'; |
… | |
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1466 | * be non magical. |
1513 | * be non magical. |
1467 | */ |
1514 | */ |
1468 | return 0; |
1515 | return 0; |
1469 | } |
1516 | } |
1470 | |
1517 | |
1471 | /* need_identify returns true if the item should be identified. This |
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1472 | * function really should not exist - by default, any item not identified |
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1473 | * should need it. |
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1474 | */ |
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1475 | |
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|
1476 | int |
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1477 | need_identify (const object *op) |
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|
1478 | { |
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1479 | switch (op->type) |
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1480 | { |
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1481 | case RING: |
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1482 | case WAND: |
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1483 | case ROD: |
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1484 | case HORN: |
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1485 | case SCROLL: |
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1486 | case SKILL: |
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1487 | case SKILLSCROLL: |
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1488 | case SPELLBOOK: |
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1489 | case FOOD: |
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1490 | case POTION: |
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1491 | case BOW: |
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1492 | case ARROW: |
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1493 | case WEAPON: |
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1494 | case ARMOUR: |
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1495 | case SHIELD: |
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1496 | case HELMET: |
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1497 | case AMULET: |
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1498 | case BOOTS: |
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1499 | case GLOVES: |
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1500 | case BRACERS: |
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1501 | case GIRDLE: |
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1502 | case CONTAINER: |
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1503 | case DRINK: |
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1504 | case FLESH: |
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1505 | case INORGANIC: |
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1506 | case CLOSE_CON: |
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1507 | case CLOAK: |
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1508 | case GEM: |
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1509 | case POWER_CRYSTAL: |
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1510 | case POISON: |
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1511 | case BOOK: |
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1512 | case SKILL_TOOL: |
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|
1513 | return 1; |
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|
1514 | } |
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|
1515 | |
|
|
1516 | /* Try to track down some stuff that may show up here. Thus, the |
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|
1517 | * archetype file can be updated, and this function removed. |
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|
1518 | */ |
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|
1519 | #if 0 |
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|
1520 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
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|
1521 | #endif |
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|
1522 | return 0; |
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|
1523 | } |
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|
1524 | |
|
|
1525 | /* |
1518 | /* |
1526 | * Supposed to fix face-values as well here, but later. |
1519 | * Supposed to fix face-values as well here, but later. |
1527 | */ |
1520 | */ |
1528 | void |
1521 | void |
1529 | identify (object *op) |
1522 | identify (object *op) |